From c7e552fc5f7589386681d2df77a8c13190f760ca Mon Sep 17 00:00:00 2001 From: Sirius902 <3645979-Sirius902@users.noreply.gitlab.com> Date: Wed, 11 May 2022 12:44:12 -0700 Subject: [PATCH 01/22] Replace remaining occurances of CVar_GetVar with CVar_Get --- libultraship/libultraship/Cvar.h | 1 - libultraship/libultraship/GameOverlay.cpp | 4 ++-- 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/libultraship/libultraship/Cvar.h b/libultraship/libultraship/Cvar.h index 4d75bb440..e16f4469f 100644 --- a/libultraship/libultraship/Cvar.h +++ b/libultraship/libultraship/Cvar.h @@ -43,7 +43,6 @@ void CVar_RegisterString(const char* name, const char* defaultValue); #include extern std::map, std::less<>> cvars; -CVar* CVar_GetVar(const char* name); void CVar_SetFloat(const char* name, float value); void CVar_SetString(const char* name, const char* value); #endif diff --git a/libultraship/libultraship/GameOverlay.cpp b/libultraship/libultraship/GameOverlay.cpp index f54bc7e1a..bf9ca9a71 100644 --- a/libultraship/libultraship/GameOverlay.cpp +++ b/libultraship/libultraship/GameOverlay.cpp @@ -128,7 +128,7 @@ void Ship::GameOverlay::Draw() { if (overlay.type == OverlayType::TEXT) { const char* text = ImStrdup(key.c_str()); - const CVar* var = CVar_GetVar(text); + const CVar* var = CVar_Get(text); switch (var->type) { case CVAR_TYPE_FLOAT: @@ -156,7 +156,7 @@ bool Ship::OverlayCommand(const std::vector& args) { return CMD_FAILED; } - if (CVar_GetVar(args[2].c_str()) != nullptr) { + if (CVar_Get(args[2].c_str()) != nullptr) { const char* key = args[2].c_str(); GameOverlay* overlay = SohImGui::overlay; if (args[1] == "add") { From 8ba5d827c5e03762829f481aef424609f2949af3 Mon Sep 17 00:00:00 2001 From: sholdee <102821812+sholdee@users.noreply.github.com> Date: Wed, 11 May 2022 14:38:05 -0500 Subject: [PATCH 02/22] Increase build pipeline timeout 30min could possibly be too low in some instances --- Jenkinsfile | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Jenkinsfile b/Jenkinsfile index 2171cbdc6..71513289b 100644 --- a/Jenkinsfile +++ b/Jenkinsfile @@ -3,7 +3,7 @@ pipeline { options { timestamps() - timeout(time: 30, unit: 'MINUTES') + timeout(time: 60, unit: 'MINUTES') skipDefaultCheckout(true) } From 3013c18e13c8cdd26dcc3ab46bb53f5936e05d14 Mon Sep 17 00:00:00 2001 From: sholdee <102821812+sholdee@users.noreply.github.com> Date: Wed, 11 May 2022 14:58:02 -0500 Subject: [PATCH 03/22] Get rid of timeout Just causing problems --- Jenkinsfile | 1 - 1 file changed, 1 deletion(-) diff --git a/Jenkinsfile b/Jenkinsfile index 71513289b..7f1132bae 100644 --- a/Jenkinsfile +++ b/Jenkinsfile @@ -3,7 +3,6 @@ pipeline { options { timestamps() - timeout(time: 60, unit: 'MINUTES') skipDefaultCheckout(true) } From 1719986a35b5d0c727eab479c012691e85aa7120 Mon Sep 17 00:00:00 2001 From: KiritoDev <36680385+KiritoDv@users.noreply.github.com> Date: Wed, 11 May 2022 18:07:35 -0500 Subject: [PATCH 04/22] Added notification system --- libultraship/libultraship/GameOverlay.cpp | 59 +++++++++++++++------- libultraship/libultraship/GameOverlay.h | 10 ++-- libultraship/libultraship/SohImGuiImpl.cpp | 4 ++ 3 files changed, 52 insertions(+), 21 deletions(-) diff --git a/libultraship/libultraship/GameOverlay.cpp b/libultraship/libultraship/GameOverlay.cpp index bf9ca9a71..02e089366 100644 --- a/libultraship/libultraship/GameOverlay.cpp +++ b/libultraship/libultraship/GameOverlay.cpp @@ -21,7 +21,7 @@ void Ship::GameOverlay::LoadFont(const std::string& name, const std::string& pat } } -void Ship::GameOverlay::TextDraw(float x, float y, bool shadow, const char* fmt, ...) { +void Ship::GameOverlay::TextDraw(float x, float y, bool shadow, ImVec4 color, const char* fmt, ...) { char buf[1024]; va_list args; va_start(args, fmt); @@ -29,18 +29,32 @@ void Ship::GameOverlay::TextDraw(float x, float y, bool shadow, const char* fmt, buf[IM_ARRAYSIZE(buf) - 1] = 0; va_end(args); + ImGui::PushStyleColor(ImGuiCol_Text, color); ImGui::PushFont(Fonts[this->CurrentFont]); if (shadow) { ImGui::SetCursorPos(ImVec2(x + 1, y + 1)); - ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(.0f, .0f, .0f, 255)); + ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(.0f, .0f, .0f, color.w)); ImGui::Text(buf, args); } ImGui::PopStyleColor(); ImGui::SetCursorPos(ImVec2(x, y)); ImGui::Text(buf, args); ImGui::PopFont(); + ImGui::PopStyleColor(); } +void Ship::GameOverlay::TextDrawNotification(float duration, bool shadow, const char* fmt, ...) { + char buf[1024]; + va_list args; + va_start(args, fmt); + vsnprintf(buf, IM_ARRAYSIZE(buf), fmt, args); + buf[IM_ARRAYSIZE(buf) - 1] = 0; + va_end(args); + + this->RegisteredOverlays[fmt] = new Overlay({ OverlayType::NOTIFICATION, ImStrdup(buf), duration, duration }); +} + + float Ship::GameOverlay::GetScreenWidth() { const ImGuiViewport* viewport = ImGui::GetMainViewport(); return viewport->Size.x; @@ -124,27 +138,42 @@ void Ship::GameOverlay::Draw() { ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoInputs); float textY = 50; + float notY = 0; + for (auto &[key, overlay] : this->RegisteredOverlays) { - if (overlay.type == OverlayType::TEXT) { - const char* text = ImStrdup(key.c_str()); + if (overlay->type == OverlayType::TEXT) { + const char* text = ImStrdup(overlay->value); const CVar* var = CVar_Get(text); + ImVec4 color = ImVec4(1.0f, 1.0f, 1.0f, 1.0f); switch (var->type) { case CVAR_TYPE_FLOAT: - this->TextDraw(30, textY, true, "%s %.2f", text, var->value.valueFloat); + this->TextDraw(30, textY, true, color, "%s %.2f", text, var->value.valueFloat); break; case CVAR_TYPE_S32: - this->TextDraw(30, textY, true, "%s %d", text, var->value.valueS32); + this->TextDraw(30, textY, true, color, "%s %d", text, var->value.valueS32); break; case CVAR_TYPE_STRING: - this->TextDraw(30, textY, true, "%s %s", text, var->value.valueStr); + this->TextDraw(30, textY, true, color, "%s %s", text, var->value.valueStr); break; } free((void*) text); textY += 30; } + + if (overlay->type == OverlayType::NOTIFICATION && overlay->duration > 0) { + const char* text = overlay->value; + const float duration = overlay->duration / overlay->fadeTime; + + const ImVec4 color = ImVec4(1.0f, 1.0f, 1.0f, duration); + const float textWidth = this->GetStringWidth(overlay->value); + + this->TextDraw(GetScreenWidth() - textWidth - 40, GetScreenHeight() - 40 - notY, true, color, text); + notY += 30; + overlay->duration -= .05f; + } } ImGui::End(); @@ -160,19 +189,15 @@ bool Ship::OverlayCommand(const std::vector& args) { const char* key = args[2].c_str(); GameOverlay* overlay = SohImGui::overlay; if (args[1] == "add") { - if (!overlay->RegisteredOverlays.contains(args[2])) { - overlay->RegisteredOverlays[args[2]] = { - OverlayType::TEXT, - key - }; + if (!overlay->RegisteredOverlays.contains(key)) { + overlay->RegisteredOverlays[key] = new Overlay({ OverlayType::TEXT, ImStrdup(key), -1.0f }); INFO("Added overlay: %s ", key); } else { ERROR("Overlay already exists: %s", key); } - } - else if (args[1] == "remove") { - if (overlay->RegisteredOverlays.contains(args[2])) { - overlay->RegisteredOverlays.erase(args[2]); + } else if (args[1] == "remove") { + if (overlay->RegisteredOverlays.contains(key)) { + overlay->RegisteredOverlays.erase(key); INFO("Removed overlay: %s ", key); } else { ERROR("Overlay not found: %s ", key); @@ -183,4 +208,4 @@ bool Ship::OverlayCommand(const std::vector& args) { } return CMD_SUCCESS; -} +} \ No newline at end of file diff --git a/libultraship/libultraship/GameOverlay.h b/libultraship/libultraship/GameOverlay.h index c53503a52..e3161bca3 100644 --- a/libultraship/libultraship/GameOverlay.h +++ b/libultraship/libultraship/GameOverlay.h @@ -7,18 +7,20 @@ #include enum class OverlayType { - TEXT, IMAGE + TEXT, IMAGE, NOTIFICATION }; struct Overlay { OverlayType type; const char* value; + float fadeTime; + float duration; }; namespace Ship { class GameOverlay { public: - std::unordered_map RegisteredOverlays; + std::unordered_map RegisteredOverlays; std::unordered_map Fonts; std::string CurrentFont = "Default"; void Init(); @@ -28,11 +30,11 @@ namespace Ship { static float GetScreenHeight(); static float GetStringWidth(const char* text); static ImVec2 CalculateTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f); + void TextDraw(float x, float y, bool shadow, ImVec4 color, const char* text, ...); + void TextDrawNotification(float duration, bool shadow, const char* fmt, ...); private: - void TextDraw(float x, float y, bool shadow, const char* text, ...); void LoadFont(const std::string& name, const std::string& path, float fontSize); }; static bool OverlayCommand(const std::vector& args); } - diff --git a/libultraship/libultraship/SohImGuiImpl.cpp b/libultraship/libultraship/SohImGuiImpl.cpp index 9adbdd820..40e1b56c4 100644 --- a/libultraship/libultraship/SohImGuiImpl.cpp +++ b/libultraship/libultraship/SohImGuiImpl.cpp @@ -808,6 +808,10 @@ namespace SohImGui { size = ImVec2(sw, size.y); } + if (ImGui::Button("Test Notification")) { + overlay->TextDrawNotification(3.0f, true, ("Test Notification: " + std::to_string(rand())).c_str()); + } + overlay->Draw(); } From 4aeed97e3ad94cceb039f05dcc67c986df2c7265 Mon Sep 17 00:00:00 2001 From: KiritoDev <36680385+KiritoDv@users.noreply.github.com> Date: Wed, 11 May 2022 18:08:28 -0500 Subject: [PATCH 05/22] Removed debug button --- libultraship/libultraship/SohImGuiImpl.cpp | 4 ---- 1 file changed, 4 deletions(-) diff --git a/libultraship/libultraship/SohImGuiImpl.cpp b/libultraship/libultraship/SohImGuiImpl.cpp index 40e1b56c4..9adbdd820 100644 --- a/libultraship/libultraship/SohImGuiImpl.cpp +++ b/libultraship/libultraship/SohImGuiImpl.cpp @@ -808,10 +808,6 @@ namespace SohImGui { size = ImVec2(sw, size.y); } - if (ImGui::Button("Test Notification")) { - overlay->TextDrawNotification(3.0f, true, ("Test Notification: " + std::to_string(rand())).c_str()); - } - overlay->Draw(); } From 0adad641a64b226f10cf2851772c519bf3037931 Mon Sep 17 00:00:00 2001 From: Random <28494085+Random06457@users.noreply.github.com> Date: Thu, 12 May 2022 12:21:25 +0900 Subject: [PATCH 06/22] fix thisx hack (#299) --- soh/include/functions.h | 1 + 1 file changed, 1 insertion(+) diff --git a/soh/include/functions.h b/soh/include/functions.h index 4cbc285a3..360afc687 100644 --- a/soh/include/functions.h +++ b/soh/include/functions.h @@ -2404,6 +2404,7 @@ void Heaps_Alloc(void); void Heaps_Free(void); #ifdef __cplusplus +#undef this }; #endif From e2c801a2acc9a4915ad361fc3808c793bb5019ed Mon Sep 17 00:00:00 2001 From: PurpleHato <47987542+PurpleHato@users.noreply.github.com> Date: Thu, 12 May 2022 15:05:54 +0200 Subject: [PATCH 07/22] Fixed ImGui developer menu (#298) Fixes the Auto Windows Opening that could cancel the menu by itself --- libultraship/libultraship/SohConsole.cpp | 2 +- libultraship/libultraship/SohImGuiImpl.cpp | 15 +++++++++++++-- soh/soh/Enhancements/debugger/colViewer.cpp | 2 +- soh/soh/Enhancements/debugger/debugSaveEditor.cpp | 2 +- 4 files changed, 16 insertions(+), 5 deletions(-) diff --git a/libultraship/libultraship/SohConsole.cpp b/libultraship/libultraship/SohConsole.cpp index 29e8a5daa..6f04bc917 100644 --- a/libultraship/libultraship/SohConsole.cpp +++ b/libultraship/libultraship/SohConsole.cpp @@ -106,7 +106,7 @@ void Console::Draw() { if (!this->opened) return; ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver); - ImGui::Begin("Console", nullptr); + ImGui::Begin("Console", nullptr, ImGuiWindowFlags_NoFocusOnAppearing); const ImVec2 pos = ImGui::GetWindowPos(); const ImVec2 size = ImGui::GetWindowSize(); diff --git a/libultraship/libultraship/SohImGuiImpl.cpp b/libultraship/libultraship/SohImGuiImpl.cpp index 9adbdd820..0fbba2b75 100644 --- a/libultraship/libultraship/SohImGuiImpl.cpp +++ b/libultraship/libultraship/SohImGuiImpl.cpp @@ -417,6 +417,15 @@ namespace SohImGui { } } + void EnhancementButton(std::string text, std::string cvarName) + { + bool val = (bool)CVar_GetS32(cvarName.c_str(), 0); + if (ImGui::Button(text.c_str())) { + CVar_SetS32(cvarName.c_str(), !val); + needs_save = true; + } + } + void EnhancementSliderInt(std::string text, std::string id, std::string cvarName, int min, int max, std::string format) { int val = CVar_GetS32(cvarName.c_str(), 0); @@ -725,10 +734,11 @@ namespace SohImGui { if (ImGui::BeginMenu("Developer Tools")) { + EnhancementCheckbox("OoT Debug Mode", "gDebugEnabled"); + ImGui::Separator(); EnhancementCheckbox("Stats", "gStatsEnabled"); EnhancementCheckbox("Console", "gConsoleEnabled"); console->opened = CVar_GetS32("gConsoleEnabled", 0); - EnhancementCheckbox("OoT Debug Mode", "gDebugEnabled"); ImGui::EndMenu(); } @@ -745,6 +755,7 @@ namespace SohImGui { } ImGui::EndMenu(); } + } ImGui::EndMenuBar(); @@ -755,7 +766,7 @@ namespace SohImGui { if (CVar_GetS32("gStatsEnabled", 0)) { const float framerate = ImGui::GetIO().Framerate; ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, 0)); - ImGui::Begin("Debug Stats", nullptr, ImGuiWindowFlags_None); + ImGui::Begin("Debug Stats", nullptr, ImGuiWindowFlags_NoFocusOnAppearing); #ifdef _WIN32 ImGui::Text("Platform: Windows"); diff --git a/soh/soh/Enhancements/debugger/colViewer.cpp b/soh/soh/Enhancements/debugger/colViewer.cpp index bbf791f67..ed0fe0b56 100644 --- a/soh/soh/Enhancements/debugger/colViewer.cpp +++ b/soh/soh/Enhancements/debugger/colViewer.cpp @@ -97,7 +97,7 @@ void DrawColViewerWindow(bool& open) { } ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver); - if (!ImGui::Begin("Collision Viewer", &open)) { + if (!ImGui::Begin("Collision Viewer", &open, ImGuiWindowFlags_NoFocusOnAppearing)) { ImGui::End(); return; } diff --git a/soh/soh/Enhancements/debugger/debugSaveEditor.cpp b/soh/soh/Enhancements/debugger/debugSaveEditor.cpp index 800f8d5b2..ca1b67798 100644 --- a/soh/soh/Enhancements/debugger/debugSaveEditor.cpp +++ b/soh/soh/Enhancements/debugger/debugSaveEditor.cpp @@ -1540,7 +1540,7 @@ void DrawSaveEditor(bool& open) { } ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver); - if (!ImGui::Begin("Save Editor", &open)) { + if (!ImGui::Begin("Save Editor", &open, ImGuiWindowFlags_NoFocusOnAppearing)) { ImGui::End(); return; } From 9eb5ff6136f6f0481c2c8fb84eeb03908a0332cc Mon Sep 17 00:00:00 2001 From: Rozelette Date: Thu, 12 May 2022 08:06:39 -0500 Subject: [PATCH 08/22] Fix GetTextureByID not returning anything on non-DX11 (#297) --- libultraship/libultraship/SohImGuiImpl.cpp | 13 ++++++------- 1 file changed, 6 insertions(+), 7 deletions(-) diff --git a/libultraship/libultraship/SohImGuiImpl.cpp b/libultraship/libultraship/SohImGuiImpl.cpp index 0fbba2b75..e5d51a5a1 100644 --- a/libultraship/libultraship/SohImGuiImpl.cpp +++ b/libultraship/libultraship/SohImGuiImpl.cpp @@ -932,13 +932,12 @@ namespace SohImGui { ImTextureID GetTextureByID(int id) { #ifdef ENABLE_DX11 - if (impl.backend == Backend::DX11) - { - ImTextureID gfx_d3d11_get_texture_by_id(int id); - return gfx_d3d11_get_texture_by_id(id); - } -#else - return reinterpret_cast(id); + if (impl.backend == Backend::DX11) + { + ImTextureID gfx_d3d11_get_texture_by_id(int id); + return gfx_d3d11_get_texture_by_id(id); + } #endif + return reinterpret_cast(id); } } From fdd613f41ee70fe5302c7700fad215ad44181361 Mon Sep 17 00:00:00 2001 From: Marcelo20XX Date: Thu, 12 May 2022 09:08:37 -0400 Subject: [PATCH 09/22] Add QoL feature: Faster Block Pushing (#275) --- libultraship/libultraship/SohImGuiImpl.cpp | 1 + .../overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.c | 9 +++++++-- .../overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c | 4 ++-- .../overlays/actors/ovl_Bg_Jya_Cobra/z_bg_jya_cobra.c | 6 ++++-- .../actors/ovl_Bg_Mori_Kaitenkabe/z_bg_mori_kaitenkabe.c | 4 ++-- soh/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.c | 4 ++-- .../actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.c | 4 ++-- .../overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c | 4 ++-- 8 files changed, 22 insertions(+), 14 deletions(-) diff --git a/libultraship/libultraship/SohImGuiImpl.cpp b/libultraship/libultraship/SohImGuiImpl.cpp index e5d51a5a1..166edf50d 100644 --- a/libultraship/libultraship/SohImGuiImpl.cpp +++ b/libultraship/libultraship/SohImGuiImpl.cpp @@ -670,6 +670,7 @@ namespace SohImGui { EnhancementCheckbox("Animated Link in Pause Menu", "gPauseLiveLink"); EnhancementCheckbox("Enable 3D Dropped items", "gNewDrops"); + EnhancementCheckbox("Faster Block Push", "gFasterBlockPush"); EnhancementCheckbox("Dynamic Wallet Icon", "gDynamicWalletIcon"); EnhancementCheckbox("Always show dungeon entrances", "gAlwaysShowDungeonMinimapIcon"); diff --git a/soh/src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.c b/soh/src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.c index 7e3cd9155..46ba447cb 100644 --- a/soh/src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.c +++ b/soh/src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.c @@ -192,7 +192,12 @@ void BgHakaGate_StatueTurn(BgHakaGate* this, GlobalContext* globalCtx) { s16 turnAngle; this->vTurnRateDeg10++; - this->vTurnRateDeg10 = CLAMP_MAX(this->vTurnRateDeg10, 5); + if (CVar_GetS32("gFasterBlockPush", 0) != 0) { + this->vTurnRateDeg10 = 10; + CLAMP_MAX(this->vTurnRateDeg10, 5); + } else { + this->vTurnRateDeg10 = CLAMP_MAX(this->vTurnRateDeg10, 5); + } turnFinished = Math_StepToS(&this->vTurnAngleDeg10, 600, this->vTurnRateDeg10); turnAngle = this->vTurnAngleDeg10 * this->vTurnDirection; this->dyna.actor.shape.rot.y = (this->vRotYDeg10 + turnAngle) * 0.1f * (0x10000 / 360.0f); @@ -212,7 +217,7 @@ void BgHakaGate_StatueTurn(BgHakaGate* this, GlobalContext* globalCtx) { this->vRotYDeg10 = (this->vRotYDeg10 + turnAngle) % 3600; this->vTurnRateDeg10 = 0; this->vTurnAngleDeg10 = 0; - this->vTimer = 5; + this->vTimer = CVar_GetS32("gFasterBlockPush", 0) != 0 ? 