Workaround for rumble duration being too long

This commit is contained in:
Sirius902 2022-05-09 20:54:54 -07:00
commit 55d8038f77

View file

@ -476,7 +476,10 @@ static void RunFrame()
Graph_StartFrame(); Graph_StartFrame();
PadMgr_ThreadEntry(&gPadMgr); // TODO: Workaround for rumble being too long. Implement os thread functions.
for (int i = 0; i < 3; i++) {
PadMgr_ThreadEntry(&gPadMgr);
}
Graph_Update(&runFrameContext.gfxCtx, runFrameContext.gameState); Graph_Update(&runFrameContext.gfxCtx, runFrameContext.gameState);
ticksB = GetPerfCounter(); ticksB = GetPerfCounter();