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6 changed files with 550 additions and 353 deletions
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@ -150,7 +150,7 @@ void StaticData::HintTable_Init() {
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// /*spanish*/la #máscara de la verdad# premia #[[1]]#.
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// /*spanish*/la #máscara de la verdad# premia #[[1]]#.
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{},
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{},
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{CustomMessage("They say that showing a #truthful eye to the crowd# rewards #[[1]]#.",
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{CustomMessage("They say that showing a #truthful eye to the crowd# rewards #[[1]]#.",
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/*german*/ "Man erzählt sich, daß der #Menge ein wahrhaftigen Auge# zu zeigen #[[1]]# einbrächte.",
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/*german*/ "Man erzählt sich, daß der #Menge ein wahrhaftiges Auge# zu zeigen #[[1]]# einbrächte.",
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/*french*/ "Selon moi, montrer #l'oeil de vérité à la foule# donne #[[1]]#.", {QM_RED, QM_GREEN})});
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/*french*/ "Selon moi, montrer #l'oeil de vérité à la foule# donne #[[1]]#.", {QM_RED, QM_GREEN})});
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// /*spanish*/#mostrarle el ojo verdadero# a una multitud brinda #[[1]]#.
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// /*spanish*/#mostrarle el ojo verdadero# a una multitud brinda #[[1]]#.
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@ -256,7 +256,8 @@ void InitTrickNames() {
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};
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};
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trickNameTable[RG_BIGGORON_SWORD] = {
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trickNameTable[RG_BIGGORON_SWORD] = {
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Text{ "Power Sword", "Épée de Puissance", "Schwert der Macht" }, // "Espada de poder",
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Text{ "Power Sword", "Épée de Puissance", "Schwert der Macht" }, // "Espada de poder",
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Text{ "Fierce Deity Sword", "Épée du dieu démon", "Schwert der grimmischen Gottheit" }, // "Espada de la Fiera Deidad"
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Text{ "Fierce Deity Sword", "Épée du dieu démon",
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"Schwert der grimmischen Gottheit" }, // "Espada de la Fiera Deidad"
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Text{ "Tempered Sword", "Épée de Légende Nv.2", "Master-Schwert Lv.2" }, // "Espada Maestra mejorada"
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Text{ "Tempered Sword", "Épée de Légende Nv.2", "Master-Schwert Lv.2" }, // "Espada Maestra mejorada"
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Text{ "Biggoron's Knife", "Lame de Grogoron", "Biggoron-Messer" }, // "Daga de Biggoron"
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Text{ "Biggoron's Knife", "Lame de Grogoron", "Biggoron-Messer" }, // "Daga de Biggoron"
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};
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};
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@ -374,7 +375,8 @@ void InitTrickNames() {
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};
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};
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trickNameTable[RG_GERUDO_MEMBERSHIP_CARD] = {
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trickNameTable[RG_GERUDO_MEMBERSHIP_CARD] = {
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Text{ "Desert Title Deed", "Abonnement Gerudo", "Wüsten-Urkunde" }, // "Escritura del desierto"
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Text{ "Desert Title Deed", "Abonnement Gerudo", "Wüsten-Urkunde" }, // "Escritura del desierto"
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Text{ "Sickle Moon Flag", "Drapeau du croissant de lune", "Mondsichel-Fahne" }, // "Bandera de la Luna Creciente"
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Text{ "Sickle Moon Flag", "Drapeau du croissant de lune",
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"Mondsichel-Fahne" }, // "Bandera de la Luna Creciente"
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Text{ "Complimentary ID", "Bon de félicitation", "Laudatio-Schein" }, // "Cupón especial"
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Text{ "Complimentary ID", "Bon de félicitation", "Laudatio-Schein" }, // "Cupón especial"
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Text{ "Gerudo's Card", "Carte Goron", "Gerudo-Symbol" }, // "Tóken Gerudo"
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Text{ "Gerudo's Card", "Carte Goron", "Gerudo-Symbol" }, // "Tóken Gerudo"
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Text{ "Gerudo's Membership Card", "Autographe de Nabooru", "Gerudo-Mitgliedskarte" }, // "Tarjeta Gerudo"
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Text{ "Gerudo's Membership Card", "Autographe de Nabooru", "Gerudo-Mitgliedskarte" }, // "Tarjeta Gerudo"
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@ -398,7 +400,8 @@ void InitTrickNames() {
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Text{ "Zora Egg", "oeuf Zora", "Zora-Ei" }, // "Huevo del Pez Viento"
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Text{ "Zora Egg", "oeuf Zora", "Zora-Ei" }, // "Huevo del Pez Viento"
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};
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};
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trickNameTable[RG_POCKET_EGG] = {
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trickNameTable[RG_POCKET_EGG] = {
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Text{ "D.I.Y. Alarm Clock", "Réveille-matin improvisé", "Improvisierter Wecker" }, // "Alarma emplumada portátil"
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Text{ "D.I.Y. Alarm Clock", "Réveille-matin improvisé",
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"Improvisierter Wecker" }, // "Alarma emplumada portátil"
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Text{ "Kakariko Cucco", "Cocotte Cocorico", "Kakariko-Huhn" }, // "Cuco de Kakariko"
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Text{ "Kakariko Cucco", "Cocotte Cocorico", "Kakariko-Huhn" }, // "Cuco de Kakariko"
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Text{ "Hatched Cucco", "Cocotte éclose", "Geschlüpftes Küken" }, // "Pollo de bolsillo"
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Text{ "Hatched Cucco", "Cocotte éclose", "Geschlüpftes Küken" }, // "Pollo de bolsillo"
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};
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};
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@ -430,11 +433,13 @@ void InitTrickNames() {
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Text{ "Grog's Saw", "Scie de Grog", "Grogs Säge" }, // "Sierra del Cazador Furtivo"
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Text{ "Grog's Saw", "Scie de Grog", "Grogs Säge" }, // "Sierra del Cazador Furtivo"
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};
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};
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trickNameTable[RG_BROKEN_SWORD] = {
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trickNameTable[RG_BROKEN_SWORD] = {
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Text{ "Broken Biggoron's Sword", "Épée brisée de Grogoron", "zerbr. Biggoron-Schwert" }, // "Espada de Biggoron rota"
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Text{ "Broken Biggoron's Sword", "Épée brisée de Grogoron",
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"zerbr. Biggoron-Schwert" }, // "Espada de Biggoron rota"
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Text{ "Broken Giant's Knife", "Lame des Géants brisée", "zerbr. Langschwert" }, // "Daga gigante rota"
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Text{ "Broken Giant's Knife", "Lame des Géants brisée", "zerbr. Langschwert" }, // "Daga gigante rota"
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Text{ "Broken Noble Sword", "Épée noble brisée", "zerbr. Edelschwert" }, // "Espada noble rota"
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Text{ "Broken Noble Sword", "Épée noble brisée", "zerbr. Edelschwert" }, // "Espada noble rota"
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Text{ "Broken Picori Blade", "Épée Minish brisée", "zerbr. Schwert der Minish" }, // "Espada minish rota"
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Text{ "Broken Picori Blade", "Épée Minish brisée", "zerbr. Schwert der Minish" }, // "Espada minish rota"
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Text{ "Decayed Master Sword", "Épée de légende pourrie", "zerfr. Master-Schwert" }, // "Espada decadente de leyenda"
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Text{ "Decayed Master Sword", "Épée de légende pourrie",
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"zerfr. Master-Schwert" }, // "Espada decadente de leyenda"
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};
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};
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trickNameTable[RG_PRESCRIPTION] = {
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trickNameTable[RG_PRESCRIPTION] = {
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Text{ "Biggoron's Prescription", "Ordonnance de Grogoron", "Biggorons Rezept" }, // "Receta de Biggoron"
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Text{ "Biggoron's Prescription", "Ordonnance de Grogoron", "Biggorons Rezept" }, // "Receta de Biggoron"