2 : 5; this->actionFunc = BgHakaGate_StatueIdle; this->dyna.unk_150 = 0.0f; } diff --git a/soh/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c b/soh/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c index 4522a9486..4f7ce9a63 100644 --- a/soh/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c +++ b/soh/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c @@ -137,7 +137,7 @@ void func_8088B268(BgHidanRock* this, GlobalContext* globalCtx) { } } - this->dyna.actor.speedXZ += 0.05f; + this->dyna.actor.speedXZ += CVar_GetS32("gFasterBlockPush", 0) != 0 ? 0.5f : 0.05f; this->dyna.actor.speedXZ = CLAMP_MAX(this->dyna.actor.speedXZ, 2.0f); if (D_8088BFC0 > 0.0f) { @@ -156,7 +156,7 @@ void func_8088B268(BgHidanRock* this, GlobalContext* globalCtx) { this->dyna.actor.home.pos.z = this->dyna.actor.world.pos.z; D_8088BFC0 = 0.0f; this->dyna.actor.speedXZ = 0.0f; - this->timer = 5; + this->timer = CVar_GetS32("gFasterBlockPush", 0) != 0 ? 2 : 5; } func_8002F974(&this->dyna.actor, NA_SE_EV_ROCK_SLIDE - SFX_FLAG); diff --git a/soh/src/overlays/actors/ovl_Bg_Jya_Cobra/z_bg_jya_cobra.c b/soh/src/overlays/actors/ovl_Bg_Jya_Cobra/z_bg_jya_cobra.c index 3f659ad57..064537f2d 100644 --- a/soh/src/overlays/actors/ovl_Bg_Jya_Cobra/z_bg_jya_cobra.c +++ b/soh/src/overlays/actors/ovl_Bg_Jya_Cobra/z_bg_jya_cobra.c @@ -444,7 +444,7 @@ void func_80896950(BgJyaCobra* this, GlobalContext* globalCtx) { if (this->dyna.unk_150 > 0.001f) { this->unk_168++; - if (this->unk_168 >= 15) { + if (this->unk_168 >= CVar_GetS32("gFasterBlockPush", 0) != 0 ? 5 : 15) { func_808969F8(this, globalCtx); } } else { @@ -484,9 +484,11 @@ void func_808969F8(BgJyaCobra* this, GlobalContext* globalCtx) { void func_80896ABC(BgJyaCobra* this, GlobalContext* globalCtx) { s16 temp_v0; Player* player = GET_PLAYER(globalCtx); + if (CVar_GetS32("gFasterBlockPush", 0) != 0) + this->unk_16E = 150.0f; temp_v0 = (s16)((this->unk_16C * 0x2000) + this->dyna.actor.home.rot.y) - this->dyna.actor.world.rot.y; - if (ABS(temp_v0) < 7424) { + if (ABS(temp_v0) < CVar_GetS32("gFasterBlockPush", 0) != 0 ? 3712 : 7424) { Math_StepToS(&this->unk_16E, 106, 4); } else { Math_StepToS(&this->unk_16E, 21, 10); diff --git a/soh/src/overlays/actors/ovl_Bg_Mori_Kaitenkabe/z_bg_mori_kaitenkabe.c b/soh/src/overlays/actors/ovl_Bg_Mori_Kaitenkabe/z_bg_mori_kaitenkabe.c index 4ad89d7b3..68bf02fb7 100644 --- a/soh/src/overlays/actors/ovl_Bg_Mori_Kaitenkabe/z_bg_mori_kaitenkabe.c +++ b/soh/src/overlays/actors/ovl_Bg_Mori_Kaitenkabe/z_bg_mori_kaitenkabe.c @@ -94,7 +94,7 @@ void BgMoriKaitenkabe_Wait(BgMoriKaitenkabe* this, GlobalContext* globalCtx) { if (this->dyna.unk_150 > 0.001f) { this->timer++; - if ((this->timer > 28) && !Player_InCsMode(globalCtx)) { + if ((this->timer > CVar_GetS32("gFasterBlockPush", 0) != 0 ? 14 : 28) && !Player_InCsMode(globalCtx)) { BgMoriKaitenkabe_SetupRotate(this); func_8002DF54(globalCtx, &this->dyna.actor, 8); Math_Vec3f_Copy(&this->lockedPlayerPos, &player->actor.world.pos); @@ -118,7 +118,7 @@ void BgMoriKaitenkabe_Wait(BgMoriKaitenkabe* this, GlobalContext* globalCtx) { void BgMoriKaitenkabe_SetupRotate(BgMoriKaitenkabe* this) { this->actionFunc = BgMoriKaitenkabe_Rotate; - this->rotSpeed = 0.0f; + this->rotSpeed = CVar_GetS32("gFasterBlockPush", 0) != 0 ? 0.5f : 0.0f; this->rotYdeg = 0.0f; } diff --git a/soh/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.c b/soh/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.c index 1a1cc6c60..efceb7939 100644 --- a/soh/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.c +++ b/soh/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.c @@ -388,7 +388,7 @@ void BgPoEvent_BlockPush(BgPoEvent* this, GlobalContext* globalCtx) { s32 blockStop; Player* player = GET_PLAYER(globalCtx); - this->dyna.actor.speedXZ += 0.1f; + this->dyna.actor.speedXZ += CVar_GetS32("gFasterBlockPush", 0) != 0 ? 0.5f : 0.1f; this->dyna.actor.speedXZ = CLAMP_MAX(this->dyna.actor.speedXZ, 2.0f); blockStop = Math_StepToF(&blockPushDist, 20.0f, this->dyna.actor.speedXZ); displacement = this->direction * blockPushDist; @@ -404,7 +404,7 @@ void BgPoEvent_BlockPush(BgPoEvent* this, GlobalContext* globalCtx) { this->dyna.actor.home.pos.z = this->dyna.actor.world.pos.z; blockPushDist = 0.0f; this->dyna.actor.speedXZ = 0.0f; - this->direction = 5; + this->direction = CVar_GetS32("gFasterBlockPush", 0) != 0 ? 3 : 5; sBlocksAtRest++; this->actionFunc = BgPoEvent_BlockIdle; if (this->type == 1) { diff --git a/soh/src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.c b/soh/src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.c index 240235917..684336e17 100644 --- a/soh/src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.c +++ b/soh/src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.c @@ -260,7 +260,7 @@ void func_808B4194(BgSpot15Rrbox* this, GlobalContext* globalCtx) { s32 approxFResult; Actor* actor = &this->dyna.actor; - this->unk_174 += 0.5f; + this->unk_174 += CVar_GetS32("gFasterBlockPush", 0) != 0 ? 1.0f : 0.5f; this->unk_174 = CLAMP_MAX(this->unk_174, 2.0f); @@ -294,7 +294,7 @@ void func_808B4194(BgSpot15Rrbox* this, GlobalContext* globalCtx) { this->dyna.unk_150 = 0.0f; this->unk_178 = 0.0f; this->unk_174 = 0.0f; - this->unk_168 = 10; + this->unk_168 = CVar_GetS32("gFasterBlockPush", 0) != 0 ? 3 : 10; func_808B4084(this, globalCtx); } Audio_PlayActorSound2(actor, NA_SE_EV_ROCK_SLIDE - SFX_FLAG); diff --git a/soh/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c b/soh/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c index 76e285881..70e4f4d7f 100644 --- a/soh/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c +++ b/soh/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c @@ -558,7 +558,7 @@ void ObjOshihiki_Push(ObjOshihiki* this, GlobalContext* globalCtx) { f32 pushDistSigned; s32 stopFlag; - this->pushSpeed += 0.5f; + this->pushSpeed += CVar_GetS32("gFasterBlockPush", 0) != 0 ? 1.0f : 0.5f; this->stateFlags |= PUSHBLOCK_PUSH; this->pushSpeed = CLAMP_MAX(this->pushSpeed, 2.0f); stopFlag = Math_StepToF(&this->pushDist, 20.0f, this->pushSpeed); @@ -586,7 +586,7 @@ void ObjOshihiki_Push(ObjOshihiki* this, GlobalContext* globalCtx) { this->dyna.unk_150 = 0.0f; this->pushDist = 0.0f; this->pushSpeed = 0.0f; - this->timer = 10; + this->timer = CVar_GetS32("gFasterBlockPush", 0) != 0 ? 3 : 10; if (this->floorBgIds[this->highestFloor] == BGCHECK_SCENE) { ObjOshihiki_SetupOnScene(this, globalCtx); } else { From a790638bf50cd92ed0038541fac2301b6520f76d Mon Sep 17 00:00:00 2001 From: KiritoDev <36680385+KiritoDv@users.noreply.github.com> Date: Thu, 12 May 2022 09:26:32 -0500 Subject: [PATCH 10/22] Fixed texture loads on imgui --- libultraship/libultraship/SohImGuiImpl.cpp | 4 ++-- libultraship/libultraship/TextureMod.cpp | 2 +- libultraship/libultraship/TextureMod.h | 9 --------- 3 files changed, 3 insertions(+), 12 deletions(-) diff --git a/libultraship/libultraship/SohImGuiImpl.cpp b/libultraship/libultraship/SohImGuiImpl.cpp index 166edf50d..3af8fa885 100644 --- a/libultraship/libultraship/SohImGuiImpl.cpp +++ b/libultraship/libultraship/SohImGuiImpl.cpp @@ -257,7 +257,7 @@ namespace SohImGui { void LoadTexture(const std::string& name, const std::string& path) { GfxRenderingAPI* api = gfx_get_current_rendering_api(); - const auto res = GlobalCtx2::GetInstance()->GetResourceManager()->LoadFile(normalize(path)); + const auto res = GlobalCtx2::GetInstance()->GetResourceManager()->LoadFile(path); const auto asset = new GameAsset{ api->new_texture() }; uint8_t* img_data = stbi_load_from_memory(reinterpret_cast(res->buffer.get()), res->dwBufferSize, &asset->width, &asset->height, nullptr, 4); @@ -277,7 +277,7 @@ namespace SohImGui { void LoadResource(const std::string& name, const std::string& path, const ImVec4& tint) { GfxRenderingAPI* api = gfx_get_current_rendering_api(); - const auto res = static_cast(GlobalCtx2::GetInstance()->GetResourceManager()->LoadResource(normalize(path)).get()); + const auto res = static_cast(GlobalCtx2::GetInstance()->GetResourceManager()->LoadResource(path)).get()); std::vector texBuffer; texBuffer.reserve(res->width * res->height * 4); diff --git a/libultraship/libultraship/TextureMod.cpp b/libultraship/libultraship/TextureMod.cpp index 2a7e39511..7caf6b6f6 100644 --- a/libultraship/libultraship/TextureMod.cpp +++ b/libultraship/libultraship/TextureMod.cpp @@ -43,7 +43,7 @@ namespace Ship { if (raw_path == nullptr) return; const auto api = BIND_PTR("gfx_api", GfxRenderingAPI*); - const auto path = normalize(raw_path) + ".png"; + const auto path = raw_path + ".png"; const auto node = BIND_PTR("node", TextureCacheNode**); const auto fmt = BIND_VAR("fmt", uint32_t*); const auto siz = BIND_VAR("siz", uint32_t*); diff --git a/libultraship/libultraship/TextureMod.h b/libultraship/libultraship/TextureMod.h index 987a0c6f3..8dac99387 100644 --- a/libultraship/libultraship/TextureMod.h +++ b/libultraship/libultraship/TextureMod.h @@ -36,15 +36,6 @@ namespace Ship { void Hook_InvalidateTexture(HookEvent event); }; - inline std::string normalize(std::string path) { -#ifdef _WIN32 - std::ranges::replace(path, '/', '\\'); -#else - std::replace(path.begin(), path.end(), '\\', '/'); -#endif - return path; - } - inline void GrayOutTexture(uint8_t* data, int width, int height) { for (int x = 0; x < width * height * 4; x += 4) { From 57463051576e8208c18f560598f96cd5e64364c8 Mon Sep 17 00:00:00 2001 From: KiritoDev <36680385+KiritoDv@users.noreply.github.com> Date: Thu, 12 May 2022 09:28:25 -0500 Subject: [PATCH 11/22] Fixed compilation errors --- libultraship/libultraship/SohImGuiImpl.cpp | 2 +- libultraship/libultraship/TextureMod.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/libultraship/libultraship/SohImGuiImpl.cpp b/libultraship/libultraship/SohImGuiImpl.cpp index 3af8fa885..72d9cee1a 100644 --- a/libultraship/libultraship/SohImGuiImpl.cpp +++ b/libultraship/libultraship/SohImGuiImpl.cpp @@ -277,7 +277,7 @@ namespace SohImGui { void LoadResource(const std::string& name, const std::string& path, const ImVec4& tint) { GfxRenderingAPI* api = gfx_get_current_rendering_api(); - const auto res = static_cast(GlobalCtx2::GetInstance()->GetResourceManager()->LoadResource(path)).get()); + const auto res = static_cast(GlobalCtx2::GetInstance()->GetResourceManager()->LoadResource(path).get()); std::vector texBuffer; texBuffer.reserve(res->width * res->height * 4); diff --git a/libultraship/libultraship/TextureMod.cpp b/libultraship/libultraship/TextureMod.cpp index 7caf6b6f6..b44987a62 100644 --- a/libultraship/libultraship/TextureMod.cpp +++ b/libultraship/libultraship/TextureMod.cpp @@ -43,7 +43,7 @@ namespace Ship { if (raw_path == nullptr) return; const auto api = BIND_PTR("gfx_api", GfxRenderingAPI*); - const auto path = raw_path + ".png"; + const auto path = std::string(raw_path) + ".png"; const auto node = BIND_PTR("node", TextureCacheNode**); const auto fmt = BIND_VAR("fmt", uint32_t*); const auto siz = BIND_VAR("siz", uint32_t*); From 635fb71b76ad45fb46bceb9c566c6fdc651e3ded Mon Sep 17 00:00:00 2001 From: louist103 <35883445+louist103@users.noreply.github.com> Date: Thu, 12 May 2022 13:28:24 -0400 Subject: [PATCH 12/22] Save states (#300) --- libultraship/libultraship/ConfigFile.h | 5 + libultraship/libultraship/GameVersions.h | 7 +- libultraship/libultraship/GlobalCtx2.h | 7 +- libultraship/libultraship/Window.cpp | 3 + soh/include/functions.h | 2 + soh/include/libc/stddef.h | 5 + soh/include/z64.h | 3 + soh/soh.vcxproj | 6 +- soh/soh.vcxproj.filters | 15 +- soh/soh/Enhancements/debugconsole.cpp | 75 ++ soh/soh/Enhancements/savestates.cpp | 957 ++++++++++++++++++ soh/soh/Enhancements/savestates.h | 62 ++ soh/soh/Enhancements/savestates_extern.inc | 257 +++++ soh/soh/OTRAudio.h | 8 + soh/soh/OTRGlobals.cpp | 75 +- soh/soh/OTRGlobals.h | 15 +- soh/src/buffers/heaps.c | 3 - soh/src/code/graph.c | 3 + soh/src/code/z_camera.c | 12 +- soh/src/code/z_map_mark.c | 2 +- soh/src/code/z_onepointdemo.c | 4 +- ...intdemo_data.c => z_onepointdemo_data.inc} | 70 +- soh/src/code/z_play.c | 2 +- .../actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.c | 26 +- .../actors/ovl_Bg_Dodoago/z_bg_dodoago.c | 36 +- .../actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.c | 12 +- .../actors/ovl_Bg_Haka_Trap/z_bg_haka_trap.c | 4 +- .../ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c | 2 +- .../ovl_Bg_Jya_1flift/z_bg_jya_1flift.c | 10 +- .../ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.c | 8 +- .../actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.c | 8 +- .../ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.c | 2 +- .../ovl_Bg_Mori_Elevator/z_bg_mori_elevator.c | 10 +- .../ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c | 16 +- .../ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.c | 8 +- .../actors/ovl_Bg_Po_Event/z_bg_po_event.c | 78 +- .../ovl_Bg_Relay_Objects/z_bg_relay_objects.c | 2 +- .../ovl_Bg_Spot18_Basket/z_bg_spot18_basket.c | 2 +- .../actors/ovl_Boss_Ganon/z_boss_ganon.c | 303 +++--- .../actors/ovl_Boss_Ganon/z_boss_ganon.h | 18 + .../actors/ovl_Boss_Ganon2/z_boss_ganon2.c | 201 ++-- .../actors/ovl_Boss_Ganon2/z_boss_ganon2.h | 14 + .../ovl_Boss_Ganon2/z_boss_ganon2_data.c | 41 +- .../overlays/actors/ovl_Boss_Mo/z_boss_mo.c | 28 +- .../overlays/actors/ovl_Boss_Tw/z_boss_tw.c | 45 +- .../overlays/actors/ovl_Boss_Tw/z_boss_tw.h | 45 +- .../overlays/actors/ovl_Demo_6K/z_demo_6k.c | 16 +- .../actors/ovl_Demo_Kekkai/z_demo_kekkai.c | 22 +- .../actors/ovl_Door_Warp1/z_door_warp1.c | 2 +- soh/src/overlays/actors/ovl_En_Bw/z_en_bw.c | 2 +- .../actors/ovl_En_Clear_Tag/z_en_clear_tag.c | 14 +- soh/src/overlays/actors/ovl_En_Fr/z_en_fr.c | 14 +- soh/src/overlays/actors/ovl_En_Fr/z_en_fr.h | 11 + .../overlays/actors/ovl_En_Goma/z_en_goma.c | 2 +- .../actors/ovl_En_Insect/z_en_insect.c | 6 +- .../overlays/actors/ovl_En_Ishi/z_en_ishi.c | 24 +- soh/src/overlays/actors/ovl_En_Niw/z_en_niw.c | 6 +- .../actors/ovl_En_Po_Field/z_en_po_field.c | 36 +- .../ovl_En_Takara_Man/z_en_takara_man.c | 2 +- soh/src/overlays/actors/ovl_En_Xc/z_en_xc.c | 14 +- soh/src/overlays/actors/ovl_En_Zf/z_en_zf.c | 4 +- soh/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c | 6 +- .../ovl_Object_Kankyo/z_object_kankyo.c | 14 +- .../actors/ovl_player_actor/z_player.c | 6 +- 64 files changed, 2084 insertions(+), 634 deletions(-) create mode 100644 soh/soh/Enhancements/savestates.cpp create mode 100644 soh/soh/Enhancements/savestates.h create mode 100644 soh/soh/Enhancements/savestates_extern.inc create mode 100644 soh/soh/OTRAudio.h rename soh/src/code/{z_onepointdemo_data.c => z_onepointdemo_data.inc} (96%) diff --git a/libultraship/libultraship/ConfigFile.h b/libultraship/libultraship/ConfigFile.h index 17e3720f8..b94e22f88 100644 --- a/libultraship/libultraship/ConfigFile.h +++ b/libultraship/libultraship/ConfigFile.h @@ -1,3 +1,6 @@ +#ifndef CONFIG_FILE_H +#define CONFIG_FILE_H + #pragma once #include @@ -35,3 +38,5 @@ namespace Ship { mINI::INIFile File; }; } + +#endif diff --git a/libultraship/libultraship/GameVersions.h b/libultraship/libultraship/GameVersions.h index a25463bf4..8d3753b21 100644 --- a/libultraship/libultraship/GameVersions.h +++ b/libultraship/libultraship/GameVersions.h @@ -1,3 +1,6 @@ +#ifndef GAME_VERSION_H +#define GAME_VERSION_H + #pragma once #define OOT_NTSC_10 0xEC7011B7 @@ -17,4 +20,6 @@ #define OOT_PAL_GC_MQ_DBG 0x917D18F6 #define OOT_IQUE_TW 0x3D81FB3E #define OOT_IQUE_CN 0xB1E1E07B -#define OOT_UNKNOWN 0xFFFFFFFF \ No newline at end of file +#define OOT_UNKNOWN 0xFFFFFFFF + +#endif diff --git a/libultraship/libultraship/GlobalCtx2.h b/libultraship/libultraship/GlobalCtx2.h index a10421ec0..1ed512347 100644 --- a/libultraship/libultraship/GlobalCtx2.h +++ b/libultraship/libultraship/GlobalCtx2.h @@ -1,3 +1,6 @@ +#ifndef GLOBAL_CTX_2 +#define GLOBAL_CTX_2 + #pragma once #ifdef __cplusplus @@ -38,4 +41,6 @@ namespace Ship { std::string PatchesPath; }; } -#endif \ No newline at end of file +#endif + +#endif diff --git a/libultraship/libultraship/Window.cpp b/libultraship/libultraship/Window.cpp index e7c221e41..35a95f0de 100644 --- a/libultraship/libultraship/Window.cpp +++ b/libultraship/libultraship/Window.cpp @@ -24,6 +24,7 @@ #include #include "SohHooks.h" #include "SohConsole.h" + #include extern "C" { @@ -328,6 +329,8 @@ namespace Ship { GlobalCtx2::GetInstance()->GetWindow()->ToggleFullscreen(); } + + // OTRTODO: Rig with Kirito's console? //if (dwScancode == Ship::stoi(Conf["KEYBOARD SHORTCUTS"]["KEY_CONSOLE"])) { // ToggleConsole(); diff --git a/soh/include/functions.h b/soh/include/functions.h index 360afc687..4631cdb92 100644 --- a/soh/include/functions.h +++ b/soh/include/functions.h @@ -29,6 +29,7 @@ void gDPSetTextureImage(Gfx* pkt, u32 f, u32 s, u32 w, uintptr_t i); void gSPDisplayList(Gfx* pkt, Gfx* dl); void gSPDisplayListOffset(Gfx* pkt, Gfx* dl, int offset); void gSPVertex(Gfx* pkt, uintptr_t v, int n, int v0); +void gSPInvalidateTexCache(Gfx* pkt, uintptr_t texAddr); void cleararena(void); void bootproc(void); @@ -2406,6 +2407,7 @@ void Heaps_Free(void); #ifdef __cplusplus #undef this }; +#undef this #endif #endif diff --git a/soh/include/libc/stddef.h b/soh/include/libc/stddef.h index c30e392f8..e5fbe2d22 100644 --- a/soh/include/libc/stddef.h +++ b/soh/include/libc/stddef.h @@ -1,7 +1,12 @@ #ifndef STDDEF_H #define STDDEF_H +#ifndef __cplusplus #define NULL ((void*)0) +#else +#define NULL nullptr +#endif + #if 0 #define size_t unsigned long #define ssize_t long diff --git a/soh/include/z64.h b/soh/include/z64.h index 103c8650f..7720144b4 100644 --- a/soh/include/z64.h +++ b/soh/include/z64.h @@ -30,6 +30,9 @@ #include "ichain.h" #include "regs.h" +#define AUDIO_HEAP_SIZE 0x38000 +#define SYSTEM_HEAP_SIZE (1024 * 1024 * 4) + #ifdef __cplusplus namespace Ship { diff --git a/soh/soh.vcxproj b/soh/soh.vcxproj index 418fdd057..a395a22ce 100644 --- a/soh/soh.vcxproj +++ b/soh/soh.vcxproj @@ -180,6 +180,7 @@ + @@ -328,7 +329,6 @@ - @@ -926,10 +926,12 @@ + + @@ -1409,4 +1411,4 @@ - + \ No newline at end of file diff --git a/soh/soh.vcxproj.filters b/soh/soh.vcxproj.filters index a8455a4c8..b9d68b704 100644 --- a/soh/soh.vcxproj.filters +++ b/soh/soh.vcxproj.filters @@ -630,9 +630,6 @@ Source Files\src\code - - Source Files\src\code - Source Files\src\code @@ -2190,6 +2187,12 @@ Source Files\soh\Enhancements\debugger + + Source Files + + + Source Files\soh\Enhancements + @@ -3746,6 +3749,12 @@ Header Files\soh\Enhancements\debugger + + Source Files\soh\Enhancements + + + Source Files\soh + diff --git a/soh/soh/Enhancements/debugconsole.cpp b/soh/soh/Enhancements/debugconsole.cpp index 189230798..1b892be74 100644 --- a/soh/soh/Enhancements/debugconsole.cpp +++ b/soh/soh/Enhancements/debugconsole.cpp @@ -1,7 +1,15 @@ +#ifdef _MSC_VER +#define NOGDI +#endif + #include "debugconsole.h" #include "../libultraship/SohImGuiImpl.h" +#include "savestates.h" + #include #include +#include "soh/OTRGlobals.h" + #define Path _Path #define PATH_HACK @@ -303,6 +311,66 @@ static bool EntranceHandler(const std::vector& args) { gSaveContext.nextTransition = 11; } +static bool SaveStateHandler(const std::vector& args) { + unsigned int slot = OTRGlobals::Instance->gSaveStateMgr->GetCurrentSlot(); + const SaveStateReturn rtn = OTRGlobals::Instance->gSaveStateMgr->AddRequest({ slot, RequestType::SAVE }); + + switch (rtn) { + case SaveStateReturn::SUCCESS: + INFO("[SOH] Saved state to slot %u", slot); + return CMD_SUCCESS; + case SaveStateReturn::FAIL_WRONG_GAMESTATE: + ERROR("[SOH] Can not save a state outside of \"GamePlay\""); + return CMD_FAILED; + + } +} + +static bool LoadStateHandler(const std::vector& args) { + unsigned int slot = OTRGlobals::Instance->gSaveStateMgr->GetCurrentSlot(); + const SaveStateReturn rtn = OTRGlobals::Instance->gSaveStateMgr->AddRequest({ slot, RequestType::LOAD }); + + switch (rtn) { + case SaveStateReturn::SUCCESS: + INFO("[SOH] Loaded state from slot %u", slot); + return CMD_SUCCESS; + case SaveStateReturn::FAIL_INVALID_SLOT: + ERROR("[SOH] Invalid State Slot Number (%u)", slot); + return CMD_FAILED; + case SaveStateReturn::FAIL_STATE_EMPTY: + ERROR("[SOH] State Slot (%u) is empty", slot); + return CMD_FAILED; + case SaveStateReturn::FAIL_WRONG_GAMESTATE: + ERROR("[SOH] Can not load a state outside of \"GamePlay\""); + return CMD_FAILED; + } + +} + +static bool StateSlotSelectHandler(const std::vector& args) { + if (args.size() != 2) { + ERROR("[SOH] Unexpected arguments passed"); + return CMD_FAILED; + } + int slot; + + try { + slot = std::stoi(args[1], nullptr, 10); + } catch (std::invalid_argument const& ex) { + ERROR("[SOH] SaveState slot value must be a number."); + return CMD_FAILED; + } + + if (slot < 0) { + ERROR("[SOH] Invalid slot passed. Slot must be between 0 and 2"); + return CMD_FAILED; + } + + OTRGlobals::Instance->gSaveStateMgr->SetCurrentSlot(slot); + INFO("[SOH] Slot %u selected", OTRGlobals::Instance->gSaveStateMgr->GetCurrentSlot()); + return CMD_SUCCESS; +} + #define VARTYPE_INTEGER 0 #define VARTYPE_FLOAT 1 #define VARTYPE_STRING 2 @@ -416,6 +484,13 @@ void DebugConsole_Init(void) { { { "slot", ArgumentType::NUMBER }, { "item id", ArgumentType::NUMBER } } }); CMD_REGISTER("entrance", { EntranceHandler, "Sends player to the entered entrance (hex)", { { "entrance", ArgumentType::NUMBER } } }); + + CMD_REGISTER("save_state", { SaveStateHandler, "Save a state." }); + CMD_REGISTER("load_state", { LoadStateHandler, "Load a state." }); + CMD_REGISTER("set_slot", { StateSlotSelectHandler, "Selects a SaveState slot", { + { "Slot number", ArgumentType::NUMBER, } + } }); + DebugConsole_LoadCVars(); } template bool is_number(const std::string& s) { diff --git a/soh/soh/Enhancements/savestates.cpp b/soh/soh/Enhancements/savestates.cpp new file mode 100644 index 000000000..2b6d27189 --- /dev/null +++ b/soh/soh/Enhancements/savestates.cpp @@ -0,0 +1,957 @@ +#include "savestates.h" + +#include "GameVersions.h" + +#include // std::sprintf + +#include "spdlog/spdlog.h" + +#include +#include + +#include + +#include "z64.h" +#include "z64save.h" +#include +#include +#include "z64map_mark.h" +#include "../../src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.h" +#include "../../src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.h" +#include "../../src/overlays/actors/ovl_Boss_Tw/z_boss_tw.h" +#include "../../src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h" +#include "../../src/overlays/actors/ovl_En_Fr/z_en_fr.h" + +extern "C" GlobalContext* gGlobalCtx; + +// FROM z_lights.c +// I didn't feel like moving it into a header file. +#define LIGHTS_BUFFER_SIZE 32 + +typedef struct { + /* 0x000 */ s32 numOccupied; + /* 0x004 */ s32 searchIndex; + /* 0x008 */ LightNode buf[LIGHTS_BUFFER_SIZE]; +} LightsBuffer; // size = 0x188 + +#include "savestates_extern.inc" + +typedef struct SaveStateInfo { + unsigned char sysHeapCopy[SYSTEM_HEAP_SIZE]; + unsigned char audioHeapCopy[AUDIO_HEAP_SIZE]; + + SaveContext saveContextCopy; + GameInfo gameInfoCopy; + LightsBuffer lightBufferCopy; + AudioContext audioContextCopy; + MtxF mtxStackCopy[20]; // always 20 matricies + MtxF currentMtxCopy; + uint32_t rngSeed; + int16_t blueWarpTimerCopy; /* From door_warp_1 */ + + SeqScriptState seqScriptStateCopy[4];// Unrelocated + unk_D_8016E750 unk_D_8016E750Copy[4]; + + ActiveSound gActiveSoundsCopy[7][MAX_CHANNELS_PER_BANK]; + uint8_t gSoundBankMutedCopy[7]; + + u8 D_801333F0_copy; + u8 gAudioSfxSwapOff_copy; + uint16_t gAudioSfxSwapSource_copy[10]; + uint16_t gAudioSfxSwapTarget_copy[10]; + uint8_t gAudioSfxSwapMode_copy[10]; + void (*D_801755D0_copy)(void); + MapMarkData** sLoadedMarkDataTableCopy; + + //Static Data + + //Camera data + int32_t sInitRegs_copy; + int32_t gDbgCamEnabled_copy; + int32_t sDbgModeIdx_copy; + int16_t sNextUID_copy; + int32_t sCameraInterfaceFlags_copy; + int32_t sCameraInterfaceAlpha_copy; + int32_t sCameraShrinkWindowVal_copy; + int32_t D_8011D3AC_copy; + int32_t sDemo5PrevAction12Frame_copy; + int32_t sDemo5PrevSfxFrame_copy; + int32_t D_8011D3F0_copy; + OnePointCsFull D_8011D6AC_copy[3]; + OnePointCsFull D_8011D724_copy[3]; + OnePointCsFull D_8011D79C_copy[3]; + OnePointCsFull D_8011D83C_copy[2]; + OnePointCsFull D_8011D88C_copy[2]; + OnePointCsFull D_8011D8DC_copy[3]; + OnePointCsFull D_8011D954_copy[4]; + OnePointCsFull D_8011D9F4_copy[3]; + int16_t D_8011DB08_copy; + int16_t D_8011DB0C_copy; + int32_t sOOBTimer_copy; + f32 D_8015CE50_copy; + f32 D_8015CE54_copy; + CamColChk D_8015CE58_copy; + + //Gameover + uint16_t gGameOverTimer_copy; + + //One point demo + uint32_t sPrevFrameCs1100_copy; + CutsceneCameraPoint D_8012013C_copy[14]; + CutsceneCameraPoint D_8012021C_copy[14]; + CutsceneCameraPoint D_801204D4_copy[14]; + CutsceneCameraPoint D_801205B4_copy[14]; + OnePointCsFull D_801208EC_copy[3]; + OnePointCsFull D_80120964_copy[2]; + OnePointCsFull D_801209B4_copy[4]; + OnePointCsFull D_80120ACC_copy[5]; + OnePointCsFull D_80120B94_copy[11]; + OnePointCsFull D_80120D4C_copy[7]; + OnePointCsFull D_80120FA4_copy[6]; + OnePointCsFull D_80121184_copy[2]; + OnePointCsFull D_801211D4_copy[2]; + OnePointCsFull D_8012133C_copy[3]; + OnePointCsFull D_801213B4_copy[5]; + OnePointCsFull D_8012151C_copy[2]; + OnePointCsFull D_8012156C_copy[2]; + OnePointCsFull D_801215BC_copy[1]; + OnePointCsFull D_80121C24_copy[7]; + OnePointCsFull D_80121D3C_copy[3]; + OnePointCsFull D_80121F1C_copy[4]; + OnePointCsFull D_80121FBC_copy[4]; + OnePointCsFull D_801220D4_copy[5]; + OnePointCsFull D_80122714_copy[4]; + OnePointCsFull D_80122CB4_copy[2]; + OnePointCsFull D_80122D04_copy[2]; + OnePointCsFull D_80122E44_copy[2][7]; + OnePointCsFull D_8012313C_copy[3]; + OnePointCsFull D_801231B4_copy[4]; + OnePointCsFull D_80123254_copy[2]; + OnePointCsFull D_801232A4_copy[1]; + OnePointCsFull D_80123894_copy[3]; + OnePointCsFull D_8012390C_copy[2]; + OnePointCsFull D_8012395C_copy[3]; + OnePointCsFull D_801239D4_copy[3]; + + uint16_t gTimeIncrement_copy; + + //Overlay static data + // z_bg_ddan_kd + Vec3f sBgDdanKdVelocity_copy; + Vec3f sBgDdanKdAccel_copy; + + // z_bg_dodoago + s16 sBgDodoagoFirstExplosiveFlag_copy; + u8 sBgDodoagoDisableBombCatcher_copy; + s32 sBgDodoagoTimer_copy; + + // z_bg_haka_trap + uint32_t D_80880F30_copy; + uint32_t D_80881014_copy; + + // z_bg_hidan_rock + float D_8088BFC0_copy; + + // z_bg_menkuri_eye + int32_t D_8089C1A0_copy; + + // z_bg_mori_hineri + int16_t sBgMoriHineriNextCamIdx_copy; + + // z_bg_po_event + uint8_t sBgPoEventBlocksAtRest_copy; + uint8_t sBgPoEventPuzzleState_copy; + float sBgPoEventblockPushDist_copy; + + // z_bg_relay_objects + uint32_t D_808A9508_copy; + + // z_bg_spot18_basket + int16_t D_808B85D0_copy; + + // z_boss_ganon + uint32_t sBossGanonSeed1_copy; + uint32_t sBossGanonSeed2_copy; + uint32_t sBossGanonSeed3_copy; + void* sBossGanonGanondorf_copy; + void* sBossGanonZelda_copy; + void* sBossGanonCape_copy; + GanondorfEffect sBossGanonEffectBuf_copy[200]; + + // z_boss_ganon + uint32_t sBossGanonSeed1; + uint32_t sBossGanonSeed2; + uint32_t sBossGanonSeed3; + void* sBossGanonGanondorf; + void* sBossGanonZelda; + void* sBossGanonCape; + GanondorfEffect sBossGanonEffectBuf[200]; + + // z_boss_ganon2 + Vec3f D_8090EB20_copy; + int8_t D_80910638_copy; + void* sBossGanon2Zelda_copy; + void* D_8090EB30_copy; + int32_t sBossGanon2Seed1_copy; + int32_t sBossGanon2Seed2_copy; + int32_t sBossGanon2Seed3_copy; + Vec3f D_809105D8_copy[4]; + Vec3f D_80910608_copy[4]; + BossGanon2Effect sBossGanon2Particles_copy[100]; + + // z_boss_tw + uint8_t sTwInitalized_copy; + BossTwEffect sTwEffects_copy[150]; + + // z_demo_6k + Vec3f sDemo6kVelocity_copy; + + // z_demo_du + int32_t D_8096CE94_copy; + + // z_demo_kekkai + Vec3f demoKekkaiVel_copy; + + // z_en_bw + int32_t sSlugGroup_copy; + + // z_en_clear_tag + uint8_t sClearTagIsEffectInitialized_copy; + EnClearTagEffect sClearTagEffects_copy[CLEAR_TAG_EFFECT_MAX_COUNT]; + + // z_en_fr + EnFrPointers sEnFrPointers_copy; + + // z_en_goma + uint8_t sSpawnNum_copy; + + // z_en_insect + float D_80A7DEB0_copy; + int16_t D_80A7DEB4_copy; + int16_t D_80A7DEB8_copy; + + // z_en_ishi + int16_t sRockRotSpeedX_copy; + int16_t sRockRotSpeedY_copy; + + // z_en_niw + int16_t D_80AB85E0_copy; + uint8_t sLowerRiverSpawned_copy; + uint8_t sUpperRiverSpawned_copy; + + // z_en_po_field + int32_t sEnPoFieldNumSpawned_copy; + Vec3s sEnPoFieldSpawnPositions_copy[10]; + u8 sEnPoFieldSpawnSwitchFlags_copy[10]; + + // z_en_takara_man + uint8_t sTakaraIsInitialized_copy; + + // z_en_xc + int32_t D_80B41D90_copy; + int32_t sEnXcFlameSpawned_copy; + int32_t D_80B41DA8_copy; + int32_t D_80B41DAC_copy; + + // z_en_zf + int16_t D_80B4A1B0_copy; + int16_t D_80B4A1B4_copy; + + int32_t D_80B5A468_copy; + int32_t D_80B5A494_copy; + int32_t D_80B5A4BC_copy; + + uint8_t sKankyoIsSpawned_copy; + int16_t sTrailingFairies_copy; + + + //Misc static data + // z_map_exp + + s16 sPlayerInitialPosX_copy; + s16 sPlayerInitialPosZ_copy; + s16 sPlayerInitialDirection_copy; + + // code_800E(something. fill me in later) + u8 sOcarinaInpEnabled_copy; + s8 D_80130F10_copy; + u8 sCurOcarinaBtnVal_copy; + u8 sPrevOcarinaNoteVal_copy; + u8 sCurOcarinaBtnIdx_copy; + u8 sLearnSongLastBtn_copy; + f32 D_80130F24_copy; + f32 D_80130F28_copy; + s8 D_80130F2C_copy; + s8 D_80130F30_copy; + s8 D_80130F34_copy; + u8 sDisplayedNoteValue_copy; + u8 sPlaybackState_copy; + u32 D_80130F3C_copy; + u32 sNotePlaybackTimer_copy; + u16 sPlaybackNotePos_copy; + u16 sStaffPlaybackPos_copy; + + u32 sCurOcarinaBtnPress_copy; + u32 