Too many initializers fix

This commit is contained in:
Baoulettes 2022-05-25 01:07:43 +02:00
commit 90c1d3792f

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@ -94,16 +94,16 @@ const void* TitleCard[] = {
}; };
//Dungeon tokens //Dungeon tokens
Kaleido_sprites ForestT_Kspr = { gForestMedallionIconTex, 24, 24, 0.5f, 0.5f, 0, 0, G_IM_FMT_RGBA, { 255,255,255,255 }, false }; Kaleido_sprites ForestT_Kspr = { gForestMedallionIconTex, 24, 24, 0.5f, 0.5f, G_IM_FMT_RGBA, { 255,255,255,255 }, false };
Kaleido_sprites FireT_Kspr = { gFireMedallionIconTex, 24, 24, 0.5f, 0.5f, 0, 0, G_IM_FMT_RGBA, { 255,255,255,255 }, false }; Kaleido_sprites FireT_Kspr = { gFireMedallionIconTex, 24, 24, 0.5f, 0.5f, G_IM_FMT_RGBA, { 255,255,255,255 }, false };
Kaleido_sprites WaterT_Kspr = { gWaterMedallionIconTex, 24, 24, 0.5f, 0.5f, 0, 0, G_IM_FMT_RGBA, { 255,255,255,255 }, false }; Kaleido_sprites WaterT_Kspr = { gWaterMedallionIconTex, 24, 24, 0.5f, 0.5f, G_IM_FMT_RGBA, { 255,255,255,255 }, false };
Kaleido_sprites SpritT_Kspr = { gSpiritMedallionIconTex, 24, 24, 0.5f, 0.5f, 0, 0, G_IM_FMT_RGBA, { 255,255,255,255 }, false }; Kaleido_sprites SpritT_Kspr = { gSpiritMedallionIconTex, 24, 24, 0.5f, 0.5f, G_IM_FMT_RGBA, { 255,255,255,255 }, false };
Kaleido_sprites ShadowT_Kspr = { gShadowMedallionIconTex, 24, 24, 0.5f, 0.5f, 0, 0, G_IM_FMT_RGBA, { 255,255,255,255 }, false }; Kaleido_sprites ShadowT_Kspr = { gShadowMedallionIconTex, 24, 24, 0.5f, 0.5f, G_IM_FMT_RGBA, { 255,255,255,255 }, false };
Kaleido_sprites LightT_Kspr = { gLightMedallionIconTex, 24, 24, 0.5f, 0.5f, 0, 0, G_IM_FMT_RGBA, { 255,255,255,255 }, false }; Kaleido_sprites LightT_Kspr = { gLightMedallionIconTex, 24, 24, 0.5f, 0.5f, G_IM_FMT_RGBA, { 255,255,255,255 }, false };
Kaleido_sprites KokiriT_Kspr = { gKokiriEmeraldIconTex, 24, 24, 0.5f, 0.5f, 0, 0, G_IM_FMT_RGBA, { 255,255,255,255 }, false }; Kaleido_sprites KokiriT_Kspr = { gKokiriEmeraldIconTex, 24, 24, 0.5f, 0.5f, G_IM_FMT_RGBA, { 255,255,255,255 }, false };
Kaleido_sprites GoronT_Kspr = { gGoronRubyIconTex, 24, 24, 0.5f, 0.5f, 0, 0, G_IM_FMT_RGBA, { 255,255,255,255 }, false }; Kaleido_sprites GoronT_Kspr = { gGoronRubyIconTex, 24, 24, 0.5f, 0.5f, G_IM_FMT_RGBA, { 255,255,255,255 }, false };
Kaleido_sprites ZoraT_Kspr = { gZoraSapphireIconTex, 24, 24, 0.5f, 0.5f, 0, 0, G_IM_FMT_RGBA, { 255,255,255,255 }, false }; Kaleido_sprites ZoraT_Kspr = { gZoraSapphireIconTex, 24, 24, 0.5f, 0.5f, G_IM_FMT_RGBA, { 255,255,255,255 }, false };
Kaleido_sprites GymT_Kspr = { gGerudosCardIconTex, 24, 24, 0.5f, 0.5f, 0, 0, G_IM_FMT_RGBA, { 255,255,255,255 }, false }; Kaleido_sprites GymT_Kspr = { gGerudosCardIconTex, 24, 24, 0.5f, 0.5f, G_IM_FMT_RGBA, { 255,255,255,255 }, false };
//Right now the structure has a count for the maximumm small key possible but do not use it maybe //Right now the structure has a count for the maximumm small key possible but do not use it maybe
//I could make a system to keep track of how many keys the players had and have and //I could make a system to keep track of how many keys the players had and have and
//once he/she reach the max amount it change the digit to green? //once he/she reach the max amount it change the digit to green?