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@ -485,67 +490,95 @@ void InitTrickNames() {
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Text{ "Magic Bracelet", "Bracelet Magique (prog.)", "Magiearmband (prog.)" }, // "Manoplas progresivas"
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Text{ "Magic Bracelet", "Bracelet Magique (prog.)", "Magiearmband (prog.)" }, // "Manoplas progresivas"
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};
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};
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trickNameTable[RG_PROGRESSIVE_BOMB_BAG] = {
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trickNameTable[RG_PROGRESSIVE_BOMB_BAG] = {
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Text{ "Progressive Bomb Capacity", "Capacité de bombes (prog.)", "Bomben-Kapazität (prog.)" }, // "Mayor capacidad de bombas"
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Text{ "Progressive Bomb Capacity", "Capacité de bombes (prog.)",
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Text{ "Progressive Bomb Pack", "Paquet de bombes (prog.)", "Bombenrucksack (prog.)" }, // "Zurrón de bombas progresivo"
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"Bomben-Kapazität (prog.)" }, // "Mayor capacidad de bombas"
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Text{ "Progressive Bomb Box", "Boîte à bombes (prog.)", "Bombenschachtel (prog.)" }, // "Bolsa de bombas progresiva"
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Text{ "Progressive Bomb Pack", "Paquet de bombes (prog.)",
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Text{ "Progressive Blast Mask", "Masque d'Explosion (prog.)", "Ka-Bumm-Maske (prog.)" }, // "Máscara explosiva progresiva"
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"Bombenrucksack (prog.)" }, // "Zurrón de bombas progresivo"
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Text{ "Progressive Powder Kegs", "Baril de Poudre (prog.)", "Pulverfass (prog.)" }, // "Barril de polvo progresivo"
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Text{ "Progressive Bomb Box", "Boîte à bombes (prog.)",
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Text{ "Progressive Remote Bombs", "Bombes à distance (prog.)", "Fernzünderbomben (prog.)€" }, // "Bombas remotas progresivas"
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"Bombenschachtel (prog.)" }, // "Bolsa de bombas progresiva"
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Text{ "Progressive Blast Mask", "Masque d'Explosion (prog.)",
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"Ka-Bumm-Maske (prog.)" }, // "Máscara explosiva progresiva"
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Text{ "Progressive Powder Kegs", "Baril de Poudre (prog.)",
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"Pulverfass (prog.)" }, // "Barril de polvo progresivo"
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Text{ "Progressive Remote Bombs", "Bombes à distance (prog.)",
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"Fernzünderbomben (prog.)€" }, // "Bombas remotas progresivas"
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};
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};
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trickNameTable[RG_PROGRESSIVE_BOW] = {
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trickNameTable[RG_PROGRESSIVE_BOW] = {
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Text{ "Progressive Arrow Capacity", "Capacité de flèches (prog.)", "Pfeil-Kapazität (prog.)" }, // "Mayor capacidad de flechas"
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Text{ "Progressive Arrow Capacity", "Capacité de flèches (prog.)",
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"Pfeil-Kapazität (prog.)" }, // "Mayor capacidad de flechas"
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Text{ "Progressive Hero's Bow", "Arc du héros (prog.)", "Heroenbogen (prog.)" }, // "Arco del héroe progresivo"
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Text{ "Progressive Hero's Bow", "Arc du héros (prog.)", "Heroenbogen (prog.)" }, // "Arco del héroe progresivo"
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Text{ "Progressive Arrow Holder", "Arbalète (prog.)", "Köcher (prog.)" }, // "Ballesta progresiva"
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Text{ "Progressive Arrow Holder", "Arbalète (prog.)", "Köcher (prog.)" }, // "Ballesta progresiva"
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Text{ "Progressive Crossbow", "Arbalète (prog.)", "Armbrust (prog.)" }, // "Ballesta progresiva"
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Text{ "Progressive Crossbow", "Arbalète (prog.)", "Armbrust (prog.)" }, // "Ballesta progresiva"
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Text{ "Progressive Sacred Bow", "Arc sacré (prog)", "Heiliger Bogen (prog.)" }, // "Arco Sagrado Progresivo"
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Text{ "Progressive Sacred Bow", "Arc sacré (prog)", "Heiliger Bogen (prog.)" }, // "Arco Sagrado Progresivo"
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Text{ "Progressive Lynel Bow", "Arc de Lynel (prog.)", "Leunenbogen (prog.)" }, // "Arco de centaleón Progresivo"
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Text{ "Progressive Lynel Bow", "Arc de Lynel (prog.)",
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"Leunenbogen (prog.)" }, // "Arco de centaleón Progresivo"
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};
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};
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trickNameTable[RG_PROGRESSIVE_SLINGSHOT] = {
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trickNameTable[RG_PROGRESSIVE_SLINGSHOT] = {
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Text{ "Progressive Seed Capacity", "Capacité de graines (prog.)", "Kern-Kapazität (prog.)" }, // "Mayor capacidad de semillas"
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Text{ "Progressive Seed Capacity", "Capacité de graines (prog.)",
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"Kern-Kapazität (prog.)" }, // "Mayor capacidad de semillas"
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Text{ "Progressive Catapult", "Catapulte (prog.)", "Katapult (prog.)" }, // "Catapulta progresiva"
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Text{ "Progressive Catapult", "Catapulte (prog.)", "Katapult (prog.)" }, // "Catapulta progresiva"
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Text{ "Progressive Scattershot", "Lance-Pierre rafale (prog.)", "Streuschleuder (prog.)" }, // "Resortera múltiple progresiva"
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Text{ "Progressive Scattershot", "Lance-Pierre rafale (prog.)",
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Text{ "Progressive Seed Launcher", "Lanceur de semences (prog.)", "Blasrohr (prog.)" }, // "Lanzador de semillas progresivo"
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"Streuschleuder (prog.)" }, // "Resortera múltiple progresiva"
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Text{ "Progressive Seed Satchel", "Sac de graines (prog.)", "Saatbeutel (prog.)" }, // "Bolsa de semillas progresiva"
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Text{ "Progressive Seed Launcher", "Lanceur de semences (prog.)",
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"Blasrohr (prog.)" }, // "Lanzador de semillas progresivo"
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Text{ "Progressive Seed Satchel", "Sac de graines (prog.)",
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"Saatbeutel (prog.)" }, // "Bolsa de semillas progresiva"
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};
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};
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trickNameTable[RG_PROGRESSIVE_WALLET] = {
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trickNameTable[RG_PROGRESSIVE_WALLET] = {
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Text{ "Progressive Rupee Capacity", "Capacité de rubis (prog.)", "Rubin-Kapazität (prog.)" }, // "Mayor capacidad de rupias"
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Text{ "Progressive Rupee Capacity", "Capacité de rubis (prog.)",
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"Rubin-Kapazität (prog.)" }, // "Mayor capacidad de rupias"
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Text{ "Progressive Purse", "Sacoche (prog.)", "Portemonnaie (prog.)" }, // "Cartera de rupias progresiva"
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Text{ "Progressive Purse", "Sacoche (prog.)", "Portemonnaie (prog.)" }, // "Cartera de rupias progresiva"
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Text{ "Progressive Rupee Bag", "Sac à rubis (prog.)", "Rubintasche (prog.)" }, // "Zurrón de rupias progresivo"
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Text{ "Progressive Rupee Bag", "Sac à rubis (prog.)", "Rubintasche (prog.)" }, // "Zurrón de rupias progresivo"
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Text{ "Progressive Rupoor Capacity", "Capacité de Roupir (prog.)", "Rubinfalle (prog.)" }, // "Capacidad progresiva Rupobre"
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Text{ "Progressive Rupoor Capacity", "Capacité de Roupir (prog.)",
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"Rubinfalle (prog.)" }, // "Capacidad progresiva Rupobre"
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Text{ "Progressive Spoils Bag", "Sac à Butin (prog.)", "Beutetasche (prog.)" }, // "Bolsa de trofeos progresiva"
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Text{ "Progressive Spoils Bag", "Sac à Butin (prog.)", "Beutetasche (prog.)" }, // "Bolsa de trofeos progresiva"
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Text{ "Progressive Ruby Bag", "Capacité du sac Ruby (prog.)", "Rubytasche (prog.)" }, // "Bolso Ruby progresivo"
