mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-08-22 14:23:44 -07:00
Merge branch 'develop' into patch-7
This commit is contained in:
commit
4cbfa99a24
117 changed files with 3592 additions and 923 deletions
|
@ -1,9 +1,10 @@
|
|||
# Building Ship of Harkinian
|
||||
|
||||
## Windows
|
||||
|
||||
1. Requires [Python](https://www.python.org/downloads/) >= 3.6.
|
||||
2. Install [Visual Studio 2022 Community Edition](https://visualstudio.microsoft.com/vs/community/)
|
||||
2b. In the Visual Studio Installer, install `MSVC v142 - VS 2019 C++`.
|
||||
3. In the Visual Studio Installer, install `MSVC v142 - VS 2019 C++`.
|
||||
4. Clone the Ship of Harkinian repository.
|
||||
5. Place one or more [compatible](#compatible-roms) roms in the `OTRExporter` directory with namings of your choice.
|
||||
6. Run `OTRExporter/OTRExporter.sln`.
|
||||
|
@ -40,9 +41,9 @@ cp /usr/local/lib/libGLEW.a external
|
|||
|
||||
cd soh
|
||||
# Extract the assets/Compile the exporter/Run the exporter
|
||||
make setup -j$(nproc)
|
||||
make setup -j$(nproc) OPTFLAGS=-O0 DEBUG=0
|
||||
# Compile the code
|
||||
make -j $(nproc)
|
||||
make -j $(nproc) OPTFLAGS=-O0 DEBUG=0
|
||||
```
|
||||
|
||||
# Compatible Roms
|
||||
|
@ -54,6 +55,7 @@ OOT_PAL_GC_DBG1 checksum 0x871E1C92 (debug non-master quest)
|
|||
# OTRExporter Usage
|
||||
|
||||
The OTRExporter exports an `oot.otr` archive file which Ship of Harkinian requires to play.
|
||||
|
||||
Use the `extract_assets.py` script file to run the exporter using any of the following methods:
|
||||
1) Double click on the script after placing one or more roms in the directory.
|
||||
2) Drag & Drop a rom onto the script.
|
||||
|
@ -61,3 +63,4 @@ Use the `extract_assets.py` script file to run the exporter using any of the fol
|
|||
4) In a terminal run `python3 extract_assets.py <path_to_rom>`
|
||||
|
||||
If the script finds multiple roms the user is prompted which to use. Selection is done using the number keys and then pressing the carriage return key.
|
||||
|
||||
|
|
1
Jenkinsfile
vendored
1
Jenkinsfile
vendored
|
@ -3,7 +3,6 @@ pipeline {
|
|||
|
||||
options {
|
||||
timestamps()
|
||||
timeout(time: 30, unit: 'MINUTES')
|
||||
skipDefaultCheckout(true)
|
||||
}
|
||||
|
||||
|
|
|
@ -188,7 +188,7 @@ void OTRGame::draw() {
|
|||
sohFolder = path;
|
||||
}
|
||||
|
||||
if (UIUtils::GuiIconButton("Cartridge", "Open\nOoT Rom", 32, 50, currentStep != NULLSTR, "Select an Ocarina of Time\nMaster Quest or Vanilla Debug Rom\n\nYou can dump it or lend one from Nintendo")) {
|
||||
if (UIUtils::GuiIconButton("Cartridge", "Open\nOoT Rom", 32, 50, currentStep != NULLSTR, "Select an Ocarina of Time\nGameCube PAL or Vanilla Debug Rom\n\nYou can dump it or lend one from Nintendo")) {
|
||||
const std::string path = NativeFS->LaunchFileExplorer(LaunchType::FILE);
|
||||
if (path != NULLSTR) {
|
||||
const std::string patched_n64 = std::string(patched_rom);
|
||||
|
|
72
README.md
72
README.md
|
@ -67,39 +67,45 @@ Refer to the [building instructions](BUILDING.md) to compile SoH.
|
|||
|
||||
## The Harbour Masters Are...
|
||||
|
||||
Kenix | Lead Developer/Public Relations - Resource Management Programmer, Audio System Programmer, and General Programmer
|
||||
Jack Walker | Lead Developer - OTR Format Programmer, Resource Load Programmer, and General Programmer
|
||||
Louist103 | Developer - Save System Programmer and General Programmer
|
||||
Emil | Developer - Fast3D Programmer
|
||||
m4xw | Developer - Shipwright, Throwing Baguettes, and General Programmer
|
||||
MelonSpeedruns | Developer - General Programmer
|
||||
Rozlette | Developer - General Programmer
|
||||
JoshDuMan | Developer - General Programmer
|
||||
KiritoDev/Lywx | Developer - General Programmer
|
||||
Theo3 | Developer - General Programmer
|
||||
Random06457 | Developer - Linux Build
|
||||
Kenix | Lead Developer/Public Relations - Resource Management Programmer, Audio System Programmer, and General Programmer
|
||||
Jack Walker | Lead Developer - OTR Format Programmer, Resource Load Programmer, and General Programmer
|
||||
Louist103 | Developer - Save System Programmer and General Programmer
|
||||
Emil | Developer - Fast3D Programmer
|
||||
m4xw | Developer - Shipwright, Throwing Baguettes, and General Programmer
|
||||
MelonSpeedruns | Developer - General Programmer
|
||||
Rozlette | Developer - General Programmer
|
||||
JoshDuMan | Developer - General Programmer
|
||||
KiritoDev/Lywx | Developer - General Programmer
|
||||
Theo3 | Developer - General Programmer
|
||||
Random06457 | Developer - Linux Build
|
||||
|
||||
## Special Thanks
|
||||
|
||||
Decomp & ZAPD | Made this project even possible in the first place!
|
||||
MNGoldenEagle | Patiently explained audio data formats, encouragement, and founding ZSO which was the first source of the game's code and resource format documentation.
|
||||
Rrrrry123 | Speedbunner, encouragement, and community moderation
|
||||
Fierce deity | Encouragement and community moderation
|
||||
mzxrules | For his contributions to decomp
|
||||
zel. | For his contributions to decomp
|
||||
Aloxado | Developer - General Programmer
|
||||
MegaMech | Developer - General Programmer
|
||||
Revo | Tester - GCC support and General Testing
|
||||
zfg | Tester - General Testing
|
||||
Horseless Headman | Tester - General Testing
|
||||
Steven Pritchett | Tester - General Testing
|
||||
Trenton May | Tester - General Testing
|
||||
Zeldaboy14 | Tester - General Testing, encouragement, and community moderation
|
||||
Koby Howell | Tester - General Testing
|
||||
Logg | Tester - General Testing
|
||||
Taylor Daley | Graphic Design
|
||||
Can't Sleep | Graphic Design
|
||||
MicTheMicrophone | Voice actor for the King
|
||||
Amphibibro | Voice actor for Link
|
||||
|
||||
Lemons
|
||||
Decomp & ZAPD | Made this project even possible in the first place!
|
||||
MNGoldenEagle | Patiently explained audio data formats, encouragement, and founding ZSO which was the first source of the game's code and resource format documentation.
|
||||
Rrrrry123 | Speedbunner, encouragement, and community moderation
|
||||
Fierce deity | Encouragement and community moderation
|
||||
mzxrules | For his contributions to decomp
|
||||
zel. | For his contributions to decomp
|
||||
Aloxado | Developer - General Programmer
|
||||
MegaMech | Developer - General Programmer
|
||||
Revo | Tester - GCC support and General Testing
|
||||
zfg | Tester - General Testing
|
||||
Horseless Headman | Tester - General Testing
|
||||
Steven Pritchett | Tester - General Testing
|
||||
Trenton May | Tester - General Testing
|
||||
Zeldaboy14 | Tester - General Testing, encouragement, and community moderation
|
||||
Koby Howell | Tester - General Testing
|
||||
Logg | Tester - General Testing
|
||||
Taylor Daley | Graphic Design
|
||||
Can't Sleep | Graphic Design
|
||||
|
||||
## Video Credits
|
||||
Kenix | Producer / Writer
|
||||
rainbow_fash | Executive Producer
|
||||
TheLegendOfXela | Editor
|
||||
MicTheMicrophone | Gwonam / The King
|
||||
Amphibibro | Link
|
||||
AceHeart | Zelda
|
||||
|
||||
###### Lemons
|
|
@ -72,7 +72,7 @@ namespace Ship {
|
|||
(*this)["WINDOW"]["FULLSCREEN WIDTH"] = std::to_string(1920);
|
||||
(*this)["WINDOW"]["FULLSCREEN HEIGHT"] = std::to_string(1080);
|
||||
(*this)["WINDOW"]["FULLSCREEN"] = std::to_string(false);
|
||||
(*this)["WINDOW"]["GFX BACKEND"] = "sdl";
|
||||
(*this)["WINDOW"]["GFX BACKEND"] = "";
|
||||
|
||||
(*this)["KEYBOARD CONTROLLER BINDING 1"][STR(BTN_CRIGHT)] = std::to_string(0x14D);
|
||||
(*this)["KEYBOARD CONTROLLER BINDING 1"][STR(BTN_CLEFT)] = std::to_string(0x14B);
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
#ifndef CONFIG_FILE_H
|
||||
#define CONFIG_FILE_H
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
@ -35,3 +38,5 @@ namespace Ship {
|
|||
mINI::INIFile File;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -43,7 +43,6 @@ void CVar_RegisterString(const char* name, const char* defaultValue);
|
|||
#include <memory>
|
||||
|
||||
extern std::map<std::string, std::unique_ptr<CVar>, std::less<>> cvars;
|
||||
CVar* CVar_GetVar(const char* name);
|
||||
void CVar_SetFloat(const char* name, float value);
|
||||
void CVar_SetString(const char* name, const char* value);
|
||||
#endif
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
#include "SohImGuiImpl.h"
|
||||
#include "TextureMod.h"
|
||||
#include "Lib/ImGui/imgui_internal.h"
|
||||
#include "Utils/StringHelper.h"
|
||||
|
||||
void Ship::GameOverlay::LoadFont(const std::string& name, const std::string& path, float fontSize) {
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
@ -21,7 +22,7 @@ void Ship::GameOverlay::LoadFont(const std::string& name, const std::string& pat
|
|||
}
|
||||
}
|
||||
|
||||
void Ship::GameOverlay::TextDraw(float x, float y, bool shadow, const char* fmt, ...) {
|
||||
void Ship::GameOverlay::TextDraw(float x, float y, bool shadow, ImVec4 color, const char* fmt, ...) {
|
||||
char buf[1024];
|
||||
va_list args;
|
||||
va_start(args, fmt);
|
||||
|
@ -29,16 +30,41 @@ void Ship::GameOverlay::TextDraw(float x, float y, bool shadow, const char* fmt,
|
|||
buf[IM_ARRAYSIZE(buf) - 1] = 0;
|
||||
va_end(args);
|
||||
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, color);
|
||||
ImGui::PushFont(Fonts[this->CurrentFont]);
|
||||
if (shadow) {
|
||||
ImGui::SetCursorPos(ImVec2(x + 1, y + 1));
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(.0f, .0f, .0f, 255));
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(.0f, .0f, .0f, color.w));
|
||||
ImGui::Text(buf, args);
|
||||
}
|
||||
ImGui::PopStyleColor();
|
||||
ImGui::SetCursorPos(ImVec2(x, y));
|
||||
ImGui::Text(buf, args);
|
||||
ImGui::PopFont();
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
|
||||
void Ship::GameOverlay::TextDrawNotification(float duration, bool shadow, const char* fmt, ...) {
|
||||
char buf[1024];
|
||||
va_list args;
|
||||
va_start(args, fmt);
|
||||
vsnprintf(buf, IM_ARRAYSIZE(buf), fmt, args);
|
||||
buf[IM_ARRAYSIZE(buf) - 1] = 0;
|
||||
va_end(args);
|
||||
this->RegisteredOverlays[StringHelper::Sprintf("NotificationID:%d%d", rand(), this->RegisteredOverlays.size())] = new Overlay({ OverlayType::NOTIFICATION, ImStrdup(buf), duration, duration });
|
||||
NeedsCleanup = true;
|
||||
}
|
||||
|
||||
void Ship::GameOverlay::CleanupNotifications() {
|
||||
if(!NeedsCleanup) return;
|
||||
for (auto it = this->RegisteredOverlays.begin(); it != this->RegisteredOverlays.end(); ) {
|
||||
if (it->second->type == OverlayType::NOTIFICATION && it->second->duration <= 0.0f) {
|
||||
it = this->RegisteredOverlays.erase(it);
|
||||
} else {
|
||||
++it;
|
||||
}
|
||||
}
|
||||
NeedsCleanup = false;
|
||||
}
|
||||
|
||||
float Ship::GameOverlay::GetScreenWidth() {
|
||||
|
@ -123,28 +149,45 @@ void Ship::GameOverlay::Draw() {
|
|||
ImGui::Begin("SoHOverlay", nullptr, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoBackground |
|
||||
ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoInputs);
|
||||
|
||||
this->CleanupNotifications();
|
||||
|
||||
float textY = 50;
|
||||
float notY = 0;
|
||||
|
||||
for (auto &[key, overlay] : this->RegisteredOverlays) {
|
||||
|
||||
if (overlay.type == OverlayType::TEXT) {
|
||||
const char* text = ImStrdup(key.c_str());
|
||||
const CVar* var = CVar_GetVar(text);
|
||||
if (overlay->type == OverlayType::TEXT) {
|
||||
const char* text = ImStrdup(overlay->value);
|
||||
const CVar* var = CVar_Get(text);
|
||||
ImVec4 color = ImVec4(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
|
||||
switch (var->type) {
|
||||
case CVAR_TYPE_FLOAT:
|
||||
this->TextDraw(30, textY, true, "%s %.2f", text, var->value.valueFloat);
|
||||
this->TextDraw(30, textY, true, color, "%s %.2f", text, var->value.valueFloat);
|
||||
break;
|
||||
case CVAR_TYPE_S32:
|
||||
this->TextDraw(30, textY, true, "%s %d", text, var->value.valueS32);
|
||||
this->TextDraw(30, textY, true, color, "%s %d", text, var->value.valueS32);
|
||||
break;
|
||||
case CVAR_TYPE_STRING:
|
||||
this->TextDraw(30, textY, true, "%s %s", text, var->value.valueStr);
|
||||
this->TextDraw(30, textY, true, color, "%s %s", text, var->value.valueStr);
|
||||
break;
|
||||
}
|
||||
|
||||
free((void*) text);
|
||||
textY += 30;
|
||||
}
|
||||
|
||||
if (overlay->type == OverlayType::NOTIFICATION && overlay->duration > 0) {
|
||||
const char* text = overlay->value;
|
||||
const float duration = overlay->duration / overlay->fadeTime;
|
||||
|
||||
const ImVec4 color = ImVec4(1.0f, 1.0f, 1.0f, duration);
|
||||
const float textWidth = this->GetStringWidth(overlay->value);
|
||||
|
||||
this->TextDraw(GetScreenWidth() - textWidth - 40, GetScreenHeight() - 40 - notY, true, color, text);
|
||||
notY += 30;
|
||||
overlay->duration -= .05f;
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::End();
|
||||
|
@ -156,23 +199,19 @@ bool Ship::OverlayCommand(const std::vector<std::string>& args) {
|
|||
return CMD_FAILED;
|
||||
}
|
||||
|
||||
if (CVar_GetVar(args[2].c_str()) != nullptr) {
|
||||
if (CVar_Get(args[2].c_str()) != nullptr) {
|
||||
const char* key = args[2].c_str();
|
||||
GameOverlay* overlay = SohImGui::overlay;
|
||||
if (args[1] == "add") {
|
||||
if (!overlay->RegisteredOverlays.contains(args[2])) {
|
||||
overlay->RegisteredOverlays[args[2]] = {
|
||||
OverlayType::TEXT,
|
||||
key
|
||||
};
|
||||
if (!overlay->RegisteredOverlays.contains(key)) {
|
||||
overlay->RegisteredOverlays[key] = new Overlay({ OverlayType::TEXT, ImStrdup(key), -1.0f });
|
||||
INFO("Added overlay: %s ", key);
|
||||
} else {
|
||||
ERROR("Overlay already exists: %s", key);
|
||||
}
|
||||
}
|
||||
else if (args[1] == "remove") {
|
||||
if (overlay->RegisteredOverlays.contains(args[2])) {
|
||||
overlay->RegisteredOverlays.erase(args[2]);
|
||||
} else if (args[1] == "remove") {
|
||||
if (overlay->RegisteredOverlays.contains(key)) {
|
||||
overlay->RegisteredOverlays.erase(key);
|
||||
INFO("Removed overlay: %s ", key);
|
||||
} else {
|
||||
ERROR("Overlay not found: %s ", key);
|
||||
|
@ -183,4 +222,4 @@ bool Ship::OverlayCommand(const std::vector<std::string>& args) {
|
|||
}
|
||||
|
||||
return CMD_SUCCESS;
|
||||
}
|
||||
}
|
|
@ -7,18 +7,20 @@
|
|||
#include <unordered_map>
|
||||
|
||||
enum class OverlayType {
|
||||
TEXT, IMAGE
|
||||
TEXT, IMAGE, NOTIFICATION
|
||||
};
|
||||
|
||||
struct Overlay {
|
||||
OverlayType type;
|
||||
const char* value;
|
||||
float fadeTime;
|
||||
float duration;
|
||||
};
|
||||
|
||||
namespace Ship {
|
||||
class GameOverlay {
|
||||
public:
|
||||
std::unordered_map<std::string, Overlay> RegisteredOverlays;
|
||||
std::unordered_map<std::string, Overlay*> RegisteredOverlays;
|
||||
std::unordered_map<std::string, ImFont*> Fonts;
|
||||
std::string CurrentFont = "Default";
|
||||
void Init();
|
||||
|
@ -28,11 +30,13 @@ namespace Ship {
|
|||
static float GetScreenHeight();
|
||||
static float GetStringWidth(const char* text);
|
||||
static ImVec2 CalculateTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f);
|
||||
void TextDraw(float x, float y, bool shadow, ImVec4 color, const char* text, ...);
|
||||
void TextDrawNotification(float duration, bool shadow, const char* fmt, ...);
|
||||
private:
|
||||
void TextDraw(float x, float y, bool shadow, const char* text, ...);
|
||||
bool NeedsCleanup = false;
|
||||
void CleanupNotifications();
|
||||
void LoadFont(const std::string& name, const std::string& path, float fontSize);
|
||||
};
|
||||
|
||||
static bool OverlayCommand(const std::vector<std::string>& args);
|
||||
}
|
||||
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
#ifndef GAME_VERSION_H
|
||||
#define GAME_VERSION_H
|
||||
|
||||
#pragma once
|
||||
|
||||
#define OOT_NTSC_10 0xEC7011B7
|
||||
|
@ -17,4 +20,6 @@
|
|||
#define OOT_PAL_GC_MQ_DBG 0x917D18F6
|
||||
#define OOT_IQUE_TW 0x3D81FB3E
|
||||
#define OOT_IQUE_CN 0xB1E1E07B
|
||||
#define OOT_UNKNOWN 0xFFFFFFFF
|
||||
#define OOT_UNKNOWN 0xFFFFFFFF
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
#ifndef GLOBAL_CTX_2
|
||||
#define GLOBAL_CTX_2
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
@ -38,4 +41,6 @@ namespace Ship {
|
|||
std::string PatchesPath;
|
||||
};
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
|
|
@ -190,8 +190,12 @@ static int game_framebuffer_msaa_resolved;
|
|||
|
||||
uint32_t gfx_msaa_level = 1;
|
||||
|
||||
static bool has_drawn_imgui_menu;
|
||||
|
||||
static bool dropped_frame;
|
||||
|
||||
static const std::unordered_map<Mtx *, MtxF> *current_mtx_replacements;
|
||||
|
||||
static float buf_vbo[MAX_BUFFERED * (32 * 3)]; // 3 vertices in a triangle and 32 floats per vtx
|
||||
static size_t buf_vbo_len;
|
||||
static size_t buf_vbo_num_tris;
|
||||
|
@ -916,20 +920,31 @@ static void gfx_matrix_mul(float res[4][4], const float a[4][4], const float b[4
|
|||
|
||||
static void gfx_sp_matrix(uint8_t parameters, const int32_t *addr) {
|
||||
float matrix[4][4];
|
||||
#ifndef GBI_FLOATS
|
||||
// Original GBI where fixed point matrices are used
|
||||
for (int i = 0; i < 4; i++) {
|
||||
for (int j = 0; j < 4; j += 2) {
|
||||
int32_t int_part = addr[i * 2 + j / 2];
|
||||
uint32_t frac_part = addr[8 + i * 2 + j / 2];
|
||||
matrix[i][j] = (int32_t)((int_part & 0xffff0000) | (frac_part >> 16)) / 65536.0f;
|
||||
matrix[i][j + 1] = (int32_t)((int_part << 16) | (frac_part & 0xffff)) / 65536.0f;
|
||||
|
||||
if (auto it = current_mtx_replacements->find((Mtx *)addr); it != current_mtx_replacements->end()) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
for (int j = 0; j < 4; j++) {
|
||||
float v = it->second.mf[i][j];
|
||||
int as_int = (int)(v * 65536.0f);
|
||||
matrix[i][j] = as_int * (1.0f / 65536.0f);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
#ifndef GBI_FLOATS
|
||||
// Original GBI where fixed point matrices are used
|
||||
for (int i = 0; i < 4; i++) {
|
||||
for (int j = 0; j < 4; j += 2) {
|
||||
int32_t int_part = addr[i * 2 + j / 2];
|
||||
uint32_t frac_part = addr[8 + i * 2 + j / 2];
|
||||
matrix[i][j] = (int32_t)((int_part & 0xffff0000) | (frac_part >> 16)) / 65536.0f;
|
||||
matrix[i][j + 1] = (int32_t)((int_part << 16) | (frac_part & 0xffff)) / 65536.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
#else
|
||||
// For a modified GBI where fixed point values are replaced with floats
|
||||
memcpy(matrix, addr, sizeof(matrix));
|
||||
// For a modified GBI where fixed point values are replaced with floats
|
||||
memcpy(matrix, addr, sizeof(matrix));
|
||||
#endif
|
||||
}
|
||||
|
||||
if (parameters & G_MTX_PROJECTION) {
|
||||
if (parameters & G_MTX_LOAD) {
|
||||
|
@ -2708,6 +2723,7 @@ void gfx_start_frame(void) {
|
|||
gfx_wapi->handle_events();
|
||||
gfx_wapi->get_dimensions(&gfx_current_window_dimensions.width, &gfx_current_window_dimensions.height);
|
||||
SohImGui::DrawMainMenuAndCalculateGameSize();
|
||||
has_drawn_imgui_menu = true;
|
||||
if (gfx_current_dimensions.height == 0) {
|
||||
// Avoid division by zero
|
||||
gfx_current_dimensions.height = 1;
|
||||
|
@ -2746,7 +2762,7 @@ void gfx_start_frame(void) {
|
|||
fbActive = 0;
|
||||
}
|
||||
|
||||
void gfx_run(Gfx *commands) {
|
||||
void gfx_run(Gfx *commands, const std::unordered_map<Mtx *, MtxF>& mtx_replacements) {
|
||||
gfx_sp_reset();
|
||||
|
||||
//puts("New frame");
|
||||
|
@ -2755,12 +2771,21 @@ void gfx_run(Gfx *commands) {
|
|||
|
||||
if (!gfx_wapi->start_frame()) {
|
||||
dropped_frame = true;
|
||||
SohImGui::DrawFramebufferAndGameInput();
|
||||
SohImGui::CancelFrame();
|
||||
if (has_drawn_imgui_menu) {
|
||||
SohImGui::DrawFramebufferAndGameInput();
|
||||
SohImGui::CancelFrame();
|
||||
has_drawn_imgui_menu = false;
|
||||
}
|
||||
return;
|
||||
}
|
||||
dropped_frame = false;
|
||||
|
||||
if (!has_drawn_imgui_menu) {
|
||||
SohImGui::DrawMainMenuAndCalculateGameSize();
|
||||
}
|
||||
|
||||
current_mtx_replacements = &mtx_replacements;
|
||||
|
||||
double t0 = gfx_wapi->get_time();
|
||||
gfx_rapi->update_framebuffer_parameters(0, gfx_current_window_dimensions.width, gfx_current_window_dimensions.height, 1, false, true, true, !game_renders_to_framebuffer);
|
||||
gfx_rapi->start_frame();
|
||||
|
@ -2792,6 +2817,7 @@ void gfx_run(Gfx *commands) {
|
|||
//printf("Process %f %f\n", t1, t1 - t0);
|
||||
gfx_rapi->end_frame();
|
||||
gfx_wapi->swap_buffers_begin();
|
||||
has_drawn_imgui_menu = false;
|
||||
}
|
||||
|
||||
void gfx_end_frame(void) {
|
||||
|
|
|
@ -6,6 +6,8 @@
|
|||
#include <unordered_map>
|
||||
#include <list>
|
||||
|
||||
#include "U64/PR/ultra64/types.h"
|
||||
|
||||
struct GfxRenderingAPI;
|
||||
struct GfxWindowManagerAPI;
|
||||
|
||||
|
@ -52,26 +54,24 @@ struct TextureCacheValue {
|
|||
#endif
|
||||
};
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
extern struct GfxDimensions gfx_current_window_dimensions; // The dimensions of the window
|
||||
extern struct GfxDimensions gfx_current_dimensions; // The dimensions of the draw area the game draws to, before scaling (if applicable)
|
||||
extern struct XYWidthHeight gfx_current_game_window_viewport; // The area of the window the game is drawn to, (0, 0) is top-left corner
|
||||
extern uint32_t gfx_msaa_level;
|
||||
|
||||
}
|
||||
|
||||
void gfx_init(struct GfxWindowManagerAPI* wapi, struct GfxRenderingAPI* rapi, const char* game_name, bool start_in_fullscreen);
|
||||
struct GfxRenderingAPI* gfx_get_current_rendering_api(void);
|
||||
void gfx_start_frame(void);
|
||||
void gfx_run(Gfx* commands);
|
||||
void gfx_run(Gfx* commands, const std::unordered_map<Mtx*, MtxF>& mtx_replacements);
|
||||
void gfx_end_frame(void);
|
||||
void gfx_set_framedivisor(int);
|
||||
void gfx_texture_cache_clear();
|
||||
int gfx_create_framebuffer(uint32_t width, uint32_t height);
|
||||
extern "C" int gfx_create_framebuffer(uint32_t width, uint32_t height);
|
||||
void gfx_get_pixel_depth_prepare(float x, float y);
|
||||
uint16_t gfx_get_pixel_depth(float x, float y);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
|
|
@ -106,7 +106,7 @@ void Console::Draw() {
|
|||
if (!this->opened) return;
|
||||
|
||||
ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
|
||||
ImGui::Begin("Console", nullptr);
|
||||
ImGui::Begin("Console", nullptr, ImGuiWindowFlags_NoFocusOnAppearing);
|
||||
const ImVec2 pos = ImGui::GetWindowPos();
|
||||
const ImVec2 size = ImGui::GetWindowSize();
|
||||
|
||||
|
|
|
@ -257,7 +257,7 @@ namespace SohImGui {
|
|||
|
||||
void LoadTexture(const std::string& name, const std::string& path) {
|
||||
GfxRenderingAPI* api = gfx_get_current_rendering_api();
|
||||
const auto res = GlobalCtx2::GetInstance()->GetResourceManager()->LoadFile(normalize(path));
|
||||
const auto res = GlobalCtx2::GetInstance()->GetResourceManager()->LoadFile(path);
|
||||
|
||||
const auto asset = new GameAsset{ api->new_texture() };
|
||||
uint8_t* img_data = stbi_load_from_memory(reinterpret_cast<const stbi_uc*>(res->buffer.get()), res->dwBufferSize, &asset->width, &asset->height, nullptr, 4);
|
||||
|
@ -277,7 +277,7 @@ namespace SohImGui {
|
|||
|
||||
void LoadResource(const std::string& name, const std::string& path, const ImVec4& tint) {
|
||||
GfxRenderingAPI* api = gfx_get_current_rendering_api();
|
||||
const auto res = static_cast<Ship::Texture*>(GlobalCtx2::GetInstance()->GetResourceManager()->LoadResource(normalize(path)).get());
|
||||
const auto res = static_cast<Ship::Texture*>(GlobalCtx2::GetInstance()->GetResourceManager()->LoadResource(path).get());
|
||||
|
||||
std::vector<uint8_t> texBuffer;
|
||||
texBuffer.reserve(res->width * res->height * 4);
|
||||
|
@ -417,6 +417,15 @@ namespace SohImGui {
|
|||
}
|
||||
}
|
||||
|
||||
void EnhancementButton(std::string text, std::string cvarName)
|
||||
{
|
||||
bool val = (bool)CVar_GetS32(cvarName.c_str(), 0);
|
||||
if (ImGui::Button(text.c_str())) {
|
||||
CVar_SetS32(cvarName.c_str(), !val);
|
||||
needs_save = true;
|
||||
}
|
||||
}
|
||||
|
||||
void EnhancementSliderInt(std::string text, std::string id, std::string cvarName, int min, int max, std::string format)
|
||||
{
|
||||
int val = CVar_GetS32(cvarName.c_str(), 0);
|
||||
|
@ -661,6 +670,7 @@ namespace SohImGui {
|
|||
|
||||
EnhancementCheckbox("Animated Link in Pause Menu", "gPauseLiveLink");
|
||||
EnhancementCheckbox("Enable 3D Dropped items", "gNewDrops");
|
||||
EnhancementCheckbox("Faster Block Push", "gFasterBlockPush");
|
||||
EnhancementCheckbox("Dynamic Wallet Icon", "gDynamicWalletIcon");
|
||||
EnhancementCheckbox("Always show dungeon entrances", "gAlwaysShowDungeonMinimapIcon");
|
||||
|
||||
|
@ -668,9 +678,11 @@ namespace SohImGui {
|
|||
ImGui::Separator();
|
||||
EnhancementCheckbox("Fix L&R Pause menu", "gUniformLR");
|
||||
EnhancementCheckbox("Fix Dungeon entrances", "gFixDungeonMinimapIcon");
|
||||
EnhancementCheckbox("Fix Two Handed idle animations", "gTwoHandedIdle");
|
||||
|
||||
EXPERIMENTAL();
|
||||
|
||||
EnhancementCheckbox("60 fps interpolation", "g60FPS");
|
||||
EnhancementCheckbox("Disable LOD", "gDisableLOD");
|
||||
|
||||
ImGui::EndMenu();
|
||||
|
@ -725,10 +737,11 @@ namespace SohImGui {
|
|||
|
||||
if (ImGui::BeginMenu("Developer Tools"))
|
||||
{
|
||||
EnhancementCheckbox("OoT Debug Mode", "gDebugEnabled");
|
||||
ImGui::Separator();
|
||||
EnhancementCheckbox("Stats", "gStatsEnabled");
|
||||
EnhancementCheckbox("Console", "gConsoleEnabled");
|
||||
console->opened = CVar_GetS32("gConsoleEnabled", 0);
|
||||
EnhancementCheckbox("OoT Debug Mode", "gDebugEnabled");
|
||||
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
@ -745,6 +758,7 @@ namespace SohImGui {
|
|||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
ImGui::EndMenuBar();
|
||||
|
@ -755,7 +769,7 @@ namespace SohImGui {
|
|||
if (CVar_GetS32("gStatsEnabled", 0)) {
|
||||
const float framerate = ImGui::GetIO().Framerate;
|
||||
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, 0));
|
||||
ImGui::Begin("Debug Stats", nullptr, ImGuiWindowFlags_None);
|
||||
ImGui::Begin("Debug Stats", nullptr, ImGuiWindowFlags_NoFocusOnAppearing);
|
||||
|
||||
#ifdef _WIN32
|
||||
ImGui::Text("Platform: Windows");
|
||||
|
@ -921,13 +935,12 @@ namespace SohImGui {
|
|||
|
||||
ImTextureID GetTextureByID(int id) {
|
||||
#ifdef ENABLE_DX11
|
||||
if (impl.backend == Backend::DX11)
|
||||
{
|
||||
ImTextureID gfx_d3d11_get_texture_by_id(int id);
|
||||
return gfx_d3d11_get_texture_by_id(id);
|
||||
}
|
||||
#else
|
||||
return reinterpret_cast<ImTextureID>(id);
|
||||
if (impl.backend == Backend::DX11)
|
||||
{
|
||||
ImTextureID gfx_d3d11_get_texture_by_id(int id);
|
||||
return gfx_d3d11_get_texture_by_id(id);
|
||||
}
|
||||
#endif
|
||||
return reinterpret_cast<ImTextureID>(id);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -43,7 +43,7 @@ namespace Ship {
|
|||
if (raw_path == nullptr) return;
|
||||
|
||||
const auto api = BIND_PTR("gfx_api", GfxRenderingAPI*);
|
||||
const auto path = normalize(raw_path) + ".png";
|
||||
const auto path = std::string(raw_path) + ".png";
|
||||
const auto node = BIND_PTR("node", TextureCacheNode**);
|
||||
const auto fmt = BIND_VAR("fmt", uint32_t*);
|
||||
const auto siz = BIND_VAR("siz", uint32_t*);
|
||||
|
|
|
@ -36,15 +36,6 @@ namespace Ship {
|
|||
void Hook_InvalidateTexture(HookEvent event);
|
||||
};
|
||||
|
||||
inline std::string normalize(std::string path) {
|
||||
#ifdef _WIN32
|
||||
std::ranges::replace(path, '/', '\\');
|
||||
#else
|
||||
std::replace(path.begin(), path.end(), '\\', '/');
|
||||
#endif
|
||||
return path;
|
||||
}
|
||||
|
||||
inline void GrayOutTexture(uint8_t* data, int width, int height) {
|
||||
for (int x = 0; x < width * height * 4; x += 4) {
|
||||
|
||||
|
|
|
@ -24,6 +24,7 @@
|
|||
#include <chrono>
|
||||
#include "SohHooks.h"
|
||||
#include "SohConsole.h"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
extern "C" {
|
||||
|
@ -281,8 +282,12 @@ namespace Ship {
|
|||
gfx_start_frame();
|
||||
}
|
||||
|
||||
void Window::RunCommands(Gfx* Commands) {
|
||||
gfx_run(Commands);
|
||||
void Window::RunCommands(Gfx* Commands, const std::vector<std::unordered_map<Mtx*, MtxF>>& mtx_replacements) {
|
||||
for (const auto& m : mtx_replacements) {
|
||||
gfx_run(Commands, m);
|
||||
gfx_end_frame();
|
||||
}
|
||||
gfx_run(Commands, {});
|
||||
gfx_end_frame();
|
||||
}
|
||||
|
||||
|
@ -328,6 +333,8 @@ namespace Ship {
|
|||
GlobalCtx2::GetInstance()->GetWindow()->ToggleFullscreen();
|
||||
}
|
||||
|
||||
|
||||
|
||||
// OTRTODO: Rig with Kirito's console?
|
||||
//if (dwScancode == Ship::stoi(Conf["KEYBOARD SHORTCUTS"]["KEY_CONSOLE"])) {
|
||||
// ToggleConsole();
|
||||
|
|
|
@ -19,7 +19,7 @@ namespace Ship {
|
|||
void MainLoop(void (*MainFunction)(void));
|
||||
void Init();
|
||||
void StartFrame();
|
||||
void RunCommands(Gfx* Commands);
|
||||
void RunCommands(Gfx* Commands, const std::vector<std::unordered_map<Mtx*, MtxF>>& mtx_replacements);
|
||||
void SetFrameDivisor(int divisor);
|
||||
void GetPixelDepthPrepare(float x, float y);
|
||||
uint16_t GetPixelDepth(float x, float y);
|
||||
|
|
|
@ -1,72 +1,72 @@
|
|||
<Root>
|
||||
<File Name="map_48x85_static" Segment="12">
|
||||
<Texture Name="gDekuTreePauseScreenMapFloor3LeftTex" OutName="deku_tree_pause_screen_map_floor_3_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gDekuTreePauseScreenMapFloor3RightTex" OutName="deku_tree_pause_screen_map_floor_3_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gDekuTreePauseScreenMapFloor2LeftTex" OutName="deku_tree_pause_screen_map_floor_2_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gDekuTreePauseScreenMapFloor2RightTex" OutName="deku_tree_pause_screen_map_floor_2_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gDekuTreePauseScreenMapFloor1LeftTex" OutName="deku_tree_pause_screen_map_floor_1_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gDekuTreePauseScreenMapFloor1RightTex" OutName="deku_tree_pause_screen_map_floor_1_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gDekuTreePauseScreenMapBasement1LeftTex" OutName="deku_tree_pause_screen_map_basement_1_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gDekuTreePauseScreenMapBasement1RightTex" OutName="deku_tree_pause_screen_map_basement_1_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gDekuTreePauseScreenMapBasement2LeftTex" OutName="deku_tree_pause_screen_map_basement_2_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gDekuTreePauseScreenMapBasement2RightTex" OutName="deku_tree_pause_screen_map_basement_2_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gDodongosCavernPauseScreenMapFloor2LeftTex" OutName="dodongos_cavern_pause_screen_map_floor_2_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gDodongosCavernPauseScreenMapFloor2RightTex" OutName="dodongos_cavern_pause_screen_map_floor_2_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gDodongosCavernPauseScreenMapFloor1LeftTex" OutName="dodongos_cavern_pause_screen_map_floor_1_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gDodongosCavernPauseScreenMapFloor1RightTex" OutName="dodongos_cavern_pause_screen_map_floor_1_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gJabuPauseScreenMapFloor1LeftTex" OutName="jabu_pause_screen_map_floor_1_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gJabuPauseScreenMapFloor1RightTex" OutName="jabu_pause_screen_map_floor_1_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gJabuPauseScreenMapBasement1LeftTex" OutName="jabu_pause_screen_map_basement_1_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gJabuPauseScreenMapBasement1RightTex" OutName="jabu_pause_screen_map_basement_1_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gForestTemplePauseScreenMapFloor2LeftTex" OutName="forest_temple_pause_screen_map_floor_2_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gForestTemplePauseScreenMapFloor2RightTex" OutName="forest_temple_pause_screen_map_floor_2_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gForestTemplePauseScreenMapFloor1LeftTex" OutName="forest_temple_pause_screen_map_floor_1_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gForestTemplePauseScreenMapFloor1RightTex" OutName="forest_temple_pause_screen_map_floor_1_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gForestTemplePauseScreenMapBasement1LeftTex" OutName="forest_temple_pause_screen_map_basement_1_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gForestTemplePauseScreenMapBasement1RightTex" OutName="forest_temple_pause_screen_map_basement_1_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gForestTemplePauseScreenMapBasement2LeftTex" OutName="forest_temple_pause_screen_map_basement_2_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gForestTemplePauseScreenMapBasement2RightTex" OutName="forest_temple_pause_screen_map_basement_2_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gFireTemplePauseScreenMapFloor5LeftTex" OutName="fire_temple_pause_screen_map_floor_5_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gFireTemplePauseScreenMapFloor5RightTex" OutName="fire_temple_pause_screen_map_floor_5_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gFireTemplePauseScreenMapFloor4LeftTex" OutName="fire_temple_pause_screen_map_floor_4_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gFireTemplePauseScreenMapFloor4RightTex" OutName="fire_temple_pause_screen_map_floor_4_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gFireTemplePauseScreenMapFloor3LeftTex" OutName="fire_temple_pause_screen_map_floor_3_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gFireTemplePauseScreenMapFloor3RightTex" OutName="fire_temple_pause_screen_map_floor_3_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gFireTemplePauseScreenMapFloor2LeftTex" OutName="fire_temple_pause_screen_map_floor_2_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gFireTemplePauseScreenMapFloor2RightTex" OutName="fire_temple_pause_screen_map_floor_2_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gFireTemplePauseScreenMapFloor1LeftTex" OutName="fire_temple_pause_screen_map_floor_1_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gFireTemplePauseScreenMapFloor1RightTex" OutName="fire_temple_pause_screen_map_floor_1_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gWaterTemplePauseScreenMapFloor3LeftTex" OutName="water_temple_pause_screen_map_floor_3_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gWaterTemplePauseScreenMapFloor3RightTex" OutName="water_temple_pause_screen_map_floor_3_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gWaterTemplePauseScreenMapFloor2LeftTex" OutName="water_temple_pause_screen_map_floor_2_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gWaterTemplePauseScreenMapFloor2RightTex" OutName="water_temple_pause_screen_map_floor_2_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gWaterTemplePauseScreenMapFloor1LeftTex" OutName="water_temple_pause_screen_map_floor_1_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gWaterTemplePauseScreenMapFloor1RightTex" OutName="water_temple_pause_screen_map_floor_1_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gWaterTemplePauseScreenMapBasement1LeftTex" OutName="water_temple_pause_screen_map_basement_1_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gWaterTemplePauseScreenMapBasement1RightTex" OutName="water_temple_pause_screen_map_basement_1_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gSpiritTemplePauseScreenMapFloor4LeftTex" OutName="spirit_temple_pause_screen_map_floor_4_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gSpiritTemplePauseScreenMapFloor4RightTex" OutName="spirit_temple_pause_screen_map_floor_4_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gSpiritTemplePauseScreenMapFloor3LeftTex" OutName="spirit_temple_pause_screen_map_floor_3_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gSpiritTemplePauseScreenMapFloor3RightTex" OutName="spirit_temple_pause_screen_map_floor_3_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gSpiritTemplePauseScreenMapFloor2LeftTex" OutName="spirit_temple_pause_screen_map_floor_2_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gSpiritTemplePauseScreenMapFloor2RightTex" OutName="spirit_temple_pause_screen_map_floor_2_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gSpiritTemplePauseScreenMapFloor1LeftTex" OutName="spirit_temple_pause_screen_map_floor_1_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gSpiritTemplePauseScreenMapFloor1RightTex" OutName="spirit_temple_pause_screen_map_floor_1_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gShadowTemplePauseScreenMapBasement1LeftTex" OutName="shadow_temple_pause_screen_map_basement_1_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gShadowTemplePauseScreenMapBasement1RightTex" OutName="shadow_temple_pause_screen_map_basement_1_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gShadowTemplePauseScreenMapBasement2LeftTex" OutName="shadow_temple_pause_screen_map_basement_2_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gShadowTemplePauseScreenMapBasement2RightTex" OutName="shadow_temple_pause_screen_map_basement_2_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gShadowTemplePauseScreenMapBasement3LeftTex" OutName="shadow_temple_pause_screen_map_basement_3_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gShadowTemplePauseScreenMapBasement3RightTex" OutName="shadow_temple_pause_screen_map_basement_3_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gShadowTemplePauseScreenMapBasement4LeftTex" OutName="shadow_temple_pause_screen_map_basement_4_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gShadowTemplePauseScreenMapBasement4RightTex" OutName="shadow_temple_pause_screen_map_basement_4_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gBottomOfTheWellPauseScreenMapBasement1LeftTex" OutName="bottom_of_the_well_pause_screen_map_basement_1_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gBottomOfTheWellPauseScreenMapBasement1RightTex" OutName="bottom_of_the_well_pause_screen_map_basement_1_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gBottomOfTheWellPauseScreenMapBasement2LeftTex" OutName="bottom_of_the_well_pause_screen_map_basement_2_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gBottomOfTheWellPauseScreenMapBasement2RightTex" OutName="bottom_of_the_well_pause_screen_map_basement_2_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gBottomOfTheWellPauseScreenMapBasement3LeftTex" OutName="bottom_of_the_well_pause_screen_map_basement_3_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gBottomOfTheWellPauseScreenMapBasement3RightTex" OutName="bottom_of_the_well_pause_screen_map_basement_3_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gIceCavernPauseScreenMapFloor1LeftTex" OutName="ice_cavern_pause_screen_map_floor_1_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gIceCavernPauseScreenMapFloor1RightTex" OutName="ice_cavern_pause_screen_map_floor_1_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gDekuTreePauseScreenMapFloor3LeftTex" OutName="deku_tree_pause_screen_map_floor_3_left" Format="ci4" Width="48" Height="85" Offset="0x0"/>
|
||||
<Texture Name="gDekuTreePauseScreenMapFloor3RightTex" OutName="deku_tree_pause_screen_map_floor_3_right" Format="ci4" Width="48" Height="85" Offset="0x07F8"/>
|
||||
<Texture Name="gDekuTreePauseScreenMapFloor2LeftTex" OutName="deku_tree_pause_screen_map_floor_2_left" Format="ci4" Width="48" Height="85" Offset="0x0FF0"/>
|
||||
<Texture Name="gDekuTreePauseScreenMapFloor2RightTex" OutName="deku_tree_pause_screen_map_floor_2_right" Format="ci4" Width="48" Height="85" Offset="0x17E8"/>
|
||||
<Texture Name="gDekuTreePauseScreenMapFloor1LeftTex" OutName="deku_tree_pause_screen_map_floor_1_left" Format="ci4" Width="48" Height="85" Offset="0x1FE0"/>
|
||||
<Texture Name="gDekuTreePauseScreenMapFloor1RightTex" OutName="deku_tree_pause_screen_map_floor_1_right" Format="ci4" Width="48" Height="85" Offset="0x27D8"/>
|
||||
<Texture Name="gDekuTreePauseScreenMapBasement1LeftTex" OutName="deku_tree_pause_screen_map_basement_1_left" Format="ci4" Width="48" Height="85" Offset="0x2FD0"/>
|
||||
<Texture Name="gDekuTreePauseScreenMapBasement1RightTex" OutName="deku_tree_pause_screen_map_basement_1_right" Format="ci4" Width="48" Height="85" Offset="0x37C8"/>
|
||||
<Texture Name="gDekuTreePauseScreenMapBasement2LeftTex" OutName="deku_tree_pause_screen_map_basement_2_left" Format="ci4" Width="48" Height="85" Offset="0x3FC0"/>
|
||||
<Texture Name="gDekuTreePauseScreenMapBasement2RightTex" OutName="deku_tree_pause_screen_map_basement_2_right" Format="ci4" Width="48" Height="85" Offset="0x47B8"/>
|
||||
<Texture Name="gDodongosCavernPauseScreenMapFloor2LeftTex" OutName="dodongos_cavern_pause_screen_map_floor_2_left" Format="ci4" Width="48" Height="85" Offset="0x4FB0"/>
|
||||
<Texture Name="gDodongosCavernPauseScreenMapFloor2RightTex" OutName="dodongos_cavern_pause_screen_map_floor_2_right" Format="ci4" Width="48" Height="85" Offset="0x57A8"/>
|
||||
<Texture Name="gDodongosCavernPauseScreenMapFloor1LeftTex" OutName="dodongos_cavern_pause_screen_map_floor_1_left" Format="ci4" Width="48" Height="85" Offset="0x5FA0"/>
|
||||
<Texture Name="gDodongosCavernPauseScreenMapFloor1RightTex" OutName="dodongos_cavern_pause_screen_map_floor_1_right" Format="ci4" Width="48" Height="85" Offset="0x6798"/>
|
||||
<Texture Name="gJabuPauseScreenMapFloor1LeftTex" OutName="jabu_pause_screen_map_floor_1_left" Format="ci4" Width="48" Height="85" Offset="0x6F90"/>
|
||||
<Texture Name="gJabuPauseScreenMapFloor1RightTex" OutName="jabu_pause_screen_map_floor_1_right" Format="ci4" Width="48" Height="85" Offset="0x7788"/>
|
||||
<Texture Name="gJabuPauseScreenMapBasement1LeftTex" OutName="jabu_pause_screen_map_basement_1_left" Format="ci4" Width="48" Height="85" Offset="0x7F80"/>
|
||||
<Texture Name="gJabuPauseScreenMapBasement1RightTex" OutName="jabu_pause_screen_map_basement_1_right" Format="ci4" Width="48" Height="85" Offset="0x8778"/>
|
||||
<Texture Name="gForestTemplePauseScreenMapFloor2LeftTex" OutName="forest_temple_pause_screen_map_floor_2_left" Format="ci4" Width="48" Height="85" Offset="0x8F70"/>
|
||||
<Texture Name="gForestTemplePauseScreenMapFloor2RightTex" OutName="forest_temple_pause_screen_map_floor_2_right" Format="ci4" Width="48" Height="85" Offset="0x9768"/>
|
||||
<Texture Name="gForestTemplePauseScreenMapFloor1LeftTex" OutName="forest_temple_pause_screen_map_floor_1_left" Format="ci4" Width="48" Height="85" Offset="0x9F60"/>
|
||||
<Texture Name="gForestTemplePauseScreenMapFloor1RightTex" OutName="forest_temple_pause_screen_map_floor_1_right" Format="ci4" Width="48" Height="85" Offset="0xA758"/>
|
||||
<Texture Name="gForestTemplePauseScreenMapBasement1LeftTex" OutName="forest_temple_pause_screen_map_basement_1_left" Format="ci4" Width="48" Height="85" Offset="0xAF50"/>
|
||||
<Texture Name="gForestTemplePauseScreenMapBasement1RightTex" OutName="forest_temple_pause_screen_map_basement_1_right" Format="ci4" Width="48" Height="85" Offset="0xB748"/>
|
||||
<Texture Name="gForestTemplePauseScreenMapBasement2LeftTex" OutName="forest_temple_pause_screen_map_basement_2_left" Format="ci4" Width="48" Height="85" Offset="0xBF40"/>
|
||||
<Texture Name="gForestTemplePauseScreenMapBasement2RightTex" OutName="forest_temple_pause_screen_map_basement_2_right" Format="ci4" Width="48" Height="85" Offset="0xC738"/>
|
||||
<Texture Name="gFireTemplePauseScreenMapFloor5LeftTex" OutName="fire_temple_pause_screen_map_floor_5_left" Format="ci4" Width="48" Height="85" Offset="0xCF30"/>
|
||||
<Texture Name="gFireTemplePauseScreenMapFloor5RightTex" OutName="fire_temple_pause_screen_map_floor_5_right" Format="ci4" Width="48" Height="85" Offset="0xD728"/>
|
||||
<Texture Name="gFireTemplePauseScreenMapFloor4LeftTex" OutName="fire_temple_pause_screen_map_floor_4_left" Format="ci4" Width="48" Height="85" Offset="0xDF20"/>
|
||||
<Texture Name="gFireTemplePauseScreenMapFloor4RightTex" OutName="fire_temple_pause_screen_map_floor_4_right" Format="ci4" Width="48" Height="85" Offset="0xE718"/>
|
||||
<Texture Name="gFireTemplePauseScreenMapFloor3LeftTex" OutName="fire_temple_pause_screen_map_floor_3_left" Format="ci4" Width="48" Height="85" Offset="0xEF10"/>
|
||||
<Texture Name="gFireTemplePauseScreenMapFloor3RightTex" OutName="fire_temple_pause_screen_map_floor_3_right" Format="ci4" Width="48" Height="85" Offset="0xF708"/>
|
||||
<Texture Name="gFireTemplePauseScreenMapFloor2LeftTex" OutName="fire_temple_pause_screen_map_floor_2_left" Format="ci4" Width="48" Height="85" Offset="0xFF00"/>
|
||||
<Texture Name="gFireTemplePauseScreenMapFloor2RightTex" OutName="fire_temple_pause_screen_map_floor_2_right" Format="ci4" Width="48" Height="85" Offset="0x106F8"/>
|
||||
<Texture Name="gFireTemplePauseScreenMapFloor1LeftTex" OutName="fire_temple_pause_screen_map_floor_1_left" Format="ci4" Width="48" Height="85" Offset="0x10EF0"/>
|
||||
<Texture Name="gFireTemplePauseScreenMapFloor1RightTex" OutName="fire_temple_pause_screen_map_floor_1_right" Format="ci4" Width="48" Height="85" Offset="0x116E8"/>
|
||||
<Texture Name="gWaterTemplePauseScreenMapFloor3LeftTex" OutName="water_temple_pause_screen_map_floor_3_left" Format="ci4" Width="48" Height="85" Offset="0x11EE0"/>
|
||||
<Texture Name="gWaterTemplePauseScreenMapFloor3RightTex" OutName="water_temple_pause_screen_map_floor_3_right" Format="ci4" Width="48" Height="85" Offset="0x126D8"/>
|
||||
<Texture Name="gWaterTemplePauseScreenMapFloor2LeftTex" OutName="water_temple_pause_screen_map_floor_2_left" Format="ci4" Width="48" Height="85" Offset="0x12ED0"/>
|
||||
<Texture Name="gWaterTemplePauseScreenMapFloor2RightTex" OutName="water_temple_pause_screen_map_floor_2_right" Format="ci4" Width="48" Height="85" Offset="0x136C8"/>
|
||||
<Texture Name="gWaterTemplePauseScreenMapFloor1LeftTex" OutName="water_temple_pause_screen_map_floor_1_left" Format="ci4" Width="48" Height="85" Offset="0x13EC0"/>
|
||||
<Texture Name="gWaterTemplePauseScreenMapFloor1RightTex" OutName="water_temple_pause_screen_map_floor_1_right" Format="ci4" Width="48" Height="85" Offset="0x146B8"/>
|
||||
<Texture Name="gWaterTemplePauseScreenMapBasement1LeftTex" OutName="water_temple_pause_screen_map_basement_1_left" Format="ci4" Width="48" Height="85" Offset="0x14EB0"/>
|
||||
<Texture Name="gWaterTemplePauseScreenMapBasement1RightTex" OutName="water_temple_pause_screen_map_basement_1_right" Format="ci4" Width="48" Height="85" Offset="0x156A8"/>
|
||||
