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first person to first-person (#5616)
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3b82b8eeff
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2 changed files with 3 additions and 3 deletions
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@ -1366,10 +1366,10 @@ void SohInputEditorWindow::DrawCameraControlPanel() {
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.Color(THEME_COLOR)
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.Color(THEME_COLOR)
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.Tooltip("Allows for aiming with the right stick in:\n-First-Person/C-Up view\n-Weapon Aiming"));
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.Tooltip("Allows for aiming with the right stick in:\n-First-Person/C-Up view\n-Weapon Aiming"));
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if (CVarGetInteger(CVAR_SETTING("Controls.RightStickAim"), 0)) {
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if (CVarGetInteger(CVAR_SETTING("Controls.RightStickAim"), 0)) {
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CVarCheckbox("Allow moving while in first person mode", CVAR_SETTING("MoveInFirstPerson"),
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CVarCheckbox("Allow moving while in first-person mode", CVAR_SETTING("MoveInFirstPerson"),
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CheckboxOptions()
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CheckboxOptions()
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.Color(THEME_COLOR)
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.Color(THEME_COLOR)
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.Tooltip("Changes the left stick to move the player while in first person mode"));
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.Tooltip("Changes the left stick to move the player while in first-person mode"));
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}
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}
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CVarCheckbox("Invert Aiming X Axis", CVAR_SETTING("Controls.InvertAimingXAxis"),
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CVarCheckbox("Invert Aiming X Axis", CVAR_SETTING("Controls.InvertAimingXAxis"),
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CheckboxOptions()
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CheckboxOptions()
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@ -507,7 +507,7 @@ void SohMenu::AddMenuEnhancements() {
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.Options(CheckboxOptions().Tooltip(
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.Options(CheckboxOptions().Tooltip(
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"Scales all of the Adult Equipment, as well as moving some a bit, to fit on Child Link better. May "
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"Scales all of the Adult Equipment, as well as moving some a bit, to fit on Child Link better. May "
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"not work properly with some mods."));
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"not work properly with some mods."));
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AddWidget(path, "Show Gauntlets in First Person", WIDGET_CVAR_CHECKBOX)
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AddWidget(path, "Show Gauntlets in First-Person", WIDGET_CVAR_CHECKBOX)
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.CVar(CVAR_ENHANCEMENT("FirstPersonGauntlets"))
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.CVar(CVAR_ENHANCEMENT("FirstPersonGauntlets"))
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.RaceDisable(false)
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.RaceDisable(false)
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.Options(CheckboxOptions().Tooltip("Renders Gauntlets when using the Bow and Hookshot like in OoT3D."));
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.Options(CheckboxOptions().Tooltip("Renders Gauntlets when using the Bow and Hookshot like in OoT3D."));
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