From 6c7be128982e0207e60962b5d21d86bfd2872427 Mon Sep 17 00:00:00 2001 From: Schicksal88 Date: Thu, 19 Jun 2025 08:06:24 +0200 Subject: [PATCH] clang format --- .../custom-message/CustomMessageManager.h | 8 +- .../randomizer/3drando/hint_list.cpp | 2 +- .../Enhancements/randomizer/3drando/shops.cpp | 712 ++++++++++-------- .../Enhancements/randomizer/3drando/text.hpp | 10 +- soh/soh/Enhancements/randomizer/hint.cpp | 1 - .../Enhancements/randomizer/randomizer.cpp | 170 ++++- 6 files changed, 550 insertions(+), 353 deletions(-) diff --git a/soh/soh/Enhancements/custom-message/CustomMessageManager.h b/soh/soh/Enhancements/custom-message/CustomMessageManager.h index 1f05847b4..f0edd3079 100644 --- a/soh/soh/Enhancements/custom-message/CustomMessageManager.h +++ b/soh/soh/Enhancements/custom-message/CustomMessageManager.h @@ -154,10 +154,10 @@ class CustomMessage { void InsertNumber(uint8_t num); /** - * @brief A sign at the end of an item name signals that it is plural. - * If a hint text has |singular|plural| forms specified, the unused one get's deleted. - * If no sign is present, the singular form is used. - */ + * @brief A sign at the end of an item name signals that it is plural. + * If a hint text has |singular|plural| forms specified, the unused one get's deleted. + * If no sign is present, the singular form is used. + */ void SetSingularPlural(); /** diff --git a/soh/soh/Enhancements/randomizer/3drando/hint_list.cpp b/soh/soh/Enhancements/randomizer/3drando/hint_list.cpp index f3b9177c1..2d597bc95 100644 --- a/soh/soh/Enhancements/randomizer/3drando/hint_list.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/hint_list.cpp @@ -150,7 +150,7 @@ void StaticData::HintTable_Init() { // /*spanish*/la #máscara de la verdad# premia #[[1]]#. {}, {CustomMessage("They say that showing a #truthful eye to the crowd# rewards #[[1]]#.", - /*german*/ "Man erzählt sich, daß der #Menge ein wahrhaftigen Auge# zu zeigen #[[1]]# einbrächte.", + /*german*/ "Man erzählt sich, daß der #Menge ein wahrhaftiges Auge# zu zeigen #[[1]]# einbrächte.", /*french*/ "Selon moi, montrer #l'oeil de vérité à la foule# donne #[[1]]#.", {QM_RED, QM_GREEN})}); // /*spanish*/#mostrarle el ojo verdadero# a una multitud brinda #[[1]]#. diff --git a/soh/soh/Enhancements/randomizer/3drando/shops.cpp b/soh/soh/Enhancements/randomizer/3drando/shops.cpp index fc2d29f1f..441454cd0 100644 --- a/soh/soh/Enhancements/randomizer/3drando/shops.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/shops.cpp @@ -240,578 +240,654 @@ int GetShopsanityReplaceAmount() { english, french, german // spanish */ void InitTrickNames() { trickNameTable[RG_KOKIRI_SWORD] = { - Text{ "Korok Sword", "Épée Korok", "Korok-Schwert" }, // "Espada Korok" + Text{ "Korok Sword", "Épée Korok", "Korok-Schwert" }, // "Espada Korok" Text{ "Hero's Sword", "Épée du Héros", "Heroenschwert" }, // "Espada del héroe" - Text{ "Razor Sword", "Lame Rasoir", "Elfenschwert" }, // "Espada de esmeril" + Text{ "Razor Sword", "Lame Rasoir", "Elfenschwert" }, // "Espada de esmeril" }; trickNameTable[RG_MASTER_SWORD] = { Text{ "Goddess Sword", "Épée de la déesse", "Schwert der Göttin" }, // "Espada Divina" - Text{ "Gilded Sword", "Excalibur", "Schmirgelklinge" }, // "Espada de los Sabios" - Text{ "Magical Sword", "Lame dorée", "Magisches Schwert" }, // "Fay" + Text{ "Gilded Sword", "Excalibur", "Schmirgelklinge" }, // "Espada de los Sabios" + Text{ "Magical Sword", "Lame dorée", "Magisches Schwert" }, // "Fay" }; trickNameTable[RG_GIANTS_KNIFE] = { Text{ "Medigoron's Sword", "l'Épée de Medigoron", "Medigoron-Schwert" }, // "La espada de Medigoron" - Text{ "Razor Sword", "Lame Rasoir", "Elfenschwert" }, // "Espada de esmeril" - Text{ "Royal Claymore", "Claymore Royale", "Königs-Zweihänder" }, // "Royal Claymore" + Text{ "Razor Sword", "Lame Rasoir", "Elfenschwert" }, // "Espada de esmeril" + Text{ "Royal Claymore", "Claymore Royale", "Königs-Zweihänder" }, // "Royal Claymore" }; trickNameTable[RG_BIGGORON_SWORD] = { - Text{ "Power Sword", "Épée de Puissance", "Schwert der Macht" }, // "Espada de poder", - Text{ "Fierce Deity Sword", "Épée du dieu démon", "Schwert der grimmischen Gottheit" }, // "Espada de la Fiera Deidad" + Text{ "Power Sword", "Épée de Puissance", "Schwert der Macht" }, // "Espada de poder", + Text{ "Fierce Deity Sword", "Épée du dieu démon", + "Schwert der grimmischen Gottheit" }, // "Espada de la Fiera Deidad" Text{ "Tempered Sword", "Épée de Légende Nv.2", "Master-Schwert Lv.2" }, // "Espada Maestra mejorada" - Text{ "Biggoron's Knife", "Lame de Grogoron", "Biggoron-Messer" }, // "Daga de Biggoron" + Text{ "Biggoron's Knife", "Lame de Grogoron", "Biggoron-Messer" }, // "Daga de Biggoron" }; trickNameTable[RG_DEKU_SHIELD] = { - Text{ "Boko Shield", "Bouclier Boko", "Bokschild" }, // "Escudo Boko" + Text{ "Boko Shield", "Bouclier Boko", "Bokschild" }, // "Escudo Boko" Text{ "Ordon Shield", "Bouclier de Toal", "Ordon-Schild" }, // "Escudo de Ordon" - Text{ "Wooden Shield", "Bouclier de Bois", "Holzschild" }, // "Escudo de madera" + Text{ "Wooden Shield", "Bouclier de Bois", "Holzschild" }, // "Escudo de madera" }; trickNameTable[RG_HYLIAN_SHIELD] = { - Text{ "Hyrule Shield", "Bouclier d'Hyrule", "Hyrule-Schild" }, // "Escudo Hylian" + Text{ "Hyrule Shield", "Bouclier d'Hyrule", "Hyrule-Schild" }, // "Escudo Hylian" Text{ "Goddess Shield", "Bouclier Sacré", "Göttlicher Schild" }, // "Escudo Divino" - Text{ "Hero's Shield", "Bouclier du Héros", "Heroenschild" }, // "Escudo del héroe" + Text{ "Hero's Shield", "Bouclier du Héros", "Heroenschild" }, // "Escudo del héroe" }; trickNameTable[RG_MIRROR_SHIELD] = { - Text{ "Magic Mirror", "Miroir Magique", "Magiespiegel" }, // "Escudo mágico" - Text{ "Magical Shield", "Bouclier Magique", "Magischer Schild" }, // "Escudo arcano" + Text{ "Magic Mirror", "Miroir Magique", "Magiespiegel" }, // "Escudo mágico" + Text{ "Magical Shield", "Bouclier Magique", "Magischer Schild" }, // "Escudo arcano" Text{ "Mirror of Twilight", "Miroir des Ombres", "Schattenspiegel" }, // "Espejo del Crepúsculo" }; trickNameTable[RG_GORON_TUNIC] = { - Text{ "Gerudo Top", "Tunique Gerudo", "Damengewand" }, // "Pechera gerudo" + Text{ "Gerudo Top", "Tunique Gerudo", "Damengewand" }, // "Pechera gerudo" Text{ "Flamebreaker Armor", "Armure de Pierre", "Anti-Feuer-Rüstung" }, // "Armadura ignífuga" - Text{ "Red Mail", "Habits Rouges", "Rotes Gewand" }, // "Ropas rojas" + Text{ "Red Mail", "Habits Rouges", "Rotes Gewand" }, // "Ropas rojas" }; trickNameTable[RG_ZORA_TUNIC] = { - Text{ "Rito Tunic", "Tunique Rito", "Orni-Gewand" }, // "Sayo rito" + Text{ "Rito Tunic", "Tunique Rito", "Orni-Gewand" }, // "Sayo rito" Text{ "Mermaid Suit", "Costume de sirène", "Nixenanzug" }, // "Costume de sirène" - Text{ "Zora Armor", "Armure Zora", "Zora-Panzer" }, // "Túnica Zora" - Text{ "Blue Mail", "Habits Bleus", "Blaues Gewand" }, // "Ropas azules" + Text{ "Zora Armor", "Armure Zora", "Zora-Panzer" }, // "Túnica Zora" + Text{ "Blue Mail", "Habits Bleus", "Blaues Gewand" }, // "Ropas azules" }; trickNameTable[RG_IRON_BOOTS] = { - Text{ "Iron Hoofs", "Patins de Plomb", "Eisenhufe€" }, // "Botas férreas" - Text{ "Snow Boots", "Bottes de Neige", "Schneestiefel€" }, // "Botas de nieve" - Text{ "Red Boots", "Bottes rouges", "Rote Stiefel€" }, // "Botas rojas" - Text{ "Zora Greaves", "Bottes Zora", "Zora-Beinschutz" }, // "Zora Greaves" + Text{ "Iron Hoofs", "Patins de Plomb", "Eisenhufe€" }, // "Botas férreas" + Text{ "Snow Boots", "Bottes de Neige", "Schneestiefel€" }, // "Botas de nieve" + Text{ "Red Boots", "Bottes rouges", "Rote Stiefel€" }, // "Botas rojas" + Text{ "Zora Greaves", "Bottes Zora", "Zora-Beinschutz" }, // "Zora Greaves" Text{ "Boots of Power", "Bottes de Puissance", "Stärkestiefel€" }, // "Botas de plomo" }; trickNameTable[RG_HOVER_BOOTS] = { - Text{ "Hover Hoofs", "Patins des airs", "Gleithufe€" }, // "Botas flotadoras" - Text{ "Golden Boots", "Bottes dorées", "Goldstiefel€" }, // "Botas de Oro" - Text{ "Pegasus Boots", "Bottes pégase", "Pegasus-Stiefel€" }, // "Botas de Pegaso" + Text{ "Hover Hoofs", "Patins des airs", "Gleithufe€" }, // "Botas flotadoras" + Text{ "Golden Boots", "Bottes dorées", "Goldstiefel€" }, // "Botas de Oro" + Text{ "Pegasus Boots", "Bottes pégase", "Pegasus-Stiefel€" }, // "Botas de Pegaso" Text{ "Boots of Speed", "Bottes de vitesse", "Tempostiefel€" }, // "Botas del desierto" }; trickNameTable[RG_WEIRD_EGG] = { Text{ "Poached Egg", "Oeuf à la coque", "Spiegelei" }, // "Huevo pasado" - Text{ "Lon Lon Egg", "Oeuf Lon Lon", "Lon Lon-Ei" }, // "Huevo Lon Lon" - Text{ "Zora Egg", "Oeuf Zora", "Zora-Ei" }, // "Huevo Zora" + Text{ "Lon Lon Egg", "Oeuf Lon Lon", "Lon Lon-Ei" }, // "Huevo Lon Lon" + Text{ "Zora Egg", "Oeuf Zora", "Zora-Ei" }, // "Huevo Zora" }; trickNameTable[RG_ZELDAS_LETTER] = { - Text{ "Ruto's Letter", "Lettre de Ruto", "Rutos Brief" }, // "Carta de Ruto" - Text{ "Royal Letter", "Lettre Eoyale", "Royaler Brief" }, // "Carta para Kafei" + Text{ "Ruto's Letter", "Lettre de Ruto", "Rutos Brief" }, // "Carta de Ruto" + Text{ "Royal Letter", "Lettre Eoyale", "Royaler Brief" }, // "Carta para Kafei" Text{ "Zelda's Business Card", "Carte d'affaires de Zelda", "Zeldas Visitenkarte" }, // "Carta" - Text{ "Letter to Kafei", "Lettre pour Kafei", "Brief an Kafei" }, // "Carta para Kafei" - Text{ "Goat's Letter", "Lettre de la Chèvre", "Brief der Ziege" }, // "Carta de la Cabra" - Text{ "Maggie's Letter", "Lettre de Maggy", "Dolores' Brief" }, // "Carta de Dolores" + Text{ "Letter to Kafei", "Lettre pour Kafei", "Brief an Kafei" }, // "Carta para Kafei" + Text{ "Goat's Letter", "Lettre de la Chèvre", "Brief der Ziege" }, // "Carta de la Cabra" + Text{ "Maggie's Letter", "Lettre de Maggy", "Dolores' Brief" }, // "Carta de Dolores" }; trickNameTable[RG_BOOMERANG] = { - Text{ "Banana", "Banane", "Banane" }, // "Plátano" - Text{ "Prank Fetch Toy", "Inséparable Bâtonnet", "Boomerang" }, // "Bumerang" - Text{ "Gale Boomerang", "Boomerang Tornade", "Sturmbumerang" }, // "Bumerán tornado" + Text{ "Banana", "Banane", "Banane" }, // "Plátano" + Text{ "Prank Fetch Toy", "Inséparable Bâtonnet", "Boomerang" }, // "Bumerang" + Text{ "Gale Boomerang", "Boomerang Tornade", "Sturmbumerang" }, // "Bumerán tornado" Text{ "Magic Boomerang", "Boomerang Magique", "Magischer Bumerang" }, // "Bumerán mágico" }; trickNameTable[RG_LENS_OF_TRUTH] = { Text{ "Sheikah-leidoscope", "Sheikah-léidoscope", "Shiekah-leidoskop" }, // "Monóculo de la Verdad" - Text{ "Sheikah Sensor", "Sonar Sheikah", "Shiekah-Sensor" }, // "Sensor Sheikah" - Text{ "Crystal of Vision", "Cristal de Vision", "Kristall der Sicht" }, // "Cristal de Visión" - Text{ "Magnifying Lens", "Loupe", "Magische Lupe" }, // "Lente Aumentadora" + Text{ "Sheikah Sensor", "Sonar Sheikah", "Shiekah-Sensor" }, // "Sensor Sheikah" + Text{ "Crystal of Vision", "Cristal de Vision", "Kristall der Sicht" }, // "Cristal de Visión" + Text{ "Magnifying Lens", "Loupe", "Magische Lupe" }, // "Lente Aumentadora" }; trickNameTable[RG_MEGATON_HAMMER] = { Text{ "Goron Gavel", "Masse Perforatrice", "Goronen-Hammer" }, // "Mazo Goron" Text{ "Magic Hammer", "Marteau Magique", "Magischer Hammer" }, // "Martillo mágico" - Text{ "Skull Hammer", "Maillet Ressort", "Schädel-Hammer" }, // "Martillo de hierro" + Text{ "Skull Hammer", "Maillet