<Texture Name="gSpiritTemplePauseScreenMapFloor4LeftTex" OutName="spirit_temple_pause_screen_map_floor_4_left" Format="ci4" Width="48" Height="85" Offset="0x15EA0"/>
|
||||
<Texture Name="gSpiritTemplePauseScreenMapFloor4RightTex" OutName="spirit_temple_pause_screen_map_floor_4_right" Format="ci4" Width="48" Height="85" Offset="0x16698"/>
|
||||
<Texture Name="gSpiritTemplePauseScreenMapFloor3LeftTex" OutName="spirit_temple_pause_screen_map_floor_3_left" Format="ci4" Width="48" Height="85" Offset="0x16E90"/>
|
||||
<Texture Name="gSpiritTemplePauseScreenMapFloor3RightTex" OutName="spirit_temple_pause_screen_map_floor_3_right" Format="ci4" Width="48" Height="85" Offset="0x17688"/>
|
||||
<Texture Name="gSpiritTemplePauseScreenMapFloor2LeftTex" OutName="spirit_temple_pause_screen_map_floor_2_left" Format="ci4" Width="48" Height="85" Offset="0x17E80"/>
|
||||
<Texture Name="gSpiritTemplePauseScreenMapFloor2RightTex" OutName="spirit_temple_pause_screen_map_floor_2_right" Format="ci4" Width="48" Height="85" Offset="0x18678"/>
|
||||
<Texture Name="gSpiritTemplePauseScreenMapFloor1LeftTex" OutName="spirit_temple_pause_screen_map_floor_1_left" Format="ci4" Width="48" Height="85" Offset="0x18E70"/>
|
||||
<Texture Name="gSpiritTemplePauseScreenMapFloor1RightTex" OutName="spirit_temple_pause_screen_map_floor_1_right" Format="ci4" Width="48" Height="85" Offset="0x19668"/>
|
||||
<Texture Name="gShadowTemplePauseScreenMapBasement1LeftTex" OutName="shadow_temple_pause_screen_map_basement_1_left" Format="ci4" Width="48" Height="85" Offset="0x19E60"/>
|
||||
<Texture Name="gShadowTemplePauseScreenMapBasement1RightTex" OutName="shadow_temple_pause_screen_map_basement_1_right" Format="ci4" Width="48" Height="85" Offset="0x1A658"/>
|
||||
<Texture Name="gShadowTemplePauseScreenMapBasement2LeftTex" OutName="shadow_temple_pause_screen_map_basement_2_left" Format="ci4" Width="48" Height="85" Offset="0x1AE50"/>
|
||||
<Texture Name="gShadowTemplePauseScreenMapBasement2RightTex" OutName="shadow_temple_pause_screen_map_basement_2_right" Format="ci4" Width="48" Height="85" Offset="0x1B648"/>
|
||||
<Texture Name="gShadowTemplePauseScreenMapBasement3LeftTex" OutName="shadow_temple_pause_screen_map_basement_3_left" Format="ci4" Width="48" Height="85" Offset="0x1BE40"/>
|
||||
<Texture Name="gShadowTemplePauseScreenMapBasement3RightTex" OutName="shadow_temple_pause_screen_map_basement_3_right" Format="ci4" Width="48" Height="85" Offset="0x1C638"/>
|
||||
<Texture Name="gShadowTemplePauseScreenMapBasement4LeftTex" OutName="shadow_temple_pause_screen_map_basement_4_left" Format="ci4" Width="48" Height="85" Offset="0x1CE30"/>
|
||||
<Texture Name="gShadowTemplePauseScreenMapBasement4RightTex" OutName="shadow_temple_pause_screen_map_basement_4_right" Format="ci4" Width="48" Height="85" Offset="0x1D628"/>
|
||||
<Texture Name="gBottomOfTheWellPauseScreenMapBasement1LeftTex" OutName="bottom_of_the_well_pause_screen_map_basement_1_left" Format="ci4" Width="48" Height="85" Offset="0x1DE20"/>
|
||||
<Texture Name="gBottomOfTheWellPauseScreenMapBasement1RightTex" OutName="bottom_of_the_well_pause_screen_map_basement_1_right" Format="ci4" Width="48" Height="85" Offset="0x1E618"/>
|
||||
<Texture Name="gBottomOfTheWellPauseScreenMapBasement2LeftTex" OutName="bottom_of_the_well_pause_screen_map_basement_2_left" Format="ci4" Width="48" Height="85" Offset="0x1EE10"/>
|
||||
<Texture Name="gBottomOfTheWellPauseScreenMapBasement2RightTex" OutName="bottom_of_the_well_pause_screen_map_basement_2_right" Format="ci4" Width="48" Height="85" Offset="0x1F608"/>
|
||||
<Texture Name="gBottomOfTheWellPauseScreenMapBasement3LeftTex" OutName="bottom_of_the_well_pause_screen_map_basement_3_left" Format="ci4" Width="48" Height="85" Offset="0x1FE00"/>
|
||||
<Texture Name="gBottomOfTheWellPauseScreenMapBasement3RightTex" OutName="bottom_of_the_well_pause_screen_map_basement_3_right" Format="ci4" Width="48" Height="85" Offset="0x205F8"/>
|
||||
<Texture Name="gIceCavernPauseScreenMapFloor1LeftTex" OutName="ice_cavern_pause_screen_map_floor_1_left" Format="ci4" Width="48" Height="85" Offset="0x20DF0"/>
|
||||
<Texture Name="gIceCavernPauseScreenMapFloor1RightTex" OutName="ice_cavern_pause_screen_map_floor_1_right" Format="ci4" Width="48" Height="85" Offset="0x215E8"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,72 +1,72 @@
|
|||
<Root>
|
||||
<File Name="map_48x85_static" Segment="12">
|
||||
<Texture Name="gDekuTreePauseScreenMapFloor3LeftTex" OutName="deku_tree_pause_screen_map_floor_3_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gDekuTreePauseScreenMapFloor3RightTex" OutName="deku_tree_pause_screen_map_floor_3_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gDekuTreePauseScreenMapFloor2LeftTex" OutName="deku_tree_pause_screen_map_floor_2_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gDekuTreePauseScreenMapFloor2RightTex" OutName="deku_tree_pause_screen_map_floor_2_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gDekuTreePauseScreenMapFloor1LeftTex" OutName="deku_tree_pause_screen_map_floor_1_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gDekuTreePauseScreenMapFloor1RightTex" OutName="deku_tree_pause_screen_map_floor_1_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gDekuTreePauseScreenMapBasement1LeftTex" OutName="deku_tree_pause_screen_map_basement_1_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gDekuTreePauseScreenMapBasement1RightTex" OutName="deku_tree_pause_screen_map_basement_1_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gDekuTreePauseScreenMapBasement2LeftTex" OutName="deku_tree_pause_screen_map_basement_2_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gDekuTreePauseScreenMapBasement2RightTex" OutName="deku_tree_pause_screen_map_basement_2_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gDodongosCavernPauseScreenMapFloor2LeftTex" OutName="dodongos_cavern_pause_screen_map_floor_2_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gDodongosCavernPauseScreenMapFloor2RightTex" OutName="dodongos_cavern_pause_screen_map_floor_2_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gDodongosCavernPauseScreenMapFloor1LeftTex" OutName="dodongos_cavern_pause_screen_map_floor_1_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gDodongosCavernPauseScreenMapFloor1RightTex" OutName="dodongos_cavern_pause_screen_map_floor_1_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gJabuPauseScreenMapFloor1LeftTex" OutName="jabu_pause_screen_map_floor_1_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gJabuPauseScreenMapFloor1RightTex" OutName="jabu_pause_screen_map_floor_1_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gJabuPauseScreenMapBasement1LeftTex" OutName="jabu_pause_screen_map_basement_1_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gJabuPauseScreenMapBasement1RightTex" OutName="jabu_pause_screen_map_basement_1_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gForestTemplePauseScreenMapFloor2LeftTex" OutName="forest_temple_pause_screen_map_floor_2_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gForestTemplePauseScreenMapFloor2RightTex" OutName="forest_temple_pause_screen_map_floor_2_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gForestTemplePauseScreenMapFloor1LeftTex" OutName="forest_temple_pause_screen_map_floor_1_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gForestTemplePauseScreenMapFloor1RightTex" OutName="forest_temple_pause_screen_map_floor_1_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gForestTemplePauseScreenMapBasement1LeftTex" OutName="forest_temple_pause_screen_map_basement_1_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gForestTemplePauseScreenMapBasement1RightTex" OutName="forest_temple_pause_screen_map_basement_1_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gForestTemplePauseScreenMapBasement2LeftTex" OutName="forest_temple_pause_screen_map_basement_2_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gForestTemplePauseScreenMapBasement2RightTex" OutName="forest_temple_pause_screen_map_basement_2_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gFireTemplePauseScreenMapFloor5LeftTex" OutName="fire_temple_pause_screen_map_floor_5_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gFireTemplePauseScreenMapFloor5RightTex" OutName="fire_temple_pause_screen_map_floor_5_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gFireTemplePauseScreenMapFloor4LeftTex" OutName="fire_temple_pause_screen_map_floor_4_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gFireTemplePauseScreenMapFloor4RightTex" OutName="fire_temple_pause_screen_map_floor_4_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gFireTemplePauseScreenMapFloor3LeftTex" OutName="fire_temple_pause_screen_map_floor_3_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gFireTemplePauseScreenMapFloor3RightTex" OutName="fire_temple_pause_screen_map_floor_3_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gFireTemplePauseScreenMapFloor2LeftTex" OutName="fire_temple_pause_screen_map_floor_2_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gFireTemplePauseScreenMapFloor2RightTex" OutName="fire_temple_pause_screen_map_floor_2_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gFireTemplePauseScreenMapFloor1LeftTex" OutName="fire_temple_pause_screen_map_floor_1_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gFireTemplePauseScreenMapFloor1RightTex" OutName="fire_temple_pause_screen_map_floor_1_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gWaterTemplePauseScreenMapFloor3LeftTex" OutName="water_temple_pause_screen_map_floor_3_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gWaterTemplePauseScreenMapFloor3RightTex" OutName="water_temple_pause_screen_map_floor_3_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gWaterTemplePauseScreenMapFloor2LeftTex" OutName="water_temple_pause_screen_map_floor_2_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gWaterTemplePauseScreenMapFloor2RightTex" OutName="water_temple_pause_screen_map_floor_2_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gWaterTemplePauseScreenMapFloor1LeftTex" OutName="water_temple_pause_screen_map_floor_1_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gWaterTemplePauseScreenMapFloor1RightTex" OutName="water_temple_pause_screen_map_floor_1_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gWaterTemplePauseScreenMapBasement1LeftTex" OutName="water_temple_pause_screen_map_basement_1_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gWaterTemplePauseScreenMapBasement1RightTex" OutName="water_temple_pause_screen_map_basement_1_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gSpiritTemplePauseScreenMapFloor4LeftTex" OutName="spirit_temple_pause_screen_map_floor_4_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gSpiritTemplePauseScreenMapFloor4RightTex" OutName="spirit_temple_pause_screen_map_floor_4_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gSpiritTemplePauseScreenMapFloor3LeftTex" OutName="spirit_temple_pause_screen_map_floor_3_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gSpiritTemplePauseScreenMapFloor3RightTex" OutName="spirit_temple_pause_screen_map_floor_3_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gSpiritTemplePauseScreenMapFloor2LeftTex" OutName="spirit_temple_pause_screen_map_floor_2_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gSpiritTemplePauseScreenMapFloor2RightTex" OutName="spirit_temple_pause_screen_map_floor_2_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gSpiritTemplePauseScreenMapFloor1LeftTex" OutName="spirit_temple_pause_screen_map_floor_1_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gSpiritTemplePauseScreenMapFloor1RightTex" OutName="spirit_temple_pause_screen_map_floor_1_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gShadowTemplePauseScreenMapBasement1LeftTex" OutName="shadow_temple_pause_screen_map_basement_1_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gShadowTemplePauseScreenMapBasement1RightTex" OutName="shadow_temple_pause_screen_map_basement_1_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gShadowTemplePauseScreenMapBasement2LeftTex" OutName="shadow_temple_pause_screen_map_basement_2_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gShadowTemplePauseScreenMapBasement2RightTex" OutName="shadow_temple_pause_screen_map_basement_2_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gShadowTemplePauseScreenMapBasement3LeftTex" OutName="shadow_temple_pause_screen_map_basement_3_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gShadowTemplePauseScreenMapBasement3RightTex" OutName="shadow_temple_pause_screen_map_basement_3_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gShadowTemplePauseScreenMapBasement4LeftTex" OutName="shadow_temple_pause_screen_map_basement_4_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gShadowTemplePauseScreenMapBasement4RightTex" OutName="shadow_temple_pause_screen_map_basement_4_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gBottomOfTheWellPauseScreenMapBasement1LeftTex" OutName="bottom_of_the_well_pause_screen_map_basement_1_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gBottomOfTheWellPauseScreenMapBasement1RightTex" OutName="bottom_of_the_well_pause_screen_map_basement_1_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gBottomOfTheWellPauseScreenMapBasement2LeftTex" OutName="bottom_of_the_well_pause_screen_map_basement_2_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gBottomOfTheWellPauseScreenMapBasement2RightTex" OutName="bottom_of_the_well_pause_screen_map_basement_2_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gBottomOfTheWellPauseScreenMapBasement3LeftTex" OutName="bottom_of_the_well_pause_screen_map_basement_3_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gBottomOfTheWellPauseScreenMapBasement3RightTex" OutName="bottom_of_the_well_pause_screen_map_basement_3_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gIceCavernPauseScreenMapFloor1LeftTex" OutName="ice_cavern_pause_screen_map_floor_1_left" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gIceCavernPauseScreenMapFloor1RightTex" OutName="ice_cavern_pause_screen_map_floor_1_right" Format="ci4" Width="48" Height="85"/>
|
||||
<Texture Name="gDekuTreePauseScreenMapFloor3LeftTex" OutName="deku_tree_pause_screen_map_floor_3_left" Format="ci4" Width="48" Height="85" Offset="0x0"/>
|
||||
<Texture Name="gDekuTreePauseScreenMapFloor3RightTex" OutName="deku_tree_pause_screen_map_floor_3_right" Format="ci4" Width="48" Height="85" Offset="0x07F8"/>
|
||||
<Texture Name="gDekuTreePauseScreenMapFloor2LeftTex" OutName="deku_tree_pause_screen_map_floor_2_left" Format="ci4" Width="48" Height="85" Offset="0x0FF0"/>
|
||||
<Texture Name="gDekuTreePauseScreenMapFloor2RightTex" OutName="deku_tree_pause_screen_map_floor_2_right" Format="ci4" Width="48" Height="85" Offset="0x17E8"/>
|
||||
<Texture Name="gDekuTreePauseScreenMapFloor1LeftTex" OutName="deku_tree_pause_screen_map_floor_1_left" Format="ci4" Width="48" Height="85" Offset="0x1FE0"/>
|
||||
<Texture Name="gDekuTreePauseScreenMapFloor1RightTex" OutName="deku_tree_pause_screen_map_floor_1_right" Format="ci4" Width="48" Height="85" Offset="0x27D8"/>
|
||||
<Texture Name="gDekuTreePauseScreenMapBasement1LeftTex" OutName="deku_tree_pause_screen_map_basement_1_left" Format="ci4" Width="48" Height="85" Offset="0x2FD0"/>
|
||||
<Texture Name="gDekuTreePauseScreenMapBasement1RightTex" OutName="deku_tree_pause_screen_map_basement_1_right" Format="ci4" Width="48" Height="85" Offset="0x37C8"/>
|
||||
<Texture Name="gDekuTreePauseScreenMapBasement2LeftTex" OutName="deku_tree_pause_screen_map_basement_2_left" Format="ci4" Width="48" Height="85" Offset="0x3FC0"/>
|
||||
<Texture Name="gDekuTreePauseScreenMapBasement2RightTex" OutName="deku_tree_pause_screen_map_basement_2_right" Format="ci4" Width="48" Height="85" Offset="0x47B8"/>
|
||||
<Texture Name="gDodongosCavernPauseScreenMapFloor2LeftTex" OutName="dodongos_cavern_pause_screen_map_floor_2_left" Format="ci4" Width="48" Height="85" Offset="0x4FB0"/>
|
||||
<Texture Name="gDodongosCavernPauseScreenMapFloor2RightTex" OutName="dodongos_cavern_pause_screen_map_floor_2_right" Format="ci4" Width="48" Height="85" Offset="0x57A8"/>
|
||||
<Texture Name="gDodongosCavernPauseScreenMapFloor1LeftTex" OutName="dodongos_cavern_pause_screen_map_floor_1_left" Format="ci4" Width="48" Height="85" Offset="0x5FA0"/>
|
||||
<Texture Name="gDodongosCavernPauseScreenMapFloor1RightTex" OutName="dodongos_cavern_pause_screen_map_floor_1_right" Format="ci4" Width="48" Height="85" Offset="0x6798"/>
|
||||
<Texture Name="gJabuPauseScreenMapFloor1LeftTex" OutName="jabu_pause_screen_map_floor_1_left" Format="ci4" Width="48" Height="85" Offset="0x6F90"/>
|
||||
<Texture Name="gJabuPauseScreenMapFloor1RightTex" OutName="jabu_pause_screen_map_floor_1_right" Format="ci4" Width="48" Height="85" Offset="0x7788"/>
|
||||
<Texture Name="gJabuPauseScreenMapBasement1LeftTex" OutName="jabu_pause_screen_map_basement_1_left" Format="ci4" Width="48" Height="85" Offset="0x7F80"/>
|
||||
<Texture Name="gJabuPauseScreenMapBasement1RightTex" OutName="jabu_pause_screen_map_basement_1_right" Format="ci4" Width="48" Height="85" Offset="0x8778"/>
|
||||
<Texture Name="gForestTemplePauseScreenMapFloor2LeftTex" OutName="forest_temple_pause_screen_map_floor_2_left" Format="ci4" Width="48" Height="85" Offset="0x8F70"/>
|
||||
<Texture Name="gForestTemplePauseScreenMapFloor2RightTex" OutName="forest_temple_pause_screen_map_floor_2_right" Format="ci4" Width="48" Height="85" Offset="0x9768"/>
|
||||
<Texture Name="gForestTemplePauseScreenMapFloor1LeftTex" OutName="forest_temple_pause_screen_map_floor_1_left" Format="ci4" Width="48" Height="85" Offset="0x9F60"/>
|
||||
<Texture Name="gForestTemplePauseScreenMapFloor1RightTex" OutName="forest_temple_pause_screen_map_floor_1_right" Format="ci4" Width="48" Height="85" Offset="0xA758"/>
|
||||
<Texture Name="gForestTemplePauseScreenMapBasement1LeftTex" OutName="forest_temple_pause_screen_map_basement_1_left" Format="ci4" Width="48" Height="85" Offset="0xAF50"/>
|
||||
<Texture Name="gForestTemplePauseScreenMapBasement1RightTex" OutName="forest_temple_pause_screen_map_basement_1_right" Format="ci4" Width="48" Height="85" Offset="0xB748"/>
|
||||
<Texture Name="gForestTemplePauseScreenMapBasement2LeftTex" OutName="forest_temple_pause_screen_map_basement_2_left" Format="ci4" Width="48" Height="85" Offset="0xBF40"/>
|
||||
<Texture Name="gForestTemplePauseScreenMapBasement2RightTex" OutName="forest_temple_pause_screen_map_basement_2_right" Format="ci4" Width="48" Height="85" Offset="0xC738"/>
|
||||
<Texture Name="gFireTemplePauseScreenMapFloor5LeftTex" OutName="fire_temple_pause_screen_map_floor_5_left" Format="ci4" Width="48" Height="85" Offset="0xCF30"/>
|
||||
<Texture Name="gFireTemplePauseScreenMapFloor5RightTex" OutName="fire_temple_pause_screen_map_floor_5_right" Format="ci4" Width="48" Height="85" Offset="0xD728"/>
|
||||
<Texture Name="gFireTemplePauseScreenMapFloor4LeftTex" OutName="fire_temple_pause_screen_map_floor_4_left" Format="ci4" Width="48" Height="85" Offset="0xDF20"/>
|
||||
<Texture Name="gFireTemplePauseScreenMapFloor4RightTex" OutName="fire_temple_pause_screen_map_floor_4_right" Format="ci4" Width="48" Height="85" Offset="0xE718"/>
|
||||
<Texture Name="gFireTemplePauseScreenMapFloor3LeftTex" OutName="fire_temple_pause_screen_map_floor_3_left" Format="ci4" Width="48" Height="85" Offset="0xEF10"/>
|
||||
<Texture Name="gFireTemplePauseScreenMapFloor3RightTex" OutName="fire_temple_pause_screen_map_floor_3_right" Format="ci4" Width="48" Height="85" Offset="0xF708"/>
|
||||
<Texture Name="gFireTemplePauseScreenMapFloor2LeftTex" OutName="fire_temple_pause_screen_map_floor_2_left" Format="ci4" Width="48" Height="85" Offset="0xFF00"/>
|
||||
<Texture Name="gFireTemplePauseScreenMapFloor2RightTex" OutName="fire_temple_pause_screen_map_floor_2_right" Format="ci4" Width="48" Height="85" Offset="0x106F8"/>
|
||||
<Texture Name="gFireTemplePauseScreenMapFloor1LeftTex" OutName="fire_temple_pause_screen_map_floor_1_left" Format="ci4" Width="48" Height="85" Offset="0x10EF0"/>
|
||||
<Texture Name="gFireTemplePauseScreenMapFloor1RightTex" OutName="fire_temple_pause_screen_map_floor_1_right" Format="ci4" Width="48" Height="85" Offset="0x116E8"/>
|
||||
<Texture Name="gWaterTemplePauseScreenMapFloor3LeftTex" OutName="water_temple_pause_screen_map_floor_3_left" Format="ci4" Width="48" Height="85" Offset="0x11EE0"/>
|
||||
<Texture Name="gWaterTemplePauseScreenMapFloor3RightTex" OutName="water_temple_pause_screen_map_floor_3_right" Format="ci4" Width="48" Height="85" Offset="0x126D8"/>
|
||||
<Texture Name="gWaterTemplePauseScreenMapFloor2LeftTex" OutName="water_temple_pause_screen_map_floor_2_left" Format="ci4" Width="48" Height="85" Offset="0x12ED0"/>
|
||||
<Texture Name="gWaterTemplePauseScreenMapFloor2RightTex" OutName="water_temple_pause_screen_map_floor_2_right" Format="ci4" Width="48" Height="85" Offset="0x136C8"/>
|
||||
<Texture Name="gWaterTemplePauseScreenMapFloor1LeftTex" OutName="water_temple_pause_screen_map_floor_1_left" Format="ci4" Width="48" Height="85" Offset="0x13EC0"/>
|
||||
<Texture Name="gWaterTemplePauseScreenMapFloor1RightTex" OutName="water_temple_pause_screen_map_floor_1_right" Format="ci4" Width="48" Height="85" Offset="0x146B8"/>
|
||||
<Texture Name="gWaterTemplePauseScreenMapBasement1LeftTex" OutName="water_temple_pause_screen_map_basement_1_left" Format="ci4" Width="48" Height="85" Offset="0x14EB0"/>
|
||||
<Texture Name="gWaterTemplePauseScreenMapBasement1RightTex" OutName="water_temple_pause_screen_map_basement_1_right" Format="ci4" Width="48" Height="85" Offset="0x156A8"/>
|
||||
<Texture Name="gSpiritTemplePauseScreenMapFloor4LeftTex" OutName="spirit_temple_pause_screen_map_floor_4_left" Format="ci4" Width="48" Height="85" Offset="0x15EA0"/>
|
||||
<Texture Name="gSpiritTemplePauseScreenMapFloor4RightTex" OutName="spirit_temple_pause_screen_map_floor_4_right" Format="ci4" Width="48" Height="85" Offset="0x16698"/>
|
||||
<Texture Name="gSpiritTemplePauseScreenMapFloor3LeftTex" OutName="spirit_temple_pause_screen_map_floor_3_left" Format="ci4" Width="48" Height="85" Offset="0x16E90"/>
|
||||
<Texture Name="gSpiritTemplePauseScreenMapFloor3RightTex" OutName="spirit_temple_pause_screen_map_floor_3_right" Format="ci4" Width="48" Height="85" Offset="0x17688"/>
|
||||
<Texture Name="gSpiritTemplePauseScreenMapFloor2LeftTex" OutName="spirit_temple_pause_screen_map_floor_2_left" Format="ci4" Width="48" Height="85" Offset="0x17E80"/>
|
||||
<Texture Name="gSpiritTemplePauseScreenMapFloor2RightTex" OutName="spirit_temple_pause_screen_map_floor_2_right" Format="ci4" Width="48" Height="85" Offset="0x18678"/>
|
||||
<Texture Name="gSpiritTemplePauseScreenMapFloor1LeftTex" OutName="spirit_temple_pause_screen_map_floor_1_left" Format="ci4" Width="48" Height="85" Offset="0x18E70"/>
|
||||
<Texture Name="gSpiritTemplePauseScreenMapFloor1RightTex" OutName="spirit_temple_pause_screen_map_floor_1_right" Format="ci4" Width="48" Height="85" Offset="0x19668"/>
|
||||
<Texture Name="gShadowTemplePauseScreenMapBasement1LeftTex" OutName="shadow_temple_pause_screen_map_basement_1_left" Format="ci4" Width="48" Height="85" Offset="0x19E60"/>
|
||||
<Texture Name="gShadowTemplePauseScreenMapBasement1RightTex" OutName="shadow_temple_pause_screen_map_basement_1_right" Format="ci4" Width="48" Height="85" Offset="0x1A658"/>
|
||||
<Texture Name="gShadowTemplePauseScreenMapBasement2LeftTex" OutName="shadow_temple_pause_screen_map_basement_2_left" Format="ci4" Width="48" Height="85" Offset="0x1AE50"/>
|
||||
<Texture Name="gShadowTemplePauseScreenMapBasement2RightTex" OutName="shadow_temple_pause_screen_map_basement_2_right" Format="ci4" Width="48" Height="85" Offset="0x1B648"/>
|
||||
<Texture Name="gShadowTemplePauseScreenMapBasement3LeftTex" OutName="shadow_temple_pause_screen_map_basement_3_left" Format="ci4" Width="48" Height="85" Offset="0x1BE40"/>
|
||||
<Texture Name="gShadowTemplePauseScreenMapBasement3RightTex" OutName="shadow_temple_pause_screen_map_basement_3_right" Format="ci4" Width="48" Height="85" Offset="0x1C638"/>
|
||||
<Texture Name="gShadowTemplePauseScreenMapBasement4LeftTex" OutName="shadow_temple_pause_screen_map_basement_4_left" Format="ci4" Width="48" Height="85" Offset="0x1CE30"/>
|
||||
<Texture Name="gShadowTemplePauseScreenMapBasement4RightTex" OutName="shadow_temple_pause_screen_map_basement_4_right" Format="ci4" Width="48" Height="85" Offset="0x1D628"/>
|
||||
<Texture Name="gBottomOfTheWellPauseScreenMapBasement1LeftTex" OutName="bottom_of_the_well_pause_screen_map_basement_1_left" Format="ci4" Width="48" Height="85" Offset="0x1DE20"/>
|
||||
<Texture Name="gBottomOfTheWellPauseScreenMapBasement1RightTex" OutName="bottom_of_the_well_pause_screen_map_basement_1_right" Format="ci4" Width="48" Height="85" Offset="0x1E618"/>
|
||||
<Texture Name="gBottomOfTheWellPauseScreenMapBasement2LeftTex" OutName="bottom_of_the_well_pause_screen_map_basement_2_left" Format="ci4" Width="48" Height="85" Offset="0x1EE10"/>
|
||||
<Texture Name="gBottomOfTheWellPauseScreenMapBasement2RightTex" OutName="bottom_of_the_well_pause_screen_map_basement_2_right" Format="ci4" Width="48" Height="85" Offset="0x1F608"/>
|
||||
<Texture Name="gBottomOfTheWellPauseScreenMapBasement3LeftTex" OutName="bottom_of_the_well_pause_screen_map_basement_3_left" Format="ci4" Width="48" Height="85" Offset="0x1FE00"/>
|
||||
<Texture Name="gBottomOfTheWellPauseScreenMapBasement3RightTex" OutName="bottom_of_the_well_pause_screen_map_basement_3_right" Format="ci4" Width="48" Height="85" Offset="0x205F8"/>
|
||||
<Texture Name="gIceCavernPauseScreenMapFloor1LeftTex" OutName="ice_cavern_pause_screen_map_floor_1_left" Format="ci4" Width="48" Height="85" Offset="0x20DF0"/>
|
||||
<Texture Name="gIceCavernPauseScreenMapFloor1RightTex" OutName="ice_cavern_pause_screen_map_floor_1_right" Format="ci4" Width="48" Height="85" Offset="0x215E8"/>
|
||||
</File>
|
||||
</Root>
|
||||
</Root>
|
|
@ -29,6 +29,7 @@ void gDPSetTextureImage(Gfx* pkt, u32 f, u32 s, u32 w, uintptr_t i);
|
|||
void gSPDisplayList(Gfx* pkt, Gfx* dl);
|
||||
void gSPDisplayListOffset(Gfx* pkt, Gfx* dl, int offset);
|
||||
void gSPVertex(Gfx* pkt, uintptr_t v, int n, int v0);
|
||||
void gSPInvalidateTexCache(Gfx* pkt, uintptr_t texAddr);
|
||||
|
||||
void cleararena(void);
|
||||
void bootproc(void);
|
||||
|
@ -2404,7 +2405,9 @@ void Heaps_Alloc(void);
|
|||
void Heaps_Free(void);
|
||||
|
||||
#ifdef __cplusplus
|
||||
#undef this
|
||||
};
|
||||
#undef this
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1,7 +1,12 @@
|
|||
#ifndef STDDEF_H
|
||||
#define STDDEF_H
|
||||
|
||||
#ifndef __cplusplus
|
||||
#define NULL ((void*)0)
|
||||
#else
|
||||
#define NULL nullptr
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
#define size_t unsigned long
|
||||
#define ssize_t long
|
||||
|
|
|
@ -138,6 +138,8 @@ extern GraphicsContext* __gfxCtx;
|
|||
#ifndef NDEBUG
|
||||
#define OPEN_DISPS(gfxCtx, file, line) \
|
||||
{ \
|
||||
void FrameInterpolation_RecordOpenChild(const void* a, int b); \
|
||||
FrameInterpolation_RecordOpenChild(file, line); \
|
||||
GraphicsContext* __gfxCtx; \
|
||||
Gfx* dispRefs[4]; \
|
||||
__gfxCtx = gfxCtx; \
|
||||
|
@ -146,6 +148,8 @@ extern GraphicsContext* __gfxCtx;
|
|||
#else
|
||||
#define OPEN_DISPS(gfxCtx, file, line) \
|
||||
{ \
|
||||
void FrameInterpolation_RecordOpenChild(const void* a, int b); \
|
||||
FrameInterpolation_RecordOpenChild(file, line); \
|
||||
GraphicsContext* __gfxCtx; \
|
||||
__gfxCtx = gfxCtx; \
|
||||
(void)__gfxCtx;
|
||||
|
@ -153,11 +157,15 @@ extern GraphicsContext* __gfxCtx;
|
|||
|
||||
#ifndef NDEBUG
|
||||
#define CLOSE_DISPS(gfxCtx, file, line) \
|
||||
{void FrameInterpolation_RecordCloseChild(void); \
|
||||
FrameInterpolation_RecordCloseChild();} \
|
||||
Graph_CloseDisps(dispRefs, gfxCtx, file, line); \
|
||||
} \
|
||||
(void)0
|
||||
#else
|
||||
#define CLOSE_DISPS(gfxCtx, file, line) \
|
||||
{void FrameInterpolation_RecordCloseChild(void); \
|
||||
FrameInterpolation_RecordCloseChild();} \
|
||||
(void)0; \
|
||||
} \
|
||||
(void)0
|
||||
|
|
|
@ -30,6 +30,9 @@
|
|||
#include "ichain.h"
|
||||
#include "regs.h"
|
||||
|
||||
#define AUDIO_HEAP_SIZE 0x38000
|
||||
#define SYSTEM_HEAP_SIZE (1024 * 1024 * 4)
|
||||
|
||||
#ifdef __cplusplus
|
||||
namespace Ship
|
||||
{
|
||||
|
|
|
@ -225,6 +225,7 @@ typedef struct EffectSs {
|
|||
/* 0x5C */ s16 life; // -1 means this entry is free
|
||||
/* 0x5E */ u8 priority; // Lower value means higher priority
|
||||
/* 0x5F */ u8 type;
|
||||
u32 epoch;
|
||||
} EffectSs; // size = 0x60
|
||||
|
||||
typedef struct {
|
||||
|
|
|
@ -173,6 +173,7 @@
|
|||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="soh\frame_interpolation.cpp" />
|
||||
<ClCompile Include="soh\Enhancements\bootcommands.c" />
|
||||
<ClCompile Include="soh\Enhancements\debugconsole.cpp" />
|
||||
<ClCompile Include="soh\Enhancements\debugger\colViewer.cpp" />
|
||||
|
@ -180,6 +181,7 @@
|
|||
<ClCompile Include="soh\Enhancements\debugger\debugSaveEditor.cpp" />
|
||||
<ClCompile Include="soh\Enhancements\debugger\ImGuiHelpers.cpp" />
|
||||
<ClCompile Include="soh\Enhancements\gameconsole.c" />
|
||||
<ClCompile Include="soh\Enhancements\savestates.cpp" />
|
||||
<ClCompile Include="soh\GbiWrap.cpp" />
|
||||
<ClCompile Include="soh\gu_pc.c" />
|
||||
<ClCompile Include="soh\OTRGlobals.cpp" />
|
||||
|
@ -328,7 +330,6 @@
|
|||
<ClCompile Include="src\code\z_msgevent.c" />
|
||||
<ClCompile Include="src\code\z_olib.c" />
|
||||
<ClCompile Include="src\code\z_onepointdemo.c" />
|
||||
<ClCompile Include="src\code\z_onepointdemo_data.c" />
|
||||
<ClCompile Include="src\code\z_parameter.c" />
|
||||
<ClCompile Include="src\code\z_path.c" />
|
||||
<ClCompile Include="src\code\z_play.c" />
|
||||
|
@ -878,6 +879,7 @@
|
|||
<ClCompile Include="src\overlays\misc\ovl_map_mark_data\z_map_mark_data.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="soh\frame_interpolation.h" />
|
||||
<ClInclude Include="include\alloca.h" />
|
||||
<ClInclude Include="include\bgm.h" />
|
||||
<ClInclude Include="include\color.h" />
|
||||
|
@ -926,10 +928,12 @@
|
|||
<ClInclude Include="soh\Enhancements\cvar.h" />
|
||||
<ClInclude Include="soh\Enhancements\debugconsole.h" />
|
||||
<ClInclude Include="soh\Enhancements\debugger\colViewer.h" />
|
||||
<ClInclude Include="soh\Enhancements\savestates.h" />
|
||||
<ClInclude Include="soh\Enhancements\debugger\debugger.h" />
|
||||
<ClInclude Include="soh\Enhancements\debugger\debugSaveEditor.h" />
|
||||
<ClInclude Include="soh\Enhancements\debugger\ImGuiHelpers.h" />
|
||||
<ClInclude Include="soh\gameconsole.h" />
|
||||
<ClInclude Include="soh\OTRAudio.h" />
|
||||
<ClInclude Include="soh\OTRGlobals.h" />
|
||||
<ClInclude Include="soh\util.h" />
|
||||
<ClInclude Include="src\overlays\actors\ovl_Arms_Hook\z_arms_hook.h" />
|
||||
|
@ -1409,4 +1413,4 @@
|
|||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
</Project>
|
|
@ -630,9 +630,6 @@
|
|||
<ClCompile Include="src\code\z_onepointdemo.c">
|
||||
<Filter>Source Files\src\code</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\code\z_onepointdemo_data.c">
|
||||
<Filter>Source Files\src\code</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\code\z_parameter.c">
|
||||
<Filter>Source Files\src\code</Filter>
|
||||
</ClCompile>
|
||||
|
@ -2189,6 +2186,14 @@
|
|||
</ClCompile>
|
||||
<ClCompile Include="soh\Enhancements\debugger\ImGuiHelpers.cpp">
|
||||
<Filter>Source Files\soh\Enhancements\debugger</Filter>
|
||||
<ClCompile Include="soh\frame_interpolation.cpp">
|
||||
<Filter>Source Files\soh</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\code\z_cheap_proc.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="soh\Enhancements\savestates.cpp">
|
||||
<Filter>Source Files\soh\Enhancements</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
@ -3745,6 +3750,14 @@
|
|||
</ClInclude>
|
||||
<ClInclude Include="soh\Enhancements\debugger\ImGuiHelpers.h">
|
||||
<Filter>Header Files\soh\Enhancements\debugger</Filter>
|
||||
<ClInclude Include="soh\frame_interpolation.h">
|
||||
<Filter>Header Files\soh</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="soh\Enhancements\savestates.h">
|
||||
<Filter>Source Files\soh\Enhancements</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="soh\OTRAudio.h">
|
||||
<Filter>Source Files\soh</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
|
|
@ -27,6 +27,7 @@ void BootCommands_Init()
|
|||
CVar_RegisterS32("gMinimalUI", 0);
|
||||
CVar_RegisterS32("gRumbleEnabled", 0);
|
||||
CVar_RegisterS32("gUniformLR", 1);
|
||||
CVar_RegisterS32("gTwoHandedIdle", 0);
|
||||
CVar_RegisterS32("gNewDrops", 0);
|
||||
CVar_RegisterS32("gVisualAgony", 0);
|
||||
CVar_RegisterS32("gLanguages", 0); //0 = English / 1 = German / 2 = French
|
||||
|
|
|
@ -1,7 +1,15 @@
|
|||
#ifdef _MSC_VER
|
||||
#define NOGDI
|
||||
#endif
|
||||
|
||||
#include "debugconsole.h"
|
||||
#include "../libultraship/SohImGuiImpl.h"
|
||||
#include "savestates.h"
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include "soh/OTRGlobals.h"
|
||||
|
||||
|
||||
#define Path _Path
|
||||
#define PATH_HACK
|
||||
|
@ -303,6 +311,66 @@ static bool EntranceHandler(const std::vector<std::string>& args) {
|
|||
gSaveContext.nextTransition = 11;
|
||||
}
|
||||
|
||||
static bool SaveStateHandler(const std::vector<std::string>& args) {
|
||||
unsigned int slot = OTRGlobals::Instance->gSaveStateMgr->GetCurrentSlot();
|
||||
const SaveStateReturn rtn = OTRGlobals::Instance->gSaveStateMgr->AddRequest({ slot, RequestType::SAVE });
|
||||
|
||||
switch (rtn) {
|
||||
case SaveStateReturn::SUCCESS:
|
||||
INFO("[SOH] Saved state to slot %u", slot);
|
||||
return CMD_SUCCESS;
|
||||
case SaveStateReturn::FAIL_WRONG_GAMESTATE:
|
||||
ERROR("[SOH] Can not save a state outside of \"GamePlay\"");
|
||||
return CMD_FAILED;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
static bool LoadStateHandler(const std::vector<std::string>& args) {
|
||||
unsigned int slot = OTRGlobals::Instance->gSaveStateMgr->GetCurrentSlot();
|
||||
const SaveStateReturn rtn = OTRGlobals::Instance->gSaveStateMgr->AddRequest({ slot, RequestType::LOAD });
|
||||
|
||||
switch (rtn) {
|
||||
case SaveStateReturn::SUCCESS:
|
||||
INFO("[SOH] Loaded state from slot %u", slot);
|
||||
return CMD_SUCCESS;
|
||||
case SaveStateReturn::FAIL_INVALID_SLOT:
|
||||
ERROR("[SOH] Invalid State Slot Number (%u)", slot);
|
||||
return CMD_FAILED;
|
||||
case SaveStateReturn::FAIL_STATE_EMPTY:
|
||||
ERROR("[SOH] State Slot (%u) is empty", slot);
|
||||
return CMD_FAILED;
|
||||
case SaveStateReturn::FAIL_WRONG_GAMESTATE:
|
||||
ERROR("[SOH] Can not load a state outside of \"GamePlay\"");
|
||||
return CMD_FAILED;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
static bool StateSlotSelectHandler(const std::vector<std::string>& args) {
|
||||
if (args.size() != 2) {
|
||||
ERROR("[SOH] Unexpected arguments passed");
|
||||
return CMD_FAILED;
|
||||
}
|
||||
int slot;
|
||||
|
||||
try {
|
||||
slot = std::stoi(args[1], nullptr, 10);
|
||||
} catch (std::invalid_argument const& ex) {
|
||||
ERROR("[SOH] SaveState slot value must be a number.");
|
||||
return CMD_FAILED;
|
||||
}
|
||||
|
||||
if (slot < 0) {
|
||||
ERROR("[SOH] Invalid slot passed. Slot must be between 0 and 2");
|
||||
return CMD_FAILED;
|
||||
}
|
||||
|
||||
OTRGlobals::Instance->gSaveStateMgr->SetCurrentSlot(slot);
|
||||
INFO("[SOH] Slot %u selected", OTRGlobals::Instance->gSaveStateMgr->GetCurrentSlot());
|
||||
return CMD_SUCCESS;
|
||||
}
|
||||
|
||||
#define VARTYPE_INTEGER 0
|
||||
#define VARTYPE_FLOAT 1
|
||||
#define VARTYPE_STRING 2
|
||||
|
@ -416,6 +484,13 @@ void DebugConsole_Init(void) {
|
|||
{ { "slot", ArgumentType::NUMBER }, { "item id", ArgumentType::NUMBER } } });
|
||||
CMD_REGISTER("entrance",
|
||||
{ EntranceHandler, "Sends player to the entered entrance (hex)", { { "entrance", ArgumentType::NUMBER } } });
|
||||
|
||||
CMD_REGISTER("save_state", { SaveStateHandler, "Save a state." });
|
||||
CMD_REGISTER("load_state", { LoadStateHandler, "Load a state." });
|
||||
CMD_REGISTER("set_slot", { StateSlotSelectHandler, "Selects a SaveState slot", {
|
||||
{ "Slot number", ArgumentType::NUMBER, }
|
||||
} });
|
||||
DebugConsole_LoadCVars();
|
||||
}
|
||||
|
||||
template <typename Numeric> bool is_number(const std::string& s) {
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#include "colViewer.h"
|
||||
#include "../libultraship/SohImGuiImpl.h"
|
||||
#include "ImGuiHelpers.h"
|
||||
#include "../../frame_interpolation.h"
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
@ -97,7 +98,7 @@ void DrawColViewerWindow(bool& open) {
|
|||
}
|
||||
|
||||
ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
|
||||
if (!ImGui::Begin("Collision Viewer", &open)) {
|
||||
if (!ImGui::Begin("Collision Viewer", &open, ImGuiWindowFlags_NoFocusOnAppearing)) {
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -1540,7 +1540,7 @@ void DrawSaveEditor(bool& open) {
|
|||
}
|
||||
|
||||
ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
|
||||
if (!ImGui::Begin("Save Editor", &open)) {
|
||||
if (!ImGui::Begin("Save Editor", &open, ImGuiWindowFlags_NoFocusOnAppearing)) {
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
|
|
957
soh/soh/Enhancements/savestates.cpp
Normal file
957
soh/soh/Enhancements/savestates.cpp
Normal file
|
@ -0,0 +1,957 @@
|
|||
#include "savestates.h"
|
||||
|
||||
#include "GameVersions.h"
|
||||
|
||||
#include <cstdio> // std::sprintf
|
||||
|
||||
#include "spdlog/spdlog.h"
|
||||
|
||||
#include <soh/OTRGlobals.h>
|
||||
#include <soh/OTRAudio.h>
|
||||
|
||||
#include <SohImGuiImpl.h>
|
||||
|
||||
#include "z64.h"
|
||||
#include "z64save.h"
|
||||
#include <variables.h>
|
||||
#include <functions.h>
|
||||
#include "z64map_mark.h"
|
||||
#include "../../src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.h"
|
||||
#include "../../src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.h"
|
||||
#include "../../src/overlays/actors/ovl_Boss_Tw/z_boss_tw.h"
|
||||
#include "../../src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h"
|
||||
#include "../../src/overlays/actors/ovl_En_Fr/z_en_fr.h"
|
||||
|
||||
extern "C" GlobalContext* gGlobalCtx;
|
||||
|
||||
// FROM z_lights.c
|
||||
// I didn't feel like moving it into a header file.
|
||||
#define LIGHTS_BUFFER_SIZE 32
|
||||
|
||||
typedef struct {
|
||||
/* 0x000 */ s32 numOccupied;
|
||||
/* 0x004 */ s32 searchIndex;
|
||||
/* 0x008 */ LightNode buf[LIGHTS_BUFFER_SIZE];
|
||||
} LightsBuffer; // size = 0x188
|
||||
|
||||
#include "savestates_extern.inc"
|
||||
|
||||
typedef struct SaveStateInfo {
|
||||
unsigned char sysHeapCopy[SYSTEM_HEAP_SIZE];
|
||||
unsigned char audioHeapCopy[AUDIO_HEAP_SIZE];
|
||||
|
||||
SaveContext saveContextCopy;
|
||||
GameInfo gameInfoCopy;
|
||||
LightsBuffer lightBufferCopy;
|
||||
AudioContext audioContextCopy;
|
||||
MtxF mtxStackCopy[20]; // always 20 matricies
|
||||
MtxF currentMtxCopy;
|
||||
uint32_t rngSeed;
|
||||
int16_t blueWarpTimerCopy; /* From door_warp_1 */
|
||||
|
||||
SeqScriptState seqScriptStateCopy[4];// Unrelocated
|
||||
unk_D_8016E750 unk_D_8016E750Copy[4];
|
||||
|
||||
ActiveSound gActiveSoundsCopy[7][MAX_CHANNELS_PER_BANK];
|
||||
uint8_t gSoundBankMutedCopy[7];
|
||||
|
||||
u8 D_801333F0_copy;
|
||||
u8 gAudioSfxSwapOff_copy;
|
||||
uint16_t gAudioSfxSwapSource_copy[10];
|
||||
uint16_t gAudioSfxSwapTarget_copy[10];
|
||||
uint8_t gAudioSfxSwapMode_copy[10];
|
||||
void (*D_801755D0_copy)(void);
|
||||
MapMarkData** sLoadedMarkDataTableCopy;
|
||||
|
||||
//Static Data
|
||||
|
||||
//Camera data
|
||||
int32_t sInitRegs_copy;
|
||||
int32_t gDbgCamEnabled_copy;
|
||||
int32_t sDbgModeIdx_copy;
|
||||
int16_t sNextUID_copy;
|
||||
int32_t sCameraInterfaceFlags_copy;
|
||||
int32_t sCameraInterfaceAlpha_copy;
|
||||
int32_t sCameraShrinkWindowVal_copy;
|
||||
int32_t D_8011D3AC_copy;
|
||||
int32_t sDemo5PrevAction12Frame_copy;
|
||||
int32_t sDemo5PrevSfxFrame_copy;
|
||||
int32_t D_8011D3F0_copy;
|
||||
OnePointCsFull D_8011D6AC_copy[3];
|
||||
OnePointCsFull D_8011D724_copy[3];
|
||||
OnePointCsFull D_8011D79C_copy[3];
|
||||
OnePointCsFull D_8011D83C_copy[2];
|
||||
OnePointCsFull D_8011D88C_copy[2];
|
||||
OnePointCsFull D_8011D8DC_copy[3];
|
||||
OnePointCsFull D_8011D954_copy[4];
|
||||
OnePointCsFull D_8011D9F4_copy[3];
|
||||
int16_t D_8011DB08_copy;
|
||||
int16_t D_8011DB0C_copy;
|
||||
int32_t sOOBTimer_copy;
|
||||
f32 D_8015CE50_copy;
|
||||
f32 D_8015CE54_copy;
|
||||
CamColChk D_8015CE58_copy;
|
||||
|
||||
//Gameover
|
||||
uint16_t gGameOverTimer_copy;
|
||||
|
||||
//One point demo
|
||||
uint32_t sPrevFrameCs1100_copy;
|
||||
CutsceneCameraPoint D_8012013C_copy[14];
|
||||
CutsceneCameraPoint D_8012021C_copy[14];
|
||||
CutsceneCameraPoint D_801204D4_copy[14];
|
||||
CutsceneCameraPoint D_801205B4_copy[14];
|
||||
OnePointCsFull D_801208EC_copy[3];
|
||||
OnePointCsFull D_80120964_copy[2];
|
||||
OnePointCsFull D_801209B4_copy[4];
|
||||
OnePointCsFull D_80120ACC_copy[5];
|
||||
OnePointCsFull D_80120B94_copy[11];
|
||||
OnePointCsFull D_80120D4C_copy[7];
|
||||
OnePointCsFull D_80120FA4_copy[6];
|
||||
OnePointCsFull D_80121184_copy[2];
|
||||
OnePointCsFull D_801211D4_copy[2];
|
||||
OnePointCsFull D_8012133C_copy[3];
|
||||
OnePointCsFull D_801213B4_copy[5];
|
||||
OnePointCsFull D_8012151C_copy[2];
|
||||
OnePointCsFull D_8012156C_copy[2];
|
||||
OnePointCsFull D_801215BC_copy[1];
|
||||
OnePointCsFull D_80121C24_copy[7];
|
||||
OnePointCsFull D_80121D3C_copy[3];
|
||||
OnePointCsFull D_80121F1C_copy[4];
|
||||
OnePointCsFull D_80121FBC_copy[4];
|
||||
OnePointCsFull D_801220D4_copy[5];
|
||||
OnePointCsFull D_80122714_copy[4];
|
||||
OnePointCsFull D_80122CB4_copy[2];
|
||||
OnePointCsFull D_80122D04_copy[2];
|
||||
OnePointCsFull D_80122E44_copy[2][7];
|
||||
OnePointCsFull D_8012313C_copy[3];
|
||||
OnePointCsFull D_801231B4_copy[4];
|
||||
OnePointCsFull D_80123254_copy[2];
|
||||
OnePointCsFull D_801232A4_copy[1];
|
||||
OnePointCsFull D_80123894_copy[3];
|
||||
OnePointCsFull D_8012390C_copy[2];
|
||||
OnePointCsFull D_8012395C_copy[3];
|
||||
OnePointCsFull D_801239D4_copy[3];
|
||||
|
||||
uint16_t gTimeIncrement_copy;
|
||||
|
||||
//Overlay static data
|
||||
// z_bg_ddan_kd
|
||||
Vec3f sBgDdanKdVelocity_copy;
|
||||
Vec3f sBgDdanKdAccel_copy;
|
||||
|
||||
// z_bg_dodoago
|
||||
s16 sBgDodoagoFirstExplosiveFlag_copy;
|
||||
u8 sBgDodoagoDisableBombCatcher_copy;
|
||||
s32 sBgDodoagoTimer_copy;
|
||||
|
||||
// z_bg_haka_trap
|
||||
uint32_t D_80880F30_copy;
|
||||
uint32_t D_80881014_copy;
|
||||
|
||||
// z_bg_hidan_rock
|
||||
float D_8088BFC0_copy;
|
||||
|
||||
// z_bg_menkuri_eye
|
||||
int32_t D_8089C1A0_copy;
|
||||
|
||||
// z_bg_mori_hineri
|
||||
int16_t sBgMoriHineriNextCamIdx_copy;
|
||||
|
||||
// z_bg_po_event
|
||||
uint8_t sBgPoEventBlocksAtRest_copy;
|
||||
uint8_t sBgPoEventPuzzleState_copy;
|
||||
float sBgPoEventblockPushDist_copy;
|
||||
|
||||
// z_bg_relay_objects
|
||||
uint32_t D_808A9508_copy;
|
||||
|
||||
// z_bg_spot18_basket
|
||||
int16_t D_808B85D0_copy;
|
||||
|
||||
// z_boss_ganon
|
||||
uint32_t sBossGanonSeed1_copy;
|
||||
uint32_t sBossGanonSeed2_copy;
|
||||
uint32_t sBossGanonSeed3_copy;
|
||||
void* sBossGanonGanondorf_copy;
|
||||
void* sBossGanonZelda_copy;
|
||||
void* sBossGanonCape_copy;
|
||||
GanondorfEffect sBossGanonEffectBuf_copy[200];
|
||||
|
||||
// z_boss_ganon
|
||||
uint32_t sBossGanonSeed1;
|
||||
uint32_t sBossGanonSeed2;
|
||||
uint32_t sBossGanonSeed3;
|
||||
void* sBossGanonGanondorf;
|
||||
void* sBossGanonZelda;
|
||||
void* sBossGanonCape;
|
||||
GanondorfEffect sBossGanonEffectBuf[200];
|
||||
|
||||
// z_boss_ganon2
|
||||
Vec3f D_8090EB20_copy;
|
||||
int8_t D_80910638_copy;
|
||||
void* sBossGanon2Zelda_copy;
|
||||
void* D_8090EB30_copy;
|
||||
int32_t sBossGanon2Seed1_copy;
|
||||
int32_t sBossGanon2Seed2_copy;
|
||||
int32_t sBossGanon2Seed3_copy;
|
||||
Vec3f D_809105D8_copy[4];
|
||||
Vec3f D_80910608_copy[4];
|
||||
BossGanon2Effect sBossGanon2Particles_copy[100];
|
||||
|
||||
// z_boss_tw
|
||||
uint8_t sTwInitalized_copy;
|
||||
BossTwEffect sTwEffects_copy[150];
|
||||
|
||||
// z_demo_6k
|
||||
Vec3f sDemo6kVelocity_copy;
|
||||
|
||||
// z_demo_du
|
||||
int32_t D_8096CE94_copy;
|
||||
|
||||
// z_demo_kekkai
|
||||
Vec3f demoKekkaiVel_copy;
|
||||
|
||||
// z_en_bw
|
||||
int32_t sSlugGroup_copy;
|
||||
|
||||
// z_en_clear_tag
|
||||
uint8_t sClearTagIsEffectInitialized_copy;
|
||||
EnClearTagEffect sClearTagEffects_copy[CLEAR_TAG_EFFECT_MAX_COUNT];
|
||||
|
||||
// z_en_fr
|
||||
EnFrPointers sEnFrPointers_copy;
|
||||
|
||||
// z_en_goma
|
||||
uint8_t sSpawnNum_copy;
|
||||
|
||||
// z_en_insect
|
||||
float D_80A7DEB0_copy;
|
||||
int16_t D_80A7DEB4_copy;
|
||||
int16_t D_80A7DEB8_copy;
|
||||
|
||||
// z_en_ishi
|
||||
int16_t sRockRotSpeedX_copy;
|
||||
int16_t sRockRotSpeedY_copy;
|
||||
|
||||
// z_en_niw
|
||||
int16_t D_80AB85E0_copy;
|
||||
uint8_t sLowerRiverSpawned_copy;
|
||||
uint8_t sUpperRiverSpawned_copy;
|
||||
|
||||
// z_en_po_field
|
||||
int32_t sEnPoFieldNumSpawned_copy;
|
||||
Vec3s sEnPoFieldSpawnPositions_copy[10];
|
||||
u8 sEnPoFieldSpawnSwitchFlags_copy[10];
|
||||
|
||||
// z_en_takara_man
|
||||
uint8_t sTakaraIsInitialized_copy;
|
||||
|
||||
// z_en_xc
|
||||
int32_t D_80B41D90_copy;
|
||||
int32_t sEnXcFlameSpawned_copy;
|
||||
int32_t D_80B41DA8_copy;
|
||||
int32_t D_80B41DAC_copy;
|
||||
|
||||
// z_en_zf
|
||||
int16_t D_80B4A1B0_copy;
|
||||
int16_t D_80B4A1B4_copy;
|
||||
|
||||
int32_t D_80B5A468_copy;
|
||||
int32_t D_80B5A494_copy;
|
||||
int32_t D_80B5A4BC_copy;
|
||||
|
||||
uint8_t sKankyoIsSpawned_copy;
|
||||
int16_t sTrailingFairies_copy;
|
||||
|
||||
|
||||
//Misc static data
|
||||
// z_map_exp
|
||||
|
||||
s16 sPlayerInitialPosX_copy;
|
||||
s16 sPlayerInitialPosZ_copy;
|
||||
s16 sPlayerInitialDirection_copy;
|
||||
|
||||
// code_800E(something. fill me in later)
|
||||
u8 sOcarinaInpEnabled_copy;
|
||||
s8 D_80130F10_copy;
|
||||
u8 sCurOcarinaBtnVal_copy;
|
||||
u8 sPrevOcarinaNoteVal_copy;
|
||||
u8 sCurOcarinaBtnIdx_copy;
|
||||
u8 sLearnSongLastBtn_copy;
|
||||
f32 D_80130F24_copy;
|
||||
f32 D_80130F28_copy;
|
||||
s8 D_80130F2C_copy;
|
||||
s8 D_80130F30_copy;
|
||||
s8 D_80130F34_copy;
|
||||
u8 sDisplayedNoteValue_copy;
|
||||
