ruto letter + fire arrow checks

This commit is contained in:
MelonSpeedruns 2022-05-31 21:41:20 -04:00
commit e7061c79d8
2 changed files with 19 additions and 11 deletions

View file

@ -2052,7 +2052,11 @@ RandomizerCheck Randomizer::GetCheckFromActor(s16 sceneNum, s16 actorId, s16 act
case 87:
switch (actorId) {
case 271:
return LH_SUN;
if (LINK_IS_ADULT) {
return LH_SUN;
} else {
return LH_UNDERWATER_ITEM;
}
}
switch(actorParams) {
case 7686:

View file

@ -82,7 +82,8 @@ void ItemEtcetera_Init(Actor* thisx, GlobalContext* globalCtx) {
case ITEM_ETC_LETTER:
Actor_SetScale(&this->actor, 0.5f);
this->futureActionFunc = func_80B858B4;
if (gSaveContext.eventChkInf[3] & 2) {
if ((gSaveContext.eventChkInf[3] & 2 && !gSaveContext.n64ddFlag) ||
(gSaveContext.n64ddFlag && Flags_GetTreasure(globalCtx, 0x1F))) {
Actor_Kill(&this->actor);
}
break;
@ -122,14 +123,16 @@ void func_80B85824(ItemEtcetera* this, GlobalContext* globalCtx) {
if ((this->actor.params & 0xFF) == 1) {
gSaveContext.eventChkInf[3] |= 2;
Flags_SetSwitch(globalCtx, 0xB);
if (gSaveContext.n64ddFlag) {
Flags_SetTreasure(globalCtx, 0x1E);
}
}
Actor_Kill(&this->actor);
} else {
if (gSaveContext.n64ddFlag) {
s32 getItemId = GetRandomizedItemId(GI_ARROW_FIRE, this->actor.id, this->actor.params, globalCtx->sceneNum);
if (func_8002F434(&this->actor, globalCtx, getItemId, 30.0f, 50.0f)) {
Flags_SetTreasure(globalCtx, 0x1F);
}
func_8002F434(&this->actor, globalCtx, getItemId, 30.0f, 50.0f);
} else {
func_8002F434(&this->actor, globalCtx, this->getItemId, 30.0f, 50.0f);
}
@ -141,17 +144,18 @@ void func_80B858B4(ItemEtcetera* this, GlobalContext* globalCtx) {
if ((this->actor.params & 0xFF) == 1) {
gSaveContext.eventChkInf[3] |= 2;
Flags_SetSwitch(globalCtx, 0xB);
if (gSaveContext.n64ddFlag) {
Flags_SetTreasure(globalCtx, 0x1F);
}
}
Actor_Kill(&this->actor);
} else {
if (0) {} // Necessary to match
if (gSaveContext.n64ddFlag) {
s32 getItemId =
GetRandomizedItemId(GI_ARROW_FIRE, this->actor.id, this->actor.params, globalCtx->sceneNum);
if (func_8002F434(&this->actor, globalCtx, getItemId, 30.0f, 50.0f)) {
Flags_SetTreasure(globalCtx, 0x1F);
}
s32 getItemId = GetRandomizedItemId(GI_LETTER_RUTO, this->actor.id, this->actor.params, globalCtx->sceneNum);
func_8002F434(&this->actor, globalCtx, getItemId, 30.0f, 50.0f);
} else {
func_8002F434(&this->actor, globalCtx, this->getItemId, 30.0f, 50.0f);
}
@ -230,7 +234,7 @@ void ItemEtcetera_Draw(Actor* thisx, GlobalContext* globalCtx) {
ItemEtcetera* this = (ItemEtcetera*)thisx;
s32 type = this->actor.params & 0xFF;
if (gSaveContext.n64ddFlag && type == ITEM_ETC_ARROW_FIRE) {
if (gSaveContext.n64ddFlag && (type == ITEM_ETC_ARROW_FIRE || type == ITEM_ETC_LETTER)) {
this->giDrawId = GetItemModelFromId(
GetRandomizedItemId(this->getItemId, this->actor.id, this->actor.params, globalCtx->sceneNum));
}