clean up includes + casting

This commit is contained in:
Eric Hoey 2025-04-30 17:03:18 -04:00
commit 624b447354

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@ -4,7 +4,6 @@
#include "global.h" #include "global.h"
extern "C" { extern "C" {
#include "macros.h"
#include "functions.h" #include "functions.h"
#include "objects/gameplay_keep/gameplay_keep.h" #include "objects/gameplay_keep/gameplay_keep.h"
extern PlayState* gPlayState; extern PlayState* gPlayState;
@ -81,9 +80,9 @@ void CrawlSpeed_Register() {
COND_VB_SHOULD(VB_CRAWL_SPEED_EXIT_CS, shouldRegister, { COND_VB_SHOULD(VB_CRAWL_SPEED_EXIT_CS, shouldRegister, {
Player* player = GET_PLAYER(gPlayState); Player* player = GET_PLAYER(gPlayState);
Camera* csCam = va_arg(args, Camera*); Camera* csCam = va_arg(args, Camera*);
int16_t csId = (int16_t)va_arg(args, int); s16 csId = va_arg(args, s16);
int16_t actionParameters = (int16_t)va_arg(args, int); s16 actionParameters = va_arg(args, s16);
int16_t initTimer = (int16_t)va_arg(args, int); s16 initTimer = va_arg(args, s16);
CutsceneCameraPoint* atPoints = va_arg(args, CutsceneCameraPoint*); CutsceneCameraPoint* atPoints = va_arg(args, CutsceneCameraPoint*);
CutsceneCameraPoint* eyePoints = va_arg(args, CutsceneCameraPoint*); CutsceneCameraPoint* eyePoints = va_arg(args, CutsceneCameraPoint*);
bool worldPosition = (player->actor.world.pos.x > 950.0f) && (player->actor.world.pos.x < 1025.0f) && bool worldPosition = (player->actor.world.pos.x > 950.0f) && (player->actor.world.pos.x < 1025.0f) &&