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cleanup
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@ -54,7 +54,6 @@ void EnGe2_Walk(EnGe2* this, PlayState* play);
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void EnGe2_Stand(EnGe2* this, PlayState* play);
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void EnGe2_WaitLookAtPlayer(EnGe2* this, PlayState* play);
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void EnGe2_ForceTalk(EnGe2* this, PlayState* play);
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void EnGe2_SetupCapturePlayer(EnGe2* this, PlayState* play);
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// Update functions
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void EnGe2_UpdateFriendly(Actor* thisx, PlayState* play);
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