From c5f825b4782b872794dcba93b8eb293e7261a084 Mon Sep 17 00:00:00 2001 From: Demur Rumed Date: Sun, 8 Jun 2025 18:12:07 +0000 Subject: [PATCH] audio cue for gtg statue eyes --- .../accessible-actors/AccessibleActorList.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/soh/soh/Enhancements/accessible-actors/AccessibleActorList.cpp b/soh/soh/Enhancements/accessible-actors/AccessibleActorList.cpp index 9c2057858..860bdc0e6 100644 --- a/soh/soh/Enhancements/accessible-actors/AccessibleActorList.cpp +++ b/soh/soh/Enhancements/accessible-actors/AccessibleActorList.cpp @@ -903,6 +903,14 @@ void ActorAccessibility_InitActors() { policy.distance = 300; ActorAccessibility_AddSupportedActor(ACTOR_BG_ICE_SHELTER, policy); + ActorAccessibility_InitPolicy(&policy, "Statue Eye", [](AccessibleActor* actor) { + actor->policy.aimAssist.isProvider = ABS((s16)(actor->actor->yawTowardsPlayer - actor->actor->shape.rot.y)) < 0x2000; + }); + policy.n = 1; + policy.ydist = 500; + policy.distance = 1000; + ActorAccessibility_AddSupportedActor(ACTOR_BG_MENKURI_EYE, policy); + ActorAccessibility_InitPolicy(&policy, "uninteractable rocks in kokiri forest", [](AccessibleActor* actor) { if (actor->actor->params == 1) { ActorAccessibility_PlaySoundForActor(actor, 0, NA_SE_EN_OCTAROCK_ROCK, false);