D_8016BA10_copy; + u32 sPrevOcarinaBtnPress_copy; + s32 D_8016BA18_copy; + s32 D_8016BA1C_copy; + u8 sCurOcarinaSong_copy[8]; + u8 sOcarinaSongAppendPos_copy; + u8 sOcarinaHasStartedSong_copy; + u8 sOcarinaSongNoteStartIdx_copy; + u8 sOcarinaSongCnt_copy; + u16 sOcarinaAvailSongs_copy; + u8 sStaffPlayingPos_copy; + u16 sLearnSongPos_copy[0x10]; + u16 D_8016BA50_copy[0x10]; + u16 D_8016BA70_copy[0x10]; + u8 sLearnSongExpectedNote_copy[0x10]; + OcarinaNote D_8016BAA0_copy; + u8 sAudioHasMalonBgm_copy; + f32 sAudioMalonBgmDist_copy; + + // Message_PAL + s16 sOcarinaNoteBufPos_copy; + s16 sOcarinaNoteBufLen_copy; + u8 sOcarinaNoteBuf_copy[12]; + + u8 D_8014B2F4_copy; + u8 sTextboxSkipped_copy; + u16 sNextTextId_copy; + s16 sLastPlayedSong_copy; + s16 sHasSunsSong_copy; + s16 sMessageHasSetSfx_copy; + u16 sOcarinaSongBitFlags_copy; + + +} SaveStateInfo; + +class SaveState { + friend class SaveStateMgr; + + public: + SaveState(std::shared_ptr mgr, unsigned int slot); + + private: + unsigned int slot; + std::shared_ptr saveStateMgr; + std::shared_ptr info; + + void Save(void); + void Load(void); + void BackupSeqScriptState(void); + void LoadSeqScriptState(void); + void BackupCameraData(void); + void LoadCameraData(void); + void SaveOnePointDemoData(void); + void LoadOnePointDemoData(void); + void SaveOverlayStaticData(void); + void LoadOverlayStaticData(void); + + void SaveMiscCodeData(void); + void LoadMiscCodeData(void); + + SaveStateInfo* GetSaveStateInfo(void); +}; + +SaveStateMgr::SaveStateMgr() { + this->SetCurrentSlot(0); +} +SaveStateMgr::~SaveStateMgr() { + this->states.clear(); +} + +SaveState::SaveState(std::shared_ptr mgr, unsigned int slot) : saveStateMgr(mgr), slot(slot), info(nullptr) { + this->info = std::make_shared(); +} + +void SaveState::BackupSeqScriptState(void) { + for (unsigned int i = 0; i < 4; i++) { + info->seqScriptStateCopy[i].value = gAudioContext.seqPlayers[i].scriptState.value; + + info->seqScriptStateCopy[i].remLoopIters[0] = gAudioContext.seqPlayers[i].scriptState.remLoopIters[0]; + info->seqScriptStateCopy[i].remLoopIters[1] = gAudioContext.seqPlayers[i].scriptState.remLoopIters[1]; + info->seqScriptStateCopy[i].remLoopIters[2] = gAudioContext.seqPlayers[i].scriptState.remLoopIters[2]; + info->seqScriptStateCopy[i].remLoopIters[3] = gAudioContext.seqPlayers[i].scriptState.remLoopIters[3]; + + info->seqScriptStateCopy[i].depth = gAudioContext.seqPlayers[i].scriptState.depth; + + info->seqScriptStateCopy[i].pc = (u8*)((uintptr_t)gAudioContext.seqPlayers[i].scriptState.pc - (uintptr_t)gAudioHeap); + + info->seqScriptStateCopy[i].stack[0] = + (u8*)((uintptr_t)gAudioContext.seqPlayers[i].scriptState.stack[0] - (uintptr_t)gAudioHeap); + info->seqScriptStateCopy[i].stack[1] = + (u8*)((uintptr_t)gAudioContext.seqPlayers[i].scriptState.stack[1] - (uintptr_t)gAudioHeap); + info->seqScriptStateCopy[i].stack[2] = + (u8*)((uintptr_t)gAudioContext.seqPlayers[i].scriptState.stack[2] - (uintptr_t)gAudioHeap); + info->seqScriptStateCopy[i].stack[3] = + (u8*)((uintptr_t)gAudioContext.seqPlayers[i].scriptState.stack[3] - (uintptr_t)gAudioHeap); + } +} + +void SaveState::LoadSeqScriptState(void) { + for (unsigned int i = 0; i < 4; i++) { + gAudioContext.seqPlayers[i].scriptState.value = info->seqScriptStateCopy[i].value; + + gAudioContext.seqPlayers[i].scriptState.remLoopIters[0] = info->seqScriptStateCopy[i].remLoopIters[0]; + gAudioContext.seqPlayers[i].scriptState.remLoopIters[1] = info->seqScriptStateCopy[i].remLoopIters[1]; + gAudioContext.seqPlayers[i].scriptState.remLoopIters[2] = info->seqScriptStateCopy[i].remLoopIters[2]; + gAudioContext.seqPlayers[i].scriptState.remLoopIters[3] = info->seqScriptStateCopy[i].remLoopIters[3]; + + gAudioContext.seqPlayers[i].scriptState.depth = info->seqScriptStateCopy[i].depth; + + gAudioContext.seqPlayers[i].scriptState.pc = + (u8*)((uintptr_t)info->seqScriptStateCopy[i].pc + (uintptr_t)gAudioHeap); + + gAudioContext.seqPlayers[i].scriptState.stack[0] = + (u8*)((uintptr_t)info->seqScriptStateCopy[i].stack[0] + (uintptr_t)gAudioHeap); + gAudioContext.seqPlayers[i].scriptState.stack[1] = + (u8*)((uintptr_t)info->seqScriptStateCopy[i].stack[1] + (uintptr_t)gAudioHeap); + gAudioContext.seqPlayers[i].scriptState.stack[2] = + (u8*)((uintptr_t)info->seqScriptStateCopy[i].stack[2] + (uintptr_t)gAudioHeap); + gAudioContext.seqPlayers[i].scriptState.stack[3] = + (u8*)((uintptr_t)info->seqScriptStateCopy[i].stack[3] + (uintptr_t)gAudioHeap); + } +} + +void SaveState::BackupCameraData(void) { + info->sInitRegs_copy = sInitRegs; + info->gDbgCamEnabled_copy = gDbgCamEnabled; + info->sNextUID_copy = sNextUID; + info->sCameraInterfaceFlags_copy = sCameraInterfaceFlags; + info->sCameraInterfaceAlpha_copy = sCameraInterfaceAlpha; + info->sCameraShrinkWindowVal_copy = sCameraShrinkWindowVal; + info->D_8011D3AC_copy = D_8011D3AC; + info->sDemo5PrevAction12Frame_copy = sDemo5PrevAction12Frame; + info->sDemo5PrevSfxFrame_copy = sDemo5PrevSfxFrame; + info->D_8011D3F0_copy = D_8011D3F0; + memcpy(info->D_8011D6AC_copy, D_8011D6AC, sizeof(info->D_8011D6AC_copy)); + memcpy(info->D_8011D724_copy, D_8011D724, sizeof(info->D_8011D724_copy)); + memcpy(info->D_8011D79C_copy, D_8011D79C, sizeof(info->D_8011D79C_copy)); + memcpy(info->D_8011D83C_copy, D_8011D83C, sizeof(info->D_8011D83C_copy)); + memcpy(info->D_8011D88C_copy, D_8011D88C, sizeof(info->D_8011D88C_copy)); + memcpy(info->D_8011D8DC_copy, D_8011D8DC, sizeof(info->D_8011D8DC_copy)); + memcpy(info->D_8011D954_copy, D_8011D954, sizeof(info->D_8011D954_copy)); + memcpy(info->D_8011D9F4_copy, D_8011D9F4, sizeof(info->D_8011D9F4_copy)); + info->D_8011DB08_copy = D_8011DB08; + info->D_8011DB0C_copy = D_8011DB0C; + info->sOOBTimer_copy = sOOBTimer; + info->D_8015CE50_copy = D_8015CE50; + info->D_8015CE54_copy = D_8015CE54; + memcpy(&info->D_8015CE58_copy, &D_8015CE58, sizeof(info->D_8015CE58_copy)); +} + +void SaveState::LoadCameraData(void) { + sInitRegs = info->sInitRegs_copy; + gDbgCamEnabled = info->gDbgCamEnabled_copy; + sDbgModeIdx = info->sDbgModeIdx_copy; + sNextUID = info->sNextUID_copy; + sCameraInterfaceAlpha = info->sCameraInterfaceAlpha_copy; + sCameraInterfaceFlags = info->sCameraInterfaceFlags_copy; + sCameraShrinkWindowVal = info->sCameraShrinkWindowVal_copy; + D_8011D3AC = info->D_8011D3AC_copy; + sDemo5PrevAction12Frame = info->sDemo5PrevAction12Frame_copy; + sDemo5PrevSfxFrame = info->sDemo5PrevSfxFrame_copy; + D_8011D3F0 = info->D_8011D3F0_copy; + memcpy(D_8011D6AC, info->D_8011D6AC_copy, sizeof(info->D_8011D6AC_copy)); + memcpy(D_8011D724, info->D_8011D724_copy, sizeof(info->D_8011D724_copy)); + memcpy(D_8011D79C, info->D_8011D79C_copy, sizeof(info->D_8011D79C_copy)); + memcpy(D_8011D83C, info->D_8011D83C_copy, sizeof(info->D_8011D83C_copy)); + memcpy(D_8011D88C, info->D_8011D88C_copy, sizeof(info->D_8011D88C_copy)); + memcpy(D_8011D8DC, info->D_8011D8DC_copy, sizeof(info->D_8011D8DC_copy)); + memcpy(D_8011D954, info->D_8011D954_copy, sizeof(info->D_8011D954_copy)); + memcpy(D_8011D9F4, info->D_8011D9F4_copy, sizeof(info->D_8011D9F4_copy)); + D_8011DB08 = info->D_8011DB08_copy; + D_8011DB0C = info->D_8011DB0C_copy; + sOOBTimer = info->sOOBTimer_copy; + D_8015CE50 = info->D_8015CE50_copy; + D_8015CE54 = info->D_8015CE54_copy; + memcpy(&D_8015CE58, &info->D_8015CE58_copy, sizeof(info->D_8015CE58_copy)); +} + +void SaveState::SaveOnePointDemoData(void) { + info->sPrevFrameCs1100_copy = sPrevFrameCs1100; + memcpy(info->D_8012013C_copy, D_8012013C, sizeof(info->D_8012013C_copy)); + memcpy(info->D_8012021C_copy, D_8012021C, sizeof(info->D_8012021C_copy)); + memcpy(info->D_801204D4_copy, D_801204D4, sizeof(info->D_801204D4_copy)); + memcpy(info->D_801205B4_copy, D_801205B4, sizeof(info->D_801205B4_copy)); + memcpy(info->D_801208EC_copy, D_801208EC, sizeof(info->D_801208EC_copy)); + memcpy(info->D_80120964_copy, D_80120964, sizeof(info->D_80120964_copy)); + memcpy(info->D_801209B4_copy, D_801209B4, sizeof(info->D_801209B4_copy)); + memcpy(info->D_80120ACC_copy, D_80120ACC, sizeof(info->D_80120ACC_copy)); + memcpy(info->D_80120B94_copy, D_80120B94, sizeof(info->D_80120B94_copy)); + memcpy(info->D_80120D4C_copy, D_80120D4C, sizeof(info->D_80120D4C_copy)); + memcpy(info->D_80120FA4_copy, D_80120FA4, sizeof(info->D_80120FA4_copy)); + memcpy(info->D_80121184_copy, D_80121184, sizeof(info->D_80121184_copy)); + memcpy(info->D_801211D4_copy, D_801211D4, sizeof(info->D_801211D4_copy)); + memcpy(info->D_8012133C_copy, D_8012133C, sizeof(info->D_8012133C_copy)); + memcpy(info->D_801213B4_copy, D_801213B4, sizeof(info->D_801213B4_copy)); + memcpy(info->D_8012151C_copy, D_8012151C, sizeof(info->D_8012151C_copy)); + memcpy(info->D_8012156C_copy, D_8012156C, sizeof(info->D_8012156C_copy)); + memcpy(info->D_801215BC_copy, D_801215BC, sizeof(info->D_801215BC_copy)); + memcpy(info->D_80121C24_copy, D_80121C24, sizeof(info->D_80121C24_copy)); + memcpy(info->D_80121D3C_copy, D_80121D3C, sizeof(info->D_80121D3C_copy)); + memcpy(info->D_80121F1C_copy, D_80121F1C, sizeof(info->D_80121F1C_copy)); + memcpy(info->D_80121FBC_copy, D_80121FBC, sizeof(info->D_80121FBC_copy)); + memcpy(info->D_801220D4_copy, D_801220D4, sizeof(info->D_801220D4_copy)); + memcpy(info->D_80122714_copy, D_80122714, sizeof(info->D_80122714_copy)); + memcpy(info->D_80122CB4_copy, D_80122CB4, sizeof(info->D_80122CB4_copy)); + memcpy(info->D_80122D04_copy, D_80122D04, sizeof(info->D_80122D04_copy)); + memcpy(info->D_80122E44_copy, D_80122E44, sizeof(info->D_80122E44_copy)); + memcpy(info->D_8012313C_copy, D_8012313C, sizeof(info->D_8012313C_copy)); + memcpy(info->D_801231B4_copy, D_801231B4, sizeof(info->D_801231B4_copy)); + memcpy(info->D_80123254_copy, D_80123254, sizeof(info->D_80123254_copy)); + memcpy(info->D_801232A4_copy, D_801232A4, sizeof(info->D_801232A4_copy)); + memcpy(info->D_80123894_copy, D_80123894, sizeof(info->D_80123894_copy)); + memcpy(info->D_8012390C_copy, D_8012390C, sizeof(info->D_8012390C_copy)); + memcpy(info->D_8012395C_copy, D_8012395C, sizeof(info->D_8012395C_copy)); + memcpy(info->D_801239D4_copy, D_801239D4, sizeof(info->D_801239D4_copy)); +} + +void SaveState::LoadOnePointDemoData(void) { + sPrevFrameCs1100 = info->sPrevFrameCs1100_copy; + memcpy(D_8012013C, info->D_8012013C_copy, sizeof(info->D_8012013C_copy)); + memcpy(D_8012021C, info->D_8012021C_copy, sizeof(info->D_8012021C_copy)); + memcpy(D_801204D4, info->D_801204D4_copy, sizeof(info->D_801204D4_copy)); + memcpy(D_801205B4, info->D_801205B4_copy, sizeof(info->D_801205B4_copy)); + memcpy(D_801208EC, info->D_801208EC_copy, sizeof(info->D_801208EC_copy)); + memcpy(D_80120964, info->D_80120964_copy, sizeof(info->D_80120964_copy)); + memcpy(D_801209B4, info->D_801209B4_copy, sizeof(info->D_801209B4_copy)); + memcpy(D_80120ACC, info->D_80120ACC_copy, sizeof(info->D_80120ACC_copy)); + memcpy(D_80120B94, info->D_80120B94_copy, sizeof(info->D_80120B94_copy)); + memcpy(D_80120D4C, info->D_80120D4C_copy, sizeof(info->D_80120D4C_copy)); + memcpy(D_80120FA4, info->D_80120FA4_copy, sizeof(info->D_80120FA4_copy)); + memcpy(D_80121184, info->D_80121184_copy, sizeof(info->D_80121184_copy)); + memcpy(D_801211D4, info->D_801211D4_copy, sizeof(info->D_801211D4_copy)); + memcpy(D_8012133C, info->D_8012133C_copy, sizeof(info->D_8012133C_copy)); + memcpy(D_801213B4, info->D_801213B4_copy, sizeof(info->D_801213B4_copy)); + memcpy(D_8012151C, info->D_8012151C_copy, sizeof(info->D_8012151C_copy)); + memcpy(D_8012156C, info->D_8012156C_copy, sizeof(info->D_8012156C_copy)); + memcpy(D_801215BC, info->D_801215BC_copy, sizeof(info->D_801215BC_copy)); + memcpy(D_80121C24, info->D_80121C24_copy, sizeof(info->D_80121C24_copy)); + memcpy(D_80121D3C, info->D_80121D3C_copy, sizeof(info->D_80121D3C_copy)); + memcpy(D_80121F1C, info->D_80121F1C_copy, sizeof(info->D_80121F1C_copy)); + memcpy(D_80121FBC, info->D_80121FBC_copy, sizeof(info->D_80121FBC_copy)); + memcpy(D_801220D4, info->D_801220D4_copy, sizeof(info->D_801220D4_copy)); + memcpy(D_80122714, info->D_80122714_copy, sizeof(info->D_80122714_copy)); + memcpy(D_80122CB4, info->D_80122CB4_copy, sizeof(info->D_80122CB4_copy)); + memcpy(D_80122D04, info->D_80122D04_copy, sizeof(info->D_80122D04_copy)); + memcpy(D_80122E44, info->D_80122E44_copy, sizeof(info->D_80122E44_copy)); + memcpy(D_8012313C, info->D_8012313C_copy, sizeof(info->D_8012313C_copy)); + memcpy(D_801231B4, info->D_801231B4_copy, sizeof(info->D_801231B4_copy)); + memcpy(D_80123254, info->D_80123254_copy, sizeof(info->D_80123254_copy)); + memcpy(D_801232A4, info->D_801232A4_copy, sizeof(info->D_801232A4_copy)); + memcpy(D_80123894, info->D_80123894_copy, sizeof(info->D_80123894_copy)); + memcpy(D_8012390C, info->D_8012390C_copy, sizeof(info->D_8012390C_copy)); + memcpy(D_8012395C, info->D_8012395C_copy, sizeof(info->D_8012395C_copy)); + memcpy(D_801239D4, info->D_801239D4_copy, sizeof(info->D_801239D4_copy)); +} + +void SaveState::SaveOverlayStaticData(void) { + info->sBgDdanKdVelocity_copy = sBgDdanKdVelocity; + info->sBgDdanKdAccel_copy = sBgDdanKdAccel; + info->sBgDodoagoFirstExplosiveFlag_copy = sBgDodoagoFirstExplosiveFlag; + info->sBgDodoagoDisableBombCatcher_copy = sBgDodoagoDisableBombCatcher; + info->sBgDodoagoTimer_copy = sBgDodoagoTimer; + info->D_80880F30_copy = D_80880F30; + info->D_80881014_copy = D_80881014; + info->D_8088BFC0_copy = D_8088BFC0; + info->sBgMoriHineriNextCamIdx_copy = sBgMoriHineriNextCamIdx; + info->sBgPoEventBlocksAtRest_copy = sBgPoEventBlocksAtRest; + info->sBgPoEventPuzzleState_copy = sBgPoEventPuzzleState; + info->sBgPoEventblockPushDist_copy = sBgPoEventblockPushDist; + info->D_808A9508_copy = D_808A9508; + info->D_808B85D0_copy = D_808B85D0; + info->sBossGanonSeed1_copy = sBossGanonSeed1; + info->sBossGanonSeed2_copy = sBossGanonSeed2; + info->sBossGanonSeed3_copy = sBossGanonSeed3; + info->sBossGanonGanondorf_copy = sBossGanonGanondorf; + info->sBossGanonZelda_copy = sBossGanonZelda; + info->sBossGanonCape_copy = sBossGanonCape; + memcpy(info->sBossGanonEffectBuf_copy, sBossGanonEffectBuf, sizeof(info->sBossGanonEffectBuf_copy)); + info->D_8090EB20_copy = D_8090EB20; + info->D_80910638_copy = D_80910638; + info->sBossGanon2Zelda_copy = sBossGanon2Zelda; + info->D_8090EB30_copy = D_8090EB30; + info->sBossGanon2Seed1_copy = sBossGanon2Seed1; + info->sBossGanon2Seed2_copy = sBossGanon2Seed2; + info->sBossGanon2Seed3_copy = sBossGanon2Seed3; + memcpy(info->D_809105D8_copy, D_809105D8, sizeof(D_809105D8)); + memcpy(info->D_80910608_copy, D_80910608, sizeof(D_80910608)); + memcpy(info->sBossGanon2Particles_copy, sBossGanon2Particles, sizeof(sBossGanon2Particles)); + info->sTwInitalized_copy = sTwInitalized; + memcpy(info->sTwEffects_copy, sTwEffects, sizeof(sTwEffects)); + info->sDemo6kVelocity_copy = sDemo6kVelocity; + info->D_8096CE94_copy = D_8096CE94; + info->demoKekkaiVel_copy = demoKekkaiVel; + info->sSlugGroup_copy = sSlugGroup; + info->sClearTagIsEffectInitialized_copy = sClearTagIsEffectsInitialized; + memcpy(info->sClearTagEffects_copy, sClearTagEffects, sizeof(sClearTagEffects)); + + memcpy(&info->sEnFrPointers_copy, &sEnFrPointers, sizeof(info->sEnFrPointers_copy)); + info->sSpawnNum_copy = sSpawnNum; + + info->D_80A7DEB0_copy = D_80A7DEB0; + info->D_80A7DEB4_copy = D_80A7DEB4; + info->D_80A7DEB8_copy = D_80A7DEB8; + info->sRockRotSpeedX_copy = sRockRotSpeedX; + info->sRockRotSpeedY_copy = sRockRotSpeedY; + info->D_80AB85E0_copy = D_80AB85E0; + info->sLowerRiverSpawned_copy = sLowerRiverSpawned; + info->sUpperRiverSpawned_copy = sUpperRiverSpawned; + info->sEnPoFieldNumSpawned_copy = sEnPoFieldNumSpawned; + memcpy(info->sEnPoFieldSpawnPositions_copy, sEnPoFieldSpawnPositions, sizeof(info->sEnPoFieldSpawnPositions_copy)); + memcpy(info->sEnPoFieldSpawnSwitchFlags_copy, sEnPoFieldSpawnSwitchFlags, sizeof(info->sEnPoFieldSpawnSwitchFlags_copy)); + + info->sTakaraIsInitialized_copy = sTakaraIsInitialized; + info->D_80B41D90_copy = D_80B41D90; + info->sEnXcFlameSpawned_copy = sEnXcFlameSpawned; + info->D_80B41DA8_copy = D_80B41DA8; + info->D_80B41DAC_copy = D_80B41DAC; + info->D_80B4A1B0_copy = D_80B4A1B0; + info->D_80B4A1B4_copy = D_80B4A1B4; + info->D_80B5A468_copy = D_80B5A468; + info->D_80B5A494_copy = D_80B5A494; + info->D_80B5A4BC_copy = D_80B5A4BC; + info->sKankyoIsSpawned_copy = sKankyoIsSpawned; + info->sTrailingFairies_copy = sTrailingFairies; + +} + +void SaveState::LoadOverlayStaticData(void) { + sBgDdanKdVelocity = info->sBgDdanKdVelocity_copy; + sBgDdanKdAccel = info->sBgDdanKdAccel_copy; + sBgDodoagoFirstExplosiveFlag = info->sBgDodoagoFirstExplosiveFlag_copy; + sBgDodoagoDisableBombCatcher = info->sBgDodoagoDisableBombCatcher_copy; + sBgDodoagoTimer = info->sBgDodoagoTimer_copy; + D_80880F30 = info->D_80880F30_copy; + D_80881014 = info->D_80881014_copy; + D_8088BFC0 = info->D_8088BFC0_copy; + sBgMoriHineriNextCamIdx = info->sBgMoriHineriNextCamIdx_copy; + sBgPoEventBlocksAtRest = info->sBgPoEventBlocksAtRest_copy; + sBgPoEventPuzzleState = info->sBgPoEventPuzzleState_copy; + sBgPoEventblockPushDist = info->sBgPoEventblockPushDist_copy; + D_808A9508 = info->D_808A9508_copy; + D_808B85D0 = info->D_808B85D0_copy; + sBossGanonSeed1 = info->sBossGanonSeed1_copy; + sBossGanonSeed2 = info->sBossGanonSeed2_copy; + sBossGanonSeed3 = info->sBossGanonSeed3_copy; + sBossGanonGanondorf = info->sBossGanonGanondorf_copy; + sBossGanonZelda = info->sBossGanonZelda_copy; + sBossGanonCape = info->sBossGanonCape_copy; + memcpy(sBossGanonEffectBuf, info->sBossGanonEffectBuf_copy, sizeof(info->sBossGanonEffectBuf_copy)); + + D_8090EB20 = info->D_8090EB20_copy; + D_80910638 = info->D_80910638_copy; + sBossGanon2Zelda = info->sBossGanon2Zelda_copy; + D_8090EB30 = info->D_8090EB30_copy; + sBossGanon2Seed1 = info->sBossGanon2Seed1_copy; + sBossGanon2Seed2 = info->sBossGanon2Seed2_copy; + sBossGanon2Seed3 = info->sBossGanon2Seed3_copy; + memcpy(D_809105D8, info->D_809105D8_copy, sizeof(D_809105D8)); + memcpy(D_80910608, info->D_80910608_copy, sizeof(D_80910608)); + memcpy(sBossGanon2Particles, info->sBossGanon2Particles_copy, sizeof(sBossGanon2Particles)); + sTwInitalized = info->sTwInitalized_copy; + memcpy(sTwEffects, info->sTwEffects_copy, sizeof(sTwEffects)); + sDemo6kVelocity = info->sDemo6kVelocity_copy; + + D_8096CE94 = info->D_8096CE94_copy; + demoKekkaiVel = info->demoKekkaiVel_copy; + sSlugGroup = info->sSlugGroup_copy; + sClearTagIsEffectsInitialized = info->sClearTagIsEffectInitialized_copy; + memcpy(sClearTagEffects, info->sClearTagEffects_copy, sizeof(sClearTagEffects)); + + D_80A7DEB0 = info->D_80A7DEB0_copy; + D_80A7DEB4 = info->D_80A7DEB4_copy; + D_80A7DEB8 = info->D_80A7DEB8_copy; + sRockRotSpeedX = info->sRockRotSpeedX_copy; + sRockRotSpeedY = info->sRockRotSpeedY_copy; + D_80AB85E0 = info->D_80AB85E0_copy; + sLowerRiverSpawned = info->sLowerRiverSpawned_copy; + sUpperRiverSpawned = info->sUpperRiverSpawned_copy; + sEnPoFieldNumSpawned = info->sEnPoFieldNumSpawned_copy; + memcpy(sEnPoFieldSpawnPositions, info->sEnPoFieldSpawnPositions_copy, sizeof(info->sEnPoFieldSpawnPositions_copy)); + memcpy(sEnPoFieldSpawnSwitchFlags, info->sEnPoFieldSpawnSwitchFlags_copy, sizeof(info->sEnPoFieldSpawnSwitchFlags_copy)); + + sTakaraIsInitialized = info->sTakaraIsInitialized_copy; + D_80B41D90 = info->D_80B41D90_copy; + sEnXcFlameSpawned = info->sEnXcFlameSpawned_copy; + D_80B41DA8 = info->D_80B41DA8_copy; + D_80B41DAC = info->D_80B41DAC_copy; + D_80B4A1B0 = info->D_80B4A1B0_copy; + D_80B4A1B4 = info->D_80B4A1B4_copy; + D_80B5A468 = info->D_80B5A468_copy; + D_80B5A494 = info->D_80B5A494_copy; + D_80B5A4BC = info->D_80B5A4BC_copy; + sKankyoIsSpawned = info->sKankyoIsSpawned_copy; + sTrailingFairies = info->sTrailingFairies_copy; +} + +void SaveState::SaveMiscCodeData(void) { + info->gGameOverTimer_copy = gGameOverTimer; + info->gTimeIncrement_copy = gTimeIncrement; + info->sLoadedMarkDataTableCopy = sLoadedMarkDataTable; + + info->sPlayerInitialPosX_copy = sPlayerInitialPosX; + info->sPlayerInitialPosZ_copy = sPlayerInitialPosZ; + info->sPlayerInitialDirection_copy = sPlayerInitialDirection; + + info->sOcarinaInpEnabled_copy = sOcarinaInpEnabled; + info->D_80130F10_copy = D_80130F10; + info->sCurOcarinaBtnVal_copy = sCurOcarinaBtnVal; + info->sPrevOcarinaNoteVal_copy = sPrevOcarinaNoteVal; + info->sCurOcarinaBtnIdx_copy = sCurOcarinaBtnIdx; + info->sLearnSongLastBtn_copy = sLearnSongLastBtn; + info->D_80130F24_copy = D_80130F24; + info->D_80130F28_copy = D_80130F28; + info->D_80130F2C_copy = D_80130F2C; + info->D_80130F30_copy = D_80130F30; + info->D_80130F34_copy = D_80130F34; + info->sPlaybackState_copy = sPlaybackState; + info->D_80130F3C_copy = D_80130F3C; + info->sNotePlaybackTimer_copy = sNotePlaybackTimer; + info->sPlaybackNotePos_copy = sPlaybackNotePos; + info->sStaffPlaybackPos_copy = sStaffPlaybackPos; + + + info->sCurOcarinaBtnPress_copy = sCurOcarinaBtnPress; + info->D_8016BA10_copy = D_8016BA10; + info->sPrevOcarinaBtnPress_copy = sPrevOcarinaBtnPress; + info->D_8016BA18_copy = D_8016BA18; + info->D_8016BA1C_copy = D_8016BA1C; + memcpy(info->sCurOcarinaSong_copy, sCurOcarinaSong, sizeof(sCurOcarinaSong)); + info->sOcarinaSongAppendPos_copy = sOcarinaSongAppendPos; + info->sOcarinaHasStartedSong_copy = sOcarinaHasStartedSong; + info->sOcarinaSongNoteStartIdx_copy = sOcarinaSongNoteStartIdx; + info->sOcarinaSongCnt_copy = sOcarinaSongCnt; + info->sOcarinaAvailSongs_copy = sOcarinaAvailSongs; + info->sStaffPlayingPos_copy = sStaffPlayingPos; + memcpy(info->sLearnSongPos_copy, sLearnSongPos, sizeof(sLearnSongPos)); + memcpy(info->D_8016BA50_copy, D_8016BA50, sizeof(D_8016BA50)); + memcpy(info->D_8016BA70_copy, D_8016BA70, sizeof(D_8016BA70)); + memcpy(info->sLearnSongExpectedNote_copy, sLearnSongExpectedNote, sizeof(sLearnSongExpectedNote)); + memcpy(&info->D_8016BAA0_copy, &D_8016BAA0, sizeof(D_8016BAA0)); + info->sAudioHasMalonBgm_copy = sAudioHasMalonBgm; + info->sAudioMalonBgmDist_copy = sAudioMalonBgmDist; + info->sDisplayedNoteValue_copy = sDisplayedNoteValue; + + + info->sOcarinaNoteBufPos_copy = sOcarinaNoteBufPos; + info->sOcarinaNoteBufLen_copy = sOcarinaNoteBufLen; + memcpy(info->sOcarinaNoteBuf_copy, sOcarinaNoteBuf, sizeof(sOcarinaNoteBuf)); + info->D_8014B2F4_copy = D_8014B2F4; + info->sTextboxSkipped_copy = sTextboxSkipped; + info->sNextTextId_copy = sNextTextId; + info->sLastPlayedSong_copy = sLastPlayedSong; + info->sHasSunsSong_copy = sHasSunsSong; + info->sMessageHasSetSfx_copy = sMessageHasSetSfx; + info->sOcarinaSongBitFlags_copy = sOcarinaSongBitFlags; +} + +void SaveState::LoadMiscCodeData(void) { + gGameOverTimer = info->gGameOverTimer_copy; + gTimeIncrement = info->gTimeIncrement_copy; + sLoadedMarkDataTable = info->sLoadedMarkDataTableCopy; + + sPlayerInitialPosX = info->sPlayerInitialPosX_copy; + sPlayerInitialPosZ = info->sPlayerInitialPosZ_copy; + sPlayerInitialDirection = info->sPlayerInitialDirection_copy; + + sOcarinaInpEnabled = info->sOcarinaInpEnabled_copy; + D_80130F10 = info->D_80130F10_copy; + sCurOcarinaBtnVal = info->sCurOcarinaBtnVal_copy; + sPrevOcarinaNoteVal = info->sPrevOcarinaNoteVal_copy; + sCurOcarinaBtnIdx = info->sCurOcarinaBtnIdx_copy; + sLearnSongLastBtn = info->sLearnSongLastBtn_copy; + D_80130F24 = info->D_80130F24_copy; + D_80130F28 = info->D_80130F28_copy; + D_80130F2C = info->D_80130F2C_copy; + D_80130F30 = info->D_80130F30_copy; + D_80130F34 = info->D_80130F34_copy; + sPlaybackState = info->sPlaybackState_copy; + D_80130F3C = info->D_80130F3C_copy; + sNotePlaybackTimer = info->sNotePlaybackTimer_copy; + sPlaybackNotePos = info->sPlaybackNotePos_copy; + sStaffPlaybackPos = info->sStaffPlaybackPos_copy; + + sCurOcarinaBtnPress = info->sCurOcarinaBtnPress_copy; + D_8016BA10 = info->D_8016BA10_copy; + sPrevOcarinaBtnPress = info->sPrevOcarinaBtnPress_copy; + D_8016BA18 = info->D_8016BA18_copy; + D_8016BA1C = info->D_8016BA1C_copy; + memcpy(sCurOcarinaSong, info->sCurOcarinaSong_copy, sizeof(sCurOcarinaSong)); + sOcarinaSongAppendPos = info->sOcarinaSongAppendPos_copy; + sOcarinaHasStartedSong = info->sOcarinaHasStartedSong_copy; + sOcarinaSongNoteStartIdx = info->sOcarinaSongNoteStartIdx_copy; + sOcarinaSongCnt = info->sOcarinaSongCnt_copy; + sOcarinaAvailSongs = info->sOcarinaAvailSongs_copy; + sStaffPlayingPos = info->sStaffPlayingPos_copy; + memcpy(info->sLearnSongPos_copy, info->sLearnSongPos_copy, sizeof(sLearnSongPos)); + memcpy(info->D_8016BA50_copy, info->D_8016BA50_copy, sizeof(D_8016BA50)); + memcpy(info->D_8016BA70_copy, info->D_8016BA70_copy, sizeof(D_8016BA70)); + memcpy(info->sLearnSongExpectedNote_copy, info->sLearnSongExpectedNote_copy, sizeof(sLearnSongExpectedNote)); + memcpy(&D_8016BAA0, &info->D_8016BAA0_copy, sizeof(D_8016BAA0)); + sAudioHasMalonBgm = info->sAudioHasMalonBgm_copy; + sAudioMalonBgmDist = info->sAudioMalonBgmDist_copy; + sDisplayedNoteValue = info->sDisplayedNoteValue_copy; + + sOcarinaNoteBufPos = info->sOcarinaNoteBufPos_copy; + sOcarinaNoteBufLen = info->sOcarinaNoteBufLen_copy; + memcpy(sOcarinaNoteBuf, info->sOcarinaNoteBuf_copy, sizeof(sOcarinaNoteBuf)); + + D_8014B2F4 = info->D_8014B2F4_copy; + sTextboxSkipped = info->sTextboxSkipped_copy; + sNextTextId = info->sNextTextId_copy; + sLastPlayedSong = info->sLastPlayedSong_copy; + sHasSunsSong = info->sHasSunsSong_copy; + sMessageHasSetSfx = info->sMessageHasSetSfx_copy; + sOcarinaSongBitFlags = info->sOcarinaSongBitFlags_copy; + + +} + +extern "C" void ProcessSaveStateRequests(void) { + OTRGlobals::Instance->gSaveStateMgr->ProcessSaveStateRequests(); +} + +void SaveStateMgr::SetCurrentSlot(unsigned int slot) { + SohImGui::overlay->TextDrawNotification(1.0f, true, "slot %u set", slot); + this->currentSlot = slot; +} + +unsigned int SaveStateMgr::GetCurrentSlot(void) { + return this->currentSlot; +} + +void SaveStateMgr::ProcessSaveStateRequests(void) { + while (!this->requests.empty()) { + const auto& request = this->requests.front(); + + switch (request.type) { + case RequestType::SAVE: + if (!this->states.contains(request.slot)) { + this->states[request.slot] = std::make_shared(OTRGlobals::Instance->gSaveStateMgr, request.slot); + } + this->states[request.slot]->Save(); + SohImGui::overlay->TextDrawNotification(1.0f, true, "saved state %u", request.slot); + break; + case RequestType::LOAD: + if (this->states.contains(request.slot)) { + this->states[request.slot]->Load(); + SohImGui::overlay->TextDrawNotification(1.0f, true, "loaded state %u", request.slot); + } else { + SPDLOG_ERROR("Invalid SaveState slot: {}", request.type); + } + break; + [[unlikely]] default: + SPDLOG_ERROR("Invalid SaveState request type: {}", request.type); + break; + } + this->requests.pop(); + } +} + +SaveStateReturn SaveStateMgr::AddRequest(const SaveStateRequest request) { + if (gGlobalCtx == nullptr) { + SPDLOG_ERROR("[SOH] Can not save or load a state outside of \"GamePlay\""); + SohImGui::overlay->TextDrawNotification(1.0f, true, "states not available here", request.slot); + return SaveStateReturn::FAIL_WRONG_GAMESTATE; + } + + switch (request.type) { + case RequestType::SAVE: + requests.push(request); + break; + case RequestType::LOAD: + if (states.contains(request.slot)) { + requests.push(request); + } else { + SPDLOG_ERROR("Invalid SaveState slot: {}", request.type); + SohImGui::overlay->TextDrawNotification(1.0f, true, "state slot %u empty", request.slot); + return SaveStateReturn::FAIL_INVALID_SLOT; + } + break; + [[unlikely]] default: + SPDLOG_ERROR("Invalid SaveState request type: {}", request.type); + return SaveStateReturn::FAIL_BAD_REQUEST; + break; + + } +} + +void SaveState::Save(void) { + std::unique_lock Lock(audio.mutex); + memcpy(&info->sysHeapCopy, gSystemHeap, SYSTEM_HEAP_SIZE /* sizeof(gSystemHeap) */); + memcpy(&info->audioHeapCopy, gAudioHeap, AUDIO_HEAP_SIZE /* sizeof(gAudioContext) */); + + memcpy(&info->audioContextCopy, &gAudioContext, sizeof(AudioContext)); + memcpy(&info->unk_D_8016E750Copy, D_8016E750, sizeof(info->unk_D_8016E750Copy)); + BackupSeqScriptState(); + + memcpy(info->gActiveSoundsCopy, gActiveSounds, sizeof(gActiveSounds)); + memcpy(&info->gSoundBankMutedCopy, gSoundBankMuted, sizeof(info->gSoundBankMutedCopy)); + + info->D_801333F0_copy = D_801333F0; + info->gAudioSfxSwapOff_copy = gAudioSfxSwapOff; + + memcpy(&info->gAudioSfxSwapSource_copy, gAudioSfxSwapSource, + sizeof(info->gAudioSfxSwapSource_copy)); + memcpy(&info->gAudioSfxSwapTarget_copy, gAudioSfxSwapTarget, + sizeof(info->gAudioSfxSwapTarget_copy)); + memcpy(&info->gAudioSfxSwapMode_copy, gAudioSfxSwapMode, + sizeof(info->gAudioSfxSwapMode_copy)); + + info->D_801755D0_copy = D_801755D0; + + memcpy(&info->saveContextCopy, &gSaveContext, sizeof(gSaveContext)); + memcpy(&info->gameInfoCopy, gGameInfo, sizeof(*gGameInfo)); + memcpy(&info->lightBufferCopy, &sLightsBuffer, sizeof(sLightsBuffer)); + memcpy(&info->mtxStackCopy, &sMatrixStack, sizeof(MtxF) * 20); + memcpy(&info->currentMtxCopy, &sCurrentMatrix, sizeof(MtxF)); + + //Various static data + info->blueWarpTimerCopy = sWarpTimerTarget; + BackupCameraData(); + SaveOnePointDemoData(); + SaveOverlayStaticData(); + SaveMiscCodeData(); + +} + +void SaveState::Load(void) { + std::unique_lock Lock(audio.mutex); + memcpy(gSystemHeap, &info->sysHeapCopy, SYSTEM_HEAP_SIZE); + memcpy(gAudioHeap, &info->audioHeapCopy, AUDIO_HEAP_SIZE); + + memcpy(&gAudioContext, &info->audioContextCopy, sizeof(AudioContext)); + memcpy(D_8016E750, &info->unk_D_8016E750Copy, sizeof(info->unk_D_8016E750Copy)); + LoadSeqScriptState(); + + memcpy(&gSaveContext, &info->saveContextCopy, sizeof(gSaveContext)); + memcpy(gGameInfo, &info->gameInfoCopy, sizeof(*gGameInfo)); + memcpy(&sLightsBuffer, &info->lightBufferCopy, sizeof(sLightsBuffer)); + memcpy(&sMatrixStack, &info->mtxStackCopy, sizeof(MtxF) * 20); + memcpy(&sCurrentMatrix, &info->currentMtxCopy, sizeof(MtxF)); + sWarpTimerTarget = info->blueWarpTimerCopy; + + memcpy(gActiveSounds, info->gActiveSoundsCopy, sizeof(gActiveSounds)); + memcpy(gSoundBankMuted, &info->gSoundBankMutedCopy, sizeof(info->gSoundBankMutedCopy)); + D_801333F0 = info->D_801333F0_copy; + gAudioSfxSwapOff = info->gAudioSfxSwapOff_copy; + + memcpy(gAudioSfxSwapSource, &info->gAudioSfxSwapSource_copy, + sizeof(info->gAudioSfxSwapSource_copy)); + memcpy(gAudioSfxSwapTarget, &info->gAudioSfxSwapTarget_copy, + sizeof(info->gAudioSfxSwapTarget_copy)); + memcpy(gAudioSfxSwapMode, &info->gAudioSfxSwapMode_copy, + sizeof(info->gAudioSfxSwapMode_copy)); + + //Various static data + D_801755D0 = info->D_801755D0_copy; + LoadCameraData(); + LoadOnePointDemoData(); + LoadOverlayStaticData(); + LoadMiscCodeData(); + +} diff --git a/soh/soh/Enhancements/savestates.h b/soh/soh/Enhancements/savestates.h new file mode 100644 index 000000000..4ac142172 --- /dev/null +++ b/soh/soh/Enhancements/savestates.h @@ -0,0 +1,62 @@ +#ifndef SAVE_STATES_H +#define SAVE_STATES_H + +#include +#include +#include +#include +#include + +enum class SaveStateReturn { + SUCCESS, + FAIL_INVALID_SLOT, + FAIL_NO_MEMORY, + FAIL_STATE_EMPTY, + FAIL_WRONG_GAMESTATE, + FAIL_BAD_REQUEST, +}; + +typedef struct SaveStateHeader { + uint32_t stateMagic; + uint32_t stateVersion; + //uint32_t gameVersion; +} SaveStateHeader; + +enum class RequestType { + SAVE, + LOAD, +}; + +typedef struct SaveStateRequest { + unsigned int slot; + RequestType type; +} SaveStateRequest; + +class SaveState; + +class SaveStateMgr { + friend class SaveState; + private: + unsigned int currentSlot; + std::unordered_map> states; + std::queue requests; + std::mutex mutex; + + public: + + SaveStateReturn AddRequest(const SaveStateRequest