u8 sPlaybackState_copy;
|
||||
u32 D_80130F3C_copy;
|
||||
u32 sNotePlaybackTimer_copy;
|
||||
u16 sPlaybackNotePos_copy;
|
||||
u16 sStaffPlaybackPos_copy;
|
||||
|
||||
u32 sCurOcarinaBtnPress_copy;
|
||||
u32 D_8016BA10_copy;
|
||||
u32 sPrevOcarinaBtnPress_copy;
|
||||
s32 D_8016BA18_copy;
|
||||
s32 D_8016BA1C_copy;
|
||||
u8 sCurOcarinaSong_copy[8];
|
||||
u8 sOcarinaSongAppendPos_copy;
|
||||
u8 sOcarinaHasStartedSong_copy;
|
||||
u8 sOcarinaSongNoteStartIdx_copy;
|
||||
u8 sOcarinaSongCnt_copy;
|
||||
u16 sOcarinaAvailSongs_copy;
|
||||
u8 sStaffPlayingPos_copy;
|
||||
u16 sLearnSongPos_copy[0x10];
|
||||
u16 D_8016BA50_copy[0x10];
|
||||
u16 D_8016BA70_copy[0x10];
|
||||
u8 sLearnSongExpectedNote_copy[0x10];
|
||||
OcarinaNote D_8016BAA0_copy;
|
||||
u8 sAudioHasMalonBgm_copy;
|
||||
f32 sAudioMalonBgmDist_copy;
|
||||
|
||||
// Message_PAL
|
||||
s16 sOcarinaNoteBufPos_copy;
|
||||
s16 sOcarinaNoteBufLen_copy;
|
||||
u8 sOcarinaNoteBuf_copy[12];
|
||||
|
||||
u8 D_8014B2F4_copy;
|
||||
u8 sTextboxSkipped_copy;
|
||||
u16 sNextTextId_copy;
|
||||
s16 sLastPlayedSong_copy;
|
||||
s16 sHasSunsSong_copy;
|
||||
s16 sMessageHasSetSfx_copy;
|
||||
u16 sOcarinaSongBitFlags_copy;
|
||||
|
||||
|
||||
} SaveStateInfo;
|
||||
|
||||
class SaveState {
|
||||
friend class SaveStateMgr;
|
||||
|
||||
public:
|
||||
SaveState(std::shared_ptr<SaveStateMgr> mgr, unsigned int slot);
|
||||
|
||||
private:
|
||||
unsigned int slot;
|
||||
std::shared_ptr<SaveStateMgr> saveStateMgr;
|
||||
std::shared_ptr<SaveStateInfo> info;
|
||||
|
||||
void Save(void);
|
||||
void Load(void);
|
||||
void BackupSeqScriptState(void);
|
||||
void LoadSeqScriptState(void);
|
||||
void BackupCameraData(void);
|
||||
void LoadCameraData(void);
|
||||
void SaveOnePointDemoData(void);
|
||||
void LoadOnePointDemoData(void);
|
||||
void SaveOverlayStaticData(void);
|
||||
void LoadOverlayStaticData(void);
|
||||
|
||||
void SaveMiscCodeData(void);
|
||||
void LoadMiscCodeData(void);
|
||||
|
||||
SaveStateInfo* GetSaveStateInfo(void);
|
||||
};
|
||||
|
||||
SaveStateMgr::SaveStateMgr() {
|
||||
this->SetCurrentSlot(0);
|
||||
}
|
||||
SaveStateMgr::~SaveStateMgr() {
|
||||
this->states.clear();
|
||||
}
|
||||
|
||||
SaveState::SaveState(std::shared_ptr<SaveStateMgr> mgr, unsigned int slot) : saveStateMgr(mgr), slot(slot), info(nullptr) {
|
||||
this->info = std::make_shared<SaveStateInfo>();
|
||||
}
|
||||
|
||||
void SaveState::BackupSeqScriptState(void) {
|
||||
for (unsigned int i = 0; i < 4; i++) {
|
||||
info->seqScriptStateCopy[i].value = gAudioContext.seqPlayers[i].scriptState.value;
|
||||
|
||||
info->seqScriptStateCopy[i].remLoopIters[0] = gAudioContext.seqPlayers[i].scriptState.remLoopIters[0];
|
||||
info->seqScriptStateCopy[i].remLoopIters[1] = gAudioContext.seqPlayers[i].scriptState.remLoopIters[1];
|
||||
info->seqScriptStateCopy[i].remLoopIters[2] = gAudioContext.seqPlayers[i].scriptState.remLoopIters[2];
|
||||
info->seqScriptStateCopy[i].remLoopIters[3] = gAudioContext.seqPlayers[i].scriptState.remLoopIters[3];
|
||||
|
||||
info->seqScriptStateCopy[i].depth = gAudioContext.seqPlayers[i].scriptState.depth;
|
||||
|
||||
info->seqScriptStateCopy[i].pc = (u8*)((uintptr_t)gAudioContext.seqPlayers[i].scriptState.pc - (uintptr_t)gAudioHeap);
|
||||
|
||||
info->seqScriptStateCopy[i].stack[0] =
|
||||
(u8*)((uintptr_t)gAudioContext.seqPlayers[i].scriptState.stack[0] - (uintptr_t)gAudioHeap);
|
||||
info->seqScriptStateCopy[i].stack[1] =
|
||||
(u8*)((uintptr_t)gAudioContext.seqPlayers[i].scriptState.stack[1] - (uintptr_t)gAudioHeap);
|
||||
info->seqScriptStateCopy[i].stack[2] =
|
||||
(u8*)((uintptr_t)gAudioContext.seqPlayers[i].scriptState.stack[2] - (uintptr_t)gAudioHeap);
|
||||
info->seqScriptStateCopy[i].stack[3] =
|
||||
(u8*)((uintptr_t)gAudioContext.seqPlayers[i].scriptState.stack[3] - (uintptr_t)gAudioHeap);
|
||||
}
|
||||
}
|
||||
|
||||
void SaveState::LoadSeqScriptState(void) {
|
||||
for (unsigned int i = 0; i < 4; i++) {
|
||||
gAudioContext.seqPlayers[i].scriptState.value = info->seqScriptStateCopy[i].value;
|
||||
|
||||
gAudioContext.seqPlayers[i].scriptState.remLoopIters[0] = info->seqScriptStateCopy[i].remLoopIters[0];
|
||||
gAudioContext.seqPlayers[i].scriptState.remLoopIters[1] = info->seqScriptStateCopy[i].remLoopIters[1];
|
||||
gAudioContext.seqPlayers[i].scriptState.remLoopIters[2] = info->seqScriptStateCopy[i].remLoopIters[2];
|
||||
gAudioContext.seqPlayers[i].scriptState.remLoopIters[3] = info->seqScriptStateCopy[i].remLoopIters[3];
|
||||
|
||||
gAudioContext.seqPlayers[i].scriptState.depth = info->seqScriptStateCopy[i].depth;
|
||||
|
||||
gAudioContext.seqPlayers[i].scriptState.pc =
|
||||
(u8*)((uintptr_t)info->seqScriptStateCopy[i].pc + (uintptr_t)gAudioHeap);
|
||||
|
||||
gAudioContext.seqPlayers[i].scriptState.stack[0] =
|
||||
(u8*)((uintptr_t)info->seqScriptStateCopy[i].stack[0] + (uintptr_t)gAudioHeap);
|
||||
gAudioContext.seqPlayers[i].scriptState.stack[1] =
|
||||
(u8*)((uintptr_t)info->seqScriptStateCopy[i].stack[1] + (uintptr_t)gAudioHeap);
|
||||
gAudioContext.seqPlayers[i].scriptState.stack[2] =
|
||||
(u8*)((uintptr_t)info->seqScriptStateCopy[i].stack[2] + (uintptr_t)gAudioHeap);
|
||||
gAudioContext.seqPlayers[i].scriptState.stack[3] =
|
||||
(u8*)((uintptr_t)info->seqScriptStateCopy[i].stack[3] + (uintptr_t)gAudioHeap);
|
||||
}
|
||||
}
|
||||
|
||||
void SaveState::BackupCameraData(void) {
|
||||
info->sInitRegs_copy = sInitRegs;
|
||||
info->gDbgCamEnabled_copy = gDbgCamEnabled;
|
||||
info->sNextUID_copy = sNextUID;
|
||||
info->sCameraInterfaceFlags_copy = sCameraInterfaceFlags;
|
||||
info->sCameraInterfaceAlpha_copy = sCameraInterfaceAlpha;
|
||||
info->sCameraShrinkWindowVal_copy = sCameraShrinkWindowVal;
|
||||
info->D_8011D3AC_copy = D_8011D3AC;
|
||||
info->sDemo5PrevAction12Frame_copy = sDemo5PrevAction12Frame;
|
||||
info->sDemo5PrevSfxFrame_copy = sDemo5PrevSfxFrame;
|
||||
info->D_8011D3F0_copy = D_8011D3F0;
|
||||
memcpy(info->D_8011D6AC_copy, D_8011D6AC, sizeof(info->D_8011D6AC_copy));
|
||||
memcpy(info->D_8011D724_copy, D_8011D724, sizeof(info->D_8011D724_copy));
|
||||
memcpy(info->D_8011D79C_copy, D_8011D79C, sizeof(info->D_8011D79C_copy));
|
||||
memcpy(info->D_8011D83C_copy, D_8011D83C, sizeof(info->D_8011D83C_copy));
|
||||
memcpy(info->D_8011D88C_copy, D_8011D88C, sizeof(info->D_8011D88C_copy));
|
||||
memcpy(info->D_8011D8DC_copy, D_8011D8DC, sizeof(info->D_8011D8DC_copy));
|
||||
memcpy(info->D_8011D954_copy, D_8011D954, sizeof(info->D_8011D954_copy));
|
||||
memcpy(info->D_8011D9F4_copy, D_8011D9F4, sizeof(info->D_8011D9F4_copy));
|
||||
info->D_8011DB08_copy = D_8011DB08;
|
||||
info->D_8011DB0C_copy = D_8011DB0C;
|
||||
info->sOOBTimer_copy = sOOBTimer;
|
||||
info->D_8015CE50_copy = D_8015CE50;
|
||||
info->D_8015CE54_copy = D_8015CE54;
|
||||
memcpy(&info->D_8015CE58_copy, &D_8015CE58, sizeof(info->D_8015CE58_copy));
|
||||
}
|
||||
|
||||
void SaveState::LoadCameraData(void) {
|
||||
sInitRegs = info->sInitRegs_copy;
|
||||
gDbgCamEnabled = info->gDbgCamEnabled_copy;
|
||||
sDbgModeIdx = info->sDbgModeIdx_copy;
|
||||
sNextUID = info->sNextUID_copy;
|
||||
sCameraInterfaceAlpha = info->sCameraInterfaceAlpha_copy;
|
||||
sCameraInterfaceFlags = info->sCameraInterfaceFlags_copy;
|
||||
sCameraShrinkWindowVal = info->sCameraShrinkWindowVal_copy;
|
||||
D_8011D3AC = info->D_8011D3AC_copy;
|
||||
sDemo5PrevAction12Frame = info->sDemo5PrevAction12Frame_copy;
|
||||
sDemo5PrevSfxFrame = info->sDemo5PrevSfxFrame_copy;
|
||||
D_8011D3F0 = info->D_8011D3F0_copy;
|
||||
memcpy(D_8011D6AC, info->D_8011D6AC_copy, sizeof(info->D_8011D6AC_copy));
|
||||
memcpy(D_8011D724, info->D_8011D724_copy, sizeof(info->D_8011D724_copy));
|
||||
memcpy(D_8011D79C, info->D_8011D79C_copy, sizeof(info->D_8011D79C_copy));
|
||||
memcpy(D_8011D83C, info->D_8011D83C_copy, sizeof(info->D_8011D83C_copy));
|
||||
memcpy(D_8011D88C, info->D_8011D88C_copy, sizeof(info->D_8011D88C_copy));
|
||||
memcpy(D_8011D8DC, info->D_8011D8DC_copy, sizeof(info->D_8011D8DC_copy));
|
||||
memcpy(D_8011D954, info->D_8011D954_copy, sizeof(info->D_8011D954_copy));
|
||||
memcpy(D_8011D9F4, info->D_8011D9F4_copy, sizeof(info->D_8011D9F4_copy));
|
||||
D_8011DB08 = info->D_8011DB08_copy;
|
||||
D_8011DB0C = info->D_8011DB0C_copy;
|
||||
sOOBTimer = info->sOOBTimer_copy;
|
||||
D_8015CE50 = info->D_8015CE50_copy;
|
||||
D_8015CE54 = info->D_8015CE54_copy;
|
||||
memcpy(&D_8015CE58, &info->D_8015CE58_copy, sizeof(info->D_8015CE58_copy));
|
||||
}
|
||||
|
||||
void SaveState::SaveOnePointDemoData(void) {
|
||||
info->sPrevFrameCs1100_copy = sPrevFrameCs1100;
|
||||
memcpy(info->D_8012013C_copy, D_8012013C, sizeof(info->D_8012013C_copy));
|
||||
memcpy(info->D_8012021C_copy, D_8012021C, sizeof(info->D_8012021C_copy));
|
||||
memcpy(info->D_801204D4_copy, D_801204D4, sizeof(info->D_801204D4_copy));
|
||||
memcpy(info->D_801205B4_copy, D_801205B4, sizeof(info->D_801205B4_copy));
|
||||
memcpy(info->D_801208EC_copy, D_801208EC, sizeof(info->D_801208EC_copy));
|
||||
memcpy(info->D_80120964_copy, D_80120964, sizeof(info->D_80120964_copy));
|
||||
memcpy(info->D_801209B4_copy, D_801209B4, sizeof(info->D_801209B4_copy));
|
||||
memcpy(info->D_80120ACC_copy, D_80120ACC, sizeof(info->D_80120ACC_copy));
|
||||
memcpy(info->D_80120B94_copy, D_80120B94, sizeof(info->D_80120B94_copy));
|
||||
memcpy(info->D_80120D4C_copy, D_80120D4C, sizeof(info->D_80120D4C_copy));
|
||||
memcpy(info->D_80120FA4_copy, D_80120FA4, sizeof(info->D_80120FA4_copy));
|
||||
memcpy(info->D_80121184_copy, D_80121184, sizeof(info->D_80121184_copy));
|
||||
memcpy(info->D_801211D4_copy, D_801211D4, sizeof(info->D_801211D4_copy));
|
||||
memcpy(info->D_8012133C_copy, D_8012133C, sizeof(info->D_8012133C_copy));
|
||||
memcpy(info->D_801213B4_copy, D_801213B4, sizeof(info->D_801213B4_copy));
|
||||
memcpy(info->D_8012151C_copy, D_8012151C, sizeof(info->D_8012151C_copy));
|
||||
memcpy(info->D_8012156C_copy, D_8012156C, sizeof(info->D_8012156C_copy));
|
||||
memcpy(info->D_801215BC_copy, D_801215BC, sizeof(info->D_801215BC_copy));
|
||||
memcpy(info->D_80121C24_copy, D_80121C24, sizeof(info->D_80121C24_copy));
|
||||
memcpy(info->D_80121D3C_copy, D_80121D3C, sizeof(info->D_80121D3C_copy));
|
||||
memcpy(info->D_80121F1C_copy, D_80121F1C, sizeof(info->D_80121F1C_copy));
|
||||
memcpy(info->D_80121FBC_copy, D_80121FBC, sizeof(info->D_80121FBC_copy));
|
||||
memcpy(info->D_801220D4_copy, D_801220D4, sizeof(info->D_801220D4_copy));
|
||||
memcpy(info->D_80122714_copy, D_80122714, sizeof(info->D_80122714_copy));
|
||||
memcpy(info->D_80122CB4_copy, D_80122CB4, sizeof(info->D_80122CB4_copy));
|
||||
memcpy(info->D_80122D04_copy, D_80122D04, sizeof(info->D_80122D04_copy));
|
||||
memcpy(info->D_80122E44_copy, D_80122E44, sizeof(info->D_80122E44_copy));
|
||||
memcpy(info->D_8012313C_copy, D_8012313C, sizeof(info->D_8012313C_copy));
|
||||
memcpy(info->D_801231B4_copy, D_801231B4, sizeof(info->D_801231B4_copy));
|
||||
memcpy(info->D_80123254_copy, D_80123254, sizeof(info->D_80123254_copy));
|
||||
memcpy(info->D_801232A4_copy, D_801232A4, sizeof(info->D_801232A4_copy));
|
||||
memcpy(info->D_80123894_copy, D_80123894, sizeof(info->D_80123894_copy));
|
||||
memcpy(info->D_8012390C_copy, D_8012390C, sizeof(info->D_8012390C_copy));
|
||||
memcpy(info->D_8012395C_copy, D_8012395C, sizeof(info->D_8012395C_copy));
|
||||
memcpy(info->D_801239D4_copy, D_801239D4, sizeof(info->D_801239D4_copy));
|
||||
}
|
||||
|
||||
void SaveState::LoadOnePointDemoData(void) {
|
||||
sPrevFrameCs1100 = info->sPrevFrameCs1100_copy;
|
||||
memcpy(D_8012013C, info->D_8012013C_copy, sizeof(info->D_8012013C_copy));
|
||||
memcpy(D_8012021C, info->D_8012021C_copy, sizeof(info->D_8012021C_copy));
|
||||
memcpy(D_801204D4, info->D_801204D4_copy, sizeof(info->D_801204D4_copy));
|
||||
memcpy(D_801205B4, info->D_801205B4_copy, sizeof(info->D_801205B4_copy));
|
||||
memcpy(D_801208EC, info->D_801208EC_copy, sizeof(info->D_801208EC_copy));
|
||||
memcpy(D_80120964, info->D_80120964_copy, sizeof(info->D_80120964_copy));
|
||||
memcpy(D_801209B4, info->D_801209B4_copy, sizeof(info->D_801209B4_copy));
|
||||
memcpy(D_80120ACC, info->D_80120ACC_copy, sizeof(info->D_80120ACC_copy));
|
||||
memcpy(D_80120B94, info->D_80120B94_copy, sizeof(info->D_80120B94_copy));
|
||||
memcpy(D_80120D4C, info->D_80120D4C_copy, sizeof(info->D_80120D4C_copy));
|
||||
memcpy(D_80120FA4, info->D_80120FA4_copy, sizeof(info->D_80120FA4_copy));
|
||||
memcpy(D_80121184, info->D_80121184_copy, sizeof(info->D_80121184_copy));
|
||||
memcpy(D_801211D4, info->D_801211D4_copy, sizeof(info->D_801211D4_copy));
|
||||
memcpy(D_8012133C, info->D_8012133C_copy, sizeof(info->D_8012133C_copy));
|
||||
memcpy(D_801213B4, info->D_801213B4_copy, sizeof(info->D_801213B4_copy));
|
||||
memcpy(D_8012151C, info->D_8012151C_copy, sizeof(info->D_8012151C_copy));
|
||||
memcpy(D_8012156C, info->D_8012156C_copy, sizeof(info->D_8012156C_copy));
|
||||
memcpy(D_801215BC, info->D_801215BC_copy, sizeof(info->D_801215BC_copy));
|
||||
memcpy(D_80121C24, info->D_80121C24_copy, sizeof(info->D_80121C24_copy));
|
||||
memcpy(D_80121D3C, info->D_80121D3C_copy, sizeof(info->D_80121D3C_copy));
|
||||
memcpy(D_80121F1C, info->D_80121F1C_copy, sizeof(info->D_80121F1C_copy));
|
||||
memcpy(D_80121FBC, info->D_80121FBC_copy, sizeof(info->D_80121FBC_copy));
|
||||
memcpy(D_801220D4, info->D_801220D4_copy, sizeof(info->D_801220D4_copy));
|
||||
memcpy(D_80122714, info->D_80122714_copy, sizeof(info->D_80122714_copy));
|
||||
memcpy(D_80122CB4, info->D_80122CB4_copy, sizeof(info->D_80122CB4_copy));
|
||||
memcpy(D_80122D04, info->D_80122D04_copy, sizeof(info->D_80122D04_copy));
|
||||
memcpy(D_80122E44, info->D_80122E44_copy, sizeof(info->D_80122E44_copy));
|
||||
memcpy(D_8012313C, info->D_8012313C_copy, sizeof(info->D_8012313C_copy));
|
||||
memcpy(D_801231B4, info->D_801231B4_copy, sizeof(info->D_801231B4_copy));
|
||||
memcpy(D_80123254, info->D_80123254_copy, sizeof(info->D_80123254_copy));
|
||||
memcpy(D_801232A4, info->D_801232A4_copy, sizeof(info->D_801232A4_copy));
|
||||
memcpy(D_80123894, info->D_80123894_copy, sizeof(info->D_80123894_copy));
|
||||
memcpy(D_8012390C, info->D_8012390C_copy, sizeof(info->D_8012390C_copy));
|
||||
memcpy(D_8012395C, info->D_8012395C_copy, sizeof(info->D_8012395C_copy));
|
||||
memcpy(D_801239D4, info->D_801239D4_copy, sizeof(info->D_801239D4_copy));
|
||||
}
|
||||
|
||||
void SaveState::SaveOverlayStaticData(void) {
|
||||
info->sBgDdanKdVelocity_copy = sBgDdanKdVelocity;
|
||||
info->sBgDdanKdAccel_copy = sBgDdanKdAccel;
|
||||
info->sBgDodoagoFirstExplosiveFlag_copy = sBgDodoagoFirstExplosiveFlag;
|
||||
info->sBgDodoagoDisableBombCatcher_copy = sBgDodoagoDisableBombCatcher;
|
||||
info->sBgDodoagoTimer_copy = sBgDodoagoTimer;
|
||||
info->D_80880F30_copy = D_80880F30;
|
||||
info->D_80881014_copy = D_80881014;
|
||||
info->D_8088BFC0_copy = D_8088BFC0;
|
||||
info->sBgMoriHineriNextCamIdx_copy = sBgMoriHineriNextCamIdx;
|
||||
info->sBgPoEventBlocksAtRest_copy = sBgPoEventBlocksAtRest;
|
||||
info->sBgPoEventPuzzleState_copy = sBgPoEventPuzzleState;
|
||||
info->sBgPoEventblockPushDist_copy = sBgPoEventblockPushDist;
|
||||
info->D_808A9508_copy = D_808A9508;
|
||||
info->D_808B85D0_copy = D_808B85D0;
|
||||
info->sBossGanonSeed1_copy = sBossGanonSeed1;
|
||||
info->sBossGanonSeed2_copy = sBossGanonSeed2;
|
||||
info->sBossGanonSeed3_copy = sBossGanonSeed3;
|
||||
info->sBossGanonGanondorf_copy = sBossGanonGanondorf;
|
||||
info->sBossGanonZelda_copy = sBossGanonZelda;
|
||||
info->sBossGanonCape_copy = sBossGanonCape;
|
||||
memcpy(info->sBossGanonEffectBuf_copy, sBossGanonEffectBuf, sizeof(info->sBossGanonEffectBuf_copy));
|
||||
info->D_8090EB20_copy = D_8090EB20;
|
||||
info->D_80910638_copy = D_80910638;
|
||||
info->sBossGanon2Zelda_copy = sBossGanon2Zelda;
|
||||
info->D_8090EB30_copy = D_8090EB30;
|
||||
info->sBossGanon2Seed1_copy = sBossGanon2Seed1;
|
||||
info->sBossGanon2Seed2_copy = sBossGanon2Seed2;
|
||||
info->sBossGanon2Seed3_copy = sBossGanon2Seed3;
|
||||
memcpy(info->D_809105D8_copy, D_809105D8, sizeof(D_809105D8));
|
||||
memcpy(info->D_80910608_copy, D_80910608, sizeof(D_80910608));
|
||||
memcpy(info->sBossGanon2Particles_copy, sBossGanon2Particles, sizeof(sBossGanon2Particles));
|
||||
info->sTwInitalized_copy = sTwInitalized;
|
||||
memcpy(info->sTwEffects_copy, sTwEffects, sizeof(sTwEffects));
|
||||
info->sDemo6kVelocity_copy = sDemo6kVelocity;
|
||||
info->D_8096CE94_copy = D_8096CE94;
|
||||
info->demoKekkaiVel_copy = demoKekkaiVel;
|
||||
info->sSlugGroup_copy = sSlugGroup;
|
||||
info->sClearTagIsEffectInitialized_copy = sClearTagIsEffectsInitialized;
|
||||
memcpy(info->sClearTagEffects_copy, sClearTagEffects, sizeof(sClearTagEffects));
|
||||
|
||||
memcpy(&info->sEnFrPointers_copy, &sEnFrPointers, sizeof(info->sEnFrPointers_copy));
|
||||
info->sSpawnNum_copy = sSpawnNum;
|
||||
|
||||
info->D_80A7DEB0_copy = D_80A7DEB0;
|
||||
info->D_80A7DEB4_copy = D_80A7DEB4;
|
||||
info->D_80A7DEB8_copy = D_80A7DEB8;
|
||||
info->sRockRotSpeedX_copy = sRockRotSpeedX;
|
||||
info->sRockRotSpeedY_copy = sRockRotSpeedY;
|
||||
info->D_80AB85E0_copy = D_80AB85E0;
|
||||
info->sLowerRiverSpawned_copy = sLowerRiverSpawned;
|
||||
info->sUpperRiverSpawned_copy = sUpperRiverSpawned;
|
||||
info->sEnPoFieldNumSpawned_copy = sEnPoFieldNumSpawned;
|
||||
memcpy(info->sEnPoFieldSpawnPositions_copy, sEnPoFieldSpawnPositions, sizeof(info->sEnPoFieldSpawnPositions_copy));
|
||||
memcpy(info->sEnPoFieldSpawnSwitchFlags_copy, sEnPoFieldSpawnSwitchFlags, sizeof(info->sEnPoFieldSpawnSwitchFlags_copy));
|
||||
|
||||
info->sTakaraIsInitialized_copy = sTakaraIsInitialized;
|
||||
info->D_80B41D90_copy = D_80B41D90;
|
||||
info->sEnXcFlameSpawned_copy = sEnXcFlameSpawned;
|
||||
info->D_80B41DA8_copy = D_80B41DA8;
|
||||
info->D_80B41DAC_copy = D_80B41DAC;
|
||||
info->D_80B4A1B0_copy = D_80B4A1B0;
|
||||
info->D_80B4A1B4_copy = D_80B4A1B4;
|
||||
info->D_80B5A468_copy = D_80B5A468;
|
||||
info->D_80B5A494_copy = D_80B5A494;
|
||||
info->D_80B5A4BC_copy = D_80B5A4BC;
|
||||
info->sKankyoIsSpawned_copy = sKankyoIsSpawned;
|
||||
info->sTrailingFairies_copy = sTrailingFairies;
|
||||
|
||||
}
|
||||
|
||||
void SaveState::LoadOverlayStaticData(void) {
|
||||
sBgDdanKdVelocity = info->sBgDdanKdVelocity_copy;
|
||||
sBgDdanKdAccel = info->sBgDdanKdAccel_copy;
|
||||
sBgDodoagoFirstExplosiveFlag = info->sBgDodoagoFirstExplosiveFlag_copy;
|
||||
sBgDodoagoDisableBombCatcher = info->sBgDodoagoDisableBombCatcher_copy;
|
||||
sBgDodoagoTimer = info->sBgDodoagoTimer_copy;
|
||||
D_80880F30 = info->D_80880F30_copy;
|
||||
D_80881014 = info->D_80881014_copy;
|
||||
D_8088BFC0 = info->D_8088BFC0_copy;
|
||||
sBgMoriHineriNextCamIdx = info->sBgMoriHineriNextCamIdx_copy;
|
||||
sBgPoEventBlocksAtRest = info->sBgPoEventBlocksAtRest_copy;
|
||||
sBgPoEventPuzzleState = info->sBgPoEventPuzzleState_copy;
|
||||
sBgPoEventblockPushDist = info->sBgPoEventblockPushDist_copy;
|
||||
D_808A9508 = info->D_808A9508_copy;
|
||||
D_808B85D0 = info->D_808B85D0_copy;
|
||||
sBossGanonSeed1 = info->sBossGanonSeed1_copy;
|
||||
sBossGanonSeed2 = info->sBossGanonSeed2_copy;
|
||||
sBossGanonSeed3 = info->sBossGanonSeed3_copy;
|
||||
sBossGanonGanondorf = info->sBossGanonGanondorf_copy;
|
||||
sBossGanonZelda = info->sBossGanonZelda_copy;
|
||||
sBossGanonCape = info->sBossGanonCape_copy;
|
||||
memcpy(sBossGanonEffectBuf, info->sBossGanonEffectBuf_copy, sizeof(info->sBossGanonEffectBuf_copy));
|
||||
|
||||
D_8090EB20 = info->D_8090EB20_copy;
|
||||
D_80910638 = info->D_80910638_copy;
|
||||
sBossGanon2Zelda = info->sBossGanon2Zelda_copy;
|
||||
D_8090EB30 = info->D_8090EB30_copy;
|
||||
sBossGanon2Seed1 = info->sBossGanon2Seed1_copy;
|
||||
sBossGanon2Seed2 = info->sBossGanon2Seed2_copy;
|
||||
sBossGanon2Seed3 = info->sBossGanon2Seed3_copy;
|
||||
memcpy(D_809105D8, info->D_809105D8_copy, sizeof(D_809105D8));
|
||||
memcpy(D_80910608, info->D_80910608_copy, sizeof(D_80910608));
|
||||
memcpy(sBossGanon2Particles, info->sBossGanon2Particles_copy, sizeof(sBossGanon2Particles));
|
||||
sTwInitalized = info->sTwInitalized_copy;
|
||||
memcpy(sTwEffects, info->sTwEffects_copy, sizeof(sTwEffects));
|
||||
sDemo6kVelocity = info->sDemo6kVelocity_copy;
|
||||
|
||||
D_8096CE94 = info->D_8096CE94_copy;
|
||||
demoKekkaiVel = info->demoKekkaiVel_copy;
|
||||
sSlugGroup = info->sSlugGroup_copy;
|
||||
sClearTagIsEffectsInitialized = info->sClearTagIsEffectInitialized_copy;
|
||||
memcpy(sClearTagEffects, info->sClearTagEffects_copy, sizeof(sClearTagEffects));
|
||||
|
||||
D_80A7DEB0 = info->D_80A7DEB0_copy;
|
||||
D_80A7DEB4 = info->D_80A7DEB4_copy;
|
||||
D_80A7DEB8 = info->D_80A7DEB8_copy;
|
||||
sRockRotSpeedX = info->sRockRotSpeedX_copy;
|
||||
sRockRotSpeedY = info->sRockRotSpeedY_copy;
|
||||
D_80AB85E0 = info->D_80AB85E0_copy;
|
||||
sLowerRiverSpawned = info->sLowerRiverSpawned_copy;
|
||||
sUpperRiverSpawned = info->sUpperRiverSpawned_copy;
|
||||
sEnPoFieldNumSpawned = info->sEnPoFieldNumSpawned_copy;
|
||||
memcpy(sEnPoFieldSpawnPositions, info->sEnPoFieldSpawnPositions_copy, sizeof(info->sEnPoFieldSpawnPositions_copy));
|
||||
memcpy(sEnPoFieldSpawnSwitchFlags, info->sEnPoFieldSpawnSwitchFlags_copy, sizeof(info->sEnPoFieldSpawnSwitchFlags_copy));
|
||||
|
||||
sTakaraIsInitialized = info->sTakaraIsInitialized_copy;
|
||||
D_80B41D90 = info->D_80B41D90_copy;
|
||||
sEnXcFlameSpawned = info->sEnXcFlameSpawned_copy;
|
||||
D_80B41DA8 = info->D_80B41DA8_copy;
|
||||
D_80B41DAC = info->D_80B41DAC_copy;
|
||||
D_80B4A1B0 = info->D_80B4A1B0_copy;
|
||||
D_80B4A1B4 = info->D_80B4A1B4_copy;
|
||||
D_80B5A468 = info->D_80B5A468_copy;
|
||||
D_80B5A494 = info->D_80B5A494_copy;
|
||||
D_80B5A4BC = info->D_80B5A4BC_copy;
|
||||
sKankyoIsSpawned = info->sKankyoIsSpawned_copy;
|
||||
sTrailingFairies = info->sTrailingFairies_copy;
|
||||
}
|
||||
|
||||
void SaveState::SaveMiscCodeData(void) {
|
||||
info->gGameOverTimer_copy = gGameOverTimer;
|
||||
info->gTimeIncrement_copy = gTimeIncrement;
|
||||
info->sLoadedMarkDataTableCopy = sLoadedMarkDataTable;
|
||||
|
||||
info->sPlayerInitialPosX_copy = sPlayerInitialPosX;
|
||||
info->sPlayerInitialPosZ_copy = sPlayerInitialPosZ;
|
||||
info->sPlayerInitialDirection_copy = sPlayerInitialDirection;
|
||||
|
||||
info->sOcarinaInpEnabled_copy = sOcarinaInpEnabled;
|
||||
info->D_80130F10_copy = D_80130F10;
|
||||
info->sCurOcarinaBtnVal_copy = sCurOcarinaBtnVal;
|
||||
info->sPrevOcarinaNoteVal_copy = sPrevOcarinaNoteVal;
|
||||
info->sCurOcarinaBtnIdx_copy = sCurOcarinaBtnIdx;
|
||||
info->sLearnSongLastBtn_copy = sLearnSongLastBtn;
|
||||
info->D_80130F24_copy = D_80130F24;
|
||||
info->D_80130F28_copy = D_80130F28;
|
||||
info->D_80130F2C_copy = D_80130F2C;
|
||||
info->D_80130F30_copy = D_80130F30;
|
||||
info->D_80130F34_copy = D_80130F34;
|
||||
info->sPlaybackState_copy = sPlaybackState;
|
||||
info->D_80130F3C_copy = D_80130F3C;
|
||||
info->sNotePlaybackTimer_copy = sNotePlaybackTimer;
|
||||
info->sPlaybackNotePos_copy = sPlaybackNotePos;
|
||||
info->sStaffPlaybackPos_copy = sStaffPlaybackPos;
|
||||
|
||||
|
||||
info->sCurOcarinaBtnPress_copy = sCurOcarinaBtnPress;
|
||||
info->D_8016BA10_copy = D_8016BA10;
|
||||
info->sPrevOcarinaBtnPress_copy = sPrevOcarinaBtnPress;
|
||||
info->D_8016BA18_copy = D_8016BA18;
|
||||
info->D_8016BA1C_copy = D_8016BA1C;
|
||||
memcpy(info->sCurOcarinaSong_copy, sCurOcarinaSong, sizeof(sCurOcarinaSong));
|
||||
info->sOcarinaSongAppendPos_copy = sOcarinaSongAppendPos;
|
||||
info->sOcarinaHasStartedSong_copy = sOcarinaHasStartedSong;
|
||||
info->sOcarinaSongNoteStartIdx_copy = sOcarinaSongNoteStartIdx;
|
||||
info->sOcarinaSongCnt_copy = sOcarinaSongCnt;
|
||||
info->sOcarinaAvailSongs_copy = sOcarinaAvailSongs;
|
||||
info->sStaffPlayingPos_copy = sStaffPlayingPos;
|
||||
memcpy(info->sLearnSongPos_copy, sLearnSongPos, sizeof(sLearnSongPos));
|
||||
memcpy(info->D_8016BA50_copy, D_8016BA50, sizeof(D_8016BA50));
|
||||
memcpy(info->D_8016BA70_copy, D_8016BA70, sizeof(D_8016BA70));
|
||||
memcpy(info->sLearnSongExpectedNote_copy, sLearnSongExpectedNote, sizeof(sLearnSongExpectedNote));
|
||||
memcpy(&info->D_8016BAA0_copy, &D_8016BAA0, sizeof(D_8016BAA0));
|
||||
info->sAudioHasMalonBgm_copy = sAudioHasMalonBgm;
|
||||
info->sAudioMalonBgmDist_copy = sAudioMalonBgmDist;
|
||||
info->sDisplayedNoteValue_copy = sDisplayedNoteValue;
|
||||
|
||||
|
||||
info->sOcarinaNoteBufPos_copy = sOcarinaNoteBufPos;
|
||||
info->sOcarinaNoteBufLen_copy = sOcarinaNoteBufLen;
|
||||
memcpy(info->sOcarinaNoteBuf_copy, sOcarinaNoteBuf, sizeof(sOcarinaNoteBuf));
|
||||
info->D_8014B2F4_copy = D_8014B2F4;
|
||||
info->sTextboxSkipped_copy = sTextboxSkipped;
|
||||
info->sNextTextId_copy = sNextTextId;
|
||||
info->sLastPlayedSong_copy = sLastPlayedSong;
|
||||
info->sHasSunsSong_copy = sHasSunsSong;
|
||||
info->sMessageHasSetSfx_copy = sMessageHasSetSfx;
|
||||
info->sOcarinaSongBitFlags_copy = sOcarinaSongBitFlags;
|
||||
}
|
||||
|
||||
void SaveState::LoadMiscCodeData(void) {
|
||||
gGameOverTimer = info->gGameOverTimer_copy;
|
||||
gTimeIncrement = info->gTimeIncrement_copy;
|
||||
sLoadedMarkDataTable = info->sLoadedMarkDataTableCopy;
|
||||
|
||||
sPlayerInitialPosX = info->sPlayerInitialPosX_copy;
|
||||
sPlayerInitialPosZ = info->sPlayerInitialPosZ_copy;
|
||||
sPlayerInitialDirection = info->sPlayerInitialDirection_copy;
|
||||
|
||||
sOcarinaInpEnabled = info->sOcarinaInpEnabled_copy;
|
||||
D_80130F10 = info->D_80130F10_copy;
|
||||
sCurOcarinaBtnVal = info->sCurOcarinaBtnVal_copy;
|
||||
sPrevOcarinaNoteVal = info->sPrevOcarinaNoteVal_copy;
|
||||
sCurOcarinaBtnIdx = info->sCurOcarinaBtnIdx_copy;
|
||||
sLearnSongLastBtn = info->sLearnSongLastBtn_copy;
|
||||
D_80130F24 = info->D_80130F24_copy;
|
||||
D_80130F28 = info->D_80130F28_copy;
|
||||
D_80130F2C = info->D_80130F2C_copy;
|
||||
D_80130F30 = info->D_80130F30_copy;
|
||||
D_80130F34 = info->D_80130F34_copy;
|
||||
sPlaybackState = info->sPlaybackState_copy;
|
||||
D_80130F3C = info->D_80130F3C_copy;
|
||||
sNotePlaybackTimer = info->sNotePlaybackTimer_copy;
|
||||
sPlaybackNotePos = info->sPlaybackNotePos_copy;
|
||||
sStaffPlaybackPos = info->sStaffPlaybackPos_copy;
|
||||
|
||||
sCurOcarinaBtnPress = info->sCurOcarinaBtnPress_copy;
|
||||
D_8016BA10 = info->D_8016BA10_copy;
|
||||
sPrevOcarinaBtnPress = info->sPrevOcarinaBtnPress_copy;
|
||||
D_8016BA18 = info->D_8016BA18_copy;
|
||||
D_8016BA1C = info->D_8016BA1C_copy;
|
||||
memcpy(sCurOcarinaSong, info->sCurOcarinaSong_copy, sizeof(sCurOcarinaSong));
|
||||
sOcarinaSongAppendPos = info->sOcarinaSongAppendPos_copy;
|
||||
sOcarinaHasStartedSong = info->sOcarinaHasStartedSong_copy;
|
||||
sOcarinaSongNoteStartIdx = info->sOcarinaSongNoteStartIdx_copy;
|
||||
sOcarinaSongCnt = info->sOcarinaSongCnt_copy;
|
||||
sOcarinaAvailSongs = info->sOcarinaAvailSongs_copy;
|
||||
sStaffPlayingPos = info->sStaffPlayingPos_copy;
|
||||
memcpy(info->sLearnSongPos_copy, info->sLearnSongPos_copy, sizeof(sLearnSongPos));
|
||||
memcpy(info->D_8016BA50_copy, info->D_8016BA50_copy, sizeof(D_8016BA50));
|
||||
memcpy(info->D_8016BA70_copy, info->D_8016BA70_copy, sizeof(D_8016BA70));
|
||||
memcpy(info->sLearnSongExpectedNote_copy, info->sLearnSongExpectedNote_copy, sizeof(sLearnSongExpectedNote));
|
||||
memcpy(&D_8016BAA0, &info->D_8016BAA0_copy, sizeof(D_8016BAA0));
|
||||
sAudioHasMalonBgm = info->sAudioHasMalonBgm_copy;
|
||||
sAudioMalonBgmDist = info->sAudioMalonBgmDist_copy;
|
||||
sDisplayedNoteValue = info->sDisplayedNoteValue_copy;
|
||||
|
||||
sOcarinaNoteBufPos = info->sOcarinaNoteBufPos_copy;
|
||||
sOcarinaNoteBufLen = info->sOcarinaNoteBufLen_copy;
|
||||
memcpy(sOcarinaNoteBuf, info->sOcarinaNoteBuf_copy, sizeof(sOcarinaNoteBuf));
|
||||
|
||||
D_8014B2F4 = info->D_8014B2F4_copy;
|
||||
sTextboxSkipped = info->sTextboxSkipped_copy;
|
||||
sNextTextId = info->sNextTextId_copy;
|
||||
sLastPlayedSong = info->sLastPlayedSong_copy;
|
||||
sHasSunsSong = info->sHasSunsSong_copy;
|
||||
sMessageHasSetSfx = info->sMessageHasSetSfx_copy;
|
||||
sOcarinaSongBitFlags = info->sOcarinaSongBitFlags_copy;
|
||||
|
||||
|
||||
}
|
||||
|
||||
extern "C" void ProcessSaveStateRequests(void) {
|
||||
OTRGlobals::Instance->gSaveStateMgr->ProcessSaveStateRequests();
|
||||
}
|
||||
|
||||
void SaveStateMgr::SetCurrentSlot(unsigned int slot) {
|
||||
SohImGui::overlay->TextDrawNotification(1.0f, true, "slot %u set", slot);
|
||||
this->currentSlot = slot;
|
||||
}
|
||||
|
||||
unsigned int SaveStateMgr::GetCurrentSlot(void) {
|
||||
return this->currentSlot;
|
||||
}
|
||||
|
||||
void SaveStateMgr::ProcessSaveStateRequests(void) {
|
||||
while (!this->requests.empty()) {
|
||||
const auto& request = this->requests.front();
|
||||
|
||||
switch (request.type) {
|
||||
case RequestType::SAVE:
|
||||
if (!this->states.contains(request.slot)) {
|
||||
this->states[request.slot] = std::make_shared<SaveState>(OTRGlobals::Instance->gSaveStateMgr, request.slot);
|
||||
}
|
||||
this->states[request.slot]->Save();
|
||||
SohImGui::overlay->TextDrawNotification(1.0f, true, "saved state %u", request.slot);
|
||||
break;
|
||||
case RequestType::LOAD:
|
||||
if (this->states.contains(request.slot)) {
|
||||
this->states[request.slot]->Load();
|
||||
SohImGui::overlay->TextDrawNotification(1.0f, true, "loaded state %u", request.slot);
|
||||
} else {
|
||||
SPDLOG_ERROR("Invalid SaveState slot: {}", request.type);
|
||||
}
|
||||
break;
|
||||
[[unlikely]] default:
|
||||
SPDLOG_ERROR("Invalid SaveState request type: {}", request.type);
|
||||
break;
|
||||
}
|
||||
this->requests.pop();
|
||||
}
|
||||
}
|
||||
|
||||
SaveStateReturn SaveStateMgr::AddRequest(const SaveStateRequest request) {
|
||||
if (gGlobalCtx == nullptr) {
|
||||
SPDLOG_ERROR("[SOH] Can not save or load a state outside of \"GamePlay\"");
|
||||
SohImGui::overlay->TextDrawNotification(1.0f, true, "states not available here", request.slot);
|
||||
return SaveStateReturn::FAIL_WRONG_GAMESTATE;
|
||||
}
|
||||
|
||||
switch (request.type) {
|
||||
case RequestType::SAVE:
|
||||
requests.push(request);
|
||||
break;
|
||||
case RequestType::LOAD:
|
||||
if (states.contains(request.slot)) {
|
||||
requests.push(request);
|
||||
} else {
|
||||
SPDLOG_ERROR("Invalid SaveState slot: {}", request.type);
|
||||
SohImGui::overlay->TextDrawNotification(1.0f, true, "state slot %u empty", request.slot);
|
||||
return SaveStateReturn::FAIL_INVALID_SLOT;
|
||||
}
|
||||
break;
|
||||
[[unlikely]] default:
|
||||
SPDLOG_ERROR("Invalid SaveState request type: {}", request.type);
|
||||
return SaveStateReturn::FAIL_BAD_REQUEST;
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void SaveState::Save(void) {
|
||||
std::unique_lock<std::mutex> Lock(audio.mutex);
|
||||
memcpy(&info->sysHeapCopy, gSystemHeap, SYSTEM_HEAP_SIZE /* sizeof(gSystemHeap) */);
|
||||
memcpy(&info->audioHeapCopy, gAudioHeap, AUDIO_HEAP_SIZE /* sizeof(gAudioContext) */);
|
||||
|
||||
memcpy(&info->audioContextCopy, &gAudioContext, sizeof(AudioContext));
|
||||
memcpy(&info->unk_D_8016E750Copy, D_8016E750, sizeof(info->unk_D_8016E750Copy));
|
||||
BackupSeqScriptState();
|
||||
|
||||
memcpy(info->gActiveSoundsCopy, gActiveSounds, sizeof(gActiveSounds));
|
||||
memcpy(&info->gSoundBankMutedCopy, gSoundBankMuted, sizeof(info->gSoundBankMutedCopy));
|
||||
|
||||
info->D_801333F0_copy = D_801333F0;
|
||||
info->gAudioSfxSwapOff_copy = gAudioSfxSwapOff;
|
||||
|
||||
memcpy(&info->gAudioSfxSwapSource_copy, gAudioSfxSwapSource,
|
||||
sizeof(info->gAudioSfxSwapSource_copy));
|
||||
memcpy(&info->gAudioSfxSwapTarget_copy, gAudioSfxSwapTarget,
|
||||
sizeof(info->gAudioSfxSwapTarget_copy));
|
||||
memcpy(&info->gAudioSfxSwapMode_copy, gAudioSfxSwapMode,
|
||||
sizeof(info->gAudioSfxSwapMode_copy));
|
||||
|
||||
info->D_801755D0_copy = D_801755D0;
|
||||
|
||||
memcpy(&info->saveContextCopy, &gSaveContext, sizeof(gSaveContext));
|
||||
memcpy(&info->gameInfoCopy, gGameInfo, sizeof(*gGameInfo));
|
||||
memcpy(&info->lightBufferCopy, &sLightsBuffer, sizeof(sLightsBuffer));
|
||||
memcpy(&info->mtxStackCopy, &sMatrixStack, sizeof(MtxF) * 20);
|
||||
memcpy(&info->currentMtxCopy, &sCurrentMatrix, sizeof(MtxF));
|
||||
|
||||
//Various static data
|
||||
info->blueWarpTimerCopy = sWarpTimerTarget;
|
||||
BackupCameraData();
|
||||
SaveOnePointDemoData();
|
||||
SaveOverlayStaticData();
|
||||
SaveMiscCodeData();
|
||||
|
||||
}
|
||||
|
||||
void SaveState::Load(void) {
|
||||
std::unique_lock<std::mutex> Lock(audio.mutex);
|
||||
memcpy(gSystemHeap, &info->sysHeapCopy, SYSTEM_HEAP_SIZE);
|
||||
memcpy(gAudioHeap, &info->audioHeapCopy, AUDIO_HEAP_SIZE);
|
||||
|
||||
memcpy(&gAudioContext, &info->audioContextCopy, sizeof(AudioContext));
|
||||
memcpy(D_8016E750, &info->unk_D_8016E750Copy, sizeof(info->unk_D_8016E750Copy));
|
||||
LoadSeqScriptState();
|
||||
|
||||
memcpy(&gSaveContext, &info->saveContextCopy, sizeof(gSaveContext));
|
||||
memcpy(gGameInfo, &info->gameInfoCopy, sizeof(*gGameInfo));
|
||||
memcpy(&sLightsBuffer, &info->lightBufferCopy, sizeof(sLightsBuffer));
|
||||
memcpy(&sMatrixStack, &info->mtxStackCopy, sizeof(MtxF) * 20);
|
||||
memcpy(&sCurrentMatrix, &info->currentMtxCopy, sizeof(MtxF));
|
||||
sWarpTimerTarget = info->blueWarpTimerCopy;
|
||||
|
||||
memcpy(gActiveSounds, info->gActiveSoundsCopy, sizeof(gActiveSounds));
|
||||
memcpy(gSoundBankMuted, &info->gSoundBankMutedCopy, sizeof(info->gSoundBankMutedCopy));
|
||||
D_801333F0 = info->D_801333F0_copy;
|
||||
gAudioSfxSwapOff = info->gAudioSfxSwapOff_copy;
|
||||
|
||||
memcpy(gAudioSfxSwapSource, &info->gAudioSfxSwapSource_copy,
|
||||
sizeof(info->gAudioSfxSwapSource_copy));
|
||||
memcpy(gAudioSfxSwapTarget, &info->gAudioSfxSwapTarget_copy,
|
||||
sizeof(info->gAudioSfxSwapTarget_copy));
|
||||
memcpy(gAudioSfxSwapMode, &info->gAudioSfxSwapMode_copy,
|
||||
sizeof(info->gAudioSfxSwapMode_copy));
|
||||
|
||||
//Various static data
|
||||
D_801755D0 = info->D_801755D0_copy;
|
||||
LoadCameraData();
|
||||
LoadOnePointDemoData();
|
||||
LoadOverlayStaticData();
|
||||
LoadMiscCodeData();
|
||||
|
||||
}
|
62
soh/soh/Enhancements/savestates.h
Normal file
62
soh/soh/Enhancements/savestates.h
Normal file
|
@ -0,0 +1,62 @@
|
|||
#ifndef SAVE_STATES_H
|
||||
#define SAVE_STATES_H
|
||||
|
||||
#include <cstdint>
|
||||
#include <queue>
|
||||
#include <unordered_map>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
|
||||
enum class SaveStateReturn {
|
||||
SUCCESS,
|
||||
FAIL_INVALID_SLOT,
|
||||
FAIL_NO_MEMORY,
|
||||
FAIL_STATE_EMPTY,
|
||||
FAIL_WRONG_GAMESTATE,
|
||||
FAIL_BAD_REQUEST,
|
||||
};
|
||||
|
||||
typedef struct SaveStateHeader {
|
||||
uint32_t stateMagic;
|
||||
uint32_t stateVersion;
|
||||
//uint32_t gameVersion;
|
||||
} SaveStateHeader;
|
||||
|
||||
enum class RequestType {
|
||||
SAVE,
|
||||
LOAD,
|
||||
};
|
||||
|
||||
typedef struct SaveStateRequest {
|
||||
unsigned int slot;
|
||||
RequestType type;
|
||||
} SaveStateRequest;
|
||||
|
||||
class SaveState;
|
||||
|
||||
class SaveStateMgr {
|
||||
friend class SaveState;
|
||||
private:
|
||||
unsigned int currentSlot;
|
||||
std::unordered_map<unsigned int, std::shared_ptr<SaveState>> states;
|
||||
std::queue <SaveStateRequest> requests;
|
||||
std::mutex mutex;
|
||||
|
||||
public:
|
||||
|
||||
SaveStateReturn AddRequest(const SaveStateRequest request);
|
||||
SaveStateMgr();
|
||||
~SaveStateMgr();
|
||||
|
||||
void SetCurrentSlot(unsigned int slot);
|
||||
unsigned int GetCurrentSlot(void);
|
||||
|
||||
SaveStateMgr& operator=(const SaveStateMgr& rhs) = delete;
|
||||
SaveStateMgr(const SaveStateMgr& rhs) = delete;
|
||||
|
||||
void ProcessSaveStateRequests(void);
|
||||
|
||||
};
|
||||
extern std::shared_ptr<SaveStateMgr> gSaveStateMgr;
|
||||
|
||||
#endif
|
257
soh/soh/Enhancements/savestates_extern.inc
Normal file
257
soh/soh/Enhancements/savestates_extern.inc
Normal file
|
@ -0,0 +1,257 @@
|
|||
extern "C" MtxF* sMatrixStack;
|
||||
extern "C" MtxF* sCurrentMatrix;
|
||||
extern "C" LightsBuffer sLightsBuffer;
|
||||
extern "C" s16 sWarpTimerTarget;
|
||||
extern "C" MapMarkData** sLoadedMarkDataTable;
|
||||
|
||||
//Camera static data
|
||||
extern "C" int32_t sInitRegs;
|
||||
extern "C" int32_t gDbgCamEnabled;
|
||||
extern "C" int32_t sDbgModeIdx;
|
||||
extern "C" int16_t sNextUID;
|
||||
extern "C" int32_t sCameraInterfaceFlags;
|
||||
extern "C" int32_t sCameraInterfaceAlpha;
|
||||
extern "C" int32_t sCameraShrinkWindowVal;
|
||||
extern "C" int32_t D_8011D3AC;
|
||||
extern "C" int32_t sDemo5PrevAction12Frame;
|
||||
extern "C" int32_t sDemo5PrevSfxFrame;
|
||||
extern "C" int32_t D_8011D3F0;
|
||||
extern "C" OnePointCsFull D_8011D6AC[];
|
||||
extern "C" OnePointCsFull D_8011D724[];
|
||||
extern "C" OnePointCsFull D_8011D79C[];
|
||||
extern "C" OnePointCsFull D_8011D83C[];
|
||||
extern "C" OnePointCsFull D_8011D88C[];
|
||||
extern "C" OnePointCsFull D_8011D8DC[];
|
||||
extern "C" OnePointCsFull D_8011D954[];
|
||||
extern "C" OnePointCsFull D_8011D9F4[];
|
||||
extern "C" int16_t D_8011DB08;
|
||||
extern "C" int16_t D_8011DB0C;
|
||||
extern "C" int32_t sOOBTimer;
|
||||
extern "C" f32 D_8015CE50;
|
||||
extern "C" f32 D_8015CE54;
|
||||
extern "C" CamColChk D_8015CE58;
|
||||
|
||||
//Gameover
|
||||
extern "C" uint16_t gGameOverTimer;
|
||||
|
||||
//One Point Demo
|
||||
extern "C" uint32_t sPrevFrameCs1100;
|
||||
extern "C" CutsceneCameraPoint D_8012013C[14];
|
||||
extern "C" CutsceneCameraPoint D_8012021C[14];
|
||||
extern "C" CutsceneCameraPoint D_801204D4[14];
|
||||
extern "C" CutsceneCameraPoint D_801205B4[14];
|
||||
extern "C" OnePointCsFull D_801208EC[3];
|
||||
extern "C" OnePointCsFull D_80120964[2];
|
||||
extern "C" OnePointCsFull D_801209B4[4];
|
||||
extern "C" OnePointCsFull D_80120ACC[5];
|
||||
extern "C" OnePointCsFull D_80120B94[11];
|
||||
extern "C" OnePointCsFull D_80120D4C[7];
|
||||
extern "C" OnePointCsFull D_80120FA4[6];
|
||||
extern "C" OnePointCsFull D_80121184[2];
|
||||
extern "C" OnePointCsFull D_801211D4[2];
|
||||
extern "C" OnePointCsFull D_8012133C[3];
|
||||
extern "C" OnePointCsFull D_801213B4[5];
|
||||
extern "C" OnePointCsFull D_8012151C[2];
|
||||
extern "C" OnePointCsFull D_8012156C[2];
|
||||
extern "C" OnePointCsFull D_801215BC[1];
|
||||
extern "C" OnePointCsFull D_80121C24[7];
|
||||
extern "C" OnePointCsFull D_80121D3C[3];
|
||||
extern "C" OnePointCsFull D_80121F1C[4];
|
||||
extern "C" OnePointCsFull D_80121FBC[4];
|
||||
extern "C" OnePointCsFull D_801220D4[5];
|
||||
extern "C" OnePointCsFull D_80122714[4];
|
||||
extern "C" OnePointCsFull D_80122CB4[2];
|
||||
extern "C" OnePointCsFull D_80122D04[2];
|
||||
extern "C" OnePointCsFull D_80122E44[2][7];
|
||||
extern "C" OnePointCsFull D_8012313C[3];
|
||||
extern "C" OnePointCsFull D_801231B4[4];
|
||||
extern "C" OnePointCsFull D_80123254[2];
|
||||
extern "C" OnePointCsFull D_801232A4[1];
|
||||
extern "C" OnePointCsFull D_80123894[3];
|
||||
extern "C" OnePointCsFull D_8012390C[2];
|
||||
extern "C" OnePointCsFull D_8012395C[3];
|
||||
extern "C" OnePointCsFull D_801239D4[3];
|
||||
|
||||
// z_bg_ddan_kd
|
||||
extern "C" Vec3f sBgDdanKdVelocity;
|
||||
extern "C" Vec3f sBgDdanKdAccel;
|
||||
|
||||
// z_bg_dodoago
|
||||
extern "C" s16 sBgDodoagoFirstExplosiveFlag;
|
||||
extern "C" u8 sBgDodoagoDisableBombCatcher;
|
||||
extern "C" s32 sBgDodoagoTimer;
|
||||
|
||||
// z_bg_haka_trap
|
||||
extern "C" uint32_t D_80880F30;
|
||||
extern "C" uint32_t D_80881014;
|
||||
|
||||
// z_bg_hidan_rock
|
||||
extern "C" float D_8088BFC0;
|
||||
|
||||
// z_bg_menkuri_eye
|
||||
extern "C" int32_t D_8089C1A0;
|
||||
|
||||
// z_bg_mori_hineri
|
||||
extern "C" int16_t sBgMoriHineriNextCamIdx;
|
||||
|
||||
// z_bg_po_event
|
||||
extern "C" uint8_t sBgPoEventBlocksAtRest;
|
||||
extern "C" uint8_t sBgPoEventPuzzleState;
|
||||
extern "C" float sBgPoEventblockPushDist;
|
||||
|
||||
// z_bg_relay_objects
|
||||
extern "C" uint32_t D_808A9508;
|
||||
|
||||
// z_bg_spot18_basket
|
||||
extern "C" int16_t D_808B85D0;
|
||||
|
||||
// z_boss_ganon
|
||||
extern "C" uint32_t sBossGanonSeed1;
|
||||
extern "C" uint32_t sBossGanonSeed2;
|
||||
extern "C" uint32_t sBossGanonSeed3;
|
||||
extern "C" void* sBossGanonGanondorf;
|
||||
extern "C" void* sBossGanonZelda;
|
||||
extern "C" void* sBossGanonCape;
|
||||
extern "C" GanondorfEffect sBossGanonEffectBuf[200];
|
||||
|
||||
// z_boss_ganon2
|
||||
extern "C" Vec3f D_8090EB20;
|
||||
extern "C" int8_t D_80910638;
|
||||
extern "C" void* sBossGanon2Zelda;
|
||||
extern "C" void* D_8090EB30;
|
||||
extern "C" int32_t sBossGanon2Seed1;
|
||||
extern "C" int32_t sBossGanon2Seed2;
|
||||
extern "C" int32_t sBossGanon2Seed3;
|
||||
extern "C" Vec3f D_809105D8[4];
|
||||
extern "C" Vec3f D_80910608[4];
|
||||
extern "C" BossGanon2Effect sBossGanon2Particles[100];
|
||||
|
||||
// z_boss_tw
|
||||
extern "C" uint8_t sTwInitalized;
|
||||
extern "C" BossTwEffect sTwEffects[150];
|
||||
|
||||
// z_demo_6k
|
||||
extern "C" Vec3f sDemo6kVelocity;
|
||||
|
||||
// z_demo_du
|
||||
extern "C" int32_t D_8096CE94;
|
||||
|
||||
// z_demo_kekkai
|
||||
extern "C" Vec3f demoKekkaiVel;
|
||||
|
||||
// z_en_bw
|
||||
extern "C" int32_t sSlugGroup;
|
||||
|
||||
// z_en_clear_tag
|
||||
extern "C" uint8_t sClearTagIsEffectsInitialized;
|
||||
extern "C" EnClearTagEffect sClearTagEffects[CLEAR_TAG_EFFECT_MAX_COUNT];
|
||||
|
||||
// z_en_fr
|
||||
extern "C" EnFrPointers sEnFrPointers;
|
||||
|
||||
// z_en_goma
|
||||
extern "C" uint8_t sSpawnNum;
|
||||
|
||||
// z_en_in
|
||||
extern "C" int32_t D_80A7B998;
|
||||
|
||||
// z_en_insect
|
||||
extern "C" float D_80A7DEB0;
|
||||
extern "C" int16_t D_80A7DEB4;
|
||||
extern "C" int16_t D_80A7DEB8;
|
||||
|
||||
// z_en_ishi
|
||||
extern "C" int16_t sRockRotSpeedX;
|
||||
extern "C" int16_t sRockRotSpeedY;
|
||||
|
||||
// z_en_niw
|
||||
extern "C" int16_t D_80AB85E0;
|
||||
extern "C" uint8_t sLowerRiverSpawned;
|
||||
extern "C" uint8_t sUpperRiverSpawned;
|
||||
|
||||
// z_en_po_field
|
||||
extern "C" int32_t sEnPoFieldNumSpawned;
|
||||
extern "C" Vec3s sEnPoFieldSpawnPositions[10];
|
||||
extern "C" u8 sEnPoFieldSpawnSwitchFlags[10];
|
||||
|
||||
// z_en_takara_man
|
||||
extern "C" uint8_t sTakaraIsInitialized;
|
||||
|
||||
// z_en_xc
|
||||
extern "C" int32_t D_80B41D90;
|
||||
extern "C" int32_t sEnXcFlameSpawned;
|
||||
extern "C" int32_t D_80B41DA8;
|
||||
extern "C" int32_t D_80B41DAC;
|
||||
|
||||
// z_en_zf
|
||||
extern "C" int16_t D_80B4A1B0;
|
||||
extern "C" int16_t D_80B4A1B4;
|
||||
|
||||
extern "C" int32_t D_80B5A468;
|
||||
extern "C" int32_t D_80B5A494;
|
||||
extern "C" int32_t D_80B5A4BC;
|
||||
|
||||
extern "C" uint8_t sKankyoIsSpawned;
|
||||
extern "C" int16_t sTrailingFairies;
|
||||
|
||||
extern "C" uint16_t gTimeIncrement;
|
||||
|
||||
extern "C" s16 sPlayerInitialPosX;
|
||||
extern "C" s16 sPlayerInitialPosZ;
|
||||
extern "C" s16 sPlayerInitialDirection;
|
||||
|
||||
// code_800EC960
|
||||
// Related to ocarina
|
||||
extern "C" u8 sOcarinaInpEnabled;
|
||||
extern "C" s8 D_80130F10;
|
||||
extern "C" u8 sCurOcarinaBtnVal;
|
||||
extern "C" u8 sPrevOcarinaNoteVal;
|
||||
extern "C" u8 sCurOcarinaBtnIdx;
|
||||
extern "C" u8 sLearnSongLastBtn;
|
||||
extern "C" f32 D_80130F24;
|
||||
extern "C" f32 D_80130F28;
|
||||
extern "C" s8 D_80130F2C;
|
||||
extern "C" s8 D_80130F30;
|
||||
extern "C" s8 D_80130F34;
|
||||
extern "C" u8 sPlaybackState;
|
||||
extern "C" u32 D_80130F3C;
|
||||
extern "C" u32 sNotePlaybackTimer;
|
||||
extern "C" u16 sPlaybackNotePos;
|
||||
extern "C" u16 sStaffPlaybackPos;
|
||||
|
||||
//IDK what this is but it looks important
|
||||
extern "C" u32 sCurOcarinaBtnPress;
|
||||
extern "C" u32 D_8016BA10;
|
||||
extern "C" u32 sPrevOcarinaBtnPress;
|
||||
extern "C" s32 D_8016BA18;
|
||||
extern "C" s32 D_8016BA1C;
|
||||
extern "C" u8 sCurOcarinaSong[8];
|
||||
extern "C" u8 sOcarinaSongAppendPos;
|
||||
extern "C" u8 sOcarinaHasStartedSong;
|
||||
extern "C" u8 sOcarinaSongNoteStartIdx;
|
||||
extern "C" u8 sOcarinaSongCnt;
|
||||
extern "C" u16 sOcarinaAvailSongs;
|
||||
extern "C" u8 sStaffPlayingPos;
|
||||
extern "C" u16 sLearnSongPos[0x10];
|
||||
extern "C" u16 D_8016BA50[0x10];
|
||||
extern "C" u16 D_8016BA70[0x10];
|
||||
extern "C" u8 sLearnSongExpectedNote[0x10];
|
||||
extern "C" OcarinaNote D_8016BAA0;
|
||||
extern "C" u8 sAudioHasMalonBgm;
|
||||
extern "C" f32 sAudioMalonBgmDist;
|
||||
extern "C" u8 sDisplayedNoteValue;
|
||||
|
||||
|
||||
|
||||
// z_message_PAL
|
||||
extern "C" s16 sOcarinaNoteBufPos;
|
||||
extern "C" s16 sOcarinaNoteBufLen;
|
||||
extern "C" u8 sOcarinaNoteBuf[12];
|
||||
|
||||
extern "C" u8 D_8014B2F4;
|
||||
extern "C" u8 sTextboxSkipped;
|
||||
extern "C" u16 sNextTextId;
|
||||
extern "C" s16 sLastPlayedSong;
|
||||
extern "C" s16 sHasSunsSong;
|
||||
extern "C" s16 sMessageHasSetSfx;
|
||||
extern "C" u16 sOcarinaSongBitFlags;
|
8
soh/soh/OTRAudio.h
Normal file
8
soh/soh/OTRAudio.h
Normal file
|
@ -0,0 +1,8 @@
|
|||
#pragma once
|
||||
|
||||
static struct {
|
||||
std::condition_variable cv_to_thread, cv_from_thread;
|
||||
std::mutex mutex;
|
||||
bool initialized;
|
||||
bool processing;
|
||||
} audio;
|
|
@ -1,4 +1,5 @@
|
|||
#include "OTRGlobals.h"
|
||||
#include "OTRAudio.h"
|
||||
#include <iostream>
|
||||
#include <locale>
|
||||
#include <codecvt>
|
||||
|
@ -28,22 +29,20 @@
|
|||
#include "AudioPlayer.h"
|
||||
#include "Enhancements/debugconsole.h"
|
||||
#include "Enhancements/debugger/debugger.h"
|
||||
#include "soh/frame_interpolation.h"
|
||||
#include "Utils/BitConverter.h"
|
||||
#include "variables.h"
|
||||
#include "macros.h"
|
||||
#include <Utils/StringHelper.h>
|
||||
|
||||
#include <SDL2/SDL_scancode.h>
|
||||
|
||||
OTRGlobals* OTRGlobals::Instance;
|
||||
|
||||
static struct {
|
||||
std::condition_variable cv_to_thread, cv_from_thread;
|
||||
std::mutex mutex;
|
||||
bool initialized;
|
||||
bool processing;
|
||||
} audio;
|
||||
|
||||
OTRGlobals::OTRGlobals() {
|
||||
|
||||
context = Ship::GlobalCtx2::CreateInstance("Ship of Harkinian");
|
||||
gSaveStateMgr = std::make_shared<SaveStateMgr>();
|
||||
context->GetWindow()->Init();
|
||||
}
|
||||
|
||||
|
@ -114,12 +113,69 @@ extern "C" void Graph_ProcessFrame(void (*run_one_game_iter)(void)) {
|
|||
}
|
||||
|
||||
extern "C" void Graph_StartFrame() {
|
||||
// Why -1?