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Text{ "Progressive Ruby Bag", "Capacité du sac Ruby (prog.)", "Rubytasche (prog.)" }, // "Bolso Ruby progresivo"
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};
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};
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trickNameTable[RG_PROGRESSIVE_SCALE] = {
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trickNameTable[RG_PROGRESSIVE_SCALE] = {
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Text{ "Progressive Flippers", "Palmes de Zora (prog.)", "Schwimmflossen (prog.)€" }, // "Aletas de zora progresiva"
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Text{ "Progressive Flippers", "Palmes de Zora (prog.)",
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Text{ "Progressive Dragon's Scale", "Écaille du dragon d'eau (prog.)", "Drachen-Schuppe (prog.)" }, // "Escama dragón acuático progresiva"
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"Schwimmflossen (prog.)€" }, // "Aletas de zora progresiva"
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Text{ "Progressive Dragon's Scale", "Écaille du dragon d'eau (prog.)",
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"Drachen-Schuppe (prog.)" }, // "Escama dragón acuático progresiva"
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Text{ "Progressive Diving Ability", "Plongée (prog.)", "Tauchfähigkeit (prog.)" }, // "Buceo progresivo"
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Text{ "Progressive Diving Ability", "Plongée (prog.)", "Tauchfähigkeit (prog.)" }, // "Buceo progresivo"
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Text{ "Progressive Pearl", "Perle (prog.)", "Perle (prog.)" }, // "Perla progresiva"
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Text{ "Progressive Pearl", "Perle (prog.)", "Perle (prog.)" }, // "Perla progresiva"
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Text{ "Progressive Scute", "Bulle (prog.)", "Schuppe (prog.)" }, // "Fragmento Zora progresivo"
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Text{ "Progressive Scute", "Bulle (prog.)", "Schuppe (prog.)" }, // "Fragmento Zora progresivo"
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};
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};
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trickNameTable[RG_PROGRESSIVE_NUT_UPGRADE] = {
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trickNameTable[RG_PROGRESSIVE_NUT_UPGRADE] = {
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Text{ "Progressive Nut Pack", "Paquet de noix (prog.)", "Nußrucksack (prog.)" }, // "Mayor capacidad de semillas"
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Text{ "Progressive Nut Pack", "Paquet de noix (prog.)",
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"Nußrucksack (prog.)" }, // "Mayor capacidad de semillas"
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Text{ "Progressive Bait Bag", "Sac à Appâts (prog.)", "Futtertasche (prog.)" }, // "Bolsa de cebo progresiva"
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Text{ "Progressive Bait Bag", "Sac à Appâts (prog.)", "Futtertasche (prog.)" }, // "Bolsa de cebo progresiva"
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Text{ "Progressive Pear Capacity", "Capacité de poire (prog.)", "Putput-Kapazität (prog.)" }, // "Capacidad progresiva de pera"
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Text{ "Progressive Pear Capacity", "Capacité de poire (prog.)",
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"Putput-Kapazität (prog.)" }, // "Capacidad progresiva de pera"
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Text{ "Progressive Nut Bag", "Sac de noix (prog.)", "Nußbeutel (prog.)" }, // "Bolsa de nueces progresiva"
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Text{ "Progressive Nut Bag", "Sac de noix (prog.)", "Nußbeutel (prog.)" }, // "Bolsa de nueces progresiva"
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Text{ "Progressive Husk Capacity", "Capacité de noisettes (prog.)", "Schalen-Kapazität (prog.)€" }, // "Mayor capacidad de castañas"
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Text{ "Progressive Husk Capacity", "Capacité de noisettes (prog.)",
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"Schalen-Kapazität (prog.)€" }, // "Mayor capacidad de castañas"
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};
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};
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trickNameTable[RG_PROGRESSIVE_STICK_UPGRADE] = {
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trickNameTable[RG_PROGRESSIVE_STICK_UPGRADE] = {
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Text{ "Progressive Stick Bag", "Sac de bâtons (prog.)", "Stabbeutel (prog.)" }, // "Mayor capacidad de ramas deku"
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Text{ "Progressive Stick Bag", "Sac de bâtons (prog.)",
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Text{ "Progressive Stick Pack", "Paquet de bâtons Mojo (prog.)", "Stabrucksack (prog.)" }, // "Mayor capacidad de bastones"
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"Stabbeutel (prog.)" }, // "Mayor capacidad de ramas deku"
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Text{ "Progressive Branch Capacity", "Capacité de la succursale (prog.)", "Ast-Kapazität (prog.)" }, // "Capacidad progresiva de la sucursal"
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Text{ "Progressive Stick Pack", "Paquet de bâtons Mojo (prog.)",
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Text{ "Progressive Rod Capacity", "Capacité de tiges (prog.)", "Stock-Kapazität (prog.)" }, // "Mayor capacidad de cetros deku"
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"Stabrucksack (prog.)" }, // "Mayor capacidad de bastones"
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Text{ "Progressive Branch Capacity", "Capacité de la succursale (prog.)",
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"Ast-Kapazität (prog.)" }, // "Capacidad progresiva de la sucursal"
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Text{ "Progressive Rod Capacity", "Capacité de tiges (prog.)",
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"Stock-Kapazität (prog.)" }, // "Mayor capacidad de cetros deku"
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};
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};
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trickNameTable[RG_PROGRESSIVE_BOMBCHUS] = {
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trickNameTable[RG_PROGRESSIVE_BOMBCHUS] = {
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Text{ "Progressive Bomblings", "Bombinsectes (prog.)", "Bombenmäuse (prog.)€" }, // "Bombinsectos progresivos"
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Text{ "Progressive Bomblings", "Bombinsectes (prog.)", "Bombenmäuse (prog.)€" }, // "Bombinsectos progresivos"
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Text{ "Progressive Sentrobe Bombs", "Bombe de Sphérodrone (prog.)", "Rokopterbomben (prog.)€" }, // "Bomba de helicobot progresivo"
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Text{ "Progressive Sentrobe Bombs", "Bombe de Sphérodrone (prog.)",
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"Rokopterbomben (prog.)€" }, // "Bomba de helicobot progresivo"
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Text{ "Progressive Bomb-ombs", "Bombe Soldat (prog.)", "Bob-omb (prog.)" }, // "Soldado bomba progresivo"
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Text{ "Progressive Bomb-ombs", "Bombe Soldat (prog.)", "Bob-omb (prog.)" }, // "Soldado bomba progresivo"
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Text{ "Progressive Missiles", "Missiles (prog.)", "Missiles (prog.)€" }, // "Misiles progresivos"
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Text{ "Progressive Missiles", "Missiles (prog.)", "Missiles (prog.)€" }, // "Misiles progresivos"
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Text{ "Progressive Bombchu Bag", "Sac à Bombchu (prog.)", "Krabbelminenbeutel (prog.)" }, // "Bombachus progresivos"
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Text{ "Progressive Bombchu Bag", "Sac à Bombchu (prog.)",
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"Krabbelminenbeutel (prog.)" }, // "Bombachus progresivos"
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};
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};
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trickNameTable[RG_PROGRESSIVE_MAGIC_METER] = {
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trickNameTable[RG_PROGRESSIVE_MAGIC_METER] = {
|
||||||
Text{ "Progressive Stamina Meter", "Jauge d'endurance (prog.)", "Ausdauer (prog.)" }, // "Medidor de vigor progresivo"
|
Text{ "Progressive Stamina Meter", "Jauge d'endurance (prog.)",
|
||||||
Text{ "Progressive Energy Gauge", "Jauge d'énergie (prog.)", "Energie (prog.)" }, // "Medidor de energía progresivo"
|
"Ausdauer (prog.)" }, // "Medidor de vigor progresivo"
|
||||||
Text{ "Progressive Magic Powder", "Poudre magique (prog.)", "Zauberpulver (prog.)" }, // "Medidor de carga progresivo"
|
Text{ "Progressive Energy Gauge", "Jauge d'énergie (prog.)",
|
||||||
|
"Energie (prog.)" }, // "Medidor de energía progresivo"
|
||||||
|
Text{ "Progressive Magic Powder", "Poudre magique (prog.)",
|
||||||
|
"Zauberpulver (prog.)" }, // "Medidor de carga progresivo"
|
||||||
};
|
};
|
||||||
trickNameTable[RG_PROGRESSIVE_OCARINA] = {
|
trickNameTable[RG_PROGRESSIVE_OCARINA] = {
|
||||||
Text{ "Progressive Memento", "Souvenir (prog.)", "Souvenir (prog.)" }, // "Silbato progresivo"
|
Text{ "Progressive Memento", "Souvenir (prog.)", "Souvenir (prog.)" }, // "Silbato progresivo"
|
||||||
|
@ -554,12 +587,17 @@ void InitTrickNames() {
|
||||||
Text{ "Progressive Recorder", "Harmonica (prog.)", "Rekorder (prog.)" }, // "Armónica progresiva"
|
Text{ "Progressive Recorder", "Harmonica (prog.)", "Rekorder (prog.)" }, // "Armónica progresiva"
|
||||||
};
|
};
|
||||||