request); + SaveStateMgr(); + ~SaveStateMgr(); + + void SetCurrentSlot(unsigned int slot); + unsigned int GetCurrentSlot(void); + + SaveStateMgr& operator=(const SaveStateMgr& rhs) = delete; + SaveStateMgr(const SaveStateMgr& rhs) = delete; + + void ProcessSaveStateRequests(void); + +}; +extern std::shared_ptr gSaveStateMgr; + +#endif diff --git a/soh/soh/Enhancements/savestates_extern.inc b/soh/soh/Enhancements/savestates_extern.inc new file mode 100644 index 000000000..c3b129a32 --- /dev/null +++ b/soh/soh/Enhancements/savestates_extern.inc @@ -0,0 +1,257 @@ +extern "C" MtxF* sMatrixStack; +extern "C" MtxF* sCurrentMatrix; +extern "C" LightsBuffer sLightsBuffer; +extern "C" s16 sWarpTimerTarget; +extern "C" MapMarkData** sLoadedMarkDataTable; + +//Camera static data +extern "C" int32_t sInitRegs; +extern "C" int32_t gDbgCamEnabled; +extern "C" int32_t sDbgModeIdx; +extern "C" int16_t sNextUID; +extern "C" int32_t sCameraInterfaceFlags; +extern "C" int32_t sCameraInterfaceAlpha; +extern "C" int32_t sCameraShrinkWindowVal; +extern "C" int32_t D_8011D3AC; +extern "C" int32_t sDemo5PrevAction12Frame; +extern "C" int32_t sDemo5PrevSfxFrame; +extern "C" int32_t D_8011D3F0; +extern "C" OnePointCsFull D_8011D6AC[]; +extern "C" OnePointCsFull D_8011D724[]; +extern "C" OnePointCsFull D_8011D79C[]; +extern "C" OnePointCsFull D_8011D83C[]; +extern "C" OnePointCsFull D_8011D88C[]; +extern "C" OnePointCsFull D_8011D8DC[]; +extern "C" OnePointCsFull D_8011D954[]; +extern "C" OnePointCsFull D_8011D9F4[]; +extern "C" int16_t D_8011DB08; +extern "C" int16_t D_8011DB0C; +extern "C" int32_t sOOBTimer; +extern "C" f32 D_8015CE50; +extern "C" f32 D_8015CE54; +extern "C" CamColChk D_8015CE58; + +//Gameover +extern "C" uint16_t gGameOverTimer; + +//One Point Demo +extern "C" uint32_t sPrevFrameCs1100; +extern "C" CutsceneCameraPoint D_8012013C[14]; +extern "C" CutsceneCameraPoint D_8012021C[14]; +extern "C" CutsceneCameraPoint D_801204D4[14]; +extern "C" CutsceneCameraPoint D_801205B4[14]; +extern "C" OnePointCsFull D_801208EC[3]; +extern "C" OnePointCsFull D_80120964[2]; +extern "C" OnePointCsFull D_801209B4[4]; +extern "C" OnePointCsFull D_80120ACC[5]; +extern "C" OnePointCsFull D_80120B94[11]; +extern "C" OnePointCsFull D_80120D4C[7]; +extern "C" OnePointCsFull D_80120FA4[6]; +extern "C" OnePointCsFull D_80121184[2]; +extern "C" OnePointCsFull D_801211D4[2]; +extern "C" OnePointCsFull D_8012133C[3]; +extern "C" OnePointCsFull D_801213B4[5]; +extern "C" OnePointCsFull D_8012151C[2]; +extern "C" OnePointCsFull D_8012156C[2]; +extern "C" OnePointCsFull D_801215BC[1]; +extern "C" OnePointCsFull D_80121C24[7]; +extern "C" OnePointCsFull D_80121D3C[3]; +extern "C" OnePointCsFull D_80121F1C[4]; +extern "C" OnePointCsFull D_80121FBC[4]; +extern "C" OnePointCsFull D_801220D4[5]; +extern "C" OnePointCsFull D_80122714[4]; +extern "C" OnePointCsFull D_80122CB4[2]; +extern "C" OnePointCsFull D_80122D04[2]; +extern "C" OnePointCsFull D_80122E44[2][7]; +extern "C" OnePointCsFull D_8012313C[3]; +extern "C" OnePointCsFull D_801231B4[4]; +extern "C" OnePointCsFull D_80123254[2]; +extern "C" OnePointCsFull D_801232A4[1]; +extern "C" OnePointCsFull D_80123894[3]; +extern "C" OnePointCsFull D_8012390C[2]; +extern "C" OnePointCsFull D_8012395C[3]; +extern "C" OnePointCsFull D_801239D4[3]; + +// z_bg_ddan_kd +extern "C" Vec3f sBgDdanKdVelocity; +extern "C" Vec3f sBgDdanKdAccel; + +// z_bg_dodoago +extern "C" s16 sBgDodoagoFirstExplosiveFlag; +extern "C" u8 sBgDodoagoDisableBombCatcher; +extern "C" s32 sBgDodoagoTimer; + +// z_bg_haka_trap +extern "C" uint32_t D_80880F30; +extern "C" uint32_t D_80881014; + +// z_bg_hidan_rock +extern "C" float D_8088BFC0; + +// z_bg_menkuri_eye +extern "C" int32_t D_8089C1A0; + +// z_bg_mori_hineri +extern "C" int16_t sBgMoriHineriNextCamIdx; + +// z_bg_po_event +extern "C" uint8_t sBgPoEventBlocksAtRest; +extern "C" uint8_t sBgPoEventPuzzleState; +extern "C" float sBgPoEventblockPushDist; + +// z_bg_relay_objects +extern "C" uint32_t D_808A9508; + +// z_bg_spot18_basket +extern "C" int16_t D_808B85D0; + +// z_boss_ganon +extern "C" uint32_t sBossGanonSeed1; +extern "C" uint32_t sBossGanonSeed2; +extern "C" uint32_t sBossGanonSeed3; +extern "C" void* sBossGanonGanondorf; +extern "C" void* sBossGanonZelda; +extern "C" void* sBossGanonCape; +extern "C" GanondorfEffect sBossGanonEffectBuf[200]; + +// z_boss_ganon2 +extern "C" Vec3f D_8090EB20; +extern "C" int8_t D_80910638; +extern "C" void* sBossGanon2Zelda; +extern "C" void* D_8090EB30; +extern "C" int32_t sBossGanon2Seed1; +extern "C" int32_t sBossGanon2Seed2; +extern "C" int32_t sBossGanon2Seed3; +extern "C" Vec3f D_809105D8[4]; +extern "C" Vec3f D_80910608[4]; +extern "C" BossGanon2Effect sBossGanon2Particles[100]; + +// z_boss_tw +extern "C" uint8_t sTwInitalized; +extern "C" BossTwEffect sTwEffects[150]; + +// z_demo_6k +extern "C" Vec3f sDemo6kVelocity; + +// z_demo_du +extern "C" int32_t D_8096CE94; + +// z_demo_kekkai +extern "C" Vec3f demoKekkaiVel; + +// z_en_bw +extern "C" int32_t sSlugGroup; + +// z_en_clear_tag +extern "C" uint8_t sClearTagIsEffectsInitialized; +extern "C" EnClearTagEffect sClearTagEffects[CLEAR_TAG_EFFECT_MAX_COUNT]; + +// z_en_fr +extern "C" EnFrPointers sEnFrPointers; + +// z_en_goma +extern "C" uint8_t sSpawnNum; + +// z_en_in +extern "C" int32_t D_80A7B998; + +// z_en_insect +extern "C" float D_80A7DEB0; +extern "C" int16_t D_80A7DEB4; +extern "C" int16_t D_80A7DEB8; + +// z_en_ishi +extern "C" int16_t sRockRotSpeedX; +extern "C" int16_t sRockRotSpeedY; + +// z_en_niw +extern "C" int16_t D_80AB85E0; +extern "C" uint8_t sLowerRiverSpawned; +extern "C" uint8_t sUpperRiverSpawned; + +// z_en_po_field +extern "C" int32_t sEnPoFieldNumSpawned; +extern "C" Vec3s sEnPoFieldSpawnPositions[10]; +extern "C" u8 sEnPoFieldSpawnSwitchFlags[10]; + +// z_en_takara_man +extern "C" uint8_t sTakaraIsInitialized; + +// z_en_xc +extern "C" int32_t D_80B41D90; +extern "C" int32_t sEnXcFlameSpawned; +extern "C" int32_t D_80B41DA8; +extern "C" int32_t D_80B41DAC; + +// z_en_zf +extern "C" int16_t D_80B4A1B0; +extern "C" int16_t D_80B4A1B4; + +extern "C" int32_t D_80B5A468; +extern "C" int32_t D_80B5A494; +extern "C" int32_t D_80B5A4BC; + +extern "C" uint8_t sKankyoIsSpawned; +extern "C" int16_t sTrailingFairies; + +extern "C" uint16_t gTimeIncrement; + +extern "C" s16 sPlayerInitialPosX; +extern "C" s16 sPlayerInitialPosZ; +extern "C" s16 sPlayerInitialDirection; + +// code_800EC960 +// Related to ocarina +extern "C" u8 sOcarinaInpEnabled; +extern "C" s8 D_80130F10; +extern "C" u8 sCurOcarinaBtnVal; +extern "C" u8 sPrevOcarinaNoteVal; +extern "C" u8 sCurOcarinaBtnIdx; +extern "C" u8 sLearnSongLastBtn; +extern "C" f32 D_80130F24; +extern "C" f32 D_80130F28; +extern "C" s8 D_80130F2C; +extern "C" s8 D_80130F30; +extern "C" s8 D_80130F34; +extern "C" u8 sPlaybackState; +extern "C" u32 D_80130F3C; +extern "C" u32 sNotePlaybackTimer; +extern "C" u16 sPlaybackNotePos; +extern "C" u16 sStaffPlaybackPos; + +//IDK what this is but it looks important +extern "C" u32 sCurOcarinaBtnPress; +extern "C" u32 D_8016BA10; +extern "C" u32 sPrevOcarinaBtnPress; +extern "C" s32 D_8016BA18; +extern "C" s32 D_8016BA1C; +extern "C" u8 sCurOcarinaSong[8]; +extern "C" u8 sOcarinaSongAppendPos; +extern "C" u8 sOcarinaHasStartedSong; +extern "C" u8 sOcarinaSongNoteStartIdx; +extern "C" u8 sOcarinaSongCnt; +extern "C" u16 sOcarinaAvailSongs; +extern "C" u8 sStaffPlayingPos; +extern "C" u16 sLearnSongPos[0x10]; +extern "C" u16 D_8016BA50[0x10]; +extern "C" u16 D_8016BA70[0x10]; +extern "C" u8 sLearnSongExpectedNote[0x10]; +extern "C" OcarinaNote D_8016BAA0; +extern "C" u8 sAudioHasMalonBgm; +extern "C" f32 sAudioMalonBgmDist; +extern "C" u8 sDisplayedNoteValue; + + + +// z_message_PAL +extern "C" s16 sOcarinaNoteBufPos; +extern "C" s16 sOcarinaNoteBufLen; +extern "C" u8 sOcarinaNoteBuf[12]; + +extern "C" u8 D_8014B2F4; +extern "C" u8 sTextboxSkipped; +extern "C" u16 sNextTextId; +extern "C" s16 sLastPlayedSong; +extern "C" s16 sHasSunsSong; +extern "C" s16 sMessageHasSetSfx; +extern "C" u16 sOcarinaSongBitFlags; \ No newline at end of file diff --git a/soh/soh/OTRAudio.h b/soh/soh/OTRAudio.h new file mode 100644 index 000000000..ee0ec46a2 --- /dev/null +++ b/soh/soh/OTRAudio.h @@ -0,0 +1,8 @@ +#pragma once + +static struct { + std::condition_variable cv_to_thread, cv_from_thread; + std::mutex mutex; + bool initialized; + bool processing; +} audio; diff --git a/soh/soh/OTRGlobals.cpp b/soh/soh/OTRGlobals.cpp index f7ff39cdc..7456ebf7e 100644 --- a/soh/soh/OTRGlobals.cpp +++ b/soh/soh/OTRGlobals.cpp @@ -1,4 +1,5 @@ #include "OTRGlobals.h" +#include "OTRAudio.h" #include #include #include @@ -33,17 +34,14 @@ #include "macros.h" #include +#include + OTRGlobals* OTRGlobals::Instance; -static struct { - std::condition_variable cv_to_thread, cv_from_thread; - std::mutex mutex; - bool initialized; - bool processing; -} audio; - OTRGlobals::OTRGlobals() { + context = Ship::GlobalCtx2::CreateInstance("Ship of Harkinian"); + gSaveStateMgr = std::make_shared(); context->GetWindow()->Init(); } @@ -114,6 +112,63 @@ extern "C" void Graph_ProcessFrame(void (*run_one_game_iter)(void)) { } extern "C" void Graph_StartFrame() { + // Why -1? + int32_t dwScancode = OTRGlobals::Instance->context->GetWindow()->lastScancode; + OTRGlobals::Instance->context->GetWindow()->lastScancode = -1; + + switch (dwScancode - 1) { + case SDL_SCANCODE_F5: { + const unsigned int slot = OTRGlobals::Instance->gSaveStateMgr->GetCurrentSlot(); + const SaveStateReturn stateReturn = + OTRGlobals::Instance->gSaveStateMgr->AddRequest({ slot, RequestType::SAVE }); + + switch (stateReturn) { + case SaveStateReturn::SUCCESS: + SPDLOG_INFO("[SOH] Saved state to slot {}", slot); + break; + case SaveStateReturn::FAIL_WRONG_GAMESTATE: + SPDLOG_ERROR("[SOH] Can not save a state outside of \"GamePlay\""); + break; + [[unlikely]] default: + break; + } + break; + } + case SDL_SCANCODE_F6: { + unsigned int slot = OTRGlobals::Instance->gSaveStateMgr->GetCurrentSlot(); + slot++; + if (slot > 5) { + slot = 0; + } + OTRGlobals::Instance->gSaveStateMgr->SetCurrentSlot(slot); + SPDLOG_INFO("Set SaveState slot to {}.", slot); + break; + } + case SDL_SCANCODE_F7: { + const unsigned int slot = OTRGlobals::Instance->gSaveStateMgr->GetCurrentSlot(); + const SaveStateReturn stateReturn = + OTRGlobals::Instance->gSaveStateMgr->AddRequest({ slot, RequestType::LOAD }); + + switch (stateReturn) { + case SaveStateReturn::SUCCESS: + SPDLOG_INFO("[SOH] Loaded state from slot {}", slot); + break; + case SaveStateReturn::FAIL_INVALID_SLOT: + SPDLOG_ERROR("[SOH] Invalid State Slot Number {}", slot); + break; + case SaveStateReturn::FAIL_STATE_EMPTY: + SPDLOG_ERROR("[SOH] State Slot {} is empty", slot); + break; + case SaveStateReturn::FAIL_WRONG_GAMESTATE: + SPDLOG_ERROR("[SOH] Can not load a state outside of \"GamePlay\""); + break; + [[unlikely]] default: + break; + } + + break; + } + } OTRGlobals::Instance->context->GetWindow()->StartFrame(); } @@ -131,6 +186,7 @@ extern "C" void Graph_ProcessGfxCommands(Gfx* commands) { audio.cv_to_thread.wait(Lock); } } + std::unique_lock Lock(audio.mutex); //AudioMgr_ThreadEntry(&gAudioMgr); // 528 and 544 relate to 60 fps at 32 kHz 32000/60 = 533.333.. // in an ideal world, one third of the calls should use num_samples=544 and two thirds num_samples=528 @@ -156,10 +212,7 @@ extern "C" void Graph_ProcessGfxCommands(Gfx* commands) { // printf("Audio samples before submitting: %d\n", audio_api->buffered()); AudioPlayer_Play((u8*)audio_buffer, num_audio_samples * (sizeof(int16_t) * NUM_AUDIO_CHANNELS * AUDIO_FRAMES_PER_UPDATE)); - { - std::unique_lock Lock(audio.mutex); - audio.processing = false; - } + audio.processing = false; audio.cv_from_thread.notify_one(); } }).detach(); diff --git a/soh/soh/OTRGlobals.h b/soh/soh/OTRGlobals.h index 339613b25..0a318de73 100644 --- a/soh/soh/OTRGlobals.h +++ b/soh/soh/OTRGlobals.h @@ -1,17 +1,22 @@ +#ifndef OTR_GLOBALS_H +#define OTR_GLOBALS_H + #pragma once #include "GlobalCtx2.h" #ifdef __cplusplus +#include "Enhancements/savestates.h" class OTRGlobals { public: - static OTRGlobals* Instance; + static OTRGlobals* Instance; - std::shared_ptr context; + std::shared_ptr context; + std::shared_ptr gSaveStateMgr; - OTRGlobals(); - ~OTRGlobals(); + OTRGlobals(); + ~OTRGlobals(); private: @@ -68,3 +73,5 @@ void AudioPlayer_Play(const uint8_t* buf, uint32_t len); void AudioMgr_CreateNextAudioBuffer(s16* samples, u32 num_samples); int Controller_ShouldRumble(size_t i); #endif + +#endif \ No newline at end of file diff --git a/soh/src/buffers/heaps.c b/soh/src/buffers/heaps.c index d09f86e72..b6f16ab11 100644 --- a/soh/src/buffers/heaps.c +++ b/soh/src/buffers/heaps.c @@ -6,9 +6,6 @@ #include #endif -#define AUDIO_HEAP_SIZE 0x38000 -#define SYSTEM_HEAP_SIZE (1024 * 1024 * 128) - u8* gAudioHeap; u8* gSystemHeap; diff --git a/soh/src/code/graph.c b/soh/src/code/graph.c index 9f744ec02..4b1887c18 100644 --- a/soh/src/code/graph.c +++ b/soh/src/code/graph.c @@ -431,6 +431,8 @@ static struct RunFrameContext { extern AudioMgr gAudioMgr; +extern void ProcessSaveStateRequests(void); + static void RunFrame() { u32 size; @@ -487,6 +489,7 @@ static void RunFrame() //uint64_t diff = (ticksB - ticksA) / (freq / 1000); //printf("Frame simulated in %ims\n", diff); runFrameContext.state = 1; + ProcessSaveStateRequests(); return; nextFrame:; } diff --git a/soh/src/code/z_camera.c b/soh/src/code/z_camera.c index 94faf8124..41c16b5cc 100644 --- a/soh/src/code/z_camera.c +++ b/soh/src/code/z_camera.c @@ -565,10 +565,10 @@ s16 Camera_XZAngle(Vec3f* to, Vec3f* from) { return DEGF_TO_BINANG(RADF_TO_DEGF(Math_FAtan2F(from->x - to->x, from->z - to->z))); } + f32 D_8015CE50; + f32 D_8015CE54; + CamColChk D_8015CE58; s16 func_80044ADC(Camera* camera, s16 yaw, s16 arg2) { - static f32 D_8015CE50; - static f32 D_8015CE54; - static CamColChk D_8015CE58; Vec3f playerPos; Vec3f rotatedPos; Vec3f floorNorm; @@ -7221,9 +7221,9 @@ s32 Camera_DbgChangeMode(Camera* camera) { return true; } +s16 D_8011DB08 = 0x3F0; +s16 D_8011DB0C = 0x156; void func_80058E8C(Camera* camera) { - static s16 D_8011DB08 = 0x3F0; - static s16 D_8011DB0C = 0x156; s32 pad3; f32 sp60; s32 pad; @@ -7299,8 +7299,8 @@ void func_80058E8C(Camera* camera) { } } +s32 sOOBTimer = 0; Vec3s Camera_Update(Camera* camera) { - static s32 sOOBTimer = 0; Vec3f viewAt; Vec3f viewEye; Vec3f viewUp; diff --git a/soh/src/code/z_map_mark.c b/soh/src/code/z_map_mark.c index f5a8a3c39..8d43a33a0 100644 --- a/soh/src/code/z_map_mark.c +++ b/soh/src/code/z_map_mark.c @@ -52,7 +52,7 @@ static MapMarkDataOverlay sMapMarkDataOvl = { gMapMarkDataTable, }; -static MapMarkData** sLoadedMarkDataTable; +MapMarkData** sLoadedMarkDataTable; void MapMark_Init(GlobalContext* globalCtx) { MapMarkDataOverlay* overlay = &sMapMarkDataOvl; diff --git a/soh/src/code/z_onepointdemo.c b/soh/src/code/z_onepointdemo.c index 96ef33c18..538859764 100644 --- a/soh/src/code/z_onepointdemo.c +++ b/soh/src/code/z_onepointdemo.c @@ -4,9 +4,9 @@ static s16 sDisableAttention = false; static s16 sUnused = -1; -static s32 sPrevFrameCs1100 = -4096; +s32 sPrevFrameCs1100 = -4096; -#include "z_onepointdemo_data.c" +#include "z_onepointdemo_data.inc" void OnePointCutscene_AddVecSphToVec3f(Vec3f* dst, Vec3f* src, VecSph* vecSph) { Vec3f out; diff --git a/soh/src/code/z_onepointdemo_data.c b/soh/src/code/z_onepointdemo_data.inc similarity index 96% rename from soh/src/code/z_onepointdemo_data.c rename to soh/src/code/z_onepointdemo_data.inc index 1d1838b05..2488be71b 100644 --- a/soh/src/code/z_onepointdemo_data.c +++ b/soh/src/code/z_onepointdemo_data.inc @@ -1,6 +1,6 @@ #include "global.h" -static CutsceneCameraPoint D_8012013C[14] = { +CutsceneCameraPoint