|
||||
int32_t dwScancode = OTRGlobals::Instance->context->GetWindow()->lastScancode;
|
||||
OTRGlobals::Instance->context->GetWindow()->lastScancode = -1;
|
||||
|
||||
switch (dwScancode - 1) {
|
||||
case SDL_SCANCODE_F5: {
|
||||
const unsigned int slot = OTRGlobals::Instance->gSaveStateMgr->GetCurrentSlot();
|
||||
const SaveStateReturn stateReturn =
|
||||
OTRGlobals::Instance->gSaveStateMgr->AddRequest({ slot, RequestType::SAVE });
|
||||
|
||||
switch (stateReturn) {
|
||||
case SaveStateReturn::SUCCESS:
|
||||
SPDLOG_INFO("[SOH] Saved state to slot {}", slot);
|
||||
break;
|
||||
case SaveStateReturn::FAIL_WRONG_GAMESTATE:
|
||||
SPDLOG_ERROR("[SOH] Can not save a state outside of \"GamePlay\"");
|
||||
break;
|
||||
[[unlikely]] default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SDL_SCANCODE_F6: {
|
||||
unsigned int slot = OTRGlobals::Instance->gSaveStateMgr->GetCurrentSlot();
|
||||
slot++;
|
||||
if (slot > 5) {
|
||||
slot = 0;
|
||||
}
|
||||
OTRGlobals::Instance->gSaveStateMgr->SetCurrentSlot(slot);
|
||||
SPDLOG_INFO("Set SaveState slot to {}.", slot);
|
||||
break;
|
||||
}
|
||||
case SDL_SCANCODE_F7: {
|
||||
const unsigned int slot = OTRGlobals::Instance->gSaveStateMgr->GetCurrentSlot();
|
||||
const SaveStateReturn stateReturn =
|
||||
OTRGlobals::Instance->gSaveStateMgr->AddRequest({ slot, RequestType::LOAD });
|
||||
|
||||
switch (stateReturn) {
|
||||
case SaveStateReturn::SUCCESS:
|
||||
SPDLOG_INFO("[SOH] Loaded state from slot {}", slot);
|
||||
break;
|
||||
case SaveStateReturn::FAIL_INVALID_SLOT:
|
||||
SPDLOG_ERROR("[SOH] Invalid State Slot Number {}", slot);
|
||||
break;
|
||||
case SaveStateReturn::FAIL_STATE_EMPTY:
|
||||
SPDLOG_ERROR("[SOH] State Slot {} is empty", slot);
|
||||
break;
|
||||
case SaveStateReturn::FAIL_WRONG_GAMESTATE:
|
||||
SPDLOG_ERROR("[SOH] Can not load a state outside of \"GamePlay\"");
|
||||
break;
|
||||
[[unlikely]] default:
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
OTRGlobals::Instance->context->GetWindow()->StartFrame();
|
||||
}
|
||||
|
||||
// C->C++ Bridge
|
||||
extern "C" void Graph_ProcessGfxCommands(Gfx* commands) {
|
||||
OTRGlobals::Instance->context->GetWindow()->SetFrameDivisor(R_UPDATE_RATE);
|
||||
OTRGlobals::Instance->context->GetWindow()->SetFrameDivisor(CVar_GetS32("g60FPS", 0) == 0 ? R_UPDATE_RATE : 1);
|
||||
|
||||
if (!audio.initialized) {
|
||||
audio.initialized = true;
|
||||
|
@ -131,6 +187,7 @@ extern "C" void Graph_ProcessGfxCommands(Gfx* commands) {
|
|||
audio.cv_to_thread.wait(Lock);
|
||||
}
|
||||
}
|
||||
std::unique_lock<std::mutex> Lock(audio.mutex);
|
||||
//AudioMgr_ThreadEntry(&gAudioMgr);
|
||||
// 528 and 544 relate to 60 fps at 32 kHz 32000/60 = 533.333..
|
||||
// in an ideal world, one third of the calls should use num_samples=544 and two thirds num_samples=528
|
||||
|
@ -156,10 +213,7 @@ extern "C" void Graph_ProcessGfxCommands(Gfx* commands) {
|
|||
// printf("Audio samples before submitting: %d\n", audio_api->buffered());
|
||||
AudioPlayer_Play((u8*)audio_buffer, num_audio_samples * (sizeof(int16_t) * NUM_AUDIO_CHANNELS * AUDIO_FRAMES_PER_UPDATE));
|
||||
|
||||
{
|
||||
std::unique_lock<std::mutex> Lock(audio.mutex);
|
||||
audio.processing = false;
|
||||
}
|
||||
audio.processing = false;
|
||||
audio.cv_from_thread.notify_one();
|
||||
}
|
||||
}).detach();
|
||||
|
@ -171,7 +225,15 @@ extern "C" void Graph_ProcessGfxCommands(Gfx* commands) {
|
|||
}
|
||||
audio.cv_to_thread.notify_one();
|
||||
|
||||
OTRGlobals::Instance->context->GetWindow()->RunCommands(commands);
|
||||
std::vector<std::unordered_map<Mtx*, MtxF>> mtx_replacements;
|
||||
if (CVar_GetS32("g60FPS", 0) != 0) {
|
||||
int to = R_UPDATE_RATE;
|
||||
for (int i = 1; i < to; i++) {
|
||||
mtx_replacements.push_back(FrameInterpolation_Interpolate(i / (float)to));
|
||||
}
|
||||
}
|
||||
|
||||
OTRGlobals::Instance->context->GetWindow()->RunCommands(commands, mtx_replacements);
|
||||
|
||||
{
|
||||
std::unique_lock<std::mutex> Lock(audio.mutex);
|
||||
|
|
|
@ -1,17 +1,22 @@
|
|||
#ifndef OTR_GLOBALS_H
|
||||
#define OTR_GLOBALS_H
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "GlobalCtx2.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
#include "Enhancements/savestates.h"
|
||||
class OTRGlobals
|
||||
{
|
||||
public:
|
||||
static OTRGlobals* Instance;
|
||||
static OTRGlobals* Instance;
|
||||
|
||||
std::shared_ptr<Ship::GlobalCtx2> context;
|
||||
std::shared_ptr<Ship::GlobalCtx2> context;
|
||||
std::shared_ptr<SaveStateMgr> gSaveStateMgr;
|
||||
|
||||
OTRGlobals();
|
||||
~OTRGlobals();
|
||||
OTRGlobals();
|
||||
~OTRGlobals();
|
||||
|
||||
private:
|
||||
|
||||
|
@ -68,3 +73,5 @@ void AudioPlayer_Play(const uint8_t* buf, uint32_t len);
|
|||
void AudioMgr_CreateNextAudioBuffer(s16* samples, u32 num_samples);
|
||||
int Controller_ShouldRumble(size_t i);
|
||||
#endif
|
||||
|
||||
#endif
|
732
soh/soh/frame_interpolation.cpp
Normal file
732
soh/soh/frame_interpolation.cpp
Normal file
|
@ -0,0 +1,732 @@
|
|||
#include "Cvar.h"
|
||||
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <unordered_map>
|
||||
#include <math.h>
|
||||
|
||||
#include "frame_interpolation.h"
|
||||
|
||||
/*
|
||||
Frame interpolation.
|
||||
|
||||
The idea of this code is to interpolate all matrices.
|
||||
|
||||
The code contains two approaches. The first is to interpolate
|
||||
all inputs in transformations, such as angles, scale and distances,
|
||||
and then perform the same transformations with the interpolated values.
|
||||
After evaluation for some reason some animations such rolling look strange.
|
||||
|
||||
The second approach is to simply interpolate the final matrices. This will
|
||||
more or less simply interpolate the world coordinates for movements.
|
||||
This will however make rotations ~180 degrees get the "paper effect".
|
||||
The mitigation is to identify this case for actors and interpolate the
|
||||
matrix but in model coordinates instead, by "removing" the rotation-
|
||||
translation before interpolating, create a rotation matrix with the
|
||||
interpolated angle which is then applied to the matrix.
|
||||
|
||||
Currently the code contains both methods but only the second one is currently
|
||||
used.
|
||||
|
||||
Both approaches build a tree of instructions, containing matrices
|
||||
at leaves. Every node is built from OPEN_DISPS/CLOSE_DISPS and manually
|
||||
inserted FrameInterpolation_OpenChild/FrameInterpolation_Close child calls.
|
||||
These nodes contain information that should suffice to identify the matrix,
|
||||
so we can find it in an adjacent frame.
|
||||
|
||||
We can interpolate an arbitrary amount of frames between two original frames,
|
||||
given a specific interpolation factor (0=old frame, 0.5=average of frames,
|
||||
1.0=new frame).
|
||||
*/
|
||||
|
||||
extern "C" {
|
||||
|
||||
void Matrix_Init(struct GameState* gameState);
|
||||
void Matrix_Push(void);
|
||||
void Matrix_Pop(void);
|
||||
void Matrix_Get(MtxF* dest);
|
||||
void Matrix_Put(MtxF* src);
|
||||
void Matrix_Mult(MtxF* mf, u8 mode);
|
||||
void Matrix_Translate(f32 x, f32 y, f32 z, u8 mode);
|
||||
void Matrix_Scale(f32 x, f32 y, f32 z, u8 mode);
|
||||
void Matrix_RotateX(f32 x, u8 mode);
|
||||
void Matrix_RotateY(f32 y, u8 mode);
|
||||
void Matrix_RotateZ(f32 z, u8 mode);
|
||||
void Matrix_RotateZYX(s16 x, s16 y, s16 z, u8 mode);
|
||||
void Matrix_TranslateRotateZYX(Vec3f* translation, Vec3s* rotation);
|
||||
void Matrix_SetTranslateRotateYXZ(f32 translateX, f32 translateY, f32 translateZ, Vec3s* rot);
|
||||
Mtx* Matrix_MtxFToMtx(MtxF* src, Mtx* dest);
|
||||
Mtx* Matrix_ToMtx(Mtx* dest, char* file, s32 line);
|
||||
Mtx* Matrix_NewMtx(struct GraphicsContext* gfxCtx, char* file, s32 line);
|
||||
Mtx* Matrix_MtxFToNewMtx(MtxF* src, struct GraphicsContext* gfxCtx);
|
||||
void Matrix_MultVec3f(Vec3f* src, Vec3f* dest);
|
||||
void Matrix_MtxFCopy(MtxF* dest, MtxF* src);
|
||||
void Matrix_MtxToMtxF(Mtx* src, MtxF* dest);
|
||||
void Matrix_MultVec3fExt(Vec3f* src, Vec3f* dest, MtxF* mf);
|
||||
void Matrix_Transpose(MtxF* mf);
|
||||
void Matrix_ReplaceRotation(MtxF* mf);
|
||||
void Matrix_MtxFToYXZRotS(MtxF* mf, Vec3s* rotDest, s32 flag);
|
||||
void Matrix_MtxFToZYXRotS(MtxF* mf, Vec3s* rotDest, s32 flag);
|
||||
void Matrix_RotateAxis(f32 angle, Vec3f* axis, u8 mode);
|
||||
MtxF* Matrix_CheckFloats(MtxF* mf, char* file, s32 line);
|
||||
void Matrix_SetTranslateScaleMtx2(Mtx* mtx, f32 scaleX, f32 scaleY, f32 scaleZ, f32 translateX, f32 translateY,
|
||||
f32 translateZ);
|
||||
|
||||
MtxF* Matrix_GetCurrent(void);
|
||||
|
||||
void SkinMatrix_MtxFMtxFMult(MtxF* mfA, MtxF* mfB, MtxF* dest);
|
||||
|
||||
}
|
||||
|
||||
static bool invert_matrix(const float m[16], float invOut[16]);
|
||||
|
||||
using namespace std;
|
||||
|
||||
namespace {
|
||||
|
||||
enum class Op {
|
||||
OpenChild,
|
||||
CloseChild,
|
||||
|
||||
MatrixPush,
|
||||
MatrixPop,
|
||||
MatrixPut,
|
||||
MatrixMult,
|
||||
MatrixTranslate,
|
||||
MatrixScale,
|
||||
MatrixRotate1Coord,
|
||||
MatrixRotateZYX,
|
||||
MatrixTranslateRotateZYX,
|
||||
MatrixSetTranslateRotateYXZ,
|
||||
MatrixMtxFToMtx,
|
||||
MatrixToMtx,
|
||||
MatrixReplaceRotation,
|
||||
MatrixRotateAxis,
|
||||
SkinMatrixMtxFToMtx
|
||||
};
|
||||
|
||||
typedef pair<const void*, int> label;
|
||||
|
||||
union Data {
|
||||
Data() {
|
||||
}
|
||||
|
||||
struct {
|
||||
MtxF src;
|
||||
} matrix_put;
|
||||
|
||||
struct {
|
||||
MtxF mf;
|
||||
u8 mode;
|
||||
} matrix_mult;
|
||||
|
||||
struct {
|
||||
f32 x, y, z;
|
||||
u8 mode;
|
||||
} matrix_translate, matrix_scale;
|
||||
|
||||
struct {
|
||||
u32 coord;
|
||||
f32 value;
|
||||
u8 mode;
|
||||
} matrix_rotate_1_coord;
|
||||
|
||||
struct {
|
||||
s16 x, y, z;
|
||||
u8 mode;
|
||||
} matrix_rotate_zyx;
|
||||
|
||||
struct {
|
||||
Vec3f translation;
|
||||
Vec3s rotation;
|
||||
} matrix_translate_rotate_zyx;
|
||||
|
||||
struct {
|
||||
f32 translateX, translateY, translateZ;
|
||||
Vec3s rot;
|
||||
//MtxF mtx;
|
||||
bool has_mtx;
|
||||
} matrix_set_translate_rotate_yxz;
|
||||
|
||||
struct {
|
||||
MtxF src;
|
||||
Mtx* dest;
|
||||
} matrix_mtxf_to_mtx;
|
||||
|
||||
struct {
|
||||
Mtx* dest;
|
||||
MtxF src;
|
||||
bool has_adjusted;
|
||||
} matrix_to_mtx;
|
||||
|
||||
struct {
|
||||
MtxF mf;
|
||||
} matrix_replace_rotation;
|
||||
|
||||
struct {
|
||||
f32 angle;
|
||||
Vec3f axis;
|
||||
u8 mode;
|
||||
} matrix_rotate_axis;
|
||||
|
||||
struct {
|
||||
label key;
|
||||
size_t idx;
|
||||
} open_child;
|
||||
};
|
||||
|
||||
struct Path {
|
||||
map<label, vector<Path>> children;
|
||||
map<Op, vector<Data>> ops;
|
||||
vector<pair<Op, size_t>> items;
|
||||
};
|
||||
|
||||
struct Recording {
|
||||
Path root_path;
|
||||
};
|
||||
|
||||
bool is_recording;
|
||||
vector<Path*> current_path;
|
||||
uint32_t camera_epoch;
|
||||
uint32_t previous_camera_epoch;
|
||||
Recording current_recording;
|
||||
Recording previous_recording;
|
||||
|
||||
bool next_is_actor_pos_rot_matrix;
|
||||
bool has_inv_actor_mtx;
|
||||
MtxF inv_actor_mtx;
|
||||
size_t inv_actor_mtx_path_index;
|
||||
|
||||
Data& append(Op op) {
|
||||
auto& m = current_path.back()->ops[op];
|
||||
current_path.back()->items.emplace_back(op, m.size());
|
||||
return m.emplace_back();
|
||||
}
|
||||
|
||||
struct InterpolateCtx {
|
||||
float step;
|
||||
float w;
|
||||
unordered_map<Mtx*, MtxF> mtx_replacements;
|
||||
MtxF tmp_mtxf, tmp_mtxf2;
|
||||
Vec3f tmp_vec3f;
|
||||
Vec3s tmp_vec3s;
|
||||
MtxF actor_mtx;
|
||||
|
||||
MtxF* new_replacement(Mtx* addr) {
|
||||
return &mtx_replacements[addr];
|
||||
}
|
||||
|
||||
void interpolate_mtxf(MtxF* res, MtxF* o, MtxF* n) {
|
||||
for (size_t i = 0; i < 4; i++) {
|
||||
for (size_t j = 0; j < 4; j++) {
|
||||
res->mf[i][j] = w * o->mf[i][j] + step * n->mf[i][j];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float lerp(f32 o, f32 n) {
|
||||
return w * o + step * n;
|
||||
}
|
||||
|
||||
void lerp_vec3f(Vec3f* res, Vec3f* o, Vec3f* n) {
|
||||
res->x = lerp(o->x, n->x);
|
||||
res->y = lerp(o->y, n->y);
|
||||
res->z = lerp(o->z, n->z);
|
||||
}
|
||||
|
||||
float interpolate_angle(f32 o, f32 n) {
|
||||
if (o == n)
|
||||
return n;
|
||||
o = fmodf(o, 2 * M_PI);
|
||||
if (o < 0.0f) {
|
||||
o += 2 * M_PI;
|
||||
}
|
||||
n = fmodf(n, 2 * M_PI);
|
||||
if (n < 0.0f) {
|
||||
n += 2 * M_PI;
|
||||
}
|
||||
if (fabsf(o - n) > M_PI) {
|
||||
if (o < n) {
|
||||
o += 2 * M_PI;
|
||||
} else {
|
||||
n += 2 * M_PI;
|
||||
}
|
||||
}
|
||||
if (fabsf(o - n) > M_PI / 2) {
|
||||
//return n;
|
||||
}
|
||||
return lerp(o, n);
|
||||
}
|
||||
|
||||
s16 interpolate_angle(s16 os, s16 ns) {
|
||||
if (os == ns)
|
||||
return ns;
|
||||
int o = (u16)os;
|
||||
int n = (u16)ns;
|
||||
u16 res;
|
||||
int diff = o - n;
|
||||
if (-0x8000 <= diff && diff <= 0x8000) {
|
||||
if (diff < -0x4000 || diff > 0x4000) {
|
||||
return ns;
|
||||
}
|
||||
res = (u16)(w * o + step * n);
|
||||
} else {
|
||||
if (o < n) {
|
||||
o += 0x10000;
|
||||
} else {
|
||||
n += 0x10000;
|
||||
}
|
||||
diff = o - n;
|
||||
if (diff < -0x4000 || diff > 0x4000) {
|
||||
return ns;
|
||||
}
|
||||
res = (u16)(w * o + step * n);
|
||||
}
|
||||
if (os / 327 == ns / 327 && (s16)res / 327 != os / 327) {
|
||||
int bp = 0;
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
void interpolate_angles(Vec3s* res, Vec3s* o, Vec3s* n) {
|
||||
res->x = interpolate_angle(o->x, n->x);
|
||||
res->y = interpolate_angle(o->y, n->y);
|
||||
res->z = interpolate_angle(o->z, n->z);
|
||||
}
|
||||
|
||||
void interpolate_branch(Path* old_path, Path *new_path) {
|
||||
for (auto& item : new_path->items) {
|
||||
Data& new_op = new_path->ops[item.first][item.second];
|
||||
|
||||
if (item.first == Op::OpenChild) {
|
||||
if (auto it = old_path->children.find(new_op.open_child.key);
|
||||
it != old_path->children.end() && new_op.open_child.idx < it->second.size()) {
|
||||
interpolate_branch(&it->second[new_op.open_child.idx],
|
||||
&new_path->children.find(new_op.open_child.key)->second[new_op.open_child.idx]);
|
||||
} else {
|
||||
interpolate_branch(
|
||||
&new_path->children.find(new_op.open_child.key)->second[new_op.open_child.idx],
|
||||
&new_path->children.find(new_op.open_child.key)->second[new_op.open_child.idx]);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if (auto it = old_path->ops.find(item.first); it != old_path->ops.end()) {
|
||||
if (item.second < it->second.size()) {
|
||||
Data& old_op = it->second[item.second];
|
||||
switch (item.first) {
|
||||
case Op::OpenChild:
|
||||
break;
|
||||
case Op::CloseChild:
|
||||
break;
|
||||
|
||||
case Op::MatrixPush:
|
||||
Matrix_Push();
|
||||
break;
|
||||
|
||||
case Op::MatrixPop:
|
||||
Matrix_Pop();
|
||||
break;
|
||||
|
||||
case Op::MatrixPut:
|
||||
interpolate_mtxf(&tmp_mtxf, &old_op.matrix_put.src, &new_op.matrix_put.src);
|
||||
Matrix_Put(&tmp_mtxf);
|
||||
break;
|
||||
|
||||
case Op::MatrixMult:
|
||||
interpolate_mtxf(&tmp_mtxf, &old_op.matrix_mult.mf, &new_op.matrix_mult.mf);
|
||||
Matrix_Mult(&tmp_mtxf, new_op.matrix_mult.mode);
|
||||
break;
|
||||
|
||||
case Op::MatrixTranslate:
|
||||
Matrix_Translate(lerp(old_op.matrix_translate.x, new_op.matrix_translate.x),
|
||||
lerp(old_op.matrix_translate.y, new_op.matrix_translate.y),
|
||||
lerp(old_op.matrix_translate.z, new_op.matrix_translate.z),
|
||||
new_op.matrix_translate.mode);
|
||||
break;
|
||||
|
||||
case Op::MatrixScale:
|
||||
Matrix_Scale(lerp(old_op.matrix_scale.x, new_op.matrix_scale.x),
|
||||
lerp(old_op.matrix_scale.y, new_op.matrix_scale.y),
|
||||
lerp(old_op.matrix_scale.z, new_op.matrix_scale.z),
|
||||
new_op.matrix_scale.mode);
|
||||
break;
|
||||
|
||||
case Op::MatrixRotate1Coord: {
|
||||
float v = interpolate_angle(old_op.matrix_rotate_1_coord.value, new_op.matrix_rotate_1_coord.value);
|
||||
u8 mode = new_op.matrix_rotate_1_coord.mode;
|
||||
switch (new_op.matrix_rotate_1_coord.coord) {
|
||||
case 0:
|
||||
Matrix_RotateX(v, mode);
|
||||
break;
|
||||
|
||||
case 1:
|
||||
Matrix_RotateY(v, mode);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
Matrix_RotateZ(v, mode);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case Op::MatrixRotateZYX:
|
||||
Matrix_RotateZYX(interpolate_angle(old_op.matrix_rotate_zyx.x, new_op.matrix_rotate_zyx.x),
|
||||
interpolate_angle(old_op.matrix_rotate_zyx.y, new_op.matrix_rotate_zyx.y),
|
||||
interpolate_angle(old_op.matrix_rotate_zyx.z, new_op.matrix_rotate_zyx.z),
|
||||
new_op.matrix_rotate_zyx.mode);
|
||||
break;
|
||||
|
||||
case Op::MatrixTranslateRotateZYX:
|
||||
lerp_vec3f(&tmp_vec3f, &old_op.matrix_translate_rotate_zyx.translation, &new_op.matrix_translate_rotate_zyx.translation);
|
||||
interpolate_angles(&tmp_vec3s, &old_op.matrix_translate_rotate_zyx.rotation, &new_op.matrix_translate_rotate_zyx.rotation);
|
||||
Matrix_TranslateRotateZYX(&tmp_vec3f, &tmp_vec3s);
|
||||
break;
|
||||
|
||||
case Op::MatrixSetTranslateRotateYXZ:
|
||||
interpolate_angles(&tmp_vec3s, &old_op.matrix_set_translate_rotate_yxz.rot,
|
||||
&new_op.matrix_set_translate_rotate_yxz.rot);
|
||||
Matrix_SetTranslateRotateYXZ(lerp(old_op.matrix_set_translate_rotate_yxz.translateX,
|
||||
new_op.matrix_set_translate_rotate_yxz.translateX),
|
||||
lerp(old_op.matrix_set_translate_rotate_yxz.translateY,
|
||||
new_op.matrix_set_translate_rotate_yxz.translateY),
|
||||
lerp(old_op.matrix_set_translate_rotate_yxz.translateZ,
|
||||
new_op.matrix_set_translate_rotate_yxz.translateZ),
|
||||
&tmp_vec3s);
|
||||
if (new_op.matrix_set_translate_rotate_yxz.has_mtx && old_op.matrix_set_translate_rotate_yxz.has_mtx) {
|
||||
actor_mtx = *Matrix_GetCurrent();
|
||||
}
|
||||
break;
|
||||
|
||||
case Op::MatrixMtxFToMtx:
|
||||
interpolate_mtxf(new_replacement(new_op.matrix_mtxf_to_mtx.dest),
|
||||
&old_op.matrix_mtxf_to_mtx.src, &new_op.matrix_mtxf_to_mtx.src);
|
||||
break;
|
||||
|
||||
case Op::MatrixToMtx: {
|
||||
//*new_replacement(new_op.matrix_to_mtx.dest) = *Matrix_GetCurrent();
|
||||
if (old_op.matrix_to_mtx.has_adjusted && new_op.matrix_to_mtx.has_adjusted) {
|
||||
interpolate_mtxf(&tmp_mtxf, &old_op.matrix_to_mtx.src, &new_op.matrix_to_mtx.src);
|
||||
SkinMatrix_MtxFMtxFMult(&actor_mtx, &tmp_mtxf, new_replacement(new_op.matrix_to_mtx.dest));
|
||||
} else {
|
||||
interpolate_mtxf(new_replacement(new_op.matrix_to_mtx.dest),
|
||||
&old_op.matrix_to_mtx.src, &new_op.matrix_to_mtx.src);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case Op::MatrixReplaceRotation:
|
||||
interpolate_mtxf(&tmp_mtxf, &old_op.matrix_replace_rotation.mf, &new_op.matrix_replace_rotation.mf);
|
||||
Matrix_ReplaceRotation(&tmp_mtxf);
|
||||
break;
|
||||
|
||||
case Op::MatrixRotateAxis:
|
||||
lerp_vec3f(&tmp_vec3f, &old_op.matrix_rotate_axis.axis, &new_op.matrix_rotate_axis.axis);
|
||||
Matrix_RotateAxis(interpolate_angle(old_op.matrix_rotate_axis.angle, new_op.matrix_rotate_axis.angle),
|
||||
&tmp_vec3f, new_op.matrix_rotate_axis.mode);
|
||||
break;
|
||||
|
||||
case Op::SkinMatrixMtxFToMtx:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
} // anonymous namespace
|
||||
|
||||
unordered_map<Mtx*, MtxF> FrameInterpolation_Interpolate(float step) {
|
||||
InterpolateCtx ctx;
|
||||
ctx.step = step;
|
||||
ctx.w = 1.0f - step;
|
||||
ctx.interpolate_branch(&previous_recording.root_path, ¤t_recording.root_path);
|
||||
return ctx.mtx_replacements;
|
||||
}
|
||||
|
||||
void FrameInterpolation_StartRecord(void) {
|
||||
previous_recording = move(current_recording);
|
||||
current_recording = {};
|
||||
current_path.clear();
|
||||
current_path.push_back(¤t_recording.root_path);
|
||||
if (CVar_GetS32("g60FPS", 0) != 0) {
|
||||
is_recording = true;
|
||||
}
|
||||
}
|
||||
|
||||
void FrameInterpolation_StopRecord(void) {
|
||||
previous_camera_epoch = camera_epoch;
|
||||
is_recording = false;
|
||||
}
|
||||
|
||||
void FrameInterpolation_RecordOpenChild(const void* a, int b) {
|
||||
if (!is_recording)
|
||||
return;
|
||||
label key = { a, b };
|
||||
auto& m = current_path.back()->children[key];
|
||||
append(Op::OpenChild).open_child = { key, m.size() };
|
||||
current_path.push_back(&m.emplace_back());
|
||||
}
|
||||
|
||||
void FrameInterpolation_RecordCloseChild(void) {
|
||||
if (!is_recording)
|
||||
return;
|
||||
//append(Op::CloseChild);
|
||||
if (has_inv_actor_mtx && current_path.size() == inv_actor_mtx_path_index) {
|
||||
has_inv_actor_mtx = false;
|
||||
}
|
||||
current_path.pop_back();
|
||||
}
|
||||
|
||||
void FrameInterpolation_DontInterpolateCamera(void) {
|
||||
camera_epoch = previous_camera_epoch + 1;
|
||||
}
|
||||
|
||||
int FrameInterpolation_GetCameraEpoch(void) {
|
||||
return (int)camera_epoch;
|
||||
}
|
||||
|
||||
void FrameInterpolation_RecordActorPosRotMatrix(void) {
|
||||
if (!is_recording)
|
||||
return;
|
||||
next_is_actor_pos_rot_matrix = true;
|
||||
}
|
||||
|
||||
void FrameInterpolation_RecordMatrixPush(void) {
|
||||
if (!is_recording)
|
||||
return;
|
||||
append(Op::MatrixPush);
|
||||
}
|
||||
|
||||
void FrameInterpolation_RecordMatrixPop(void) {
|
||||
if (!is_recording)
|
||||
return;
|
||||
append(Op::MatrixPop);
|
||||
}
|
||||
|
||||
void FrameInterpolation_RecordMatrixPut(MtxF* src) {
|
||||
if (!is_recording)
|
||||
return;
|
||||
append(Op::MatrixPut).matrix_put = { *src };
|
||||
}
|
||||
|
||||
void FrameInterpolation_RecordMatrixMult(MtxF* mf, u8 mode) {
|
||||
if (!is_recording)
|
||||
return;
|
||||
append(Op::MatrixMult).matrix_mult = { *mf, mode };
|
||||
}
|
||||
|
||||
void FrameInterpolation_RecordMatrixTranslate(f32 x, f32 y, f32 z, u8 mode) {
|
||||
if (!is_recording)
|
||||
return;
|
||||
append(Op::MatrixTranslate).matrix_translate = { x, y, z, mode };
|
||||
}
|
||||
|
||||
void FrameInterpolation_RecordMatrixScale(f32 x, f32 y, f32 z, u8 mode) {
|
||||
if (!is_recording)
|
||||
return;
|
||||
append(Op::MatrixScale).matrix_scale = { x, y, z, mode };
|
||||
}
|
||||
|
||||
void FrameInterpolation_RecordMatrixRotate1Coord(u32 coord, f32 value, u8 mode) {
|
||||
if (!is_recording)
|
||||
return;
|
||||
append(Op::MatrixRotate1Coord).matrix_rotate_1_coord = { coord, value, mode };
|
||||
}
|
||||
|
||||
void FrameInterpolation_RecordMatrixRotateZYX(s16 x, s16 y, s16 z, u8 mode) {
|
||||
if (!is_recording)
|
||||
return;
|
||||
append(Op::MatrixRotateZYX).matrix_rotate_zyx = { x, y, z, mode };
|
||||
}
|
||||
|
||||
void FrameInterpolation_RecordMatrixTranslateRotateZYX(Vec3f* translation, Vec3s* rotation) {
|
||||
if (!is_recording)
|
||||
return;
|
||||
append(Op::MatrixTranslateRotateZYX).matrix_translate_rotate_zyx = { *translation, *rotation };
|
||||
}
|
||||
|
||||
void FrameInterpolation_RecordMatrixSetTranslateRotateYXZ(f32 translateX, f32 translateY, f32 translateZ, Vec3s* rot) {
|
||||
if (!is_recording)
|
||||
return;
|
||||
auto& d = append(Op::MatrixSetTranslateRotateYXZ).matrix_set_translate_rotate_yxz = { translateX, translateY, translateZ,
|
||||
*rot };
|
||||
if (next_is_actor_pos_rot_matrix) {
|
||||
d.has_mtx = true;
|
||||
//d.mtx = *Matrix_GetCurrent();
|
||||
invert_matrix((const float *)Matrix_GetCurrent()->mf, (float *)inv_actor_mtx.mf);
|
||||
next_is_actor_pos_rot_matrix = false;
|
||||
has_inv_actor_mtx = true;
|
||||
inv_actor_mtx_path_index = current_path.size();
|
||||
}
|
||||
}
|
||||
|
||||
void FrameInterpolation_RecordMatrixMtxFToMtx(MtxF* src, Mtx* dest) {
|
||||
if (!is_recording)
|
||||
return;
|
||||
append(Op::MatrixMtxFToMtx).matrix_mtxf_to_mtx = { *src, dest };
|
||||
}
|
||||
|
||||
void FrameInterpolation_RecordMatrixToMtx(Mtx* dest, char* file, s32 line) {
|
||||
if (!is_recording)
|
||||
return;
|
||||
auto& d = append(Op::MatrixToMtx).matrix_to_mtx = { dest };
|
||||
if (has_inv_actor_mtx) {
|
||||
d.has_adjusted = true;
|
||||
SkinMatrix_MtxFMtxFMult(&inv_actor_mtx, Matrix_GetCurrent(), &d.src);
|
||||
} else {
|
||||
d.src = *Matrix_GetCurrent();
|
||||
}
|
||||
}
|
||||
|
||||
void FrameInterpolation_RecordMatrixReplaceRotation(MtxF* mf) {
|
||||
if (!is_recording)
|
||||
return;
|
||||
append(Op::MatrixReplaceRotation).matrix_replace_rotation = { *mf };
|
||||
}
|
||||
|
||||
void FrameInterpolation_RecordMatrixRotateAxis(f32 angle, Vec3f* axis, u8 mode) {
|
||||
if (!is_recording)
|
||||
return;
|
||||
append(Op::MatrixRotateAxis).matrix_rotate_axis = { angle, *axis, mode };
|
||||
}
|
||||
|
||||
void FrameInterpolation_RecordSkinMatrixMtxFToMtx(MtxF* src, Mtx* dest) {
|
||||
if (!is_recording)
|
||||
return;
|
||||
FrameInterpolation_RecordMatrixMtxFToMtx(src, dest);
|
||||
}
|
||||
|
||||
// https://stackoverflow.com/questions/1148309/inverting-a-4x4-matrix
|
||||
static bool invert_matrix(const float m[16], float invOut[16]) {
|
||||
float inv[16], det;
|
||||
int i;
|
||||
|
||||
inv[0] = m[5] * m[10] * m[15] -
|
||||
m[5] * m[11] * m[14] -
|
||||
m[9] * m[6] * m[15] +
|
||||
m[9] * m[7] * m[14] +
|
||||
m[13] * m[6] * m[11] -
|
||||
m[13] * m[7] * m[10];
|
||||
|
||||
inv[4] = -m[4] * m[10] * m[15] +
|
||||
m[4] * m[11] * m[14] +
|
||||
m[8] * m[6] * m[15] -
|
||||
m[8] * m[7] * m[14] -
|
||||
m[12] * m[6] * m[11] +
|
||||
m[12] * m[7] * m[10];
|
||||
|
||||
inv[8] = m[4] * m[9] * m[15] -
|
||||
m[4] * m[11] * m[13] -
|
||||
m[8] * m[5] * m[15] +
|
||||
m[8] * m[7] * m[13] +
|
||||
m[12] * m[5] * m[11] -
|
||||
m[12] * m[7] * m[9];
|
||||
|
||||
inv[12] = -m[4] * m[9] * m[14] +
|
||||
m[4] * m[10] * m[13] +
|
||||
m[8] * m[5] * m[14] -
|
||||
m[8] * m[6] * m[13] -
|
||||
m[12] * m[5] * m[10] +
|
||||
m[12] * m[6] * m[9];
|
||||
|
||||
inv[1] = -m[1] * m[10] * m[15] +
|
||||
m[1] * m[11] * m[14] +
|
||||
m[9] * m[2] * m[15] -
|
||||
m[9] * m[3] * m[14] -
|
||||
m[13] * m[2] * m[11] +
|
||||
m[13] * m[3] * m[10];
|
||||
|
||||
inv[5] = m[0] * m[10] * m[15] -
|
||||
m[0] * m[11] * m[14] -
|
||||
m[8] * m[2] * m[15] +
|
||||
m[8] * m[3] * m[14] +
|
||||
m[12] * m[2] * m[11] -
|
||||
m[12] * m[3] * m[10];
|
||||
|
||||
inv[9] = -m[0] * m[9] * m[15] +
|
||||
m[0] * m[11] * m[13] +
|
||||
m[8] * m[1] * m[15] -
|
||||
m[8] * m[3] * m[13] -
|
||||
m[12] * m[1] * m[11] +
|
||||
m[12] * m[3] * m[9];
|
||||
|
||||
inv[13] = m[0] * m[9] * m[14] -
|
||||
m[0] * m[10] * m[13] -
|
||||
m[8] * m[1] * m[14] +
|
||||
m[8] * m[2] * m[13] +
|
||||
m[12] * m[1] * m[10] -
|
||||
m[12] * m[2] * m[9];
|
||||
|
||||
inv[2] = m[1] * m[6] * m[15] -
|
||||
m[1] * m[7] * m[14] -
|
||||
m[5] * m[2] * m[15] +
|
||||
m[5] * m[3] * m[14] +
|
||||
m[13] * m[2] * m[7] -
|
||||
m[13] * m[3] * m[6];
|
||||
|
||||
inv[6] = -m[0] * m[6] * m[15] +
|
||||
m[0] * m[7] * m[14] +
|
||||
m[4] * m[2] * m[15] -
|
||||
m[4] * m[3] * m[14] -
|
||||
m[12] * m[2] * m[7] +
|
||||
m[12] * m[3] * m[6];
|
||||
|
||||
inv[10] = m[0] * m[5] * m[15] -
|
||||
m[0] * m[7] * m[13] -
|
||||
m[4] * m[1] * m[15] +
|
||||
m[4] * m[3] * m[13] +
|
||||
m[12] * m[1] * m[7] -
|
||||
m[12] * m[3] * m[5];
|
||||
|
||||
inv[14] = -m[0] * m[5] * m[14] +
|
||||
m[0] * m[6] * m[13] +
|
||||
m[4] * m[1] * m[14] -
|
||||
m[4] * m[2] * m[13] -
|
||||
m[12] * m[1] * m[6] +
|
||||
m[12] * m[2] * m[5];
|
||||
|
||||
inv[3] = -m[1] * m[6] * m[11] +
|
||||
m[1] * m[7] * m[10] +
|
||||
m[5] * m[2] * m[11] -
|
||||
m[5] * m[3] * m[10] -
|
||||
m[9] * m[2] * m[7] +
|
||||
m[9] * m[3] * m[6];
|
||||
|
||||
inv[7] = m[0] * m[6] * m[11] -
|
||||
m[0] * m[7] * m[10] -
|
||||
m[4] * m[2] * m[11] +
|
||||
m[4] * m[3] * m[10] +
|
||||
m[8] * m[2] * m[7] -
|
||||
m[8] * m[3] * m[6];
|
||||
|
||||
inv[11] = -m[0] * m[5] * m[11] +
|
||||
m[0] * m[7] * m[9] +
|
||||
m[4] * m[1] * m[11] -
|
||||
m[4] * m[3] * m[9] -
|
||||
m[8] * m[1] * m[7] +
|
||||
m[8] * m[3] * m[5];
|
||||
|
||||
inv[15] = m[0] * m[5] * m[10] -
|
||||
m[0] * m[6] * m[9] -
|
||||
m[4] * m[1] * m[10] +
|
||||
m[4] * m[2] * m[9] +
|
||||
m[8] * m[1] * m[6] -
|
||||
m[8] * m[2] * m[5];
|
||||
|
||||
det = m[0] * inv[0] + m[1] * inv[4] + m[2] * inv[8] + m[3] * inv[12];
|
||||
|
||||
if (det == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
det = 1.0 / det;
|
||||
|
||||
for (i = 0; i < 16; i++) {
|
||||
invOut[i] = inv[i] * det;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
61
soh/soh/frame_interpolation.h
Normal file
61
soh/soh/frame_interpolation.h
Normal file
|
@ -0,0 +1,61 @@
|
|||
#pragma once
|
||||
|
||||
#include "include/z64math.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
#include <unordered_map>
|
||||
|
||||
std::unordered_map<Mtx*, MtxF> FrameInterpolation_Interpolate(float step);
|
||||
|
||||
extern "C" {
|
||||
|
||||
#endif
|
||||
|
||||
void FrameInterpolation_StartRecord(void);
|
||||
|
||||
void FrameInterpolation_StopRecord(void);
|
||||
|
||||
void FrameInterpolation_RecordOpenChild(const void* a, int b);
|
||||
|
||||
void FrameInterpolation_RecordCloseChild(void);
|
||||
|
||||
void FrameInterpolation_DontInterpolateCamera(void);
|
||||
|
||||
int FrameInterpolation_GetCameraEpoch(void);
|
||||
|
||||
void FrameInterpolation_RecordActorPosRotMatrix(void);
|
||||
|
||||
void FrameInterpolation_RecordMatrixPush(void);
|
||||
|
||||
void FrameInterpolation_RecordMatrixPop(void);
|
||||
|
||||
void FrameInterpolation_RecordMatrixPut(MtxF* src);
|
||||
|
||||
void FrameInterpolation_RecordMatrixMult(MtxF* mf, u8 mode);
|
||||
|
||||
void FrameInterpolation_RecordMatrixTranslate(f32 x, f32 y, f32 z, u8 mode);
|
||||
|
||||
void FrameInterpolation_RecordMatrixScale(f32 x, f32 y, f32 z, u8 mode);
|
||||
|
||||
void FrameInterpolation_RecordMatrixRotate1Coord(u32 coord, f32 value, u8 mode);
|
||||
|
||||
void FrameInterpolation_RecordMatrixRotateZYX(s16 x, s16 y, s16 z, u8 mode);
|
||||
|
||||
void FrameInterpolation_RecordMatrixTranslateRotateZYX(Vec3f* translation, Vec3s* rotation);
|
||||
|
||||
void FrameInterpolation_RecordMatrixSetTranslateRotateYXZ(f32 translateX, f32 translateY, f32 translateZ, Vec3s* rot);
|
||||
|
||||
void FrameInterpolation_RecordMatrixMtxFToMtx(MtxF* src, Mtx* dest);
|
||||
|
||||
void FrameInterpolation_RecordMatrixToMtx(Mtx* dest, char* file, s32 line);
|
||||
|
||||
void FrameInterpolation_RecordMatrixReplaceRotation(MtxF* mf);
|
||||
|
||||
void FrameInterpolation_RecordMatrixRotateAxis(f32 angle, Vec3f* axis, u8 mode);
|
||||
|
||||
void FrameInterpolation_RecordSkinMatrixMtxFToMtx(MtxF* src, Mtx* dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
|
@ -1,4 +1,4 @@
|
|||
const char gBuildVersion[] = "DECKARD ALFA (1.0.0)";
|
||||
const char gBuildVersion[] = "ROY ALFA (2.0.0)";
|
||||
const char gBuildTeam[] = "github.com/harbourmasters";
|
||||
const char gBuildDate[] = __DATE__ " " __TIME__;
|
||||
const char gBuildMakeOption[] = "";
|
||||
|
|
|
@ -6,9 +6,6 @@
|
|||
#include <unistd.h>
|
||||
#endif
|
||||
|
||||
#define AUDIO_HEAP_SIZE 0x38000
|
||||
#define SYSTEM_HEAP_SIZE (1024 * 1024 * 128)
|
||||
|
||||
u8* gAudioHeap;
|
||||
u8* gSystemHeap;
|
||||
|
||||
|
|
|
@ -431,6 +431,8 @@ static struct RunFrameContext {
|
|||
|
||||
extern AudioMgr gAudioMgr;
|
||||
|
||||
extern void ProcessSaveStateRequests(void);
|
||||
|
||||
static void RunFrame()
|
||||
{
|
||||
u32 size;
|
||||
|
@ -487,6 +489,7 @@ static void RunFrame()
|
|||
//uint64_t diff = (ticksB - ticksA) / (freq / 1000);
|
||||
//printf("Frame simulated in %ims\n", diff);
|
||||
runFrameContext.state = 1;
|
||||
ProcessSaveStateRequests();
|
||||
return;
|
||||
nextFrame:;
|
||||
}
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
#include "global.h"
|
||||
|
||||
#include "soh/frame_interpolation.h"
|
||||
|
||||
// clang-format off
|
||||
Mtx gMtxClear = {
|
||||
65536, 0, 1, 0,
|
||||
|
@ -25,11 +27,13 @@ void Matrix_Init(GameState* gameState) {
|
|||
}
|
||||
|
||||
void Matrix_Push(void) {
|
||||
FrameInterpolation_RecordMatrixPush();
|
||||
Matrix_MtxFCopy(sCurrentMatrix + 1, sCurrentMatrix);
|
||||
sCurrentMatrix++;
|
||||
}
|
||||
|
||||
void Matrix_Pop(void) {
|
||||
FrameInterpolation_RecordMatrixPop();
|
||||
sCurrentMatrix--;
|
||||
ASSERT(sCurrentMatrix >= sMatrixStack, "Matrix_now >= Matrix_stack", "../sys_matrix.c", 176);
|
||||
}
|
||||
|
@ -39,6 +43,7 @@ void Matrix_Get(MtxF* dest) {
|
|||
}
|
||||
|
||||
void Matrix_Put(MtxF* src) {
|
||||
FrameInterpolation_RecordMatrixPut(src);
|
||||
Matrix_MtxFCopy(sCurrentMatrix, src);
|
||||
}
|
||||
|
||||
|
@ -47,6 +52,7 @@ MtxF* Matrix_GetCurrent(void) {
|
|||
}
|
||||
|
||||
void Matrix_Mult(MtxF* mf, u8 mode) {
|
||||
FrameInterpolation_RecordMatrixMult(mf, mode);
|
||||
MtxF* cmf = Matrix_GetCurrent();
|
||||
|
||||
if (mode == MTXMODE_APPLY) {
|
||||
|
@ -57,6 +63,7 @@ void Matrix_Mult(MtxF* mf, u8 mode) {
|
|||
}
|
||||
|
||||
void Matrix_Translate(f32 x, f32 y, f32 z, u8 mode) {
|
||||
FrameInterpolation_RecordMatrixTranslate(x, y, z, mode);
|
||||
MtxF* cmf = sCurrentMatrix;
|
||||
f32 tx;
|
||||
f32 ty;
|
||||
|
@ -80,6 +87,7 @@ void Matrix_Translate(f32 x, f32 y, f32 z, u8 mode) {
|
|||
}
|
||||
|
||||
void Matrix_Scale(f32 x, f32 y, f32 z, u8 mode) {
|
||||
FrameInterpolation_RecordMatrixScale(x, y, z, mode);
|
||||
MtxF* cmf = sCurrentMatrix;
|
||||
|
||||
if (mode == MTXMODE_APPLY) {
|
||||
|
@ -101,6 +109,7 @@ void Matrix_Scale(f32 x, f32 y, f32 z, u8 mode) {
|
|||
}
|
||||
|
||||
void Matrix_RotateX(f32 x, u8 mode) {
|
||||
FrameInterpolation_RecordMatrixRotate1Coord(0, x, mode);
|
||||
MtxF* cmf;
|
||||
f32 sin;
|
||||
f32 cos;
|
||||
|
@ -165,6 +174,7 @@ void Matrix_RotateX(f32 x, u8 mode) {
|
|||
}
|
||||
|
||||
void Matrix_RotateY(f32 y, u8 mode) {
|
||||
FrameInterpolation_RecordMatrixRotate1Coord(1, y, mode);
|
||||
MtxF* cmf;
|
||||
f32 sin;
|
||||
f32 cos;
|
||||
|
@ -229,6 +239,7 @@ void Matrix_RotateY(f32 y, u8 mode) {
|
|||
}
|
||||
|
||||
void Matrix_RotateZ(f32 z, u8 mode) {
|
||||
FrameInterpolation_RecordMatrixRotate1Coord(2, z, mode);
|
||||
MtxF* cmf;
|
||||
f32 sin;
|
||||
f32 cos;
|
||||
|
@ -299,6 +310,7 @@ void Matrix_RotateZ(f32 z, u8 mode) {
|
|||
* Original Name: Matrix_RotateXYZ, changed to reflect rotation order.
|
||||
*/
|
||||
void Matrix_RotateZYX(s16 x, s16 y, s16 z, u8 mode) {
|
||||
FrameInterpolation_RecordMatrixRotateZYX(x, y, z, mode);
|
||||
MtxF* cmf = sCurrentMatrix;
|
||||
f32 temp1;
|
||||
f32 temp2;
|
||||
|
@ -389,6 +401,7 @@ void Matrix_RotateZYX(s16 x, s16 y, s16 z, u8 mode) {
|
|||
* transformed according to whatever the matrix was previously.
|
||||
*/
|
||||
void Matrix_TranslateRotateZYX(Vec3f* translation, Vec3s* rotation) {
|
||||
FrameInterpolation_RecordMatrixTranslateRotateZYX(translation, rotation);
|
||||
MtxF* cmf = sCurrentMatrix;
|
||||
f32 sin = Math_SinS(rotation->z);
|
||||
f32 cos = Math_CosS(rotation->z);
|
||||
|
@ -530,15 +543,20 @@ void Matrix_SetTranslateRotateYXZ(f32 translateX, f32 translateY, f32 translateZ
|
|||
} else {
|
||||
cmf->yx = 0.0f;
|
||||
}
|
||||
FrameInterpolation_RecordMatrixSetTranslateRotateYXZ(translateX, translateY, translateZ, rot);
|
||||
}
|
||||
|
||||
Mtx* Matrix_MtxFToMtx(MtxF* src, Mtx* dest) {
|
||||
FrameInterpolation_RecordMatrixMtxFToMtx(src, dest);
|
||||
guMtxF2L(src, dest);
|
||||
return dest;
|
||||
}
|
||||
|
||||
Mtx* Matrix_ToMtx(Mtx* dest, char* file, s32 line) {
|
||||
return Matrix_MtxFToMtx(Matrix_CheckFloats(sCurrentMatrix, file, line), dest);
|
||||
FrameInterpolation_RecordMatrixToMtx(dest, file, line);
|
||||
guMtxF2L(Matrix_CheckFloats(sCurrentMatrix, file, line), dest);
|
||||
return dest;
|
||||
//return Matrix_MtxFToMtx(Matrix_CheckFloats(sCurrentMatrix, file, line), dest);
|
||||
}
|
||||
|
||||
Mtx* Matrix_NewMtx(GraphicsContext* gfxCtx, char* file, s32 line) {
|
||||
|
@ -627,6 +645,7 @@ void Matrix_Transpose(MtxF* mf) {
|
|||
* seen as replacing the R rotation with `mf`, hence the function name.
|
||||
*/
|
||||
void Matrix_ReplaceRotation(MtxF* mf) {
|
||||
FrameInterpolation_RecordMatrixReplaceRotation(mf);
|
||||
MtxF* cmf = sCurrentMatrix;
|
||||
f32 acc;
|
||||
f32 temp;
|
||||
|
@ -779,6 +798,7 @@ void Matrix_MtxFToZYXRotS(MtxF* mf, Vec3s* rotDest, s32 flag) {
|
|||
* NB: `axis` is assumed to be a unit vector.
