diff --git a/soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_item.cpp b/soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_item.cpp index d6ac59e69..9cd6ec1e5 100644 --- a/soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_item.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_item.cpp @@ -2101,7 +2101,7 @@ void StaticData::HintTable_Init_Item() { // /*spanish*/un desbloqueador maestro //RANDOTODO if these are ever used for anything other than name, they want obscure and ambiguous hints - hintTextTable[RHT_CLIMB] = HintText(CustomMessage("the ability to climb", /*german*/"!!!", /*french*/"!!!")); + hintTextTable[RHT_CLIMB] = HintText(CustomMessage("the ability to climb", /*german*/"!!!", /*french*/"la capacité de grimper")); hintTextTable[RHT_QUIVER_INF] = HintText(CustomMessage("an infinite Quiver", /*german*/"der unendliche Köcher", /*french*/"un Carquois Infini")); diff --git a/soh/soh/Enhancements/randomizer/item_list.cpp b/soh/soh/Enhancements/randomizer/item_list.cpp index c10840c69..348df44c0 100644 --- a/soh/soh/Enhancements/randomizer/item_list.cpp +++ b/soh/soh/Enhancements/randomizer/item_list.cpp @@ -352,7 +352,7 @@ void Rando::StaticData::InitItemTable() { itemTable[RG_BRONZE_SCALE] = Item(RG_BRONZE_SCALE, Text{ "Bronze Scale", "Écaille de Bronze", "Bronzene Schuppe" }, ITEMTYPE_ITEM, GI_SCALE_SILVER, true, LOGIC_PROGRESSIVE_WALLET, RHT_BRONZE_SCALE, RG_BRONZE_SCALE, OBJECT_GI_SCALE, GID_SCALE_SILVER, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER); itemTable[RG_BRONZE_SCALE].SetCustomDrawFunc(Randomizer_DrawBronzeScale); - itemTable[RG_CLIMB] = Item(RG_CLIMB, Text{ "Climb", "", "" }, ITEMTYPE_ITEM, GI_SCALE_SILVER, true, LOGIC_PROGRESSIVE_WALLET, RHT_CLIMB, RG_CLIMB, OBJECT_GI_SCALE, GID_SCALE_SILVER, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER); + itemTable[RG_CLIMB] = Item(RG_CLIMB, Text{ "Climb", "", "Grimper" }, ITEMTYPE_ITEM, GI_SCALE_SILVER, true, LOGIC_PROGRESSIVE_WALLET, RHT_CLIMB, RG_CLIMB, OBJECT_GI_SCALE, GID_SCALE_SILVER, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER); itemTable[RG_CLIMB].SetCustomDrawFunc(Randomizer_DrawBronzeScale); itemTable[RG_BOMBCHU_BAG] = Item(RG_BOMBCHU_BAG, Text{ "Bombchu Bag", "Sac de Missiles Teigneux", "Krabbelminentasche" }, ITEMTYPE_ITEM, RG_BOMBCHU_BAG, true, LOGIC_BOMBCHUS, RHT_BOMBCHU_BAG, RG_BOMBCHU_BAG, OBJECT_GI_BOMB_2, GID_BOMBCHU, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER); diff --git a/soh/soh/Enhancements/randomizer/randomizer.cpp b/soh/soh/Enhancements/randomizer/randomizer.cpp index e27048215..9f1de0a2d 100644 --- a/soh/soh/Enhancements/randomizer/randomizer.cpp +++ b/soh/soh/Enhancements/randomizer/randomizer.cpp @@ -5667,7 +5667,8 @@ void Randomizer::CreateCustomMessages() { GIMESSAGE(RG_BRONZE_SCALE, ITEM_SCALE_SILVER, "You got the %rBronze Scale%w!&The power of buoyancy is yours!", "Du hast die %rBronzene Schuppe%w&erhalten! Die Fähigkeit zu&Schwimmen ist nun dein!", "Vous obtenez l'%rÉcaille de Bronze%w!&Le pouvoir de la flottabilité est&à vous!"), - GIMESSAGE_NO_GERMAN(RG_CLIMB, ITEM_SCALE_SILVER, "You got the %rAbility to Climb Ladders%w!&", "!!!"), + GIMESSAGE_NO_GERMAN(RG_CLIMB, ITEM_SCALE_SILVER, "You got the %rAbility to Climb Ladders%w!&", + "Vous obtenez la %rCapacité&de grimper les échelles%w!"), GIMESSAGE(RG_FISHING_POLE, ITEM_FISHING_POLE, "You found a lost %rFishing Pole%w!&Time to hit the pond!", "Du hast eine verlorene %rAngelrute%w&gefunden!&Zeit, im Teich&zu angeln!", "Vous obtenez une %rCanne à pêche%w&perdue!&Il est temps d'aller à %gl'étang%w!"),