diff --git a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_progress.c b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_progress.c index bc0dab722..a8214a447 100644 --- a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_progress.c +++ b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_progress.c @@ -94,16 +94,16 @@ const void* TitleCard[] = { }; //Dungeon tokens -Kaleido_sprites ForestT_Kspr = { gForestMedallionIconTex, 24, 24, 0.5f, 0.5f, 0, 0, G_IM_FMT_RGBA, { 255,255,255,255 }, false }; -Kaleido_sprites FireT_Kspr = { gFireMedallionIconTex, 24, 24, 0.5f, 0.5f, 0, 0, G_IM_FMT_RGBA, { 255,255,255,255 }, false }; -Kaleido_sprites WaterT_Kspr = { gWaterMedallionIconTex, 24, 24, 0.5f, 0.5f, 0, 0, G_IM_FMT_RGBA, { 255,255,255,255 }, false }; -Kaleido_sprites SpritT_Kspr = { gSpiritMedallionIconTex, 24, 24, 0.5f, 0.5f, 0, 0, G_IM_FMT_RGBA, { 255,255,255,255 }, false }; -Kaleido_sprites ShadowT_Kspr = { gShadowMedallionIconTex, 24, 24, 0.5f, 0.5f, 0, 0, G_IM_FMT_RGBA, { 255,255,255,255 }, false }; -Kaleido_sprites LightT_Kspr = { gLightMedallionIconTex, 24, 24, 0.5f, 0.5f, 0, 0, G_IM_FMT_RGBA, { 255,255,255,255 }, false }; -Kaleido_sprites KokiriT_Kspr = { gKokiriEmeraldIconTex, 24, 24, 0.5f, 0.5f, 0, 0, G_IM_FMT_RGBA, { 255,255,255,255 }, false }; -Kaleido_sprites GoronT_Kspr = { gGoronRubyIconTex, 24, 24, 0.5f, 0.5f, 0, 0, G_IM_FMT_RGBA, { 255,255,255,255 }, false }; -Kaleido_sprites ZoraT_Kspr = { gZoraSapphireIconTex, 24, 24, 0.5f, 0.5f, 0, 0, G_IM_FMT_RGBA, { 255,255,255,255 }, false }; -Kaleido_sprites GymT_Kspr = { gGerudosCardIconTex, 24, 24, 0.5f, 0.5f, 0, 0, G_IM_FMT_RGBA, { 255,255,255,255 }, false }; +Kaleido_sprites ForestT_Kspr = { gForestMedallionIconTex, 24, 24, 0.5f, 0.5f, G_IM_FMT_RGBA, { 255,255,255,255 }, false }; +Kaleido_sprites FireT_Kspr = { gFireMedallionIconTex, 24, 24, 0.5f, 0.5f, G_IM_FMT_RGBA, { 255,255,255,255 }, false }; +Kaleido_sprites WaterT_Kspr = { gWaterMedallionIconTex, 24, 24, 0.5f, 0.5f, G_IM_FMT_RGBA, { 255,255,255,255 }, false }; +Kaleido_sprites SpritT_Kspr = { gSpiritMedallionIconTex, 24, 24, 0.5f, 0.5f, G_IM_FMT_RGBA, { 255,255,255,255 }, false }; +Kaleido_sprites ShadowT_Kspr = { gShadowMedallionIconTex, 24, 24, 0.5f, 0.5f, G_IM_FMT_RGBA, { 255,255,255,255 }, false }; +Kaleido_sprites LightT_Kspr = { gLightMedallionIconTex, 24, 24, 0.5f, 0.5f, G_IM_FMT_RGBA, { 255,255,255,255 }, false }; +Kaleido_sprites KokiriT_Kspr = { gKokiriEmeraldIconTex, 24, 24, 0.5f, 0.5f, G_IM_FMT_RGBA, { 255,255,255,255 }, false }; +Kaleido_sprites GoronT_Kspr = { gGoronRubyIconTex, 24, 24, 0.5f, 0.5f, G_IM_FMT_RGBA, { 255,255,255,255 }, false }; +Kaleido_sprites ZoraT_Kspr = { gZoraSapphireIconTex, 24, 24, 0.5f, 0.5f, G_IM_FMT_RGBA, { 255,255,255,255 }, false }; +Kaleido_sprites GymT_Kspr = { gGerudosCardIconTex, 24, 24, 0.5f, 0.5f, G_IM_FMT_RGBA, { 255,255,255,255 }, false }; //Right now the structure has a count for the maximumm small key possible but do not use it maybe //I could make a system to keep track of how many keys the players had and have and //once he/she reach the max amount it change the digit to green?