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Rename initFunc
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@ -67,4 +67,4 @@ void RegisterDaytimeGoldSkultullas() {
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COND_HOOK(OnSceneSpawnActors, CVAR_DAYTIME_GS_VALUE, OnSpawnNighttimeGoldSkulltula);
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}
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static RegisterShipInitFunc initFunc(RegisterDaytimeGoldSkultullas, { CVAR_DAYTIME_GS_NAME });
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static RegisterShipInitFunc initFunc_DaytimeGoldSkulltulas(RegisterDaytimeGoldSkultullas, { CVAR_DAYTIME_GS_NAME });
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