Merge pull request #27 from MelonSpeedruns/melon-randomizer

lh sun check done
This commit is contained in:
briaguya 2022-05-31 21:46:30 -04:00 committed by GitHub
commit 9c82eaf422
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 59 additions and 7 deletions

View file

@ -1242,6 +1242,8 @@ GetItemID Randomizer::GetItemFromGet(RandomizerGet randoGet, GetItemID ogItemId)
return GI_BOMBCHUS_5; return GI_BOMBCHUS_5;
case BOMBCHUS_20: case BOMBCHUS_20:
return GI_BOMBCHUS_20; return GI_BOMBCHUS_20;
case POCKET_EGG:
return GI_POCKET_EGG;
case ICE_TRAP: case ICE_TRAP:
return GI_ICE_TRAP; return GI_ICE_TRAP;
case PIECE_OF_HEART: case PIECE_OF_HEART:
@ -1538,6 +1540,8 @@ RandomizerCheck Randomizer::GetCheckFromActor(s16 sceneNum, s16 actorId, s16 act
} else { } else {
return KAK_ANJU_AS_CHILD; return KAK_ANJU_AS_CHILD;
} }
case 359:
return KAK_MAN_ON_ROOF;
} }
case 17: case 17:
switch (actorId) { switch (actorId) {
@ -2046,6 +2050,14 @@ RandomizerCheck Randomizer::GetCheckFromActor(s16 sceneNum, s16 actorId, s16 act
return GANONS_TOWER_BOSS_KEY_CHEST; return GANONS_TOWER_BOSS_KEY_CHEST;
} }
case 87: case 87:
switch (actorId) {
case 271:
if (LINK_IS_ADULT) {
return LH_SUN;
} else {
return LH_UNDERWATER_ITEM;
}
}
switch(actorParams) { switch(actorParams) {
case 7686: case 7686:
return LH_FREESTANDING_POH; return LH_FREESTANDING_POH;

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@ -125,16 +125,28 @@ void func_809B0558(EnAni* this, GlobalContext* globalCtx) {
EnAni_SetupAction(this, func_809B0524); EnAni_SetupAction(this, func_809B0524);
} }
gSaveContext.itemGetInf[1] |= 0x20; gSaveContext.itemGetInf[1] |= 0x20;
} else {
if (gSaveContext.n64ddFlag) {
s32 getItemId =
GetRandomizedItemId(GI_HEART_PIECE, this->actor.id, this->actor.params, globalCtx->sceneNum);
func_8002F434(&this->actor, globalCtx, getItemId, 10000.0f, 200.0f);
} else { } else {
func_8002F434(&this->actor, globalCtx, GI_HEART_PIECE, 10000.0f, 200.0f); func_8002F434(&this->actor, globalCtx, GI_HEART_PIECE, 10000.0f, 200.0f);
} }
}
} }
void func_809B05F0(EnAni* this, GlobalContext* globalCtx) { void func_809B05F0(EnAni* this, GlobalContext* globalCtx) {
if (Actor_TextboxIsClosing(&this->actor, globalCtx)) { if (Actor_TextboxIsClosing(&this->actor, globalCtx)) {
EnAni_SetupAction(this, func_809B0558); EnAni_SetupAction(this, func_809B0558);
} }
if (gSaveContext.n64ddFlag) {
s32 getItemId = GetRandomizedItemId(GI_HEART_PIECE, this->actor.id, this->actor.params, globalCtx->sceneNum);
func_8002F434(&this->actor, globalCtx, getItemId, 10000.0f, 200.0f);
} else {
func_8002F434(&this->actor, globalCtx, GI_HEART_PIECE, 10000.0f, 200.0f); func_8002F434(&this->actor, globalCtx, GI_HEART_PIECE, 10000.0f, 200.0f);
}
} }
void func_809B064C(EnAni* this, GlobalContext* globalCtx) { void func_809B064C(EnAni* this, GlobalContext* globalCtx) {

