first person to first-person (#5616)
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Eric Hoey 2025-06-26 00:54:57 -04:00 committed by GitHub
parent 3b82b8eeff
commit 8b616c8709
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GPG key ID: B5690EEEBB952194
2 changed files with 3 additions and 3 deletions

View file

@ -1366,10 +1366,10 @@ void SohInputEditorWindow::DrawCameraControlPanel() {
.Color(THEME_COLOR) .Color(THEME_COLOR)
.Tooltip("Allows for aiming with the right stick in:\n-First-Person/C-Up view\n-Weapon Aiming")); .Tooltip("Allows for aiming with the right stick in:\n-First-Person/C-Up view\n-Weapon Aiming"));
if (CVarGetInteger(CVAR_SETTING("Controls.RightStickAim"), 0)) { if (CVarGetInteger(CVAR_SETTING("Controls.RightStickAim"), 0)) {
CVarCheckbox("Allow moving while in first person mode", CVAR_SETTING("MoveInFirstPerson"), CVarCheckbox("Allow moving while in first-person mode", CVAR_SETTING("MoveInFirstPerson"),
CheckboxOptions() CheckboxOptions()
.Color(THEME_COLOR) .Color(THEME_COLOR)
.Tooltip("Changes the left stick to move the player while in first person mode")); .Tooltip("Changes the left stick to move the player while in first-person mode"));
} }
CVarCheckbox("Invert Aiming X Axis", CVAR_SETTING("Controls.InvertAimingXAxis"), CVarCheckbox("Invert Aiming X Axis", CVAR_SETTING("Controls.InvertAimingXAxis"),
CheckboxOptions() CheckboxOptions()

View file

@ -507,7 +507,7 @@ void SohMenu::AddMenuEnhancements() {
.Options(CheckboxOptions().Tooltip( .Options(CheckboxOptions().Tooltip(
"Scales all of the Adult Equipment, as well as moving some a bit, to fit on Child Link better. May " "Scales all of the Adult Equipment, as well as moving some a bit, to fit on Child Link better. May "
"not work properly with some mods.")); "not work properly with some mods."));
AddWidget(path, "Show Gauntlets in First Person", WIDGET_CVAR_CHECKBOX) AddWidget(path, "Show Gauntlets in First-Person", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("FirstPersonGauntlets")) .CVar(CVAR_ENHANCEMENT("FirstPersonGauntlets"))
.RaceDisable(false) .RaceDisable(false)
.Options(CheckboxOptions().Tooltip("Renders Gauntlets when using the Bow and Hookshot like in OoT3D.")); .Options(CheckboxOptions().Tooltip("Renders Gauntlets when using the Bow and Hookshot like in OoT3D."));