trickNameTable[RG_PROGRESSIVE_GORONSWORD] = {
|
trickNameTable[RG_PROGRESSIVE_GORONSWORD] = {
|
||||||
Text{ "Progressive Titan Blade", "Lame des Titans (prog.)", "Titanenklinge (prog.)" }, // "Hoja del Titán progresiva"
|
Text{ "Progressive Titan Blade", "Lame des Titans (prog.)",
|
||||||
|
"Titanenklinge (prog.)" }, // "Hoja del Titán progresiva"
|
||||||
Text{ "Progressive Goron Knife", "Lame Goron (prog.)", "Goronenmesser (prog.)" }, // "Daga Goron progresiva"
|
Text{ "Progressive Goron Knife", "Lame Goron (prog.)", "Goronenmesser (prog.)" }, // "Daga Goron progresiva"
|
||||||
Text{ "Progressive Giant Sword", "Épée géante (prog.)", "Riesenschwert (prog.)" }, // "Espada gigante progresiva"
|
Text{ "Progressive Giant Sword", "Épée géante (prog.)",
|
||||||
Text{ "Progressive Darknut Sword", "Épée de Darknut (prog.)", "Gardeschwert (prog.)" }, // "Espada Darknut progresiva"
|
"Riesenschwert (prog.)" }, // "Espada gigante progresiva"
|
||||||
Text{ "Progressive Power Sword", "Épée de Puissance (prog.)", "Schwert der Macht (prog.)" }, // "Espada de poder progresiva"
|
Text{ "Progressive Darknut Sword", "Épée de Darknut (prog.)",
|
||||||
Text{ "Progressive Big Stabby", "Gros coup de poignard (prog.)", "Großschwert (prog.)" }, // "Gran puñalada progresiva"
|
"Gardeschwert (prog.)" }, // "Espada Darknut progresiva"
|
||||||
|
Text{ "Progressive Power Sword", "Épée de Puissance (prog.)",
|
||||||
|
"Schwert der Macht (prog.)" }, // "Espada de poder progresiva"
|
||||||
|
Text{ "Progressive Big Stabby", "Gros coup de poignard (prog.)",
|
||||||
|
"Großschwert (prog.)" }, // "Gran puñalada progresiva"
|
||||||
};
|
};
|
||||||
|
|
||||||
trickNameTable[RG_EMPTY_BOTTLE] = {
|
trickNameTable[RG_EMPTY_BOTTLE] = {
|
||||||
|
@ -571,52 +609,78 @@ void InitTrickNames() {
|
||||||
Text{ "Bottle with Water", "Flacon d'eau", "Flasche (Wasser)" }, // "Botella Tingle"
|
Text{ "Bottle with Water", "Flacon d'eau", "Flasche (Wasser)" }, // "Botella Tingle"
|
||||||
};
|
};
|
||||||
trickNameTable[RG_BOTTLE_WITH_MILK] = {
|
trickNameTable[RG_BOTTLE_WITH_MILK] = {
|
||||||
Text{ "Bottle with Chateau Romani", "Flacon de cuvée Romani", "Flasche (Chateau Romani)" }, // "Botella de Reserva Romani"
|
Text{ "Bottle with Chateau Romani", "Flacon de cuvée Romani",
|
||||||
Text{ "Bottle with Premium Milk", "Flacon avec lait de qualité supérieure", "Flasche (Vollmilch)" }, // "Biberón con leche Premium"
|
"Flasche (Chateau Romani)" }, // "Botella de Reserva Romani"
|
||||||
Text{ "Bottle with Mystery Milk", "Flacon de lait grand cru", "Flasche (Verdächtige Milch)" }, // "Botella de leche extra"
|
Text{ "Bottle with Premium Milk", "Flacon avec lait de qualité supérieure",
|
||||||
Text{ "Bottle with Fresh Milk", "Flacon de lait frais", "Flasche (Frische Milch)" }, // "Botella de leche fresca"
|
"Flasche (Vollmilch)" }, // "Biberón con leche Premium"
|
||||||
|
Text{ "Bottle with Mystery Milk", "Flacon de lait grand cru",
|
||||||
|
"Flasche (Verdächtige Milch)" }, // "Botella de leche extra"
|
||||||
|
Text{ "Bottle with Fresh Milk", "Flacon de lait frais",
|
||||||
|
"Flasche (Frische Milch)" }, // "Botella de leche fresca"
|
||||||
};
|
};
|
||||||
trickNameTable[RG_BOTTLE_WITH_RED_POTION] = {
|
trickNameTable[RG_BOTTLE_WITH_RED_POTION] = {
|
||||||
Text{ "Bottle with Red Chu Jelly", "Flacon de gelée Chuchu rouge", "Flasche (Rotes Schleim-Gelee)" }, // "Jugo de Chuchu Rojo"
|
Text{ "Bottle with Red Chu Jelly", "Flacon de gelée Chuchu rouge",
|
||||||
Text{ "Bottle with Hibiscus Potion", "Flacon de potion de Hibiscus", "Flasche (Hibiskus-Trank)" }, // "Botella de poción de Hibisco"
|
"Flasche (Rotes Schleim-Gelee)" }, // "Jugo de Chuchu Rojo"
|
||||||
Text{ "Bottle with Medicine of Life", "Flacon d'élixir rouge", "Flasche (Roter Trank)" }, // "Botella de medicina de la vida"
|
Text{ "Bottle with Hibiscus Potion", "Flacon de potion de Hibiscus",
|
||||||
Text{ "Bottle with Heart Potion", "Flacon de potion de soin", "Flasche (Herztrank)" }, // "Botella de poción de salud"
|
"Flasche (Hibiskus-Trank)" }, // "Botella de poción de Hibisco"
|
||||||
|
Text{ "Bottle with Medicine of Life", "Flacon d'élixir rouge",
|
||||||
|
"Flasche (Roter Trank)" }, // "Botella de medicina de la vida"
|
||||||
|
Text{ "Bottle with Heart Potion", "Flacon de potion de soin",
|
||||||
|
"Flasche (Herztrank)" }, // "Botella de poción de salud"
|
||||||
};
|
};
|
||||||
trickNameTable[RG_BOTTLE_WITH_GREEN_POTION] = {
|
trickNameTable[RG_BOTTLE_WITH_GREEN_POTION] = {
|
||||||
Text{ "Bottle with Green Chu Jelly", "Flacon de gelée Chuchu verte", "Flasche (Grünes Schleim-Gelee)" }, // "Jugo de Chuchu Verde"
|
Text{ "Bottle with Green Chu Jelly", "Flacon de gelée Chuchu verte",
|
||||||
Text{ "Bottle with Lamp Oil", "Flacon de Huile à lanterne", "Flasche (Lampenöl)" }, // "Botella de Aceite de candil"
|
"Flasche (Grünes Schleim-Gelee)" }, // "Jugo de Chuchu Verde"
|
||||||
Text{ "Bottle with Medicine of Magic", "Flacon d'élixir vert", "Flasche (Grüner Trank)" }, // "Botella de medicina mágica"
|
Text{ "Bottle with Lamp Oil", "Flacon de Huile à lanterne",
|
||||||
Text{ "Bottle with Stamina Potion", "Flacon d'Endurol", "Flasche (Ausdauertrank)" }, // "Botella de elixir vigorizante"
|
"Flasche (Lampenöl)" }, // "Botella de Aceite de candil"
|
||||||
|
Text{ "Bottle with Medicine of Magic", "Flacon d'élixir vert",
|
||||||
|
"Flasche (Grüner Trank)" }, // "Botella de medicina mágica"
|
||||||
|
Text{ "Bottle with Stamina Potion", "Flacon d'Endurol",
|
||||||
|
"Flasche (Ausdauertrank)" }, // "Botella de elixir vigorizante"
|
||||||
};
|
};
|
||||||
trickNameTable[RG_BOTTLE_WITH_BLUE_POTION] = {
|
trickNameTable[RG_BOTTLE_WITH_BLUE_POTION] = {
|
||||||
Text{ "Bottle with Blue Chu Jelly", "Flacon de gelée Chuchu bleue", "Flasche (Blaues Schleim-Gelee)" }, // "Jugo de Chuchu Azul"
|
Text{ "Bottle with Blue Chu Jelly", "Flacon de gelée Chuchu bleue",
|
||||||
Text{ "Bottle with Water of Life", "Flacon d'élixir bleu", "Flasche (Blauer Trank)" }, // "Botella de agua de la vida"
|
"Flasche (Blaues Schleim-Gelee)" }, // "Jugo de Chuchu Azul"
|
||||||
|
Text{ "Bottle with Water of Life", "Flacon d'élixir bleu",
|
||||||
|
"Flasche (Blauer Trank)" }, // "Botella de agua de la vida"
|
||||||
Text{ "Bottle with Air Potion", "Flacon de potion d'oxygène", "Flasche (Lufttrank)" }, // "Botella de oxígeno"
|
Text{ "Bottle with Air Potion", "Flacon de potion d'oxygène", "Flasche (Lufttrank)" }, // "Botella de oxígeno"
|
||||||
};
|
};
|
||||||
trickNameTable[RG_BOTTLE_WITH_FAIRY] = {
|
trickNameTable[RG_BOTTLE_WITH_FAIRY] = {
|
||||||
Text{ "Bottle with Forest Firefly", "Flacon avec une luciole", "Flasche (Glühwürmchen)" }, // "Luciérnaga del bosque"
|
Text{ "Bottle with Forest Firefly", "Flacon avec une luciole",
|
||||||
Text{ "Bottle with Deku Princess", "Flacon avec Deku Princess", "Flasche (Deku-Prinzessin)" }, // "Botella con Deku Princess"
|
"Flasche (Glühwürmchen)" }, // "Luciérnaga del bosque"
|
||||||
Text{ "Bottle with Stray Fairy", "Flacon avec une fée perdue", "Flasche (Verirrte Fee)" }, // "Hada perdida en una botella"
|
Text{ "Bottle with Deku Princess", "Flacon avec Deku Princess",
|
||||||
|
"Flasche (Deku-Prinzessin)" }, // "Botella con Deku Princess"
|
||||||
|
Text{ "Bottle with Stray Fairy", "Flacon avec une fée perdue",
|
||||||
|
"Flasche (Verirrte Fee)" }, // "Hada perdida en una botella"
|
||||||
};
|
};
|
||||||
trickNameTable[RG_BOTTLE_WITH_FISH] = {
|
trickNameTable[RG_BOTTLE_WITH_FISH] = {
|
||||||
Text{ "Bottle with Small Jabu-Jabu", "Flacon avec mini Jabu-Jabu", "Flasche (Baby Jabu)" }, // "Lord Chapu-Chapu embotellado"
|
Text{ "Bottle with Small Jabu-Jabu", "Flacon avec mini Jabu-Jabu",
|
||||||
|
"Flasche (Baby Jabu)" }, // "Lord Chapu-Chapu embotellado"
|
||||||
Text{ "Bottle with Reekfish", "Flacon avec Reekfish", "Flasche (Dunstforelle)" }, // "Reekfish embotellada"
|
Text{ "Bottle with Reekfish", "Flacon avec Reekfish", "Flasche (Dunstforelle)" }, // "Reekfish embotellada"
|
||||||
Text{ "Bottle with Hyrule Bass", "Flacon avec perche d'Hyrule", "Flasche (Hyrulebarsch)" }, // "Locha de Hyrule embotellada"
|
Text{ "Bottle with Hyrule Bass", "Flacon avec perche d'Hyrule",
|
||||||
Text{ "Bottle with Hyrule Loach", "Flacon avec loche d'Hyrule", "Flasche (Hylianische Forelle)" }, // "Perca de Términa embotellada"
|
"Flasche (Hyrulebarsch)" }, // "Locha de Hyrule embotellada"
|
||||||
|
Text{ "Bottle with Hyrule Loach", "Flacon avec loche d'Hyrule",
|
||||||
|
"Flasche (Hylianische Forelle)" }, // "Perca de Términa embotellada"
|
||||||
};
|
};
|
||||||
trickNameTable[RG_BOTTLE_WITH_BLUE_FIRE] = {
|
trickNameTable[RG_BOTTLE_WITH_BLUE_FIRE] = {
|
||||||
Text{ "Bottle with Will-O-Wisp", "Flacon avec feu follet", "Flasche (Rotes Feuer)" }, // "Botella de llama azul"
|
Text{ "Bottle with Will-O-Wisp", "Flacon avec feu follet", "Flasche (Rotes Feuer)" }, // "Botella de llama azul"
|
||||||
Text{ "Bottle with Ancient Flame", "Flacon de flamme ancienne", "Flasche (Antike Flamme)" }, // "Botella de fuego ancestral"
|
Text{ "Bottle with Ancient Flame", "Flacon de flamme ancienne",
|
||||||
Text{ "Bottle with a Blue Candle", "Flacon avec une bougie bleue", "Flasche (Blaue Kerze)" }, // "Botella con una vela azul"
|
"Flasche (Antike Flamme)" }, // "Botella de fuego ancestral"
|
||||||
|
Text{ "Bottle with a Blue Candle", "Flacon avec une bougie bleue",
|
||||||
|
"Flasche (Blaue Kerze)" }, // "Botella con una vela azul"
|
||||||
Text{ "Bottle with Red Ice", "Flacon de Glace Rouge", "Flasche (Rotes Eis)" }, // "Botella de Hielo rojo"
|
Text{ "Bottle with Red Ice", "Flacon de Glace Rouge", "Flasche (Rotes Eis)" }, // "Botella de Hielo rojo"
|
||||||
Text{ "Bottle with Nayru's Flame", "Flacon de flamme de Nayru", "Flasche (Nayrus Flamme)" }, // "Botella de llamas de Nayru"
|
Text{ "Bottle with Nayru's Flame", "Flacon de flamme de Nayru",
|
||||||
|
"Flasche (Nayrus Flamme)" }, // "Botella de llamas de Nayru"
|
||||||
};
|
};
|
||||||
trickNameTable[RG_BOTTLE_WITH_BUGS] = {
|
trickNameTable[RG_BOTTLE_WITH_BUGS] = {
|
||||||
