From 63fe06a172ba42dafb9e3b5b6fd0fb67e6f53eb2 Mon Sep 17 00:00:00 2001 From: briaguya Date: Sat, 28 May 2022 11:07:09 -0400 Subject: [PATCH] fix switch/case, bandaid save stuff --- soh/soh/Enhancements/randomizer.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/soh/soh/Enhancements/randomizer.cpp b/soh/soh/Enhancements/randomizer.cpp index 78bb17308..213e79d31 100644 --- a/soh/soh/Enhancements/randomizer.cpp +++ b/soh/soh/Enhancements/randomizer.cpp @@ -508,6 +508,9 @@ std::unordered_map SpoilerfileGetNameToEnum = { }; void Randomizer::LoadItemLocations() { + // bandaid until new save stuff happens + ParseItemLocations(""); + for(auto itemLocation : gSaveContext.itemLocations) { this->itemLocations[itemLocation.check] = itemLocation.get; } @@ -991,7 +994,7 @@ RandomizerCheck Randomizer::GetCheckFromSceneAndParams(s16 sceneNum, s16 actorPa case 2055: return FIRE_TEMPLE_COMPASS_CHEST; case 421: - return; FIRE_TEMPLE_MEGATON_HAMMER_CHEST; + return FIRE_TEMPLE_MEGATON_HAMMER_CHEST; case 22601: return FIRE_TEMPLE_HIGHEST_GORON_CHEST; }