diff --git a/soh/soh/Enhancements/randomizer/location_access/dungeons/jabujabus_belly.cpp b/soh/soh/Enhancements/randomizer/location_access/dungeons/jabujabus_belly.cpp index 95494212a..c0867043a 100644 --- a/soh/soh/Enhancements/randomizer/location_access/dungeons/jabujabus_belly.cpp +++ b/soh/soh/Enhancements/randomizer/location_access/dungeons/jabujabus_belly.cpp @@ -74,7 +74,7 @@ void RegionTable_Init_JabuJabusBelly() { }, { //Locations //this is the logic for climbing back and forth to use the pots to kill the skull... or killing the skull before climbing to grab the token - LOCATION(RC_JABU_JABUS_BELLY_GS_WATER_SWITCH_ROOM, logic->HasItem(RG_BRONZE_SCALE) || (logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)) || logic->CanKillEnemy(RE_GOLD_SKULLTULA, ED_BOMB_THROW)), + LOCATION(RC_JABU_JABUS_BELLY_GS_WATER_SWITCH_ROOM, (logic->IsChild && logic->HasItem(RG_BRONZE_SCALE)) || (logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)) && (logic->CanKillEnemy(RE_GOLD_SKULLTULA, ED_BOMB_THROW) || logic->CanBreakPots())), LOCATION(RC_JABU_JABUS_BELLY_BASEMENT_POT_1, logic->CanBreakPots()), LOCATION(RC_JABU_JABUS_BELLY_BASEMENT_POT_2, logic->CanBreakPots()), LOCATION(RC_JABU_JABUS_BELLY_BASEMENT_POT_3, logic->CanBreakPots()),