Text{ "Bottle with Baby Tektites", "Flacon de bébé Araknon", "Flasche (Baby Arachno)" }, // "Tektites en una botella"
|
Text{ "Bottle with Baby Tektites", "Flacon de bébé Araknon",
|
||||||
|
"Flasche (Baby Arachno)" }, // "Tektites en una botella"
|
||||||
Text{ "Bottle with A Beetle", "Flacon avec un scarabée", "Flasche (Wanze)" }, // "Botella con un escarabajo"
|
Text{ "Bottle with A Beetle", "Flacon avec un scarabée", "Flasche (Wanze)" }, // "Botella con un escarabajo"
|
||||||
Text{ "Bottle with Lanayru Ants", "Flacon de fourmis de Lanelle", "Flasche (Ranelle-Ameise)" }, // "Celestarabajo embotellado"
|
Text{ "Bottle with Lanayru Ants", "Flacon de fourmis de Lanelle",
|
||||||
|
"Flasche (Ranelle-Ameise)" }, // "Celestarabajo embotellado"
|
||||||
Text{ "Bottle with Insects", "Flacon de bibittes", "Flasche (Insekt)" }, // "Saltabosques embotellados"
|
Text{ "Bottle with Insects", "Flacon de bibittes", "Flasche (Insekt)" }, // "Saltabosques embotellados"
|
||||||
Text{ "Bottle with a Golden Bee", "Flacon avec une abeille dorée", "Flasche (Goldene Biene)" }, // "Botella con una abeja dorada"
|
Text{ "Bottle with a Golden Bee", "Flacon avec une abeille dorée",
|
||||||
|
"Flasche (Goldene Biene)" }, // "Botella con una abeja dorada"
|
||||||
};
|
};
|
||||||
trickNameTable[RG_BOTTLE_WITH_POE] = {
|
trickNameTable[RG_BOTTLE_WITH_POE] = {
|
||||||
Text{ "Bottle with Ghini", "Flacon avec Ghini", "Flasche (Ghini)" }, // "Ghini en una botella"
|
Text{ "Bottle with Ghini", "Flacon avec Ghini", "Flasche (Ghini)" }, // "Ghini en una botella"
|
||||||
|
@ -626,14 +690,19 @@ void InitTrickNames() {
|
||||||
};
|
};
|
||||||
|
|
||||||
trickNameTable[RG_RUTOS_LETTER] = {
|
trickNameTable[RG_RUTOS_LETTER] = {
|
||||||
Text{ "Bottle with Maggie's Letter", "Flacon avec lettre de Maggy", "Flasche (Dolores Brief)" }, // "Carta de Dolores"
|
Text{ "Bottle with Maggie's Letter", "Flacon avec lettre de Maggy",
|
||||||
Text{ "Bottle with Letter to Kafei", "Flacon avec lettre pour Kafei", "Flasche (Brief an Kafei)" }, // "Carta para Kafei"
|
"Flasche (Dolores Brief)" }, // "Carta de Dolores"
|
||||||
Text{ "Bottle with Zelda's Letter", "Flacon avec Lettre de Zelda", "Flasche (Zeldas Brief)" }, // "Carta náutica"
|
Text{ "Bottle with Letter to Kafei", "Flacon avec lettre pour Kafei",
|
||||||
|
"Flasche (Brief an Kafei)" }, // "Carta para Kafei"
|
||||||
|
Text{ "Bottle with Zelda's Letter", "Flacon avec Lettre de Zelda",
|
||||||
|
"Flasche (Zeldas Brief)" }, // "Carta náutica"
|
||||||
};
|
};
|
||||||
trickNameTable[RG_BOTTLE_WITH_BIG_POE] = {
|
trickNameTable[RG_BOTTLE_WITH_BIG_POE] = {
|
||||||
Text{ "Bottle with Composer Brother", "Flacon avec un compositeur", "Flasche (Ludwig Brahmstein)" }, // "Hermana Poe embotellada"
|
Text{ "Bottle with Composer Brother", "Flacon avec un compositeur",
|
||||||
|
"Flasche (Ludwig Brahmstein)" }, // "Hermana Poe embotellada"
|
||||||
Text{ "Bottle with Jalhalla", "Flacon avec Jalhalla", "Flasche (Jalhalla)" }, // "Yaihalla embotellado"
|
Text{ "Bottle with Jalhalla", "Flacon avec Jalhalla", "Flasche (Jalhalla)" }, // "Yaihalla embotellado"
|
||||||
Text{ "Bottle with Grim Repoe", "Flacon avec le Faucheur", "Flasche (Tagschwärmer)" }, // "Bubble en una botella"
|
Text{ "Bottle with Grim Repoe", "Flacon avec le Faucheur",
|
||||||
|
"Flasche (Tagschwärmer)" }, // "Bubble en una botella"
|
||||||
};
|
};
|
||||||
|
|
||||||
trickNameTable[RG_ZELDAS_LULLABY] = {
|
trickNameTable[RG_ZELDAS_LULLABY] = {
|
||||||
|
@ -658,7 +727,8 @@ void InitTrickNames() {
|
||||||
};
|
};
|
||||||
trickNameTable[RG_SONG_OF_TIME] = {
|
trickNameTable[RG_SONG_OF_TIME] = {
|
||||||
Text{ "Song of Double Time", "Chant accéléré", "Thema der Zeit im Wind" }, // "Canción del doble tiempo"
|
Text{ "Song of Double Time", "Chant accéléré", "Thema der Zeit im Wind" }, // "Canción del doble tiempo"
|
||||||
Text{ "Inverted Song of Time", "Chant du temps inversé", "Ballade des Kronos" }, // "Canción del tiempo invertida"
|
Text{ "Inverted Song of Time", "Chant du temps inversé",
|
||||||
|
"Ballade des Kronos" }, // "Canción del tiempo invertida"
|
||||||
Text{ "Tune of Ages", "Chant du Temps", "Melodie der Zeit" }, // "Melodía del Tiempo"
|
Text{ "Tune of Ages", "Chant du Temps", "Melodie der Zeit" }, // "Melodía del Tiempo"
|
||||||
};
|
};
|
||||||
trickNameTable[RG_SONG_OF_STORMS] = {
|
trickNameTable[RG_SONG_OF_STORMS] = {
|
||||||
|
@ -669,7 +739,8 @@ void InitTrickNames() {
|
||||||
trickNameTable[RG_MINUET_OF_FOREST] = {
|
trickNameTable[RG_MINUET_OF_FOREST] = {
|
||||||
Text{ "Saria's Karaoke", "Karaoké de Saria", "Salias Karaoke" }, // "Dueto del bosque"
|
Text{ "Saria's Karaoke", "Karaoké de Saria", "Salias Karaoke" }, // "Dueto del bosque"
|
||||||
Text{ "Sonata of Awakening", "Sonate de l'éveil", "Sonate des Erwachens" }, // "Sonata del despertar"
|
Text{ "Sonata of Awakening", "Sonate de l'éveil", "Sonate des Erwachens" }, // "Sonata del despertar"
|
||||||
Text{ "Wind God's Aria", "Hymne du dieu du vent", "Hymne des Zephirgottes" }, // "Melodía del Espíritu del Viento"
|
Text{ "Wind God's Aria", "Hymne du dieu du vent",
|
||||||
|
"Hymne des Zephirgottes" }, // "Melodía del Espíritu del Viento"
|
||||||
};
|
};
|
||||||
trickNameTable[RG_BOLERO_OF_FIRE] = {
|
trickNameTable[RG_BOLERO_OF_FIRE] = {
|
||||||
Text{ "Darunia's Tango", "Tango de Darunia", "Darunias Tango" }, // "Coro del fuego"
|
Text{ "Darunia's Tango", "Tango de Darunia", "Darunias Tango" }, // "Coro del fuego"
|
||||||
|
@ -684,7 +755,8 @@ void InitTrickNames() {
|
||||||
trickNameTable[RG_REQUIEM_OF_SPIRIT] = {
|
trickNameTable[RG_REQUIEM_OF_SPIRIT] = {
|
||||||
Text{ "Nabooru's Reggae", "Reggae de Nabooru", "Naborus Reggae" }, // "Reggae del espíritu"
|
Text{ "Nabooru's Reggae", "Reggae de Nabooru", "Naborus Reggae" }, // "Reggae del espíritu"
|
||||||
Text{ "Elegy of Emptiness", "Hymne du vide", "Elegie des leeren Herzens" }, // "Elegía al vacío"
|
Text{ "Elegy of Emptiness", "Hymne du vide", "Elegie des leeren Herzens" }, // "Elegía al vacío"
|
||||||
Text{ "Earth God's Lyric", "Hymne du dieu de la terre", "Hymne des Terragottes" }, // "Melodía del Espíritu de la Tierra"
|
Text{ "Earth God's Lyric", "Hymne du dieu de la terre",
|
||||||
|
"Hymne des Terragottes" }, // "Melodía del Espíritu de la Tierra"
|
||||||
};
|
};
|
||||||
trickNameTable[RG_NOCTURNE_OF_SHADOW] = {
|
trickNameTable[RG_NOCTURNE_OF_SHADOW] = {
|
||||||
Text{ "Impa's Death Metal", "Death métal d'Impa", "Impas Death Metal" }, // "Diurno de la sombra"
|
Text{ "Impa's Death Metal", "Death métal d'Impa", "Impas Death Metal" }, // "Diurno de la sombra"
|
||||||
|
@ -693,7 +765,8 @@ void InitTrickNames() {
|
||||||
};
|
};
|
||||||
trickNameTable[RG_PRELUDE_OF_LIGHT] = {
|
trickNameTable[RG_PRELUDE_OF_LIGHT] = {
|
||||||
Text{ "Rauru's Sing-Along", "Chansonnette de Rauru", "Raurus Singalong" }, // "Predulio de luz"
|
Text{ "Rauru's Sing-Along", "Chansonnette de Rauru", "Raurus Singalong" }, // "Predulio de luz"
|
||||||
Text{ "Ballad of the Wind Fish", "Ballade sur Poisson-Rêve", "Ballade vom Windfisch" }, // "Balada del Piez Viento"
|
Text{ "Ballad of the Wind Fish", "Ballade sur Poisson-Rêve",
|
||||||
|
"Ballade vom Windfisch" }, // "Balada del Piez Viento"
|
||||||
Text{ "Song of Light", "Chant de la lumière", "Lied des Lichts" }, // "Sonidos de la luz"
|
Text{ "Song of Light", "Chant de la lumière", "Lied des Lichts" }, // "Sonidos de la luz"
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -723,7 +796,8 @@ void InitTrickNames() {
|
||||||
Text{ "Wind Element", "Elément Vent", "Wind-Element" }, // "Elemento de aire"
|
Text{ "Wind Element", "Elément Vent", "Wind-Element" }, // "Elemento de aire"
|
||||||
Text{ "Saria's Medallion", "Médaillon de Saria", "Salias Amulett" }, // "Medallón de Saria"
|
Text{ "Saria's Medallion", "Médaillon de Saria", "Salias Amulett" }, // "Medallón de Saria"
|
||||||
Text{ "Sign of Air", "Glyphe de l'air", "Zeichen der Luft" }, // "Glifo de aire"
|
Text{ "Sign of Air", "Glyphe de l'air", "Zeichen der Luft" }, // "Glifo de aire"
|
||||||
Text{ "Medallion of Forest", "Médaillon du Temple de la Forêt", "Medaillon des Waldes" }, // "Medalla del Bosque"
|
Text{ "Medallion of Forest", "Médaillon du Temple de la Forêt",
|
||||||
|
"Medaillon des Waldes" }, // "Medalla del Bosque"
|
||||||
};
|
};
|
||||||
trickNameTable[RG_FIRE_MEDALLION] = {
|
trickNameTable[RG_FIRE_MEDALLION] = {
|
||||||
Text{ "Fire Element", "Elément Feu", "Flammen-Element" }, // "Elemento de fuego"
|
Text{ "Fire Element", "Elément Feu", "Flammen-Element" }, // "Elemento de fuego"
|
||||||
|
@ -742,13 +816,15 @@ void InitTrickNames() {
|
||||||
Text{ "Earth Element", "Elément Terre", "Erd-Element" }, // "Elemento de tierra"
|
Text{ "Earth Element", "Elément Terre", "Erd-Element" }, // "Elemento de tierra"
|
||||||
Text{ "Nabooru's Medallion", "Médaillon de Nabooru", "Naborus Amulett" }, // "Medallón de Nabooru"
|
Text{ "Nabooru's Medallion", "Médaillon de Nabooru", "Naborus Amulett" }, // "Medallón de Nabooru"
|
||||||
Text{ "Sign of Earth", "Glyphe de la Terre", "Zeichen der Erde" }, // "Glifo de la tierra"
|
Text{ "Sign of Earth", "Glyphe de la Terre", "Zeichen der Erde" }, // "Glifo de la tierra"
|
||||||
Text{ "Medallion of Spirit", "Médaillon du Temple de l'Esprit", "Medaillon der Geister" }, // "Medalla del Espíritu"
|
Text{ "Medallion of Spirit", "Médaillon du Temple de l'Esprit",
|
||||||
|
"Medaillon der Geister" }, // "Medalla del Espíritu"
|
||||||
};
|
};
|
||||||
trickNameTable[RG_SHADOW_MEDALLION] = {
|
trickNameTable[RG_SHADOW_MEDALLION] = {
|
||||||
Text{ "Fused Shadow", "Cristal d'ombre", "Schattenkristall" }, // "Sombra Fundida"
|
Text{ "Fused Shadow", "Cristal d'ombre", "Schattenkristall" }, // "Sombra Fundida"
|
||||||
Text{ "Impa's Medallion", "Médaillon d'Impa", "Impas Amulett" }, // "Medallón de Impa"
|
Text{ "Impa's Medallion", "Médaillon d'Impa", "Impas Amulett" }, // "Medallón de Impa"
|
||||||
Text{ "Sign of Illusion", "Glyphe de l'illusion", "Zeichen der Illusionen" }, // "Glifo de ilusión"
|