Ressort", "Schädel-Hammer" }, // "Martillo de hierro" }; trickNameTable[RG_STONE_OF_AGONY] = { - Text{ "Cave Charm", "Charme de grotte", "Höhlenamulett" }, // "Amuleto de la cueva" - Text{ "Stone of Agahnim", "Fragment d'Agahnim", "Stein des Agahnim" }, // "Piedra de Agahnim" + Text{ "Cave Charm", "Charme de grotte", "Höhlenamulett" }, // "Amuleto de la cueva" + Text{ "Stone of Agahnim", "Fragment d'Agahnim", "Stein des Agahnim" }, // "Piedra de Agahnim" Text{ "Shard of Agony", "Fragment de Souffrance", "Scherbe des Wissens" }, // "Piedra de la Agonía" - Text{ "Pirate's Charm", "Pierre de Pirate", "Links Talisman" }, // "Amuleto Pirata" + Text{ "Pirate's Charm", "Pierre de Pirate", "Links Talisman" }, // "Amuleto Pirata" }; trickNameTable[RG_DINS_FIRE] = { - Text{ "Eldin's Fire", "Feu d'Eldin", "Eldins Feuerinferno" }, // "Fuego de Eldin" - Text{ "Din's Blaze", "Flamme de Din", "Dins Flammen" }, // "Poder de Din" - Text{ "Magic Lantern", "Lanterne Magique", "Magische Laterne" }, // "Linterna mágica" - Text{ "Ether Medallion", "Médaillon d'Éther", "Luft-Medaillon" }, // "Medallón de Tesoro" + Text{ "Eldin's Fire", "Feu d'Eldin", "Eldins Feuerinferno" }, // "Fuego de Eldin" + Text{ "Din's Blaze", "Flamme de Din", "Dins Flammen" }, // "Poder de Din" + Text{ "Magic Lantern", "Lanterne Magique", "Magische Laterne" }, // "Linterna mágica" + Text{ "Ether Medallion", "Médaillon d'Éther", "Luft-Medaillon" }, // "Medallón de Tesoro" Text{ "Bombos Medallion", "Médaillon des Flammes", "Feuer-Medaillon" }, // "Medallón del Temblor" }; trickNameTable[RG_FARORES_WIND] = { - Text{ "Faron's Wind", "Vent de Firone", "Phirones Donnersturm" }, // "Viento de Farone" - Text{ "Farore's Windfall", "Zéphyr de Farore", "Farores Wind" }, // "Valor de Farore" - Text{ "Tingle Air", "Tingle de aire", "Tingle Luft" }, // "Tingle Air" + Text{ "Faron's Wind", "Vent de Firone", "Phirones Donnersturm" }, // "Viento de Farone" + Text{ "Farore's Windfall", "Zéphyr de Farore", "Farores Wind" }, // "Valor de Farore" + Text{ "Tingle Air", "Tingle de aire", "Tingle Luft" }, // "Tingle Air" Text{ "Travel Medallion", "Amulette de téléportation", "Teleport-Medaillon" }, // "Medallón Maligno" - Text{ "Irene's Taxi", "Le taxi d'Aëline", "Irenes Taxi" }, // "El taxi de Airín" + Text{ "Irene's Taxi", "Le taxi d'Aëline", "Irenes Taxi" }, // "El taxi de Airín" }; trickNameTable[RG_NAYRUS_LOVE] = { Text{ "Lanayru's Love", "Amour de Lanelle", "Ranelles Umarmung" }, // "Amor de Lanayru" - Text{ "Nayru's Passion", "Passion de Nayru", "Nayrus Hingabe" }, // "Sabiduría de Nayru" - Text{ "Tingle Shield", "Bouclier Tingle", "Tingleschild" }, // "Escudo de hormigueo" - Text{ "Shield Spell", "Bouclier Magique", "Schildzauber" }, // "Hechizo de Protección" - Text{ "Magic Armor", "Armure Magique", "Magie-Rüstung" }, // "Armadura mágica" + Text{ "Nayru's Passion", "Passion de Nayru", "Nayrus Hingabe" }, // "Sabiduría de Nayru" + Text{ "Tingle Shield", "Bouclier Tingle", "Tingleschild" }, // "Escudo de hormigueo" + Text{ "Shield Spell", "Bouclier Magique", "Schildzauber" }, // "Hechizo de Protección" + Text{ "Magic Armor", "Armure Magique", "Magie-Rüstung" }, // "Armadura mágica" }; trickNameTable[RG_FIRE_ARROWS] = { - Text{ "Fire Rod", "Baguette de feu", "Feuerstab" }, // "Cetro de fuego" + Text{ "Fire Rod", "Baguette de feu", "Feuerstab" }, // "Cetro de fuego" Text{ "Bomb Arrow", "Flèche-Bombe", "Bomben-Pfeile€" }, // "Flecha bomba" - Text{ "Red Candle", "Bougie Rouge", "Rote Kerze" }, // "Vela roja" + Text{ "Red Candle", "Bougie Rouge", "Rote Kerze" }, // "Vela roja" }; trickNameTable[RG_ICE_ARROWS] = { - Text{ "Ice Rod", "Baguette des Glaces", "Eisstab" }, // "Cetro de Hielo" - Text{ "Ancient Arrow", "Flèche Archéonique", "Antike Pfeile€" }, // "Flecha ancestral" + Text{ "Ice Rod", "Baguette des Glaces", "Eisstab" }, // "Cetro de Hielo" + Text{ "Ancient Arrow", "Flèche Archéonique", "Antike Pfeile€" }, // "Flecha ancestral" Text{ "Ice Trap Arrow", "Flèche de Piège de Glace", "Eisfallen-Pfeile€" }, // "Cetro de hielo" }; trickNameTable[RG_LIGHT_ARROWS] = { - Text{ "Wind Arrow", "Flèche de Vent", "Wind-Pfeile€" }, // "Flecha del Viento" + Text{ "Wind Arrow", "Flèche de Vent", "Wind-Pfeile€" }, // "Flecha del Viento" Text{ "Wand of Gamelon", "Baguette de Gamelon", "Zauberstab von Gamelon" }, // "Varita de Gamelón" - Text{ "Shock Arrow", "Flèches Électriques", "Elektro-Pfeile€" }, // "Flecha eléctrica" - Text{ "Silver Arrow", "Flèches d'Argent", "Silber-Pfeile€" }, // "Flecha de plata" + Text{ "Shock Arrow", "Flèches Électriques", "Elektro-Pfeile€" }, // "Flecha eléctrica" + Text{ "Silver Arrow", "Flèches d'Argent", "Silber-Pfeile€" }, // "Flecha de plata" }; trickNameTable[RG_GERUDO_MEMBERSHIP_CARD] = { Text{ "Desert Title Deed", "Abonnement Gerudo", "Wüsten-Urkunde" }, // "Escritura del desierto" - Text{ "Sickle Moon Flag", "Drapeau du croissant de lune", "Mondsichel-Fahne" }, // "Bandera de la Luna Creciente" + Text{ "Sickle Moon Flag", "Drapeau du croissant de lune", + "Mondsichel-Fahne" }, // "Bandera de la Luna Creciente" Text{ "Complimentary ID", "Bon de félicitation", "Laudatio-Schein" }, // "Cupón especial" - Text{ "Gerudo's Card", "Carte Goron", "Gerudo-Symbol" }, // "Tóken Gerudo" + Text{ "Gerudo's Card", "Carte Goron", "Gerudo-Symbol" }, // "Tóken Gerudo" Text{ "Gerudo's Membership Card", "Autographe de Nabooru", "Gerudo-Mitgliedskarte" }, // "Tarjeta Gerudo" }; trickNameTable[RG_MAGIC_BEAN_PACK] = { - Text{ "Funky Bean Pack", "Paquet de Fèves Magiques", "Wunderbohnen-Packung" }, // "Lote de frijoles mágicos" - Text{ "Grapple Berries", "Baies de grappin", "Grapple-Beeren€" }, // "Bayas de garfio" + Text{ "Funky Bean Pack", "Paquet de Fèves Magiques", "Wunderbohnen-Packung" }, // "Lote de frijoles mágicos" + Text{ "Grapple Berries", "Baies de grappin", "Grapple-Beeren€" }, // "Bayas de garfio" Text{ "Crenel Bean Pack", "Paquet de Haricots Gonggle", "Gongolerbsen-Packung" }, // "Lote de alubias mágicas" Text{ "Mystical Seed Pack", "Pack de graines mystiques", "Saatbeutel" }, // "Paquete de semillas místicas" }; trickNameTable[RG_DOUBLE_DEFENSE] = { - Text{ "Diamond Hearts", "Coeurs de Diamant", "Diamantherzen€" }, // "Contenedor de diamante" - Text{ "Double Damage", "Double Souffrance", "Doppelte Angriffskraft" }, // "Doble daño receptivo" + Text{ "Diamond Hearts", "Coeurs de Diamant", "Diamantherzen€" }, // "Contenedor de diamante" + Text{ "Double Damage", "Double Souffrance", "Doppelte Angriffskraft" }, // "Doble daño receptivo" Text{ "Quadruple Defence", "Quadruple Défence", "Vierfache Verteidigung" }, // "Defensa cuádruple" }; trickNameTable[RG_POCKET_EGG] = { Text{ "Arpagos Egg", "Oeuf d'Arpagos", "Arpagos-Ei" }, // "Huevo de Arpagos" - Text{ "Lon Lon Egg", "oeuf Lon Lon", "Lon Lon-Ei" }, // "Huevo Lon Lon" - Text{ "Zora Egg", "oeuf Zora", "Zora-Ei" }, // "Huevo del Pez Viento" + Text{ "Lon Lon Egg", "oeuf Lon Lon", "Lon Lon-Ei" }, // "Huevo Lon Lon" + Text{ "Zora Egg", "oeuf Zora", "Zora-Ei" }, // "Huevo del Pez Viento" }; trickNameTable[RG_POCKET_EGG] = { - Text{ "D.I.Y. Alarm Clock", "Réveille-matin improvisé", "Improvisierter Wecker" }, // "Alarma emplumada portátil" - Text{ "Kakariko Cucco", "Cocotte Cocorico", "Kakariko-Huhn" }, // "Cuco de Kakariko" + Text{ "D.I.Y. Alarm Clock", "Réveille-matin improvisé", + "Improvisierter Wecker" }, // "Alarma emplumada portátil" + Text{ "Kakariko Cucco", "Cocotte Cocorico", "Kakariko-Huhn" }, // "Cuco de Kakariko" Text{ "Hatched Cucco", "Cocotte éclose", "Geschlüpftes Küken" }, // "Pollo de bolsillo" }; trickNameTable[RG_COJIRO] = { - Text{ "Blucco", "Chair-Qui-Poule", "Blenni" }, // "Cucazul" - Text{ "Piyoko", "Piyoko", "Piyoko" }, // "Piyoko" - Text{ "Dark Cucco", "Cocotte Sombre", "Dunkles Huhn" }, // "Cucco oscuro" + Text{ "Blucco", "Chair-Qui-Poule", "Blenni" }, // "Cucazul" + Text{ "Piyoko", "Piyoko", "Piyoko" }, // "Piyoko" + Text{ "Dark Cucco", "Cocotte Sombre", "Dunkles Huhn" }, // "Cucco oscuro" Text{ "Grog's Cucco", "Cocotte de Grog", "Grogs Huhn" }, // "Cuco de Grog" }; trickNameTable[RG_ODD_MUSHROOM] = { - Text{ "Magic Mushroom", "Champignon magique", "Magischer Pilz" }, // "Champiñón mágico" - Text{ "Endura Shroom", "Champi Vigueur", "Fittling" }, // "Champiñón del bosque" + Text{ "Magic Mushroom", "Champignon magique", "Magischer Pilz" }, // "Champiñón mágico" + Text{ "Endura Shroom", "Champi Vigueur", "Fittling" }, // "Champiñón del bosque" Text{ "Sleepy Toadstool", "Crapaud Fatigué", "Schlummermorchel" }, // "Seta durmiente" - Text{ "Mushroom", "Champignon", "Pilz" }, // "Seta" + Text{ "Mushroom", "Champignon", "Pilz" }, // "Seta" }; trickNameTable[RG_ODD_POTION] = { - Text{ "Odd Medicine", "Élixir suspect", "Moderpaket" }, // "Poción rara" - Text{ "Granny's Poultice", "Mixture de Granny", "Omas Mixtur" }, // "Medicina de la abuela" + Text{ "Odd Medicine", "Élixir suspect", "Moderpaket" }, // "Poción rara" + Text{ "Granny's Poultice", "Mixture de Granny", "Omas Mixtur" }, // "Medicina de la abuela" Text{ "Mushroom Poultice", "Mixture de champignon", "Pilzumschlag" }, // "Medicina de champiñones" - Text{ "Secret Medicine", "Médicament", "Geheime Medizin" }, // "Pócima secreta" - Text{ "Mushroom Spores", "Spores de Champignons", "Pilzsporen" }, // "Esporas de hongos" - Text{ "Hanyu Spore", "Hanyu Spore", "Hanyu-Sporen" }, // "Espora Hanyu" + Text{ "Secret Medicine", "Médicament", "Geheime Medizin" }, // "Pócima secreta" + Text{ "Mushroom Spores", "Spores de Champignons", "Pilzsporen" }, // "Esporas de hongos" + Text{ "Hanyu Spore", "Hanyu Spore", "Hanyu-Sporen" }, // "Espora Hanyu" }; trickNameTable[RG_POACHERS_SAW] = { - Text{ "Carpenter's Saw", "Scie du charpentier", "Zimmermannssäge" }, // "Sierra del carpintero" - Text{ "Poacher's Sword", "Hache du chasseur", "Wildererschwert" }, // "Espada del capataz" + Text{ "Carpenter's Saw", "Scie du charpentier", "Zimmermannssäge" }, // "Sierra del carpintero" + Text{ "Poacher's Sword", "Hache du chasseur", "Wildererschwert" }, // "Espada del capataz" Text{ "Ancient Bladesaw", "Longue Épée Archéonique", "Antike Großsäge" }, // "Mandoble ancestral" - Text{ "Woodcutter's Axe", "Hache du Bûcheron", "Holzfälleraxt" }, // "Hacha de leñador" - Text{ "Grog's Saw", "Scie de Grog", "Grogs Säge" }, // "Sierra del Cazador Furtivo" + Text{ "Woodcutter's Axe", "Hache du Bûcheron", "Holzfälleraxt" }, // "Hacha de leñador" + Text{ "Grog's Saw", "Scie de Grog", "Grogs Säge" }, // "Sierra del Cazador Furtivo" }; trickNameTable[RG_BROKEN_SWORD] = { - Text{ "Broken Biggoron's Sword", "Épée brisée de Grogoron", "zerbr. Biggoron-Schwert" }, // "Espada de Biggoron rota" - Text{ "Broken Giant's Knife", "Lame des Géants brisée", "zerbr. Langschwert" }, // "Daga gigante rota" - Text{ "Broken Noble Sword", "Épée noble brisée", "zerbr. Edelschwert" }, // "Espada noble rota" + Text{ "Broken Biggoron's Sword", "Épée brisée de Grogoron", + "zerbr. Biggoron-Schwert" }, // "Espada de Biggoron rota" + Text{ "Broken Giant's Knife", "Lame des Géants brisée", "zerbr. Langschwert" }, // "Daga gigante rota" + Text{ "Broken Noble Sword", "Épée noble brisée", "zerbr. Edelschwert" }, // "Espada noble rota" Text{ "Broken Picori Blade", "Épée Minish brisée", "zerbr. Schwert der Minish" }, // "Espada minish rota" - Text{ "Decayed Master Sword", "Épée de légende pourrie", "zerfr. Master-Schwert" }, // "Espada decadente de leyenda" + Text{ "Decayed Master Sword", "Épée de légende pourrie", + "zerfr. Master-Schwert" }, // "Espada decadente de leyenda" }; trickNameTable[RG_PRESCRIPTION] = { Text{ "Biggoron's Prescription", "Ordonnance de Grogoron", "Biggorons Rezept" }, // "Receta de Biggoron" - Text{ "Eyedrop Prescription", "Ordonnance de gouttes", "Augentropfen-Rezept" }, // "Receta ocular" - Text{ "Urgent Prescription", "Ordonnance urgente", "Dringendes Rezept" }, // "Prescripción" - Text{ "Swordsman's Scroll", "Précis d'escrime", "Schwert-Rolle" }, // "Esgrimidorium" - Text{ "Portrait of Oren", "Portrait d'Orlène", "Portrait von Oreen" }, // "Retrato de Oren" - Text{ "Letter to King Zora", "Lettre au roi Zora", "Brief an König Zora" }, // "Carta al Rey Zora" + Text{ "Eyedrop Prescription", "Ordonnance de gouttes", "Augentropfen-Rezept" }, // "Receta ocular" + Text{ "Urgent Prescription", "Ordonnance urgente", "Dringendes Rezept" }, // "Prescripción" + Text{ "Swordsman's Scroll", "Précis d'escrime", "Schwert-Rolle" }, // "Esgrimidorium" + Text{ "Portrait of Oren", "Portrait d'Orlène", "Portrait von Oreen" }, // "Retrato de Oren" + Text{ "Letter to King Zora", "Lettre au roi Zora", "Brief an König Zora" }, // "Carta al Rey Zora" }; trickNameTable[RG_EYEBALL_FROG] = { - Text{ "Don Gero", "Don Gero", "Don Gero" }, // "Don Gero" - Text{ "Hot-Footed Frog", "Grenouille à pieds chauds", "Spurtkröte" }, // "Rana de patas calientes" - Text{ "Lost Swordsmith", "Forgeron perdu", "Vermisster Schmied" }, // "Espadachín perdido" + Text{ "Don Gero", "Don Gero", "Don Gero" }, // "Don Gero" + Text{ "Hot-Footed Frog", "Grenouille à pieds chauds", "Spurtkröte" }, // "Rana de patas calientes" + Text{ "Lost Swordsmith", "Forgeron perdu", "Vermisster Schmied" }, // "Espadachín perdido" Text{ "Eyedrop Frog", "Grenouille-qui-louche", "Augentropfen-Frosch" }, // "Globo Ocular de Rana" }; trickNameTable[RG_EYEDROPS] = { - Text{ "Biggoron's Eyedrops", "Gouttes de Grogoron", "Biggorons Augentropfen" }, // "Gotas de Biggoron" + Text{ "Biggoron's Eyedrops", "Gouttes de Grogoron", "Biggorons Augentropfen" }, // "Gotas de Biggoron" Text{ "Hyrule's Finest Eyedrops", "Eau du Lac Hylia", "Hyrules beste Augentropfen" }, // "Gotas oculares" - Text{ "Moon's Tear", "Larme de Lune", "Mondträne" }, // "Lágrima de Luna" - Text{ "Engine Grease", "Graisse moteur", "Schmierfett" }, // "Grasa del motor" - Text{ "Zora Perfume", "Parfum Zora", "Zora-Parfüm" }, // "Perfume Zora" + Text{ "Moon's Tear", "Larme de Lune", "Mondträne" }, // "Lágrima de Luna" + Text{ "Engine Grease", "Graisse moteur", "Schmierfett" }, // "Grasa del motor" + Text{ "Zora Perfume", "Parfum Zora", "Zora-Parfüm" }, // "Perfume Zora" }; trickNameTable[RG_CLAIM_CHECK] = { - Text{ "Clay Check", "Certificat Grogoron", "Berg-Urkunde" }, // "Comprobant e de Reclamación" - Text{ "Ancient Tablet", "Stèle ancienne", "Alte Steintafel" }, // "Litografía arcana" - Text{ "Sheikah Slate", "Tablette Sheikah", "Shiekah-Stein" }, // "Piedra Sheikah" + Text{ "Clay Check", "Certificat Grogoron", "Berg-Urkunde" }, // "Comprobant e de Reclamación" + Text{ "Ancient Tablet", "Stèle ancienne", "Alte Steintafel" }, // "Litografía arcana" + Text{ "Sheikah Slate", "Tablette Sheikah", "Shiekah-Stein" }, // "Piedra Sheikah" Text{ "Cyclone Slate", "Ardoise des tornades", "Froschkompass" }, // "Pizarra de los Torbellinos" }; trickNameTable[RG_GOLD_SKULLTULA_TOKEN] = { - Text{ "Skulltula Token", "Bon de Skulltula dorée", "Skulltula-Beweis" }, // "Símbolo de Skulltula" + Text{ "Skulltula Token", "Bon de Skulltula dorée", "Skulltula-Beweis" }, // "Símbolo de Skulltula" Text{ "Golden Skulltula Spirit", "Pièce de Skulltula dorée", "Skulltula-Seele" }, // "Tóken de Skulltula Dorada" - Text{ "Gold Walltula Token", "Jeton de Walltula dorée", "Walltula-Symbol" }, // "Skulltula dorada" - Text{ "Maiamai", "Ti'gorneau", "Maimai" }, // "Maimai" - Text{ "Gratitude Crystal", "Cristal de gratitude", "Juwel der Güte" }, // "Gema de gratitud" - Text{ "Korok Seed", "Noix korogu", "Krog-Samen" }, // "Semilla de kolog" + Text{ "Gold Walltula Token", "Jeton de Walltula dorée", "Walltula-Symbol" }, // "Skulltula dorada" + Text{ "Maiamai", "Ti'gorneau", "Maimai" }, // "Maimai" + Text{ "Gratitude Crystal", "Cristal de gratitude", "Juwel der Güte" }, // "Gema de gratitud" + Text{ "Korok Seed", "Noix korogu", "Krog-Samen" }, // "Semilla de kolog" }; trickNameTable[RG_PROGRESSIVE_HOOKSHOT] = { Text{ "Progressive Grappling Hook", "Lance-chaîne (prog.)", "Enterhaken (prog.)" }, // "Garra progresiva" - Text{ "Progressive Clawshot", "Grappin-griffe (prog.)", "Greifhaken (prog.)" }, // "Zarpa progresiva" - Text{ "Progressive Gripshot", "Grappince (prog.)", "Tauschhaken (prog.)" }, // "Enganchador progresivo" - Text{ "Progressive Rope", "Corde (prog.)", "Giftwurm (prog.)" }, // "Cuerda progresivo" + Text{ "Progressive Clawshot", "Grappin-griffe (prog.)", "Greifhaken (prog.)" }, // "Zarpa progresiva" + Text{ "Progressive Gripshot", "Grappince (prog.)", "Tauschhaken (prog.)" }, // "Enganchador progresivo" + Text{ "Progressive Rope", "Corde (prog.)", "Giftwurm (prog.)" }, // "Cuerda progresivo" }; trickNameTable[RG_PROGRESSIVE_STRENGTH] = { - Text{ "Power Glove", "Gant de Puissance (prog.)", "Krafthandschuh (prog.)" }, // "Guanteletes progresivos" + Text{ "Power Glove", "Gant de Puissance (prog.)", "Krafthandschuh (prog.)" }, // "Guanteletes progresivos" Text{ "Power Bracelet", "Bracelet de Force (prog.)", "Kraftarmband (prog.)" }, // "Brasaletes progresivos" - Text{ "Magic Bracelet", "Bracelet Magique (prog.)", "Magiearmband (prog.)" }, // "Manoplas progresivas" + Text{ "Magic Bracelet", "Bracelet Magique (prog.)", "Magiearmband (prog.)" }, // "Manoplas progresivas" }; trickNameTable[RG_PROGRESSIVE_BOMB_BAG] = { - Text{ "Progressive Bomb Capacity", "Capacité de bombes (prog.)", "Bomben-Kapazität (prog.)" }, // "Mayor capacidad de bombas" - Text{ "Progressive Bomb Pack", "Paquet de bombes (prog.)", "Bombenrucksack (prog.)" }, // "Zurrón de bombas progresivo" - Text{ "Progressive Bomb Box", "Boîte à bombes (prog.)", "Bombenschachtel (prog.)" }, // "Bolsa de bombas progresiva" - Text{ "Progressive Blast Mask", "Masque d'Explosion (prog.)", "Ka-Bumm-Maske (prog.)" }, // "Máscara explosiva progresiva" - Text{ "Progressive Powder Kegs", "Baril de Poudre (prog.)", "Pulverfass (prog.)" }, // "Barril de polvo progresivo" - Text{ "Progressive Remote Bombs", "Bombes à distance (prog.)", "Fernzünderbomben (prog.)€" }, // "Bombas remotas progresivas" + Text{ "Progressive Bomb Capacity", "Capacité de bombes (prog.)", + "Bomben-Kapazität (prog.)" }, // "Mayor capacidad de bombas" + Text{ "Progressive Bomb Pack", "Paquet de bombes (prog.)", + "Bombenrucksack (prog.)" }, // "Zurrón de bombas progresivo" + Text{ "Progressive Bomb Box", "Boîte à bombes (prog.)", + "Bombenschachtel (prog.)" }, // "Bolsa de bombas progresiva" + Text{ "Progressive Blast Mask", "Masque d'Explosion (prog.)", + "Ka-Bumm-Maske (prog.)" }, // "Máscara explosiva progresiva" + Text{ "Progressive Powder Kegs", "Baril de Poudre (prog.)", + "Pulverfass (prog.)" }, // "Barril de polvo progresivo" + Text{ "Progressive Remote Bombs", "Bombes à distance (prog.)", + "Fernzünderbomben (prog.)€" }, // "Bombas remotas progresivas" }; trickNameTable[RG_PROGRESSIVE_BOW] = { - Text{ "Progressive Arrow Capacity", "Capacité de flèches (prog.)", "Pfeil-Kapazität (prog.)" }, // "Mayor capacidad de flechas" + Text{ "Progressive Arrow Capacity", "Capacité de flèches (prog.)", + "Pfeil-Kapazität (prog.)" }, // "Mayor capacidad de flechas" Text{ "Progressive Hero's Bow", "Arc du héros (prog.)", "Heroenbogen (prog.)" }, // "Arco del héroe progresivo" - Text{ "Progressive Arrow Holder", "Arbalète (prog.)", "Köcher (prog.)" }, // "Ballesta progresiva" - Text{ "Progressive Crossbow", "Arbalète (prog.)", "Armbrust (prog.)" }, // "Ballesta progresiva" - Text{ "Progressive Sacred Bow", "Arc sacré (prog)", "Heiliger Bogen (prog.)" }, // "Arco Sagrado Progresivo" - Text{ "Progressive Lynel Bow", "Arc de Lynel (prog.)", "Leunenbogen (prog.)" }, // "Arco de centaleón Progresivo" + Text{ "Progressive Arrow Holder", "Arbalète (prog.)", "Köcher (prog.)" }, // "Ballesta progresiva" + Text{ "Progressive Crossbow", "Arbalète (prog.)", "Armbrust (prog.)" }, // "Ballesta progresiva" + Text{ "Progressive Sacred Bow", "Arc sacré (prog)", "Heiliger Bogen (prog.)" }, // "Arco Sagrado Progresivo" + Text{ "Progressive Lynel Bow", "Arc de Lynel (prog.)", + "Leunenbogen (prog.)" }, // "Arco de centaleón Progresivo" }; trickNameTable[RG_PROGRESSIVE_SLINGSHOT] = { - Text{ "Progressive Seed Capacity", "Capacité de graines (prog.)", "Kern-Kapazität (prog.)" }, // "Mayor capacidad de semillas" + Text{ "Progressive Seed Capacity", "Capacité de graines (prog.)", + "Kern-Kapazität (prog.)" }, // "Mayor capacidad de semillas" Text{ "Progressive Catapult", "Catapulte (prog.)", "Katapult (prog.)" }, // "Catapulta progresiva" - Text{ "Progressive Scattershot", "Lance-Pierre rafale (prog.)", "Streuschleuder (prog.)" }, // "Resortera múltiple progresiva" - Text{ "Progressive Seed Launcher", "Lanceur de semences (prog.)", "Blasrohr (prog.)" }, // "Lanzador de semillas progresivo" - Text{ "Progressive Seed Satchel", "Sac de graines (prog.)", "Saatbeutel (prog.)" }, // "Bolsa de semillas progresiva" + Text{ "Progressive Scattershot", "Lance-Pierre rafale (prog.)", + "Streuschleuder (prog.)" }, // "Resortera múltiple progresiva" + Text{ "Progressive Seed Launcher", "Lanceur de semences (prog.)", + "Blasrohr (prog.)" }, // "Lanzador de semillas progresivo" + Text{ "Progressive Seed Satchel", "Sac de graines (prog.)", + "Saatbeutel (prog.)" }, // "Bolsa de semillas progresiva" }; trickNameTable[RG_PROGRESSIVE_WALLET] = { - Text{ "Progressive Rupee Capacity", "Capacité de rubis (prog.)", "Rubin-Kapazität (prog.)" }, // "Mayor capacidad de rupias" - Text{ "Progressive Purse", "Sacoche (prog.)", "Portemonnaie (prog.)" }, // "Cartera de rupias progresiva" + Text{ "Progressive Rupee Capacity", "Capacité de rubis (prog.)", + "Rubin-Kapazität (prog.)" }, // "Mayor capacidad de rupias" + Text{ "Progressive Purse", "Sacoche (prog.)", "Portemonnaie (prog.)" }, // "Cartera de rupias progresiva" Text{ "Progressive Rupee Bag", "Sac à rubis (prog.)", "Rubintasche (prog.)" }, // "Zurrón de rupias progresivo" - Text{ "Progressive Rupoor Capacity", "Capacité de Roupir (prog.)", "Rubinfalle (prog.)" }, // "Capacidad progresiva Rupobre" + Text{ "Progressive Rupoor Capacity", "Capacité de Roupir (prog.)", + "Rubinfalle (prog.)" }, // "Capacidad progresiva Rupobre" Text{ "Progressive Spoils Bag", "Sac à Butin (prog.)", "Beutetasche (prog.)" }, // "Bolsa de trofeos progresiva" Text{ "Progressive Ruby Bag", "Capacité du sac Ruby (prog.)", "Rubytasche (prog.)" }, // "Bolso Ruby progresivo" }; trickNameTable[RG_PROGRESSIVE_SCALE] = { - Text{ "Progressive Flippers", "Palmes de Zora (prog.)", "Schwimmflossen (prog.)€" }, // "Aletas de zora progresiva" - Text{ "Progressive Dragon's Scale", "Écaille du dragon d'eau (prog.)", "Drachen-Schuppe (prog.)" }, // "Escama dragón acuático progresiva" + Text{ "Progressive Flippers", "Palmes de Zora (prog.)", + "Schwimmflossen (prog.)