Adds fast text option

Changes previous "fast text" option to "skip text", and adds a new "fast text" option, which makes text appear 5 times faster.
This commit is contained in:
Ada 2022-04-14 20:47:20 +01:00
commit 8faebc8647
4 changed files with 27 additions and 7 deletions

View file

@ -49,6 +49,9 @@ namespace Game {
Settings.debug.n64mode = stob(Conf[ConfSection]["n64_mode"]);
// Enhancements
Settings.enhancements.skip_text = stob(Conf[EnhancementSection]["skip_text"]);
CVar_SetS32("gSkipText", Settings.enhancements.skip_text);
Settings.enhancements.fast_text = stob(Conf[EnhancementSection]["fast_text"]);
CVar_SetS32("gFastText", Settings.enhancements.fast_text);
@ -148,6 +151,7 @@ namespace Game {
Conf[AudioSection]["fanfare"] = std::to_string(Settings.audio.fanfare);
// Enhancements
Conf[EnhancementSection]["skip_text"] = std::to_string(Settings.enhancements.skip_text);
Conf[EnhancementSection]["fast_text"] = std::to_string(Settings.enhancements.fast_text);
Conf[EnhancementSection]["disable_lod"] = std::to_string(Settings.enhancements.disable_lod);
Conf[EnhancementSection]["animated_pause_menu"] = std::to_string(Settings.enhancements.animated_pause_menu);

View file

@ -20,6 +20,7 @@ struct SoHConfigType {
// Enhancements
struct {
bool skip_text = false;
bool fast_text = false;
bool disable_lod = false;
bool animated_pause_menu = false;

View file

@ -378,6 +378,11 @@ namespace SohImGui {
ImGui::Text("Gameplay");
ImGui::Separator();
if (ImGui::Checkbox("Skip Text", &Game::Settings.enhancements.skip_text)) {
CVar_SetS32("gSkipText", Game::Settings.enhancements.skip_text);
needs_save = true;
}
if (ImGui::Checkbox("Fast Text", &Game::Settings.enhancements.fast_text)) {
CVar_SetS32("gFastText", Game::Settings.enhancements.fast_text);
needs_save = true;

View file

@ -37,6 +37,8 @@ MessageTableEntry* sStaffMessageEntryTablePtr;
char* _message_0xFFFC_nes;
//MessageTableEntry sNesMessageEntryTable[] = {
//#define DEFINE_MESSAGE(textId, type, yPos, nesMessage, gerMessage, fraMessage) \
// { textId, (_SHIFTL(type, 4, 8) | _SHIFTL(yPos, 0, 8)), _message_##textId##_nes },
@ -118,6 +120,8 @@ s16 sOcarinaNoteCEnvR;
s16 sOcarinaNoteCEnvB;
s16 sOcarinaNoteCEnvG;
void Message_ResetOcarinaNoteState(void) {
R_OCARINA_NOTES_YPOS(0) = 189;
R_OCARINA_NOTES_YPOS(1) = 184;
@ -166,7 +170,7 @@ void Message_UpdateOcarinaGame(GlobalContext* globalCtx) {
u8 Message_ShouldAdvance(GlobalContext* globalCtx) {
Input* input = &globalCtx->state.input[0];
bool isB_Held = CVar_GetS32("gFastText", 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B)
bool isB_Held = CVar_GetS32("gSkipText", 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B)
: CHECK_BTN_ALL(input->press.button, BTN_B);
if (CHECK_BTN_ALL(input->press.button, BTN_A) || isB_Held || CHECK_BTN_ALL(input->press.button, BTN_CUP)) {
@ -178,7 +182,7 @@ u8 Message_ShouldAdvance(GlobalContext* globalCtx) {
u8 Message_ShouldAdvanceSilent(GlobalContext* globalCtx) {
Input* input = &globalCtx->state.input[0];
bool isB_Held = CVar_GetS32("gFastText", 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B)
bool isB_Held = CVar_GetS32("gSkipText", 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B)
: CHECK_BTN_ALL(input->press.button, BTN_B);
return CHECK_BTN_ALL(input->press.button, BTN_A) || isB_Held || CHECK_BTN_ALL(input->press.button, BTN_CUP);
@ -951,7 +955,10 @@ void Message_DrawText(GlobalContext* globalCtx, Gfx** gfxP) {
}
}
i = j - 1;
msgCtx->textDrawPos = i + 1;
if (CVar_GetS32("gFastText", 0) !=0)
msgCtx->textDrawPos = i + 5;
else
msgCtx->textDrawPos = i + 1;
if (character) {}
}
@ -1061,7 +1068,7 @@ void Message_DrawText(GlobalContext* globalCtx, Gfx** gfxP) {
msgCtx->textDelay = msgCtx->msgBufDecoded[++i];
break;
case MESSAGE_UNSKIPPABLE:
msgCtx->textUnskippable = CVar_GetS32("gFastText", 0) != 1;
msgCtx->textUnskippable = CVar_GetS32("gSkipText", 0) != 1;
break;
case MESSAGE_TWO_CHOICE:
msgCtx->textboxEndType = TEXTBOX_ENDTYPE_2_CHOICE;
@ -1144,7 +1151,10 @@ void Message_DrawText(GlobalContext* globalCtx, Gfx** gfxP) {
}
}
if (msgCtx->textDelayTimer == 0) {
msgCtx->textDrawPos = i + 1;
if (CVar_GetS32("gFastText", 0) !=0)
msgCtx->textDrawPos = i + 5;
else
msgCtx->textDrawPos = i + 1;
msgCtx->textDelayTimer = msgCtx->textDelay;
} else {
msgCtx->textDelayTimer--;
@ -2026,7 +2036,7 @@ void Message_DrawMain(GlobalContext* globalCtx, Gfx** p) {
gDPSetCombineLERP(gfx++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE,
0);
bool isB_Held = CVar_GetS32("gFastText", 0) != 0 ? CHECK_BTN_ALL(globalCtx->state.input[0].cur.button, BTN_B)
bool isB_Held = CVar_GetS32("gSkipText", 0) != 0 ? CHECK_BTN_ALL(globalCtx->state.input[0].cur.button, BTN_B)
: CHECK_BTN_ALL(globalCtx->state.input[0].press.button, BTN_B);
switch (msgCtx->msgMode) {
@ -3067,7 +3077,7 @@ void Message_Update(GlobalContext* globalCtx) {
return;
}
bool isB_Held = CVar_GetS32("gFastText", 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B) && !sTextboxSkipped
bool isB_Held = CVar_GetS32("gSkipText", 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B) && !sTextboxSkipped
: CHECK_BTN_ALL(input->press.button, BTN_B);
switch (msgCtx->msgMode) {