Text{ "Sign of Illusion", "Glyphe de l'illusion", "Zeichen der Illusionen" }, // "Glifo de ilusión"
|
||||||
Text{ "Medallion of Shadow", "Médaillon du Temple de l'Ombre", "Medaillon des Schattens" }, // "Medalla de la Sombra"
|
Text{ "Medallion of Shadow", "Médaillon du Temple de l'Ombre",
|
||||||
|
"Medaillon des Schattens" }, // "Medalla de la Sombra"
|
||||||
};
|
};
|
||||||
trickNameTable[RG_LIGHT_MEDALLION] = {
|
trickNameTable[RG_LIGHT_MEDALLION] = {
|
||||||
Text{ "Compass of Light", "Boussole de lumière", "Licht-Kompaß" }, // "Brújula de Luz"
|
Text{ "Compass of Light", "Boussole de lumière", "Licht-Kompaß" }, // "Brújula de Luz"
|
||||||
|
@ -899,24 +975,24 @@ void InitTrickNames() {
|
||||||
Text{"Gripshot", "Grappince", "Tauschhaken" }, // "Enganchador"
|
Text{"Gripshot", "Grappince", "Tauschhaken" }, // "Enganchador"
|
||||||
};
|
};
|
||||||
trickNameTable[GI_LONGSHOT] = {
|
trickNameTable[GI_LONGSHOT] = {
|
||||||
Text{"Longshot, no strings attached", "Grappin sans attrape", "Enterhaken, Umtausch ausgeschloßen"}, // "Gancho lanzable más largo"
|
Text{"Longshot, no strings attached", "Grappin sans attrape", "Enterhaken, Umtausch ausgeschloßen"}, // "Gancho
|
||||||
Text{"Double Clawshot", "Double-grappin", "Doppelhaken" }, // "Superzarpa"
|
lanzable más largo" Text{"Double Clawshot", "Double-grappin", "Doppelhaken" }, // "Superzarpa" Text{"Switch Hook",
|
||||||
Text{"Switch Hook", "Great grappin", "Tauschhaken" }, // "Gancho chulo"
|
"Great grappin", "Tauschhaken" }, // "Gancho chulo"
|
||||||
};
|
};
|
||||||
trickNameTable[GI_BOMB_BAG_1] = {
|
trickNameTable[GI_BOMB_BAG_1] = {
|
||||||
Text{"Bomb Capacity (20)", "Capacité de bombes (20)", "Bomben-Kapazität (20)" }, // "Bolsa de bombas (contiene 20)"
|
Text{"Bomb Capacity (20)", "Capacité de bombes (20)", "Bomben-Kapazität (20)" }, // "Bolsa de bombas (contiene
|
||||||
Text{"Bronze Bomb Bag", "Sac de Bombes de bronze", "Bronzene Bombentasche" }, // "Saco de bronce de bombas"
|
20)" Text{"Bronze Bomb Bag", "Sac de Bombes de bronze", "Bronzene Bombentasche" }, // "Saco de bronce de bombas"
|
||||||
Text{"Small Bomb Bag", "Petit Sac de Bombes", "Kleine Bombentasche" }, // "Zurrón de bombas pequeño"
|
Text{"Small Bomb Bag", "Petit Sac de Bombes", "Kleine Bombentasche" }, // "Zurrón de bombas pequeño"
|
||||||
};
|
};
|
||||||
trickNameTable[GI_BOMB_BAG_2] = {
|
trickNameTable[GI_BOMB_BAG_2] = {
|
||||||
Text{"Bomb Capacity (30)", "Capacité de bombes (30)", "Bomben-Kapazität (30)" }, // "Bolsa de bombas (contiene 30)"
|
Text{"Bomb Capacity (30)", "Capacité de bombes (30)", "Bomben-Kapazität (30)" }, // "Bolsa de bombas (contiene
|
||||||
Text{"Silver Bomb Bag", "Sac de Bombes d'argent", "Silberne Bombentasche" }, // "Saco plateado de bombas"
|
30)" Text{"Silver Bomb Bag", "Sac de Bombes d'argent", "Silberne Bombentasche" }, // "Saco plateado de bombas"
|
||||||
Text{"Medium Bomb Bag", "Sac de Bombes moyen", "Mittlere Bombentasche" }, // "Zurrón de bombas mediano"
|
Text{"Medium Bomb Bag", "Sac de Bombes moyen", "Mittlere Bombentasche" }, // "Zurrón de bombas mediano"
|
||||||
};
|
};
|
||||||
trickNameTable[GI_BOMB_BAG_3] = {
|
trickNameTable[GI_BOMB_BAG_3] = {
|
||||||
Text{"Bomb Capacity (40)", "Capacité de bombes (40)", "Bomben-Kapazität (40)" }, // "Bolsa de bombas (contiene 40)"
|
Text{"Bomb Capacity (40)", "Capacité de bombes (40)", "Bomben-Kapazität (40)" }, // "Bolsa de bombas (contiene
|
||||||
Text{"Golden Bomb Bag", "Sac de Bombes d'or", "Goldene Bombentasche" }, // "Saco dorado de bombas"
|
40)" Text{"Golden Bomb Bag", "Sac de Bombes d'or", "Goldene Bombentasche" }, // "Saco dorado de bombas" Text{"Large
|
||||||
Text{"Large Bomb Bag", "Gros Sac de Bombes", "Gigantische Bombentasche" }, // "Zurrón de bombas grande"
|
Bomb Bag", "Gros Sac de Bombes", "Gigantische Bombentasche" }, // "Zurrón de bombas grande"
|
||||||
};
|
};
|
||||||
trickNameTable[GI_BOW_1] = {
|
trickNameTable[GI_BOW_1] = {
|
||||||
Text{"Bow", "Arc", "Bogen" }, // "Arco del Hada"
|
Text{"Bow", "Arc", "Bogen" }, // "Arco del Hada"
|
||||||
|
@ -939,14 +1015,16 @@ void InitTrickNames() {
|
||||||
Text{"Small Seed Satchel", "Petit sac de graines", "Kleine Munitionstasche" }, // "Bolsa de semillas pequeña"
|
Text{"Small Seed Satchel", "Petit sac de graines", "Kleine Munitionstasche" }, // "Bolsa de semillas pequeña"
|
||||||
};
|
};
|
||||||
trickNameTable[GI_SLINGSHOT_2] = {
|
trickNameTable[GI_SLINGSHOT_2] = {
|
||||||
Text{"Deku Seed Capacity (40)", "Capacité de graines (40)", "Deku-Kern-Kapazität (40)" }, // "Capacidad de semillas (40)"
|
Text{"Deku Seed Capacity (40)", "Capacité de graines (40)", "Deku-Kern-Kapazität (40)" }, // "Capacidad de
|
||||||
Text{"Silver Deku Seed Bullet Bag", "Sac de graines d'argent", "Silberne Munitionstasche" }, // "Bolsa de balas (contiene 40)"
|
semillas (40)" Text{"Silver Deku Seed Bullet Bag", "Sac de graines d'argent", "Silberne Munitionstasche" }, //
|
||||||
Text{"Medium Seed Satchel", "Sac de graines moyen", "Mittlere Munitionstasche" }, // "Bolsa de semillas mediana"
|
"Bolsa de balas (contiene 40)" Text{"Medium Seed Satchel", "Sac de graines moyen", "Mittlere Munitionstasche" }, //
|
||||||
|
"Bolsa de semillas mediana"
|
||||||
};
|
};
|
||||||
trickNameTable[GI_SLINGSHOT_3] = {
|
trickNameTable[GI_SLINGSHOT_3] = {
|
||||||
Text{"Deku Seed Capacity (50)", "Capacité de graines (50)", "Deku-Kern-Kapazität (50)" }, // "Capacidad de semillas (50)"
|
Text{"Deku Seed Capacity (50)", "Capacité de graines (50)", "Deku-Kern-Kapazität (50)" }, // "Capacidad de
|
||||||
Text{"Golden Deku Seed Bullet Bag", "Sac de graines d'or", "Goldene Munitionstasche" }, // "Bolsa de balas (contiene 50)"
|
semillas (50)" Text{"Golden Deku Seed Bullet Bag", "Sac de graines d'or", "Goldene Munitionstasche" }, // "Bolsa de
|
||||||
Text{"Large Seed Satchel", "Gros sac de graines", "Gigantische Munitionstasche" }, // "Bolsa de semillas grande"
|
balas (contiene 50)" Text{"Large Seed Satchel", "Gros sac de graines", "Gigantische Munitionstasche" }, // "Bolsa de
|
||||||
|
semillas grande"
|
||||||
};
|
};
|
||||||
trickNameTable[GI_STRENGTH_1] = {
|
trickNameTable[GI_STRENGTH_1] = {
|
||||||
Text{"Goron's Gauntlet", "Gantelet Goron", "Goronen-Handschuhe€" }, // "Brazalete amarillo"
|
Text{"Goron's Gauntlet", "Gantelet Goron", "Goronen-Handschuhe€" }, // "Brazalete amarillo"
|
||||||
|
@ -971,7 +1049,8 @@ void InitTrickNames() {
|
||||||
trickNameTable[GI_SCALE_2] = {
|
trickNameTable[GI_SCALE_2] = {
|
||||||
Text{"Golden Pearl", "Perle d'or", "Goldene Perle" }, // "Perla de Oro progresiva"
|
Text{"Golden Pearl", "Perle d'or", "Goldene Perle" }, // "Perla de Oro progresiva"
|
||||||
Text{"Giant Scale", "Écaille de géant", "Riesenschuppe" }, // "Escama de Faren"
|
Text{"Giant Scale", "Écaille de géant", "Riesenschuppe" }, // "Escama de Faren"
|
||||||
Text{"Water Dragon Scale", "Écaille du dragon de l'eau", "Wasserdrachenschuppe" }, // "Escama de dragón acuático"
|
Text{"Water Dragon Scale", "Écaille du dragon de l'eau", "Wasserdrachenschuppe" }, // "Escama de dragón
|
||||||
|
acuático"
|
||||||
};
|
};
|
||||||
trickNameTable[GI_WALLET_1] = {
|
trickNameTable[GI_WALLET_1] = {
|
||||||
Text{"Rupee Capacity (200)", "Capacité de rubis (200)", "Rubinkapazität (200)" }, // "Capacidad de rupias (200)"
|
Text{"Rupee Capacity (200)", "Capacité de rubis (200)", "Rubinkapazität (200)" }, // "Capacidad de rupias (200)"
|
||||||
|
@ -979,9 +1058,9 @@ void InitTrickNames() {
|
||||||
Text{"Medium Wallet", "Bourse moyenne", "Mittlere Geldbörse" }, // "Zurrón de rupias mediano"
|
Text{"Medium Wallet", "Bourse moyenne", "Mittlere Geldbörse" }, // "Zurrón de rupias mediano"
|
||||||
};
|
};
|
||||||
trickNameTable[GI_WALLET_2] = {
|
trickNameTable[GI_WALLET_2] = {
|
||||||
Text{"Rupee Capacity (500)", "Capacité de rubis (500)", "Rubin-Kapazität (500)" }, // "Capacidad de rupias (500)"
|
Text{"Rupee Capacity (500)", "Capacité de rubis (500)", "Rubin-Kapazität (500)" }, // "Capacidad de rupias
|
||||||
Text{"Golden Wallet", "Bourse d'or", "Riesenportemonnaie" }, // "Cartera de rupias gigante"
|
(500)" Text{"Golden Wallet", "Bourse d'or", "Riesenportemonnaie" }, // "Cartera de rupias gigante" Text{"Large
|
||||||
Text{"Large Wallet", "Grosse Bourse", "Gigantische Geldbörse" }, // "Zurrón de rupias grande"
|
Wallet", "Grosse Bourse", "Gigantische Geldbörse" }, // "Zurrón de rupias grande"
|
||||||
};
|
};
|
||||||
trickNameTable[GI_WALLET_3] = {
|
trickNameTable[GI_WALLET_3] = {
|
||||||
Text{"Rupee Capacity (999)", "Capacité de rubis (999)", "Rubin-Kapazität (999) }, // "Capacidad de rupias (999)"
|
Text{"Rupee Capacity (999)", "Capacité de rubis (999)", "Rubin-Kapazität (999) }, // "Capacidad de rupias (999)"
|
||||||
|
@ -989,24 +1068,28 @@ void InitTrickNames() {
|
||||||
Text{"Large Wallet", "Grosse Bourse", "Gigantische Geldbörse" }, // "Zurrón de rupias gigante"
|
Text{"Large Wallet", "Grosse Bourse", "Gigantische Geldbörse" }, // "Zurrón de rupias gigante"
|
||||||
};
|
};
|
||||||
trickNameTable[GI_DEKU_NUT_UPGRADE_1] = {
|
trickNameTable[GI_DEKU_NUT_UPGRADE_1] = {
|
||||||
Text{"Deku Bomb Capacity (30)", "Capacité de bombes Mojo (30)", "Deku-Bomben-Kapazität (30)" }, // "Capacidad de semillas deku (40)"
|
Text{"Deku Bomb Capacity (30)", "Capacité de bombes Mojo (30)", "Deku-Bomben-Kapazität (30)" }, // "Capacidad de
|
||||||
Text{"Baba Nut Capacity (30)", "Capacité de noix Baba (30)", "Ranha-Nuß-Kapazität (30)" }, // "Capacidad de nueces baba (40)"
|
semillas deku (40)" Text{"Baba Nut Capacity (30)", "Capacité de noix Baba (30)", "Ranha-Nuß-Kapazität (30)" }, //
|
||||||
Text{"Deku Nut Pack (30)", "Paquet de noix Mojo (30)", "Deku-Nußrucksack (30)" }, // "Capacidad de nueces mojo (40)"
|
"Capacidad de nueces baba (40)" Text{"Deku Nut Pack (30)", "Paquet de noix Mojo (30)", "Deku-Nußrucksack (30)" }, //
|
||||||
|
"Capacidad de nueces mojo (40)"
|
||||||
};
|
};
|
||||||
trickNameTable[GI_DEKU_NUT_UPGRADE_2] = {
|
trickNameTable[GI_DEKU_NUT_UPGRADE_2] = {
|
||||||
Text{"Deku Bomb Capacity (40)", "Capacité de bombes Mojo (40)", "Deku-Bomben-Kapazität (40)" }, // "Capacidad de semillas deku (50)"