D_8012013C[14] = { { CS_CMD_CONTINUE, 25, 40, 70.79991f, { -1814, 533, -1297 } }, { CS_CMD_CONTINUE, 20, 40, 70.99991f, { -1805, 434, -1293 } }, { CS_CMD_CONTINUE, 10, 30, 60.0f, { -1794, 323, -1280 } }, @@ -16,7 +16,7 @@ static CutsceneCameraPoint D_8012013C[14] = { { CS_CMD_STOP, 0, 50, 60.0f, { -1974, 12, -1179 } }, { CS_CMD_STOP, 0, 30, 60.0f, { -1974, 12, -1179 } }, }; -static CutsceneCameraPoint D_8012021C[14] = { +CutsceneCameraPoint D_8012021C[14] = { { CS_CMD_CONTINUE, 0, 0, 60.0f, { -1751, 604, -1233 } }, { CS_CMD_CONTINUE, 0, 0, 60.0f, { -1752, 516, -1233 } }, { CS_CMD_CONTINUE, 0, 0, 60.0f, { -1751, 417, -1233 } }, { CS_CMD_CONTINUE, 0, 0, 60.0f, { -1767, 306, -1219 } }, { CS_CMD_CONTINUE, 0, 0, 60.0f, { -1776, 257, -1205 } }, { CS_CMD_CONTINUE, 0, 0, 60.0f, { -1881, 147, -1149 } }, @@ -54,7 +54,7 @@ static CutsceneCameraPoint D_80120434[10] = { { CS_CMD_STOP, 0, 0, 60.0f, { 0, 62, -119 } }, { CS_CMD_STOP, 0, 0, 60.0f, { 0, 62, -119 } }, }; -static CutsceneCameraPoint D_801204D4[14] = { +CutsceneCameraPoint D_801204D4[14] = { { CS_CMD_CONTINUE, -15, 40, 80.600006f, { -60, 332, 183 } }, { CS_CMD_CONTINUE, -22, 30, 80.600006f, { -60, 332, 183 } }, { CS_CMD_CONTINUE, -20, 38, 80.600006f, { -118, 344, 41 } }, @@ -70,7 +70,7 @@ static CutsceneCameraPoint D_801204D4[14] = { { CS_CMD_STOP, 6, 30, 85.199936f, { 25, 127, -950 } }, { CS_CMD_STOP, 0, 30, 85.199936f, { 25, 127, -950 } }, }; -static CutsceneCameraPoint D_801205B4[14] = { +CutsceneCameraPoint D_801205B4[14] = { { CS_CMD_CONTINUE, 0, 0, 60.0f, { -225, 785, -242 } }, { CS_CMD_CONTINUE, -21, 0, 80.600006f, { -245, 784, -242 } }, { CS_CMD_CONTINUE, -21, 0, 80.600006f, { -288, 485, -379 } }, @@ -118,18 +118,18 @@ static s16 D_801208E0 = 12; static s16 D_801208E4 = 90; static s16 D_801208E8 = 8; -static OnePointCsFull D_801208EC[3] = { +OnePointCsFull D_801208EC[3] = { { 0x0F, 0x08, 0x0101, 1, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } }, { 0x81, 0xFF, 0x0101, 1, 0, 60.0f, 1.0f, { 0.0f, -10.0f, 0.0f }, { 0.0f, 0.0f, 150.0f } }, { 0x12, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, }; -static OnePointCsFull D_80120964[2] = { +OnePointCsFull D_80120964[2] = { { 0x8F, 0xFF, 0x0101, 1, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } }, { 0x81, 0xFF, 0xA121, 1, 0, 75.0f, 0.6f, { 0.0f, -10.0f, 0.0f }, { 0.0f, 0.0f, 150.0f } }, }; -static OnePointCsFull D_801209B4[4] = { +OnePointCsFull D_801209B4[4] = { { 0x8F, 0x08, 0x0101, 1, 0, 60.0f, 0.9f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } }, { 0x84, 0x01, 0x0100, 29, 0, 45.0f, 0.1f, { 0.0f, -10.0f, 0.0f }, { 0.0f, 0.0f, 150.0f } }, { 0x83, 0xFF, 0x0000, 10, 0, 60.0f, 0.2f, { 0.0f, -10.0f, 0.0f }, { 0.0f, 0.0f, 150.0f } }, @@ -142,7 +142,7 @@ static OnePointCsFull D_80120A54[3] = { { 0x8B, 0xFF, 0x0022, 5000, 0, 75.0f, 0.005f, { 0.0f, 0.0f, -10.0f }, { -1.0f, -1.0f, -1.0f } }, }; -static OnePointCsFull D_80120ACC[5] = { +OnePointCsFull D_80120ACC[5] = { { 0x8F, 0xFF, 0x0442, 10, 0, 40.0f, 1.0f, { -10.0f, 45.0f, 20.0f }, { 20.0f, 30.0f, 160.0f } }, { 0x95, 0xFF, 0x0000, 1, 0, 40.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, { 0x8F, 0x01, 0x0442, 10, 0, 40.0f, 1.0f, { -10.0f, 45.0f, 20.0f }, { 20.0f, 30.0f, 160.0f } }, @@ -150,7 +150,7 @@ static OnePointCsFull D_80120ACC[5] = { { 0x11, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, }; -static OnePointCsFull D_80120B94[11] = { +OnePointCsFull D_80120B94[11] = { { 0x8F, 0x01, 0x2142, 1, 0, 40.0f, 1.0f, { 20.0f, 40.0f, 20.0f }, { -20.0f, 0.0f, -30.0f } }, { 0x84, 0xFF, 0x0404, 19, 5, 70.0f, 0.01f, { 0.0f, 30.0f, 20.0f }, { 120.0f, 60.0f, 120.0f } }, { 0x84, 0xFF, 0x0404, 20, 0, 60.0f, 0.01f, { 0.0f, 20.0f, 20.0f }, { 120.0f, 60.0f, 120.0f } }, @@ -164,7 +164,7 @@ static OnePointCsFull D_80120B94[11] = { { 0x98, 0xFF, 0x0000, 1, 0, 50.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, }; -static OnePointCsFull D_80120D4C[7] = { +OnePointCsFull D_80120D4C[7] = { { 0x8F, 0x01, 0x2142, 1, 0, 40.0f, 1.0f, { 20.0f, 40.0f, 20.0f }, { -20.0f, 0.0f, -30.0f } }, { 0x84, 0xFF, 0x0404, 19, 5, 70.0f, 0.01f, { 0.0f, 30.0f, 20.0f }, { 120.0f, 60.0f, 120.0f } }, { 0x84, 0xFF, 0x0404, 20, 0, 60.0f, 0.01f, { 0.0f, 20.0f, 20.0f }, { 120.0f, 60.0f, 120.0f } }, @@ -185,7 +185,7 @@ static OnePointCsFull D_80120E64[8] = { { 0x12, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, }; -static OnePointCsFull D_80120FA4[6] = { +OnePointCsFull D_80120FA4[6] = { { 0x8F, 0x01, 0x2143, 30, 0, 70.0f, 0.4f, { 0.0f, 40.0f, 50.0f }, { 30.0f, 10.0f, -50.0f } }, { 0x95, 0xFF, 0x0000, 1, 0, 50.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, { 0x8F, 0xFF, 0x2222, 10, 0, 42.0f, 1.0f, { 0.0f, 40.0f, 0.0f }, { 0.0f, 85.0f, 45.0f } }, @@ -206,12 +206,12 @@ static OnePointCsFull D_8012110C[3] = { { 0x12, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, }; -static OnePointCsFull D_80121184[2] = { +OnePointCsFull D_80121184[2] = { { 0x83, 0x01, 0x0101, 40, 0, -1.0f, 0.1f, { 0.0f, 10.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } }, { 0x12, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, }; -static OnePointCsFull D_801211D4[2] = { +OnePointCsFull D_801211D4[2] = { { 0x8F, 0x08, 0x0101, 50, 0, 60.0f, 1.0f, { 0.0f, 10.0f, 0.0f }, { -10.0f, 85.0f, 0.0f } }, { 0x11, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, }; @@ -229,13 +229,13 @@ static OnePointCsFull D_80121314[1] = { { 0x8F, 0x08, 0x4141, 1000, 0, 75.0f, 0.6f, { 0.0f, 0.0f, 10.0f }, { 0.0f, 0.0f, 100.0f } }, }; -static OnePointCsFull D_8012133C[3] = { +OnePointCsFull D_8012133C[3] = { { 0x8F, 0x01, 0x0141, 40, 0, 75.0f, 1.0f, { 0.0f, 60.0f, 0.0f }, { 0.0f, 0.0f, 100.0f } }, { 0x83, 0xFF, 0x2121, 20, 0, 60.0f, 0.2f, { 0.0f, -10.0f, -10.0f }, { 0.0f, 10.0f, -100.0f } }, { 0x11, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, }; -static OnePointCsFull D_801213B4[5] = { +OnePointCsFull D_801213B4[5] = { { 0x8F, 0x08, 0xC2C2, 40, 0, 70.0f, 1.0f, { 80.0f, 0.0f, 20.0f }, { 20.0f, 0.0f, 80.0f } }, { 0x8B, 0x01, 0xC2C2, 120, 0, 70.0f, 0.1f, { 80.0f, 0.0f, 20.0f }, { 20.0f, 0.0f, 80.0f } }, { 0x8F, 0x53, 0xC2C2, 30, 0, 50.0f, 1.0f, { 60.0f, 0.0f, 20.0f }, { 60.0f, 0.0f, 60.0f } }, @@ -250,17 +250,17 @@ static OnePointCsFull D_8012147C[4] = { { 0x11, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, }; -static OnePointCsFull D_8012151C[2] = { +OnePointCsFull D_8012151C[2] = { { 0x0F, 0x01, 0x0101, 29, 0, 60.0f, 1.0f, { -700.0f, 875.0f, -100.0f }, { -550.0f, 920.0f, -150.0f } }, { 0x12, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, }; -static OnePointCsFull D_8012156C[2] = { +OnePointCsFull D_8012156C[2] = { { 0x8F, 0x4D, 0x4242, 1, 0, 65.0f, 1.0f, { 60.0f, 30.0f, 0.0f }, { 50.0f, 20.0f, 150.0f } }, { 0x81, 0xFF, 0x4242, -1, 0, 65.0f, 1.0f, { -50.0f, 60.0f, 0.0f }, { -60.0f, 40.0f, 150.0f } }, }; -static OnePointCsFull D_801215BC[1] = { +OnePointCsFull D_801215BC[1] = { { 0x0F, 0xFF, 0x0101, 5, 0, 65.0f, 1.0f, { -1185.0f, 655.0f, 1185.0f }, { -1255.0f, 735.0f, 1255.0f } }, }; @@ -331,7 +331,7 @@ static OnePointCsFull D_80121A44[12] = { { 0x12, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, }; -static OnePointCsFull D_80121C24[7] = { +OnePointCsFull D_80121C24[7] = { { 0x0F, 0x05, 0x0101, 1, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } }, { 0x03, 0xFF, 0x0101, 89, 0, 50.0f, 0.4f, { 125.0f, 320.0f, -1500.0f }, { 125.0f, 500.0f, -1150.0f } }, { 0x0F, 0x08, 0x0101, 40, 4, 55.0f, 1.0f, { 0.0f, 375.0f, -1440.0f }, { 5.0f, 365.0f, -1315.0f } }, @@ -341,7 +341,7 @@ static OnePointCsFull D_80121C24[7] = { { 0x11, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, }; -static OnePointCsFull D_80121D3C[3] = { +OnePointCsFull D_80121D3C[3] = { { 0x0F, 0xFF, 0x0101, 1, 0, 60.0f, 1.0f, { 1023.0f, 738.0f, -2628.0f }, { 993.0f, 770.0f, -2740.0f } }, { 0x02, 0xFF, 0x0101, 4, 0, 50.0f, 1.0f, { 1255.0f, 350.0f, -1870.0f }, { 1240.0f, 575.0f, -2100.0f } }, { 0x0F, 0xFF, 0x0000, -1, 0, 75.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, @@ -359,14 +359,14 @@ static OnePointCsFull D_80121DB4[9] = { { 0x12, 0xFF, 0x0000, 1, -1, -1.0f, -1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, }; -static OnePointCsFull D_80121F1C[4] = { +OnePointCsFull D_80121F1C[4] = { { 0x0F, 0x08, 0x0101, 10, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } }, { 0x01, 0xFF, 0x2121, 10, 0, 50.0f, 0.5f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 150.0f } }, { 0x01, 0x02, 0x2121, 23, 0, 50.0f, 0.5f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 150.0f } }, { 0x11, 0xFF, 0x0000, 1, -1, -1.0f, -1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, }; -static OnePointCsFull D_80121FBC[4] = { +OnePointCsFull D_80121FBC[4] = { { 0x0F, 0xFF, 0x0101, 5, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } }, { 0x01, 0xFF, 0x0101, 10, 0, 30.0f, 1.0f, { -2130.0f, 2885.0f, -1055.0f }, { -2085.0f, 2875.0f, -1145.0f } }, { 0x0F, 0xFF, 0x0000, 30, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, @@ -379,7 +379,7 @@ static OnePointCsFull D_8012205C[3] = { { 0x01, 0x01, 0x21A1, 10, 0, 60.0f, 1.0f, { 0.0f, -10.0f, 0.0f }, { 0.0f, 10.0f, -200.0f } }, }; -static OnePointCsFull D_801220D4[5] = { +OnePointCsFull D_801220D4[5] = { { 0x0F, 0x01, 0x0101, 5, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } }, { 0x01, 0xFF, 0x4141, 10, 5, 55.0f, 0.75f, { 400.0f, -50.0f, 800.0f }, { 600.0f, -60.0f, 800.0f } }, { 0x01, 0xFF, 0x4141, 15, 10, 40.0f, 0.75f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 10.0f, 200.0f } }, @@ -443,7 +443,7 @@ static OnePointCsFull D_8012269C[3] = { { 0x11, 0xFF, 0x0000, 1, -1, -1.0f, -1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, }; -static OnePointCsFull D_80122714[4] = { +OnePointCsFull D_80122714[4] = { { 0x0F, 0xFF, 0x0101, 20, 0, 45.0f, 1.0f, { -915.0f, -2185.0f, 6335.0f }, { -915.0f, -2290.0f, 6165.0f } }, { 0x02, 0xFF, 0x0101, -1, 0, 80.0f, 0.8f, { -920.0f, -2270.0f, 6140.0f }, { -920.0f, -2280.0f, 6070.0f } }, { 0x02, 0xFF, 0x0101, 20, 0, 80.0f, 0.9f, { -920.0f, -2300.0f, 6140.0f }, { -920.0f, -2300.0f, 6070.0f } }, @@ -512,12 +512,12 @@ static OnePointCsFull D_80122C8C[1] = { { 0x0F, 0xFF, 0x0101, 999, 5, 60.0f, 1.0f, { -70.0f, 140.0f, 25.0f }, { 10.0f, 180.0f, 195.0f } }, }; -static OnePointCsFull D_80122CB4[2] = { +OnePointCsFull D_80122CB4[2] = { { 0x0F, 0xFF, 0x4242, 5, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 1000.0f }, { 0.0f, 0.0f, 1100.0f } }, { 0x02, 0xFF, 0x4242, -1, 0, 60.0f, 1.0f, { 0.0f, 0.0f, -100.0f }, { 0.0f, 0.0f, 0.0f } }, }; -static OnePointCsFull D_80122D04[2] = { +OnePointCsFull D_80122D04[2] = { { 0x0F, 0xFF, 0x4242, 10, 0, 60.0f, 1.0f, { 0.0f, 0.0f, -100.0f }, { 0.0f, 0.0f, 0.0f } }, { 0x02, 0xFF, 0x4242, -1, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 1000.0f }, { 0.0f, 0.0f, 1100.0f } }, }; @@ -534,7 +534,7 @@ static OnePointCsFull D_80122DCC[3] = { { 0x11, 0xFF, 0x0000, 1, -1, -1.0f, -1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, }; -static OnePointCsFull D_80122E44[2][7] = { +OnePointCsFull D_80122E44[2][7] = { { { 0x83, 0xFF, 0x2222, 10, 5, 90.0f, 0.2f, { 50.0f, 100.0f, 140.0f }, { -30.0f, 10.0f, -20.0f } }, { 0x8F, 0xFF, 0x0000, 20, 0, 90.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, @@ -563,25 +563,25 @@ static OnePointCsFull D_80123074[5] = { { 0x92, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, }; -static OnePointCsFull D_8012313C[3] = { +OnePointCsFull D_8012313C[3] = { { 0x8F, 0xFF, 0xA2A2, 20, 8, 70.0f, 1.0f, { 65.0f, -150.0f, 50.0f }, { 30.0f, 10.0f, 90.0f } }, { 0x81, 0xFF, 0xA2A2, 100, 0, 60.0f, 1.0f, { 70.0f, -160.0f, 50.0f }, { 25.0f, 180.0f, 180.0f } }, { 0x92, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, }; -static OnePointCsFull D_801231B4[4] = { +OnePointCsFull D_801231B4[4] = { { 0x8F, 0xC5, 0x4343, 1, 0, 50.0f, 1.0f, { 0.0f, 20.0f, 0.0f }, { 0.0f, 5.0f, -1.0f } }, { 0x81, 0xC5, 0x4343, 48, 0, 50.0f, 0.75f, { 0.0f, 80.0f, 0.0f }, { 0.0f, 15.0f, -1.0f } }, { 0x8F, 0xC5, 0x4343, 1, 5, 45.0f, 1.0f, { 0.0f, 0.0f, 30.0f }, { 30.0f, 120.0f, 60.0f } }, { 0x81, 0xC5, 0x4343, -1, 0, -1.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, }; -static OnePointCsFull D_80123254[2] = { +OnePointCsFull D_80123254[2] = { { 0x0F, 0xFF, 0x0101, 1, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } }, { 0x03, 0xC5, 0x0101, 49, 0, 50.0f, 0.05f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } }, }; -static OnePointCsFull D_801232A4[1] = { +OnePointCsFull D_801232A4[1] = { { 0x0F, 0x45, 0x0101, 9999, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } }, }; @@ -646,24 +646,24 @@ static OnePointCsFull D_801237CC[5] = { { 0x0F, 0xFF, 0x0000, 100, -45, 75.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, }; -static OnePointCsFull D_80123894[3] = { +OnePointCsFull D_80123894[3] = { { 0x0F, 0xFF, 0x0101, 60, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } }, { 0x0F, 0xFF, 0x4242, 30, 0, 50.0f, 1.0f, { 0.0f, 28.0f, 0.0f }, { 0.0f, 20.0f, 40.0f } }, { 0x0D, 0xFF, 0x0000, 120, 0, 180.0f, 0.4f, { 0.0f, -5.0f, 0.0f }, { 0.0f, 2.0f, 40.0f } }, }; -static OnePointCsFull D_8012390C[2] = { +OnePointCsFull D_8012390C[2] = { { 0x0F, 0xFF, 0x0101, 30, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } }, { 0x0F, 0xFF, 0x4242, 180, 0, 60.0f, 1.0f, { 0.0f, 78.0f, 0.0f }, { 0.0f, 78.0f, 200.0f } }, }; -static OnePointCsFull D_8012395C[3] = { +OnePointCsFull D_8012395C[3] = { { 0x0F, 0xFF, 0x0101, 60, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } }, { 0x0F, 0xFF, 0x4242, 30, 0, 50.0f, 1.0f, { 0.0f, 28.0f, 0.0f }, { 0.0f, 20.0f, -45.0f } }, { 0x0D, 0xFF, 0x0000, 120, 0, 180.0f, 0.4f, { 0.0f, -5.0f, 0.0f }, { 0.0f, 2.0f, 45.0f } }, }; -static OnePointCsFull D_801239D4[3] = { +OnePointCsFull D_801239D4[3] = { { 0x0F, 0xFF, 0x4242, 5, 0, 60.0f, 1.0f, { 0.0f, 20.0f, 0.0f }, { 0.0f, 40.0f, -120.0f } }, { 0x09, 0xFF, 0x4242, 0, 0, 60.0f, 1.0f, { 0.0f, 20.