|
||||
*/
|
||||
void Matrix_RotateAxis(f32 angle, Vec3f* axis, u8 mode) {
|
||||
FrameInterpolation_RecordMatrixRotateAxis(angle, axis, mode);
|
||||
MtxF* cmf;
|
||||
f32 sin;
|
||||
f32 cos;
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
#include "objects/gameplay_keep/gameplay_keep.h"
|
||||
#include "objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
|
||||
#include "objects/object_bdoor/object_bdoor.h"
|
||||
#include "soh/frame_interpolation.h"
|
||||
|
||||
#if defined(_MSC_VER) || defined(__GNUC__)
|
||||
#include <string.h>
|
||||
|
@ -410,6 +411,7 @@ void func_8002C124(TargetContext* targetCtx, GlobalContext* globalCtx) {
|
|||
f32 var2;
|
||||
s32 i;
|
||||
|
||||
FrameInterpolation_RecordOpenChild(actor, 0);
|
||||
player = GET_PLAYER(globalCtx);
|
||||
|
||||
spCE = 0xFF;
|
||||
|
@ -486,10 +488,12 @@ void func_8002C124(TargetContext* targetCtx, GlobalContext* globalCtx) {
|
|||
}
|
||||
}
|
||||
}
|
||||
FrameInterpolation_RecordCloseChild();
|
||||
}
|
||||
|
||||
actor = targetCtx->unk_94;
|
||||
if ((actor != NULL) && !(actor->flags & ACTOR_FLAG_27)) {
|
||||
FrameInterpolation_RecordOpenChild(actor, 1);
|
||||
NaviColor* naviColor = &sNaviColorList[actor->category];
|
||||
|
||||
POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x7);
|
||||
|
@ -503,6 +507,7 @@ void func_8002C124(TargetContext* targetCtx, GlobalContext* globalCtx) {
|
|||
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 2153),
|
||||
G_MTX_MODELVIEW | G_MTX_LOAD);
|
||||
gSPDisplayList(POLY_XLU_DISP++, gZTargetArrowDL);
|
||||
FrameInterpolation_RecordCloseChild();
|
||||
}
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 2158);
|
||||
|
@ -2490,6 +2495,7 @@ void Actor_Draw(GlobalContext* globalCtx, Actor* actor) {
|
|||
|
||||
Fault_AddClient(&faultClient, Actor_FaultPrint, actor, "Actor_draw");
|
||||
|
||||
FrameInterpolation_RecordOpenChild(actor, 0);
|
||||
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 6035);
|
||||
|
||||
lights = LightContext_NewLights(&globalCtx->lightCtx, globalCtx->state.gfxCtx);
|
||||
|
@ -2497,6 +2503,7 @@ void Actor_Draw(GlobalContext* globalCtx, Actor* actor) {
|
|||
Lights_BindAll(lights, globalCtx->lightCtx.listHead, (actor->flags & ACTOR_FLAG_22) ? NULL : &actor->world.pos);
|
||||
Lights_Draw(lights, globalCtx->state.gfxCtx);
|
||||
|
||||
FrameInterpolation_RecordActorPosRotMatrix();
|
||||
if (actor->flags & ACTOR_FLAG_12) {
|
||||
Matrix_SetTranslateRotateYXZ(
|
||||
actor->world.pos.x + globalCtx->mainCamera.skyboxOffset.x,
|
||||
|
@ -2546,6 +2553,7 @@ void Actor_Draw(GlobalContext* globalCtx, Actor* actor) {
|
|||
}
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 6119);
|
||||
FrameInterpolation_RecordCloseChild();
|
||||
|
||||
Fault_RemoveClient(&faultClient);
|
||||
}
|
||||
|
|
|
@ -6,6 +6,8 @@
|
|||
|
||||
#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
|
||||
|
||||
#include "soh/frame_interpolation.h"
|
||||
|
||||
s16 Camera_ChangeSettingFlags(Camera* camera, s16 setting, s16 flags);
|
||||
s32 Camera_ChangeModeFlags(Camera* camera, s16 mode, u8 flags);
|
||||
s32 Camera_QRegInit(void);
|
||||
|
@ -565,10 +567,10 @@ s16 Camera_XZAngle(Vec3f* to, Vec3f* from) {
|
|||
return DEGF_TO_BINANG(RADF_TO_DEGF(Math_FAtan2F(from->x - to->x, from->z - to->z)));
|
||||
}
|
||||
|
||||
f32 D_8015CE50;
|
||||
f32 D_8015CE54;
|
||||
CamColChk D_8015CE58;
|
||||
s16 func_80044ADC(Camera* camera, s16 yaw, s16 arg2) {
|
||||
static f32 D_8015CE50;
|
||||
static f32 D_8015CE54;
|
||||
static CamColChk D_8015CE58;
|
||||
Vec3f playerPos;
|
||||
Vec3f rotatedPos;
|
||||
Vec3f floorNorm;
|
||||
|
@ -6675,6 +6677,7 @@ s32 Camera_Special9(Camera* camera) {
|
|||
case 1:
|
||||
spec9->doorParams.timer1--;
|
||||
if (spec9->doorParams.timer1 <= 0) {
|
||||
FrameInterpolation_DontInterpolateCamera();
|
||||
camera->animState++;
|
||||
if (params->interfaceFlags & 1) {
|
||||
camPosData = Camera_GetCamBGData(camera);
|
||||
|
@ -7221,9 +7224,9 @@ s32 Camera_DbgChangeMode(Camera* camera) {
|
|||
return true;
|
||||
}
|
||||
|
||||
s16 D_8011DB08 = 0x3F0;
|
||||
s16 D_8011DB0C = 0x156;
|
||||
void func_80058E8C(Camera* camera) {
|
||||
static s16 D_8011DB08 = 0x3F0;
|
||||
static s16 D_8011DB0C = 0x156;
|
||||
s32 pad3;
|
||||
f32 sp60;
|
||||
s32 pad;
|
||||
|
@ -7299,8 +7302,8 @@ void func_80058E8C(Camera* camera) {
|
|||
}
|
||||
}
|
||||
|
||||
s32 sOOBTimer = 0;
|
||||
Vec3s Camera_Update(Camera* camera) {
|
||||
static s32 sOOBTimer = 0;
|
||||
Vec3f viewAt;
|
||||
Vec3f viewEye;
|
||||
Vec3f viewUp;
|
||||
|
@ -7968,6 +7971,8 @@ s32 Camera_SetCSParams(Camera* camera, CutsceneCameraPoint* atPoints, CutsceneCa
|
|||
camera->speedRatio = 0.0f;
|
||||
}
|
||||
|
||||
FrameInterpolation_DontInterpolateCamera();
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
#include "global.h"
|
||||
#include "objects/gameplay_keep/gameplay_keep.h"
|
||||
|
||||
#include "soh/frame_interpolation.h"
|
||||
|
||||
void EffectBlure_AddVertex(EffectBlure* this, Vec3f* p1, Vec3f* p2) {
|
||||
EffectBlureElement* elem;
|
||||
s32 numElements;
|
||||
|
@ -946,6 +948,7 @@ void EffectBlure_Draw(void* thisx, GraphicsContext* gfxCtx) {
|
|||
s32 j;
|
||||
s32 phi_t2;
|
||||
|
||||
FrameInterpolation_RecordOpenChild(this, 0);
|
||||
OPEN_DISPS(gfxCtx, "../z_eff_blure.c", 1596);
|
||||
|
||||
gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
|
@ -1059,4 +1062,5 @@ void EffectBlure_Draw(void* thisx, GraphicsContext* gfxCtx) {
|
|||
}
|
||||
|
||||
CLOSE_DISPS(gfxCtx, "../z_eff_blure.c", 1823);
|
||||
FrameInterpolation_RecordCloseChild();
|
||||
}
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
#include "vt.h"
|
||||
#include "objects/gameplay_keep/gameplay_keep.h"
|
||||
|
||||
#include "soh/frame_interpolation.h"
|
||||
|
||||
static Vtx sVertices[5] = {
|
||||
VTX(-32, -32, 0, 0, 1024, 0xFF, 0xFF, 0xFF, 0xFF),
|
||||
VTX(32, 32, 0, 1024, 0, 0xFF, 0xFF, 0xFF, 0xFF),
|
||||
|
@ -154,6 +156,7 @@ void EffectShieldParticle_Draw(void* thisx, GraphicsContext* gfxCtx) {
|
|||
Color_RGBA8 primColor;
|
||||
Color_RGBA8 envColor;
|
||||
|
||||
FrameInterpolation_RecordOpenChild(this, 0);
|
||||
OPEN_DISPS(gfxCtx, "../z_eff_shield_particle.c", 272);
|
||||
|
||||
if (this != NULL) {
|
||||
|
@ -213,4 +216,5 @@ void EffectShieldParticle_Draw(void* thisx, GraphicsContext* gfxCtx) {
|
|||
}
|
||||
|
||||
CLOSE_DISPS(gfxCtx, "../z_eff_shield_particle.c", 359);
|
||||
FrameInterpolation_RecordCloseChild();
|
||||
}
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
#include "global.h"
|
||||
#include "objects/gameplay_keep/gameplay_keep.h"
|
||||
|
||||
#include "soh/frame_interpolation.h"
|
||||
|
||||
// original name: "spark"
|
||||
void EffectSpark_Init(void* thisx, void* initParamsx) {
|
||||
EffectSpark* this = (EffectSpark*)thisx;
|
||||
|
@ -152,6 +154,7 @@ void EffectSpark_Draw(void* thisx, GraphicsContext* gfxCtx) {
|
|||
u8 sp1C4;
|
||||
f32 ratio;
|
||||
|
||||
FrameInterpolation_RecordOpenChild(this, 0);
|
||||
OPEN_DISPS(gfxCtx, "../z_eff_spark.c", 293);
|
||||
|
||||
if (this != NULL) {
|
||||
|
@ -274,4 +277,5 @@ void EffectSpark_Draw(void* thisx, GraphicsContext* gfxCtx) {
|
|||
|
||||
end:
|
||||
CLOSE_DISPS(gfxCtx, "../z_eff_spark.c", 498);
|
||||
FrameInterpolation_RecordCloseChild();
|
||||
}
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
#include "global.h"
|
||||
#include "vt.h"
|
||||
|
||||
#include "soh/frame_interpolation.h"
|
||||
|
||||
EffectSsInfo sEffectSsInfo = { 0 }; // "EffectSS2Info"
|
||||
|
||||
void EffectSs_InitInfo(GlobalContext* globalCtx, s32 tableSize) {
|
||||
|
@ -233,6 +235,7 @@ void EffectSs_Spawn(GlobalContext* globalCtx, s32 type, s32 priority, void* init
|
|||
|
||||
sEffectSsInfo.table[index].type = type;
|
||||
sEffectSsInfo.table[index].priority = priority;
|
||||
sEffectSsInfo.table[index].epoch++;
|
||||
|
||||
if (initInfo->init(globalCtx, index, &sEffectSsInfo.table[index], initParams) == 0) {
|
||||
osSyncPrintf(VT_FGCOL(GREEN));
|
||||
|
@ -284,7 +287,9 @@ void EffectSs_Draw(GlobalContext* globalCtx, s32 index) {
|
|||
EffectSs* effectSs = &sEffectSsInfo.table[index];
|
||||
|
||||
if (effectSs->draw != NULL) {
|
||||
FrameInterpolation_RecordOpenChild(effectSs, effectSs->epoch);
|
||||
effectSs->draw(globalCtx, index, effectSs);
|
||||
FrameInterpolation_RecordCloseChild();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -4,6 +4,8 @@
|
|||
|
||||
#include "objects/gameplay_keep/gameplay_keep.h"
|
||||
|
||||
#include "soh/frame_interpolation.h"
|
||||
|
||||
#define LIGHTS_BUFFER_SIZE 32
|
||||
//#define LIGHTS_BUFFER_SIZE 1024 // Kill me
|
||||
|
||||
|
@ -434,12 +436,14 @@ void Lights_DrawGlow(GlobalContext* globalCtx) {
|
|||
if ((info->type == LIGHT_POINT_GLOW) && (params->drawGlow)) {
|
||||
scale = SQ(params->radius) * 0.0000026f;
|
||||
|
||||
FrameInterpolation_RecordOpenChild(node, 0);
|
||||
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, params->color[0], params->color[1], params->color[2], 50);
|
||||
Matrix_Translate(params->x, params->y, params->z, MTXMODE_NEW);
|
||||
Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
|
||||
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_lights.c", 918),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_XLU_DISP++, gGlowCircleDL);
|
||||
FrameInterpolation_RecordCloseChild();
|
||||
}
|
||||
|
||||
node = node->next;
|
||||
|
|
|
@ -52,7 +52,7 @@ static MapMarkDataOverlay sMapMarkDataOvl = {
|
|||
gMapMarkDataTable,
|
||||
};
|
||||
|
||||
static MapMarkData** sLoadedMarkDataTable;
|
||||
MapMarkData** sLoadedMarkDataTable;
|
||||
|
||||
void MapMark_Init(GlobalContext* globalCtx) {
|
||||
MapMarkDataOverlay* overlay = &sMapMarkDataOvl;
|
||||
|
|
|
@ -4,9 +4,9 @@
|
|||
|
||||
static s16 sDisableAttention = false;
|
||||
static s16 sUnused = -1;
|
||||
static s32 sPrevFrameCs1100 = -4096;
|
||||
s32 sPrevFrameCs1100 = -4096;
|
||||
|
||||
#include "z_onepointdemo_data.c"
|
||||
#include "z_onepointdemo_data.inc"
|
||||
|
||||
void OnePointCutscene_AddVecSphToVec3f(Vec3f* dst, Vec3f* src, VecSph* vecSph) {
|
||||
Vec3f out;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#include "global.h"
|
||||
|
||||
static CutsceneCameraPoint D_8012013C[14] = {
|
||||
CutsceneCameraPoint D_8012013C[14] = {
|
||||
{ CS_CMD_CONTINUE, 25, 40, 70.79991f, { -1814, 533, -1297 } },
|
||||
{ CS_CMD_CONTINUE, 20, 40, 70.99991f, { -1805, 434, -1293 } },
|
||||
{ CS_CMD_CONTINUE, 10, 30, 60.0f, { -1794, 323, -1280 } },
|
||||
|
@ -16,7 +16,7 @@ static CutsceneCameraPoint D_8012013C[14] = {
|
|||
{ CS_CMD_STOP, 0, 50, 60.0f, { -1974, 12, -1179 } },
|
||||
{ CS_CMD_STOP, 0, 30, 60.0f, { -1974, 12, -1179 } },
|
||||
};
|
||||
static CutsceneCameraPoint D_8012021C[14] = {
|
||||
CutsceneCameraPoint D_8012021C[14] = {
|
||||
{ CS_CMD_CONTINUE, 0, 0, 60.0f, { -1751, 604, -1233 } }, { CS_CMD_CONTINUE, 0, 0, 60.0f, { -1752, 516, -1233 } },
|
||||
{ CS_CMD_CONTINUE, 0, 0, 60.0f, { -1751, 417, -1233 } }, { CS_CMD_CONTINUE, 0, 0, 60.0f, { -1767, 306, -1219 } },
|
||||
{ CS_CMD_CONTINUE, 0, 0, 60.0f, { -1776, 257, -1205 } }, { CS_CMD_CONTINUE, 0, 0, 60.0f, { -1881, 147, -1149 } },
|
||||
|
@ -54,7 +54,7 @@ static CutsceneCameraPoint D_80120434[10] = {
|
|||
{ CS_CMD_STOP, 0, 0, 60.0f, { 0, 62, -119 } }, { CS_CMD_STOP, 0, 0, 60.0f, { 0, 62, -119 } },
|
||||
};
|
||||
|
||||
static CutsceneCameraPoint D_801204D4[14] = {
|
||||
CutsceneCameraPoint D_801204D4[14] = {
|
||||
{ CS_CMD_CONTINUE, -15, 40, 80.600006f, { -60, 332, 183 } },
|
||||
{ CS_CMD_CONTINUE, -22, 30, 80.600006f, { -60, 332, 183 } },
|
||||
{ CS_CMD_CONTINUE, -20, 38, 80.600006f, { -118, 344, 41 } },
|
||||
|
@ -70,7 +70,7 @@ static CutsceneCameraPoint D_801204D4[14] = {
|
|||
{ CS_CMD_STOP, 6, 30, 85.199936f, { 25, 127, -950 } },
|
||||
{ CS_CMD_STOP, 0, 30, 85.199936f, { 25, 127, -950 } },
|
||||
};
|
||||
static CutsceneCameraPoint D_801205B4[14] = {
|
||||
CutsceneCameraPoint D_801205B4[14] = {
|
||||
{ CS_CMD_CONTINUE, 0, 0, 60.0f, { -225, 785, -242 } },
|
||||
{ CS_CMD_CONTINUE, -21, 0, 80.600006f, { -245, 784, -242 } },
|
||||
{ CS_CMD_CONTINUE, -21, 0, 80.600006f, { -288, 485, -379 } },
|
||||
|
@ -118,18 +118,18 @@ static s16 D_801208E0 = 12;
|
|||
static s16 D_801208E4 = 90;
|
||||
static s16 D_801208E8 = 8;
|
||||
|
||||
static OnePointCsFull D_801208EC[3] = {
|
||||
OnePointCsFull D_801208EC[3] = {
|
||||
{ 0x0F, 0x08, 0x0101, 1, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } },
|
||||
{ 0x81, 0xFF, 0x0101, 1, 0, 60.0f, 1.0f, { 0.0f, -10.0f, 0.0f }, { 0.0f, 0.0f, 150.0f } },
|
||||
{ 0x12, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
|
||||
};
|
||||
|
||||
static OnePointCsFull D_80120964[2] = {
|
||||
OnePointCsFull D_80120964[2] = {
|
||||
{ 0x8F, 0xFF, 0x0101, 1, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } },
|
||||
{ 0x81, 0xFF, 0xA121, 1, 0, 75.0f, 0.6f, { 0.0f, -10.0f, 0.0f }, { 0.0f, 0.0f, 150.0f } },
|
||||
};
|
||||
|
||||
static OnePointCsFull D_801209B4[4] = {
|
||||
OnePointCsFull D_801209B4[4] = {
|
||||
{ 0x8F, 0x08, 0x0101, 1, 0, 60.0f, 0.9f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } },
|
||||
{ 0x84, 0x01, 0x0100, 29, 0, 45.0f, 0.1f, { 0.0f, -10.0f, 0.0f }, { 0.0f, 0.0f, 150.0f } },
|
||||
{ 0x83, 0xFF, 0x0000, 10, 0, 60.0f, 0.2f, { 0.0f, -10.0f, 0.0f }, { 0.0f, 0.0f, 150.0f } },
|
||||
|
@ -142,7 +142,7 @@ static OnePointCsFull D_80120A54[3] = {
|
|||
{ 0x8B, 0xFF, 0x0022, 5000, 0, 75.0f, 0.005f, { 0.0f, 0.0f, -10.0f }, { -1.0f, -1.0f, -1.0f } },
|
||||
};
|
||||
|
||||
static OnePointCsFull D_80120ACC[5] = {
|
||||
OnePointCsFull D_80120ACC[5] = {
|
||||
{ 0x8F, 0xFF, 0x0442, 10, 0, 40.0f, 1.0f, { -10.0f, 45.0f, 20.0f }, { 20.0f, 30.0f, 160.0f } },
|
||||
{ 0x95, 0xFF, 0x0000, 1, 0, 40.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
|
||||
{ 0x8F, 0x01, 0x0442, 10, 0, 40.0f, 1.0f, { -10.0f, 45.0f, 20.0f }, { 20.0f, 30.0f, 160.0f } },
|
||||
|
@ -150,7 +150,7 @@ static OnePointCsFull D_80120ACC[5] = {
|
|||
{ 0x11, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
|
||||
};
|
||||
|
||||
static OnePointCsFull D_80120B94[11] = {
|
||||
OnePointCsFull D_80120B94[11] = {
|
||||
{ 0x8F, 0x01, 0x2142, 1, 0, 40.0f, 1.0f, { 20.0f, 40.0f, 20.0f }, { -20.0f, 0.0f, -30.0f } },
|
||||
{ 0x84, 0xFF, 0x0404, 19, 5, 70.0f, 0.01f, { 0.0f, 30.0f, 20.0f }, { 120.0f, 60.0f, 120.0f } },
|
||||
{ 0x84, 0xFF, 0x0404, 20, 0, 60.0f, 0.01f, { 0.0f, 20.0f, 20.0f }, { 120.0f, 60.0f, 120.0f } },
|
||||
|
@ -164,7 +164,7 @@ static OnePointCsFull D_80120B94[11] = {
|
|||
{ 0x98, 0xFF, 0x0000, 1, 0, 50.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
|
||||
};
|
||||
|
||||
static OnePointCsFull D_80120D4C[7] = {
|
||||
OnePointCsFull D_80120D4C[7] = {
|
||||
{ 0x8F, 0x01, 0x2142, 1, 0, 40.0f, 1.0f, { 20.0f, 40.0f, 20.0f }, { -20.0f, 0.0f, -30.0f } },
|
||||
{ 0x84, 0xFF, 0x0404, 19, 5, 70.0f, 0.01f, { 0.0f, 30.0f, 20.0f }, { 120.0f, 60.0f, 120.0f } },
|
||||
{ 0x84, 0xFF, 0x0404, 20, 0, 60.0f, 0.01f, { 0.0f, 20.0f, 20.0f }, { 120.0f, 60.0f, 120.0f } },
|
||||
|
@ -185,7 +185,7 @@ static OnePointCsFull D_80120E64[8] = {
|
|||
{ 0x12, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
|
||||
};
|
||||
|
||||
static OnePointCsFull D_80120FA4[6] = {
|
||||
OnePointCsFull D_80120FA4[6] = {
|
||||
{ 0x8F, 0x01, 0x2143, 30, 0, 70.0f, 0.4f, { 0.0f, 40.0f, 50.0f }, { 30.0f, 10.0f, -50.0f } },
|
||||
{ 0x95, 0xFF, 0x0000, 1, 0, 50.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
|
||||
{ 0x8F, 0xFF, 0x2222, 10, 0, 42.0f, 1.0f, { 0.0f, 40.0f, 0.0f }, { 0.0f, 85.0f, 45.0f } },
|
||||
|
@ -206,12 +206,12 @@ static OnePointCsFull D_8012110C[3] = {
|
|||
{ 0x12, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
|
||||
};
|
||||
|
||||
static OnePointCsFull D_80121184[2] = {
|
||||
OnePointCsFull D_80121184[2] = {
|
||||
{ 0x83, 0x01, 0x0101, 40, 0, -1.0f, 0.1f, { 0.0f, 10.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } },
|
||||
{ 0x12, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
|
||||
};
|
||||
|
||||
static OnePointCsFull D_801211D4[2] = {
|
||||
OnePointCsFull D_801211D4[2] = {
|
||||
{ 0x8F, 0x08, 0x0101, 50, 0, 60.0f, 1.0f, { 0.0f, 10.0f, 0.0f }, { -10.0f, 85.0f, 0.0f } },
|
||||
{ 0x11, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
|
||||
};
|
||||
|
@ -229,13 +229,13 @@ static OnePointCsFull D_80121314[1] = {
|
|||
{ 0x8F, 0x08, 0x4141, 1000, 0, 75.0f, 0.6f, { 0.0f, 0.0f, 10.0f }, { 0.0f, 0.0f, 100.0f } },
|
||||
};
|
||||
|
||||
static OnePointCsFull D_8012133C[3] = {
|
||||
OnePointCsFull D_8012133C[3] = {
|
||||
{ 0x8F, 0x01, 0x0141, 40, 0, 75.0f, 1.0f, { 0.0f, 60.0f, 0.0f }, { 0.0f, 0.0f, 100.0f } },
|
||||
{ 0x83, 0xFF, 0x2121, 20, 0, 60.0f, 0.2f, { 0.0f, -10.0f, -10.0f }, { 0.0f, 10.0f, -100.0f } },
|
||||
{ 0x11, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
|
||||
};
|
||||
|
||||
static OnePointCsFull D_801213B4[5] = {
|
||||
OnePointCsFull D_801213B4[5] = {
|
||||
{ 0x8F, 0x08, 0xC2C2, 40, 0, 70.0f, 1.0f, { 80.0f, 0.0f, 20.0f }, { 20.0f, 0.0f, 80.0f } },
|
||||
{ 0x8B, 0x01, 0xC2C2, 120, 0, 70.0f, 0.1f, { 80.0f, 0.0f, 20.0f }, { 20.0f, 0.0f, 80.0f } },
|
||||
{ 0x8F, 0x53, 0xC2C2, 30, 0, 50.0f, 1.0f, { 60.0f, 0.0f, 20.0f }, { 60.0f, 0.0f, 60.0f } },
|
||||
|
@ -250,17 +250,17 @@ static OnePointCsFull D_8012147C[4] = {
|
|||
{ 0x11, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
|
||||
};
|
||||
|
||||
static OnePointCsFull D_8012151C[2] = {
|
||||
OnePointCsFull D_8012151C[2] = {
|
||||
{ 0x0F, 0x01, 0x0101, 29, 0, 60.0f, 1.0f, { -700.0f, 875.0f, -100.0f }, { -550.0f, 920.0f, -150.0f } },
|
||||
{ 0x12, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
|
||||
};
|
||||
|
||||
static OnePointCsFull D_8012156C[2] = {
|
||||
OnePointCsFull D_8012156C[2] = {
|
||||
{ 0x8F, 0x4D, 0x4242, 1, 0, 65.0f, 1.0f, { 60.0f, 30.0f, 0.0f }, { 50.0f, 20.0f, 150.0f } },
|
||||
{ 0x81, 0xFF, 0x4242, -1, 0, 65.0f, 1.0f, { -50.0f, 60.0f, 0.0f }, { -60.0f, 40.0f, 150.0f } },
|
||||
};
|
||||
|
||||
static OnePointCsFull D_801215BC[1] = {
|
||||
OnePointCsFull D_801215BC[1] = {
|
||||
{ 0x0F, 0xFF, 0x0101, 5, 0, 65.0f, 1.0f, { -1185.0f, 655.0f, 1185.0f }, { -1255.0f, 735.0f, 1255.0f } },
|
||||
};
|
||||
|
||||
|
@ -331,7 +331,7 @@ static OnePointCsFull D_80121A44[12] = {
|
|||
{ 0x12, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
|
||||
};
|
||||
|
||||
static OnePointCsFull D_80121C24[7] = {
|
||||
OnePointCsFull D_80121C24[7] = {
|
||||
{ 0x0F, 0x05, 0x0101, 1, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } },
|
||||
{ 0x03, 0xFF, 0x0101, 89, 0, 50.0f, 0.4f, { 125.0f, 320.0f, -1500.0f }, { 125.0f, 500.0f, -1150.0f } },
|
||||
{ 0x0F, 0x08, 0x0101, 40, 4, 55.0f, 1.0f, { 0.0f, 375.0f, -1440.0f }, { 5.0f, 365.0f, -1315.0f } },
|
||||
|
@ -341,7 +341,7 @@ static OnePointCsFull D_80121C24[7] = {
|
|||
{ 0x11, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
|
||||
};
|
||||
|
||||
static OnePointCsFull D_80121D3C[3] = {
|
||||
OnePointCsFull D_80121D3C[3] = {
|
||||
{ 0x0F, 0xFF, 0x0101, 1, 0, 60.0f, 1.0f, { 1023.0f, 738.0f, -2628.0f }, { 993.0f, 770.0f, -2740.0f } },
|
||||
{ 0x02, 0xFF, 0x0101, 4, 0, 50.0f, 1.0f, { 1255.0f, 350.0f, -1870.0f }, { 1240.0f, 575.0f, -2100.0f } },
|
||||
{ 0x0F, 0xFF, 0x0000, -1, 0, 75.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
|
||||
|
@ -359,14 +359,14 @@ static OnePointCsFull D_80121DB4[9] = {
|
|||
{ 0x12, 0xFF, 0x0000, 1, -1, -1.0f, -1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
|
||||
};
|
||||
|
||||
static OnePointCsFull D_80121F1C[4] = {
|
||||
OnePointCsFull D_80121F1C[4] = {
|
||||
{ 0x0F, 0x08, 0x0101, 10, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } },
|
||||
{ 0x01, 0xFF, 0x2121, 10, 0, 50.0f, 0.5f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 150.0f } },
|
||||
{ 0x01, 0x02, 0x2121, 23, 0, 50.0f, 0.5f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 150.0f } },
|
||||
{ 0x11, 0xFF, 0x0000, 1, -1, -1.0f, -1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
|
||||
};
|
||||
|
||||
static OnePointCsFull D_80121FBC[4] = {
|
||||
OnePointCsFull D_80121FBC[4] = {
|
||||
{ 0x0F, 0xFF, 0x0101, 5, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } },
|
||||
{ 0x01, 0xFF, 0x0101, 10, 0, 30.0f, 1.0f, { -2130.0f, 2885.0f, -1055.0f }, { -2085.0f, 2875.0f, -1145.0f } },
|
||||
{ 0x0F, 0xFF, 0x0000, 30, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
|
||||
|
@ -379,7 +379,7 @@ static OnePointCsFull D_8012205C[3] = {
|
|||
{ 0x01, 0x01, 0x21A1, 10, 0, 60.0f, 1.0f, { 0.0f, -10.0f, 0.0f }, { 0.0f, 10.0f, -200.0f } },
|
||||
};
|
||||
|
||||
static OnePointCsFull D_801220D4[5] = {
|
||||
OnePointCsFull D_801220D4[5] = {
|
||||
{ 0x0F, 0x01, 0x0101, 5, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } },
|
||||
{ 0x01, 0xFF, 0x4141, 10, 5, 55.0f, 0.75f, { 400.0f, -50.0f, 800.0f }, { 600.0f, -60.0f, 800.0f } },
|
||||
{ 0x01, 0xFF, 0x4141, 15, 10, 40.0f, 0.75f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 10.0f, 200.0f } },
|
||||
|
@ -443,7 +443,7 @@ static OnePointCsFull D_8012269C[3] = {
|
|||
{ 0x11, 0xFF, 0x0000, 1, -1, -1.0f, -1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
|
||||
};
|
||||
|
||||
static OnePointCsFull D_80122714[4] = {
|
||||
OnePointCsFull D_80122714[4] = {
|
||||
{ 0x0F, 0xFF, 0x0101, 20, 0, 45.0f, 1.0f, { -915.0f, -2185.0f, 6335.0f }, { -915.0f, -2290.0f, 6165.0f } },
|
||||
{ 0x02, 0xFF, 0x0101, -1, 0, 80.0f, 0.8f, { -920.0f, -2270.0f, 6140.0f }, { -920.0f, -2280.0f, 6070.0f } },
|
||||
{ 0x02, 0xFF, 0x0101, 20, 0, 80.0f, 0.9f, { -920.0f, -2300.0f, 6140.0f }, { -920.0f, -2300.0f, 6070.0f } },
|
||||
|
@ -512,12 +512,12 @@ static OnePointCsFull D_80122C8C[1] = {
|
|||
{ 0x0F, 0xFF, 0x0101, 999, 5, 60.0f, 1.0f, { -70.0f, 140.0f, 25.0f }, { 10.0f, 180.0f, 195.0f } },
|
||||
};
|
||||
|
||||
static OnePointCsFull D_80122CB4[2] = {
|
||||
OnePointCsFull D_80122CB4[2] = {
|
||||
{ 0x0F, 0xFF, 0x4242, 5, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 1000.0f }, { 0.0f, 0.0f, 1100.0f } },
|
||||
{ 0x02, 0xFF, 0x4242, -1, 0, 60.0f, 1.0f, { 0.0f, 0.0f, -100.0f }, { 0.0f, 0.0f, 0.0f } },
|
||||
};
|
||||
|
||||
static OnePointCsFull D_80122D04[2] = {
|
||||
OnePointCsFull D_80122D04[2] = {
|
||||
{ 0x0F, 0xFF, 0x4242, 10, 0, 60.0f, 1.0f, { 0.0f, 0.0f, -100.0f }, { 0.0f, 0.0f, 0.0f } },
|
||||
{ 0x02, 0xFF, 0x4242, -1, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 1000.0f }, { 0.0f, 0.0f, 1100.0f } },
|
||||
};
|
||||
|
@ -534,7 +534,7 @@ static OnePointCsFull D_80122DCC[3] = {
|
|||
{ 0x11, 0xFF, 0x0000, 1, -1, -1.0f, -1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
|
||||
};
|
||||
|
||||
static OnePointCsFull D_80122E44[2][7] = {
|
||||
OnePointCsFull D_80122E44[2][7] = {
|
||||
{
|
||||
{ 0x83, 0xFF, 0x2222, 10, 5, 90.0f, 0.2f, { 50.0f, 100.0f, 140.0f }, { -30.0f, 10.0f, -20.0f } },
|
||||
{ 0x8F, 0xFF, 0x0000, 20, 0, 90.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
|
||||
|
@ -563,25 +563,25 @@ static OnePointCsFull D_80123074[5] = {
|
|||
{ 0x92, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
|
||||
};
|
||||
|
||||
static OnePointCsFull D_8012313C[3] = {
|
||||
OnePointCsFull D_8012313C[3] = {
|
||||
{ 0x8F, 0xFF, 0xA2A2, 20, 8, 70.0f, 1.0f, { 65.0f, -150.0f, 50.0f }, { 30.0f, 10.0f, 90.0f } },
|
||||
{ 0x81, 0xFF, 0xA2A2, 100, 0, 60.0f, 1.0f, { 70.0f, -160.0f, 50.0f }, { 25.0f, 180.0f, 180.0f } },
|
||||
{ 0x92, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
|
||||
};
|
||||
|
||||
static OnePointCsFull D_801231B4[4] = {
|
||||
OnePointCsFull D_801231B4[4] = {
|
||||
{ 0x8F, 0xC5, 0x4343, 1, 0, 50.0f, 1.0f, { 0.0f, 20.0f, 0.0f }, { 0.0f, 5.0f, -1.0f } },
|
||||
{ 0x81, 0xC5, 0x4343, 48, 0, 50.0f, 0.75f, { 0.0f, 80.0f, 0.0f }, { 0.0f, 15.0f, -1.0f } },
|
||||
{ 0x8F, 0xC5, 0x4343, 1, 5, 45.0f, 1.0f, { 0.0f, 0.0f, 30.0f }, { 30.0f, 120.0f, 60.0f } },
|
||||
{ 0x81, 0xC5, 0x4343, -1, 0, -1.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
|
||||
};
|
||||
|
||||
static OnePointCsFull D_80123254[2] = {
|
||||
OnePointCsFull D_80123254[2] = {
|
||||
{ 0x0F, 0xFF, 0x0101, 1, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } },
|
||||
{ 0x03, 0xC5, 0x0101, 49, 0, 50.0f, 0.05f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } },
|
||||
};
|
||||
|
||||
static OnePointCsFull D_801232A4[1] = {
|
||||
OnePointCsFull D_801232A4[1] = {
|
||||
{ 0x0F, 0x45, 0x0101, 9999, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } },
|
||||
};
|
||||
|
||||
|
@ -646,24 +646,24 @@ static OnePointCsFull D_801237CC[5] = {
|
|||
{ 0x0F, 0xFF, 0x0000, 100, -45, 75.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
|
||||
};
|
||||
|
||||
static OnePointCsFull D_80123894[3] = {
|
||||
OnePointCsFull D_80123894[3] = {
|
||||
{ 0x0F, 0xFF, 0x0101, 60, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } },
|
||||
{ 0x0F, 0xFF, 0x4242, 30, 0, 50.0f, 1.0f, { 0.0f, 28.0f, 0.0f }, { 0.0f, 20.0f, 40.0f } },
|
||||
{ 0x0D, 0xFF, 0x0000, 120, 0, 180.0f, 0.4f, { 0.0f, -5.0f, 0.0f }, { 0.0f, 2.0f, 40.0f } },
|
||||
};
|
||||
|
||||
static OnePointCsFull D_8012390C[2] = {
|
||||
OnePointCsFull D_8012390C[2] = {
|
||||
{ 0x0F, 0xFF, 0x0101, 30, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } },
|
||||
{ 0x0F, 0xFF, 0x4242, 180, 0, 60.0f, 1.0f, { 0.0f, 78.0f, 0.0f }, { 0.0f, 78.0f, 200.0f } },
|
||||
};
|
||||
|
||||
static OnePointCsFull D_8012395C[3] = {
|
||||
OnePointCsFull D_8012395C[3] = {
|
||||
{ 0x0F, 0xFF, 0x0101, 60, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } },
|
||||
{ 0x0F, 0xFF, 0x4242, 30, 0, 50.0f, 1.0f, { 0.0f, 28.0f, 0.0f }, { 0.0f, 20.0f, -45.0f } },
|
||||
{ 0x0D, 0xFF, 0x0000, 120, 0, 180.0f, 0.4f, { 0.0f, -5.0f, 0.0f }, { 0.0f, 2.0f, 45.0f } },
|
||||
};
|
||||
|
||||
static OnePointCsFull D_801239D4[3] = {
|
||||
OnePointCsFull D_801239D4[3] = {
|
||||
{ 0x0F, 0xFF, 0x4242, 5, 0, 60.0f, 1.0f, { 0.0f, 20.0f, 0.0f }, { 0.0f, 40.0f, -120.0f } },
|
||||
{ 0x09, 0xFF, 0x4242, 0, 0, 60.0f, 1.0f, { 0.0f, 20.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } },
|
||||
{ 0x12, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
|
|
@ -5,6 +5,8 @@
|
|||
|
||||
#include "soh/Enhancements/gameconsole.h"
|
||||
|
||||
#include "soh/frame_interpolation.h"
|
||||
|
||||
void* D_8012D1F0 = NULL;
|
||||
//UNK_TYPE D_8012D1F4 = 0; // unused
|
||||
Input* D_8012D1F8 = NULL;
|
||||
|
@ -421,7 +423,7 @@ void Gameplay_Update(GlobalContext* globalCtx) {
|
|||
|
||||
input = globalCtx->state.input;
|
||||
|
||||
if ((SREG(1) < 0) || (DREG(0) != 0)) {
|
||||
if ((SREG(1) < 0) || (DREG(0) != 0)) {
|
||||
SREG(1) = 0;
|
||||
ZeldaArena_Display();
|
||||
}
|
||||
|
@ -1379,7 +1381,9 @@ void Gameplay_Main(GameState* thisx) {
|
|||
LOG_NUM("1", 1, "../z_play.c", 4583);
|
||||
}
|
||||
|
||||
FrameInterpolation_StartRecord();
|
||||
Gameplay_Draw(globalCtx);
|
||||
FrameInterpolation_StopRecord();
|
||||
|
||||
if (1 && HREG(63)) {
|
||||
LOG_NUM("1", 1, "../z_play.c", 4587);
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
#include "global.h"
|
||||
#include "vt.h"
|
||||
|
||||
#include "soh/frame_interpolation.h"
|
||||
|
||||
// clang-format off
|
||||
MtxF sMtxFClear = {
|
||||
1.0f, 0.0f, 0.0f, 0.0f,
|
||||
|
@ -523,6 +525,7 @@ void SkinMatrix_Vec3sToVec3f(Vec3s* src, Vec3f* dest) {
|
|||
}
|
||||
|
||||
void SkinMatrix_MtxFToMtx(MtxF* src, Mtx* dest) {
|
||||
FrameInterpolation_RecordSkinMatrixMtxFToMtx(src, dest);
|
||||
guMtxF2L(src, dest);
|
||||
}
|
||||
|
||||
|
|
|
@ -2,6 +2,9 @@
|
|||
#include "vt.h"
|
||||
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
|
||||
#include "soh/frame_interpolation.h"
|
||||
|
||||
vu32 D_8012ABF0 = true;
|
||||
|
||||
|
@ -277,6 +280,10 @@ void func_800AAA50(View* view, s32 arg1) {
|
|||
}
|
||||
}
|
||||
|
||||
static float sqr(float a) {
|
||||
return a * a;
|
||||
}
|
||||
|
||||
s32 func_800AAA9C(View* view) {
|
||||
f32 aspect;
|
||||
s32 width;
|
||||
|
@ -307,6 +314,85 @@ s32 func_800AAA9C(View* view) {
|
|||
height = view->viewport.bottomY - view->viewport.topY;
|
||||
aspect = (f32)width / (f32)height;
|
||||
|
||||
viewing = Graph_Alloc(gfxCtx, sizeof(Mtx));
|
||||
LogUtils_CheckNullPointer("viewing", viewing, "../z_view.c", 667);
|
||||
view->viewingPtr = viewing;
|
||||
|
||||
if (view->eye.x == view->lookAt.x && view->eye.y == view->lookAt.y && view->eye.z == view->lookAt.z) {
|
||||
view->eye.x += 1.0f;
|
||||
view->eye.y += 1.0f;
|
||||
view->eye.z += 1.0f;
|
||||
}
|
||||
|
||||
func_800ABE74(view->eye.x, view->eye.y, view->eye.z);
|
||||
MtxF viewingF;
|
||||
guLookAtF(viewingF.mf, view->eye.x, view->eye.y, view->eye.z, view->lookAt.x, view->lookAt.y, view->lookAt.z, view->up.x,
|
||||
view->up.y, view->up.z);
|
||||
|
||||
// Some heuristics to identify instant camera movements and skip interpolation in that case
|
||||
|
||||
static View old_view;
|
||||
|
||||
float dirx = view->eye.x - view->lookAt.x;
|
||||
float diry = view->eye.y - view->lookAt.y;
|
||||
float dirz = view->eye.z - view->lookAt.z;
|
||||
float dir_dist = sqrtf(sqr(dirx) + sqr(diry) + sqr(dirz));
|
||||
dirx /= dir_dist;
|
||||
diry /= dir_dist;
|
||||
dirz /= dir_dist;
|
||||
|
||||
float odirx = old_view.eye.x - old_view.lookAt.x;
|
||||
float odiry = old_view.eye.y - old_view.lookAt.y;
|
||||
float odirz = old_view.eye.z - old_view.lookAt.z;
|
||||
float odir_dist = sqrtf(sqr(odirx) + sqr(odiry) + sqr(odirz));
|
||||
odirx /= odir_dist;
|
||||
odiry /= odir_dist;
|
||||
odirz /= odir_dist;
|
||||
|
||||
float eye_dist = sqrtf(sqr(view->eye.x - old_view.eye.x) + sqr(view->eye.y - old_view.eye.y) + sqr(view->eye.z - old_view.eye.z));
|
||||
float look_dist = sqrtf(sqr(view->lookAt.x - old_view.lookAt.x) + sqr(view->lookAt.y - old_view.lookAt.y) + sqr(view->lookAt.z - old_view.lookAt.z));
|
||||
float up_dist = sqrtf(sqr(view->up.x - old_view.up.x) + sqr(view->up.y - old_view.up.y) + sqr(view->up.z - old_view.up.z));
|
||||
float d_dist = sqrtf(sqr(dirx - odirx) + sqr(diry - odiry) + sqr(dirz - odirz));
|
||||
|
||||
bool dont_interpolate = false;
|
||||
|
||||
if (up_dist < 0.01 && d_dist < 0.01) {
|
||||
if (eye_dist + look_dist > 300) {
|
||||
dont_interpolate = true;
|
||||
}
|
||||
} else {
|
||||
if (eye_dist >= 400) {
|
||||
dont_interpolate = true;
|
||||
}
|
||||
if (look_dist >= 100) {
|
||||
dont_interpolate = true;
|
||||
}
|
||||
if (up_dist >= 1.50f) {
|
||||
dont_interpolate = true;
|
||||
}
|
||||
if (d_dist >= 1.414f && look_dist >= 15) {
|
||||
dont_interpolate = true;
|
||||
}
|
||||
if (d_dist >= 1.414f && up_dist >= 0.31f && look_dist >= 1 && eye_dist >= 300) {
|
||||
dont_interpolate = true;
|
||||
}
|
||||
if (d_dist >= 0.5f && up_dist >= 0.31f && look_dist >= 3 && eye_dist >= 170) {
|
||||
dont_interpolate = true;
|
||||
}
|
||||
if (look_dist >= 52 && eye_dist >= 52) {
|
||||
dont_interpolate = true;
|
||||
}
|
||||
if (look_dist >= 30 && eye_dist >= 90) {
|
||||
dont_interpolate = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (dont_interpolate) {
|
||||
FrameInterpolation_DontInterpolateCamera();
|
||||
}
|
||||
|
||||
FrameInterpolation_RecordOpenChild(NULL, FrameInterpolation_GetCameraEpoch());
|
||||
|
||||
if (HREG(80) == 11) {
|
||||
if (HREG(94) != 11) {
|
||||
HREG(94) = 11;
|
||||
|
@ -347,22 +433,17 @@ s32 func_800AAA9C(View* view) {
|
|||
gSPPerspNormalize(POLY_KAL_DISP++, view->normal);
|
||||
gSPMatrix(POLY_KAL_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
|
||||
|
||||
viewing = Graph_Alloc(gfxCtx, sizeof(Mtx));
|
||||
LogUtils_CheckNullPointer("viewing", viewing, "../z_view.c", 667);
|
||||
view->viewingPtr = viewing;
|
||||
|
||||
if (view->eye.x == view->lookAt.x && view->eye.y == view->lookAt.y && view->eye.z == view->lookAt.z) {
|
||||
view->eye.x += 1.0f;
|
||||
view->eye.y += 1.0f;
|
||||
view->eye.z += 1.0f;
|
||||
}
|
||||
|
||||
func_800ABE74(view->eye.x, view->eye.y, view->eye.z);
|
||||
guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->lookAt.x, view->lookAt.y, view->lookAt.z, view->up.x,
|
||||
view->up.y, view->up.z);
|
||||
Matrix_MtxFToMtx(viewingF.mf, viewing);
|
||||
|
||||
view->viewing = *viewing;
|
||||
|
||||
|
||||
/*if (eye_dist > 1 || look_dist > 1 || abs(up_dist) > 0.1 || abs(d_dist) > 0.1)
|
||||
printf("%d %f %f %f, %f %f %f, %f %f %f, %f %f %f %f %d\n", (int)view->fovy, view->eye.x, view->eye.y, view->eye.z, view->lookAt.x, view->lookAt.y, view->lookAt.z,
|
||||
view->up.x, view->up.y, view->up.z, eye_dist, look_dist, up_dist, d_dist, dont_interpolate);*/
|
||||
|
||||
old_view = *view;
|
||||
|
||||
if (QREG(88) & 2) {
|
||||
s32 i;
|
||||
MtxF mf;
|
||||
|
@ -374,10 +455,10 @@ s32 func_800AAA9C(View* view) {
|
|||
}
|
||||
osSyncPrintf("\n");
|
||||
}
|
||||
|
||||
gSPMatrix(POLY_OPA_DISP++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
|
||||
gSPMatrix(POLY_XLU_DISP++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
|
||||
gSPMatrix(POLY_KAL_DISP++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
|
||||
FrameInterpolation_RecordCloseChild();
|
||||
|
||||
CLOSE_DISPS(gfxCtx, "../z_view.c", 711);
|
||||
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
#include "global.h"
|
||||
|
||||
#include "soh/frame_interpolation.h"
|
||||
|
||||
Mtx* sSkyboxDrawMatrix;
|
||||
|
||||
Mtx* SkyboxDraw_UpdateMatrix(SkyboxContext* skyboxCtx, f32 x, f32 y, f32 z) {
|
||||
|
@ -13,6 +15,7 @@ Mtx* SkyboxDraw_UpdateMatrix(SkyboxContext* skyboxCtx, f32 x, f32 y, f32 z) {
|
|||
|
||||
void SkyboxDraw_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyboxId, s16 blend, f32 x, f32 y, f32 z) {
|
||||
OPEN_DISPS(gfxCtx, "../z_vr_box_draw.c", 52);
|
||||
FrameInterpolation_RecordOpenChild(NULL, FrameInterpolation_GetCameraEpoch());
|
||||
|
||||
func_800945A0(gfxCtx);
|
||||
|
||||
|
@ -85,7 +88,7 @@ void SkyboxDraw_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyb
|
|||
gDPPipeSync(POLY_OPA_DISP++);
|
||||
//gsSPShaderTest2(POLY_OPA_DISP++);
|
||||
|
||||
|
||||
FrameInterpolation_RecordCloseChild();
|
||||
CLOSE_DISPS(gfxCtx, "../z_vr_box_draw.c", 125);
|
||||
}
|
||||
|
||||
|
|
|
@ -62,5 +62,6 @@ void guLookAt(Mtx* m, f32 xEye, f32 yEye, f32 zEye, f32 xAt, f32 yAt, f32 zAt, f
|
|||
|
||||
guLookAtF(mf, xEye, yEye, zEye, xAt, yAt, zAt, xUp, yUp, zUp);
|
||||
|
||||
guMtxF2L((MtxF*)mf, m);
|
||||
//guMtxF2L((MtxF*)mf, m);
|
||||
Matrix_MtxFToMtx((MtxF*)mf, m);
|
||||
}
|
||||
|
|
|
@ -37,6 +37,6 @@ void guPerspective(Mtx* m, u16* perspNorm, f32 fovy, f32 aspect, f32 near, f32 f
|
|||
f32 mf[4][4];
|
||||
|
||||
guPerspectiveF(mf, perspNorm, fovy, aspect, near, far, scale);
|
||||
guMtxF2L((MtxF*)mf, m);
|
||||
|
||||
//guMtxF2L((MtxF*)mf, m);
|
||||
Matrix_MtxFToMtx((MtxF*)mf, m);
|
||||
}
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
#include "global.h"
|
||||
|
||||
#include "soh/frame_interpolation.h"
|
||||
|
||||
void guOrthoF(f32 mf[4][4], f32 left, f32 right, f32 bottom, f32 top, f32 near, f32 far, f32 scale) {
|
||||
s32 i, j;
|
||||
|
||||
|
@ -25,5 +27,8 @@ void guOrtho(Mtx* mtx, f32 left, f32 right, f32 bottom, f32 top, f32 near, f32 f
|
|||
|
||||
guOrthoF(mf, left, right, bottom, top, near, far, scale);
|
||||
|
||||
guMtxF2L((MtxF*)mf, mtx);
|
||||
//guMtxF2L((MtxF*)mf, mtx);
|
||||
FrameInterpolation_RecordOpenChild("ortho", 0);
|
||||
Matrix_MtxFToMtx((MtxF*)mf, mtx);
|
||||
FrameInterpolation_RecordCloseChild();
|
||||
}
|
||||
|
|
|
@ -121,8 +121,8 @@ void BgDdanKd_CheckForExplosions(BgDdanKd* this, GlobalContext* globalCtx) {
|
|||
}
|
||||
}
|
||||
|
||||
static Vec3f velocity = { 0.0f, 5.0f, 0.0f };
|
||||
static Vec3f accel = { 0.0f, -0.45f, 0.0f };
|
||||
Vec3f sBgDdanKdVelocity = { 0.0f, 5.0f, 0.0f };
|
||||
Vec3f sBgDdanKdAccel = { 0.0f, -0.45f, 0.0f };
|
||||
|
||||
void BgDdanKd_LowerStairs(BgDdanKd* this, GlobalContext* globalCtx) {
|
||||
Vec3f pos1;
|
||||
|
@ -158,11 +158,11 @@ void BgDdanKd_LowerStairs(BgDdanKd* this, GlobalContext* globalCtx) {
|
|||
func_80033480(globalCtx, &pos1, 20.0f, 1, effectStrength * 135.0f, 60, 1);
|
||||
func_80033480(globalCtx, &pos2, 20.0f, 1, effectStrength * 135.0f, 60, 1);
|
||||
|
||||
velocity.x = Rand_CenteredFloat(3.0f);
|
||||
velocity.z = Rand_CenteredFloat(3.0f);
|
||||
sBgDdanKdVelocity.x = Rand_CenteredFloat(3.0f);
|
||||
sBgDdanKdVelocity.z = Rand_CenteredFloat(3.0f);
|
||||
|
||||
func_8003555C(globalCtx, &pos1, &velocity, &accel);
|
||||
func_8003555C(globalCtx, &pos2, &velocity, &accel);
|
||||
func_8003555C(globalCtx, &pos1, &sBgDdanKdVelocity, &sBgDdanKdAccel);
|
||||
func_8003555C(globalCtx, &pos2, &sBgDdanKdVelocity, &sBgDdanKdAccel);
|
||||
|
||||
pos1 = this->dyna.actor.world.pos;
|
||||
pos1.z += 560.0f + Rand_ZeroOne() * 5.0f;
|
||||
|
@ -170,7 +170,7 @@ void BgDdanKd_LowerStairs(BgDdanKd* this, GlobalContext* globalCtx) {
|
|||
pos1.y = Rand_ZeroOne() * 3.0f + (this->dyna.actor.floorHeight + 20.0f);
|
||||
|
||||
func_80033480(globalCtx, &pos1, 20.0f, 1, effectStrength * 135.0f, 60, 1);
|
||||
func_8003555C(globalCtx, &pos1, &velocity, &accel);
|
||||
func_8003555C(globalCtx, &pos1, &sBgDdanKdVelocity, &sBgDdanKdAccel);
|
||||
}
|
||||
Camera_AddQuake(&globalCtx->mainCamera, 0, effectStrength * 0.6f, 3);
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_PILLAR_SINK - SFX_FLAG, &this->dyna.actor.projectedPos, 4, &D_801333E0,
|
||||
|
@ -192,11 +192,11 @@ void BgDdanKd_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
void BgDdanKd_Reset(void) {
|
||||
velocity.x = 0.0f;
|
||||
velocity.y = 5.0f;
|
||||
velocity.z = 0.0f;
|
||||
sBgDdanKdVelocity.x = 0.0f;
|
||||
sBgDdanKdVelocity.y = 5.0f;
|
||||
sBgDdanKdVelocity.z = 0.0f;
|
||||
|
||||
accel.x = 0.0f;
|
||||
accel.y = -0.45f;
|
||||
accel.z = 0.0f;
|
||||
sBgDdanKdAccel.x = 0.0f;
|
||||
sBgDdanKdAccel.y = -0.45f;
|
||||
sBgDdanKdAccel.z = 0.0f;
|
||||
}
|
|
@ -74,13 +74,13 @@ static ColliderCylinderInit sColCylinderInitLeftRight = {
|
|||
{ 50, 60, 280, { 0, 0, 0 } },
|
||||
};
|
||||
|
||||
static s16 sFirstExplosiveFlag = false;
|
||||
s16 sBgDodoagoFirstExplosiveFlag = false;
|
||||
|
||||
static u8 sDisableBombCatcher;
|
||||
u8 sBgDodoagoDisableBombCatcher;
|
||||
|
||||
static u8 sUnused[90]; // unknown length
|
||||
//static u8 sUnused[90]; // unknown length
|
||||
|
||||
static s32 sTimer;
|
||||
s32 sBgDodoagoTimer;
|
||||
|
||||
void BgDodoago_SetupAction(BgDodoago* this, BgDodoagoActionFunc actionFunc) {
|
||||
this->actionFunc = actionFunc;
|
||||
|
@ -135,7 +135,7 @@ void BgDodoago_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|||
Collider_SetCylinder(globalCtx, &this->colliderRight, &this->dyna.actor, &sColCylinderInitLeftRight);
|
||||
|
||||
BgDodoago_SetupAction(this, BgDodoago_WaitExplosives);
|
||||
sDisableBombCatcher = false;
|
||||
sBgDodoagoDisableBombCatcher = false;
|
||||
}
|
||||
|
||||
void BgDodoago_Destroy(Actor* thisx, GlobalContext* globalCtx) {
|
||||
|
@ -170,16 +170,16 @@ void BgDodoago_WaitExplosives(BgDodoago* this, GlobalContext* globalCtx) {
|
|||
} else {
|
||||
OnePointCutscene_Init(globalCtx, 3065, 20, &this->dyna.actor, MAIN_CAM);
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
||||
sTimer += 30;
|
||||
sBgDodoagoTimer += 30;
|
||||
return;
|
||||
}
|
||||
|
||||
// the flag is never set back to false, so this only runs once
|
||||
if (!sFirstExplosiveFlag) {
|
||||
if (!sBgDodoagoFirstExplosiveFlag) {
|
||||
// this disables the bomb catcher (see BgDodoago_Update) for a few seconds
|
||||
this->dyna.actor.parent = explosive;
|
||||
sFirstExplosiveFlag = true;
|
||||
sTimer = 50;
|
||||
sBgDodoagoFirstExplosiveFlag = true;
|
||||
sBgDodoagoTimer = 50;
|
||||
}
|
||||
} else if (Flags_GetEventChkInf(0xB0)) {
|
||||
Collider_UpdateCylinder(&this->dyna.actor, &this->colliderMain);
|
||||
|
@ -219,11 +219,11 @@ void BgDodoago_OpenJaw(BgDodoago* this, GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
if (globalCtx->roomCtx.unk_74[BGDODOAGO_EYE_LEFT] != 255 || globalCtx->roomCtx.unk_74[BGDODOAGO_EYE_RIGHT] != 255) {
|
||||
sTimer--;
|
||||
sBgDodoagoTimer--;
|
||||
return;
|
||||
}
|
||||
|
||||
if (sTimer == 108) {
|
||||
if (sBgDodoagoTimer == 108) {
|
||||
for (i = ARRAY_COUNT(dustOffsets) - 1; i >= 0; i--) {
|
||||
pos.x = dustOffsets[i].x + this->dyna.actor.world.pos.x;
|
||||
pos.y = dustOffsets[i].y + this->dyna.actor.world.pos.y;
|
||||
|
@ -290,16 +290,16 @@ void BgDodoago_Update(Actor* thisx, GlobalContext* globalCtx) {
|
|||
this->dyna.actor.parent = &bomb->actor;
|
||||
bomb->timer = 50;
|
||||
bomb->actor.speedXZ = 0.0f;
|
||||
sTimer = 0;
|
||||
sBgDodoagoTimer = 0;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
sTimer++;
|
||||
sBgDodoagoTimer++;
|
||||
Flags_GetSwitch(globalCtx, this->dyna.actor.params & 0x3F);
|
||||
if (!sDisableBombCatcher && sTimer > 140) {
|
||||
if (!sBgDodoagoDisableBombCatcher && sBgDodoagoTimer > 140) {
|
||||
if (Flags_GetSwitch(globalCtx, this->dyna.actor.params & 0x3F)) {
|
||||
// this prevents clearing the actor's parent pointer, effectively disabling the bomb catcher
|
||||
sDisableBombCatcher++;
|
||||
sBgDodoagoDisableBombCatcher++;
|
||||
} else {
|
||||
this->dyna.actor.parent = NULL;
|
||||
}
|
||||
|
@ -322,7 +322,7 @@ void BgDodoago_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
void BgDodoago_Reset(void) {
|
||||
sFirstExplosiveFlag = false;
|
||||
sDisableBombCatcher = 0;
|
||||
sTimer = 0;
|
||||
sBgDodoagoFirstExplosiveFlag = false;
|
||||
sBgDodoagoDisableBombCatcher = 0;
|
||||
sBgDodoagoTimer = 0;
|
||||
}
|
|
@ -8,6 +8,8 @@
|
|||
#include "overlays/actors/ovl_Boss_Ganon/z_boss_ganon.h"
|
||||
#include "vt.h"
|
||||
|
||||
#include "soh/frame_interpolation.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)
|
||||
|
||||
typedef enum {
|
||||
|
@ -283,6 +285,7 @@ void BgGanonOtyuka_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|||
platform = (BgGanonOtyuka*)actor;
|
||||
|
||||
if (platform->dyna.actor.projectedPos.z > spBC) {
|
||||
FrameInterpolation_RecordOpenChild(platform, 0);
|
||||
if (camera->eye.y > platform->dyna.actor.world.pos.y) {
|
||||
phi_s2 = sPlatformTopDL;
|
||||
} else {
|
||||
|
@ -309,7 +312,7 @@ void BgGanonOtyuka_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(sSides); i++) {
|
||||
if (platform->visibleSides & sSides[i]) {
|
||||
if ((platform->visibleSides & sSides[i]) || 1) { // || 1 for frame interpolation
|
||||
Matrix_Push();
|
||||
Matrix_Translate(sSideCenters[i].x, 0.0f, sSideCenters[i].z, MTXMODE_APPLY);
|
||||
Matrix_RotateY(sSideAngles[i], MTXMODE_APPLY);
|
||||
|
@ -320,6 +323,7 @@ void BgGanonOtyuka_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|||
Matrix_Pop();
|
||||
}
|
||||
}
|
||||
FrameInterpolation_RecordCloseChild();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -333,6 +337,7 @@ void BgGanonOtyuka_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|||
platform = (BgGanonOtyuka*)actor;
|
||||
|
||||
if ((platform->dyna.actor.projectedPos.z > -30.0f) && (platform->flashState != FLASH_NONE)) {
|
||||
FrameInterpolation_RecordOpenChild(platform, 0);
|
||||
gSPSegment(POLY_XLU_DISP++, 0x08,
|
||||
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, platform->flashTimer * 4, 0, 32, 64, 1,
|
||||
platform->flashTimer * 4, 0, 32, 64));
|
||||
|
@ -344,7 +349,7 @@ void BgGanonOtyuka_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|||
Matrix_Translate(platform->dyna.actor.world.pos.x, 0.0f, platform->dyna.actor.world.pos.z, MTXMODE_NEW);
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(sSides); i++) {
|
||||
if (platform->unwalledSides & sSides[i]) {
|
||||
if ((platform->unwalledSides & sSides[i]) || 1) { // || 1 for frame interpolation
|
||||
Matrix_Push();
|
||||
Matrix_Translate(sSideCenters[i].x, 0.0f, sSideCenters[i].z, MTXMODE_APPLY);
|
||||
Matrix_RotateY(sSideAngles[i], MTXMODE_APPLY);
|
||||
|
@ -356,6 +361,7 @@ void BgGanonOtyuka_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|||
Matrix_Pop();
|
||||
}
|
||||
}
|
||||
FrameInterpolation_RecordCloseChild();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -47,7 +47,7 @@ void BgHakaGate_SkullOfTruth(BgHakaGate* this, GlobalContext* globalCtx);
|
|||
void BgHakaGate_FalseSkull(BgHakaGate* this, GlobalContext* globalCtx);
|
||||
|
||||
static s16 sSkullOfTruthRotY = 0x100;
|
||||
static u8 sPuzzleState = 1;
|
||||
static u8 sBgPoEventPuzzleState = 1;
|
||||
static f32 sStatueDistToPlayer = 0;
|
||||
|
||||
static s16 sStatueRotY;
|
||||
|
@ -82,7 +82,7 @@ void BgHakaGate_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|||
if (sSkullOfTruthRotY != 0x100) {
|
||||
this->actionFunc = BgHakaGate_FalseSkull;
|
||||
} else if (ABS(thisx->shape.rot.y) < 0x4000) {
|
||||
if ((Rand_ZeroOne() * 3.0f) < sPuzzleState) {
|
||||
if ((Rand_ZeroOne() * 3.0f) < sBgPoEventPuzzleState) {
|
||||
this->vIsSkullOfTruth = true;
|
||||
sSkullOfTruthRotY = thisx->shape.rot.y + 0x8000;
|
||||
if (Flags_GetSwitch(globalCtx, this->switchFlag)) {
|
||||
|
@ -91,7 +91,7 @@ void BgHakaGate_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|||
this->actionFunc = BgHakaGate_SkullOfTruth;
|
||||
}
|
||||
} else {
|
||||
sPuzzleState++;
|
||||
sBgPoEventPuzzleState++;
|
||||
this->actionFunc = BgHakaGate_FalseSkull;
|
||||
}
|
||||
} else {
|
||||
|
@ -141,7 +141,7 @@ void BgHakaGate_Destroy(Actor* thisx, GlobalContext* globalCtx) {
|
|||
DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
|
||||
if (this->dyna.actor.params == BGHAKAGATE_STATUE) {
|
||||
sSkullOfTruthRotY = 0x100;
|
||||
sPuzzleState = 1;
|
||||
sBgPoEventPuzzleState = 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -178,7 +178,7 @@ void BgHakaGate_StatueIdle(BgHakaGate* this, GlobalContext* globalCtx) {
|
|||
}
|
||||
}
|
||||
} else {
|
||||
if (sPuzzleState == SKULL_OF_TRUTH_FOUND) {
|
||||
if (sBgPoEventPuzzleState == SKULL_OF_TRUTH_FOUND) {
|
||||
this->actionFunc = BgHakaGate_StatueInactive;
|
||||
} else {
|
||||
this->vTimer = 0;
|
||||
|
@ -192,7 +192,12 @@ void BgHakaGate_StatueTurn(BgHakaGate* this, GlobalContext* globalCtx) {
|
|||
s16 turnAngle;
|
||||
|
||||
this->vTurnRateDeg10++;
|
||||
this->vTurnRateDeg10 = CLAMP_MAX(this->vTurnRateDeg10, 5);
|
||||
if (CVar_GetS32("gFasterBlockPush", 0) != 0) {
|
||||
this->vTurnRateDeg10 = 10;
|
||||
CLAMP_MAX(this->vTurnRateDeg10, 5);
|
||||
} else {
|
||||
this->vTurnRateDeg10 = CLAMP_MAX(this->vTurnRateDeg10, 5);
|
||||
}
|
||||
turnFinished = Math_StepToS(&this->vTurnAngleDeg10, 600, this->vTurnRateDeg10);
|
||||
turnAngle = this->vTurnAngleDeg10 * this->vTurnDirection;
|
||||
this->dyna.actor.shape.rot.y = (this->vRotYDeg10 + turnAngle) * 0.1f * (0x10000 / 360.0f);
|
||||
|
@ -212,7 +217,7 @@ void BgHakaGate_StatueTurn(BgHakaGate* this, GlobalContext* globalCtx) {
|
|||
this->vRotYDeg10 = (this->vRotYDeg10 + turnAngle) % 3600;
|
||||
this->vTurnRateDeg10 = 0;
|
||||
this->vTurnAngleDeg10 = 0;
|
||||
this->vTimer = 5;
|
||||
this->vTimer = CVar_GetS32("gFasterBlockPush", 0) != 0 ? 2 : 5;
|
||||
this->actionFunc = BgHakaGate_StatueIdle;
|
||||
this->dyna.unk_150 = 0.0f;
|
||||
}
|
||||
|
@ -238,7 +243,7 @@ void BgHakaGate_FloorClosed(BgHakaGate* this, GlobalContext* globalCtx) {
|
|||
sStatueDistToPlayer = 0.0f;
|
||||
if (ABS(yawDiff) < 0x80) {
|
||||
Flags_SetSwitch(globalCtx, this->switchFlag);
|
||||
sPuzzleState = SKULL_OF_TRUTH_FOUND;
|
||||
sBgPoEventPuzzleState = SKULL_OF_TRUTH_FOUND;
|
||||
this->actionFunc = BgHakaGate_DoNothing;
|
||||
} else {
|
||||
func_80078884(NA_SE_SY_ERROR);
|
||||
|
|
|
@ -28,7 +28,7 @@ void func_80880AE8(BgHakaTrap* this, GlobalContext* globalCtx);
|
|||
void func_80880C0C(BgHakaTrap* this, GlobalContext* globalCtx);
|
||||
void func_80880D68(BgHakaTrap* this);
|
||||
|
||||
static UNK_TYPE D_80880F30 = 0;
|
||||
UNK_TYPE D_80880F30 = 0;
|
||||
|
||||
const ActorInit Bg_Haka_Trap_InitVars = {
|
||||
ACTOR_BG_HAKA_TRAP,
|
||||
|
@ -107,7 +107,7 @@ static InitChainEntry sInitChain[] = {
|
|||
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP),
|
||||
};
|
||||
|
||||
static UNK_TYPE D_80881014 = 0;
|
||||
UNK_TYPE D_80881014 = 0;
|
||||
void BgHakaTrap_Init(Actor* thisx, GlobalContext* globalCtx) {
|
||||
BgHakaTrap* this = (BgHakaTrap*)thisx;
|
||||
s32 pad;
|
||||
|
|
|
@ -120,7 +120,7 @@ void func_8088B24C(BgHidanRock* this) {
|
|||
this->actionFunc = func_8088B990;
|
||||
}
|
||||
|
||||
static f32 D_8088BFC0 = 0.0f;
|
||||
f32 D_8088BFC0 = 0.0f;
|
||||
void func_8088B268(BgHidanRock* this, GlobalContext* globalCtx) {
|
||||
f32 sp2C;
|
||||
s32 temp_v1;
|
||||
|
@ -137,7 +137,7 @@ void func_8088B268(BgHidanRock* this, GlobalContext* globalCtx) {
|
|||
}
|
||||
}
|
||||
|
||||
this->dyna.actor.speedXZ += 0.05f;
|
||||
this->dyna.actor.speedXZ += CVar_GetS32("gFasterBlockPush", 0) != 0 ? 0.5f : 0.05f;
|
||||
this->dyna.actor.speedXZ = CLAMP_MAX(this->dyna.actor.speedXZ, 2.0f);
|
||||
|
||||
if (D_8088BFC0 > 0.0f) {
|
||||
|
@ -156,7 +156,7 @@ void func_8088B268(BgHidanRock* this, GlobalContext* globalCtx) {
|
|||
this->dyna.actor.home.pos.z = this->dyna.actor.world.pos.z;
|
||||
D_8088BFC0 = 0.0f;
|
||||
this->dyna.actor.speedXZ = 0.0f;
|
||||
this->timer = 5;
|
||||
this->timer = CVar_GetS32("gFasterBlockPush", 0) != 0 ? 2 : 5;
|
||||
}
|
||||
|
||||
func_8002F974(&this->dyna.actor, NA_SE_EV_ROCK_SLIDE - SFX_FLAG);
|
||||
|
|
|
@ -240,7 +240,8 @@ void BgHidanRsekizou_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|||
|
||||
POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x14);
|
||||
|
||||
if ((s16)((Camera_GetCamDirYaw(GET_ACTIVE_CAM(globalCtx)) - this->dyna.actor.shape.rot.y) - 0x2E6C) >= 0) {
|
||||
// Strange original code. Add || 1 for frame interpolation to get correct.
|
||||
if ((s16)((Camera_GetCamDirYaw(GET_ACTIVE_CAM(globalCtx)) - this->dyna.actor.shape.rot.y) - 0x2E6C) >= 0 || 1) {
|
||||
for (i = 3; i >= 0; i--) {
|
||||
POLY_XLU_DISP = BgHidanRsekizou_DrawFireball(globalCtx, this, i, &mf, 0, POLY_XLU_DISP);
|
||||
}
|
||||
|
|
|
@ -23,7 +23,7 @@ void BgJya1flift_SetupDoNothing(BgJya1flift* this);
|
|||
void BgJya1flift_ResetMoveDelay(BgJya1flift* this);
|
||||
void BgJya1flift_DelayMove(BgJya1flift* this, GlobalContext* globalCtx);
|
||||
|
||||
static u8 sIsSpawned = false;
|
||||
static u8 sKankyoIsSpawned = false;
|
||||
|
||||
const ActorInit Bg_Jya_1flift_InitVars = {
|
||||
ACTOR_BG_JYA_1FLIFT,
|
||||
|
@ -94,9 +94,9 @@ void BgJya1flift_InitCollision(Actor* thisx, GlobalContext* globalCtx) {
|
|||
void BgJya1flift_Init(Actor* thisx, GlobalContext* globalCtx) {
|
||||
BgJya1flift* this = (BgJya1flift*)thisx;
|
||||
// "1 F lift"
|
||||
osSyncPrintf("(1Fリフト)(flag %d)(room %d)\n", sIsSpawned, globalCtx->roomCtx.curRoom.num);
|
||||
osSyncPrintf("(1Fリフト)(flag %d)(room %d)\n", sKankyoIsSpawned, globalCtx->roomCtx.curRoom.num);
|
||||
this->hasInitialized = false;
|
||||
if (sIsSpawned) {
|
||||
if (sKankyoIsSpawned) {
|
||||
Actor_Kill(thisx);
|
||||
return;
|
||||
}
|
||||
|
@ -109,7 +109,7 @@ void BgJya1flift_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|||
BgJya1flift_SetupWaitForSwitch(this);
|
||||
}
|
||||
thisx->room = -1;
|
||||
sIsSpawned = true;
|
||||
sKankyoIsSpawned = true;
|
||||
this->hasInitialized = true;
|
||||
}
|
||||
|
||||
|
@ -117,7 +117,7 @@ void BgJya1flift_Destroy(Actor* thisx, GlobalContext* globalCtx) {
|
|||
BgJya1flift* this = (BgJya1flift*)thisx;
|
||||
|
||||
if (this->hasInitialized) {
|
||||
sIsSpawned = false;
|
||||
sKankyoIsSpawned = false;
|
||||
Collider_DestroyCylinder(globalCtx, &this->collider);
|
||||
DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
|
||||
}
|
||||
|
|
|
@ -14,7 +14,7 @@ void BgJyaBigmirror_Destroy(Actor* thisx, GlobalContext* globalCtx);
|
|||
void BgJyaBigmirror_Update(Actor* thisx, GlobalContext* globalCtx);
|
||||
void BgJyaBigmirror_Draw(Actor* thisx, GlobalContext* globalCtx);
|
||||
|
||||
static u8 sIsSpawned = false;
|
||||
static u8 sKankyoIsSpawned = false;
|
||||
|
||||
const ActorInit Bg_Jya_Bigmirror_InitVars = {
|
||||
ACTOR_BG_JYA_BIGMIRROR,
|
||||
|
@ -176,7 +176,7 @@ void BgJyaBigmirror_HandleMirRay(Actor* thisx, GlobalContext* globalCtx) {
|
|||
void BgJyaBigmirror_Init(Actor* thisx, GlobalContext* globalCtx) {
|
||||
BgJyaBigmirror* this = (BgJyaBigmirror*)thisx;
|
||||
|
||||
if (sIsSpawned) {
|
||||
if (sKankyoIsSpawned) {
|
||||
Actor_Kill(&this->actor);
|
||||
return;
|
||||
}
|
||||
|
@ -185,7 +185,7 @@ void BgJyaBigmirror_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|||
this->cobraInfo[0].rotY = sCobraSpawnData[0].initRotY;
|
||||
this->cobraInfo[1].rotY = sCobraSpawnData[1].initRotY;
|
||||
this->actor.room = -1;
|
||||
sIsSpawned = true;
|
||||
sKankyoIsSpawned = true;
|
||||
this->spawned = true;
|
||||
this->mirRayObjIndex = -1;
|
||||
|
||||
|
@ -197,7 +197,7 @@ void BgJyaBigmirror_Destroy(Actor* thisx, GlobalContext* globalCtx) {
|
|||
BgJyaBigmirror* this = (BgJyaBigmirror*)thisx;
|
||||
|
||||
if (this->spawned) {
|
||||
sIsSpawned = false;
|
||||
sKankyoIsSpawned = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -444,7 +444,7 @@ void func_80896950(BgJyaCobra* this, GlobalContext* globalCtx) {
|
|||
|
||||
if (this->dyna.unk_150 > 0.001f) {
|
||||
this->unk_168++;
|
||||
if (this->unk_168 >= 15) {
|
||||
if (this->unk_168 >= CVar_GetS32("gFasterBlockPush", 0) != 0 ? 5 : 15) {
|
||||
func_808969F8(this, globalCtx);
|
||||
}
|
||||
} else {
|
||||
|
@ -484,9 +484,11 @@ void func_808969F8(BgJyaCobra* this, GlobalContext* globalCtx) {
|
|||
void func_80896ABC(BgJyaCobra* this, GlobalContext* globalCtx) {
|
||||
s16 temp_v0;
|
||||
Player* player = GET_PLAYER(globalCtx);
|
||||
if (CVar_GetS32("gFasterBlockPush", 0) != 0)
|
||||
this->unk_16E = 150.0f;
|
||||
|
||||
temp_v0 = (s16)((this->unk_16C * 0x2000) + this->dyna.actor.home.rot.y) - this->dyna.actor.world.rot.y;
|
||||
if (ABS(temp_v0) < 7424) {
|
||||
if (ABS(temp_v0) < CVar_GetS32("gFasterBlockPush", 0) != 0 ? 3712 : 7424) {
|
||||
Math_StepToS(&this->unk_16E, 106, 4);
|
||||
} else {
|
||||
Math_StepToS(&this->unk_16E, 21, 10);
|
||||
|
|
|
@ -20,7 +20,7 @@ void BgJyaLift_DelayMove(BgJyaLift* this, GlobalContext* globalCtx);
|
|||
void BgJyaLift_SetupMove(BgJyaLift* this);
|
||||
void BgJyaLift_Move(BgJyaLift* this, GlobalContext* globalCtx);
|
||||
|
||||
static s16 sIsSpawned = false;
|
||||
static s16 sKankyoIsSpawned = false;
|
||||
|
||||
const ActorInit Bg_Jya_Lift_InitVars = {
|
||||
ACTOR_BG_JYA_LIFT,
|
||||
|
@ -55,7 +55,7 @@ void BgJyaLift_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|||
BgJyaLift* this = (BgJyaLift*)thisx;
|
||||
|
||||
this->isSpawned = false;
|
||||
if (sIsSpawned) {
|
||||
if (sKankyoIsSpawned) {
|
||||
Actor_Kill(thisx);
|
||||
return;
|
||||
}
|
||||
|
@ -70,7 +70,7 @@ void BgJyaLift_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|||
BgJyaLift_SetInitPosY(this);
|
||||
}
|
||||
thisx->room = -1;
|
||||
sIsSpawned = true;
|
||||
sKankyoIsSpawned = true;
|
||||
this->isSpawned = true;
|
||||
}
|
||||
|
||||
|
@ -81,7 +81,7 @@ void BgJyaLift_Destroy(Actor* thisx, GlobalContext* globalCtx) {
|
|||
|
||||
// "Goddess Lift DT"
|
||||
osSyncPrintf("女神リフト DT\n");
|
||||
sIsSpawned = false;
|
||||
sKankyoIsSpawned = false;
|
||||
DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -28,7 +28,7 @@ const ActorInit Bg_Menkuri_Eye_InitVars = {
|
|||
(ActorResetFunc)BgMenkuriEye_Reset,
|
||||
};
|
||||
|
||||
static s32 D_8089C1A0;
|
||||
s32 D_8089C1A0;
|
||||
|
||||
static ColliderJntSphElementInit sJntSphElementsInit[1] = {
|
||||
{
|
||||
|
|
|
@ -17,7 +17,7 @@ void func_808A2008(BgMoriElevator* this, GlobalContext* globalCtx);
|
|||
void BgMoriElevator_MoveIntoGround(BgMoriElevator* this, GlobalContext* globalCtx);
|
||||
void BgMoriElevator_MoveAboveGround(BgMoriElevator* this, GlobalContext* globalCtx);
|
||||
|
||||
static s16 sIsSpawned = false;
|
||||
static s16 sKankyoIsSpawned = false;
|
||||
|
||||
const ActorInit Bg_Mori_Elevator_InitVars = {
|
||||
ACTOR_BG_MORI_ELEVATOR,
|
||||
|
@ -87,18 +87,18 @@ void BgMoriElevator_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|||
s32 pad;
|
||||
CollisionHeader* colHeader = NULL;
|
||||
|
||||
this->unk_172 = sIsSpawned;
|
||||
this->unk_172 = sKankyoIsSpawned;
|
||||
this->moriTexObjIndex = Object_GetIndex(&globalCtx->objectCtx, OBJECT_MORI_TEX);
|
||||
if (this->moriTexObjIndex < 0) {
|
||||
Actor_Kill(thisx);
|
||||
// "Forest Temple obj elevator Bank Danger!"
|
||||
osSyncPrintf("Error : 森の神殿 obj elevator バンク危険!(%s %d)\n", "../z_bg_mori_elevator.c", 277);
|
||||
} else {
|
||||
switch (sIsSpawned) {
|
||||
switch (sKankyoIsSpawned) {
|
||||
case false:
|
||||
// "Forest Temple elevator CT"
|
||||
osSyncPrintf("森の神殿 elevator CT\n");
|
||||
sIsSpawned = true;
|
||||
sKankyoIsSpawned = true;
|
||||
this->dyna.actor.room = -1;
|
||||
Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
|
||||
DynaPolyActor_Init(&this->dyna, DPM_PLAYER);
|
||||
|
@ -120,7 +120,7 @@ void BgMoriElevator_Destroy(Actor* thisx, GlobalContext* globalCtx) {
|
|||
// "Forest Temple elevator DT"
|
||||
osSyncPrintf("森の神殿 elevator DT\n");
|
||||
DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
|
||||
sIsSpawned = false;
|
||||
sKankyoIsSpawned = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -28,7 +28,7 @@ void BgMoriHineri_SpawnBossKeyChest(BgMoriHineri* this, GlobalContext* globalCtx
|
|||
void BgMoriHineri_DoNothing(BgMoriHineri* this, GlobalContext* globalCtx);
|
||||
void func_808A3D58(BgMoriHineri* this, GlobalContext* globalCtx);
|
||||
|
||||
static s16 sNextCamIdx = SUBCAM_NONE;
|
||||
s16 sBgMoriHineriNextCamIdx = SUBCAM_NONE;
|
||||
|
||||
const ActorInit Bg_Mori_Hineri_InitVars = {
|
||||
ACTOR_BG_MORI_HINERI,
|
||||
|
@ -194,28 +194,28 @@ void func_808A3D58(BgMoriHineri* this, GlobalContext* globalCtx) {
|
|||
OnePointCutscene_EndCutscene(globalCtx, mainCamChildIdx);
|
||||
}
|
||||
OnePointCutscene_Init(globalCtx, 3260, 40, &this->dyna.actor, MAIN_CAM);
|
||||
sNextCamIdx = OnePointCutscene_Init(globalCtx, 3261, 40, &this->dyna.actor, MAIN_CAM);
|
||||
sBgMoriHineriNextCamIdx = OnePointCutscene_Init(globalCtx, 3261, 40, &this->dyna.actor, MAIN_CAM);
|
||||
}
|
||||
}
|
||||
|
||||
void func_808A3E54(BgMoriHineri* this, GlobalContext* globalCtx) {
|
||||
s8 objBankIndex;
|
||||
|
||||
if (globalCtx->activeCamera == sNextCamIdx) {
|
||||
if (sNextCamIdx != MAIN_CAM) {
|
||||
if (globalCtx->activeCamera == sBgMoriHineriNextCamIdx) {
|
||||
if (sBgMoriHineriNextCamIdx != MAIN_CAM) {
|
||||
objBankIndex = this->dyna.actor.objBankIndex;
|
||||
this->dyna.actor.objBankIndex = this->moriHineriObjIdx;
|
||||
this->moriHineriObjIdx = objBankIndex;
|
||||
this->dyna.actor.params ^= 1;
|
||||
sNextCamIdx = MAIN_CAM;
|
||||
sBgMoriHineriNextCamIdx = MAIN_CAM;
|
||||
func_80078884(NA_SE_SY_TRE_BOX_APPEAR);
|
||||
} else {
|
||||
this->dyna.actor.draw = NULL;
|
||||
this->actionFunc = func_808A3D58;
|
||||
sNextCamIdx = SUBCAM_NONE;
|
||||
sBgMoriHineriNextCamIdx = SUBCAM_NONE;
|
||||
}
|
||||
}
|
||||
if ((sNextCamIdx >= SUBCAM_FIRST) &&
|
||||
if ((sBgMoriHineriNextCamIdx >= SUBCAM_FIRST) &&
|
||||
((GET_ACTIVE_CAM(globalCtx)->eye.z - this->dyna.actor.world.pos.z) < 1100.0f)) {
|
||||
func_8002F948(&this->dyna.actor, NA_SE_EV_FLOOR_ROLLING - SFX_FLAG);
|
||||
}
|
||||
|
@ -283,5 +283,5 @@ void BgMoriHineri_DrawHallAndRoom(Actor* thisx, GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
void BgMoriHineri_Reset() {
|
||||
sNextCamIdx = SUBCAM_NONE;
|
||||
sBgMoriHineriNextCamIdx = SUBCAM_NONE;
|
||||
}
|
|
@ -19,7 +19,7 @@ void BgMoriIdomizu_WaitForMoriTex(BgMoriIdomizu* this, GlobalContext* globalCtx)
|
|||
void BgMoriIdomizu_SetupMain(BgMoriIdomizu* this);
|
||||
void BgMoriIdomizu_Main(BgMoriIdomizu* this, GlobalContext* globalCtx);
|
||||
|
||||
static s16 sIsSpawned = false;
|
||||
static s16 sKankyoIsSpawned = false;
|
||||
|
||||
const ActorInit Bg_Mori_Idomizu_InitVars = {
|
||||
ACTOR_BG_MORI_IDOMIZU,
|
||||
|
@ -50,7 +50,7 @@ void BgMoriIdomizu_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|||
s32 pad;
|
||||
BgMoriIdomizu* this = (BgMoriIdomizu*)thisx;
|
||||
|
||||
if (sIsSpawned) {
|
||||
if (sKankyoIsSpawned) {
|
||||
Actor_Kill(&this->actor);
|
||||
return;
|
||||
}
|
||||
|
@ -76,7 +76,7 @@ void BgMoriIdomizu_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|||
return;
|
||||
}
|
||||
BgMoriIdomizu_SetupWaitForMoriTex(this);
|
||||
sIsSpawned = true;
|
||||
sKankyoIsSpawned = true;
|
||||
this->isLoaded = true;
|
||||
this->actor.room = -1;
|
||||
// "Forest Temple well water"
|
||||
|
@ -88,7 +88,7 @@ void BgMoriIdomizu_Destroy(Actor* thisx, GlobalContext* globalCtx) {
|
|||
BgMoriIdomizu* this = (BgMoriIdomizu*)thisx;
|
||||
|
||||
if (this->isLoaded) {
|
||||
sIsSpawned = false;
|
||||
sKankyoIsSpawned = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -94,7 +94,7 @@ void BgMoriKaitenkabe_Wait(BgMoriKaitenkabe* this, GlobalContext* globalCtx) {
|
|||
|
||||
if (this->dyna.unk_150 > 0.001f) {
|
||||
this->timer++;
|
||||
if ((this->timer > 28) && !Player_InCsMode(globalCtx)) {
|
||||
if ((this->timer > CVar_GetS32("gFasterBlockPush", 0) != 0 ? 14 : 28) && !Player_InCsMode(globalCtx)) {
|
||||
BgMoriKaitenkabe_SetupRotate(this);
|
||||
func_8002DF54(globalCtx, &this->dyna.actor, 8);
|
||||
Math_Vec3f_Copy(&this->lockedPlayerPos, &player->actor.world.pos);
|
||||
|
@ -118,7 +118,7 @@ void BgMoriKaitenkabe_Wait(BgMoriKaitenkabe* this, GlobalContext* globalCtx) {
|
|||
|
||||
void BgMoriKaitenkabe_SetupRotate(BgMoriKaitenkabe* this) {
|
||||
this->actionFunc = BgMoriKaitenkabe_Rotate;
|
||||
this->rotSpeed = 0.0f;
|
||||
this->rotSpeed = CVar_GetS32("gFasterBlockPush", 0) != 0 ? 0.5f : 0.0f;
|
||||
this->rotYdeg = 0.0f;
|
||||
}
|
||||
|
||||
|
|
|
@ -80,11 +80,11 @@ static ColliderTrisInit sTrisInit = {
|
|||
sTrisElementsInit,
|
||||
};
|
||||
|
||||
static u8 sBlocksAtRest = 0;
|
||||
u8 sBgPoEventBlocksAtRest = 0;
|
||||
|
||||
static Vec3f sZeroVec = { 0.0f, 0.0f, 0.0f };
|
||||
|
||||
static u8 sPuzzleState;
|
||||
u8 sBgPoEventPuzzleState;
|
||||
|
||||
void BgPoEvent_InitPaintings(BgPoEvent* this, GlobalContext* globalCtx) {
|
||||
static s16 paintingPosX[] = { -1302, -866, 1421, 985 };
|
||||
|
@ -142,10 +142,10 @@ void BgPoEvent_InitPaintings(BgPoEvent* this, GlobalContext* globalCtx) {
|
|||
}
|
||||
this->timer = 0;
|
||||
if (this->type == 4) {
|
||||
sPuzzleState = 0;
|
||||
sBgPoEventPuzzleState = 0;
|
||||
this->actionFunc = BgPoEvent_AmyWait;
|
||||
} else {
|
||||
sPuzzleState = (s32)(Rand_ZeroOne() * 3.0f) % 3;
|
||||
sBgPoEventPuzzleState = (s32)(Rand_ZeroOne() * 3.0f) % 3;
|
||||
this->actionFunc = BgPoEvent_PaintingEmpty;
|
||||
}
|
||||
}
|
||||
|
@ -236,7 +236,7 @@ void BgPoEvent_Destroy(Actor* thisx, GlobalContext* globalCtx) {
|
|||
|
||||
void BgPoEvent_BlockWait(BgPoEvent* this, GlobalContext* globalCtx) {
|
||||
this->dyna.actor.world.pos.y = 833.0f;
|
||||
if (sPuzzleState == 0x3F) {
|
||||
if (sBgPoEventPuzzleState == 0x3F) {
|
||||
if (this->type == 1) {
|
||||
OnePointCutscene_Init(globalCtx, 3150, 65, NULL, MAIN_CAM);
|
||||
}
|
||||
|
@ -244,14 +244,14 @@ void BgPoEvent_BlockWait(BgPoEvent* this, GlobalContext* globalCtx) {
|
|||
this->actionFunc = BgPoEvent_BlockShake;
|
||||
} else if (this->dyna.actor.xzDistToPlayer > 50.0f) {
|
||||
if (this->type != 1) {
|
||||
sPuzzleState |= (1 << this->index);
|
||||
sBgPoEventPuzzleState |= (1 << this->index);
|
||||
} else {
|
||||
sPuzzleState |= 0x10;
|
||||
sBgPoEventPuzzleState |= 0x10;
|
||||
}
|
||||
} else if (this->type != 1) {
|
||||
sPuzzleState &= ~(1 << this->index);
|
||||
sBgPoEventPuzzleState &= ~(1 << this->index);
|
||||
} else {
|
||||
sPuzzleState &= ~0x10;
|
||||
sBgPoEventPuzzleState &= ~0x10;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -265,7 +265,7 @@ void BgPoEvent_BlockShake(BgPoEvent* this, GlobalContext* globalCtx) {
|
|||
}
|
||||
if (this->timer == 0) {
|
||||
this->dyna.actor.world.pos.x = this->dyna.actor.home.pos.x;
|
||||
sPuzzleState = 0;
|
||||
sBgPoEventPuzzleState = 0;
|
||||
this->timer = 60;
|
||||
this->actionFunc = BgPoEvent_BlockFall;
|
||||
}
|
||||
|
@ -299,9 +299,9 @@ void BgPoEvent_CheckBlock(BgPoEvent* this) {
|
|||
}
|
||||
}
|
||||
if ((phi_v1 == phi_a1) && ((phi_t0 - phi_a3) == 60)) {
|
||||
sPuzzleState |= (1 << this->index);
|
||||
sBgPoEventPuzzleState |= (1 << this->index);
|
||||
} else {
|
||||
sPuzzleState &= ~(1 << this->index);
|
||||
sBgPoEventPuzzleState &= ~(1 << this->index);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -312,7 +312,7 @@ void BgPoEvent_BlockFall(BgPoEvent* this, GlobalContext* globalCtx) {
|
|||
if (Math_StepToF(&this->dyna.actor.world.pos.y, 433.0f, this->dyna.actor.velocity.y)) {
|
||||
this->dyna.actor.flags &= ~ACTOR_FLAG_5;
|
||||
this->dyna.actor.velocity.y = 0.0f;
|
||||
sBlocksAtRest++;
|
||||
sBgPoEventBlocksAtRest++;
|
||||
if (this->type != 1) {
|
||||
BgPoEvent_CheckBlock(this);
|
||||
} else {
|
||||
|
@ -334,7 +334,7 @@ void BgPoEvent_BlockIdle(BgPoEvent* this, GlobalContext* globalCtx) {
|
|||
Player* player = GET_PLAYER(globalCtx);
|
||||
Actor* amy;
|
||||
|
||||
if (sPuzzleState == 0xF) {
|
||||
if (sBgPoEventPuzzleState == 0xF) {
|
||||
this->actionFunc = BgPoEvent_BlockSolved;
|
||||
if ((this->type == 0) && (this->index == 0)) {
|
||||
amy =
|
||||
|
@ -348,23 +348,23 @@ void BgPoEvent_BlockIdle(BgPoEvent* this, GlobalContext* globalCtx) {
|
|||
gSaveContext.timer1State = 0xA;
|
||||
}
|
||||
} else {
|
||||
if ((gSaveContext.timer1Value == 0) && (sBlocksAtRest == 5)) {
|
||||
if ((gSaveContext.timer1Value == 0) && (sBgPoEventBlocksAtRest == 5)) {
|
||||
player->stateFlags2 &= ~0x10;
|
||||
sPuzzleState = 0x10;
|
||||
sBlocksAtRest = 0;
|
||||
sBgPoEventPuzzleState = 0x10;
|
||||
sBgPoEventBlocksAtRest = 0;
|
||||
}
|
||||
if ((sPuzzleState == 0x40) || ((sPuzzleState == 0x10) && !Player_InCsMode(globalCtx))) {
|
||||
if ((sBgPoEventPuzzleState == 0x40) || ((sBgPoEventPuzzleState == 0x10) && !Player_InCsMode(globalCtx))) {
|
||||
this->dyna.actor.world.rot.z = this->dyna.actor.shape.rot.z;
|
||||
this->actionFunc = BgPoEvent_BlockReset;
|
||||
if (sPuzzleState == 0x10) {
|
||||
sPuzzleState = 0x40;
|
||||
if (sBgPoEventPuzzleState == 0x10) {
|
||||
sBgPoEventPuzzleState = 0x40;
|
||||
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_BLOCK_RISING);
|
||||
func_8002DF54(globalCtx, &player->actor, 8);
|
||||
}
|
||||
} else if (this->dyna.unk_150 != 0.0f) {
|
||||
if (this->direction == 0) {
|
||||
if (func_800435D8(globalCtx, &this->dyna, 0x1E, 0x32, -0x14) != 0) {
|
||||
sBlocksAtRest--;
|
||||
sBgPoEventBlocksAtRest--;
|
||||
this->direction = (this->dyna.unk_150 >= 0.0f) ? 1.0f : -1.0f;
|
||||
this->actionFunc = BgPoEvent_BlockPush;
|
||||
} else {
|
||||
|
@ -382,16 +382,16 @@ void BgPoEvent_BlockIdle(BgPoEvent* this, GlobalContext* globalCtx) {
|
|||
}
|
||||
}
|
||||
|
||||
static f32 blockPushDist = 0.0f;
|
||||
f32 sBgPoEventblockPushDist = 0.0f;
|
||||
void BgPoEvent_BlockPush(BgPoEvent* this, GlobalContext* globalCtx) {
|
||||
f32 displacement;
|
||||
s32 blockStop;
|
||||
Player* player = GET_PLAYER(globalCtx);
|
||||
|
||||
this->dyna.actor.speedXZ += 0.1f;
|
||||
this->dyna.actor.speedXZ += CVar_GetS32("gFasterBlockPush", 0) != 0 ? 0.5f : 0.1f;
|
||||
this->dyna.actor.speedXZ = CLAMP_MAX(this->dyna.actor.speedXZ, 2.0f);
|
||||
blockStop = Math_StepToF(&blockPushDist, 20.0f, this->dyna.actor.speedXZ);
|
||||
displacement = this->direction * blockPushDist;
|
||||
blockStop = Math_StepToF(&sBgPoEventblockPushDist, 20.0f, this->dyna.actor.speedXZ);
|
||||
displacement = this->direction * sBgPoEventblockPushDist;
|
||||
this->dyna.actor.world.pos.x = (Math_SinS(this->dyna.unk_158) * displacement) + this->dyna.actor.home.pos.x;
|
||||
this->dyna.actor.world.pos.z = (Math_CosS(this->dyna.unk_158) * displacement) + this->dyna.actor.home.pos.z;
|
||||
if (blockStop) {
|
||||
|
@ -402,10 +402,10 @@ void BgPoEvent_BlockPush(BgPoEvent* this, GlobalContext* globalCtx) {
|
|||
this->dyna.unk_150 = 0.0f;
|
||||
this->dyna.actor.home.pos.x = this->dyna.actor.world.pos.x;
|
||||
this->dyna.actor.home.pos.z = this->dyna.actor.world.pos.z;
|
||||
blockPushDist = 0.0f;
|
||||
sBgPoEventblockPushDist = 0.0f;
|
||||
this->dyna.actor.speedXZ = 0.0f;
|
||||
this->direction = 5;
|
||||
sBlocksAtRest++;
|
||||
this->direction = CVar_GetS32("gFasterBlockPush", 0) != 0 ? 3 : 5;
|
||||
sBgPoEventBlocksAtRest++;
|
||||
this->actionFunc = BgPoEvent_BlockIdle;
|
||||
if (this->type == 1) {
|
||||
return;
|
||||
|
@ -428,7 +428,7 @@ void BgPoEvent_BlockReset(BgPoEvent* this, GlobalContext* globalCtx) {
|
|||
|
||||
this->index = (this->index + 1) % 4;
|
||||
this->actionFunc = BgPoEvent_BlockFall;
|
||||
sPuzzleState = 0;
|
||||
sBgPoEventPuzzleState = 0;
|
||||
if (this->type == 1) {
|
||||
this->timer += 10;
|
||||
this->timer = CLAMP_MAX(this->timer, 120);
|
||||
|
@ -443,14 +443,14 @@ void BgPoEvent_BlockSolved(BgPoEvent* this, GlobalContext* globalCtx) {
|
|||
player->stateFlags2 &= ~0x10;
|
||||
}
|
||||
if (Math_StepToF(&this->dyna.actor.world.pos.y, 369.0f, 2.0f)) {
|
||||
sPuzzleState = 0x20;
|
||||
sBgPoEventPuzzleState = 0x20;
|
||||
Actor_Kill(&this->dyna.actor);
|
||||
}
|
||||
}
|
||||
|
||||
void BgPoEvent_AmyWait(BgPoEvent* this, GlobalContext* globalCtx) {
|
||||
if (this->collider.base.acFlags & AC_HIT) {
|
||||
sPuzzleState |= 0x20;
|
||||
sBgPoEventPuzzleState |= 0x20;
|
||||
this->timer = 5;
|
||||
Actor_SetColorFilter(&this->dyna.actor, 0x4000, 0xFF, 0, 5);
|
||||
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EN_PO_LAUGH2);
|
||||
|
@ -461,12 +461,12 @@ void BgPoEvent_AmyWait(BgPoEvent* this, GlobalContext* globalCtx) {
|
|||
void BgPoEvent_AmyPuzzle(BgPoEvent* this, GlobalContext* globalCtx) {
|
||||
Vec3f pos;
|
||||
|
||||
if (sPuzzleState == 0xF) {
|
||||
if (sBgPoEventPuzzleState == 0xF) {
|
||||
pos.x = this->dyna.actor.world.pos.x - 5.0f;
|
||||
pos.y = Rand_CenteredFloat(120.0f) + this->dyna.actor.world.pos.y;
|
||||
pos.z = Rand_CenteredFloat(120.0f) + this->dyna.actor.world.pos.z;
|
||||
EffectSsDeadDb_Spawn(globalCtx, &pos, &sZeroVec, &sZeroVec, 170, 0, 200, 255, 100, 170, 0, 255, 0, 1, 9, true);
|
||||
} else if (sPuzzleState == 0x20) {
|
||||
} else if (sBgPoEventPuzzleState == 0x20) {
|
||||
Actor_Kill(&this->dyna.actor);
|
||||
} else {
|
||||
DECR(this->timer);
|
||||
|
@ -476,14 +476,14 @@ void BgPoEvent_AmyPuzzle(BgPoEvent* this, GlobalContext* globalCtx) {
|
|||
s32 BgPoEvent_NextPainting(BgPoEvent* this) {
|
||||
if ((this->dyna.actor.parent != NULL) && (this->dyna.actor.child != NULL)) {
|
||||
if (Rand_ZeroOne() < 0.5f) {
|
||||
sPuzzleState = ((BgPoEvent*)this->dyna.actor.parent)->index;
|
||||
sBgPoEventPuzzleState = ((BgPoEvent*)this->dyna.actor.parent)->index;
|
||||
} else {
|
||||
sPuzzleState = ((BgPoEvent*)this->dyna.actor.child)->index;
|
||||
sBgPoEventPuzzleState = ((BgPoEvent*)this->dyna.actor.child)->index;
|
||||
}
|
||||
} else if (this->dyna.actor.parent != NULL) {
|
||||
sPuzzleState = ((BgPoEvent*)this->dyna.actor.parent)->index;
|
||||
sBgPoEventPuzzleState = ((BgPoEvent*)this->dyna.actor.parent)->index;
|
||||
} else if (this->dyna.actor.child != NULL) {
|
||||
sPuzzleState = ((BgPoEvent*)this->dyna.actor.child)->index;
|
||||
sBgPoEventPuzzleState = ((BgPoEvent*)this->dyna.actor.child)->index;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
|
@ -491,7 +491,7 @@ s32 BgPoEvent_NextPainting(BgPoEvent* this) {
|
|||
}
|
||||
|
||||
void BgPoEvent_PaintingEmpty(BgPoEvent* this, GlobalContext* globalCtx) {
|
||||
if (sPuzzleState == this->index) {
|
||||
if (sBgPoEventPuzzleState == this->index) {
|
||||
this->timer = 255;
|
||||
this->actionFunc = BgPoEvent_PaintingAppear;
|
||||
}
|
||||
|
@ -636,7 +636,7 @@ void BgPoEvent_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
void BgPoEvent_Reset(void) {
|
||||
sBlocksAtRest = 0;
|
||||
sPuzzleState = 0;
|
||||
blockPushDist = 0.0f;
|
||||
sBgPoEventBlocksAtRest = 0;
|
||||
sBgPoEventPuzzleState = 0;
|
||||
sBgPoEventblockPushDist = 0.0f;
|
||||
}
|
|
@ -45,7 +45,7 @@ static InitChainEntry sInitChain[] = {
|
|||
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP),
|
||||
};
|
||||
|
||||
static u32 D_808A9508 = 0;
|
||||
u32 D_808A9508 = 0;
|
||||
void BgRelayObjects_Init(Actor* thisx, GlobalContext* globalCtx) {
|
||||
BgRelayObjects* this = (BgRelayObjects*)thisx;
|
||||
s32 pad;
|
||||
|
|
|
@ -260,7 +260,7 @@ void func_808B4194(BgSpot15Rrbox* this, GlobalContext* globalCtx) {
|
|||
s32 approxFResult;
|
||||
Actor* actor = &this->dyna.actor;
|
||||
|
||||
this->unk_174 += 0.5f;
|
||||
this->unk_174 += CVar_GetS32("gFasterBlockPush", 0) != 0 ? 1.0f : 0.5f;
|
||||
|
||||
this->unk_174 = CLAMP_MAX(this->unk_174, 2.0f);
|
||||
|
||||
|
@ -294,7 +294,7 @@ void func_808B4194(BgSpot15Rrbox* this, GlobalContext* globalCtx) {
|
|||
this->dyna.unk_150 = 0.0f;
|
||||
this->unk_178 = 0.0f;
|
||||
this->unk_174 = 0.0f;
|
||||
this->unk_168 = 10;
|
||||
this->unk_168 = CVar_GetS32("gFasterBlockPush", 0) != 0 ? 3 : 10;
|
||||
func_808B4084(this, globalCtx);
|
||||
}
|
||||
Audio_PlayActorSound2(actor, NA_SE_EV_ROCK_SLIDE - SFX_FLAG);
|
||||
|
|
|
@ -84,7 +84,7 @@ void func_808B7710(Actor* thisx, GlobalContext* globalCtx) {
|
|||
this->dyna.actor.colChkInfo.mass = MASS_IMMOVABLE;
|
||||
}
|
||||
|
||||
static s16 D_808B85D0 = 0;
|
||||
s16 D_808B85D0 = 0;
|
||||
void func_808B7770(BgSpot18Basket* this, GlobalContext* globalCtx, f32 arg2) {
|
||||
Vec3f acceleration;
|
||||
Vec3f velocity;
|
||||
|
|
|
@ -12,6 +12,8 @@
|
|||
#include "overlays/actors/ovl_Door_Warp1/z_door_warp1.h"
|
||||
#include "objects/gameplay_keep/gameplay_keep.h"
|
||||
|
||||
#include "soh/frame_interpolation.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2 | ACTOR_FLAG_4 | ACTOR_FLAG_5)
|
||||
|
||||
typedef enum {
|
||||
|
@ -78,6 +80,7 @@ void BossFd_SpawnEmber(BossFdEffect* effect, Vec3f* position, Vec3f* velocity, V
|
|||
effect->scale = scale / 1000.0f;
|
||||
effect->alpha = 255;
|
||||
effect->timer1 = (s16)Rand_ZeroFloat(10.0f);
|
||||
effect->epoch++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -95,6 +98,7 @@ void BossFd_SpawnDebris(BossFdEffect* effect, Vec3f* position, Vec3f* velocity,
|
|||
effect->scale = scale / 1000.0f;
|
||||
effect->vFdFxRotX = Rand_ZeroFloat(100.0f);
|
||||
effect->vFdFxRotY = Rand_ZeroFloat(100.0f);
|
||||
effect->epoch++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -111,6 +115,7 @@ void BossFd_SpawnDust(BossFdEffect* effect, Vec3f* position, Vec3f* velocity, Ve
|
|||
effect->accel = *acceleration;
|
||||
effect->timer2 = 0;
|
||||
effect->scale = scale / 400.0f;
|
||||
effect->epoch++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -136,6 +141,7 @@ void BossFd_SpawnFireBreath(BossFdEffect* effect, Vec3f* position, Vec3f* veloci
|
|||
effect->timer2 = 0;
|
||||
effect->scale = scale / 400.0f;
|
||||
effect->kbAngle = kbAngle;
|
||||
effect->epoch++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -1522,6 +1528,7 @@ void BossFd_DrawEffects(BossFdEffect* effect, GlobalContext* globalCtx) {
|
|||
|
||||
for (i = 0; i < 180; i++, effect++) {
|
||||
if (effect->type == BFD_FX_EMBER) {
|
||||
FrameInterpolation_RecordOpenChild(effect, effect->epoch);
|
||||
if (!flag) {
|
||||
func_80093D84(globalCtx->state.gfxCtx);
|
||||
gSPDisplayList(POLY_XLU_DISP++, gVolvagiaEmberMaterialDL);
|
||||
|
@ -1536,6 +1543,7 @@ void BossFd_DrawEffects(BossFdEffect* effect, GlobalContext* globalCtx) {
|
|||
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_fd.c", 4046),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_XLU_DISP++, gVolvagiaEmberModelDL);
|
||||
FrameInterpolation_RecordCloseChild();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1543,6 +1551,7 @@ void BossFd_DrawEffects(BossFdEffect* effect, GlobalContext* globalCtx) {
|
|||
flag = false;
|
||||
for (i = 0; i < 180; i++, effect++) {
|
||||
if (effect->type == BFD_FX_DEBRIS) {
|
||||
FrameInterpolation_RecordOpenChild(effect, effect->epoch);
|
||||
if (!flag) {
|
||||
func_80093D18(globalCtx->state.gfxCtx);
|
||||
gSPDisplayList(POLY_OPA_DISP++, gVolvagiaDebrisMaterialDL);
|
||||
|
@ -1557,6 +1566,7 @@ void BossFd_DrawEffects(BossFdEffect* effect, GlobalContext* globalCtx) {
|
|||
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_fd.c", 4068),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_OPA_DISP++, gVolvagiaDebrisModelDL);
|
||||
FrameInterpolation_RecordCloseChild();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1564,6 +1574,7 @@ void BossFd_DrawEffects(BossFdEffect* effect, GlobalContext* globalCtx) {
|
|||
flag = false;
|
||||
for (i = 0; i < 180; i++, effect++) {
|
||||
if (effect->type == BFD_FX_DUST) {
|
||||
FrameInterpolation_RecordOpenChild(effect, effect->epoch);
|
||||
if (!flag) {
|
||||
POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0);
|
||||
gSPDisplayList(POLY_XLU_DISP++, gVolvagiaDustMaterialDL);
|
||||
|
@ -1580,6 +1591,7 @@ void BossFd_DrawEffects(BossFdEffect* effect, GlobalContext* globalCtx) {
|
|||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(dustTex[effect->timer2]));
|
||||
gSPDisplayList(POLY_XLU_DISP++, gVolvagiaDustModelDL);
|
||||
FrameInterpolation_RecordCloseChild();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1587,6 +1599,7 @@ void BossFd_DrawEffects(BossFdEffect* effect, GlobalContext* globalCtx) {
|
|||
flag = false;
|
||||
for (i = 0; i < 180; i++, effect++) {
|
||||
if (effect->type == BFD_FX_FIRE_BREATH) {
|
||||
FrameInterpolation_RecordOpenChild(effect, effect->epoch);
|
||||
if (!flag) {
|
||||
POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0);
|
||||
gSPDisplayList(POLY_XLU_DISP++, gVolvagiaDustMaterialDL);
|
||||
|
@ -1603,6 +1616,7 @@ void BossFd_DrawEffects(BossFdEffect* effect, GlobalContext* globalCtx) {
|
|||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(dustTex[effect->timer2]));
|
||||
gSPDisplayList(POLY_XLU_DISP++, gVolvagiaDustModelDL);
|
||||
FrameInterpolation_RecordCloseChild();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1610,6 +1624,7 @@ void BossFd_DrawEffects(BossFdEffect* effect, GlobalContext* globalCtx) {
|
|||
flag = false;
|
||||
for (i = 0; i < 180; i++, effect++) {
|
||||
if (effect->type == BFD_FX_SKULL_PIECE) {
|
||||
FrameInterpolation_RecordOpenChild(effect, effect->epoch);
|
||||
if (!flag) {
|
||||
func_80093D84(globalCtx->state.gfxCtx);
|
||||
gSPDisplayList(POLY_XLU_DISP++, gVolvagiaSkullPieceMaterialDL);
|
||||
|
@ -1624,6 +1639,7 @@ void BossFd_DrawEffects(BossFdEffect* effect, GlobalContext* globalCtx) {
|
|||
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_fd.c", 4192),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_XLU_DISP++, gVolvagiaSkullPieceModelDL);
|
||||
FrameInterpolation_RecordCloseChild();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -49,6 +49,7 @@ typedef struct {
|
|||
/* 0x30 */ f32 scale;
|
||||
/* 0x34 */ f32 bFdFxFloat1;
|
||||
/* 0x38 */ f32 bFdFxFloat2;
|
||||
u32 epoch;
|
||||
} BossFdEffect; // size = 0x3C
|
||||
|
||||
#define BOSSFD_EFFECT_COUNT 180
|
||||
|
|
|
@ -87,6 +87,7 @@ void BossFd2_SpawnDebris(GlobalContext* globalCtx, BossFdEffect* effect, Vec3f*
|
|||
effect->scale = scale / 1000.0f;
|
||||
effect->vFdFxRotX = Rand_ZeroFloat(100.0f);
|
||||
effect->vFdFxRotY = Rand_ZeroFloat(100.0f);
|
||||
effect->epoch++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -112,6 +113,7 @@ void BossFd2_SpawnFireBreath(GlobalContext* globalCtx, BossFdEffect* effect, Vec
|
|||
effect->timer2 = 0;
|
||||
effect->scale = scale / 400.0f;
|
||||
effect->kbAngle = kbAngle;
|
||||
effect->epoch++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -130,6 +132,7 @@ void BossFd2_SpawnEmber(GlobalContext* globalCtx, BossFdEffect* effect, Vec3f* p
|
|||
effect->scale = scale / 1000.0f;
|
||||
effect->alpha = 255;
|
||||
effect->timer1 = (s16)Rand_ZeroFloat(10.0f);
|
||||
effect->epoch++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -148,6 +151,7 @@ void BossFd2_SpawnSkullPiece(GlobalContext* globalCtx, BossFdEffect* effect, Vec
|
|||
effect->scale = scale / 1000.0f;
|
||||
effect->vFdFxRotX = Rand_ZeroFloat(100.0f);
|
||||
effect->vFdFxRotY = Rand_ZeroFloat(100.0f);
|
||||
effect->epoch++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -164,6 +168,7 @@ void BossFd2_SpawnDust(BossFdEffect* effect, Vec3f* position, Vec3f* velocity, V
|
|||
effect->accel = *acceleration;
|
||||
effect->timer2 = 0;
|
||||
effect->scale = scale / 400.0f;
|
||||
effect->epoch++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,6 +9,8 @@
|
|||
#include "assets/objects/object_ganon_anime2/object_ganon_anime2.h"
|
||||
#include "assets/scenes/dungeons/ganon_boss/ganon_boss_scene.h"
|
||||
|
||||
#include "soh/frame_interpolation.h"
|
||||
|
||||
#include <string.h>
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2 | ACTOR_FLAG_4 | ACTOR_FLAG_5)
|
||||
|
@ -105,35 +107,17 @@ static ColliderCylinderInit sLightBallCylinderInit = {
|
|||
static u8 D_808E4C58[] = { 0, 12, 10, 12, 14, 16, 12, 14, 16, 12, 14, 16, 12, 14, 16, 10, 16, 14 };
|
||||
static Vec3f sZeroVec = { 0.0f, 0.0f, 0.0f };
|
||||
|
||||
static EnGanonMant* sCape;
|
||||
EnGanonMant* sBossGanonCape;
|
||||
|
||||
static s32 sSeed1;
|
||||
static s32 sSeed2;
|
||||
static s32 sSeed3;
|
||||
s32 sBossGanonSeed1;
|
||||
s32 sBossGanonSeed3;
|
||||
s32 sBossGanonSeed2;
|
||||
|
||||
static BossGanon* sGanondorf;
|
||||
BossGanon* sBossGanonGanondorf;
|
||||
|
||||
static EnZl3* sZelda;
|
||||
EnZl3* sBossGanonZelda;
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ u8 type;
|
||||
/* 0x01 */ u8 timer;
|
||||
/* 0x04 */ Vec3f pos;
|
||||
/* 0x10 */ Vec3f velocity;
|
||||
/* 0x1C */ Vec3f accel;
|
||||
/* 0x28 */ Color_RGB8 color;
|
||||
/* 0x2C */ s16 alpha;
|
||||
/* 0x2E */ s16 unk_2E;
|
||||
/* 0x30 */ s16 unk_30;
|
||||
/* 0x34 */ f32 scale;
|
||||
/* 0x38 */ f32 unk_38; // scale target mostly, but used for other things
|
||||
/* 0x3C */ f32 unk_3C; // mostly z rot
|
||||
/* 0x40 */ f32 unk_40;
|
||||
/* 0x44 */ f32 unk_44; // mostly x rot
|
||||
/* 0x48 */ f32 unk_48; // mostly y rot
|
||||
} GanondorfEffect; // size = 0x4C
|
||||
|
||||
GanondorfEffect sEffectBuf[200];
|
||||
GanondorfEffect sBossGanonEffectBuf[200];
|
||||
|
||||
void BossGanonEff_SpawnWindowShard(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, f32 scale) {
|
||||
static Color_RGB8 shardColors[] = { { 255, 175, 85 }, { 155, 205, 155 }, { 155, 125, 55 } };
|
||||
|
@ -156,6 +140,7 @@ void BossGanonEff_SpawnWindowShard(GlobalContext* globalCtx, Vec3f* pos, Vec3f*
|
|||
eff->color.g = color->g;
|
||||
eff->color.b = color->b;
|
||||
eff->timer = (s16)Rand_ZeroFloat(20.0f);
|
||||
eff->epoch++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -176,6 +161,7 @@ void BossGanonEff_SpawnSparkle(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velo
|
|||
eff->unk_2E = (s16)Rand_ZeroFloat(100.0f) + 0xC8;
|
||||
eff->unk_30 = arg6;
|
||||
eff->timer = (s16)Rand_ZeroFloat(10.0f);
|
||||
eff->epoch++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -200,6 +186,7 @@ void BossGanonEff_SpawnLightRay(GlobalContext* globalCtx, Vec3f* pos, Vec3f* vel
|
|||
eff->timer = (s16)Rand_ZeroFloat(10.0f);
|
||||
eff->unk_48 = Math_Atan2F(eff->velocity.z, eff->velocity.x);
|
||||
eff->unk_44 = -Math_Atan2F(sqrtf(SQXZ(eff->velocity)), eff->velocity.y);
|
||||
eff->epoch++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -219,6 +206,7 @@ void BossGanonEff_SpawnShock(GlobalContext* globalCtx, f32 scale, s16 shockType)
|
|||
eff->scale = scale / 1000.0f;
|
||||
eff->unk_2E = shockType;
|
||||
eff->timer = 0;
|
||||
eff->epoch++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -238,6 +226,7 @@ void BossGanonEff_SpawnLightning(GlobalContext* globalCtx, f32 scale, f32 arg2,
|
|||
eff->unk_48 = arg2;
|
||||
eff->unk_3C = arg3;
|
||||
eff->timer = 0;
|
||||
eff->epoch++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -258,6 +247,7 @@ void BossGanonEff_SpawnDustDark(GlobalContext* globalCtx, Vec3f* pos, f32 scale,
|
|||
eff->unk_38 = arg3;
|
||||
eff->unk_30 = (s16)Rand_ZeroFloat(100.0f);
|
||||
eff->unk_2E = eff->timer = eff->alpha = 0;
|
||||
eff->epoch++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -275,6 +265,7 @@ void BossGanonEff_SpawnDustLight(GlobalContext* globalCtx, Vec3f* pos, f32 scale
|
|||
effArr[bufIndex].unk_38 = arg3;
|
||||
effArr[bufIndex].unk_30 = Rand_ZeroFloat(100.0f);
|
||||
effArr[bufIndex].unk_2E = effArr[bufIndex].timer = effArr[bufIndex].alpha = 0;
|
||||
effArr[bufIndex].epoch++;
|
||||
}
|
||||
|
||||
void BossGanonEff_SpawnShockwave(GlobalContext* globalCtx, Vec3f* pos, f32 scale, f32 arg3) {
|
||||
|
@ -293,6 +284,7 @@ void BossGanonEff_SpawnShockwave(GlobalContext* globalCtx, Vec3f* pos, f32 scale
|
|||
eff->unk_38 = arg3;
|
||||
eff->unk_30 = (s16)Rand_ZeroFloat(100.0f);
|
||||
eff->unk_2E = eff->timer = 0;
|
||||
eff->epoch++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -313,6 +305,7 @@ void BossGanonEff_SpawnBlackDot(GlobalContext* globalCtx, Vec3f* pos, f32 scale)
|
|||
eff->timer = 0;
|
||||
eff->alpha = 0;
|
||||
eff->unk_2E = 0;
|
||||
eff->epoch++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -348,13 +341,13 @@ void BossGanon_Init(Actor* thisx, GlobalContext* globalCtx2) {
|
|||
|
||||
if (thisx->params < 0x64) {
|
||||
Flags_SetSwitch(globalCtx, 0x14);
|
||||
globalCtx->specialEffects = sEffectBuf;
|
||||
globalCtx->specialEffects = sBossGanonEffectBuf;
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(sEffectBuf); i++) {
|
||||
sEffectBuf[i].type = GDF_EFF_NONE;
|
||||
for (i = 0; i < ARRAY_COUNT(sBossGanonEffectBuf); i++) {
|
||||
sBossGanonEffectBuf[i].type = GDF_EFF_NONE;
|
||||
}
|
||||
|
||||
sGanondorf = this;
|
||||
sBossGanonGanondorf = this;
|
||||
thisx->colChkInfo.health = 40;
|
||||
Actor_ProcessInitChain(thisx, sInitChain);
|
||||
ActorShape_Init(&thisx->shape, 0, NULL, 0);
|
||||
|
@ -381,7 +374,7 @@ void BossGanon_Init(Actor* thisx, GlobalContext* globalCtx2) {
|
|||
BossGanon_SetupTowerCutscene(this, globalCtx);
|
||||
}
|
||||
|
||||
sCape = (EnGanonMant*)Actor_SpawnAsChild(&globalCtx->actorCtx, thisx, globalCtx, ACTOR_EN_GANON_MANT, 0.0f,
|
||||
sBossGanonCape = (EnGanonMant*)Actor_SpawnAsChild(&globalCtx->actorCtx, thisx, globalCtx, ACTOR_EN_GANON_MANT, 0.0f,
|
||||
0.0f, 0.0f, 0, 0, 0, 1);
|
||||
Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, thisx, ACTORCAT_BOSS);
|
||||
} else {
|
||||
|
@ -538,10 +531,10 @@ void BossGanon_IntroCutscene(BossGanon* this, GlobalContext* globalCtx) {
|
|||
|
||||
gSegments[6] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[this->animBankIndex].segment);
|
||||
|
||||
sCape->backPush = -2.0f;
|
||||
sCape->backSwayMagnitude = 0.25f;
|
||||
sCape->sideSwayMagnitude = -1.0f;
|
||||
sCape->minDist = 0.0f;
|
||||
sBossGanonCape->backPush = -2.0f;
|
||||
sBossGanonCape->backSwayMagnitude = 0.25f;
|
||||
sBossGanonCape->sideSwayMagnitude = -1.0f;
|
||||
sBossGanonCape->minDist = 0.0f;
|
||||
|
||||
this->csTimer++;
|
||||
|
||||
|
@ -584,13 +577,13 @@ void BossGanon_IntroCutscene(BossGanon* this, GlobalContext* globalCtx) {
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|||
this->useOpenHand = true;
|
||||
BossGanon_SetIntroCsCamera(this, 0);
|
||||
this->csState = 1;
|
||||
sZelda = (EnZl3*)Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_ZL3, 0.0f,
|
||||
sBossGanonZelda = (EnZl3*)Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_ZL3, 0.0f,
|
||||
220.0f, -150.0f, 0, 0, 0, 0x2000);
|
||||
}
|
||||
|
||||
Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_GANON_ORGAN, 0.0f, 0.0f, 0.0f, 0,
|
||||
0, 0, 1);
|
||||
sCape->minY = 57.0f;
|
||||
sBossGanonCape->minY = 57.0f;
|
||||
// fallthrough
|
||||
case 1:
|
||||
this->envLightMode = 3;
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||||
|
@ -736,7 +729,7 @@ void BossGanon_IntroCutscene(BossGanon* this, GlobalContext* globalCtx) {
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|||
this->csState = 9;
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||||
this->csTimer = 0;
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||||
func_8002DF54(globalCtx, &this->actor, 8);
|
||||
sZelda->unk_3C8 = 0;
|
||||
sBossGanonZelda->unk_3C8 = 0;
|
||||
this->triforceType = GDF_TRIFORCE_ZELDA;
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||||
this->fwork[GDF_TRIFORCE_SCALE] = 10.0f;
|
||||
this->fwork[GDF_TRIFORCE_PRIM_A] = 0.0f;
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||||
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@ -755,7 +748,7 @@ void BossGanon_IntroCutscene(BossGanon* this, GlobalContext* globalCtx) {
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|||
Math_ApproachF(&this->fwork[GDF_TRIFORCE_ENV_G], 200.0f, 1.0f, 3.0f);
|
||||
|
||||
if (this->csTimer == 30) {
|
||||
sZelda->unk_3C8 = 1;
|
||||
sBossGanonZelda->unk_3C8 = 1;
|
||||
}
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||||
|
||||
if (this->csTimer >= 32) {
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||||
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@ -847,7 +840,7 @@ void BossGanon_IntroCutscene(BossGanon* this, GlobalContext* globalCtx) {
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|||
this->csTimer = 0;
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||||
BossGanon_SetIntroCsCamera(this, 11);
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||||
this->unk_198 = 2;
|
||||
sZelda->unk_3C8 = 2;
|
||||
sBossGanonZelda->unk_3C8 = 2;
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||||
this->timers[2] = 110;
|
||||
this->envLightMode = 3;
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||||
}
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||||
|
@ -883,7 +876,7 @@ void BossGanon_IntroCutscene(BossGanon* this, GlobalContext* globalCtx) {
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|||
|
||||
if (this->csTimer > 10) {
|
||||
if (this->csTimer == 62) {
|
||||
sCape->attachRightArmTimer = 20.0f;
|
||||
sBossGanonCape->attachRightArmTimer = 20.0f;
|
||||
}
|
||||
|
||||
if (this->csTimer == 57) {
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||||
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@ -1076,7 +1069,7 @@ void BossGanon_IntroCutscene(BossGanon* this, GlobalContext* globalCtx) {
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|||
Animation_MorphToPlayOnce(&this->skelAnime, &gDorfGetUp3Anim, 0.0f);
|
||||
SkelAnime_Update(&this->skelAnime);
|
||||
this->actor.shape.yOffset = 0.0f;
|
||||
sCape->attachShouldersTimer = 18.0f;
|
||||
sBossGanonCape->attachShouldersTimer = 18.0f;
|
||||
Audio_PlayActorSound2(&this->actor, NA_SE_EV_GANON_MANTLE);
|
||||
this->unk_198 = 0;
|
||||
Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_GANONDORF_BOSS);
|
||||
|
@ -1101,9 +1094,9 @@ void BossGanon_IntroCutscene(BossGanon* this, GlobalContext* globalCtx) {
|
|||
Math_ApproachF(&this->actor.world.pos.y, 228.0f, 0.05f, 2.0f);
|
||||
Math_ApproachF(&this->actor.world.pos.z, -230.0f, 0.05f, 4.0f);
|
||||
|
||||
sCape->backPush = -3.0f;
|
||||
sCape->backSwayMagnitude = 0.25f;
|
||||
sCape->sideSwayMagnitude = -3.0f;
|
||||
sBossGanonCape->backPush = -3.0f;
|
||||
sBossGanonCape->backSwayMagnitude = 0.25f;
|
||||
sBossGanonCape->sideSwayMagnitude = -3.0f;
|
||||
|
||||
sin = Math_SinS(this->csTimer * 1500);
|
||||
this->actor.velocity.y = this->fwork[GDF_FWORK_0] * sin * 0.04f;
|
||||
|
@ -1136,10 +1129,10 @@ void BossGanon_IntroCutscene(BossGanon* this, GlobalContext* globalCtx) {
|
|||
BossGanon_SetupWait(this, globalCtx);
|
||||
}
|
||||
|
||||
if (sZelda != NULL) {
|
||||
sZelda->actor.world.pos.x = 0.0f;
|
||||
sZelda->actor.world.pos.y = 350.0f;
|
||||
sZelda->actor.world.pos.z = 0.0f;
|
||||
if (sBossGanonZelda != NULL) {
|
||||
sBossGanonZelda->actor.world.pos.x = 0.0f;
|
||||
sBossGanonZelda->actor.world.pos.y = 350.0f;
|
||||
sBossGanonZelda->actor.world.pos.z = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1529,7 +1522,7 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, GlobalContext* globalCtx)
|
|||
this->fwork[1] = Animation_GetLastFrame(&object_ganon_anime2_Anim_00EA00);
|
||||
this->csState = 101;
|
||||
this->skelAnime.playSpeed = 0.0f;
|
||||
sZelda = (EnZl3*)Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_ZL3, 0.0f,
|
||||
sBossGanonZelda = (EnZl3*)Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_ZL3, 0.0f,
|
||||
6000.0f, 0.0f, 0, 0, 0, 0x2000);
|
||||
|
||||
player->actor.world.pos.x = -472.0f;
|
||||
|
@ -1551,12 +1544,12 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, GlobalContext* globalCtx)
|
|||
|
||||
this->csCamAt.z = -100.0f;
|
||||
|
||||
sCape->backPush = -2.0f;
|
||||
sCape->backSwayMagnitude = 0.25f;
|
||||
sCape->sideSwayMagnitude = -1.0f;
|
||||
sCape->minDist = 0.0f;
|
||||
sCape->minY = 4104.0f;
|
||||
sCape->tearTimer = 20;
|
||||
sBossGanonCape->backPush = -2.0f;
|
||||
sBossGanonCape->backSwayMagnitude = 0.25f;
|
||||
sBossGanonCape->sideSwayMagnitude = -1.0f;
|
||||
sBossGanonCape->minDist = 0.0f;
|
||||
sBossGanonCape->minY = 4104.0f;
|
||||
sBossGanonCape->tearTimer = 20;
|
||||
|
||||
this->whiteFillAlpha = 255.0f;
|
||||
globalCtx->envCtx.unk_D8 = 1.0f;
|
||||
|
@ -1620,27 +1613,27 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, GlobalContext* globalCtx)
|
|||
if (this->csTimer == 90) {
|
||||
this->csState = 103;
|
||||
this->csTimer = 0;
|
||||
sZelda->actor.world.pos.x = -472.0f;
|
||||
sZelda->actor.world.pos.y = 4352.0f;
|
||||
sZelda->actor.world.pos.z = -200.0f;
|
||||
sZelda->unk_3C8 = 3;
|
||||
sBossGanonZelda->actor.world.pos.x = -472.0f;
|
||||
sBossGanonZelda->actor.world.pos.y = 4352.0f;
|
||||
sBossGanonZelda->actor.world.pos.z = -200.0f;
|
||||
sBossGanonZelda->unk_3C8 = 3;
|
||||
}
|
||||
break;
|
||||
|
||||
case 103:
|
||||
Audio_PlayActorSound2(&sZelda->actor, NA_SE_EV_DOWN_TO_GROUND - SFX_FLAG);
|
||||
Math_ApproachF(&sZelda->actor.world.pos.y, 4102.0f, 0.05f, 1.5f);
|
||||
Audio_PlayActorSound2(&sBossGanonZelda->actor, NA_SE_EV_DOWN_TO_GROUND - SFX_FLAG);
|
||||
Math_ApproachF(&sBossGanonZelda->actor.world.pos.y, 4102.0f, 0.05f, 1.5f);
|
||||
|
||||
this->csCamEye.x = -242.0f;
|
||||
this->csCamEye.y = 4122.0f;
|
||||
this->csCamEye.z = -190.0f;
|
||||
|
||||
this->csCamAt.x = sZelda->actor.world.pos.x;
|
||||
this->csCamAt.y = sZelda->actor.world.pos.y + 40.0f + 5.0f;
|
||||
this->csCamAt.z = sZelda->actor.world.pos.z;
|
||||
this->csCamAt.x = sBossGanonZelda->actor.world.pos.x;
|
||||
this->csCamAt.y = sBossGanonZelda->actor.world.pos.y + 40.0f + 5.0f;
|
||||
this->csCamAt.z = sBossGanonZelda->actor.world.pos.z;
|
||||
|
||||
if (this->csTimer == 200) {
|
||||
sZelda->actor.world.pos.y = 4102.0f;
|
||||
sBossGanonZelda->actor.world.pos.y = 4102.0f;
|
||||
this->csState = 104;
|
||||
this->csTimer = 0;
|
||||
} else {
|
||||
|
@ -1652,20 +1645,20 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, GlobalContext* globalCtx)
|
|||
this->csCamEye.y = 4147.0f;
|
||||
this->csCamEye.z = -200.0f;
|
||||
|
||||
this->csCamAt.x = sZelda->actor.world.pos.x;
|
||||
this->csCamAt.y = sZelda->actor.world.pos.y + 40.0f + 5.0f;
|
||||
this->csCamAt.z = sZelda->actor.world.pos.z;
|
||||
this->csCamAt.x = sBossGanonZelda->actor.world.pos.x;
|
||||
this->csCamAt.y = sBossGanonZelda->actor.world.pos.y + 40.0f + 5.0f;
|
||||
this->csCamAt.z = sBossGanonZelda->actor.world.pos.z;
|
||||
|
||||
if (this->csTimer >= 10) {
|
||||
Math_ApproachZeroF(&globalCtx->envCtx.unk_D8, 1.0f, 0.05f);
|
||||
}
|
||||
|
||||
if (this->csTimer == 10) {
|
||||
sZelda->unk_3C8 = 8;
|
||||
sBossGanonZelda->unk_3C8 = 8;
|
||||
}
|
||||
|
||||
if (this->csTimer == 50) {
|
||||
sZelda->unk_3C8 = 4;
|
||||
sBossGanonZelda->unk_3C8 = 4;
|
||||
}
|
||||
|
||||
if (this->csTimer == 100) {
|
||||
|
@ -1679,9 +1672,9 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, GlobalContext* globalCtx)
|
|||
this->csCamEye.y = 4154.0f;
|
||||
this->csCamEye.z = -182.0f;
|
||||
|
||||
this->csCamAt.x = sZelda->actor.world.pos.x - 5.0f;
|
||||
this->csCamAt.y = sZelda->actor.world.pos.y + 40.0f + 5.0f;
|
||||
this->csCamAt.z = sZelda->actor.world.pos.z - 25.0f;
|
||||
this->csCamAt.x = sBossGanonZelda->actor.world.pos.x - 5.0f;
|
||||
this->csCamAt.y = sBossGanonZelda->actor.world.pos.y + 40.0f + 5.0f;
|
||||
this->csCamAt.z = sBossGanonZelda->actor.world.pos.z - 25.0f;
|
||||
|
||||
if (this->csTimer == 10) {
|
||||
Message_StartTextbox(globalCtx, 0x70D0, NULL);
|
||||
|
@ -1698,7 +1691,7 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, GlobalContext* globalCtx)
|
|||
func_80078884(NA_SE_EV_EARTHQUAKE - SFX_FLAG);
|
||||
|
||||
if (this->csTimer == 20) {
|
||||
sZelda->unk_3C8 = 5;
|
||||
sBossGanonZelda->unk_3C8 = 5;
|
||||
func_8002DF54(globalCtx, &this->actor, 0x39);
|
||||
}
|
||||
|
||||
|
@ -1747,15 +1740,15 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, GlobalContext* globalCtx)
|
|||
this->csCamEye.y = 4154.0f;
|
||||
this->csCamEye.z = -182.0f;
|
||||
|
||||
this->csCamAt.x = sZelda->actor.world.pos.x - 5.0f;
|
||||
this->csCamAt.y = sZelda->actor.world.pos.y + 40.0f + 5.0f;
|
||||
this->csCamAt.z = sZelda->actor.world.pos.z - 25.0f;
|
||||
this->csCamAt.x = sBossGanonZelda->actor.world.pos.x - 5.0f;
|
||||
this->csCamAt.y = sBossGanonZelda->actor.world.pos.y + 40.0f + 5.0f;
|
||||
this->csCamAt.z = sBossGanonZelda->actor.world.pos.z - 25.0f;
|
||||
|
||||
this->unk_70C = Math_SinS(this->csTimer * 0x6300) * 0.3f;
|
||||
func_80078884(NA_SE_EV_EARTHQUAKE - SFX_FLAG);
|
||||
|
||||
if (this->csTimer == 70) {
|
||||
sZelda->unk_3C8 = 6;
|
||||
sBossGanonZelda->unk_3C8 = 6;
|
||||
}
|
||||
|
||||
if (this->csTimer == 90) {
|
||||
|
@ -1778,12 +1771,12 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, GlobalContext* globalCtx)
|
|||
this->csCamEye.y = 4154.0f;
|
||||
this->csCamEye.z = -242.0f;
|
||||
|
||||
this->csCamAt.x = (sZelda->actor.world.pos.x - 5.0f) - 30.0f;
|
||||
this->csCamAt.y = (sZelda->actor.world.pos.y + 40.0f + 5.0f) - 20.0f;
|
||||
this->csCamAt.z = (sZelda->actor.world.pos.z - 25.0f) + 80.0f;
|
||||
this->csCamAt.x = (sBossGanonZelda->actor.world.pos.x - 5.0f) - 30.0f;
|
||||
this->csCamAt.y = (sBossGanonZelda->actor.world.pos.y + 40.0f + 5.0f) - 20.0f;
|
||||
this->csCamAt.z = (sBossGanonZelda->actor.world.pos.z - 25.0f) + 80.0f;
|
||||
|
||||
if ((this->csTimer > 50) && (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_NONE)) {
|
||||
sZelda->unk_3C8 = 7;
|
||||
sBossGanonZelda->unk_3C8 = 7;
|
||||
this->csState = 108;
|
||||
this->csTimer = 0;
|
||||
}
|
||||
|
@ -1793,9 +1786,9 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, GlobalContext* globalCtx)
|
|||
this->unk_70C = Math_SinS(this->csTimer * 0x6300) * 0.8f;
|
||||
func_80078884(NA_SE_EV_EARTHQUAKE - SFX_FLAG);
|
||||
|
||||
this->csCamAt.x = (sZelda->actor.world.pos.x - 5.0f) - 30.0f;
|
||||
this->csCamAt.y = (sZelda->actor.world.pos.y + 40.0f + 5.0f) - 20.0f;
|
||||
this->csCamAt.z = (sZelda->actor.world.pos.z - 25.0f) + 80.0f;
|
||||
this->csCamAt.x = (sBossGanonZelda->actor.world.pos.x - 5.0f) - 30.0f;
|
||||
this->csCamAt.y = (sBossGanonZelda->actor.world.pos.y + 40.0f + 5.0f) - 20.0f;
|
||||
this->csCamAt.z = (sBossGanonZelda->actor.world.pos.z - 25.0f) + 80.0f;
|
||||
|
||||
if (this->csTimer > 50) {
|
||||
mainCam = Gameplay_GetCamera(globalCtx, MAIN_CAM);
|
||||
|
@ -1905,7 +1898,7 @@ void BossGanon_PoundFloor(BossGanon* this, GlobalContext* globalCtx) {
|
|||
break;
|
||||
|
||||
case 1:
|
||||
sCape->gravity = -1.0f;
|
||||
sBossGanonCape->gravity = -1.0f;
|
||||
this->envLightMode = 1;
|
||||
Math_ApproachF(&this->actor.velocity.y, -50.0f, 1.0f, 10.0f);
|
||||
this->actor.world.pos.y += this->actor.velocity.y;
|
||||
|
@ -1952,7 +1945,7 @@ void BossGanon_PoundFloor(BossGanon* this, GlobalContext* globalCtx) {
|
|||
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gDorfGetUp3Anim);
|
||||
Animation_MorphToPlayOnce(&this->skelAnime, &gDorfGetUp3Anim, 0.0f);
|
||||
SkelAnime_Update(&this->skelAnime);
|
||||
sCape->attachShouldersTimer = 18.0f;
|
||||
sBossGanonCape->attachShouldersTimer = 18.0f;
|
||||
Audio_PlayActorSound2(&this->actor, NA_SE_EV_GANON_MANTLE);
|
||||
this->unk_1C2 = 4;
|
||||
}
|
||||
|
@ -2136,7 +2129,7 @@ void BossGanon_ChargeBigMagic(BossGanon* this, GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
if (this->timers[0] == 1) {
|
||||
sCape->attachLeftArmTimer = 15.0f;
|
||||
sBossGanonCape->attachLeftArmTimer = 15.0f;
|
||||
Audio_PlayActorSound2(&this->actor, NA_SE_EV_GANON_MANTLE);
|
||||
}
|
||||
|
||||
|
@ -2174,7 +2167,7 @@ void BossGanon_ChargeBigMagic(BossGanon* this, GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
if (Animation_OnFrame(&this->skelAnime, 3.0f)) {
|
||||
sCape->attachShouldersTimer = 26.0f;
|
||||
sBossGanonCape->attachShouldersTimer = 26.0f;
|
||||
Audio_PlayActorSound2(&this->actor, NA_SE_EV_GANON_MANTLE);
|
||||
}
|
||||
|
||||
|
@ -2202,7 +2195,7 @@ void BossGanon_SetupWait(BossGanon* this, GlobalContext* globalCtx) {
|
|||
this->fwork[GDF_FWORK_0] = 0.0f;
|
||||
this->timers[0] = (s16)Rand_ZeroFloat(64.0f) + 30;
|
||||
this->unk_1C2 = 0;
|
||||
sCape->minY = 2.0f;
|
||||
sBossGanonCape->minY = 2.0f;
|
||||
}
|
||||
|
||||
void BossGanon_Wait(BossGanon* this, GlobalContext* globalCtx) {
|
||||
|
@ -2213,10 +2206,10 @@ void BossGanon_Wait(BossGanon* this, GlobalContext* globalCtx) {
|
|||
|
||||
this->legSwayEnabled = true;
|
||||
|
||||
sCape->backPush = -3.0f;
|
||||
sCape->backSwayMagnitude = 0.25f;
|
||||
sCape->sideSwayMagnitude = -3.0f;
|
||||
sCape->minDist = 20.0f;
|
||||
sBossGanonCape->backPush = -3.0f;
|
||||
sBossGanonCape->backSwayMagnitude = 0.25f;
|
||||
sBossGanonCape->sideSwayMagnitude = -3.0f;
|
||||
sBossGanonCape->minDist = 20.0f;
|
||||
|
||||
SkelAnime_Update(&this->skelAnime);
|
||||
|
||||
|
@ -2271,10 +2264,10 @@ void BossGanon_SetupChargeLightBall(BossGanon* this, GlobalContext* globalCtx) {
|
|||
void BossGanon_ChargeLightBall(BossGanon* this, GlobalContext* globalCtx) {
|
||||
SkelAnime_Update(&this->skelAnime);
|
||||
|
||||
sCape->backPush = -3.0f;
|
||||
sCape->backSwayMagnitude = 1.25f;
|
||||
sCape->sideSwayMagnitude = -2.0f;
|
||||
sCape->minDist = 10.0f;
|
||||
sBossGanonCape->backPush = -3.0f;
|
||||
sBossGanonCape->backSwayMagnitude = 1.25f;
|
||||
sBossGanonCape->sideSwayMagnitude = -2.0f;
|
||||
sBossGanonCape->minDist = 10.0f;
|
||||
|
||||
if (this->timers[0] < 17) {
|
||||
this->envLightMode = 1;
|
||||
|
@ -2355,7 +2348,7 @@ void BossGanon_PlayTennis(BossGanon* this, GlobalContext* globalCtx) {
|
|||
rand = Rand_ZeroOne() * 1.99f;
|
||||
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(volleyAnims[rand]);
|
||||
Animation_MorphToPlayOnce(&this->skelAnime, volleyAnims[rand], 0.0f);
|
||||
sCape->attachRightArmTimer = capeRightArmDurations[rand];
|
||||
sBossGanonCape->attachRightArmTimer = capeRightArmDurations[rand];
|
||||
Audio_PlayActorSound2(&this->actor, NA_SE_EV_GANON_MANTLE);
|
||||
this->startVolley = false;
|
||||
}
|
||||
|
@ -2383,7 +2376,7 @@ void BossGanon_SetupBlock(BossGanon* this, GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
this->unk_1C2 = 0;
|
||||
sCape->attachLeftArmTimer = this->timers[0] = 10;
|
||||
sBossGanonCape->attachLeftArmTimer = this->timers[0] = 10;
|
||||
Audio_PlayActorSound2(&this->actor, NA_SE_EV_GANON_MANTLE);
|
||||
this->handLightBallScale = 0.0f;
|
||||
}
|
||||
|
@ -2391,10 +2384,10 @@ void BossGanon_SetupBlock(BossGanon* this, GlobalContext* globalCtx) {
|
|||
void BossGanon_Block(BossGanon* this, GlobalContext* globalCtx) {
|
||||
this->collider.base.colType = 9;
|
||||
SkelAnime_Update(&this->skelAnime);
|
||||
sCape->backPush = -9.0f;
|
||||
sCape->backSwayMagnitude = 0.25f;
|
||||
sCape->sideSwayMagnitude = -2.0f;
|
||||
sCape->minDist = 13.0f;
|
||||
sBossGanonCape->backPush = -9.0f;
|
||||
sBossGanonCape->backSwayMagnitude = 0.25f;
|
||||
sBossGanonCape->sideSwayMagnitude = -2.0f;
|
||||
sBossGanonCape->minDist = 13.0f;
|
||||
|
||||
if (this->unk_1C2 == 0) {
|
||||
if (this->timers[0] == 0) {
|
||||
|
@ -2402,11 +2395,11 @@ void BossGanon_Block(BossGanon* this, GlobalContext* globalCtx) {
|
|||
Animation_MorphToPlayOnce(&this->skelAnime, &gDorfBlockReleaseAnim, 0.0f);
|
||||
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gDorfBlockReleaseAnim);
|
||||
SkelAnime_Update(&this->skelAnime);
|
||||
sCape->attachShouldersTimer = 15.0f;
|
||||
sBossGanonCape->attachShouldersTimer = 15.0f;
|
||||
Audio_PlayActorSound2(&this->actor, NA_SE_EV_GANON_MANTLE);
|
||||
}
|
||||
} else {
|
||||
sCape->sideSwayMagnitude = -13.0f;
|
||||
sBossGanonCape->sideSwayMagnitude = -13.0f;
|
||||
|
||||
if (Animation_OnFrame(&this->skelAnime, this->fwork[GDF_FWORK_1])) {
|
||||
BossGanon_SetupWait(this, globalCtx);
|
||||
|
@ -2429,7 +2422,7 @@ void BossGanon_SetupHitByLightBall(BossGanon* this, GlobalContext* globalCtx) {
|
|||
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gDorfBigMagicHitAnim);
|
||||
Animation_MorphToPlayOnce(&this->skelAnime, &gDorfBigMagicHitAnim, 0);
|
||||
this->timers[0] = 70;
|
||||
sCape->attachRightArmTimer = sCape->attachLeftArmTimer = 0;
|
||||
sBossGanonCape->attachRightArmTimer = sBossGanonCape->attachLeftArmTimer = 0;
|
||||
|
||||
for (i = 1; i < 15; i++) {
|
||||
this->unk_4E4[i] = D_808E4C58[i];
|
||||
|
@ -2466,7 +2459,7 @@ void BossGanon_HitByLightBall(BossGanon* this, GlobalContext* globalCtx) {
|
|||
Animation_MorphToPlayOnce(&this->skelAnime, &gDorfGetUp3Anim, 0.0f);
|
||||
this->unk_1C2 = 2;
|
||||
SkelAnime_Update(&this->skelAnime);
|
||||
sCape->attachShouldersTimer = 18.0f;
|
||||
sBossGanonCape->attachShouldersTimer = 18.0f;
|
||||
Audio_PlayActorSound2(&this->actor, NA_SE_EV_GANON_MANTLE);
|
||||
Audio_PlayActorSound2(&this->actor, NA_SE_EN_GANON_RESTORE);
|
||||
this->timers[2] = 130;
|
||||
|
@ -2500,7 +2493,7 @@ void BossGanon_SetupVulnerable(BossGanon* this, GlobalContext* globalCtx) {
|
|||
BossGanon_SetAnimationObject(this, globalCtx, OBJECT_GANON_ANIME1);
|
||||
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gDorfLightArrowHitAnim);
|
||||
Animation_MorphToPlayOnce(&this->skelAnime, &gDorfLightArrowHitAnim, 0.0f);
|
||||
sCape->attachRightArmTimer = sCape->attachLeftArmTimer = 0;
|
||||
sBossGanonCape->attachRightArmTimer = sBossGanonCape->attachLeftArmTimer = 0;
|
||||
this->actionFunc = BossGanon_Vulnerable;
|
||||
|
||||
this->actor.velocity.x = 0.0f;
|
||||
|
@ -2508,10 +2501,10 @@ void BossGanon_SetupVulnerable(BossGanon* this, GlobalContext* globalCtx) {
|
|||
this->actor.velocity.z = 0.0f;
|
||||
|
||||
this->unk_1C2 = 0;
|
||||
sCape->backPush = -4.0f;
|
||||
sCape->backSwayMagnitude = 0.75f;
|
||||
sCape->sideSwayMagnitude = -3.0f;
|
||||
sCape->minDist = 20.0f;
|
||||
sBossGanonCape->backPush = -4.0f;
|
||||
sBossGanonCape->backSwayMagnitude = 0.75f;
|
||||
sBossGanonCape->sideSwayMagnitude = -3.0f;
|
||||
sBossGanonCape->minDist = 20.0f;
|
||||
|
||||
for (i = 0; i < 10; i++) {
|
||||
Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_BOSS_GANON, this->unk_1FC.x,
|
||||
|
@ -2571,7 +2564,7 @@ void BossGanon_Vulnerable(BossGanon* this, GlobalContext* globalCtx) {
|
|||
break;
|
||||
|
||||
case 2:
|
||||
sCape->minDist = 0.0f;
|
||||
sBossGanonCape->minDist = 0.0f;
|
||||
this->actor.velocity.y = this->actor.velocity.y - 0.5f;
|
||||
|
||||
if (this->actor.world.pos.y < 40.0f) {
|
||||
|
@ -2625,7 +2618,7 @@ void BossGanon_Vulnerable(BossGanon* this, GlobalContext* globalCtx) {
|
|||
this->unk_1C2 = 6;
|
||||
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gDorfGetUp2Anim);
|
||||
Animation_MorphToPlayOnce(&this->skelAnime, &gDorfGetUp2Anim, 0.0f);
|
||||
sCape->minDist = 20.0f;
|
||||
sBossGanonCape->minDist = 20.0f;
|
||||
this->unk_19F = 1;
|
||||
}
|
||||
break;
|
||||
|
@ -2646,7 +2639,7 @@ void BossGanon_Vulnerable(BossGanon* this, GlobalContext* globalCtx) {
|
|||
Animation_MorphToPlayOnce(&this->skelAnime, &gDorfGetUp3Anim, 0.0f);
|
||||
this->unk_1C2 = 8;
|
||||
SkelAnime_Update(&this->skelAnime);
|
||||
sCape->attachShouldersTimer = 18.0f;
|
||||
sBossGanonCape->attachShouldersTimer = 18.0f;
|
||||
Audio_PlayActorSound2(&this->actor, NA_SE_EV_GANON_MANTLE);
|
||||
Audio_PlayActorSound2(&this->actor, NA_SE_EN_GANON_RESTORE);
|
||||
break;
|
||||
|
@ -2743,10 +2736,10 @@ void BossGanon_UpdateDamage(BossGanon* this, GlobalContext* globalCtx) {
|
|||
this->actor.colChkInfo.health -= damage;
|
||||
}
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(sCape->strands); i++) {
|
||||
for (i = 0; i < ARRAY_COUNT(sBossGanonCape->strands); i++) {
|
||||
for (j = 1; j < 12; j++) {
|
||||
sCape->strands[i].velocities[j].x = Rand_CenteredFloat(15.0f);
|
||||
sCape->strands[i].velocities[j].z = Rand_CenteredFloat(15.0f);
|
||||
sBossGanonCape->strands[i].velocities[j].x = Rand_CenteredFloat(15.0f);
|
||||
sBossGanonCape->strands[i].velocities[j].z = Rand_CenteredFloat(15.0f);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2762,16 +2755,16 @@ void BossGanon_UpdateDamage(BossGanon* this, GlobalContext* globalCtx) {
|
|||
Audio_PlayActorSound2(&this->actor, NA_SE_EN_GANON_CUTBODY);
|
||||
BossGanon_SetupDamaged(this, globalCtx);
|
||||
this->unk_1A6 = 15;
|
||||
sCape->tearTimer = 1;
|
||||
sBossGanonCape->tearTimer = 1;
|
||||
}
|
||||
}
|
||||
} else if (acHitInfo->toucher.dmgFlags & 0x1F8A4) {
|
||||
Audio_PlayActorSound2(&this->actor, 0);
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(sCape->strands); i++) {
|
||||
for (i = 0; i < ARRAY_COUNT(sBossGanonCape->strands); i++) {
|
||||
for (j = 1; j < 12; j++) {
|
||||
sCape->strands[i].velocities[j].x = Rand_CenteredFloat(15.0f);
|
||||
sCape->strands[i].velocities[j].z = Rand_CenteredFloat(15.0f);
|
||||
sBossGanonCape->strands[i].velocities[j].x = Rand_CenteredFloat(15.0f);
|
||||
sBossGanonCape->strands[i].velocities[j].z = Rand_CenteredFloat(15.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2841,7 +2834,7 @@ void BossGanon_Update(Actor* thisx, GlobalContext* globalCtx2) {
|
|||
}
|
||||
|
||||
this->collider.base.colType = 3;
|
||||
sCape->gravity = -3.0f;
|
||||
sBossGanonCape->gravity = -3.0f;
|
||||
this->shockGlow = false;
|
||||
this->actor.flags &= ~ACTOR_FLAG_0;
|
||||
this->unk_1A2++;
|
||||
|
@ -3334,20 +3327,20 @@ void BossGanon_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList
|
|||
}
|
||||
|
||||
void BossGanon_InitRand(s32 seedInit0, s32 seedInit1, s32 seedInit2) {
|
||||
sSeed1 = seedInit0;
|
||||
sSeed2 = seedInit1;
|
||||
sSeed3 = seedInit2;
|
||||
sBossGanonSeed1 = seedInit0;
|
||||
sBossGanonSeed2 = seedInit1;
|
||||
sBossGanonSeed3 = seedInit2;
|
||||
}
|
||||
|
||||
f32 BossGanon_RandZeroOne(void) {
|
||||
// Wichmann-Hill algorithm
|
||||
f32 randFloat;
|
||||
|
||||
sSeed1 = (sSeed1 * 171) % 30269;
|
||||
sSeed2 = (sSeed2 * 172) % 30307;
|
||||
sSeed3 = (sSeed3 * 170) % 30323;
|
||||
sBossGanonSeed1 = (sBossGanonSeed1 * 171) % 30269;
|
||||
sBossGanonSeed2 = (sBossGanonSeed2 * 172) % 30307;
|
||||
sBossGanonSeed3 = (sBossGanonSeed3 * 170) % 30323;
|
||||
|
||||
randFloat = (sSeed1 / 30269.0f) + (sSeed2 / 30307.0f) + (sSeed3 / 30323.0f);
|
||||
randFloat = (sBossGanonSeed1 / 30269.0f) + (sBossGanonSeed2 / 30307.0f) + (sBossGanonSeed3 / 30323.0f);
|
||||
|
||||
while (randFloat >= 1.0f) {
|
||||
randFloat -= 1.0f;
|
||||
|
@ -3559,7 +3552,7 @@ void BossGanon_DrawTriforce(BossGanon* this, GlobalContext* globalCtx) {
|
|||
this->triforcePos.y += 3.0f;
|
||||
this->triforcePos.z += -2.0f;
|
||||
} else if (this->triforceType == GDF_TRIFORCE_ZELDA) {
|
||||
this->triforcePos = sZelda->unk_31C;
|
||||
this->triforcePos = sBossGanonZelda->unk_31C;
|
||||
|
||||
this->triforcePos.y += 1.8f;
|
||||
this->triforcePos.z += 4.0f;
|
||||
|
@ -3734,9 +3727,9 @@ void BossGanon_GenShadowTexture(u8* tex, BossGanon* this, GlobalContext* globalC
|
|||
|
||||
for (i = 0; i < 12; i++) {
|
||||
for (j = 0; j < 12; j++) {
|
||||
sp7C.x = sCape->strands[i].joints[j].x - this->actor.world.pos.x;
|
||||
sp7C.y = sCape->strands[i].joints[j].y - this->actor.world.pos.y + 76.0f + 100.0f + 30.0f;
|
||||
sp7C.z = sCape->strands[i].joints[j].z - this->actor.world.pos.z;
|
||||
sp7C.x = sBossGanonCape->strands[i].joints[j].x - this->actor.world.pos.x;
|
||||
sp7C.y = sBossGanonCape->strands[i].joints[j].y - this->actor.world.pos.y + 76.0f + 100.0f + 30.0f;
|
||||
sp7C.z = sBossGanonCape->strands[i].joints[j].z - this->actor.world.pos.z;
|
||||
|
||||
Matrix_MultVec3f(&sp7C, &sp70);
|
||||
|
||||
|
@ -3746,7 +3739,7 @@ void BossGanon_GenShadowTexture(u8* tex, BossGanon* this, GlobalContext* globalC
|
|||
baseX = (s32)(sp70.x + 32.0f);
|
||||
baseY = (s16)sp70.y * 0x40;
|
||||
|
||||
if (!sCape->strands[i].torn[j]) {
|
||||
if (!sBossGanonCape->strands[i].torn[j]) {
|
||||
for (y = -1, addY = -0x40; y <= 1; y++, addY += 0x40) {
|
||||
for (x = -3; x <= 3; x++) {
|
||||
index = baseX + x + baseY + addY;
|
||||
|
@ -3827,13 +3820,13 @@ void BossGanon_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|||
|
||||
BossGanon_DrawEffects(globalCtx);
|
||||
|
||||
sCape->actor.world.pos = this->actor.world.pos;
|
||||
sBossGanonCape->actor.world.pos = this->actor.world.pos;
|
||||
|
||||
sCape->rightForearmPos = this->unk_214;
|
||||
sCape->leftForearmPos = this->unk_220;
|
||||
sBossGanonCape->rightForearmPos = this->unk_214;
|
||||
sBossGanonCape->leftForearmPos = this->unk_220;
|
||||
|
||||
sCape->rightShoulderPos = this->unk_22C;
|
||||
sCape->leftShoulderPos = this->unk_238;
|
||||
sBossGanonCape->rightShoulderPos = this->unk_22C;
|
||||
sBossGanonCape->leftShoulderPos = this->unk_238;
|
||||
|
||||
BossGanon_DrawShock(this, globalCtx);
|
||||
BossGanon_DrawHandLightBall(this, globalCtx);
|
||||
|
@ -4628,7 +4621,7 @@ void BossGanon_UpdateEffects(GlobalContext* globalCtx) {
|
|||
spA0.x = 0.0f;
|
||||
spA0.y = 0.0f;
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(sEffectBuf); i++, eff++) {
|
||||
for (i = 0; i < ARRAY_COUNT(sBossGanonEffectBuf); i++, eff++) {
|
||||
if (eff->type != GDF_EFF_NONE) {
|
||||
eff->pos.x += eff->velocity.x;
|
||||
eff->pos.y += eff->velocity.y;
|
||||
|
@ -4662,9 +4655,9 @@ void BossGanon_UpdateEffects(GlobalContext* globalCtx) {
|
|||
eff->alpha = 255;
|
||||
}
|
||||
} else if (eff->type == GDF_EFF_BLACK_DOT) {
|
||||
xDiff = sGanondorf->unk_278.x - eff->pos.x;
|
||||
yDiff = sGanondorf->unk_278.y - eff->pos.y;
|
||||
zDiff = sGanondorf->unk_278.z - eff->pos.z;
|
||||
xDiff = sBossGanonGanondorf->unk_278.x - eff->pos.x;
|
||||
yDiff = sBossGanonGanondorf->unk_278.y - eff->pos.y;
|
||||
zDiff = sBossGanonGanondorf->unk_278.z - eff->pos.z;
|
||||
|
||||
yRot = Math_FAtan2F(xDiff, zDiff);
|
||||
|
||||
|
@ -4704,9 +4697,9 @@ void BossGanon_UpdateEffects(GlobalContext* globalCtx) {
|
|||
if (eff->unk_2E == GDF_SHOCK_DORF_YELLOW) {
|
||||
bodyPart = (s16)Rand_ZeroFloat(13.9f) + 1;
|
||||
|
||||
eff->pos.x = sGanondorf->unk_2EC[bodyPart].x + Rand_CenteredFloat(20.0f);
|
||||
eff->pos.y = sGanondorf->unk_2EC[bodyPart].y + Rand_CenteredFloat(20.0f);
|
||||
eff->pos.z = sGanondorf->unk_2EC[bodyPart].z + Rand_CenteredFloat(20.0f);
|
||||
eff->pos.x = sBossGanonGanondorf->unk_2EC[bodyPart].x + Rand_CenteredFloat(20.0f);
|
||||
eff->pos.y = sBossGanonGanondorf->unk_2EC[bodyPart].y + Rand_CenteredFloat(20.0f);
|
||||
eff->pos.z = sBossGanonGanondorf->unk_2EC[bodyPart].z + Rand_CenteredFloat(20.0f);
|
||||
} else {
|
||||
bodyPart = (s16)Rand_ZeroFloat(17.9f);
|
||||
|
||||
|
@ -4799,7 +4792,7 @@ void BossGanon_UpdateEffects(GlobalContext* globalCtx) {
|
|||
|
||||
if (((eff->scale * 150.0f) < distToPlayer) && (distToPlayer < (eff->scale * 300.0f))) {
|
||||
eff->timer = 150;
|
||||
func_8002F6D4(globalCtx, &sGanondorf->actor, 7.0f, sGanondorf->actor.yawTowardsPlayer, 0.0f,
|
||||
func_8002F6D4(globalCtx, &sBossGanonGanondorf->actor, 7.0f, sBossGanonGanondorf->actor.yawTowardsPlayer, 0.0f,
|
||||
0x20);
|
||||
}
|
||||
}
|
||||
|
@ -4838,6 +4831,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) {
|
|||
|
||||
for (i = 0; i < 200; i++, eff++) {
|
||||
if (eff->type == GDF_EFF_WINDOW_SHARD) {
|
||||
FrameInterpolation_RecordOpenChild(eff, eff->epoch);
|
||||
gDPPipeSync(POLY_OPA_DISP++);
|
||||
if (flag == 0) {
|
||||
gSPDisplayList(POLY_OPA_DISP++, gDorfWindowShardMaterialDL);
|
||||
|
@ -4855,6 +4849,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) {
|
|||
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_ganon.c", 10898),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_OPA_DISP++, gDorfWindowShardModelDL);
|
||||
FrameInterpolation_RecordCloseChild();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4863,6 +4858,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) {
|
|||
|
||||
for (i = 0; i < 150; i++, eff++) {
|
||||
if (eff->type == GDF_EFF_SPARKLE) {
|
||||
FrameInterpolation_RecordOpenChild(eff, eff->epoch);
|
||||
gDPPipeSync(POLY_XLU_DISP++);
|
||||
if (flag == 0) {
|
||||
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 0, 0);
|
||||
|
@ -4877,6 +4873,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) {
|
|||
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_ganon.c", 10932),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_XLU_DISP++, gDorfSquareDL);
|
||||
FrameInterpolation_RecordCloseChild();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4885,6 +4882,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) {
|
|||
|
||||
for (i = 0; i < 150; i++, eff++) {
|
||||
if (eff->type == GDF_EFF_LIGHT_RAY) {
|
||||
FrameInterpolation_RecordOpenChild(eff, eff->epoch);
|
||||
gDPPipeSync(POLY_XLU_DISP++);
|
||||
if (flag == 0) {
|
||||
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 0, 0);
|
||||
|
@ -4901,6 +4899,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) {
|
|||
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_ganon.c", 10971),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_XLU_DISP++, gDorfSquareDL);
|
||||
FrameInterpolation_RecordCloseChild();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4909,6 +4908,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) {
|
|||
|
||||
for (i = 0; i < 150; i++, eff++) {
|
||||
if (eff->type == GDF_EFF_SHOCK) {
|
||||
FrameInterpolation_RecordOpenChild(eff, eff->epoch);
|
||||
if (flag == 0) {
|
||||
gDPPipeSync(POLY_XLU_DISP++);
|
||||
if (eff->unk_2E == GDF_SHOCK_PLAYER_PURPLE) {
|
||||
|
@ -4927,6 +4927,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) {
|
|||
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_ganon.c", 11023),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_XLU_DISP++, gDorfShockDL);
|
||||
FrameInterpolation_RecordCloseChild();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4934,13 +4935,14 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) {
|
|||
|
||||
for (i = 0; i < 150; i++, eff++) {
|
||||
if (eff->type == GDF_EFF_LIGHTNING) {
|
||||
FrameInterpolation_RecordOpenChild(eff, eff->epoch);
|
||||
gDPPipeSync(POLY_XLU_DISP++);
|
||||
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, sLightningPrimColors[(eff->timer * 3) + 0],
|
||||
sLightningPrimColors[(eff->timer * 3) + 1], sLightningPrimColors[(eff->timer * 3) + 2],
|
||||
255);
|
||||
gDPSetEnvColor(POLY_XLU_DISP++, sLightningEnvColors[(eff->timer * 3) + 0],
|
||||
sLightningEnvColors[(eff->timer * 3) + 1], sLightningEnvColors[(eff->timer * 3) + 2], 0);
|
||||
Matrix_Translate(sGanondorf->unk_260.x, sGanondorf->unk_260.y, sGanondorf->unk_260.z, MTXMODE_NEW);
|
||||
Matrix_Translate(sBossGanonGanondorf->unk_260.x, sBossGanonGanondorf->unk_260.y, sBossGanonGanondorf->unk_260.z, MTXMODE_NEW);
|
||||
Matrix_RotateY(eff->unk_48, MTXMODE_APPLY);
|
||||
Matrix_RotateZ(eff->unk_3C, MTXMODE_APPLY);
|
||||
Matrix_Scale(eff->scale, eff->scale, eff->scale, MTXMODE_APPLY);
|
||||
|
@ -4949,6 +4951,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) {
|
|||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sLightningTextures[eff->timer]));
|
||||
gSPDisplayList(POLY_XLU_DISP++, gDorfLightningDL);
|
||||
FrameInterpolation_RecordCloseChild();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4956,6 +4959,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) {
|
|||
|
||||
for (i = 0; i < 150; i++, eff++) {
|
||||
if (eff->type == GDF_EFF_IMPACT_DUST_DARK) {
|
||||
FrameInterpolation_RecordOpenChild(eff, eff->epoch);
|
||||
gDPPipeSync(POLY_XLU_DISP++);
|
||||
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 0, 0, 0, eff->alpha);
|
||||
gDPSetEnvColor(POLY_XLU_DISP++, 100, 70, 0, 128);
|
||||
|
@ -4967,6 +4971,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) {
|
|||
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_ganon.c", 11121),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_XLU_DISP++, gDorfImpactDarkDL);
|
||||
FrameInterpolation_RecordCloseChild();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4974,6 +4979,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) {
|
|||
|
||||
for (i = 0; i < 150; i++, eff++) {
|
||||
if (eff->type == GDF_EFF_IMPACT_DUST_LIGHT) {
|
||||
FrameInterpolation_RecordOpenChild(eff, eff->epoch);
|
||||
gDPPipeSync(POLY_XLU_DISP++);
|
||||
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, eff->alpha);
|
||||
gDPSetEnvColor(POLY_XLU_DISP++, 200, 100, 0, 128);
|
||||
|
@ -4985,6 +4991,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) {
|
|||
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_ganon.c", 11165),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_XLU_DISP++, gDorfImpactLightDL);
|
||||
FrameInterpolation_RecordCloseChild();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4992,6 +4999,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) {
|
|||
|
||||
for (i = 0; i < 150; i++, eff++) {
|
||||
if (eff->type == GDF_EFF_SHOCKWAVE) {
|
||||
FrameInterpolation_RecordOpenChild(eff, eff->epoch);
|
||||
gDPPipeSync(POLY_XLU_DISP++);
|
||||
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 170, eff->alpha);
|
||||
gDPSetEnvColor(POLY_XLU_DISP++, 150, 255, 0, 128);
|
||||
|
@ -5004,6 +5012,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) {
|
|||
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_ganon.c", 11209),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_XLU_DISP++, gDorfShockwaveDL);
|
||||
FrameInterpolation_RecordCloseChild();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5011,6 +5020,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) {
|
|||
|
||||
for (i = 0; i < 150; i++, eff++) {
|
||||
if (eff->type == GDF_EFF_BLACK_DOT) {
|
||||
FrameInterpolation_RecordOpenChild(eff, eff->epoch);
|
||||
gDPPipeSync(POLY_XLU_DISP++);
|
||||
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 150, 170, 0, eff->alpha);
|
||||
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 255, 128);
|
||||
|
@ -5023,6 +5033,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) {
|
|||
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_ganon.c", 11250),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_XLU_DISP++, gDorfDotDL);
|
||||
FrameInterpolation_RecordCloseChild();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5032,16 +5043,11 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) {
|
|||
#include "overlays/ovl_Boss_Ganon/ovl_Boss_Ganon.h"
|
||||
|
||||
void BossGanon_Reset(void) {
|
||||
|
||||
static EnGanonMant* sCape;
|
||||
|
||||
sSeed1 = 0;
|
||||
sSeed2 = 0;
|
||||
sSeed3 = 0;
|
||||
sGanondorf = NULL;
|
||||
sZelda = NULL;
|
||||
sCape = NULL;
|
||||
|
||||
|
||||
memset(sEffectBuf, 0, sizeof(sEffectBuf));
|
||||
}
|
||||
sBossGanonSeed1 = 0;
|
||||
sBossGanonSeed2 = 0;
|
||||
sBossGanonSeed3 = 0;
|
||||
sBossGanonGanondorf = NULL;
|
||||
sBossGanonZelda = NULL;
|
||||
sBossGanonCape = NULL;
|
||||
memset(sBossGanonEffectBuf, 0, sizeof(sBossGanonEffectBuf));
|
||||
}
|
|
@ -53,6 +53,25 @@ typedef enum {
|
|||
/* 2 */ GDF_TRIFORCE_DORF
|
||||
} GanondorfTriforceType;
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ u8 type;
|
||||
/* 0x01 */ u8 timer;
|
||||
/* 0x04 */ Vec3f pos;
|
||||
/* 0x10 */ Vec3f velocity;
|
||||
/* 0x1C */ Vec3f accel;
|
||||
/* 0x28 */ Color_RGB8 color;
|
||||
/* 0x2C */ s16 alpha;
|
||||
/* 0x2E */ s16 unk_2E;
|
||||
/* 0x30 */ s16 unk_30;
|
||||
/* 0x34 */ f32 scale;
|
||||
/* 0x38 */ f32 unk_38; // scale target mostly, but used for other things
|
||||
/* 0x3C */ f32 unk_3C; // mostly z rot
|
||||
/* 0x40 */ f32 unk_40;
|
||||
/* 0x44 */ f32 unk_44; // mostly x rot
|
||||
/* 0x48 */ f32 unk_48; // mostly y rot
|
||||
u32 epoch;
|
||||
} GanondorfEffect; // size = 0x4C
|
||||
|
||||
typedef struct BossGanon {
|
||||
/* 0x0000 */ Actor actor;
|
||||
/* 0x014C */ s32 animBankIndex;
|
||||
|
|
|
@ -49,21 +49,40 @@ const ActorInit Boss_Ganon2_InitVars = {
|
|||
|
||||
#include "z_boss_ganon2_data.c"
|
||||
|
||||
Vec3f D_8090EB20;
|
||||
|
||||
EnZl3* sBossGanon2Zelda;
|
||||
|
||||
Actor* D_8090EB30;
|
||||
|
||||
BossGanon2Effect sBossGanon2Particles[100];
|
||||
|
||||
s32 sBossGanon2Seed1;
|
||||
s32 sBossGanon2Seed2;
|
||||
s32 sBossGanon2Seed3;
|
||||
|
||||
Vec3f D_809105D8[4];
|
||||
|
||||
Vec3f D_80910608[4];
|
||||
|
||||
s8 D_80910638;
|
||||
|
||||
|
||||
void BossGanon2_InitRand(s32 seedInit0, s32 seedInit1, s32 seedInit2) {
|
||||
sSeed1 = seedInit0;
|
||||
sSeed2 = seedInit1;
|
||||
sSeed3 = seedInit2;
|
||||
sBossGanon2Seed1 = seedInit0;
|
||||
sBossGanon2Seed2 = seedInit1;
|
||||
sBossGanon2Seed3 = seedInit2;
|
||||
}
|
||||
|
||||
f32 BossGanon2_RandZeroOne(void) {
|
||||
// Wichmann-Hill algorithm
|
||||
f32 randFloat;
|
||||
|
||||
sSeed1 = (sSeed1 * 171) % 30269;
|
||||
sSeed2 = (sSeed2 * 172) % 30307;
|
||||
sSeed3 = (sSeed3 * 170) % 30323;
|
||||
sBossGanon2Seed1 = (sBossGanon2Seed1 * 171) % 30269;
|
||||
sBossGanon2Seed2 = (sBossGanon2Seed2 * 172) % 30307;
|
||||
sBossGanon2Seed3 = (sBossGanon2Seed3 * 170) % 30323;
|
||||
|
||||
randFloat = (sSeed1 / 30269.0f) + (sSeed2 / 30307.0f) + (sSeed3 / 30323.0f);
|
||||
randFloat = (sBossGanon2Seed1 / 30269.0f) + (sBossGanon2Seed2 / 30307.0f) + (sBossGanon2Seed3 / 30323.0f);
|
||||
while (randFloat >= 1.0f) {
|
||||
randFloat -= 1.0f;
|
||||
}
|
||||
|
@ -114,7 +133,7 @@ void func_808FD27C(GlobalContext* globalCtx, Vec3f* position, Vec3f* velocity, f
|
|||
BossGanon2Effect* effect = globalCtx->specialEffects;
|
||||
s16 i;
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(sParticles); i++, effect++) {
|
||||
for (i = 0; i < ARRAY_COUNT(sBossGanon2Particles); i++, effect++) {
|
||||
if (effect->type == 0) {
|
||||
effect->type = 2;
|
||||
effect->position = *position;
|
||||
|
@ -136,10 +155,10 @@ void BossGanon2_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|||
s32 pad;
|
||||
s16 i;
|
||||
|
||||
globalCtx->specialEffects = sParticles;
|
||||
globalCtx->specialEffects = sBossGanon2Particles;
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(sParticles); i++) {
|
||||
sParticles[i].type = 0;
|
||||
for (i = 0; i < ARRAY_COUNT(sBossGanon2Particles); i++) {
|
||||
sBossGanon2Particles[i].type = 0;
|
||||
}
|
||||
|
||||
this->actor.colChkInfo.mass = MASS_IMMOVABLE;
|
||||
|
@ -204,13 +223,13 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) {
|
|||
Gameplay_ChangeCameraStatus(globalCtx, MAIN_CAM, CAM_STAT_WAIT);
|
||||
Gameplay_ChangeCameraStatus(globalCtx, this->unk_39E, CAM_STAT_ACTIVE);
|
||||
this->unk_39C = 1;
|
||||
sZelda = (EnZl3*)Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_ZL3, 970.0f,
|
||||
sBossGanon2Zelda = (EnZl3*)Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_ZL3, 970.0f,
|
||||
1086.0f, -200.0f, 0, 0, 0, 1);
|
||||
sZelda->unk_3C8 = 0;
|
||||
sZelda->actor.world.pos.x = 970.0f;
|
||||
sZelda->actor.world.pos.y = 1086.0f;
|
||||
sZelda->actor.world.pos.z = -214.0f;
|
||||
sZelda->actor.shape.rot.y = -0x7000;
|
||||
sBossGanon2Zelda->unk_3C8 = 0;
|
||||
sBossGanon2Zelda->actor.world.pos.x = 970.0f;
|
||||
sBossGanon2Zelda->actor.world.pos.y = 1086.0f;
|
||||
sBossGanon2Zelda->actor.world.pos.z = -214.0f;
|
||||
sBossGanon2Zelda->actor.shape.rot.y = -0x7000;
|
||||
this->unk_3BC.x = 0.0f;
|
||||
this->unk_3BC.y = 1.0f;
|
||||
this->unk_3BC.z = 0.0f;
|
||||
|
@ -258,20 +277,20 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) {
|
|||
player->actor.world.pos.x = 970.0f;
|
||||
player->actor.world.pos.y = 1086.0f;
|
||||
player->actor.world.pos.z = -166.0f;
|
||||
sZelda->actor.world.pos.x = 974.0f;
|
||||
sZelda->actor.world.pos.y = 1086.0f;
|
||||
sZelda->actor.world.pos.z = -186.0f;
|
||||
sBossGanon2Zelda->actor.world.pos.x = 974.0f;
|
||||
sBossGanon2Zelda->actor.world.pos.y = 1086.0f;
|
||||
sBossGanon2Zelda->actor.world.pos.z = -186.0f;
|
||||
player->actor.shape.rot.y = -0x5000;
|
||||
sZelda->actor.shape.rot.y = -0x5000;
|
||||
sBossGanon2Zelda->actor.shape.rot.y = -0x5000;
|
||||
if (this->unk_398 == 60) {
|
||||
Message_StartTextbox(globalCtx, 0x70D4, NULL);
|
||||
}
|
||||
if (this->unk_398 == 40) {
|
||||
sZelda->unk_3C8 = 1;
|
||||
sBossGanon2Zelda->unk_3C8 = 1;
|
||||
func_8002DF54(globalCtx, &this->actor, 0x4E);
|
||||
}
|
||||
if (this->unk_398 == 85) {
|
||||
sZelda->unk_3C8 = 2;
|
||||
sBossGanon2Zelda->unk_3C8 = 2;
|
||||
func_8002DF54(globalCtx, &this->actor, 0x4F);
|
||||
}
|
||||
this->unk_3A4.x = 930.0f;
|
||||
|
@ -300,14 +319,14 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) {
|
|||
Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_STOP);
|
||||
}
|
||||
if (this->unk_398 == 20) {
|
||||
sZelda->unk_3C8 = 3;
|
||||
sBossGanon2Zelda->unk_3C8 = 3;
|
||||
func_8002DF54(globalCtx, &this->actor, 0x50);
|
||||
}
|
||||
if (this->unk_398 == 55) {
|
||||
this->unk_39C = 4;
|
||||
this->unk_398 = 0;
|
||||
this->unk_410.x = 0.0f;
|
||||
sZelda->unk_3C8 = 4;
|
||||
sBossGanon2Zelda->unk_3C8 = 4;
|
||||
func_8002DF54(globalCtx, &this->actor, 0x50);
|
||||
}
|
||||
break;
|
||||
|
@ -347,11 +366,11 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) {
|
|||
player->actor.world.pos.x = 490.0f;
|
||||
player->actor.world.pos.y = 1086.0f;
|
||||
player->actor.world.pos.z = -166.0f;
|
||||
sZelda->actor.world.pos.x = 724.0f;
|
||||
sZelda->actor.world.pos.y = 1086.0f;
|
||||
sZelda->actor.world.pos.z = -186.0f;
|
||||
sBossGanon2Zelda->actor.world.pos.x = 724.0f;
|
||||
sBossGanon2Zelda->actor.world.pos.y = 1086.0f;
|
||||
sBossGanon2Zelda->actor.world.pos.z = -186.0f;
|
||||
player->actor.shape.rot.y = -0x4000;
|
||||
sZelda->actor.shape.rot.y = -0x5000;
|
||||
sBossGanon2Zelda->actor.shape.rot.y = -0x5000;
|
||||
this->unk_3A4.x = 410.0f;
|
||||
this->unk_3A4.y = 1096.0f;
|
||||
this->unk_3A4.z = -110.0f;
|
||||
|
@ -370,7 +389,7 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) {
|
|||
this->unk_339 = 4;
|
||||
}
|
||||
if (this->unk_398 == 30) {
|
||||
sZelda->unk_3C8 = 5;
|
||||
sBossGanon2Zelda->unk_3C8 = 5;
|
||||
func_8002DF54(globalCtx, &this->actor, 0x51);
|
||||
}
|
||||
if (this->unk_398 == 50) {
|
||||
|
@ -384,11 +403,11 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) {
|
|||
player->actor.world.pos.x = 490.0f;
|
||||
player->actor.world.pos.y = 1086.0f;
|
||||
player->actor.world.pos.z = -166.0f;
|
||||
sZelda->actor.world.pos.x = 724.0f;
|
||||
sZelda->actor.world.pos.y = 1086.0f;
|
||||
sZelda->actor.world.pos.z = -186.0f;
|
||||
sBossGanon2Zelda->actor.world.pos.x = 724.0f;
|
||||
sBossGanon2Zelda->actor.world.pos.y = 1086.0f;
|
||||
sBossGanon2Zelda->actor.world.pos.z = -186.0f;
|
||||
player->actor.shape.rot.y = -0x4000;
|
||||
sZelda->actor.shape.rot.y = -0x5000;
|
||||
sBossGanon2Zelda->actor.shape.rot.y = -0x5000;
|
||||
this->unk_3A4.x = 450.0f;
|
||||