|
Text{"Deku Bomb Capacity (40)", "Capacité de bombes Mojo (40)", "Deku-Bomben-Kapazität (40)" }, // "Capacidad de
|
||||||
Text{"Baba Nut Capacity (40)", "Capacité de noix Baba (40)", "Ranha-Nuß-Kapazität (40)" }, // "Capacidad de nueces baba (50)"
|
semillas deku (50)" Text{"Baba Nut Capacity (40)", "Capacité de noix Baba (40)", "Ranha-Nuß-Kapazität (40)" }, //
|
||||||
Text{"Deku Nut Pack (40)", "Paquet de noix Mojo (40)", "Deku-Nußrucksack (40)" }, // "Capacidad de nueces mojo (50)"
|
"Capacidad de nueces baba (50)" Text{"Deku Nut Pack (40)", "Paquet de noix Mojo (40)", "Deku-Nußrucksack (40)" }, //
|
||||||
|
"Capacidad de nueces mojo (50)"
|
||||||
};
|
};
|
||||||
trickNameTable[GI_DEKU_STICK_UPGRADE_1] = {
|
trickNameTable[GI_DEKU_STICK_UPGRADE_1] = {
|
||||||
Text{"Deku Rod Capacity (20)", "Capacité de tiges Mojo (20)", "Deku-Stock-Kapazität (20)" }, // "Capacidad de palos mojo (20)"
|
Text{"Deku Rod Capacity (20)", "Capacité de tiges Mojo (20)", "Deku-Stock-Kapazität (20)" }, // "Capacidad de
|
||||||
Text{"Boko Stick Capacity (20)", "Capacité de Bâtons Boko (20)", "Bokstock-Kapazität (20)" }, // "Capacidad de palos boko (20)"
|
palos mojo (20)" Text{"Boko Stick Capacity (20)", "Capacité de Bâtons Boko (20)", "Bokstock-Kapazität (20)" }, //
|
||||||
Text{"Deku Stick Pack (20)", "Paquet de bâtons Mojo (20)", "Deku-Stabrucksack (20)" }, // "Capacidad de bastones deku (20)"
|
"Capacidad de palos boko (20)" Text{"Deku Stick Pack (20)", "Paquet de bâtons Mojo (20)", "Deku-Stabrucksack (20)"
|
||||||
|
}, // "Capacidad de bastones deku (20)"
|
||||||
};
|
};
|
||||||
trickNameTable[GI_DEKU_STICK_UPGRADE_2] = {
|
trickNameTable[GI_DEKU_STICK_UPGRADE_2] = {
|
||||||
Text{"Deku Rod Capacity (30)", "Capacité de tiges Mojo (30)", "Deku-Stock-Kapazität (30)" }, // "Capacidad de palos mojo (30)"
|
Text{"Deku Rod Capacity (30)", "Capacité de tiges Mojo (30)", "Deku-Stock-Kapazität (30)" }, // "Capacidad de
|
||||||
Text{"Boko Stick Capacity (30)", "Capacité de Bâtons Boko (30)", "Bokstock-Kapazität (30)" }, // "Capacidad de palos boko (30)"
|
palos mojo (30)" Text{"Boko Stick Capacity (30)", "Capacité de Bâtons Boko (30)", "Bokstock-Kapazität (30)" }, //
|
||||||
Text{"Deku Stick Pack (30)", "Paquet de bâtons Mojo (30)", "Deku-Stabrucksack (30)" }, // "Capacidad de bastones deku (30)"
|
"Capacidad de palos boko (30)" Text{"Deku Stick Pack (30)", "Paquet de bâtons Mojo (30)", "Deku-Stabrucksack (30)"
|
||||||
|
}, // "Capacidad de bastones deku (30)"
|
||||||
};
|
};
|
||||||
trickNameTable[GI_MAGIC_1] = {
|
trickNameTable[GI_MAGIC_1] = {
|
||||||
Text{"Stamina Meter", "Jauge d'endurance", "Ausdauerleiste" }, // "Medidor de vigor"
|
Text{"Stamina Meter", "Jauge d'endurance", "Ausdauerleiste" }, // "Medidor de vigor"
|
||||||
|
@ -1014,9 +1097,10 @@ void InitTrickNames() {
|
||||||
Text{"Magic Powder", "Poudre magique", "Zauberpulver" }, // "Medidor de carga"
|
Text{"Magic Powder", "Poudre magique", "Zauberpulver" }, // "Medidor de carga"
|
||||||
};
|
};
|
||||||
trickNameTable[GI_MAGIC_2] = {
|
trickNameTable[GI_MAGIC_2] = {
|
||||||
Text{"Enhanced Stamina Meter", "Jauge d'endurance améliorée", "Verb. Ausdauerleiste" }, // "Medidor de vigor mejorado"
|
Text{"Enhanced Stamina Meter", "Jauge d'endurance améliorée", "Verb. Ausdauerleiste" }, // "Medidor de vigor
|
||||||
Text{"Enhanced Energy Meter", "Jauge d'énergie améliorée", "Verb. Energieleiste" }, // "Medidor de energía mejorado"
|
mejorado" Text{"Enhanced Energy Meter", "Jauge d'énergie améliorée", "Verb. Energieleiste" }, // "Medidor de energía
|
||||||
Text{"Enhanced Magic Powder", "Poudre magique améliorée", "Verb. Zauberpulver" }, // "Medidor de carga mejorado"
|
mejorado" Text{"Enhanced Magic Powder", "Poudre magique améliorée", "Verb. Zauberpulver" }, // "Medidor de carga
|
||||||
|
mejorado"
|
||||||
};
|
};
|
||||||
trickNameTable[GI_OCARINA_1] = {
|
trickNameTable[GI_OCARINA_1] = {
|
||||||
Text{"Ocarina", "Ocarina", "Okarina" }, // "Ocarina"
|
Text{"Ocarina", "Ocarina", "Okarina" }, // "Ocarina"
|
||||||
|
|
|
@ -62,13 +62,19 @@ class Text {
|
||||||
|
|
||||||
Text operator+(const Text& right) const {
|
Text operator+(const Text& right) const {
|
||||||
return Text{
|
return Text{
|
||||||
english + right.GetEnglish(), french + right.GetFrench(), german + right.GetGerman(), spanish + right.GetSpanish(),
|
english + right.GetEnglish(),
|
||||||
|
french + right.GetFrench(),
|
||||||
|
german + right.GetGerman(),
|
||||||
|
spanish + right.GetSpanish(),
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
Text operator+(const std::string& right) const {
|
Text operator+(const std::string& right) const {
|
||||||
return Text{
|
return Text{
|
||||||
english + right, french + right, german + right, spanish + right,
|
english + right,
|
||||||
|
french + right,
|
||||||
|
german + right,
|
||||||
|
spanish + right,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -364,7 +364,6 @@ const CustomMessage Hint::GetHintMessage(MessageFormat format, size_t id) const
|
||||||
hintText.InsertNumber(num);
|
hintText.InsertNumber(num);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
if (format == MF_FORMATTED) {
|
if (format == MF_FORMATTED) {
|
||||||
hintText.Format();
|
hintText.Format();
|
||||||
} else if (format == MF_AUTO_FORMAT) {
|
} else if (format == MF_AUTO_FORMAT) {
|
||||||
|
|
|
@ -257,20 +257,128 @@ static const char* englishRupeeNames[188] = {
|
||||||
"Zorkmids",
|
"Zorkmids",
|
||||||
};
|
};
|
||||||
|
|
||||||
static const char* germanRupeeNames[114] = {
|
static const char* germanRupeeNames[114] = { "Baht",
|
||||||
"Baht", "Baklava", "Bananen", "Bitcoin", "Bonbons", "Bonschen", "Brause UFOs", "Bucks", "Burek", "Cent",
|
"Baklava",
|
||||||
"Chickenwing", "Diamanten", "Dinar", "Diridari", "Dogecoin", "Dollar", "Draken", "ECU", "Eis", "Elexit",
|
"Bananen",
|
||||||
"Erz", "Erzbrocken", "Ethereum", "Euro", "EXP", "Fartcoin", "Forint", "Franken", "Freunde", "Geister",
|
"Bitcoin",
|
||||||
"Gil", "Gold", "Groschen", "Gulden", "Haribo", "Heller", "Juwelen", "Kapseln", "Karolin", "Kartoffeln",
|
"Bonbons",
|
||||||
"Keks", "Kies", "Knete", "Knochen", "Knuspertaler", "Kohle", "Kraniche", "Kreuzer", "Kronen", "Kronkorken",
|
"Bonschen",
|
||||||
"Lauchcoins", "Lira", "Mana", "Mark", "Monde", "Moos", "Naira", "Nugget", "Penunze", "Pesa",
|
"Brause UFOs",
|
||||||
"Peso", "Pfandflaschen", "Pfennig", "Pfund", "Pillen", "Pilze", "Plastiks", "Pok\x96""dollar", "Poster", "Puzzle",
|
"Bucks",
|
||||||
"Radieschen", "Rand", "Rappen", "Real", "Rial", "Riesennugget", "Riyal", "Rubine", "Rupien", "Saphire",
|
"Burek",
|
||||||
"Schilling", "Schokobon", "Seelen", "Septime", "Shitcoin", "Smaragde", "Solana", "Sosis", "Steine", "Sterne",
|
"Cent",
|
||||||
"Sternis", "Tael", "Taler", "Tokens", "Wagenchips", "Won", "Wumpas", "Yen", "Yuan", "Zenny",
|
"Chickenwing",
|
||||||
"M\x93use", "M\x9Enzen", "Kr\x9Bten", "D\x9Bner", "W\x9Erstchen", "Kn\x9B" "del", "R\x9Bsti", "H\x9Brnli", "R\x9E""ebli", "K\x9B""fte",
|
"Diamanten",
|
||||||
"Bratw\x9E""rste", "Br\x98""tchen", "Gummib\x93""ren", "Moorh\x9E""hner"
|
"Dinar",
|
||||||
};
|
"Diridari",
|
||||||
|
"Dogecoin",
|
||||||
|
"Dollar",
|
||||||
|
"Draken",
|
||||||
|
"ECU",
|
||||||
|
"Eis",
|
||||||
|
"Elexit",
|
||||||
|
"Erz",
|
||||||
|
"Erzbrocken",
|
||||||
|
"Ethereum",
|
||||||
|
"Euro",
|
||||||
|
"EXP",
|
||||||
|
"Fartcoin",
|
||||||
|
"Forint",
|
||||||
|
"Franken",
|
||||||
|
"Freunde",
|
||||||
|
"Geister",
|
||||||
|
"Gil",
|
||||||
|
"Gold",
|
||||||
|
"Groschen",
|
||||||
|
"Gulden",
|
||||||
|
"Haribo",
|
||||||
|
"Heller",
|
||||||
|
"Juwelen",
|
||||||
|
"Kapseln",
|
||||||
|
"Karolin",
|
||||||
|
"Kartoffeln",
|
||||||
|
"Keks",
|
||||||
|
"Kies",
|
||||||
|
"Knete",
|
||||||
|
"Knochen",
|
||||||
|
"Knuspertaler",
|
||||||
|
"Kohle",
|
||||||
|
"Kraniche",
|
||||||
|
"Kreuzer",
|
||||||
|
"Kronen",
|
||||||
|
"Kronkorken",
|
||||||
|
"Lauchcoins",
|
||||||
|
"Lira",
|
||||||
|
"Mana",
|
||||||
|
"Mark",
|
||||||
|
"Monde",
|
||||||
|
"Moos",
|
||||||
|
"Naira",
|
||||||
|
"Nugget",
|
||||||
|
"Penunze",
|
||||||
|
"Pesa",
|
||||||
|
"Peso",
|
||||||
|
"Pfandflaschen",
|
||||||
|
"Pfennig",
|
||||||
|
"Pfund",
|
||||||
|
"Pillen",
|
||||||
|
"Pilze",
|
||||||
|
"Plastiks",
|
||||||
|
"Pok\x96"
|
||||||
|
"dollar",
|
||||||
|
"Poster",
|
||||||
|
"Puzzle",
|
||||||
|
"Radieschen",
|
||||||
|
"Rand",
|
||||||
|
"Rappen",
|
||||||
|
"Real",
|
||||||
|
"Rial",
|
||||||
|
"Riesennugget",
|
||||||
|
"Riyal",
|
||||||
|
"Rubine",
|
||||||
|
"Rupien",
|
||||||
|
"Saphire",
|
||||||
|
"Schilling",
|
||||||
|
"Schokobon",
|
||||||
|
"Seelen",
|
||||||
|
"Septime",
|
||||||
|
"Shitcoin",
|
||||||
|
"Smaragde",
|
||||||
|
"Solana",
|
||||||
|
"Sosis",
|
||||||
|
"Steine",
|
||||||
|
"Sterne",
|
||||||
|
"Sternis",
|
||||||
|
"Tael",
|
||||||
|
"Taler",
|
||||||
|
"Tokens",
|
||||||
|
"Wagenchips",
|
||||||
|
"Won",
|
||||||
|
"Wumpas",
|
||||||
|
"Yen",
|
||||||
|
"Yuan",
|
||||||
|
"Zenny",
|
||||||
|
"M\x93use",
|
||||||
|
"M\x9Enzen",
|
||||||
|
"Kr\x9Bten",
|
||||||
|
"D\x9Bner",
|
||||||
|
"W\x9Erstchen",
|
||||||
|
"Kn\x9B"
|
||||||
|
"del",
|
||||||
|
"R\x9Bsti",
|
||||||
|
"H\x9Brnli",
|
||||||
|
"R\x9E"
|
||||||
|
"ebli",
|
||||||
|
"K\x9B"
|
||||||
|
"fte",
|
||||||
|
"Bratw\x9E"
|
||||||
|
"rste",
|
||||||
|
"Br\x98"
|
||||||
|
"tchen",
|
||||||
|
"Gummib\x93"
|
||||||
|
"ren",
|
||||||
|
"Moorh\x9E"
|
||||||
|
"hner" };
|
||||||
|
|
||||||
static const char* frenchRupeeNames[39] = {
|
static const char* frenchRupeeNames[39] = {
|
||||||
"Anneaux", "Baguettes", "Balles", "Bananes", "Bitcoin", "Blés", "Bling", "Capsules",
|
"Anneaux", "Baguettes", "Balles", "Bananes", "Bitcoin", "Blés", "Bling", "Capsules",
|
||||||
|
@ -505,10 +613,10 @@ void Randomizer::LoadMerchantMessages() {
|
||||||
// prompted buy/don't buy
|
// prompted buy/don't buy
|
||||||
CustomMessageManager::Instance->CreateMessage(
|
CustomMessageManager::Instance->CreateMessage(
|
||||||
Randomizer::merchantMessageTableID, TEXT_SHOP_ITEM_RANDOM,
|
Randomizer::merchantMessageTableID, TEXT_SHOP_ITEM_RANDOM,
|
||||||
CustomMessage("\x08#[[1]]# #[[2]]_Rupees#&Special deal! #ONE LEFT#!&Get it while it lasts!\x0A\x02",
|
CustomMessage(
|
||||||
|
"\x08#[[1]]# #[[2]]_Rupees#&Special deal! #ONE LEFT#!&Get it while it lasts!\x0A\x02",
|
||||||
"\x08#[[1]]# #[[2]]_Rubine#&#NUR EIN EXEMPLAR AUF LAGER!#&Schlag zu solange Du noch kannst!\x0A\x02",
|
"\x08#[[1]]# #[[2]]_Rubine#&#NUR EIN EXEMPLAR AUF LAGER!#&Schlag zu solange Du noch kannst!\x0A\x02",
|
||||||
"\x08#[[1]]# #[[2]]_Rubis#&#DERNIER EN STOCK#!&Faites vite!\x0A\x02",
|
"\x08#[[1]]# #[[2]]_Rubis#&#DERNIER EN STOCK#!&Faites vite!\x0A\x02", { QM_GREEN, QM_YELLOW, QM_RED }));
|
||||||
{ QM_GREEN, QM_YELLOW, QM_RED }));
|
|
||||||
|
|
||||||
CustomMessageManager::Instance->CreateMessage(
|
CustomMessageManager::Instance->CreateMessage(
|
||||||
Randomizer::merchantMessageTableID, TEXT_SHOP_ITEM_RANDOM_CONFIRM,
|
Randomizer::merchantMessageTableID, TEXT_SHOP_ITEM_RANDOM_CONFIRM,
|
||||||
|
@ -523,7 +631,8 @@ void Randomizer::LoadMerchantMessages() {
|
||||||
"I tried to be a #magic bean# salesman, but it turns out my marketing skills weren't worth "
|
"I tried to be a #magic bean# salesman, but it turns out my marketing skills weren't worth "
|
||||||
"beans!^Anyway, want to buy #[[1]]# for #[[2]] Rupees#?\x1B#Yes&No#",
|
"beans!^Anyway, want to buy #[[1]]# for #[[2]] Rupees#?\x1B#Yes&No#",
|
||||||
/*german*/
|
/*german*/
|
||||||
"Ich habe versucht ein Vertreter für #Wundererbsen# zu werden, doch meine Verhandlungskünste waren nicht die Bohne wert. Ach egal...^"
|
"Ich habe versucht ein Vertreter für #Wundererbsen# zu werden, doch meine Verhandlungskünste waren nicht "
|
||||||
|
"die Bohne wert. Ach egal...^"
|
||||||
"Willst Du #[[1]]#?&Deine letzte Chance!^Mein Spezial-Preis!&#[[2]] Rubine#! Greif zu!\x1B#Ja!&Nein!#",
|
"Willst Du #[[1]]#?&Deine letzte Chance!^Mein Spezial-Preis!&#[[2]] Rubine#! Greif zu!\x1B#Ja!&Nein!#",
|
||||||
/*french*/
|
/*french*/
|
||||||
"J'ai essayé d'être un vendeur de #haricots magiques#, mais j'étais mauvais au niveau du marketing et ça "
|
"J'ai essayé d'être un vendeur de #haricots magiques#, mais j'étais mauvais au niveau du marketing et ça "
|
||||||
|
@ -4384,7 +4493,8 @@ CustomMessage Randomizer::GetSheikMessage(s16 scene, u16 originalTextId) {
|
||||||
messageEntry = CustomMessage(
|
messageEntry = CustomMessage(
|
||||||
"You may have what you need to defeat %rthe Evil King%w, but the %cbarrier%w still "
|
"You may have what you need to defeat %rthe Evil King%w, but the %cbarrier%w still "
|
||||||
"stands.^Complete the remaining %gtrials%w to destroy it.",
|
"stands.^Complete the remaining %gtrials%w to destroy it.",
|
||||||
"Du magst haben, was Du brauchst um %rden Großmeister des Bösen%w zu besiegen, doch die %cBarriere%w "
|
"Du magst haben, was Du brauchst um %rden Großmeister des Bösen%w zu besiegen, doch die "
|
||||||
|
"%cBarriere%w "
|
||||||
"steht noch.^Breche die verbleibenden %gSiegel%w um sie zu zerstören.",
|
"steht noch.^Breche die verbleibenden %gSiegel%w um sie zu zerstören.",
|
||||||
"@, tu as peut-être ce qu'il te faut pour vaincre %rle Malin%w, mais les barrières sont toujours "
|
"@, tu as peut-être ce qu'il te faut pour vaincre %rle Malin%w, mais les barrières sont toujours "
|
||||||
"actives.^Termine les épreuves restantes pour les détruire.");
|
"actives.^Termine les épreuves restantes pour les détruire.");
|
||||||
|
@ -4403,7 +4513,8 @@ CustomMessage Randomizer::GetFishingPondOwnerMessage(u16 originalTextId) {
|
||||||
auto ctx = Rando::Context::GetInstance();
|
auto ctx = Rando::Context::GetInstance();
|
||||||
CustomMessage messageEntry = CustomMessage(
|
CustomMessage messageEntry = CustomMessage(
|
||||||
"Sorry, but the pond is closed.&I've lost my good %rfishing pole%w...&Can't go fishing without it!",
|
"Sorry, but the pond is closed.&I've lost my good %rfishing pole%w...&Can't go fishing without it!",
|
||||||
"Entschuldigung, aber der Teich hat&geschloßen. Ich habe meine gute &%rAngelrute%w verloren.&Ohne kann ich nicht fischen!^",
|
"Entschuldigung, aber der Teich hat&geschloßen. Ich habe meine gute &%rAngelrute%w verloren.&Ohne kann ich "
|
||||||
|
"nicht fischen!^",
|
||||||
"Désolé, mais l'étang est fermé.&J'ai perdu ma bonne %rCanne à Pêche%w...&Impossible de pêcher sans elle!");
|
"Désolé, mais l'étang est fermé.&J'ai perdu ma bonne %rCanne à Pêche%w...&Impossible de pêcher sans elle!");
|
||||||
|
|
||||||
if (GetRandoSettingValue(RSK_FISHING_POLE_HINT)) {
|
if (GetRandoSettingValue(RSK_FISHING_POLE_HINT)) {
|
||||||
|
@ -5359,8 +5470,7 @@ void Randomizer::CreateCustomMessages() {
|
||||||
"Du erhältst den %rSchlüssel%w&zu %gImpas Haus%w!",
|
"Du erhältst den %rSchlüssel%w&zu %gImpas Haus%w!",
|
||||||
"Vous obtenez la %rClé %wde la %gMaison&d'Impa%w!"),
|
"Vous obtenez la %rClé %wde la %gMaison&d'Impa%w!"),
|
||||||
GIMESSAGE(RG_WINDMILL_KEY, ITEM_KEY_SMALL, "You found the key to the&%gWindmill%w!",
|
GIMESSAGE(RG_WINDMILL_KEY, ITEM_KEY_SMALL, "You found the key to the&%gWindmill%w!",
|
||||||
"Du erhältst den %rSchlüssel%w&zur %gWindmühle%w!",
|
"Du erhältst den %rSchlüssel%w&zur %gWindmühle%w!", "Vous obtenez la %rClé %w du %gMoulin%w!"),
|
||||||
"Vous obtenez la %rClé %w du %gMoulin%w!"),
|
|
||||||
GIMESSAGE(RG_KAK_SHOOTING_GALLERY_KEY, ITEM_KEY_SMALL,
|
GIMESSAGE(RG_KAK_SHOOTING_GALLERY_KEY, ITEM_KEY_SMALL,
|
||||||
"You found the key to the&%gKakariko Shooting Gallery%w!",
|
"You found the key to the&%gKakariko Shooting Gallery%w!",
|
||||||
"Du erhältst den %rSchlüssel%w&zur %gSchießbude von Kakariko%w!",
|
"Du erhältst den %rSchlüssel%w&zur %gSchießbude von Kakariko%w!",
|
||||||
|
@ -5372,17 +5482,14 @@ void Randomizer::CreateCustomMessages() {
|
||||||
"Du erhältst den %rSchlüssel%w&zu %gTalons Haus%w!",
|
"Du erhältst den %rSchlüssel%w&zu %gTalons Haus%w!",
|
||||||
"Vous obtenez la %rClé %wde la %gMaison&de Talon%w!"),
|
"Vous obtenez la %rClé %wde la %gMaison&de Talon%w!"),
|
||||||
GIMESSAGE(RG_STABLES_KEY, ITEM_KEY_SMALL, "You found the key to the&%gStables%w!",
|
GIMESSAGE(RG_STABLES_KEY, ITEM_KEY_SMALL, "You found the key to the&%gStables%w!",
|
||||||
"Du erhältst den %rSchlüssel%w&zu den %gStällen%w!",
|
"Du erhältst den %rSchlüssel%w&zu den %gStällen%w!", "Vous obtenez la %rClé %wdes %gÉcuries%w!"),
|
||||||
"Vous obtenez la %rClé %wdes %gÉcuries%w!"),
|
|
||||||
GIMESSAGE(RG_BACK_TOWER_KEY, ITEM_KEY_SMALL, "You found the key to the&%gBack Tower%w!",
|
GIMESSAGE(RG_BACK_TOWER_KEY, ITEM_KEY_SMALL, "You found the key to the&%gBack Tower%w!",
|
||||||
"Du erhältst den %rSchlüssel%w&zum %gLon Lon-Turm%w!",
|
"Du erhältst den %rSchlüssel%w&zum %gLon Lon-Turm%w!", "Vous obtenez la %rClé %wdu %gSilo%w!"),
|
||||||
"Vous obtenez la %rClé %wdu %gSilo%w!"),
|
|
||||||
GIMESSAGE(RG_HYLIA_LAB_KEY, ITEM_KEY_SMALL, "You found the key to the&%gHylia Laboratory%w!",
|
GIMESSAGE(RG_HYLIA_LAB_KEY, ITEM_KEY_SMALL, "You found the key to the&%gHylia Laboratory%w!",
|
||||||
"Du erhältst den %rSchlüssel%w&zum %gHylia-Labor%w!",
|
"Du erhältst den %rSchlüssel%w&zum %gHylia-Labor%w!",
|
||||||
"Vous obtenez la %rClé %wdu %gLaboratoire&du Lac Hylia%w!"),
|
"Vous obtenez la %rClé %wdu %gLaboratoire&du Lac Hylia%w!"),
|
||||||
GIMESSAGE(RG_FISHING_HOLE_KEY, ITEM_KEY_SMALL, "You found the key to the&%gPond%w!",
|
GIMESSAGE(RG_FISHING_HOLE_KEY, ITEM_KEY_SMALL, "You found the key to the&%gPond%w!",
|
||||||
"Du erhältst den %rSchlüssel%w&zum %gFischweiher%w!",
|
"Du erhältst den %rSchlüssel%w&zum %gFischweiher%w!", "Vous obtenez la %rClé %wde l'%gÉtang%w!"),
|
||||||
"Vous obtenez la %rClé %wde l'%gÉtang%w!"),
|
|
||||||
|
|
||||||
GIMESSAGE(RG_GERUDO_FORTRESS_KEY_RING, ITEM_KEY_SMALL, "You found a %yThieves Hideout&%wKeyring!",
|
GIMESSAGE(RG_GERUDO_FORTRESS_KEY_RING, ITEM_KEY_SMALL, "You found a %yThieves Hideout&%wKeyring!",
|
||||||
"Du erhältst das %rSchlüsselbund%w&des %yDiebesverstecks%w!",
|
"Du erhältst das %rSchlüsselbund%w&des %yDiebesverstecks%w!",
|
||||||
|
@ -5585,12 +5692,13 @@ void Randomizer::CreateCustomMessages() {
|
||||||
"Du hast nun %yunendlich viele%w %rDeku-Nüsse%w!",
|
"Du hast nun %yunendlich viele%w %rDeku-Nüsse%w!",
|
||||||
"Vous avez maintenant des %yNoix&Mojo de manière illimitée%w!"),
|
"Vous avez maintenant des %yNoix&Mojo de manière illimitée%w!"),
|
||||||
GIMESSAGE(RG_MAGIC_INF, ITEM_MAGIC_LARGE, "You now have %yinfinite%w %rMagic%w!",
|
GIMESSAGE(RG_MAGIC_INF, ITEM_MAGIC_LARGE, "You now have %yinfinite%w %rMagic%w!",
|
||||||
"Du hast nun %yunendlich viel%w %rMagische Kraft%w!", "Vous avez maintenant une quantité&de %ymagie illimitée%w!"),
|
"Du hast nun %yunendlich viel%w %rMagische Kraft%w!",
|
||||||
|
"Vous avez maintenant une quantité&de %ymagie illimitée%w!"),
|
||||||
GIMESSAGE(RG_BOMBCHU_INF, ITEM_BOMBCHU, "You now have %yinfinite%w %rBombchus%w!",
|
GIMESSAGE(RG_BOMBCHU_INF, ITEM_BOMBCHU, "You now have %yinfinite%w %rBombchus%w!",
|
||||||
"Du hast nun %yunendlich viele%w %rKrabbelminen%w!",
|
"Du hast nun %yunendlich viele%w %rKrabbelminen%w!",
|
||||||
"Vous avez maintenant des %yMissiles&Teigneux en quantité illimités%w!"),
|
"Vous avez maintenant des %yMissiles&Teigneux en quantité illimités%w!"),
|
||||||
GIMESSAGE(RG_WALLET_INF, ITEM_WALLET_GIANT, "You now have %yinfinite%w %rmoney%w!",
|
GIMESSAGE(RG_WALLET_INF, ITEM_WALLET_GIANT, "You now have %yinfinite%w %rmoney%w!",
|
||||||
"Du hast nun %yunendlich viele%w %rRubinew!",
|
"Du hast nun %yunendlich viele%w %rRubine%w!",
|
||||||
"Vous avez maintenant des %yRubis en& quantité illimitée%w!"),
|
"Vous avez maintenant des %yRubis en& quantité illimitée%w!"),
|
||||||
GIMESSAGE(RG_SKELETON_KEY, ITEM_KEY_SMALL, "You found the %rSkeleton Key%w!",
|
GIMESSAGE(RG_SKELETON_KEY, ITEM_KEY_SMALL, "You found the %rSkeleton Key%w!",
|
||||||
"Du hast den %rSkelettschlüssel%w gefunden!", "Vous avez trouvé la %rClé Squelette%w!"),
|
"Du hast den %rSkelettschlüssel%w gefunden!", "Vous avez trouvé la %rClé Squelette%w!"),
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue