From 8b616c8709a307426017ec511c939259c78dd114 Mon Sep 17 00:00:00 2001 From: Eric Hoey <121978037+A-Green-Spoon@users.noreply.github.com> Date: Thu, 26 Jun 2025 00:54:57 -0400 Subject: [PATCH] first person to first-person (#5616) --- soh/soh/Enhancements/controls/SohInputEditorWindow.cpp | 4 ++-- soh/soh/SohGui/SohMenuEnhancements.cpp | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/soh/soh/Enhancements/controls/SohInputEditorWindow.cpp b/soh/soh/Enhancements/controls/SohInputEditorWindow.cpp index 8a8227073..f9fb48ac1 100644 --- a/soh/soh/Enhancements/controls/SohInputEditorWindow.cpp +++ b/soh/soh/Enhancements/controls/SohInputEditorWindow.cpp @@ -1366,10 +1366,10 @@ void SohInputEditorWindow::DrawCameraControlPanel() { .Color(THEME_COLOR) .Tooltip("Allows for aiming with the right stick in:\n-First-Person/C-Up view\n-Weapon Aiming")); if (CVarGetInteger(CVAR_SETTING("Controls.RightStickAim"), 0)) { - CVarCheckbox("Allow moving while in first person mode", CVAR_SETTING("MoveInFirstPerson"), + CVarCheckbox("Allow moving while in first-person mode", CVAR_SETTING("MoveInFirstPerson"), CheckboxOptions() .Color(THEME_COLOR) - .Tooltip("Changes the left stick to move the player while in first person mode")); + .Tooltip("Changes the left stick to move the player while in first-person mode")); } CVarCheckbox("Invert Aiming X Axis", CVAR_SETTING("Controls.InvertAimingXAxis"), CheckboxOptions() diff --git a/soh/soh/SohGui/SohMenuEnhancements.cpp b/soh/soh/SohGui/SohMenuEnhancements.cpp index f6f627f78..8e1e94c08 100644 --- a/soh/soh/SohGui/SohMenuEnhancements.cpp +++ b/soh/soh/SohGui/SohMenuEnhancements.cpp @@ -507,7 +507,7 @@ void SohMenu::AddMenuEnhancements() { .Options(CheckboxOptions().Tooltip( "Scales all of the Adult Equipment, as well as moving some a bit, to fit on Child Link better. May " "not work properly with some mods.")); - AddWidget(path, "Show Gauntlets in First Person", WIDGET_CVAR_CHECKBOX) + AddWidget(path, "Show Gauntlets in First-Person", WIDGET_CVAR_CHECKBOX) .CVar(CVAR_ENHANCEMENT("FirstPersonGauntlets")) .RaceDisable(false) .Options(CheckboxOptions().Tooltip("Renders Gauntlets when using the Bow and Hookshot like in OoT3D."));