this->unk_3A4.y = 1121.0f;
|
||||
this->unk_3A4.z = -158.0f;
|
||||
|
@ -457,9 +476,9 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) {
|
|||
player->actor.world.pos.y = 1086.0f;
|
||||
player->actor.world.pos.z = -266.0f;
|
||||
player->actor.shape.rot.y = -0x4000;
|
||||
sZelda->actor.world.pos.x = 724.0f;
|
||||
sZelda->actor.world.pos.y = 1086.0f;
|
||||
sZelda->actor.world.pos.z = -186.0f;
|
||||
sBossGanon2Zelda->actor.world.pos.x = 724.0f;
|
||||
sBossGanon2Zelda->actor.world.pos.y = 1086.0f;
|
||||
sBossGanon2Zelda->actor.world.pos.z = -186.0f;
|
||||
this->unk_3A4.x = this->actor.world.pos.x + -10.0f;
|
||||
this->unk_3A4.y = this->actor.world.pos.y + 80.0f;
|
||||
this->unk_3A4.z = this->actor.world.pos.z + 50.0f;
|
||||
|
@ -770,9 +789,9 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) {
|
|||
BossGanon2Effect* effect = globalCtx->specialEffects;
|
||||
|
||||
effect->unk_2E = 1;
|
||||
effect->position.x = sZelda->actor.world.pos.x + 50.0f + 10.0f;
|
||||
effect->position.y = sZelda->actor.world.pos.y + 350.0f;
|
||||
effect->position.z = sZelda->actor.world.pos.z - 25.0f;
|
||||
effect->position.x = sBossGanon2Zelda->actor.world.pos.x + 50.0f + 10.0f;
|
||||
effect->position.y = sBossGanon2Zelda->actor.world.pos.y + 350.0f;
|
||||
effect->position.z = sBossGanon2Zelda->actor.world.pos.z - 25.0f;
|
||||
effect->velocity.x = 0.0f;
|
||||
effect->velocity.z = 0.0f;
|
||||
effect->velocity.y = -30.0f;
|
||||
|
@ -782,15 +801,15 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) {
|
|||
break;
|
||||
}
|
||||
case 26:
|
||||
this->unk_3A4.x = sZelda->actor.world.pos.x + 100.0f + 30.0f;
|
||||
this->unk_3A4.y = sZelda->actor.world.pos.y + 10.0f;
|
||||
this->unk_3A4.z = sZelda->actor.world.pos.z + 5.0f;
|
||||
this->unk_3B0.x = sZelda->actor.world.pos.x;
|
||||
this->unk_3B0.y = sZelda->actor.world.pos.y + 30.0f;
|
||||
this->unk_3B0.z = sZelda->actor.world.pos.z - 20.0f;
|
||||
this->unk_3A4.x = sBossGanon2Zelda->actor.world.pos.x + 100.0f + 30.0f;
|
||||
this->unk_3A4.y = sBossGanon2Zelda->actor.world.pos.y + 10.0f;
|
||||
this->unk_3A4.z = sBossGanon2Zelda->actor.world.pos.z + 5.0f;
|
||||
this->unk_3B0.x = sBossGanon2Zelda->actor.world.pos.x;
|
||||
this->unk_3B0.y = sBossGanon2Zelda->actor.world.pos.y + 30.0f;
|
||||
this->unk_3B0.z = sBossGanon2Zelda->actor.world.pos.z - 20.0f;
|
||||
this->unk_3BC.z = -0.5f;
|
||||
if (this->unk_398 == 13) {
|
||||
sZelda->unk_3C8 = 6;
|
||||
sBossGanon2Zelda->unk_3C8 = 6;
|
||||
}
|
||||
if (this->unk_398 == 50) {
|
||||
this->unk_39C = 27;
|
||||
|
@ -879,7 +898,7 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) {
|
|||
func_808FFDB0(this, globalCtx);
|
||||
this->unk_1A2[1] = 50;
|
||||
this->actor.flags |= ACTOR_FLAG_0;
|
||||
sZelda->unk_3C8 = 7;
|
||||
sBossGanon2Zelda->unk_3C8 = 7;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -1323,12 +1342,12 @@ void func_80900890(BossGanon2* this, GlobalContext* globalCtx) {
|
|||
break;
|
||||
case 2:
|
||||
this->unk_1A2[0] = 300;
|
||||
this->unk_3A4.x = sZelda->actor.world.pos.x - 100.0f;
|
||||
this->unk_3A4.y = sZelda->actor.world.pos.y + 30.0f;
|
||||
this->unk_3A4.z = (sZelda->actor.world.pos.z + 30.0f) - 60.0f;
|
||||
this->unk_3B0.x = sZelda->actor.world.pos.x;
|
||||
this->unk_3B0.y = sZelda->actor.world.pos.y + 30.0f;
|
||||
this->unk_3B0.z = sZelda->actor.world.pos.z - 10.0f;
|
||||
this->unk_3A4.x = sBossGanon2Zelda->actor.world.pos.x - 100.0f;
|
||||
this->unk_3A4.y = sBossGanon2Zelda->actor.world.pos.y + 30.0f;
|
||||
this->unk_3A4.z = (sBossGanon2Zelda->actor.world.pos.z + 30.0f) - 60.0f;
|
||||
this->unk_3B0.x = sBossGanon2Zelda->actor.world.pos.x;
|
||||
this->unk_3B0.y = sBossGanon2Zelda->actor.world.pos.y + 30.0f;
|
||||
this->unk_3B0.z = sBossGanon2Zelda->actor.world.pos.z - 10.0f;
|
||||
Math_ApproachZeroF(&this->unk_324, 1.0f, 5.0f);
|
||||
Math_ApproachF(&globalCtx->envCtx.unk_D8, 1.0f, 1.0f, 1.0f / 51);
|
||||
if (this->unk_1A2[1] == 80) {
|
||||
|
@ -1356,8 +1375,8 @@ void func_80900890(BossGanon2* this, GlobalContext* globalCtx) {
|
|||
func_8002DF54(globalCtx, &this->actor, 0x60);
|
||||
this->unk_398 = 0;
|
||||
case 11:
|
||||
player->actor.world.pos.x = sZelda->actor.world.pos.x + 50.0f + 10.0f;
|
||||
player->actor.world.pos.z = sZelda->actor.world.pos.z - 25.0f;
|
||||
player->actor.world.pos.x = sBossGanon2Zelda->actor.world.pos.x + 50.0f + 10.0f;
|
||||
player->actor.world.pos.z = sBossGanon2Zelda->actor.world.pos.z - 25.0f;
|
||||
player->actor.shape.rot.y = -0x8000;
|
||||
this->unk_3A4.x = (player->actor.world.pos.x + 100.0f) - 80.0f;
|
||||
this->unk_3A4.y = (player->actor.world.pos.y + 60.0f) - 40.0f;
|
||||
|
@ -1482,7 +1501,7 @@ void func_8090120C(BossGanon2* this, GlobalContext* globalCtx) {
|
|||
func_8002DF54(globalCtx, &this->actor, 8);
|
||||
this->unk_39C = 1;
|
||||
this->unk_398 = 0;
|
||||
sZelda->unk_3C8 = 9;
|
||||
sBossGanon2Zelda->unk_3C8 = 9;
|
||||
this->unk_31C = 0;
|
||||
this->unk_1A2[2] = 0;
|
||||
this->unk_336 = 0;
|
||||
|
@ -1522,9 +1541,9 @@ void func_8090120C(BossGanon2* this, GlobalContext* globalCtx) {
|
|||
player->actor.shape.rot.y = -0x4000;
|
||||
player->actor.world.pos.x = 200.0f;
|
||||
player->actor.world.pos.z = 30.0f;
|
||||
sZelda->actor.world.pos.x = 340.0f;
|
||||
sZelda->actor.world.pos.z = -250.0f;
|
||||
sZelda->actor.world.rot.y = sZelda->actor.shape.rot.y = -0x2000;
|
||||
sBossGanon2Zelda->actor.world.pos.x = 340.0f;
|
||||
sBossGanon2Zelda->actor.world.pos.z = -250.0f;
|
||||
sBossGanon2Zelda->actor.world.rot.y = sBossGanon2Zelda->actor.shape.rot.y = -0x2000;
|
||||
this->unk_3A4.x = 250;
|
||||
this->unk_3A4.y = 1150.0f;
|
||||
this->unk_3A4.z = 0.0f;
|
||||
|
@ -1543,9 +1562,9 @@ void func_8090120C(BossGanon2* this, GlobalContext* globalCtx) {
|
|||
this->unk_3A4.x = 250;
|
||||
this->unk_3A4.y = 1150.0f;
|
||||
this->unk_3A4.z = 0.0f;
|
||||
Math_ApproachF(&this->unk_3B0.x, sZelda->actor.world.pos.x, 0.2f, 20.0f);
|
||||
Math_ApproachF(&this->unk_3B0.y, sZelda->actor.world.pos.y + 50.0f, 0.2f, 10.0f);
|
||||
Math_ApproachF(&this->unk_3B0.z, sZelda->actor.world.pos.z, 0.2f, 20.0f);
|
||||
Math_ApproachF(&this->unk_3B0.x, sBossGanon2Zelda->actor.world.pos.x, 0.2f, 20.0f);
|
||||
Math_ApproachF(&this->unk_3B0.y, sBossGanon2Zelda->actor.world.pos.y + 50.0f, 0.2f, 10.0f);
|
||||
Math_ApproachF(&this->unk_3B0.z, sBossGanon2Zelda->actor.world.pos.z, 0.2f, 20.0f);
|
||||
if (this->unk_398 == 50) {
|
||||
this->unk_39C = 3;
|
||||
this->unk_398 = 0;
|
||||
|
@ -1557,9 +1576,9 @@ void func_8090120C(BossGanon2* this, GlobalContext* globalCtx) {
|
|||
this->unk_3A4.x = 330.0f;
|
||||
this->unk_3A4.y = 1120.0f;
|
||||
this->unk_3A4.z = -150.0f;
|
||||
this->unk_3B0.x = sZelda->actor.world.pos.x;
|
||||
this->unk_3B0.y = sZelda->actor.world.pos.y + 40.0f;
|
||||
this->unk_3B0.z = sZelda->actor.world.pos.z;
|
||||
this->unk_3B0.x = sBossGanon2Zelda->actor.world.pos.x;
|
||||
this->unk_3B0.y = sBossGanon2Zelda->actor.world.pos.y + 40.0f;
|
||||
this->unk_3B0.z = sBossGanon2Zelda->actor.world.pos.z;
|
||||
if (this->unk_398 == 10) {
|
||||
Message_StartTextbox(globalCtx, 0x70D8, NULL);
|
||||
}
|
||||
|
@ -1572,7 +1591,7 @@ void func_8090120C(BossGanon2* this, GlobalContext* globalCtx) {
|
|||
if (this->unk_398 > 10) {
|
||||
Math_ApproachZeroF(&this->unk_37C, 1.0f, 10.0f);
|
||||
if (this->unk_398 == 30) {
|
||||
sZelda->unk_3C8 = 10;
|
||||
sBossGanon2Zelda->unk_3C8 = 10;
|
||||
}
|
||||
this->unk_339 = 23;
|
||||
Math_ApproachZeroF(&globalCtx->envCtx.unk_D8, 1.0f, 0.05f);
|
||||
|
@ -1743,7 +1762,7 @@ void func_8090120C(BossGanon2* this, GlobalContext* globalCtx) {
|
|||
if (this->unk_398 == 40) {
|
||||
this->unk_39C = 9;
|
||||
this->unk_398 = 0;
|
||||
sZelda->unk_3C8 = 11;
|
||||
sBossGanon2Zelda->unk_3C8 = 11;
|
||||
Message_StartTextbox(globalCtx, 0x70D9, NULL);
|
||||
this->unk_336 = 0;
|
||||
globalCtx->envCtx.unk_D8 = 0.0f;
|
||||
|
@ -1754,9 +1773,9 @@ void func_8090120C(BossGanon2* this, GlobalContext* globalCtx) {
|
|||
this->unk_3A4.x = 330.0f;
|
||||
this->unk_3A4.y = 1120.0f;
|
||||
this->unk_3A4.z = -150.0f;
|
||||
this->unk_3B0.x = sZelda->actor.world.pos.x;
|
||||
this->unk_3B0.y = sZelda->actor.world.pos.y + 40.0f;
|
||||
this->unk_3B0.z = sZelda->actor.world.pos.z;
|
||||
this->unk_3B0.x = sBossGanon2Zelda->actor.world.pos.x;
|
||||
this->unk_3B0.y = sBossGanon2Zelda->actor.world.pos.y + 40.0f;
|
||||
this->unk_3B0.z = sBossGanon2Zelda->actor.world.pos.z;
|
||||
if (this->unk_398 > 60) {
|
||||
this->unk_39C = 10;
|
||||
this->unk_398 = 0;
|
||||
|
@ -1771,26 +1790,26 @@ void func_8090120C(BossGanon2* this, GlobalContext* globalCtx) {
|
|||
if ((this->unk_398 >= 40) && (this->unk_398 <= 110)) {
|
||||
Math_ApproachF(&globalCtx->envCtx.unk_D8, 1.0f, 1.0f, 0.02f);
|
||||
Math_ApproachF(&this->unk_384, 10.0f, 0.1f, 0.2f);
|
||||
Audio_PlayActorSound2(&sZelda->actor, NA_SE_EV_GOD_LIGHTBALL_2 - SFX_FLAG);
|
||||
Audio_PlayActorSound2(&sBossGanon2Zelda->actor, NA_SE_EV_GOD_LIGHTBALL_2 - SFX_FLAG);
|
||||
} else {
|
||||
Math_ApproachZeroF(&this->unk_384, 1.0f, 0.2f);
|
||||
}
|
||||
if (this->unk_398 > 130) {
|
||||
Math_ApproachF(&this->unk_3B0.y, (sZelda->actor.world.pos.y + 40.0f + 10.0f) - 20.0f, 0.1f,
|
||||
Math_ApproachF(&this->unk_3B0.y, (sBossGanon2Zelda->actor.world.pos.y + 40.0f + 10.0f) - 20.0f, 0.1f,
|
||||
this->unk_410.x);
|
||||
} else {
|
||||
Math_ApproachF(&this->unk_3B0.y, sZelda->actor.world.pos.y + 40.0f + 10.0f, 0.05f,
|
||||
Math_ApproachF(&this->unk_3B0.y, sBossGanon2Zelda->actor.world.pos.y + 40.0f + 10.0f, 0.05f,
|
||||
this->unk_410.x * 0.25f);
|
||||
}
|
||||
Math_ApproachF(&this->unk_410.x, 1.0f, 1.0f, 0.01f);
|
||||
if (this->unk_398 == 10) {
|
||||
sZelda->unk_3C8 = 12;
|
||||
sBossGanon2Zelda->unk_3C8 = 12;
|
||||
}
|
||||
if (this->unk_398 == 110) {
|
||||
sZelda->unk_3C8 = 13;
|
||||
sBossGanon2Zelda->unk_3C8 = 13;
|
||||
}
|
||||
if (this->unk_398 == 140) {
|
||||
Audio_PlayActorSound2(&sZelda->actor, NA_SE_EV_HUMAN_BOUND);
|
||||
Audio_PlayActorSound2(&sBossGanon2Zelda->actor, NA_SE_EV_HUMAN_BOUND);
|
||||
}
|
||||
if (this->unk_398 < 160) {
|
||||
break;
|
||||
|
@ -1845,7 +1864,7 @@ void func_80902348(BossGanon2* this, GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
func_8002F6D4(globalCtx, &this->actor, 15.0f, this->actor.yawTowardsPlayer + phi_v0_2, 2.0f, 0);
|
||||
sZelda->unk_3C8 = 8;
|
||||
sBossGanon2Zelda->unk_3C8 = 8;
|
||||
this->unk_316 = 10;
|
||||
break;
|
||||
}
|
||||
|
@ -1864,7 +1883,7 @@ void func_80902348(BossGanon2* this, GlobalContext* globalCtx) {
|
|||
|
||||
player->isBurning = true;
|
||||
func_8002F6D4(globalCtx, &this->actor, 10.0f, Math_Atan2S(temp_f12, temp_f2), 0.0f, 0x10);
|
||||
sZelda->unk_3C8 = 8;
|
||||
sBossGanon2Zelda->unk_3C8 = 8;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2168,7 +2187,7 @@ void BossGanon2_Update(Actor* thisx, GlobalContext* globalCtx) {
|
|||
if (D_80906D78 != 0) {
|
||||
D_80906D78 = 0;
|
||||
|
||||
for (i2 = 0; i2 < ARRAY_COUNT(sParticles); i2++) {
|
||||
for (i2 = 0; i2 < ARRAY_COUNT(sBossGanon2Particles); i2++) {
|
||||
angle = Rand_ZeroFloat(2 * M_PI);
|
||||
sp44 = Rand_ZeroFloat(40.0f) + 10.0f;
|
||||
sp58 = this->actor.world.pos;
|
||||
|
@ -2641,7 +2660,7 @@ void func_80904FC8(BossGanon2* this, GlobalContext* globalCtx) {
|
|||
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 200);
|
||||
gDPSetEnvColor(POLY_XLU_DISP++, 255, 200, 0, 0);
|
||||
gSPDisplayList(POLY_XLU_DISP++, ovl_Boss_Ganon2_DL_00B308);
|
||||
Matrix_Translate(sZelda->actor.world.pos.x, sZelda->actor.world.pos.y + 80.0f, sZelda->actor.world.pos.z,
|
||||
Matrix_Translate(sBossGanon2Zelda->actor.world.pos.x, sBossGanon2Zelda->actor.world.pos.y + 80.0f, sBossGanon2Zelda->actor.world.pos.z,
|
||||
MTXMODE_NEW);
|
||||
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
|
||||
Matrix_Scale(this->unk_384, this->unk_384, this->unk_384, MTXMODE_APPLY);
|
||||
|
@ -2728,8 +2747,8 @@ void func_80905674(BossGanon2* this, GlobalContext* globalCtx) {
|
|||
this->unk_19C * -8, 32, 32));
|
||||
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 170, (s16)this->unk_37C);
|
||||
gDPSetEnvColor(POLY_XLU_DISP++, 255, 200, 0, 128);
|
||||
Matrix_Translate(sZelda->actor.world.pos.x + 100.0f, sZelda->actor.world.pos.y + 35.0f + 7.0f,
|
||||
sZelda->actor.world.pos.z - 100.0f, MTXMODE_NEW);
|
||||
Matrix_Translate(sBossGanon2Zelda->actor.world.pos.x + 100.0f, sBossGanon2Zelda->actor.world.pos.y + 35.0f + 7.0f,
|
||||
sBossGanon2Zelda->actor.world.pos.z - 100.0f, MTXMODE_NEW);
|
||||
Matrix_RotateY(-M_PI / 4.0f, MTXMODE_APPLY);
|
||||
Matrix_Scale(0.040000003f, 0.040000003f, this->unk_380, MTXMODE_APPLY);
|
||||
Matrix_RotateX(M_PI / 2.0f, MTXMODE_APPLY);
|
||||
|
@ -2826,7 +2845,7 @@ void func_80905DA8(BossGanon2* this, GlobalContext* globalCtx) {
|
|||
Vec3f sp78;
|
||||
s16 i;
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(sParticles); i++, effect++) {
|
||||
for (i = 0; i < ARRAY_COUNT(sBossGanon2Particles); i++, effect++) {
|
||||
if (effect->type != 0) {
|
||||
effect->position.x += effect->velocity.x;
|
||||
effect->position.y += effect->velocity.y;
|
||||
|
@ -2934,7 +2953,7 @@ void func_809060E8(GlobalContext* globalCtx) {
|
|||
|
||||
effect = effects;
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(sParticles); i++, effect++) {
|
||||
for (i = 0; i < ARRAY_COUNT(sBossGanon2Particles); i++, effect++) {
|
||||
if (effect->type == 2) {
|
||||
if (!usingObjectGEff) {
|
||||
BossGanon2_SetObjectSegment(NULL, globalCtx, OBJECT_GEFF, true);
|
||||
|
@ -3080,12 +3099,12 @@ void BossGanon2_Reset(void) {
|
|||
D_8090EB20.y = 0;
|
||||
D_8090EB20.z = 0;
|
||||
D_80910638 = 0;
|
||||
sZelda = NULL;
|
||||
sBossGanon2Zelda = NULL;
|
||||
D_8090EB30 = NULL;
|
||||
sSeed1 = 0;
|
||||
sSeed2 = 0;
|
||||
sSeed3 = 0;
|
||||
sBossGanon2Seed1 = 0;
|
||||
sBossGanon2Seed2 = 0;
|
||||
sBossGanon2Seed3 = 0;
|
||||
memset(D_809105D8, 0, sizeof(D_809105D8));
|
||||
memset(D_80910608, 0, sizeof(D_80910608));
|
||||
memset(sParticles, 0, sizeof(sParticles));
|
||||
}
|
||||
memset(sBossGanon2Particles, 0, sizeof(sBossGanon2Particles));
|
||||
}
|
|
@ -4,6 +4,20 @@
|
|||
#include "ultra64.h"
|
||||
#include "global.h"
|
||||
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ u8 type;
|
||||
/* 0x01 */ u8 unk_01;
|
||||
/* 0x04 */ Vec3f position;
|
||||
/* 0x10 */ Vec3f velocity;
|
||||
/* 0x1C */ Vec3f accel;
|
||||
/* 0x28 */ char unk_28[0x6];
|
||||
/* 0x2E */ s16 unk_2E;
|
||||
/* 0x30 */ char unk_30[0x4];
|
||||
/* 0x34 */ f32 scale;
|
||||
/* 0x38 */ Vec3f unk_38;
|
||||
} BossGanon2Effect; // size = 0x44
|
||||
|
||||
struct BossGanon2;
|
||||
|
||||
typedef void (*BossGanon2ActionFunc)(struct BossGanon2*, GlobalContext*);
|
||||
|
|
|
@ -2,19 +2,6 @@
|
|||
#include "overlays/actors/ovl_En_Zl3/z_en_zl3.h"
|
||||
#include "objects/object_ganon2/object_ganon2.h"
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ u8 type;
|
||||
/* 0x01 */ u8 unk_01;
|
||||
/* 0x04 */ Vec3f position;
|
||||
/* 0x10 */ Vec3f velocity;
|
||||
/* 0x1C */ Vec3f accel;
|
||||
/* 0x28 */ char unk_28[0x6];
|
||||
/* 0x2E */ s16 unk_2E;
|
||||
/* 0x30 */ char unk_30[0x4];
|
||||
/* 0x34 */ f32 scale;
|
||||
/* 0x38 */ Vec3f unk_38;
|
||||
} BossGanon2Effect; // size = 0x44
|
||||
|
||||
static Vec3f D_80906D60 = { 0.0f, 0.0f, 0.0f };
|
||||
|
||||
static Vec3f D_80906D6C = { 0.0f, 0.0f, 500.0f };
|
||||
|
@ -326,31 +313,7 @@ static s16 D_809071CC[] = { 1, -1, 1, 1, 3, 4, 1, 6, 7, 2, 9, 10, 2, 12, 13 };
|
|||
|
||||
static u8 D_809071EC[] = { 3, 2, 2, 1, 3, 3, 1, 3, 3, 1, 0, 3, 1, 0, 3 };
|
||||
|
||||
// padding
|
||||
static u32 D_809071FC[2] = { 0 };
|
||||
|
||||
#include "overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2.h"
|
||||
|
||||
static Vec3f D_8090EB20;
|
||||
|
||||
static EnZl3* sZelda;
|
||||
|
||||
static Actor* D_8090EB30;
|
||||
|
||||
// unused
|
||||
static UNK_TYPE D_8090EB34;
|
||||
|
||||
static BossGanon2Effect sParticles[100];
|
||||
|
||||
static s32 sSeed1;
|
||||
static s32 sSeed2;
|
||||
static s32 sSeed3;
|
||||
|
||||
// unused
|
||||
static UNK_TYPE D_809105DC;
|
||||
|
||||
static Vec3f D_809105D8[4];
|
||||
|
||||
static Vec3f D_80910608[4];
|
||||
|
||||
static s8 D_80910638;
|
||||
// padding
|
||||
//static u32 D_809071FC[2] = { 0 };
|
||||
|
|
|
@ -10,6 +10,8 @@
|
|||
#include "objects/gameplay_keep/gameplay_keep.h"
|
||||
#include "vt.h"
|
||||
|
||||
#include "soh/frame_interpolation.h"
|
||||
|
||||
#include <string.h>
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2 | ACTOR_FLAG_4 | ACTOR_FLAG_5)
|
||||
|
@ -34,6 +36,7 @@ typedef struct {
|
|||
/* 0x30 */ f32 scale;
|
||||
/* 0x30 */ f32 fwork[2];
|
||||
/* 0x3C */ Vec3f* targetPos;
|
||||
u32 epoch;
|
||||
} BossMoEffect; // size = 0x40
|
||||
|
||||
#define MO_FX_MAX_SIZE 0
|
||||
|
@ -144,25 +147,25 @@ static f32 sFlatWidth[41] = {
|
|||
#include "z_boss_mo_colchk.c"
|
||||
|
||||
static BossMoEffect sEffects[300];
|
||||
static s32 sSeed1;
|
||||
static s32 sSeed2;
|
||||
static s32 sSeed3;
|
||||
static s32 sBossGanonSeed1;
|
||||
static s32 sBossGanonSeed2;
|
||||
static s32 sBossGanonSeed3;
|
||||
|
||||
void BossMo_InitRand(s32 seedInit0, s32 seedInit1, s32 seedInit2) {
|
||||
sSeed1 = seedInit0;
|
||||
sSeed2 = seedInit1;
|
||||
sSeed3 = seedInit2;
|
||||
sBossGanonSeed1 = seedInit0;
|
||||
sBossGanonSeed2 = seedInit1;
|
||||
sBossGanonSeed3 = seedInit2;
|
||||
}
|
||||
|
||||
f32 BossMo_RandZeroOne(void) {
|
||||
// Wichmann-Hill algorithm
|
||||
f32 randFloat;
|
||||
|
||||
sSeed1 = (sSeed1 * 171) % 30269;
|
||||
sSeed2 = (sSeed2 * 172) % 30307;
|
||||
sSeed3 = (sSeed3 * 170) % 30323;
|
||||
sBossGanonSeed1 = (sBossGanonSeed1 * 171) % 30269;
|
||||
sBossGanonSeed2 = (sBossGanonSeed2 * 172) % 30307;
|
||||
sBossGanonSeed3 = (sBossGanonSeed3 * 170) % 30323;
|
||||
|
||||
randFloat = (sSeed1 / 30269.0f) + (sSeed2 / 30307.0f) + (sSeed3 / 30323.0f);
|
||||
randFloat = (sBossGanonSeed1 / 30269.0f) + (sBossGanonSeed2 / 30307.0f) + (sBossGanonSeed3 / 30323.0f);
|
||||
while (randFloat >= 1.0f) {
|
||||
randFloat -= 1.0f;
|
||||
}
|
||||
|
@ -211,6 +214,7 @@ void BossMo_SpawnRipple(BossMoEffect* effect, Vec3f* pos, f32 scale, f32 maxScal
|
|||
effect->rippleMode = 1;
|
||||
effect->fwork[MO_FX_SPREAD_RATE] = (effect->fwork[MO_FX_MAX_SIZE] - effect->scale) * 0.1f;
|
||||
}
|
||||
effect->epoch++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -232,6 +236,7 @@ void BossMo_SpawnDroplet(s16 type, BossMoEffect* effect, Vec3f* pos, Vec3f* vel,
|
|||
effect->scale = scale;
|
||||
effect->fwork[MO_FX_SPREAD_RATE] = 1.0f;
|
||||
effect->stopTimer = 0;
|
||||
effect->epoch++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -250,6 +255,7 @@ void BossMo_SpawnStillDroplet(BossMoEffect* effect, Vec3f* pos, f32 scale) {
|
|||
effect->accel = zeroVec;
|
||||
effect->scale = scale;
|
||||
effect->fwork[MO_FX_SPREAD_RATE] = 1.0f;
|
||||
effect->epoch++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -274,6 +280,7 @@ void BossMo_SpawnBubble(BossMoEffect* effect, Vec3f* pos, Vec3f* vel, Vec3f* acc
|
|||
effect->alpha = 0;
|
||||
}
|
||||
effect->timer = 0;
|
||||
effect->epoch++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -2909,6 +2916,7 @@ void BossMo_DrawEffects(BossMoEffect* effect, GlobalContext* globalCtx) {
|
|||
|
||||
for (i = 0; i < ARRAY_COUNT(sEffects); i++, effect++) {
|
||||
if (effect->type == MO_FX_BIG_RIPPLE) {
|
||||
FrameInterpolation_RecordOpenChild(effect, effect->epoch);
|
||||
if (flag == 0) {
|
||||
func_80094BC4(gfxCtx);
|
||||
|
||||
|
@ -2925,6 +2933,7 @@ void BossMo_DrawEffects(BossMoEffect* effect, GlobalContext* globalCtx) {
|
|||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
|
||||
gSPDisplayList(POLY_XLU_DISP++, gEffWaterRippleDL);
|
||||
FrameInterpolation_RecordCloseChild();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2932,6 +2941,7 @@ void BossMo_DrawEffects(BossMoEffect* effect, GlobalContext* globalCtx) {
|
|||
flag = 0;
|
||||
for (i = 0; i < ARRAY_COUNT(sEffects); i++, effect++) {
|
||||
if (effect->type == MO_FX_SMALL_RIPPLE) {
|
||||
FrameInterpolation_RecordOpenChild(effect, effect->epoch);
|
||||
if (flag == 0) {
|
||||
func_80093D84(globalCtx->state.gfxCtx);
|
||||
|
||||
|
@ -2948,6 +2958,7 @@ void BossMo_DrawEffects(BossMoEffect* effect, GlobalContext* globalCtx) {
|
|||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
|
||||
gSPDisplayList(POLY_XLU_DISP++, gEffShockwaveDL);
|
||||
FrameInterpolation_RecordCloseChild();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2956,6 +2967,7 @@ void BossMo_DrawEffects(BossMoEffect* effect, GlobalContext* globalCtx) {
|
|||
for (i = 0; i < ARRAY_COUNT(sEffects); i++, effect++) {
|
||||
if (((effect->type == MO_FX_DROPLET) || (effect->type == MO_FX_SPLASH)) ||
|
||||
(effect->type == MO_FX_SPLASH_TRAIL)) {
|
||||
FrameInterpolation_RecordOpenChild(effect, effect->epoch);
|
||||
if (flag == 0) {
|
||||
POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0);
|
||||
|
||||
|
@ -2977,6 +2989,7 @@ void BossMo_DrawEffects(BossMoEffect* effect, GlobalContext* globalCtx) {
|
|||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
|
||||
gSPDisplayList(POLY_XLU_DISP++, gMorphaDropletModelDL);
|
||||
FrameInterpolation_RecordCloseChild();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2984,6 +2997,7 @@ void BossMo_DrawEffects(BossMoEffect* effect, GlobalContext* globalCtx) {
|
|||
flag = 0;
|
||||
for (i = 0; i < ARRAY_COUNT(sEffects); i++, effect++) {
|
||||
if (effect->type == MO_FX_WET_SPOT) {
|
||||
FrameInterpolation_RecordOpenChild(effect, effect->epoch);
|
||||
if (flag == 0) {
|
||||
func_80094044(gfxCtx);
|
||||
|
||||
|
@ -3003,6 +3017,7 @@ void BossMo_DrawEffects(BossMoEffect* effect, GlobalContext* globalCtx) {
|
|||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
|
||||
gSPDisplayList(POLY_XLU_DISP++, gMorphaWetSpotModelDL);
|
||||
FrameInterpolation_RecordCloseChild();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3010,6 +3025,7 @@ void BossMo_DrawEffects(BossMoEffect* effect, GlobalContext* globalCtx) {
|
|||
flag = 0;
|
||||
for (i = 0; i < ARRAY_COUNT(sEffects); i++, effect++) {
|
||||
if (effect->type == MO_FX_BUBBLE) {
|
||||
FrameInterpolation_RecordOpenChild(effect, effect->epoch);
|
||||
if (flag == 0) {
|
||||
func_80093D18(globalCtx->state.gfxCtx);
|
||||
|
||||
|
@ -3027,6 +3043,7 @@ void BossMo_DrawEffects(BossMoEffect* effect, GlobalContext* globalCtx) {
|
|||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
|
||||
gSPDisplayList(POLY_OPA_DISP++, gMorphaBubbleDL);
|
||||
FrameInterpolation_RecordCloseChild();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3588,7 +3605,7 @@ void BossMo_Reset(void) {
|
|||
sMorphaTent1 = NULL;
|
||||
sMorphaTent2 = NULL;
|
||||
memset(sEffects, 0, sizeof(sEffects));
|
||||
sSeed1 = 0;
|
||||
sSeed2 = 0;
|
||||
sSeed3 = 0;
|
||||
}
|
||||
sBossGanonSeed1 = 0;
|
||||
sBossGanonSeed2 = 0;
|
||||
sBossGanonSeed3 = 0;
|
||||
}
|
|
@ -7,34 +7,6 @@
|
|||
|
||||
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2 | ACTOR_FLAG_4 | ACTOR_FLAG_5)
|
||||
|
||||
typedef enum {
|
||||
/* 0 */ TWEFF_NONE,
|
||||
/* 1 */ TWEFF_DOT,
|
||||
/* 2 */ TWEFF_2,
|
||||
/* 3 */ TWEFF_3,
|
||||
/* 4 */ TWEFF_RING,
|
||||
/* 5 */ TWEFF_PLYR_FRZ,
|
||||
/* 6 */ TWEFF_FLAME,
|
||||
/* 7 */ TWEFF_MERGEFLAME,
|
||||
/* 8 */ TWEFF_SHLD_BLST,
|
||||
/* 9 */ TWEFF_SHLD_DEFL,
|
||||
/* 10 */ TWEFF_SHLD_HIT
|
||||
} TwEffType;
|
||||
|
||||
typedef enum {
|
||||
/* 0 */ EFF_ARGS,
|
||||
/* 1 */ EFF_UNKS1,
|
||||
/* 2 */ EFF_WORK_MAX
|
||||
} EffectWork;
|
||||
|
||||
typedef enum {
|
||||
/* 0 */ EFF_SCALE,
|
||||
/* 1 */ EFF_DIST,
|
||||
/* 2 */ EFF_ROLL,
|
||||
/* 3 */ EFF_YAW,
|
||||
/* 4 */ EFF_FWORK_MAX
|
||||
} EffectFWork;
|
||||
|
||||
typedef enum {
|
||||
/* 0x00 */ TW_KOTAKE,
|
||||
/* 0x01 */ TW_KOUME,
|
||||
|
@ -47,19 +19,6 @@ typedef enum {
|
|||
/* 0x69 */ TW_DEATHBALL_KOUME
|
||||
} TwinrovaType;
|
||||
|
||||
typedef struct {
|
||||
/* 0x0000 */ u8 type;
|
||||
/* 0x0001 */ u8 frame;
|
||||
/* 0x0004 */ Vec3f pos;
|
||||
/* 0x0010 */ Vec3f curSpeed;
|
||||
/* 0x001C */ Vec3f accel;
|
||||
/* 0x0028 */ Color_RGB8 color;
|
||||
/* 0x002C */ s16 alpha;
|
||||
/* 0x002E */ s16 work[EFF_WORK_MAX];
|
||||
/* 0x0034 */ f32 workf[EFF_FWORK_MAX];
|
||||
/* 0x0044 */ Actor* target;
|
||||
} BossTwEffect;
|
||||
|
||||
void BossTw_Init(Actor* thisx, GlobalContext* globalCtx);
|
||||
void BossTw_Destroy(Actor* thisx, GlobalContext* globalCtx);
|
||||
void BossTw_Update(Actor* thisx, GlobalContext* globalCtx);
|
||||
|
@ -200,7 +159,7 @@ static Vec3f sTwinrovaPillarPos[] = {
|
|||
{ 0.0f, 380.0f, -580.0f },
|
||||
};
|
||||
|
||||
static u8 sTwInitalized = false;
|
||||
u8 sTwInitalized = false;
|
||||
|
||||
static InitChainEntry sInitChain[] = {
|
||||
ICHAIN_U8(targetMode, 5, ICHAIN_CONTINUE),
|
||||
|
@ -233,7 +192,7 @@ static u8 D_8094C878;
|
|||
static s16 D_8094C87A;
|
||||
static s16 D_8094C87C;
|
||||
static u8 D_8094C87E;
|
||||
static BossTwEffect sTwEffects[150];
|
||||
BossTwEffect sTwEffects[150];
|
||||
|
||||
void BossTw_AddDotEffect(GlobalContext* globalCtx, Vec3f* initalPos, Vec3f* initalSpeed, Vec3f* accel, f32 scale,
|
||||
s16 args, s16 countLimit) {
|
||||
|
|
|
@ -4,9 +4,46 @@
|
|||
#include "ultra64.h"
|
||||
#include "global.h"
|
||||
|
||||
struct BossTw;
|
||||
typedef enum {
|
||||
/* 0 */ TWEFF_NONE,
|
||||
/* 1 */ TWEFF_DOT,
|
||||
/* 2 */ TWEFF_2,
|
||||
/* 3 */ TWEFF_3,
|
||||
/* 4 */ TWEFF_RING,
|
||||
/* 5 */ TWEFF_PLYR_FRZ,
|
||||
/* 6 */ TWEFF_FLAME,
|
||||
/* 7 */ TWEFF_MERGEFLAME,
|
||||
/* 8 */ TWEFF_SHLD_BLST,
|
||||
/* 9 */ TWEFF_SHLD_DEFL,
|
||||
/* 10 */ TWEFF_SHLD_HIT
|
||||
} TwEffType;
|
||||
|
||||
typedef void (*BossTwActionFunc)(struct BossTw* this, GlobalContext* globalCtx);
|
||||
typedef enum {
|
||||
/* 0 */ EFF_ARGS,
|
||||
/* 1 */ EFF_UNKS1,
|
||||
/* 2 */ EFF_WORK_MAX
|
||||
} EffectWork;
|
||||
|
||||
typedef enum {
|
||||
/* 0 */ EFF_SCALE,
|
||||
/* 1 */ EFF_DIST,
|
||||
/* 2 */ EFF_ROLL,
|
||||
/* 3 */ EFF_YAW,
|
||||
/* 4 */ EFF_FWORK_MAX
|
||||
} EffectFWork;
|
||||
|
||||
typedef struct {
|
||||
/* 0x0000 */ u8 type;
|
||||
/* 0x0001 */ u8 frame;
|
||||
/* 0x0004 */ Vec3f pos;
|
||||
/* 0x0010 */ Vec3f curSpeed;
|
||||
/* 0x001C */ Vec3f accel;
|
||||
/* 0x0028 */ Color_RGB8 color;
|
||||
/* 0x002C */ s16 alpha;
|
||||
/* 0x002E */ s16 work[EFF_WORK_MAX];
|
||||
/* 0x0034 */ f32 workf[EFF_FWORK_MAX];
|
||||
/* 0x0044 */ Actor* target;
|
||||
} BossTwEffect;
|
||||
|
||||
typedef enum {
|
||||
/* 0 */ CS_TIMER_1,
|
||||
|
@ -55,6 +92,10 @@ typedef enum {
|
|||
/* 26 */ FWORK_MAX
|
||||
} TwFwork;
|
||||
|
||||
struct BossTw;
|
||||
|
||||
typedef void (*BossTwActionFunc)(struct BossTw*, GlobalContext* globalCtx);
|
||||
|
||||
typedef struct BossTw {
|
||||
/* 0x0000 */ Actor actor;
|
||||
/* 0x014C */ BossTwActionFunc actionFunc;
|
||||
|
|
|
@ -12,6 +12,8 @@
|
|||
#include "overlays/actors/ovl_En_Boom/z_en_boom.h"
|
||||
#include "objects/gameplay_keep/gameplay_keep.h"
|
||||
|
||||
#include "soh/frame_interpolation.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2 | ACTOR_FLAG_4 | ACTOR_FLAG_5)
|
||||
|
||||
#define GET_BODY(this) ((BossVa*)(this)->actor.parent)
|
||||
|
@ -40,6 +42,7 @@ typedef struct BossVaEffect {
|
|||
/* 0x44 */ f32 scaleMod;
|
||||
/* 0x48 */ Vec3f offset;
|
||||
/* 0x54 */ struct BossVa* parent;
|
||||
u32 epoch;
|
||||
} BossVaEffect; // size = 0x58
|
||||
|
||||
typedef enum {
|
||||
|
@ -3519,6 +3522,7 @@ void BossVa_DrawEffects(BossVaEffect* effect, GlobalContext* globalCtx) {
|
|||
|
||||
for (i = 0; i < ARRAY_COUNT(sVaEffects); i++, effect++) {
|
||||
if (effect->type == VA_LARGE_SPARK) {
|
||||
FrameInterpolation_RecordOpenChild(effect, effect->epoch);
|
||||
if (!flag) {
|
||||
func_80093D84(globalCtx->state.gfxCtx);
|
||||
gDPSetEnvColor(POLY_XLU_DISP++, 130, 130, 30, 0);
|
||||
|
@ -3534,12 +3538,14 @@ void BossVa_DrawEffects(BossVaEffect* effect, GlobalContext* globalCtx) {
|
|||
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_va.c", 4976),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_XLU_DISP++, gBarinadeDL_015710);
|
||||
FrameInterpolation_RecordCloseChild();
|
||||
}
|
||||
}
|
||||
|
||||
effect = effectHead;
|
||||
for (i = 0, flag = 0; i < ARRAY_COUNT(sVaEffects); i++, effect++) {
|
||||
if (effect->type == VA_SPARK_BALL) {
|
||||
FrameInterpolation_RecordOpenChild(effect, effect->epoch);
|
||||
if (!flag) {
|
||||
func_80093D84(globalCtx->state.gfxCtx);
|
||||
gSPDisplayList(POLY_XLU_DISP++, gBarinadeDL_011738);
|
||||
|
@ -3560,12 +3566,14 @@ void BossVa_DrawEffects(BossVaEffect* effect, GlobalContext* globalCtx) {
|
|||
gDPSetEnvColor(POLY_XLU_DISP++, effect->envColor[0], effect->envColor[1], effect->envColor[2],
|
||||
effect->envColor[3]);
|
||||
gSPDisplayList(POLY_XLU_DISP++, gBarinadeDL_011768);
|
||||
FrameInterpolation_RecordCloseChild();
|
||||
}
|
||||
}
|
||||
|
||||
effect = effectHead;
|
||||
for (i = 0, flag = 0; i < ARRAY_COUNT(sVaEffects); i++, effect++) {
|
||||
if (effect->type == VA_BLOOD) {
|
||||
FrameInterpolation_RecordOpenChild(effect, effect->epoch);
|
||||
if (!flag) {
|
||||
func_80093D84(globalCtx->state.gfxCtx);
|
||||
gSPDisplayList(POLY_XLU_DISP++, gBarinadeDL_009430);
|
||||
|
@ -3590,6 +3598,7 @@ void BossVa_DrawEffects(BossVaEffect* effect, GlobalContext* globalCtx) {
|
|||
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_va.c", 5052),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_XLU_DISP++, gBarinadeDL_009468);
|
||||
FrameInterpolation_RecordCloseChild();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3598,6 +3607,7 @@ void BossVa_DrawEffects(BossVaEffect* effect, GlobalContext* globalCtx) {
|
|||
if (effect->type == VA_TUMOR) {
|
||||
BossVa* parent = effect->parent;
|
||||
|
||||
FrameInterpolation_RecordOpenChild(effect, effect->epoch);
|
||||
if (!flag) {
|
||||
func_80093D18(globalCtx->state.gfxCtx);
|
||||
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, effect->envColor[3]);
|
||||
|
@ -3614,12 +3624,14 @@ void BossVa_DrawEffects(BossVaEffect* effect, GlobalContext* globalCtx) {
|
|||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_OPA_DISP++, gBarinadeDL_012948);
|
||||
}
|
||||
FrameInterpolation_RecordCloseChild();
|
||||
}
|
||||
}
|
||||
|
||||
effect = effectHead;
|
||||
for (i = 0, flag = 0; i < ARRAY_COUNT(sVaEffects); i++, effect++) {
|
||||
if (effect->type == VA_GORE) {
|
||||
FrameInterpolation_RecordOpenChild(effect, effect->epoch);
|
||||
if (!flag) {
|
||||
func_80093D18(globalCtx->state.gfxCtx);
|
||||
gSPDisplayList(POLY_OPA_DISP++, gBarinadeDL_012BA0);
|
||||
|
@ -3645,12 +3657,14 @@ void BossVa_DrawEffects(BossVaEffect* effect, GlobalContext* globalCtx) {
|
|||
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_va.c", 5124),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_OPA_DISP++, gBarinadeDL_012C50);
|
||||
FrameInterpolation_RecordCloseChild();
|
||||
}
|
||||
}
|
||||
|
||||
effect = effectHead;
|
||||
for (i = 0, flag = 0; i < ARRAY_COUNT(sVaEffects); i++, effect++) {
|
||||
if (effect->type == VA_ZAP_CHARGE) {
|
||||
FrameInterpolation_RecordOpenChild(effect, effect->epoch);
|
||||
if (!flag) {
|
||||
func_80093D84(globalCtx->state.gfxCtx);
|
||||
gSPDisplayList(POLY_XLU_DISP++, gBarinadeDL_0135B0);
|
||||
|
@ -3668,12 +3682,14 @@ void BossVa_DrawEffects(BossVaEffect* effect, GlobalContext* globalCtx) {
|
|||
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_va.c", 5152),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_XLU_DISP++, gBarinadeDL_013638);
|
||||
FrameInterpolation_RecordCloseChild();
|
||||
}
|
||||
}
|
||||
|
||||
effect = effectHead;
|
||||
for (i = 0, flag = 0; i < ARRAY_COUNT(sVaEffects); i++, effect++) {
|
||||
if (effect->type == VA_BLAST_SPARK) {
|
||||
FrameInterpolation_RecordOpenChild(effect, effect->epoch);
|
||||
if (!flag) {
|
||||
func_80093C14(globalCtx->state.gfxCtx);
|
||||
gDPSetEnvColor(POLY_XLU_DISP++, 130, 130, 30, 0);
|
||||
|
@ -3690,12 +3706,14 @@ void BossVa_DrawEffects(BossVaEffect* effect, GlobalContext* globalCtx) {
|
|||
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_va.c", 5180),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_XLU_DISP++, gBarinadeDL_015710);
|
||||
FrameInterpolation_RecordCloseChild();
|
||||
}
|
||||
}
|
||||
|
||||
effect = effectHead;
|
||||
for (i = 0, flag = 0; i < ARRAY_COUNT(sVaEffects); i++, effect++) {
|
||||
if (effect->type == VA_SMALL_SPARK) {
|
||||
FrameInterpolation_RecordOpenChild(effect, effect->epoch);
|
||||
if (!flag) {
|
||||
func_80093D84(globalCtx->state.gfxCtx);
|
||||
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 100, 0);
|
||||
|
@ -3712,6 +3730,7 @@ void BossVa_DrawEffects(BossVaEffect* effect, GlobalContext* globalCtx) {
|
|||
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_va.c", 5208),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_XLU_DISP++, gBarinadeDL_008F70);
|
||||
FrameInterpolation_RecordCloseChild();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3734,6 +3753,7 @@ void BossVa_SpawnSpark(GlobalContext* globalCtx, BossVaEffect* effect, BossVa* t
|
|||
effect->timer = (s16)(Rand_ZeroOne() * 10.0f) + 111;
|
||||
effect->velocity = effect->accel = sZeroVec;
|
||||
effect->mode = mode;
|
||||
effect->epoch++;
|
||||
|
||||
switch (mode) {
|
||||
case SPARK_UNUSED:
|
||||
|
|
|
@ -307,7 +307,7 @@ void func_8096712C(Demo6K* this, GlobalContext* globalCtx) {
|
|||
}
|
||||
}
|
||||
|
||||
static Vec3f velocity = { 0.0f, 0.0f, 0.0f };
|
||||
Vec3f sDemo6kVelocity = { 0.0f, 0.0f, 0.0f };
|
||||
void func_80967244(Demo6K* this, GlobalContext* globalCtx) {
|
||||
static Vec3f accel = { 0.0f, 0.0f, 0.0f };
|
||||
static Color_RGBA8 primColor = { 255, 255, 255, 0 };
|
||||
|
@ -324,9 +324,9 @@ void func_80967244(Demo6K* this, GlobalContext* globalCtx) {
|
|||
rand1 = Rand_ZeroFloat(0xFFFF);
|
||||
rand2 = Rand_ZeroFloat(0xFFFF);
|
||||
|
||||
velocity.x = Math_SinS(rand2) * Math_CosS(rand1) * 20.0f;
|
||||
velocity.z = Math_CosS(rand2) * Math_CosS(rand1) * 20.0f;
|
||||
velocity.y = Math_SinS(rand1) * 20.0f;
|
||||
sDemo6kVelocity.x = Math_SinS(rand2) * Math_CosS(rand1) * 20.0f;
|
||||
sDemo6kVelocity.z = Math_CosS(rand2) * Math_CosS(rand1) * 20.0f;
|
||||
sDemo6kVelocity.y = Math_SinS(rand1) * 20.0f;
|
||||
|
||||
accel.y = 0.0f;
|
||||
|
||||
|
@ -342,7 +342,7 @@ void func_80967244(Demo6K* this, GlobalContext* globalCtx) {
|
|||
scale = 18000;
|
||||
}
|
||||
|
||||
EffectSsKiraKira_SpawnFocused(globalCtx, &pos, &velocity, &accel, &primColor, &envColor, scale, 20);
|
||||
EffectSsKiraKira_SpawnFocused(globalCtx, &pos, &sDemo6kVelocity, &accel, &primColor, &envColor, scale, 20);
|
||||
}
|
||||
|
||||
void func_80967410(Demo6K* this, GlobalContext* globalCtx) {
|
||||
|
@ -820,7 +820,7 @@ void func_809691BC(Demo6K* this, GlobalContext* globalCtx, s32 params) {
|
|||
}
|
||||
|
||||
void Demo6K_Reset(void) {
|
||||
velocity.x = 0.0f;
|
||||
velocity.y = 0.0f;
|
||||
velocity.z = 0.0f;
|
||||
sDemo6kVelocity.x = 0.0f;
|
||||
sDemo6kVelocity.y = 0.0f;
|
||||
sDemo6kVelocity.z = 0.0f;
|
||||
}
|
|
@ -132,7 +132,7 @@ void DemoKekkai_Destroy(Actor* thisx, GlobalContext* globalCtx) {
|
|||
Collider_DestroyCylinder(globalCtx, &this->collider2);
|
||||
}
|
||||
|
||||
static Vec3f vel = { 0.0f, 0.0f, 0.0f };
|
||||
Vec3f demoKekkaiVel = { 0.0f, 0.0f, 0.0f };
|
||||
void DemoKekkai_SpawnParticles(DemoKekkai* this, GlobalContext* globalCtx) {
|
||||
static Vec3f accel = { 0.0f, 0.0f, 0.0f };
|
||||
static Color_RGBA8 lightYellow = { 255, 255, 170, 0 };
|
||||
|
@ -144,15 +144,15 @@ void DemoKekkai_SpawnParticles(DemoKekkai* this, GlobalContext* globalCtx) {
|
|||
s16 roll = Rand_ZeroFloat(65535.0f);
|
||||
s16 yaw = Rand_ZeroFloat(65535.0f);
|
||||
|
||||
vel.x = Math_SinS(yaw) * Math_CosS(roll) * Rand_ZeroFloat(8.0f);
|
||||
vel.z = Math_CosS(yaw) * Math_CosS(roll) * Rand_ZeroFloat(8.0f);
|
||||
vel.y = Math_SinS(roll) * Rand_ZeroFloat(3.0f);
|
||||
demoKekkaiVel.x = Math_SinS(yaw) * Math_CosS(roll) * Rand_ZeroFloat(8.0f);
|
||||
demoKekkaiVel.z = Math_CosS(yaw) * Math_CosS(roll) * Rand_ZeroFloat(8.0f);
|
||||
demoKekkaiVel.y = Math_SinS(roll) * Rand_ZeroFloat(3.0f);
|
||||
|
||||
pos.x = (vel.x * 7.0f) + this->actor.world.pos.x;
|
||||
pos.y = (vel.y * 20.0f) + this->actor.world.pos.y + 120.0f;
|
||||
pos.z = (vel.z * 7.0f) + this->actor.world.pos.z;
|
||||
pos.x = (demoKekkaiVel.x * 7.0f) + this->actor.world.pos.x;
|
||||
pos.y = (demoKekkaiVel.y * 20.0f) + this->actor.world.pos.y + 120.0f;
|
||||
pos.z = (demoKekkaiVel.z * 7.0f) + this->actor.world.pos.z;
|
||||
|
||||
EffectSsKiraKira_SpawnFocused(globalCtx, &pos, &vel, &accel, &lightYellow, &darkRed, 3000,
|
||||
EffectSsKiraKira_SpawnFocused(globalCtx, &pos, &demoKekkaiVel, &accel, &lightYellow, &darkRed, 3000,
|
||||
(s32)Rand_ZeroFloat(40.0f) + 45);
|
||||
}
|
||||
}
|
||||
|
@ -338,7 +338,7 @@ void DemoKekkai_DrawTowerBarrier(Actor* thisx, GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
void DemoKekkai_Reset(void) {
|
||||
vel.x = 0.0f;
|
||||
vel.y = 0.0f;
|
||||
vel.z = 0.0f;
|
||||
demoKekkaiVel.x = 0.0f;
|
||||
demoKekkaiVel.y = 0.0f;
|
||||
demoKekkaiVel.z = 0.0f;
|
||||
}
|
|
@ -53,7 +53,7 @@ static InitChainEntry sInitChain[] = {
|
|||
ICHAIN_F32(uncullZoneDownward, 4000, ICHAIN_STOP),
|
||||
};
|
||||
|
||||
static s16 sWarpTimerTarget;
|
||||
s16 sWarpTimerTarget;
|
||||
|
||||
void DoorWarp1_SetupAction(DoorWarp1* this, DoorWarp1ActionFunc actionFunc) {
|
||||
this->actionFunc = actionFunc;
|
||||
|
|
|
@ -122,7 +122,7 @@ static DamageTable sDamageTable = {
|
|||
/* Unknown 2 */ DMG_ENTRY(0, 0x0),
|
||||
};
|
||||
|
||||
static s32 sSlugGroup = 0;
|
||||
s32 sSlugGroup = 0;
|
||||
|
||||
void EnBw_SetupAction(EnBw* this, EnBwActionFunc actionFunc) {
|
||||
this->actionFunc = actionFunc;
|
||||
|
|
|
@ -35,7 +35,7 @@ const ActorInit En_Clear_Tag_InitVars = {
|
|||
(ActorResetFunc)EnClearTag_Reset,
|
||||
};
|
||||
|
||||
static u8 sIsEffectsInitialized = false;
|
||||
u8 sClearTagIsEffectsInitialized = false;
|
||||
|
||||
static Vec3f sZeroVector = { 0.0f, 0.0f, 0.0f };
|
||||
|
||||
|
@ -79,10 +79,10 @@ static ColliderCylinderInit sLaserCylinderInit = {
|
|||
{ 15, 30, 10, { 0, 0, 0 } },
|
||||
};
|
||||
|
||||
static UNK_TYPE4 D_809D5C98 = 0; // unused
|
||||
static UNK_TYPE4 D_809D5C9C = 0; // unused
|
||||
//static UNK_TYPE4 D_809D5C98 = 0; // unused
|
||||
//static UNK_TYPE4 D_809D5C9C = 0; // unused
|
||||
|
||||
static EnClearTagEffect sClearTagEffects[CLEAR_TAG_EFFECT_MAX_COUNT];
|
||||
EnClearTagEffect sClearTagEffects[CLEAR_TAG_EFFECT_MAX_COUNT];
|
||||
|
||||
#include "overlays/ovl_En_Clear_Tag/ovl_En_Clear_Tag.h"
|
||||
|
||||
|
@ -273,8 +273,8 @@ void EnClearTag_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
// Initialize all effects to available if effects have not been initialized.
|
||||
if (!sIsEffectsInitialized) {
|
||||
sIsEffectsInitialized = true;
|
||||
if (!sClearTagIsEffectsInitialized) {
|
||||
sClearTagIsEffectsInitialized = true;
|
||||
globalCtx->specialEffects = &sClearTagEffects[0];
|
||||
for (i = 0; i < CLEAR_TAG_EFFECT_MAX_COUNT; i++) {
|
||||
sClearTagEffects[i].type = CLEAR_TAG_EFFECT_AVAILABLE;
|
||||
|
@ -1027,5 +1027,5 @@ void EnClearTag_DrawEffects(GlobalContext* globalCtx) {
|
|||
|
||||
void EnClearTag_Reset(void) {
|
||||
memset(sClearTagEffects, 0, sizeof(sClearTagEffects));
|
||||
sIsEffectsInitialized = false;
|
||||
sClearTagIsEffectsInitialized = false;
|
||||
}
|
|
@ -84,18 +84,7 @@ sEnFrPointers.flags = 12
|
|||
- Deactivate frogs, frogs will jump back into the water
|
||||
*/
|
||||
|
||||
typedef struct {
|
||||
u8 flags;
|
||||
EnFr* frogs[5];
|
||||
} EnFrPointers;
|
||||
|
||||
typedef struct {
|
||||
f32 xzDist;
|
||||
f32 yaw;
|
||||
f32 yDist;
|
||||
} LogSpotToFromWater;
|
||||
|
||||
static EnFrPointers sEnFrPointers = {
|
||||
EnFrPointers sEnFrPointers = {
|
||||
0x00,
|
||||
{
|
||||
NULL,
|
||||
|
@ -106,6 +95,7 @@ static EnFrPointers sEnFrPointers = {
|
|||
},
|
||||
};
|
||||
|
||||
|
||||
// Flags for gSaveContext.eventChkInf[13]
|
||||
static u16 sSongIndex[] = {
|
||||
0x0002, 0x0004, 0x0010, 0x0008, 0x0020, 0x0040, 0x0001, 0x0000,
|
||||
|
|
|
@ -28,6 +28,12 @@ typedef enum {
|
|||
/* 07 */ FROG_NO_SONG
|
||||
} FrogSongType;
|
||||
|
||||
typedef struct {
|
||||
f32 xzDist;
|
||||
f32 yaw;
|
||||
f32 yDist;
|
||||
} LogSpotToFromWater;
|
||||
|
||||
typedef struct EnFr {
|
||||
/* 0x0000 */ Actor actor;
|
||||
/* 0x014C */ SkelAnime skelAnime; // Frog Skeleton
|
||||
|
@ -69,4 +75,9 @@ typedef struct EnFr {
|
|||
/* 0x03B8 */ Vec3f posButterflyLight; // Used in Lights_PointNoGlowSetInfo()
|
||||
} EnFr; // size = 0x03C4
|
||||
|
||||
typedef struct {
|
||||
u8 flags;
|
||||
EnFr* frogs[5];
|
||||
} EnFrPointers;
|
||||
|
||||
#endif
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue