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fix switch/case, bandaid save stuff
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1 changed files with 4 additions and 1 deletions
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@ -508,6 +508,9 @@ std::unordered_map<std::string, RandomizerGet> SpoilerfileGetNameToEnum = {
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};
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void Randomizer::LoadItemLocations() {
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// bandaid until new save stuff happens
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ParseItemLocations("");
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for(auto itemLocation : gSaveContext.itemLocations) {
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this->itemLocations[itemLocation.check] = itemLocation.get;
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}
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@ -991,7 +994,7 @@ RandomizerCheck Randomizer::GetCheckFromSceneAndParams(s16 sceneNum, s16 actorPa
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case 2055:
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return FIRE_TEMPLE_COMPASS_CHEST;
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case 421:
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return; FIRE_TEMPLE_MEGATON_HAMMER_CHEST;
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return FIRE_TEMPLE_MEGATON_HAMMER_CHEST;
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case 22601:
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return FIRE_TEMPLE_HIGHEST_GORON_CHEST;
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}
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