€" }, // "Aletas de zora progresiva" + Text{ "Progressive Dragon's Scale", "Écaille du dragon d'eau (prog.)", + "Drachen-Schuppe (prog.)" }, // "Escama dragón acuático progresiva" Text{ "Progressive Diving Ability", "Plongée (prog.)", "Tauchfähigkeit (prog.)" }, // "Buceo progresivo" - Text{ "Progressive Pearl", "Perle (prog.)", "Perle (prog.)" }, // "Perla progresiva" + Text{ "Progressive Pearl", "Perle (prog.)", "Perle (prog.)" }, // "Perla progresiva" Text{ "Progressive Scute", "Bulle (prog.)", "Schuppe (prog.)" }, // "Fragmento Zora progresivo" }; trickNameTable[RG_PROGRESSIVE_NUT_UPGRADE] = { - Text{ "Progressive Nut Pack", "Paquet de noix (prog.)", "Nußrucksack (prog.)" }, // "Mayor capacidad de semillas" + Text{ "Progressive Nut Pack", "Paquet de noix (prog.)", + "Nußrucksack (prog.)" }, // "Mayor capacidad de semillas" Text{ "Progressive Bait Bag", "Sac à Appâts (prog.)", "Futtertasche (prog.)" }, // "Bolsa de cebo progresiva" - Text{ "Progressive Pear Capacity", "Capacité de poire (prog.)", "Putput-Kapazität (prog.)" }, // "Capacidad progresiva de pera" + Text{ "Progressive Pear Capacity", "Capacité de poire (prog.)", + "Putput-Kapazität (prog.)" }, // "Capacidad progresiva de pera" Text{ "Progressive Nut Bag", "Sac de noix (prog.)", "Nußbeutel (prog.)" }, // "Bolsa de nueces progresiva" - Text{ "Progressive Husk Capacity", "Capacité de noisettes (prog.)", "Schalen-Kapazität (prog.)€" }, // "Mayor capacidad de castañas" + Text{ "Progressive Husk Capacity", "Capacité de noisettes (prog.)", + "Schalen-Kapazität (prog.)€" }, // "Mayor capacidad de castañas" }; trickNameTable[RG_PROGRESSIVE_STICK_UPGRADE] = { - Text{ "Progressive Stick Bag", "Sac de bâtons (prog.)", "Stabbeutel (prog.)" }, // "Mayor capacidad de ramas deku" - Text{ "Progressive Stick Pack", "Paquet de bâtons Mojo (prog.)", "Stabrucksack (prog.)" }, // "Mayor capacidad de bastones" - Text{ "Progressive Branch Capacity", "Capacité de la succursale (prog.)", "Ast-Kapazität (prog.)" }, // "Capacidad progresiva de la sucursal" - Text{ "Progressive Rod Capacity", "Capacité de tiges (prog.)", "Stock-Kapazität (prog.)" }, // "Mayor capacidad de cetros deku" + Text{ "Progressive Stick Bag", "Sac de bâtons (prog.)", + "Stabbeutel (prog.)" }, // "Mayor capacidad de ramas deku" + Text{ "Progressive Stick Pack", "Paquet de bâtons Mojo (prog.)", + "Stabrucksack (prog.)" }, // "Mayor capacidad de bastones" + Text{ "Progressive Branch Capacity", "Capacité de la succursale (prog.)", + "Ast-Kapazität (prog.)" }, // "Capacidad progresiva de la sucursal" + Text{ "Progressive Rod Capacity", "Capacité de tiges (prog.)", + "Stock-Kapazität (prog.)" }, // "Mayor capacidad de cetros deku" }; trickNameTable[RG_PROGRESSIVE_BOMBCHUS] = { Text{ "Progressive Bomblings", "Bombinsectes (prog.)", "Bombenmäuse (prog.)€" }, // "Bombinsectos progresivos" - Text{ "Progressive Sentrobe Bombs", "Bombe de Sphérodrone (prog.)", "Rokopterbomben (prog.)€" }, // "Bomba de helicobot progresivo" + Text{ "Progressive Sentrobe Bombs", "Bombe de Sphérodrone (prog.)", + "Rokopterbomben (prog.)€" }, // "Bomba de helicobot progresivo" Text{ "Progressive Bomb-ombs", "Bombe Soldat (prog.)", "Bob-omb (prog.)" }, // "Soldado bomba progresivo" - Text{ "Progressive Missiles", "Missiles (prog.)", "Missiles (prog.)€" }, // "Misiles progresivos" - Text{ "Progressive Bombchu Bag", "Sac à Bombchu (prog.)", "Krabbelminenbeutel (prog.)" }, // "Bombachus progresivos" + Text{ "Progressive Missiles", "Missiles (prog.)", "Missiles (prog.)€" }, // "Misiles progresivos" + Text{ "Progressive Bombchu Bag", "Sac à Bombchu (prog.)", + "Krabbelminenbeutel (prog.)" }, // "Bombachus progresivos" }; trickNameTable[RG_PROGRESSIVE_MAGIC_METER] = { - Text{ "Progressive Stamina Meter", "Jauge d'endurance (prog.)", "Ausdauer (prog.)" }, // "Medidor de vigor progresivo" - Text{ "Progressive Energy Gauge", "Jauge d'énergie (prog.)", "Energie (prog.)" }, // "Medidor de energía progresivo" - Text{ "Progressive Magic Powder", "Poudre magique (prog.)", "Zauberpulver (prog.)" }, // "Medidor de carga progresivo" + Text{ "Progressive Stamina Meter", "Jauge d'endurance (prog.)", + "Ausdauer (prog.)" }, // "Medidor de vigor progresivo" + Text{ "Progressive Energy Gauge", "Jauge d'énergie (prog.)", + "Energie (prog.)" }, // "Medidor de energía progresivo" + Text{ "Progressive Magic Powder", "Poudre magique (prog.)", + "Zauberpulver (prog.)" }, // "Medidor de carga progresivo" }; trickNameTable[RG_PROGRESSIVE_OCARINA] = { - Text{ "Progressive Memento", "Souvenir (prog.)", "Souvenir (prog.)" }, // "Silbato progresivo" - Text{ "Progressive Whistle", "Siffler (prog.)", "Pfeife (prog.)" }, // "Silbido progresivo" - Text{ "Progressive Flute", "Flûte (prog.)", "Flöte (prog.)" }, // "Flauta progresiva" + Text{ "Progressive Memento", "Souvenir (prog.)", "Souvenir (prog.)" }, // "Silbato progresivo" + Text{ "Progressive Whistle", "Siffler (prog.)", "Pfeife (prog.)" }, // "Silbido progresivo" + Text{ "Progressive Flute", "Flûte (prog.)", "Flöte (prog.)" }, // "Flauta progresiva" Text{ "Progressive Recorder", "Harmonica (prog.)", "Rekorder (prog.)" }, // "Armónica progresiva" }; trickNameTable[RG_PROGRESSIVE_GORONSWORD] = { - Text{ "Progressive Titan Blade", "Lame des Titans (prog.)", "Titanenklinge (prog.)" }, // "Hoja del Titán progresiva" + Text{ "Progressive Titan Blade", "Lame des Titans (prog.)", + "Titanenklinge (prog.)" }, // "Hoja del Titán progresiva" Text{ "Progressive Goron Knife", "Lame Goron (prog.)", "Goronenmesser (prog.)" }, // "Daga Goron progresiva" - Text{ "Progressive Giant Sword", "Épée géante (prog.)", "Riesenschwert (prog.)" }, // "Espada gigante progresiva" - Text{ "Progressive Darknut Sword", "Épée de Darknut (prog.)", "Gardeschwert (prog.)" }, // "Espada Darknut progresiva" - Text{ "Progressive Power Sword", "Épée de Puissance (prog.)", "Schwert der Macht (prog.)" }, // "Espada de poder progresiva" - Text{ "Progressive Big Stabby", "Gros coup de poignard (prog.)", "Großschwert (prog.)" }, // "Gran puñalada progresiva" + Text{ "Progressive Giant Sword", "Épée géante (prog.)", + "Riesenschwert (prog.)" }, // "Espada gigante progresiva" + Text{ "Progressive Darknut Sword", "Épée de Darknut (prog.)", + "Gardeschwert (prog.)" }, // "Espada Darknut progresiva" + Text{ "Progressive Power Sword", "Épée de Puissance (prog.)", + "Schwert der Macht (prog.)" }, // "Espada de poder progresiva" + Text{ "Progressive Big Stabby", "Gros coup de poignard (prog.)", + "Großschwert (prog.)" }, // "Gran puñalada progresiva" }; trickNameTable[RG_EMPTY_BOTTLE] = { - Text{ "Empty Canteen", "Cantine vide", "Leere Feldflasche" }, // "cantimplora vacía" - Text{ "Vial of Winds", "Fiole de vents", "Phiole der Winde" }, // "Vial de Vientos" - Text{ "Tingle Bottle", "Flacon de Tingle", "Tingle-Flasche" }, // "Botella de Tingle" - Text{ "Magic Bottle", "Flacon magique", "Magische Flasche" }, // "Frasco feérico" - Text{ "Glass Bottle", "Flacon de verre", "Glasflasche" }, // "Botella de cristal" + Text{ "Empty Canteen", "Cantine vide", "Leere Feldflasche" }, // "cantimplora vacía" + Text{ "Vial of Winds", "Fiole de vents", "Phiole der Winde" }, // "Vial de Vientos" + Text{ "Tingle Bottle", "Flacon de Tingle", "Tingle-Flasche" }, // "Botella de Tingle" + Text{ "Magic Bottle", "Flacon magique", "Magische Flasche" }, // "Frasco feérico" + Text{ "Glass Bottle", "Flacon de verre", "Glasflasche" }, // "Botella de cristal" Text{ "Bottle with Water", "Flacon d'eau", "Flasche (Wasser)" }, // "Botella Tingle" }; trickNameTable[RG_BOTTLE_WITH_MILK] = { - Text{ "Bottle with Chateau Romani", "Flacon de cuvée Romani", "Flasche (Chateau Romani)" }, // "Botella de Reserva Romani" - Text{ "Bottle with Premium Milk", "Flacon avec lait de qualité supérieure", "Flasche (Vollmilch)" }, // "Biberón con leche Premium" - Text{ "Bottle with Mystery Milk", "Flacon de lait grand cru", "Flasche (Verdächtige Milch)" }, // "Botella de leche extra" - Text{ "Bottle with Fresh Milk", "Flacon de lait frais", "Flasche (Frische Milch)" }, // "Botella de leche fresca" + Text{ "Bottle with Chateau Romani", "Flacon de cuvée Romani", + "Flasche (Chateau Romani)" }, // "Botella de Reserva Romani" + Text{ "Bottle with Premium Milk", "Flacon avec lait de qualité supérieure", + "Flasche (Vollmilch)" }, // "Biberón con leche Premium" + Text{ "Bottle with Mystery Milk", "Flacon de lait grand cru", + "Flasche (Verdächtige Milch)" }, // "Botella de leche extra" + Text{ "Bottle with Fresh Milk", "Flacon de lait frais", + "Flasche (Frische Milch)" }, // "Botella de leche fresca" }; trickNameTable[RG_BOTTLE_WITH_RED_POTION] = { - Text{ "Bottle with Red Chu Jelly", "Flacon de gelée Chuchu rouge", "Flasche (Rotes Schleim-Gelee)" }, // "Jugo de Chuchu Rojo" - Text{ "Bottle with Hibiscus Potion", "Flacon de potion de Hibiscus", "Flasche (Hibiskus-Trank)" }, // "Botella de poción de Hibisco" - Text{ "Bottle with Medicine of Life", "Flacon d'élixir rouge", "Flasche (Roter Trank)" }, // "Botella de medicina de la vida" - Text{ "Bottle with Heart Potion", "Flacon de potion de soin", "Flasche (Herztrank)" }, // "Botella de poción de salud" + Text{ "Bottle with Red Chu Jelly", "Flacon de gelée Chuchu rouge", + "Flasche (Rotes Schleim-Gelee)" }, // "Jugo de Chuchu Rojo" + Text{ "Bottle with Hibiscus Potion", "Flacon de potion de Hibiscus", + "Flasche (Hibiskus-Trank)" }, // "Botella de poción de Hibisco" + Text{ "Bottle with Medicine of Life", "Flacon d'élixir rouge", + "Flasche (Roter Trank)" }, // "Botella de medicina de la vida" + Text{ "Bottle with Heart Potion", "Flacon de potion de soin", + "Flasche (Herztrank)" }, // "Botella de poción de salud" }; trickNameTable[RG_BOTTLE_WITH_GREEN_POTION] = { - Text{ "Bottle with Green Chu Jelly", "Flacon de gelée Chuchu verte", "Flasche (Grünes Schleim-Gelee)" }, // "Jugo de Chuchu Verde" - Text{ "Bottle with Lamp Oil", "Flacon de Huile à lanterne", "Flasche (Lampenöl)" }, // "Botella de Aceite de candil" - Text{ "Bottle with Medicine of Magic", "Flacon d'élixir vert", "Flasche (Grüner Trank)" }, // "Botella de medicina mágica" - Text{ "Bottle with Stamina Potion", "Flacon d'Endurol", "Flasche (Ausdauertrank)" }, // "Botella de elixir vigorizante" + Text{ "Bottle with Green Chu Jelly", "Flacon de gelée Chuchu verte", + "Flasche (Grünes Schleim-Gelee)" }, // "Jugo de Chuchu Verde" + Text{ "Bottle with Lamp Oil", "Flacon de Huile à lanterne", + "Flasche (Lampenöl)" }, // "Botella de Aceite de candil" + Text{ "Bottle with Medicine of Magic", "Flacon d'élixir vert", + "Flasche (Grüner Trank)" }, // "Botella de medicina mágica" + Text{ "Bottle with Stamina Potion", "Flacon d'Endurol", + "Flasche (Ausdauertrank)" }, // "Botella de elixir vigorizante" }; trickNameTable[RG_BOTTLE_WITH_BLUE_POTION] = { - Text{ "Bottle with Blue Chu Jelly", "Flacon de gelée Chuchu bleue", "Flasche (Blaues Schleim-Gelee)" }, // "Jugo de Chuchu Azul" - Text{ "Bottle with Water of Life", "Flacon d'élixir bleu", "Flasche (Blauer Trank)" }, // "Botella de agua de la vida" + Text{ "Bottle with Blue Chu Jelly", "Flacon de gelée Chuchu bleue", + "Flasche (Blaues Schleim-Gelee)" }, // "Jugo de Chuchu Azul" + Text{ "Bottle with Water of Life", "Flacon d'élixir bleu", + "Flasche (Blauer Trank)" }, // "Botella de agua de la vida" Text{ "Bottle with Air Potion", "Flacon de potion d'oxygène", "Flasche (Lufttrank)" }, // "Botella de oxígeno" }; trickNameTable[RG_BOTTLE_WITH_FAIRY] = { - Text{ "Bottle with Forest Firefly", "Flacon avec une luciole", "Flasche (Glühwürmchen)" }, // "Luciérnaga del bosque" - Text{ "Bottle with Deku Princess", "Flacon avec Deku Princess", "Flasche (Deku-Prinzessin)" }, // "Botella con Deku Princess" - Text{ "Bottle with Stray Fairy", "Flacon avec une fée perdue", "Flasche (Verirrte Fee)" }, // "Hada perdida en una botella" + Text{ "Bottle with Forest Firefly", "Flacon avec une luciole", + "Flasche (Glühwürmchen)" }, // "Luciérnaga del bosque" + Text{ "Bottle with Deku Princess", "Flacon avec Deku Princess", + "Flasche (Deku-Prinzessin)" }, // "Botella con Deku Princess" + Text{ "Bottle with Stray Fairy", "Flacon avec une fée perdue", + "Flasche (Verirrte Fee)" }, // "Hada perdida en una botella" }; trickNameTable[RG_BOTTLE_WITH_FISH] = { - Text{ "Bottle with Small Jabu-Jabu", "Flacon avec mini Jabu-Jabu", "Flasche (Baby Jabu)" }, // "Lord Chapu-Chapu embotellado" + Text{ "Bottle with Small Jabu-Jabu", "Flacon avec mini Jabu-Jabu", + "Flasche (Baby Jabu)" }, // "Lord Chapu-Chapu embotellado" Text{ "Bottle with Reekfish", "Flacon avec Reekfish", "Flasche (Dunstforelle)" }, // "Reekfish embotellada" - Text{ "Bottle with Hyrule Bass", "Flacon avec perche d'Hyrule", "Flasche (Hyrulebarsch)" }, // "Locha de Hyrule embotellada" - Text{ "Bottle with Hyrule Loach", "Flacon avec loche d'Hyrule", "Flasche (Hylianische Forelle)" }, // "Perca de Términa embotellada" + Text{ "Bottle with Hyrule Bass", "Flacon avec perche d'Hyrule", + "Flasche (Hyrulebarsch)" }, // "Locha de Hyrule embotellada" + Text{ "Bottle with Hyrule Loach", "Flacon avec loche d'Hyrule", + "Flasche (Hylianische Forelle)" }, // "Perca de Términa embotellada" }; trickNameTable[RG_BOTTLE_WITH_BLUE_FIRE] = { Text{ "Bottle with Will-O-Wisp", "Flacon avec feu follet", "Flasche (Rotes Feuer)" }, // "Botella de llama azul" - Text{ "Bottle with Ancient Flame", "Flacon de flamme ancienne", "Flasche (Antike Flamme)" }, // "Botella de fuego ancestral" - Text{ "Bottle with a Blue Candle", "Flacon avec une bougie bleue", "Flasche (Blaue Kerze)" }, // "Botella con una vela azul" + Text{ "Bottle with Ancient Flame", "Flacon de flamme ancienne", + "Flasche (Antike Flamme)" }, // "Botella de fuego ancestral" + Text{ "Bottle with a Blue Candle", "Flacon avec une bougie bleue", + "Flasche (Blaue Kerze)" }, // "Botella con una vela azul" Text{ "Bottle with Red Ice", "Flacon de Glace Rouge", "Flasche (Rotes Eis)" }, // "Botella de Hielo rojo" - Text{ "Bottle with Nayru's Flame", "Flacon de flamme de Nayru", "Flasche (Nayrus Flamme)" }, // "Botella de llamas de Nayru" + Text{ "Bottle with Nayru's Flame", "Flacon de flamme de Nayru", + "Flasche (Nayrus Flamme)" }, // "Botella de llamas de Nayru" }; trickNameTable[RG_BOTTLE_WITH_BUGS] = { - Text{ "Bottle with Baby Tektites", "Flacon de bébé Araknon", "Flasche (Baby Arachno)" }, // "Tektites en una botella" + Text{ "Bottle with Baby Tektites", "Flacon de bébé Araknon", + "Flasche (Baby Arachno)" }, // "Tektites en una botella" Text{ "Bottle with A Beetle", "Flacon avec un scarabée", "Flasche (Wanze)" }, // "Botella con un escarabajo" - Text{ "Bottle with Lanayru Ants", "Flacon de fourmis de Lanelle", "Flasche (Ranelle-Ameise)" }, // "Celestarabajo embotellado" + Text{ "Bottle with Lanayru Ants", "Flacon de fourmis de Lanelle", + "Flasche (Ranelle-Ameise)" }, // "Celestarabajo embotellado" Text{ "Bottle with Insects", "Flacon de bibittes", "Flasche (Insekt)" }, // "Saltabosques embotellados" - Text{ "Bottle with a Golden Bee", "Flacon avec une abeille dorée", "Flasche (Goldene Biene)" }, // "Botella con una abeja dorada" + Text{ "Bottle with a Golden Bee", "Flacon avec une abeille dorée", + "Flasche (Goldene Biene)" }, // "Botella con una abeja dorada" }; trickNameTable[RG_BOTTLE_WITH_POE] = { - Text{ "Bottle with Ghini", "Flacon avec Ghini", "Flasche (Ghini)" }, // "Ghini en una botella" - Text{ "Bottle with Reapling", "Flacon avec Âme Damnée", "Flasche (Zombie)" }, // "Reapling en una botella" - Text{ "Bottle with Imp Poe", "Flacon avec Spectre", "Flasche (Geist)" }, // "Espectro en una botella" + Text{ "Bottle with Ghini", "Flacon avec Ghini", "Flasche (Ghini)" }, // "Ghini en una botella" + Text{ "Bottle with Reapling", "Flacon avec Âme Damnée", "Flasche (Zombie)" }, // "Reapling en una botella" + Text{ "Bottle with Imp Poe", "Flacon avec Spectre", "Flasche (Geist)" }, // "Espectro en una botella" Text{ "Bottle with Anti-Fairy", "Flacon avec Tetdoss", "Flasche (Knochenfratze)" }, // "Whisp en una botella" }; trickNameTable[RG_RUTOS_LETTER] = { - Text{ "Bottle with Maggie's Letter", "Flacon avec lettre de Maggy", "Flasche (Dolores Brief)" }, // "Carta de Dolores" - Text{ "Bottle with Letter to Kafei", "Flacon avec lettre pour Kafei", "Flasche (Brief an Kafei)" }, // "Carta para Kafei" - Text{ "Bottle with Zelda's Letter", "Flacon avec Lettre de Zelda", "Flasche (Zeldas Brief)" }, // "Carta náutica" + Text{ "Bottle with Maggie's Letter", "Flacon avec lettre de Maggy", + "Flasche (Dolores Brief)" }, // "Carta de Dolores" + Text{ "Bottle with Letter to Kafei", "Flacon avec lettre pour Kafei", + "Flasche (Brief an Kafei)" }, // "Carta para Kafei" + Text{ "Bottle with Zelda's Letter", "Flacon avec Lettre de Zelda", + "Flasche (Zeldas Brief)" }, // "Carta náutica" }; trickNameTable[RG_BOTTLE_WITH_BIG_POE] = { - Text{ "Bottle with Composer Brother", "Flacon avec un compositeur", "Flasche (Ludwig Brahmstein)" }, // "Hermana Poe embotellada" + Text{ "Bottle with Composer Brother", "Flacon avec un compositeur", + "Flasche (Ludwig Brahmstein)" }, // "Hermana Poe embotellada" Text{ "Bottle with Jalhalla", "Flacon avec Jalhalla", "Flasche (Jalhalla)" }, // "Yaihalla embotellado" - Text{ "Bottle with Grim Repoe", "Flacon avec le Faucheur", "Flasche (Tagschwärmer)" }, // "Bubble en una botella" + Text{ "Bottle with Grim Repoe", "Flacon avec le Faucheur", + "Flasche (Tagschwärmer)" }, // "Bubble en una botella" }; trickNameTable[RG_ZELDAS_LULLABY] = { Text{ "Ballad of the Goddess", "Chant de la déesse", "Hymne der Göttin" }, // "Cántico de la Diosa" - Text{ "Song of Healing", "Chant de l'apaisement", "Lied der Befreiung" }, // "Canción de curación" - Text{ "Song of the Hero", "Chant du héros", "Heldenlied" }, // "Canción del héroe" + Text{ "Song of Healing", "Chant de l'apaisement", "Lied der Befreiung" }, // "Canción de curación" + Text{ "Song of the Hero", "Chant du héros", "Heldenlied" }, // "Canción del héroe" }; trickNameTable[RG_EPONAS_SONG] = { - Text{ "Song of Birds", "Chant des oiseaux", "Vogelruf" }, // "Cantar del ave" + Text{ "Song of Birds", "Chant des oiseaux", "Vogelruf" }, // "Cantar del ave" Text{ "Song of Soaring", "Chant de l'envol", "Lied der Schwingen" }, // "Canción del viento" - Text{ "Song of Horse", "Chant du cheval", "Lied des Pferdes" }, // "Chant du cheval" + Text{ "Song of Horse", "Chant du cheval", "Lied des Pferdes" }, // "Chant du cheval" }; trickNameTable[RG_SARIAS_SONG] = { - Text{ "Mido's Song", "La chanson de Mido", "Midos Lied" }, // "La canción de Mido" - Text{ "Kass' Theme", "Le thème de Kass", "Kashiwa Thema" }, // "El tema de Kass" + Text{ "Mido's Song", "La chanson de Mido", "Midos Lied" }, // "La canción de Mido" + Text{ "Kass' Theme", "Le thème de Kass", "Kashiwa Thema" }, // "El tema de Kass" Text{ "Tune of Echoes", "Chant des Échos ", "Melodie des Echos" }, // "Melodía del Eco" }; trickNameTable[RG_SUNS_SONG] = { - Text{ "Song of Passing", "Mambo de Manbo", "Kleine Tag- und Nachtmusik" }, // "Melodía del transcurrir" + Text{ "Song of Passing", "Mambo de Manbo", "Kleine Tag- und Nachtmusik" }, // "Melodía del transcurrir" Text{ "Command Melody", "Air du marionnettiste", "Sonate des Puppenspielers" }, // "Cara al Sol" - Text{ "Moon's Song", "La chanson de Moon", "Lied des Mondes" }, // "La canción de la luna" + Text{ "Moon's Song", "La chanson de Moon", "Lied des Mondes" }, // "La canción de la luna" }; trickNameTable[RG_SONG_OF_TIME] = { Text{ "Song of Double Time", "Chant accéléré", "Thema der Zeit im Wind" }, // "Canción del doble tiempo" - Text{ "Inverted Song of Time", "Chant du temps inversé", "Ballade des Kronos" }, // "Canción del tiempo invertida" + Text{ "Inverted Song of Time", "Chant du temps inversé", + "Ballade des Kronos" }, // "Canción del tiempo invertida" Text{ "Tune of Ages", "Chant du Temps", "Melodie der Zeit" }, // "Melodía del Tiempo" }; trickNameTable[RG_SONG_OF_STORMS] = { Text{ "Ballad of Gales", "Requiem de la tornade", "Kanon des Sturmes" }, // "Melodía del Tornado" - Text{ "Frog's Song of Soul", "Rap des grenouilles", "Krötenrap" }, // "Canción del alma de la rana" - Text{ "Wind's Requiem", "Mélodie du vent", "Lied des Windes" }, // "Melodía del Viento" + Text{ "Frog's Song of Soul", "Rap des grenouilles", "Krötenrap" }, // "Canción del alma de la rana" + Text{ "Wind's Requiem", "Mélodie du vent", "Lied des Windes" }, // "Melodía del Viento" }; trickNameTable[RG_MINUET_OF_FOREST] = { - Text{ "Saria's Karaoke", "Karaoké de Saria", "Salias Karaoke" }, // "Dueto del bosque" + Text{ "Saria's Karaoke", "Karaoké de Saria", "Salias Karaoke" }, // "Dueto del bosque" Text{ "Sonata of Awakening", "Sonate de l'éveil", "Sonate des Erwachens" }, // "Sonata del despertar" - Text{ "Wind God's Aria", "Hymne du dieu du vent", "Hymne des Zephirgottes" }, // "Melodía del Espíritu del Viento" + Text{ "Wind God's Aria", "Hymne du dieu du vent", + "Hymne des Zephirgottes" }, // "Melodía del Espíritu del Viento" }; trickNameTable[RG_BOLERO_OF_FIRE] = { - Text{ "Darunia's Tango", "Tango de Darunia", "Darunias Tango" }, // "Coro del fuego" - Text{ "Tune of Currents", "Chants des Flux", "Lied des Zeitstroms" }, // "Melodía de las Corrientes" + Text{ "Darunia's Tango", "Tango de Darunia", "Darunias Tango" }, // "Coro del fuego" + Text{ "Tune of Currents", "Chants des Flux", "Lied des Zeitstroms" }, // "Melodía de las Corrientes" Text{ "Goron Lullaby", "Berceuse des Gorons", "Goronisches Schlummerlied" }, // "Nana goron" }; trickNameTable[RG_SERENADE_OF_WATER] = { - Text{ "Ruto's Blues", "Blues de Ruto", "Rutos Blues" }, // "Sonata del agua" + Text{ "Ruto's Blues", "Blues de Ruto", "Rutos Blues" }, // "Sonata del agua" Text{ "New Wave Bossa Nova", "Bossa-nova des flots", "Bossa Nova der Kaskaden" }, // "Bossanova de las olas" - Text{ "Manbo's Mambo", "Mambo de Manbo", "Manbos Mambo" }, // "Mambo de Manbo" + Text{ "Manbo's Mambo", "Mambo de Manbo", "Manbos Mambo" }, // "Mambo de Manbo" }; trickNameTable[RG_REQUIEM_OF_SPIRIT] = { - Text{ "Nabooru's Reggae", "Reggae de Nabooru", "Naborus Reggae" }, // "Reggae del espíritu" + Text{ "Nabooru's Reggae", "Reggae de Nabooru", "Naborus Reggae" }, // "Reggae del espíritu" Text{ "Elegy of Emptiness", "Hymne du vide", "Elegie des leeren Herzens" }, // "Elegía al vacío" - Text{ "Earth God's Lyric", "Hymne du dieu de la terre", "Hymne des Terragottes" }, // "Melodía del Espíritu de la Tierra" + Text{ "Earth God's Lyric", "Hymne du dieu de la terre", + "Hymne des Terragottes" }, // "Melodía del Espíritu de la Tierra" }; trickNameTable[RG_NOCTURNE_OF_SHADOW] = { Text{ "Impa's Death Metal", "Death métal d'Impa", "Impas Death Metal" }, // "Diurno de la sombra" - Text{ "Oath to Order", "Ode de l'appel", "Gesang des Himmels" }, // "Oda al orden" - Text{ "Song of Discovery", "Chant des secrets", "Schatzsucherlied" }, // "Canto revelador" + Text{ "Oath to Order", "Ode de l'appel", "Gesang des Himmels" }, // "Oda al orden" + Text{ "Song of Discovery", "Chant des secrets", "Schatzsucherlied" }, // "Canto revelador" }; trickNameTable[RG_PRELUDE_OF_LIGHT] = { Text{ "Rauru's Sing-Along", "Chansonnette de Rauru", "Raurus Singalong" }, // "Predulio de luz" - Text{ "Ballad of the Wind Fish", "Ballade sur Poisson-Rêve", "Ballade vom Windfisch" }, // "Balada del Piez Viento" + Text{ "Ballad of the Wind Fish", "Ballade sur Poisson-Rêve", + "Ballade vom Windfisch" }, // "Balada del Piez Viento" Text{ "Song of Light", "Chant de la lumière", "Lied des Lichts" }, // "Sonidos de la luz" }; trickNameTable[RG_KOKIRI_EMERALD] = { Text{ "Pendant of Courage", "Pendentif du courage", "Amulett des Mutes" }, // "Colgante del valor" - Text{ "Farore's Pearl", "Perle de Farore", "Farores Deamont" }, // "Orbe de Farore" - Text{ "Aquanine", "Smaragdine", "Smaragdstahl" }, // "Yerbánida" - Text{ "Farore's Emerald", "Émeraude de Farore", "Farore-Smaragd" }, // "Esmeralda de Farore" - Text{ "Kokiri's Peridot", "Péridot Kokiri", "Kokiri-Peridot" }, // "Ágata de los Kokiri" + Text{ "Farore's Pearl", "Perle de Farore", "Farores Deamont" }, // "Orbe de Farore" + Text{ "Aquanine", "Smaragdine", "Smaragdstahl" }, // "Yerbánida" + Text{ "Farore's Emerald", "Émeraude de Farore", "Farore-Smaragd" }, // "Esmeralda de Farore" + Text{ "Kokiri's Peridot", "Péridot Kokiri", "Kokiri-Peridot" }, // "Ágata de los Kokiri" }; trickNameTable[RG_GORON_RUBY] = { Text{ "Pendant of Power", "Pendentif de la force", "Amulett der Stärke" }, // "Colgante del poder" - Text{ "Din's Pearl", "Perle de Din", "Dins Deamont" }, // "Orbe de Din" - Text{ "Crimsonine", "Alzanine", "Scharlachstahl" }, // "Bermellina" - Text{ "Din's Ruby", "Rubis de Din", "Din-Rubin" }, // "Rubí de Din" - Text{ "Goron's Garnet", "Grenat Goron", "Goronen-Granat" }, // "Topacio de los Goron" + Text{ "Din's Pearl", "Perle de Din", "Dins Deamont" }, // "Orbe de Din" + Text{ "Crimsonine", "Alzanine", "Scharlachstahl" }, // "Bermellina" + Text{ "Din's Ruby", "Rubis de Din", "Din-Rubin" }, // "Rubí de Din" + Text{ "Goron's Garnet", "Grenat Goron", "Goronen-Granat" }, // "Topacio de los Goron" }; trickNameTable[RG_ZORA_SAPPHIRE] = { Text{ "Pendant of Wisdom", "Pendentif de la sagesse", "Amulett der Weisheit" }, // "Colgante de la sabiduría" - Text{ "Nayru's Pearl", "Perle de Nayru", "Nayrus Deamont" }, // "Orbe de Nayru" - Text{ "Azurine", "Aquanine", "Azurstahl" }, // "Azurina" - Text{ "Nayru's Sapphire", "Saphir de Nayru", "Nayru-Saphir" }, // "Zafiro de Nayru" - Text{ "Zora's Aquamarine", "Aquamarine Zora", "Zora-Aquamarin" }, // "Lapislázuli de los Zora" + Text{ "Nayru's Pearl", "Perle de Nayru", "Nayrus Deamont" }, // "Orbe de Nayru" + Text{ "Azurine", "Aquanine", "Azurstahl" }, // "Azurina" + Text{ "Nayru's Sapphire", "Saphir de Nayru", "Nayru-Saphir" }, // "Zafiro de Nayru" + Text{ "Zora's Aquamarine", "Aquamarine Zora", "Zora-Aquamarin" }, // "Lapislázuli de los Zora" }; trickNameTable[RG_FOREST_MEDALLION] = { Text{ "Wind Medallion", "Médaillon du vent", "Amulett des Windes" }, // "Medallón del Viento" - Text{ "Wind Element", "Elément Vent", "Wind-Element" }, // "Elemento de aire" + Text{ "Wind Element", "Elément Vent", "Wind-Element" }, // "Elemento de aire" Text{ "Saria's Medallion", "Médaillon de Saria", "Salias Amulett" }, // "Medallón de Saria" - Text{ "Sign of Air", "Glyphe de l'air", "Zeichen der Luft" }, // "Glifo de aire" - Text{ "Medallion of Forest", "Médaillon du Temple de la Forêt", "Medaillon des Waldes" }, // "Medalla del Bosque" + Text{ "Sign of Air", "Glyphe de l'air", "Zeichen der Luft" }, // "Glifo de aire" + Text{ "Medallion of Forest", "Médaillon du Temple de la Forêt", + "Medaillon des Waldes" }, // "Medalla del Bosque" }; trickNameTable[RG_FIRE_MEDALLION] = { - Text{ "Fire Element", "Elément Feu", "Flammen-Element" }, // "Elemento de fuego" - Text{ "Darunia's Medallion", "Médaillon de Darunia", "Darunias Amulett" }, // "Medallón de Darunia" - Text{ "Sign of Fire", "Glyphe de feu", "Zeichen des Feuers" }, // "Glifo de fuego" + Text{ "Fire Element", "Elément Feu", "Flammen-Element" }, // "Elemento de fuego" + Text{ "Darunia's Medallion", "Médaillon de Darunia", "Darunias Amulett" }, // "Medallón de Darunia" + Text{ "Sign of Fire", "Glyphe de feu", "Zeichen des Feuers" }, // "Glifo de fuego" Text{ "Medallion of Fire", "Médaillon du Temple du Feu", "Medaillon des Feuers" }, // "Medalla del Fuego" }; trickNameTable[RG_WATER_MEDALLION] = { - Text{ "Water Element", "Elément Eau", "Tropfen-Element" }, // "Elemento de agua" - Text{ "Ice Medallion", "Médaillon de glace", "Amulett des Eises" }, // "Medallón Helado" - Text{ "Ruto's Medallion", "Médaillon de Ruto", "Rutos Amulett" }, // "Medallón de Ruto" - Text{ "Sign of Water", "Glyphe de l'eau", "Zeichen des Wassers" }, // "Glifo de agua" + Text{ "Water Element", "Elément Eau", "Tropfen-Element" }, // "Elemento de agua" + Text{ "Ice Medallion", "Médaillon de glace", "Amulett des Eises" }, // "Medallón Helado" + Text{ "Ruto's Medallion", "Médaillon de Ruto", "Rutos Amulett" }, // "Medallón de Ruto" + Text{ "Sign of Water", "Glyphe de l'eau", "Zeichen des Wassers" }, // "Glifo de agua" Text{ "Medallion of Water", "Médaillon du Temple de l'Eau", "Medaillon des Wassers" }, // "Medalla del Agua" }; trickNameTable[RG_SPIRIT_MEDALLION] = { - Text{ "Earth Element", "Elément Terre", "Erd-Element" }, // "Elemento de tierra" + Text{ "Earth Element", "Elément Terre", "Erd-Element" }, // "Elemento de tierra" Text{ "Nabooru's Medallion", "Médaillon de Nabooru", "Naborus Amulett" }, // "Medallón de Nabooru" - Text{ "Sign of Earth", "Glyphe de la Terre", "Zeichen der Erde" }, // "Glifo de la tierra" - Text{ "Medallion of Spirit", "Médaillon du Temple de l'Esprit", "Medaillon der Geister" }, // "Medalla del Espíritu" + Text{ "Sign of Earth", "Glyphe de la Terre", "Zeichen der Erde" }, // "Glifo de la tierra" + Text{ "Medallion of Spirit", "Médaillon du Temple de l'Esprit", + "Medaillon der Geister" }, // "Medalla del Espíritu" }; trickNameTable[RG_SHADOW_MEDALLION] = { - Text{ "Fused Shadow", "Cristal d'ombre", "Schattenkristall" }, // "Sombra Fundida" - Text{ "Impa's Medallion", "Médaillon d'Impa", "Impas Amulett" }, // "Medallón de Impa" + Text{ "Fused Shadow", "Cristal d'ombre", "Schattenkristall" }, // "Sombra Fundida" + Text{ "Impa's Medallion", "Médaillon d'Impa", "Impas Amulett" }, // "Medallón de Impa" Text{ "Sign of Illusion", "Glyphe de l'illusion", "Zeichen der Illusionen" }, // "Glifo de ilusión" - Text{ "Medallion of Shadow", "Médaillon du Temple de l'Ombre", "Medaillon des Schattens" }, // "Medalla de la Sombra" + Text{ "Medallion of Shadow", "Médaillon du Temple de l'Ombre", + "Medaillon des Schattens" }, // "Medalla de la Sombra" }; trickNameTable[RG_LIGHT_MEDALLION] = { - Text{ "Compass of Light", "Boussole de lumière", "Licht-Kompaß" }, // "Brújula de Luz" - Text{ "Rauru's Medallion", "Médaillon de Rauru", "Raurus Amulett" }, // "Medallón de Rauru" - Text{ "Sign of Destiny", "Glyphe du destin", "Zeichen des Schicksals" }, // "Glifo del destino" + Text{ "Compass of Light", "Boussole de lumière", "Licht-Kompaß" }, // "Brújula de Luz" + Text{ "Rauru's Medallion", "Médaillon de Rauru", "Raurus Amulett" }, // "Medallón de Rauru" + Text{ "Sign of Destiny", "Glyphe du destin", "Zeichen des Schicksals" }, // "Glifo del destino" Text{ "Medallion of Light", "Médaillon du temple de lumière", "Medaillon des Lichts" }, // "Medalla de la Luz" }; trickNameTable[RG_RECOVERY_HEART] = { Text{ "Love", "Bisou", "Liebe" }, // "Te amo" - Text{ "Life", "Vie", "Leben" }, // "vida" - Text{ "HP", "PV", "KP" }, // "VP" + Text{ "Life", "Vie", "Leben" }, // "vida" + Text{ "HP", "PV", "KP" }, // "VP" }; - trickNameTable[RG_GREEN_RUPEE] = { - Text{ "Rupee (1)", "Rubis (1)", "Rubin (1)" }, // "Peso hyliano" - Text{ "One Ruby", "Un rubis", "ein Ruby" }, // "Un rubí" - Text{ "One Rupee", "Un rubis", "ein Rubin" }, // "Guaraní hyliano" - Text{ "False Greg", "Faux Greg", "falscher Greg" }, // "Falso Greg" + trickNameTable[RG_GREEN_RUPEE] = { + Text{ "Rupee (1)", "Rubis (1)", "Rubin (1)" }, // "Peso hyliano" + Text{ "One Ruby", "Un rubis", "ein Ruby" }, // "Un rubí" + Text{ "One Rupee", "Un rubis", "ein Rubin" }, // "Guaraní hyliano" + Text{ "False Greg", "Faux Greg", "falscher Greg" }, // "Falso Greg" Text{ "Rupoor (1)", "Roupir (1)", "Rubinfalle (1)" }, // "Rupobre (1)" }; trickNameTable[RG_BLUE_RUPEE] = { - Text{ "Blupee", "Bleubi", "Fünfer" }, // "Azupia" - Text{ "Five Rubies", "Cinq Rubys", "fünf Rubies€" }, // "Cinco rubíes" - Text{ "Five Rupees", "Cinq rubis", "fünf Rubine€" }, // "Bolívar hyliano" - Text{ "Rupee (5)", "Rubis (5)", "Rubin (5)" }, // "Peso hyliano" + Text{ "Blupee", "Bleubi", "Fünfer" }, // "Azupia" + Text{ "Five Rubies", "Cinq Rubys", "fünf Rubies€" }, // "Cinco rubíes" + Text{ "Five Rupees", "Cinq rubis", "fünf Rubine€" }, // "Bolívar hyliano" + Text{ "Rupee (5)", "Rubis (5)", "Rubin (5)" }, // "Peso hyliano" Text{ "Rupoor (5)", "Roupir (5)", "Rubinfalle (5)" }, // "Rupobre (5)" }; trickNameTable[RG_RED_RUPEE] = { - Text{ "Big 20", "Grand 20", "Zwanni" }, // "Los 20 grandes" + Text{ "Big 20", "Grand 20", "Zwanni" }, // "Los 20 grandes" Text{ "Twenty Rubies", "vingt rubis", "zwanzig Rubies€" }, // "Veinte rubíes" Text{ "Twenty Rupees", "Vingt rubis", "zwanzig Rubine€" }, // "Colon hyliano" - Text{ "Rupee (20)", "Rubis (20)", "Rubin (20)" }, // "Peso hyliano" - Text{ "Rupoor (20)", "Roupir (20)", "Rubinfalle (20)" }, // "Rupobre (20)" + Text{ "Rupee (20)", "Rubis (20)", "Rubin (20)" }, // "Peso hyliano" + Text{ "Rupoor (20)", "Roupir (20)", "Rubinfalle (20)" }, // "Rupobre (20)" }; trickNameTable[RG_PURPLE_RUPEE] = { - Text{ "Purpee", "Pourbi", "Fuffi" }, // "morupiua" + Text{ "Purpee", "Pourbi", "Fuffi" }, // "morupiua" Text{ "Fifty Rubies", "Cinquante rubis", "fünfzig Rubies€" }, // "Cincuenta rubíes" Text{ "Fifty Rupees", "Cinquante rubis", "fünfzig Rubine€" }, // "Balboa hyliano" - Text{ "Rupee (50)", "Rubis (50)", "Rubin (50)" }, // "Peso hyliano" - Text{ "Rupoor (50)", "Roupir (50)", "Rubinfalle (50)" }, // "Rupobre (50)" + Text{ "Rupee (50)", "Rubis (50)", "Rubin (50)" }, // "Peso hyliano" + Text{ "Rupoor (50)", "Roupir (50)", "Rubinfalle (50)" }, // "Rupobre (50)" }; trickNameTable[RG_HUGE_RUPEE] = { - Text{ "Hugo", "Or Rubi", "zwei Hunnis€" }, // "Oro Rubi" + Text{ "Hugo", "Or Rubi", "zwei Hunnis€" }, // "Oro Rubi" Text{ "Two Hundred Rubies", "Deux cents rubis", "zweihundert Rubies€" }, // "Doscientos rubíes" - Text{ "Diamond", "Diamant", "Diamant" }, // "Diamante" - Text{ "Huge Ruby", "Énorme rubis", "großer Ruby" }, // "Rubi gigante" - Text{ "Two Hundred Rupees", "Deux cent rubis", "zweihundert Rubine€" }, // "Euro hyliano" - Text{ "Rupee (200)", "Rubis (200)", "Rubin (200)" }, // "Dólar hyliano" + Text{ "Diamond", "Diamant", "Diamant" }, // "Diamante" + Text{ "Huge Ruby", "Énorme rubis", "großer Ruby" }, // "Rubi gigante" + Text{ "Two Hundred Rupees", "Deux cent rubis", "zweihundert Rubine€" }, // "Euro hyliano" + Text{ "Rupee (200)", "Rubis (200)", "Rubin (200)" }, // "Dólar hyliano" }; trickNameTable[RG_PIECE_OF_HEART] = { - Text{ "Pizza Heart", "Fromage de cœur", "Harzteil" }, // "Pieza de Chorizo" - Text{ "Little Bit Of Love", "Un peu d'amour", "etwas