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https://github.com/HarbourMasters/Shipwright.git
synced 2025-08-19 21:03:42 -07:00
Adds fast text option
Changes previous "fast text" option to "skip text", and adds a new "fast text" option, which makes text appear 5 times faster.
This commit is contained in:
parent
0ef2d0c750
commit
8faebc8647
4 changed files with 27 additions and 7 deletions
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@ -49,6 +49,9 @@ namespace Game {
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Settings.debug.n64mode = stob(Conf[ConfSection]["n64_mode"]);
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// Enhancements
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Settings.enhancements.skip_text = stob(Conf[EnhancementSection]["skip_text"]);
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CVar_SetS32("gSkipText", Settings.enhancements.skip_text);
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Settings.enhancements.fast_text = stob(Conf[EnhancementSection]["fast_text"]);
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CVar_SetS32("gFastText", Settings.enhancements.fast_text);
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@ -148,6 +151,7 @@ namespace Game {
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Conf[AudioSection]["fanfare"] = std::to_string(Settings.audio.fanfare);
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// Enhancements
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Conf[EnhancementSection]["skip_text"] = std::to_string(Settings.enhancements.skip_text);
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Conf[EnhancementSection]["fast_text"] = std::to_string(Settings.enhancements.fast_text);
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Conf[EnhancementSection]["disable_lod"] = std::to_string(Settings.enhancements.disable_lod);
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Conf[EnhancementSection]["animated_pause_menu"] = std::to_string(Settings.enhancements.animated_pause_menu);
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@ -20,6 +20,7 @@ struct SoHConfigType {
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// Enhancements
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struct {
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bool skip_text = false;
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bool fast_text = false;
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bool disable_lod = false;
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bool animated_pause_menu = false;
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@ -378,6 +378,11 @@ namespace SohImGui {
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ImGui::Text("Gameplay");
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ImGui::Separator();
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if (ImGui::Checkbox("Skip Text", &Game::Settings.enhancements.skip_text)) {
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CVar_SetS32("gSkipText", Game::Settings.enhancements.skip_text);
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needs_save = true;
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}
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if (ImGui::Checkbox("Fast Text", &Game::Settings.enhancements.fast_text)) {
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CVar_SetS32("gFastText", Game::Settings.enhancements.fast_text);
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needs_save = true;
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@ -37,6 +37,8 @@ MessageTableEntry* sStaffMessageEntryTablePtr;
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char* _message_0xFFFC_nes;
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//MessageTableEntry sNesMessageEntryTable[] = {
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//#define DEFINE_MESSAGE(textId, type, yPos, nesMessage, gerMessage, fraMessage) \
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// { textId, (_SHIFTL(type, 4, 8) | _SHIFTL(yPos, 0, 8)), _message_##textId##_nes },
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@ -118,6 +120,8 @@ s16 sOcarinaNoteCEnvR;
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s16 sOcarinaNoteCEnvB;
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s16 sOcarinaNoteCEnvG;
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void Message_ResetOcarinaNoteState(void) {
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R_OCARINA_NOTES_YPOS(0) = 189;
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R_OCARINA_NOTES_YPOS(1) = 184;
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@ -166,7 +170,7 @@ void Message_UpdateOcarinaGame(GlobalContext* globalCtx) {
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u8 Message_ShouldAdvance(GlobalContext* globalCtx) {
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Input* input = &globalCtx->state.input[0];
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bool isB_Held = CVar_GetS32("gFastText", 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B)
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bool isB_Held = CVar_GetS32("gSkipText", 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B)
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: CHECK_BTN_ALL(input->press.button, BTN_B);
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if (CHECK_BTN_ALL(input->press.button, BTN_A) || isB_Held || CHECK_BTN_ALL(input->press.button, BTN_CUP)) {
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@ -178,7 +182,7 @@ u8 Message_ShouldAdvance(GlobalContext* globalCtx) {
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u8 Message_ShouldAdvanceSilent(GlobalContext* globalCtx) {
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Input* input = &globalCtx->state.input[0];
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bool isB_Held = CVar_GetS32("gFastText", 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B)
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bool isB_Held = CVar_GetS32("gSkipText", 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B)
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: CHECK_BTN_ALL(input->press.button, BTN_B);
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return CHECK_BTN_ALL(input->press.button, BTN_A) || isB_Held || CHECK_BTN_ALL(input->press.button, BTN_CUP);
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@ -951,7 +955,10 @@ void Message_DrawText(GlobalContext* globalCtx, Gfx** gfxP) {
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}
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}
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i = j - 1;
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msgCtx->textDrawPos = i + 1;
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if (CVar_GetS32("gFastText", 0) !=0)
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msgCtx->textDrawPos = i + 5;
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else
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msgCtx->textDrawPos = i + 1;
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if (character) {}
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}
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@ -1061,7 +1068,7 @@ void Message_DrawText(GlobalContext* globalCtx, Gfx** gfxP) {
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msgCtx->textDelay = msgCtx->msgBufDecoded[++i];
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break;
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case MESSAGE_UNSKIPPABLE:
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msgCtx->textUnskippable = CVar_GetS32("gFastText", 0) != 1;
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msgCtx->textUnskippable = CVar_GetS32("gSkipText", 0) != 1;
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break;
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case MESSAGE_TWO_CHOICE:
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msgCtx->textboxEndType = TEXTBOX_ENDTYPE_2_CHOICE;
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@ -1144,7 +1151,10 @@ void Message_DrawText(GlobalContext* globalCtx, Gfx** gfxP) {
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}
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}
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if (msgCtx->textDelayTimer == 0) {
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msgCtx->textDrawPos = i + 1;
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if (CVar_GetS32("gFastText", 0) !=0)
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msgCtx->textDrawPos = i + 5;
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else
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msgCtx->textDrawPos = i + 1;
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msgCtx->textDelayTimer = msgCtx->textDelay;
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} else {
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msgCtx->textDelayTimer--;
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@ -2026,7 +2036,7 @@ void Message_DrawMain(GlobalContext* globalCtx, Gfx** p) {
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gDPSetCombineLERP(gfx++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE,
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0);
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bool isB_Held = CVar_GetS32("gFastText", 0) != 0 ? CHECK_BTN_ALL(globalCtx->state.input[0].cur.button, BTN_B)
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bool isB_Held = CVar_GetS32("gSkipText", 0) != 0 ? CHECK_BTN_ALL(globalCtx->state.input[0].cur.button, BTN_B)
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: CHECK_BTN_ALL(globalCtx->state.input[0].press.button, BTN_B);
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switch (msgCtx->msgMode) {
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@ -3067,7 +3077,7 @@ void Message_Update(GlobalContext* globalCtx) {
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return;
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}
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bool isB_Held = CVar_GetS32("gFastText", 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B) && !sTextboxSkipped
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bool isB_Held = CVar_GetS32("gSkipText", 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B) && !sTextboxSkipped
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: CHECK_BTN_ALL(input->press.button, BTN_B);
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switch (msgCtx->msgMode) {
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