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@ -1389,7 +1389,7 @@ bool Logic::SmallKeys(RandomizerRegion dungeon, uint8_t requiredAmountGlitchless
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static_cast<uint8_t>(GlitchDifficulty::INTERMEDIATE) || GetDifficultyValueFromString(GlitchHover) >=
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static_cast<uint8_t>(GlitchDifficulty::INTERMEDIATE) || GetDifficultyValueFromString(GlitchHover) >=
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static_cast<uint8_t>(GlitchDifficulty::INTERMEDIATE))) { return FireTempleKeys >= requiredAmountGlitched;
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static_cast<uint8_t>(GlitchDifficulty::INTERMEDIATE))) { return FireTempleKeys >= requiredAmountGlitched;
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}*/
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}*/
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// If the Fire Temple loop lock is removed, Small key Count is set to 1 before starting
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// If the Fire Temple loop lock is removed, Small key Count is set to 1 before starting
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return GetSmallKeyCount(SCENE_FIRE_TEMPLE) >= requiredAmountGlitchless;
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return GetSmallKeyCount(SCENE_FIRE_TEMPLE) >= requiredAmountGlitchless;
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case RR_WATER_TEMPLE:
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case RR_WATER_TEMPLE:
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