Liebe" }, // "Un poco de amor" + Text{ "Pizza Heart", "Fromage de cœur", "Harzteil" }, // "Pieza de Chorizo" + Text{ "Little Bit Of Love", "Un peu d'amour", "etwas Liebe" }, // "Un poco de amor" Text{ "Rare Peach Stone", "Pierre de pêche rare", "ein seltener Pfirsichstein" }, // "Pierre de pêche rare" }; trickNameTable[RG_HEART_CONTAINER] = { Text{ "Crystal Heart", "Cœur de cristal", "Kristallherz" }, // "Corazón de cristal" - Text{ "Life Heart", "Cœur de vie", "Lebensherz" }, // "Vida Corazón" - Text{ "Lots of Love", "Beaucoup d'amour", "viel Liebe" }, // "Mucho amor" + Text{ "Life Heart", "Cœur de vie", "Lebensherz" }, // "Vida Corazón" + Text{ "Lots of Love", "Beaucoup d'amour", "viel Liebe" }, // "Mucho amor" }; trickNameTable[RG_TRIFORCE_PIECE] = { - Text{ "Piece of Cheese", "Morceau de Fromage", "Käseteil" }, // "Piece of Cheese" + Text{ "Piece of Cheese", "Morceau de Fromage", "Käseteil" }, // "Piece of Cheese" Text{ "Triforce Shard", "Éclat de Triforce", "Triforce-Fragment" }, // "Triforce Shard" - Text{ "Shiny Rock", "Caillou Brillant", "glänzender Stein" }, // "Shiny Rock" + Text{ "Shiny Rock", "Caillou Brillant", "glänzender Stein" }, // "Shiny Rock" }; trickNameTable[RG_GOHMA_SOUL] = { Text{ "Spider Sense", "Sens de l'Araignée", "Spinnensinn" }, @@ -899,24 +975,24 @@ void InitTrickNames() { Text{"Gripshot", "Grappince", "Tauschhaken" }, // "Enganchador" }; trickNameTable[GI_LONGSHOT] = { - Text{"Longshot, no strings attached", "Grappin sans attrape", "Enterhaken, Umtausch ausgeschloßen"}, // "Gancho lanzable más largo" - Text{"Double Clawshot", "Double-grappin", "Doppelhaken" }, // "Superzarpa" - Text{"Switch Hook", "Great grappin", "Tauschhaken" }, // "Gancho chulo" + Text{"Longshot, no strings attached", "Grappin sans attrape", "Enterhaken, Umtausch ausgeschloßen"}, // "Gancho + lanzable más largo" Text{"Double Clawshot", "Double-grappin", "Doppelhaken" }, // "Superzarpa" Text{"Switch Hook", + "Great grappin", "Tauschhaken" }, // "Gancho chulo" }; trickNameTable[GI_BOMB_BAG_1] = { - Text{"Bomb Capacity (20)", "Capacité de bombes (20)", "Bomben-Kapazität (20)" }, // "Bolsa de bombas (contiene 20)" - Text{"Bronze Bomb Bag", "Sac de Bombes de bronze", "Bronzene Bombentasche" }, // "Saco de bronce de bombas" + Text{"Bomb Capacity (20)", "Capacité de bombes (20)", "Bomben-Kapazität (20)" }, // "Bolsa de bombas (contiene + 20)" Text{"Bronze Bomb Bag", "Sac de Bombes de bronze", "Bronzene Bombentasche" }, // "Saco de bronce de bombas" Text{"Small Bomb Bag", "Petit Sac de Bombes", "Kleine Bombentasche" }, // "Zurrón de bombas pequeño" }; trickNameTable[GI_BOMB_BAG_2] = { - Text{"Bomb Capacity (30)", "Capacité de bombes (30)", "Bomben-Kapazität (30)" }, // "Bolsa de bombas (contiene 30)" - Text{"Silver Bomb Bag", "Sac de Bombes d'argent", "Silberne Bombentasche" }, // "Saco plateado de bombas" + Text{"Bomb Capacity (30)", "Capacité de bombes (30)", "Bomben-Kapazität (30)" }, // "Bolsa de bombas (contiene + 30)" Text{"Silver Bomb Bag", "Sac de Bombes d'argent", "Silberne Bombentasche" }, // "Saco plateado de bombas" Text{"Medium Bomb Bag", "Sac de Bombes moyen", "Mittlere Bombentasche" }, // "Zurrón de bombas mediano" }; trickNameTable[GI_BOMB_BAG_3] = { - Text{"Bomb Capacity (40)", "Capacité de bombes (40)", "Bomben-Kapazität (40)" }, // "Bolsa de bombas (contiene 40)" - Text{"Golden Bomb Bag", "Sac de Bombes d'or", "Goldene Bombentasche" }, // "Saco dorado de bombas" - Text{"Large Bomb Bag", "Gros Sac de Bombes", "Gigantische Bombentasche" }, // "Zurrón de bombas grande" + Text{"Bomb Capacity (40)", "Capacité de bombes (40)", "Bomben-Kapazität (40)" }, // "Bolsa de bombas (contiene + 40)" Text{"Golden Bomb Bag", "Sac de Bombes d'or", "Goldene Bombentasche" }, // "Saco dorado de bombas" Text{"Large + Bomb Bag", "Gros Sac de Bombes", "Gigantische Bombentasche" }, // "Zurrón de bombas grande" }; trickNameTable[GI_BOW_1] = { Text{"Bow", "Arc", "Bogen" }, // "Arco del Hada" @@ -939,14 +1015,16 @@ void InitTrickNames() { Text{"Small Seed Satchel", "Petit sac de graines", "Kleine Munitionstasche" }, // "Bolsa de semillas pequeña" }; trickNameTable[GI_SLINGSHOT_2] = { - Text{"Deku Seed Capacity (40)", "Capacité de graines (40)", "Deku-Kern-Kapazität (40)" }, // "Capacidad de semillas (40)" - Text{"Silver Deku Seed Bullet Bag", "Sac de graines d'argent", "Silberne Munitionstasche" }, // "Bolsa de balas (contiene 40)" - Text{"Medium Seed Satchel", "Sac de graines moyen", "Mittlere Munitionstasche" }, // "Bolsa de semillas mediana" + Text{"Deku Seed Capacity (40)", "Capacité de graines (40)", "Deku-Kern-Kapazität (40)" }, // "Capacidad de + semillas (40)" Text{"Silver Deku Seed Bullet Bag", "Sac de graines d'argent", "Silberne Munitionstasche" }, // + "Bolsa de balas (contiene 40)" Text{"Medium Seed Satchel", "Sac de graines moyen", "Mittlere Munitionstasche" }, // + "Bolsa de semillas mediana" }; trickNameTable[GI_SLINGSHOT_3] = { - Text{"Deku Seed Capacity (50)", "Capacité de graines (50)", "Deku-Kern-Kapazität (50)" }, // "Capacidad de semillas (50)" - Text{"Golden Deku Seed Bullet Bag", "Sac de graines d'or", "Goldene Munitionstasche" }, // "Bolsa de balas (contiene 50)" - Text{"Large Seed Satchel", "Gros sac de graines", "Gigantische Munitionstasche" }, // "Bolsa de semillas grande" + Text{"Deku Seed Capacity (50)", "Capacité de graines (50)", "Deku-Kern-Kapazität (50)" }, // "Capacidad de + semillas (50)" Text{"Golden Deku Seed Bullet Bag", "Sac de graines d'or", "Goldene Munitionstasche" }, // "Bolsa de + balas (contiene 50)" Text{"Large Seed Satchel", "Gros sac de graines", "Gigantische Munitionstasche" }, // "Bolsa de + semillas grande" }; trickNameTable[GI_STRENGTH_1] = { Text{"Goron's Gauntlet", "Gantelet Goron", "Goronen-Handschuhe€" }, // "Brazalete amarillo" @@ -971,7 +1049,8 @@ void InitTrickNames() { trickNameTable[GI_SCALE_2] = { Text{"Golden Pearl", "Perle d'or", "Goldene Perle" }, // "Perla de Oro progresiva" Text{"Giant Scale", "Écaille de géant", "Riesenschuppe" }, // "Escama de Faren" - Text{"Water Dragon Scale", "Écaille du dragon de l'eau", "Wasserdrachenschuppe" }, // "Escama de dragón acuático" + Text{"Water Dragon Scale", "Écaille du dragon de l'eau", "Wasserdrachenschuppe" }, // "Escama de dragón + acuático" }; trickNameTable[GI_WALLET_1] = { Text{"Rupee Capacity (200)", "Capacité de rubis (200)", "Rubinkapazität (200)" }, // "Capacidad de rupias (200)" @@ -979,9 +1058,9 @@ void InitTrickNames() { Text{"Medium Wallet", "Bourse moyenne", "Mittlere Geldbörse" }, // "Zurrón de rupias mediano" }; trickNameTable[GI_WALLET_2] = { - Text{"Rupee Capacity (500)", "Capacité de rubis (500)", "Rubin-Kapazität (500)" }, // "Capacidad de rupias (500)" - Text{"Golden Wallet", "Bourse d'or", "Riesenportemonnaie" }, // "Cartera de rupias gigante" - Text{"Large Wallet", "Grosse Bourse", "Gigantische Geldbörse" }, // "Zurrón de rupias grande" + Text{"Rupee Capacity (500)", "Capacité de rubis (500)", "Rubin-Kapazität (500)" }, // "Capacidad de rupias + (500)" Text{"Golden Wallet", "Bourse d'or", "Riesenportemonnaie" }, // "Cartera de rupias gigante" Text{"Large + Wallet", "Grosse Bourse", "Gigantische Geldbörse" }, // "Zurrón de rupias grande" }; trickNameTable[GI_WALLET_3] = { Text{"Rupee Capacity (999)", "Capacité de rubis (999)", "Rubin-Kapazität (999) }, // "Capacidad de rupias (999)" @@ -989,24 +1068,28 @@ void InitTrickNames() { Text{"Large Wallet", "Grosse Bourse", "Gigantische Geldbörse" }, // "Zurrón de rupias gigante" }; trickNameTable[GI_DEKU_NUT_UPGRADE_1] = { - Text{"Deku Bomb Capacity (30)", "Capacité de bombes Mojo (30)", "Deku-Bomben-Kapazität (30)" }, // "Capacidad de semillas deku (40)" - Text{"Baba Nut Capacity (30)", "Capacité de noix Baba (30)", "Ranha-Nuß-Kapazität (30)" }, // "Capacidad de nueces baba (40)" - Text{"Deku Nut Pack (30)", "Paquet de noix Mojo (30)", "Deku-Nußrucksack (30)" }, // "Capacidad de nueces mojo (40)" + Text{"Deku Bomb Capacity (30)", "Capacité de bombes Mojo (30)", "Deku-Bomben-Kapazität (30)" }, // "Capacidad de + semillas deku (40)" Text{"Baba Nut Capacity (30)", "Capacité de noix Baba (30)", "Ranha-Nuß-Kapazität (30)" }, // + "Capacidad de nueces baba (40)" Text{"Deku Nut Pack (30)", "Paquet de noix Mojo (30)", "Deku-Nußrucksack (30)" }, // + "Capacidad de nueces mojo (40)" }; trickNameTable[GI_DEKU_NUT_UPGRADE_2] = { - Text{"Deku Bomb Capacity (40)", "Capacité de bombes Mojo (40)", "Deku-Bomben-Kapazität (40)" }, // "Capacidad de semillas deku (50)" - Text{"Baba Nut Capacity (40)", "Capacité de noix Baba (40)", "Ranha-Nuß-Kapazität (40)" }, // "Capacidad de nueces baba (50)" - Text{"Deku Nut Pack (40)", "Paquet de noix Mojo (40)", "Deku-Nußrucksack (40)" }, // "Capacidad de nueces mojo (50)" + Text{"Deku Bomb Capacity (40)", "Capacité de bombes Mojo (40)", "Deku-Bomben-Kapazität (40)" }, // "Capacidad de + semillas deku (50)" Text{"Baba Nut Capacity (40)", "Capacité de noix Baba (40)", "Ranha-Nuß-Kapazität (40)" }, // + "Capacidad de nueces baba (50)" Text{"Deku Nut Pack (40)", "Paquet de noix Mojo (40)", "Deku-Nußrucksack (40)" }, // + "Capacidad de nueces mojo (50)" }; trickNameTable[GI_DEKU_STICK_UPGRADE_1] = { - Text{"Deku Rod Capacity (20)", "Capacité de tiges Mojo (20)", "Deku-Stock-Kapazität (20)" }, // "Capacidad de palos mojo (20)" - Text{"Boko Stick Capacity (20)", "Capacité de Bâtons Boko (20)", "Bokstock-Kapazität (20)" }, // "Capacidad de palos boko (20)" - Text{"Deku Stick Pack (20)", "Paquet de bâtons Mojo (20)", "Deku-Stabrucksack (20)" }, // "Capacidad de bastones deku (20)" + Text{"Deku Rod Capacity (20)", "Capacité de tiges Mojo (20)", "Deku-Stock-Kapazität (20)" }, // "Capacidad de + palos mojo (20)" Text{"Boko Stick Capacity (20)", "Capacité de Bâtons Boko (20)", "Bokstock-Kapazität (20)" }, // + "Capacidad de palos boko (20)" Text{"Deku Stick Pack (20)", "Paquet de bâtons Mojo (20)", "Deku-Stabrucksack (20)" + }, // "Capacidad de bastones deku (20)" }; trickNameTable[GI_DEKU_STICK_UPGRADE_2] = { - Text{"Deku Rod Capacity (30)", "Capacité de tiges Mojo (30)", "Deku-Stock-Kapazität (30)" }, // "Capacidad de palos mojo (30)" - Text{"Boko Stick Capacity (30)", "Capacité de Bâtons Boko (30)", "Bokstock-Kapazität (30)" }, // "Capacidad de palos boko (30)" - Text{"Deku Stick Pack (30)", "Paquet de bâtons Mojo (30)", "Deku-Stabrucksack (30)" }, // "Capacidad de bastones deku (30)" + Text{"Deku Rod Capacity (30)", "Capacité de tiges Mojo (30)", "Deku-Stock-Kapazität (30)" }, // "Capacidad de + palos mojo (30)" Text{"Boko Stick Capacity (30)", "Capacité de Bâtons Boko (30)", "Bokstock-Kapazität (30)" }, // + "Capacidad de palos boko (30)" Text{"Deku Stick Pack (30)", "Paquet de bâtons Mojo (30)", "Deku-Stabrucksack (30)" + }, // "Capacidad de bastones deku (30)" }; trickNameTable[GI_MAGIC_1] = { Text{"Stamina Meter", "Jauge d'endurance", "Ausdauerleiste" }, // "Medidor de vigor" @@ -1014,9 +1097,10 @@ void InitTrickNames() { Text{"Magic Powder", "Poudre magique", "Zauberpulver" }, // "Medidor de carga" }; trickNameTable[GI_MAGIC_2] = { - Text{"Enhanced Stamina Meter", "Jauge d'endurance améliorée", "Verb. Ausdauerleiste" }, // "Medidor de vigor mejorado" - Text{"Enhanced Energy Meter", "Jauge d'énergie améliorée", "Verb. Energieleiste" }, // "Medidor de energía mejorado" - Text{"Enhanced Magic Powder", "Poudre magique améliorée", "Verb. Zauberpulver" }, // "Medidor de carga mejorado" + Text{"Enhanced Stamina Meter", "Jauge d'endurance améliorée", "Verb. Ausdauerleiste" }, // "Medidor de vigor + mejorado" Text{"Enhanced Energy Meter", "Jauge d'énergie améliorée", "Verb. Energieleiste" }, // "Medidor de energía + mejorado" Text{"Enhanced Magic Powder", "Poudre magique améliorée", "Verb. Zauberpulver" }, // "Medidor de carga + mejorado" }; trickNameTable[GI_OCARINA_1] = { Text{"Ocarina", "Ocarina", "Okarina" }, // "Ocarina" diff --git a/soh/soh/Enhancements/randomizer/3drando/text.hpp b/soh/soh/Enhancements/randomizer/3drando/text.hpp index 906673d92..6e53ac11b 100644 --- a/soh/soh/Enhancements/randomizer/3drando/text.hpp +++ b/soh/soh/Enhancements/randomizer/3drando/text.hpp @@ -62,13 +62,19 @@ class Text { Text operator+(const Text& right) const { return Text{ - english + right.GetEnglish(), french + right.GetFrench(), german + right.GetGerman(), spanish + right.GetSpanish(), + english + right.GetEnglish(), + french + right.GetFrench(), + german + right.GetGerman(), + spanish + right.GetSpanish(), }; } Text operator+(const std::string& right) const { return Text{ - english + right, french + right, german + right, spanish + right, + english + right, + french + right, + german + right, + spanish + right, }; } diff --git a/soh/soh/Enhancements/randomizer/hint.cpp b/soh/soh/Enhancements/randomizer/hint.cpp index 928c2a6f9..c98ecea15 100644 --- a/soh/soh/Enhancements/randomizer/hint.cpp +++ b/soh/soh/Enhancements/randomizer/hint.cpp @@ -364,7 +364,6 @@ const CustomMessage Hint::GetHintMessage(MessageFormat format, size_t id) const hintText.InsertNumber(num); } - if (format == MF_FORMATTED) { hintText.Format(); } else if (format == MF_AUTO_FORMAT) { diff --git a/soh/soh/Enhancements/randomizer/randomizer.cpp b/soh/soh/Enhancements/randomizer/randomizer.cpp index f5101cfed..60b846bc6 100644 --- a/soh/soh/Enhancements/randomizer/randomizer.cpp +++ b/soh/soh/Enhancements/randomizer/randomizer.cpp @@ -257,20 +257,128 @@ static const char* englishRupeeNames[188] = { "Zorkmids", }; -static const char* germanRupeeNames[114] = { - "Baht", "Baklava", "Bananen", "Bitcoin", "Bonbons", "Bonschen", "Brause UFOs", "Bucks", "Burek", "Cent", - "Chickenwing", "Diamanten", "Dinar", "Diridari", "Dogecoin", "Dollar", "Draken", "ECU", "Eis", "Elexit", - "Erz", "Erzbrocken", "Ethereum", "Euro", "EXP", "Fartcoin", "Forint", "Franken", "Freunde", "Geister", - "Gil", "Gold", "Groschen", "Gulden", "Haribo", "Heller", "Juwelen", "Kapseln", "Karolin", "Kartoffeln", - "Keks", "Kies", "Knete", "Knochen", "Knuspertaler", "Kohle", "Kraniche", "Kreuzer", "Kronen", "Kronkorken", - "Lauchcoins", "Lira", "Mana", "Mark", "Monde", "Moos", "Naira", "Nugget", "Penunze", "Pesa", - "Peso", "Pfandflaschen", "Pfennig", "Pfund", "Pillen", "Pilze", "Plastiks", "Pok\x96""dollar", "Poster", "Puzzle", - "Radieschen", "Rand", "Rappen", "Real", "Rial", "Riesennugget", "Riyal", "Rubine", "Rupien", "Saphire", - "Schilling", "Schokobon", "Seelen", "Septime", "Shitcoin", "Smaragde", "Solana", "Sosis", "Steine", "Sterne", - "Sternis", "Tael", "Taler", "Tokens", "Wagenchips", "Won", "Wumpas", "Yen", "Yuan", "Zenny", - "M\x93use", "M\x9Enzen", "Kr\x9Bten", "D\x9Bner", "W\x9Erstchen", "Kn\x9B" "del", "R\x9Bsti", "H\x9Brnli", "R\x9E""ebli", "K\x9B""fte", - "Bratw\x9E""rste", "Br\x98""tchen", "Gummib\x93""ren", "Moorh\x9E""hner" -}; +static const char* germanRupeeNames[114] = { "Baht", + "Baklava", + "Bananen", + "Bitcoin", + "Bonbons", + "Bonschen", + "Brause UFOs", + "Bucks", + "Burek", + "Cent", + "Chickenwing", + "Diamanten", + "Dinar", + "Diridari", + "Dogecoin", + "Dollar", + "Draken", + "ECU", + "Eis", + "Elexit", + "Erz", + "Erzbrocken", + "Ethereum", + "Euro", + "EXP", + "Fartcoin", + "Forint", + "Franken", + "Freunde", + "Geister", + "Gil", + "Gold", + "Groschen", + "Gulden", + "Haribo", + "Heller", + "Juwelen", + "Kapseln", + "Karolin", + "Kartoffeln", + "Keks", + "Kies", + "Knete", + "Knochen", + "Knuspertaler", + "Kohle", + "Kraniche", + "Kreuzer", + "Kronen", + "Kronkorken", + "Lauchcoins", + "Lira", + "Mana", + "Mark", + "Monde", + "Moos", + "Naira", + "Nugget", + "Penunze", + "Pesa", + "Peso", + "Pfandflaschen", + "Pfennig", + "Pfund", + "Pillen", + "Pilze", + "Plastiks", + "Pok\x96" + "dollar", + "Poster", + "Puzzle", + "Radieschen", + "Rand", + "Rappen", + "Real", + "Rial", + "Riesennugget", + "Riyal", + "Rubine", + "Rupien", + "Saphire", + "Schilling", + "Schokobon", + "Seelen", + "Septime", + "Shitcoin", + "Smaragde", + "Solana", + "Sosis", + "Steine", + "Sterne", + "Sternis", + "Tael", + "Taler", + "Tokens", + "Wagenchips", + "Won", + "Wumpas", + "Yen", + "Yuan", + "Zenny", + "M\x93use", + "M\x9Enzen", + "Kr\x9Bten", + "D\x9Bner", + "W\x9Erstchen", + "Kn\x9B" + "del", + "R\x9Bsti", + "H\x9Brnli", + "R\x9E" + "ebli", + "K\x9B" + "fte", + "Bratw\x9E" + "rste", + "Br\x98" + "tchen", + "Gummib\x93" + "ren", + "Moorh\x9E" + "hner" }; static const char* frenchRupeeNames[39] = { "Anneaux", "Baguettes", "Balles", "Bananes", "Bitcoin", "Blés", "Bling", "Capsules", @@ -505,10 +613,10 @@ void Randomizer::LoadMerchantMessages() { // prompted buy/don't buy CustomMessageManager::Instance->CreateMessage( Randomizer::merchantMessageTableID, TEXT_SHOP_ITEM_RANDOM, - CustomMessage("\x08#[[1]]# #[[2]]_Rupees#&Special deal! #ONE LEFT#!&Get it while it lasts!\x0A\x02", - "\x08#[[1]]# #[[2]]_Rubine#&#NUR EIN EXEMPLAR AUF LAGER!#&Schlag zu solange Du noch kannst!\x0A\x02", - "\x08#[[1]]# #[[2]]_Rubis#&#DERNIER EN STOCK#!&Faites vite!\x0A\x02", - { QM_GREEN, QM_YELLOW, QM_RED })); + CustomMessage( + "\x08#[[1]]# #[[2]]_Rupees#&Special deal! #ONE LEFT#!&Get it while it lasts!\x0A\x02", + "\x08#[[1]]# #[[2]]_Rubine#&#NUR EIN EXEMPLAR AUF LAGER!#&Schlag zu solange Du noch kannst!\x0A\x02", + "\x08#[[1]]# #[[2]]_Rubis#&#DERNIER EN STOCK#!&Faites vite!\x0A\x02", { QM_GREEN, QM_YELLOW, QM_RED })); CustomMessageManager::Instance->CreateMessage( Randomizer::merchantMessageTableID, TEXT_SHOP_ITEM_RANDOM_CONFIRM, @@ -523,7 +631,8 @@ void Randomizer::LoadMerchantMessages() { "I tried to be a #magic bean# salesman, but it turns out my marketing skills weren't worth " "beans!^Anyway, want to buy #[[1]]# for #[[2]] Rupees#?\x1B#Yes&No#", /*german*/ - "Ich habe versucht ein Vertreter für #Wundererbsen# zu werden, doch meine Verhandlungskünste waren nicht die Bohne wert. Ach egal...^" + "Ich habe versucht ein Vertreter für #Wundererbsen# zu werden, doch meine Verhandlungskünste waren nicht " + "die Bohne wert. Ach egal...^" "Willst Du #[[1]]#?&Deine letzte Chance!^Mein Spezial-Preis!&#[[2]] Rubine#! Greif zu!\x1B#Ja!&Nein!#", /*french*/ "J'ai essayé d'être un vendeur de #haricots magiques#, mais j'étais mauvais au niveau du marketing et ça " @@ -4384,7 +4493,8 @@ CustomMessage Randomizer::GetSheikMessage(s16 scene, u16 originalTextId) { messageEntry = CustomMessage( "You may have what you need to defeat %rthe Evil King%w, but the %cbarrier%w still " "stands.^Complete the remaining %gtrials%w to destroy it.", - "Du magst haben, was Du brauchst um %rden Großmeister des Bösen%w zu besiegen, doch die %cBarriere%w " + "Du magst haben, was Du brauchst um %rden Großmeister des Bösen%w zu besiegen, doch die " + "%cBarriere%w " "steht noch.^Breche die verbleibenden %gSiegel%w um sie zu zerstören.", "@, tu as peut-être ce qu'il te faut pour vaincre %rle Malin%w, mais les barrières sont toujours " "actives.^Termine les épreuves restantes pour les détruire."); @@ -4403,7 +4513,8 @@ CustomMessage Randomizer::GetFishingPondOwnerMessage(u16 originalTextId) { auto ctx = Rando::Context::GetInstance(); CustomMessage messageEntry = CustomMessage( "Sorry, but the pond is closed.&I've lost my good %rfishing pole%w...&Can't go fishing without it!", - "Entschuldigung, aber der Teich hat&geschloßen. Ich habe meine gute &%rAngelrute%w verloren.&Ohne kann ich nicht fischen!^", + "Entschuldigung, aber der Teich hat&geschloßen. Ich habe meine gute &%rAngelrute%w verloren.&Ohne kann ich " + "nicht fischen!^", "Désolé, mais l'étang est fermé.&J'ai perdu ma bonne %rCanne à Pêche%w...&Impossible de pêcher sans elle!"); if (GetRandoSettingValue(RSK_FISHING_POLE_HINT)) { @@ -5359,8 +5470,7 @@ void Randomizer::CreateCustomMessages() { "Du erhältst den %rSchlüssel%w&zu %gImpas Haus%w!", "Vous obtenez la %rClé %wde la %gMaison&d'Impa%w!"), GIMESSAGE(RG_WINDMILL_KEY, ITEM_KEY_SMALL, "You found the key to the&%gWindmill%w!", - "Du erhältst den %rSchlüssel%w&zur %gWindmühle%w!", - "Vous obtenez la %rClé %w du %gMoulin%w!"), + "Du erhältst den %rSchlüssel%w&zur %gWindmühle%w!", "Vous obtenez la %rClé %w du %gMoulin%w!"), GIMESSAGE(RG_KAK_SHOOTING_GALLERY_KEY, ITEM_KEY_SMALL, "You found the key to the&%gKakariko Shooting Gallery%w!", "Du erhältst den %rSchlüssel%w&zur %gSchießbude von Kakariko%w!", @@ -5372,17 +5482,14 @@ void Randomizer::CreateCustomMessages() { "Du erhältst den %rSchlüssel%w&zu %gTalons Haus%w!", "Vous obtenez la %rClé %wde la %gMaison&de Talon%w!"), GIMESSAGE(RG_STABLES_KEY, ITEM_KEY_SMALL, "You found the key to the&%gStables%w!", - "Du erhältst den %rSchlüssel%w&zu den %gStällen%w!", - "Vous obtenez la %rClé %wdes %gÉcuries%w!"), + "Du erhältst den %rSchlüssel%w&zu den %gStällen%w!", "Vous obtenez la %rClé %wdes %gÉcuries%w!"), GIMESSAGE(RG_BACK_TOWER_KEY, ITEM_KEY_SMALL, "You found the key to the&%gBack Tower%w!", - "Du erhältst den %rSchlüssel%w&zum %gLon Lon-Turm%w!", - "Vous obtenez la %rClé %wdu %gSilo%w!"), + "Du erhältst den %rSchlüssel%w&zum %gLon Lon-Turm%w!", "Vous obtenez la %rClé %wdu %gSilo%w!"), GIMESSAGE(RG_HYLIA_LAB_KEY, ITEM_KEY_SMALL, "You found the key to the&%gHylia Laboratory%w!", "Du erhältst den %rSchlüssel%w&zum %gHylia-Labor%w!", "Vous obtenez la %rClé %wdu %gLaboratoire&du Lac Hylia%w!"), GIMESSAGE(RG_FISHING_HOLE_KEY, ITEM_KEY_SMALL, "You found the key to the&%gPond%w!", - "Du erhältst den %rSchlüssel%w&zum %gFischweiher%w!", - "Vous obtenez la %rClé %wde l'%gÉtang%w!"), + "Du erhältst den %rSchlüssel%w&zum %gFischweiher%w!", "Vous obtenez la %rClé %wde l'%gÉtang%w!"), GIMESSAGE(RG_GERUDO_FORTRESS_KEY_RING, ITEM_KEY_SMALL, "You found a %yThieves Hideout&%wKeyring!", "Du erhältst das %rSchlüsselbund%w&des %yDiebesverstecks%w!", @@ -5585,12 +5692,13 @@ void Randomizer::CreateCustomMessages() { "Du hast nun %yunendlich viele%w %rDeku-Nüsse%w!", "Vous avez maintenant des %yNoix&Mojo de manière illimitée%w!"), GIMESSAGE(RG_MAGIC_INF, ITEM_MAGIC_LARGE, "You now have %yinfinite%w %rMagic%w!", - "Du hast nun %yunendlich viel%w %rMagische Kraft%w!", "Vous avez maintenant une quantité&de %ymagie illimitée%w!"), + "Du hast nun %yunendlich viel%w %rMagische Kraft%w!", + "Vous avez maintenant une quantité&de %ymagie illimitée%w!"), GIMESSAGE(RG_BOMBCHU_INF, ITEM_BOMBCHU, "You now have %yinfinite%w %rBombchus%w!", "Du hast nun %yunendlich viele%w %rKrabbelminen%w!", "Vous avez maintenant des %yMissiles&Teigneux en quantité illimités%w!"), GIMESSAGE(RG_WALLET_INF, ITEM_WALLET_GIANT, "You now have %yinfinite%w %rmoney%w!", - "Du hast nun %yunendlich viele%w %rRubinew!", + "Du hast nun %yunendlich viele%w %rRubine%w!", "Vous avez maintenant des %yRubis en& quantité illimitée%w!"), GIMESSAGE(RG_SKELETON_KEY, ITEM_KEY_SMALL, "You found the %rSkeleton Key%w!", "Du hast den %rSkelettschlüssel%w gefunden!", "Vous avez trouvé la %rClé Squelette%w!"),