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French translation
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3 changed files with 4 additions and 3 deletions
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@ -2101,7 +2101,7 @@ void StaticData::HintTable_Init_Item() {
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// /*spanish*/un desbloqueador maestro
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// /*spanish*/un desbloqueador maestro
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//RANDOTODO if these are ever used for anything other than name, they want obscure and ambiguous hints
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//RANDOTODO if these are ever used for anything other than name, they want obscure and ambiguous hints
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hintTextTable[RHT_CLIMB] = HintText(CustomMessage("the ability to climb", /*german*/"!!!", /*french*/"!!!"));
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hintTextTable[RHT_CLIMB] = HintText(CustomMessage("the ability to climb", /*german*/"!!!", /*french*/"la capacité de grimper"));
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hintTextTable[RHT_QUIVER_INF] = HintText(CustomMessage("an infinite Quiver", /*german*/"der unendliche Köcher", /*french*/"un Carquois Infini"));
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hintTextTable[RHT_QUIVER_INF] = HintText(CustomMessage("an infinite Quiver", /*german*/"der unendliche Köcher", /*french*/"un Carquois Infini"));
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@ -352,7 +352,7 @@ void Rando::StaticData::InitItemTable() {
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itemTable[RG_BRONZE_SCALE] = Item(RG_BRONZE_SCALE, Text{ "Bronze Scale", "Écaille de Bronze", "Bronzene Schuppe" }, ITEMTYPE_ITEM, GI_SCALE_SILVER, true, LOGIC_PROGRESSIVE_WALLET, RHT_BRONZE_SCALE, RG_BRONZE_SCALE, OBJECT_GI_SCALE, GID_SCALE_SILVER, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_BRONZE_SCALE] = Item(RG_BRONZE_SCALE, Text{ "Bronze Scale", "Écaille de Bronze", "Bronzene Schuppe" }, ITEMTYPE_ITEM, GI_SCALE_SILVER, true, LOGIC_PROGRESSIVE_WALLET, RHT_BRONZE_SCALE, RG_BRONZE_SCALE, OBJECT_GI_SCALE, GID_SCALE_SILVER, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_BRONZE_SCALE].SetCustomDrawFunc(Randomizer_DrawBronzeScale);
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itemTable[RG_BRONZE_SCALE].SetCustomDrawFunc(Randomizer_DrawBronzeScale);
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itemTable[RG_CLIMB] = Item(RG_CLIMB, Text{ "Climb", "", "" }, ITEMTYPE_ITEM, GI_SCALE_SILVER, true, LOGIC_PROGRESSIVE_WALLET, RHT_CLIMB, RG_CLIMB, OBJECT_GI_SCALE, GID_SCALE_SILVER, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_CLIMB] = Item(RG_CLIMB, Text{ "Climb", "", "Grimper" }, ITEMTYPE_ITEM, GI_SCALE_SILVER, true, LOGIC_PROGRESSIVE_WALLET, RHT_CLIMB, RG_CLIMB, OBJECT_GI_SCALE, GID_SCALE_SILVER, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_CLIMB].SetCustomDrawFunc(Randomizer_DrawBronzeScale);
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itemTable[RG_CLIMB].SetCustomDrawFunc(Randomizer_DrawBronzeScale);
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itemTable[RG_BOMBCHU_BAG] = Item(RG_BOMBCHU_BAG, Text{ "Bombchu Bag", "Sac de Missiles Teigneux", "Krabbelminentasche" }, ITEMTYPE_ITEM, RG_BOMBCHU_BAG, true, LOGIC_BOMBCHUS, RHT_BOMBCHU_BAG, RG_BOMBCHU_BAG, OBJECT_GI_BOMB_2, GID_BOMBCHU, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_BOMBCHU_BAG] = Item(RG_BOMBCHU_BAG, Text{ "Bombchu Bag", "Sac de Missiles Teigneux", "Krabbelminentasche" }, ITEMTYPE_ITEM, RG_BOMBCHU_BAG, true, LOGIC_BOMBCHUS, RHT_BOMBCHU_BAG, RG_BOMBCHU_BAG, OBJECT_GI_BOMB_2, GID_BOMBCHU, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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@ -5667,7 +5667,8 @@ void Randomizer::CreateCustomMessages() {
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GIMESSAGE(RG_BRONZE_SCALE, ITEM_SCALE_SILVER, "You got the %rBronze Scale%w!&The power of buoyancy is yours!",
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GIMESSAGE(RG_BRONZE_SCALE, ITEM_SCALE_SILVER, "You got the %rBronze Scale%w!&The power of buoyancy is yours!",
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"Du hast die %rBronzene Schuppe%w&erhalten! Die Fähigkeit zu&Schwimmen ist nun dein!",
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"Du hast die %rBronzene Schuppe%w&erhalten! Die Fähigkeit zu&Schwimmen ist nun dein!",
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"Vous obtenez l'%rÉcaille de Bronze%w!&Le pouvoir de la flottabilité est&à vous!"),
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"Vous obtenez l'%rÉcaille de Bronze%w!&Le pouvoir de la flottabilité est&à vous!"),
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GIMESSAGE_NO_GERMAN(RG_CLIMB, ITEM_SCALE_SILVER, "You got the %rAbility to Climb Ladders%w!&", "!!!"),
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GIMESSAGE_NO_GERMAN(RG_CLIMB, ITEM_SCALE_SILVER, "You got the %rAbility to Climb Ladders%w!&",
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"Vous obtenez la %rCapacité&de grimper les échelles%w!"),
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GIMESSAGE(RG_FISHING_POLE, ITEM_FISHING_POLE, "You found a lost %rFishing Pole%w!&Time to hit the pond!",
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GIMESSAGE(RG_FISHING_POLE, ITEM_FISHING_POLE, "You found a lost %rFishing Pole%w!&Time to hit the pond!",
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"Du hast eine verlorene %rAngelrute%w&gefunden!&Zeit, im Teich&zu angeln!",
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"Du hast eine verlorene %rAngelrute%w&gefunden!&Zeit, im Teich&zu angeln!",
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"Vous obtenez une %rCanne à pêche%w&perdue!&Il est temps d'aller à %gl'étang%w!"),
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"Vous obtenez une %rCanne à pêche%w&perdue!&Il est temps d'aller à %gl'étang%w!"),
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