View file

@ -82,7 +82,8 @@ void ItemEtcetera_Init(Actor* thisx, GlobalContext* globalCtx) {
case ITEM_ETC_LETTER: case ITEM_ETC_LETTER:
Actor_SetScale(&this->actor, 0.5f); Actor_SetScale(&this->actor, 0.5f);
this->futureActionFunc = func_80B858B4; this->futureActionFunc = func_80B858B4;
if (gSaveContext.eventChkInf[3] & 2) { if ((gSaveContext.eventChkInf[3] & 2 && !gSaveContext.n64ddFlag) ||
(gSaveContext.n64ddFlag && Flags_GetTreasure(globalCtx, 0x1F))) {
Actor_Kill(&this->actor); Actor_Kill(&this->actor);
} }
break; break;
@ -122,11 +123,20 @@ void func_80B85824(ItemEtcetera* this, GlobalContext* globalCtx) {
if ((this->actor.params & 0xFF) == 1) { if ((this->actor.params & 0xFF) == 1) {
gSaveContext.eventChkInf[3] |= 2; gSaveContext.eventChkInf[3] |= 2;
Flags_SetSwitch(globalCtx, 0xB); Flags_SetSwitch(globalCtx, 0xB);
if (gSaveContext.n64ddFlag) {
Flags_SetTreasure(globalCtx, 0x1E);
}
} }
Actor_Kill(&this->actor); Actor_Kill(&this->actor);
} else {
if (gSaveContext.n64ddFlag) {
s32 getItemId = GetRandomizedItemId(GI_ARROW_FIRE, this->actor.id, this->actor.params, globalCtx->sceneNum);
func_8002F434(&this->actor, globalCtx, getItemId, 30.0f, 50.0f);
} else { } else {
func_8002F434(&this->actor, globalCtx, this->getItemId, 30.0f, 50.0f); func_8002F434(&this->actor, globalCtx, this->getItemId, 30.0f, 50.0f);
} }
}
} }
void func_80B858B4(ItemEtcetera* this, GlobalContext* globalCtx) { void func_80B858B4(ItemEtcetera* this, GlobalContext* globalCtx) {
@ -134,11 +144,22 @@ void func_80B858B4(ItemEtcetera* this, GlobalContext* globalCtx) {
if ((this->actor.params & 0xFF) == 1) { if ((this->actor.params & 0xFF) == 1) {
gSaveContext.eventChkInf[3] |= 2; gSaveContext.eventChkInf[3] |= 2;
Flags_SetSwitch(globalCtx, 0xB); Flags_SetSwitch(globalCtx, 0xB);
if (gSaveContext.n64ddFlag) {
Flags_SetTreasure(globalCtx, 0x1F);
}
} }
Actor_Kill(&this->actor); Actor_Kill(&this->actor);
} else { } else {
if (0) {} // Necessary to match if (0) {} // Necessary to match
if (gSaveContext.n64ddFlag) {
s32 getItemId = GetRandomizedItemId(GI_LETTER_RUTO, this->actor.id, this->actor.params, globalCtx->sceneNum);
func_8002F434(&this->actor, globalCtx, getItemId, 30.0f, 50.0f);
} else {
func_8002F434(&this->actor, globalCtx, this->getItemId, 30.0f, 50.0f); func_8002F434(&this->actor, globalCtx, this->getItemId, 30.0f, 50.0f);
}
if ((globalCtx->gameplayFrames & 0xD) == 0) { if ((globalCtx->gameplayFrames & 0xD) == 0) {
EffectSsBubble_Spawn(globalCtx, &this->actor.world.pos, 0.0f, 0.0f, 10.0f, 0.13f); EffectSsBubble_Spawn(globalCtx, &this->actor.world.pos, 0.0f, 0.0f, 10.0f, 0.13f);
} }
@ -211,6 +232,12 @@ void ItemEtcetera_DrawThroughLens(Actor* thisx, GlobalContext* globalCtx) {
void ItemEtcetera_Draw(Actor* thisx, GlobalContext* globalCtx) { void ItemEtcetera_Draw(Actor* thisx, GlobalContext* globalCtx) {
ItemEtcetera* this = (ItemEtcetera*)thisx; ItemEtcetera* this = (ItemEtcetera*)thisx;
s32 type = this->actor.params & 0xFF;
if (gSaveContext.n64ddFlag && (type == ITEM_ETC_ARROW_FIRE || type == ITEM_ETC_LETTER)) {
this->giDrawId = GetItemModelFromId(
GetRandomizedItemId(this->getItemId, this->actor.id, this->actor.params, globalCtx->sceneNum));
}
func_8002EBCC(&this->actor, globalCtx, 0); func_8002EBCC(&this->actor, globalCtx, 0);
func_8002ED80(&this->actor, globalCtx, 0); func_8002ED80(&this->actor, globalCtx, 0);

View file

@ -162,7 +162,8 @@ void ShotSun_UpdateHyliaSun(ShotSun* this, GlobalContext* globalCtx) {
if (this->collider.base.acFlags & AC_HIT) { if (this->collider.base.acFlags & AC_HIT) {
func_80078884(NA_SE_SY_CORRECT_CHIME); func_80078884(NA_SE_SY_CORRECT_CHIME);
osSyncPrintf(VT_FGCOL(CYAN) "SHOT_SUN HIT!!!!!!!\n" VT_RST); osSyncPrintf(VT_FGCOL(CYAN) "SHOT_SUN HIT!!!!!!!\n" VT_RST);
if (INV_CONTENT(ITEM_ARROW_FIRE) == ITEM_NONE) { if ((INV_CONTENT(ITEM_ARROW_FIRE) == ITEM_NONE && !gSaveContext.n64ddFlag) ||
!Flags_GetTreasure(globalCtx, 0x1F)) {
Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_ITEM_ETCETERA, 700.0f, -800.0f, 7261.0f, 0, 0, 0, 7); Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_ITEM_ETCETERA, 700.0f, -800.0f, 7261.0f, 0, 0, 0, 7);
globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(gLakeHyliaFireArrowsCS); globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(gLakeHyliaFireArrowsCS);
if (1) {} if (1) {}