mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-08-22 22:33:43 -07:00
Too many initializers fix
This commit is contained in:
parent
ad3e36f0e9
commit
90c1d3792f
1 changed files with 10 additions and 10 deletions
|
@ -94,16 +94,16 @@ const void* TitleCard[] = {
|
|||
};
|
||||
|
||||
//Dungeon tokens
|
||||
Kaleido_sprites ForestT_Kspr = { gForestMedallionIconTex, 24, 24, 0.5f, 0.5f, 0, 0, G_IM_FMT_RGBA, { 255,255,255,255 }, false };
|
||||
Kaleido_sprites FireT_Kspr = { gFireMedallionIconTex, 24, 24, 0.5f, 0.5f, 0, 0, G_IM_FMT_RGBA, { 255,255,255,255 }, false };
|
||||
Kaleido_sprites WaterT_Kspr = { gWaterMedallionIconTex, 24, 24, 0.5f, 0.5f, 0, 0, G_IM_FMT_RGBA, { 255,255,255,255 }, false };
|
||||
Kaleido_sprites SpritT_Kspr = { gSpiritMedallionIconTex, 24, 24, 0.5f, 0.5f, 0, 0, G_IM_FMT_RGBA, { 255,255,255,255 }, false };
|
||||
Kaleido_sprites ShadowT_Kspr = { gShadowMedallionIconTex, 24, 24, 0.5f, 0.5f, 0, 0, G_IM_FMT_RGBA, { 255,255,255,255 }, false };
|
||||
Kaleido_sprites LightT_Kspr = { gLightMedallionIconTex, 24, 24, 0.5f, 0.5f, 0, 0, G_IM_FMT_RGBA, { 255,255,255,255 }, false };
|
||||
Kaleido_sprites KokiriT_Kspr = { gKokiriEmeraldIconTex, 24, 24, 0.5f, 0.5f, 0, 0, G_IM_FMT_RGBA, { 255,255,255,255 }, false };
|
||||
Kaleido_sprites GoronT_Kspr = { gGoronRubyIconTex, 24, 24, 0.5f, 0.5f, 0, 0, G_IM_FMT_RGBA, { 255,255,255,255 }, false };
|
||||
Kaleido_sprites ZoraT_Kspr = { gZoraSapphireIconTex, 24, 24, 0.5f, 0.5f, 0, 0, G_IM_FMT_RGBA, { 255,255,255,255 }, false };
|
||||
Kaleido_sprites GymT_Kspr = { gGerudosCardIconTex, 24, 24, 0.5f, 0.5f, 0, 0, G_IM_FMT_RGBA, { 255,255,255,255 }, false };
|
||||
Kaleido_sprites ForestT_Kspr = { gForestMedallionIconTex, 24, 24, 0.5f, 0.5f, G_IM_FMT_RGBA, { 255,255,255,255 }, false };
|
||||
Kaleido_sprites FireT_Kspr = { gFireMedallionIconTex, 24, 24, 0.5f, 0.5f, G_IM_FMT_RGBA, { 255,255,255,255 }, false };
|
||||
Kaleido_sprites WaterT_Kspr = { gWaterMedallionIconTex, 24, 24, 0.5f, 0.5f, G_IM_FMT_RGBA, { 255,255,255,255 }, false };
|
||||
Kaleido_sprites SpritT_Kspr = { gSpiritMedallionIconTex, 24, 24, 0.5f, 0.5f, G_IM_FMT_RGBA, { 255,255,255,255 }, false };
|
||||
Kaleido_sprites ShadowT_Kspr = { gShadowMedallionIconTex, 24, 24, 0.5f, 0.5f, G_IM_FMT_RGBA, { 255,255,255,255 }, false };
|
||||
Kaleido_sprites LightT_Kspr = { gLightMedallionIconTex, 24, 24, 0.5f, 0.5f, G_IM_FMT_RGBA, { 255,255,255,255 }, false };
|
||||
Kaleido_sprites KokiriT_Kspr = { gKokiriEmeraldIconTex, 24, 24, 0.5f, 0.5f, G_IM_FMT_RGBA, { 255,255,255,255 }, false };
|
||||
Kaleido_sprites GoronT_Kspr = { gGoronRubyIconTex, 24, 24, 0.5f, 0.5f, G_IM_FMT_RGBA, { 255,255,255,255 }, false };
|
||||
Kaleido_sprites ZoraT_Kspr = { gZoraSapphireIconTex, 24, 24, 0.5f, 0.5f, G_IM_FMT_RGBA, { 255,255,255,255 }, false };
|
||||
Kaleido_sprites GymT_Kspr = { gGerudosCardIconTex, 24, 24, 0.5f, 0.5f, G_IM_FMT_RGBA, { 255,255,255,255 }, false };
|
||||
//Right now the structure has a count for the maximumm small key possible but do not use it maybe
|
||||
//I could make a system to keep track of how many keys the players had and have and
|
||||
//once he/she reach the max amount it change the digit to green?
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue