remove !IS_RANDO check

This commit is contained in:
Eric Hoey 2025-08-06 16:44:53 -04:00
commit c3b70e287f

View file

@ -941,7 +941,7 @@ void TimeSaverOnActorInitHandler(void* actorRef) {
}); });
} }
if (actor->id == ACTOR_EN_JJ && !IS_RANDO) { if (actor->id == ACTOR_EN_JJ) {
enJjUpdateHook = enJjUpdateHook =
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnActorUpdate>([](void* innerActorRef) mutable { GameInteractor::Instance->RegisterGameHook<GameInteractor::OnActorUpdate>([](void* innerActorRef) mutable {
Actor* innerActor = static_cast<Actor*>(innerActorRef); Actor* innerActor = static_cast<Actor*>(innerActorRef);