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Fix logic regarding collecting GS in water switch room of JJB with swim shuffled.
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1 changed files with 1 additions and 1 deletions
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@ -74,7 +74,7 @@ void RegionTable_Init_JabuJabusBelly() {
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}, {
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//Locations
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//this is the logic for climbing back and forth to use the pots to kill the skull... or killing the skull before climbing to grab the token
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LOCATION(RC_JABU_JABUS_BELLY_GS_WATER_SWITCH_ROOM, logic->HasItem(RG_BRONZE_SCALE) || (logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)) || logic->CanKillEnemy(RE_GOLD_SKULLTULA, ED_BOMB_THROW)),
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LOCATION(RC_JABU_JABUS_BELLY_GS_WATER_SWITCH_ROOM, (logic->IsChild && logic->HasItem(RG_BRONZE_SCALE)) || (logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)) && (logic->CanKillEnemy(RE_GOLD_SKULLTULA, ED_BOMB_THROW) || logic->CanBreakPots())),
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LOCATION(RC_JABU_JABUS_BELLY_BASEMENT_POT_1, logic->CanBreakPots()),
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LOCATION(RC_JABU_JABUS_BELLY_BASEMENT_POT_2, logic->CanBreakPots()),
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LOCATION(RC_JABU_JABUS_BELLY_BASEMENT_POT_3, logic->CanBreakPots()),
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