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } }, { 0x12, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } }, diff --git a/soh/src/code/z_play.c b/soh/src/code/z_play.c index 6218b7d76..2934e5e1b 100644 --- a/soh/src/code/z_play.c +++ b/soh/src/code/z_play.c @@ -421,7 +421,7 @@ void Gameplay_Update(GlobalContext* globalCtx) { input = globalCtx->state.input; - if ((SREG(1) < 0) || (DREG(0) != 0)) { + if ((SREG(1) < 0) || (DREG(0) != 0)) { SREG(1) = 0; ZeldaArena_Display(); } diff --git a/soh/src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.c b/soh/src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.c index 260fa21ea..9ca8599b9 100644 --- a/soh/src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.c +++ b/soh/src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.c @@ -121,8 +121,8 @@ void BgDdanKd_CheckForExplosions(BgDdanKd* this, GlobalContext* globalCtx) { } } -static Vec3f velocity = { 0.0f, 5.0f, 0.0f }; -static Vec3f accel = { 0.0f, -0.45f, 0.0f }; +Vec3f sBgDdanKdVelocity = { 0.0f, 5.0f, 0.0f }; +Vec3f sBgDdanKdAccel = { 0.0f, -0.45f, 0.0f }; void BgDdanKd_LowerStairs(BgDdanKd* this, GlobalContext* globalCtx) { Vec3f pos1; @@ -158,11 +158,11 @@ void BgDdanKd_LowerStairs(BgDdanKd* this, GlobalContext* globalCtx) { func_80033480(globalCtx, &pos1, 20.0f, 1, effectStrength * 135.0f, 60, 1); func_80033480(globalCtx, &pos2, 20.0f, 1, effectStrength * 135.0f, 60, 1); - velocity.x = Rand_CenteredFloat(3.0f); - velocity.z = Rand_CenteredFloat(3.0f); + sBgDdanKdVelocity.x = Rand_CenteredFloat(3.0f); + sBgDdanKdVelocity.z = Rand_CenteredFloat(3.0f); - func_8003555C(globalCtx, &pos1, &velocity, &accel); - func_8003555C(globalCtx, &pos2, &velocity, &accel); + func_8003555C(globalCtx, &pos1, &sBgDdanKdVelocity, &sBgDdanKdAccel); + func_8003555C(globalCtx, &pos2, &sBgDdanKdVelocity, &sBgDdanKdAccel); pos1 = this->dyna.actor.world.pos; pos1.z += 560.0f + Rand_ZeroOne() * 5.0f; @@ -170,7 +170,7 @@ void BgDdanKd_LowerStairs(BgDdanKd* this, GlobalContext* globalCtx) { pos1.y = Rand_ZeroOne() * 3.0f + (this->dyna.actor.floorHeight + 20.0f); func_80033480(globalCtx, &pos1, 20.0f, 1, effectStrength * 135.0f, 60, 1); - func_8003555C(globalCtx, &pos1, &velocity, &accel); + func_8003555C(globalCtx, &pos1, &sBgDdanKdVelocity, &sBgDdanKdAccel); } Camera_AddQuake(&globalCtx->mainCamera, 0, effectStrength * 0.6f, 3); Audio_PlaySoundGeneral(NA_SE_EV_PILLAR_SINK - SFX_FLAG, &this->dyna.actor.projectedPos, 4, &D_801333E0, @@ -192,11 +192,11 @@ void BgDdanKd_Draw(Actor* thisx, GlobalContext* globalCtx) { } void BgDdanKd_Reset(void) { - velocity.x = 0.0f; - velocity.y = 5.0f; - velocity.z = 0.0f; + sBgDdanKdVelocity.x = 0.0f; + sBgDdanKdVelocity.y = 5.0f; + sBgDdanKdVelocity.z = 0.0f; - accel.x = 0.0f; - accel.y = -0.45f; - accel.z = 0.0f; + sBgDdanKdAccel.x = 0.0f; + sBgDdanKdAccel.y = -0.45f; + sBgDdanKdAccel.z = 0.0f; } \ No newline at end of file diff --git a/soh/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.c b/soh/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.c index a089aa013..dbeb5eb7c 100644 --- a/soh/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.c +++ b/soh/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.c @@ -74,13 +74,13 @@ static ColliderCylinderInit sColCylinderInitLeftRight = { { 50, 60, 280, { 0, 0, 0 } }, }; -static s16 sFirstExplosiveFlag = false; +s16 sBgDodoagoFirstExplosiveFlag = false; -static u8 sDisableBombCatcher; +u8 sBgDodoagoDisableBombCatcher; -static u8 sUnused[90]; // unknown length +//static u8 sUnused[90]; // unknown length -static s32 sTimer; +s32 sBgDodoagoTimer; void BgDodoago_SetupAction(BgDodoago* this, BgDodoagoActionFunc actionFunc) { this->actionFunc = actionFunc; @@ -135,7 +135,7 @@ void BgDodoago_Init(Actor* thisx, GlobalContext* globalCtx) { Collider_SetCylinder(globalCtx, &this->colliderRight, &this->dyna.actor, &sColCylinderInitLeftRight); BgDodoago_SetupAction(this, BgDodoago_WaitExplosives); - sDisableBombCatcher = false; + sBgDodoagoDisableBombCatcher = false; } void BgDodoago_Destroy(Actor* thisx, GlobalContext* globalCtx) { @@ -170,16 +170,16 @@ void BgDodoago_WaitExplosives(BgDodoago* this, GlobalContext* globalCtx) { } else { OnePointCutscene_Init(globalCtx, 3065, 20, &this->dyna.actor, MAIN_CAM); Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); - sTimer += 30; + sBgDodoagoTimer += 30; return; } // the flag is never set back to false, so this only runs once - if (!sFirstExplosiveFlag) { + if (!sBgDodoagoFirstExplosiveFlag) { // this disables the bomb catcher (see BgDodoago_Update) for a few seconds this->dyna.actor.parent = explosive; - sFirstExplosiveFlag = true; - sTimer = 50; + sBgDodoagoFirstExplosiveFlag = true; + sBgDodoagoTimer = 50; } } else if (Flags_GetEventChkInf(0xB0)) { Collider_UpdateCylinder(&this->dyna.actor, &this->colliderMain); @@ -219,11 +219,11 @@ void BgDodoago_OpenJaw(BgDodoago* this, GlobalContext* globalCtx) { } if (globalCtx->roomCtx.unk_74[BGDODOAGO_EYE_LEFT] != 255 || globalCtx->roomCtx.unk_74[BGDODOAGO_EYE_RIGHT] != 255) { - sTimer--; + sBgDodoagoTimer--; return; } - if (sTimer == 108) { + if (sBgDodoagoTimer == 108) { for (i = ARRAY_COUNT(dustOffsets) - 1; i >= 0; i--) { pos.x = dustOffsets[i].x + this->dyna.actor.world.pos.x; pos.y = dustOffsets[i].y + this->dyna.actor.world.pos.y; @@ -290,16 +290,16 @@ void BgDodoago_Update(Actor* thisx, GlobalContext* globalCtx) { this->dyna.actor.parent = &bomb->actor; bomb->timer = 50; bomb->actor.speedXZ = 0.0f; - sTimer = 0; + sBgDodoagoTimer = 0; } } } else { - sTimer++; + sBgDodoagoTimer++; Flags_GetSwitch(globalCtx, this->dyna.actor.params & 0x3F); - if (!sDisableBombCatcher && sTimer > 140) { + if (!sBgDodoagoDisableBombCatcher && sBgDodoagoTimer > 140) { if (Flags_GetSwitch(globalCtx, this->dyna.actor.params & 0x3F)) { // this prevents clearing the actor's parent pointer, effectively disabling the bomb catcher - sDisableBombCatcher++; + sBgDodoagoDisableBombCatcher++; } else { this->dyna.actor.parent = NULL; } @@ -322,7 +322,7 @@ void BgDodoago_Draw(Actor* thisx, GlobalContext* globalCtx) { } void BgDodoago_Reset(void) { - sFirstExplosiveFlag = false; - sDisableBombCatcher = 0; - sTimer = 0; + sBgDodoagoFirstExplosiveFlag = false; + sBgDodoagoDisableBombCatcher = 0; + sBgDodoagoTimer = 0; } \ No newline at end of file diff --git a/soh/src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.c b/soh/src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.c index 46ba447cb..2a4a4420f 100644 --- a/soh/src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.c +++ b/soh/src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.c @@ -47,7 +47,7 @@ void BgHakaGate_SkullOfTruth(BgHakaGate* this, GlobalContext* globalCtx); void BgHakaGate_FalseSkull(BgHakaGate* this, GlobalContext* globalCtx); static s16 sSkullOfTruthRotY = 0x100; -static u8 sPuzzleState = 1; +static u8 sBgPoEventPuzzleState = 1; static f32 sStatueDistToPlayer = 0; static s16 sStatueRotY; @@ -82,7 +82,7 @@ void BgHakaGate_Init(Actor* thisx, GlobalContext* globalCtx) { if (sSkullOfTruthRotY != 0x100) { this->actionFunc = BgHakaGate_FalseSkull; } else if (ABS(thisx->shape.rot.y) < 0x4000) { - if ((Rand_ZeroOne() * 3.0f) < sPuzzleState) { + if ((Rand_ZeroOne() * 3.0f) < sBgPoEventPuzzleState) { this->vIsSkullOfTruth = true; sSkullOfTruthRotY = thisx->shape.rot.y + 0x8000; if (Flags_GetSwitch(globalCtx, this->switchFlag)) { @@ -91,7 +91,7 @@ void BgHakaGate_Init(Actor* thisx, GlobalContext* globalCtx) { this->actionFunc = BgHakaGate_SkullOfTruth; } } else { - sPuzzleState++; + sBgPoEventPuzzleState++; this->actionFunc = BgHakaGate_FalseSkull; } } else { @@ -141,7 +141,7 @@ void BgHakaGate_Destroy(Actor* thisx, GlobalContext* globalCtx) { DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId); if (this->dyna.actor.params == BGHAKAGATE_STATUE) { sSkullOfTruthRotY = 0x100; - sPuzzleState = 1; + sBgPoEventPuzzleState = 1; } } @@ -178,7 +178,7 @@ void BgHakaGate_StatueIdle(BgHakaGate* this, GlobalContext* globalCtx) { } } } else { - if (sPuzzleState == SKULL_OF_TRUTH_FOUND) { + if (sBgPoEventPuzzleState == SKULL_OF_TRUTH_FOUND) { this->actionFunc = BgHakaGate_StatueInactive; } else { this->vTimer = 0; @@ -243,7 +243,7 @@ void BgHakaGate_FloorClosed(BgHakaGate* this, GlobalContext* globalCtx) { sStatueDistToPlayer = 0.0f; if (ABS(yawDiff) < 0x80) { Flags_SetSwitch(globalCtx, this->switchFlag); - sPuzzleState = SKULL_OF_TRUTH_FOUND; + sBgPoEventPuzzleState = SKULL_OF_TRUTH_FOUND; this->actionFunc = BgHakaGate_DoNothing; } else { func_80078884(NA_SE_SY_ERROR); diff --git a/soh/src/overlays/actors/ovl_Bg_Haka_Trap/z_bg_haka_trap.c b/soh/src/overlays/actors/ovl_Bg_Haka_Trap/z_bg_haka_trap.c index 83cd8dfd6..877916b67 100644 --- a/soh/src/overlays/actors/ovl_Bg_Haka_Trap/z_bg_haka_trap.c +++ b/soh/src/overlays/actors/ovl_Bg_Haka_Trap/z_bg_haka_trap.c @@ -28,7 +28,7 @@ void func_80880AE8(BgHakaTrap* this, GlobalContext* globalCtx); void func_80880C0C(BgHakaTrap* this, GlobalContext* globalCtx); void func_80880D68(BgHakaTrap* this); -static UNK_TYPE D_80880F30 = 0; +UNK_TYPE D_80880F30 = 0; const ActorInit Bg_Haka_Trap_InitVars = { ACTOR_BG_HAKA_TRAP, @@ -107,7 +107,7 @@ static InitChainEntry sInitChain[] = { ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP), }; -static UNK_TYPE D_80881014 = 0; +UNK_TYPE D_80881014 = 0; void BgHakaTrap_Init(Actor* thisx, GlobalContext* globalCtx) { BgHakaTrap* this = (BgHakaTrap*)thisx; s32 pad; diff --git a/soh/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c b/soh/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c index 4f7ce9a63..a962dbc2e 100644 --- a/soh/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c +++ b/soh/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c @@ -120,7 +120,7 @@ void func_8088B24C(BgHidanRock* this) { this->actionFunc = func_8088B990; } -static f32 D_8088BFC0 = 0.0f; +f32 D_8088BFC0 = 0.0f; void func_8088B268(BgHidanRock* this, GlobalContext* globalCtx) { f32 sp2C; s32 temp_v1; diff --git a/soh/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.c b/soh/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.c index 1d50e6c49..dc1a3b758 100644 --- a/soh/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.c +++ b/soh/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.c @@ -23,7 +23,7 @@ void BgJya1flift_SetupDoNothing(BgJya1flift* this); void BgJya1flift_ResetMoveDelay(BgJya1flift* this); void BgJya1flift_DelayMove(BgJya1flift* this, GlobalContext* globalCtx); -static u8 sIsSpawned = false; +static u8 sKankyoIsSpawned = false; const ActorInit Bg_Jya_1flift_InitVars = { ACTOR_BG_JYA_1FLIFT, @@ -94,9 +94,9 @@ void BgJya1flift_InitCollision(Actor* thisx, GlobalContext* globalCtx) { void BgJya1flift_Init(Actor* thisx, GlobalContext* globalCtx) { BgJya1flift* this = (BgJya1flift*)thisx; // "1 F lift" - osSyncPrintf("(1Fリフト)(flag %d)(room %d)\n", sIsSpawned, globalCtx->roomCtx.curRoom.num); + osSyncPrintf("(1Fリフト)(flag %d)(room %d)\n", sKankyoIsSpawned, globalCtx->roomCtx.curRoom.num); this->hasInitialized = false; - if (sIsSpawned) { + if (sKankyoIsSpawned) { Actor_Kill(thisx); return; } @@ -109,7 +109,7 @@ void BgJya1flift_Init(Actor* thisx, GlobalContext* globalCtx) { BgJya1flift_SetupWaitForSwitch(this); } thisx->room = -1; - sIsSpawned = true; + sKankyoIsSpawned = true; this->hasInitialized = true; } @@ -117,7 +117,7 @@ void BgJya1flift_Destroy(Actor* thisx, GlobalContext* globalCtx) { BgJya1flift* this = (BgJya1flift*)thisx; if (this->hasInitialized) { - sIsSpawned = false; + sKankyoIsSpawned = false; Collider_DestroyCylinder(globalCtx, &this->collider); DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId); } diff --git a/soh/src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.c b/soh/src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.c index 934329337..e872a4cdf 100644 --- a/soh/src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.c +++ b/soh/src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.c @@ -14,7 +14,7 @@ void BgJyaBigmirror_Destroy(Actor* thisx, GlobalContext* globalCtx); void BgJyaBigmirror_Update(Actor* thisx, GlobalContext* globalCtx); void BgJyaBigmirror_Draw(Actor* thisx, GlobalContext* globalCtx); -static u8 sIsSpawned = false; +static u8 sKankyoIsSpawned = false; const ActorInit Bg_Jya_Bigmirror_InitVars = { ACTOR_BG_JYA_BIGMIRROR, @@ -176,7 +176,7 @@ void BgJyaBigmirror_HandleMirRay(Actor* thisx, GlobalContext* globalCtx) { void BgJyaBigmirror_Init(Actor* thisx, GlobalContext* globalCtx) { BgJyaBigmirror* this = (BgJyaBigmirror*)thisx; - if (sIsSpawned) { + if (sKankyoIsSpawned) { Actor_Kill(&this->actor); return; } @@ -185,7 +185,7 @@ void BgJyaBigmirror_Init(Actor* thisx, GlobalContext* globalCtx) { this->cobraInfo[0].rotY = sCobraSpawnData[0].initRotY; this->cobraInfo[1].rotY = sCobraSpawnData[1].initRotY; this->actor.room = -1; - sIsSpawned = true; + sKankyoIsSpawned = true; this->spawned = true; this->mirRayObjIndex = -1; @@ -197,7 +197,7 @@ void BgJyaBigmirror_Destroy(Actor* thisx, GlobalContext* globalCtx) { BgJyaBigmirror* this = (BgJyaBigmirror*)thisx; if (this->spawned) { - sIsSpawned = false; + sKankyoIsSpawned = false; } } diff --git a/soh/src/overlays/actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.c b/soh/src/overlays/actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.c index f57c64b84..57c7ac413 100644 --- a/soh/src/overlays/actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.c +++ b/soh/src/overlays/actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.c @@ -20,7 +20,7 @@ void BgJyaLift_DelayMove(BgJyaLift* this, GlobalContext* globalCtx); void BgJyaLift_SetupMove(BgJyaLift* this); void BgJyaLift_Move(BgJyaLift* this, GlobalContext* globalCtx); -static s16 sIsSpawned = false; +static s16 sKankyoIsSpawned = false; const ActorInit Bg_Jya_Lift_InitVars = { ACTOR_BG_JYA_LIFT, @@ -55,7 +55,7 @@ void BgJyaLift_Init(Actor* thisx, GlobalContext* globalCtx) { BgJyaLift* this = (BgJyaLift*)thisx; this->isSpawned = false; - if (sIsSpawned) { + if (sKankyoIsSpawned) { Actor_Kill(thisx); return; } @@ -70,7 +70,7 @@ void BgJyaLift_Init(Actor* thisx, GlobalContext* globalCtx) { BgJyaLift_SetInitPosY(this); } thisx->room = -1; - sIsSpawned = true; + sKankyoIsSpawned = true; this->isSpawned = true; } @@ -81,7 +81,7 @@ void BgJyaLift_Destroy(Actor* thisx, GlobalContext* globalCtx) { // "Goddess Lift DT" osSyncPrintf("女神リフト DT\n"); - sIsSpawned = false; + sKankyoIsSpawned = false; DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId); } } diff --git a/soh/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.c b/soh/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.c index 70360c423..a8871b50c 100644 --- a/soh/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.c +++ b/soh/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.c @@ -28,7 +28,7 @@ const ActorInit Bg_Menkuri_Eye_InitVars = { (ActorResetFunc)BgMenkuriEye_Reset, }; -static s32 D_8089C1A0; +s32 D_8089C1A0; static ColliderJntSphElementInit sJntSphElementsInit[1] = { { diff --git a/soh/src/overlays/actors/ovl_Bg_Mori_Elevator/z_bg_mori_elevator.c b/soh/src/overlays/actors/ovl_Bg_Mori_Elevator/z_bg_mori_elevator.c index edda63bbb..269b5e411 100644 --- a/soh/src/overlays/actors/ovl_Bg_Mori_Elevator/z_bg_mori_elevator.c +++ b/soh/src/overlays/actors/ovl_Bg_Mori_Elevator/z_bg_mori_elevator.c @@ -17,7 +17,7 @@ void func_808A2008(BgMoriElevator* this, GlobalContext* globalCtx); void BgMoriElevator_MoveIntoGround(BgMoriElevator* this, GlobalContext* globalCtx); void BgMoriElevator_MoveAboveGround(BgMoriElevator* this, GlobalContext* globalCtx); -static s16 sIsSpawned = false; +static s16 sKankyoIsSpawned = false; const ActorInit Bg_Mori_Elevator_InitVars = { ACTOR_BG_MORI_ELEVATOR, @@ -87,18 +87,18 @@ void BgMoriElevator_Init(Actor* thisx, GlobalContext* globalCtx) { s32 pad; CollisionHeader* colHeader = NULL; - this->unk_172 = sIsSpawned; + this->unk_172 = sKankyoIsSpawned; this->moriTexObjIndex = Object_GetIndex(&globalCtx->objectCtx, OBJECT_MORI_TEX); if (this->moriTexObjIndex < 0) { Actor_Kill(thisx); // "Forest Temple obj elevator Bank Danger!" osSyncPrintf("Error : 森の神殿 obj elevator バンク危険!(%s %d)\n", "../z_bg_mori_elevator.c", 277); } else { - switch (sIsSpawned) { + switch (sKankyoIsSpawned) { case false: // "Forest Temple elevator CT" osSyncPrintf("森の神殿 elevator CT\n"); - sIsSpawned = true; + sKankyoIsSpawned = true; this->dyna.actor.room = -1; Actor_ProcessInitChain(&this->dyna.actor, sInitChain); DynaPolyActor_Init(&this->dyna, DPM_PLAYER); @@ -120,7 +120,7 @@ void BgMoriElevator_Destroy(Actor* thisx, GlobalContext* globalCtx) { // "Forest Temple elevator DT" osSyncPrintf("森の神殿 elevator DT\n"); DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId); - sIsSpawned = false; + sKankyoIsSpawned = false; } } diff --git a/soh/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c b/soh/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c index 8dfbff765..7508b6a24 100644 --- a/soh/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c +++ b/soh/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c @@ -28,7 +28,7 @@ void BgMoriHineri_SpawnBossKeyChest(BgMoriHineri* this, GlobalContext* globalCtx void BgMoriHineri_DoNothing(BgMoriHineri* this, GlobalContext* globalCtx); void func_808A3D58(BgMoriHineri* this, GlobalContext* globalCtx); -static s16 sNextCamIdx = SUBCAM_NONE; +s16 sBgMoriHineriNextCamIdx = SUBCAM_NONE; const ActorInit Bg_Mori_Hineri_InitVars = { ACTOR_BG_MORI_HINERI, @@ -194,28 +194,28 @@ void func_808A3D58(BgMoriHineri* this, GlobalContext* globalCtx) { OnePointCutscene_EndCutscene(globalCtx, mainCamChildIdx); } OnePointCutscene_Init(globalCtx, 3260, 40, &this->dyna.actor, MAIN_CAM); - sNextCamIdx = OnePointCutscene_Init(globalCtx, 3261, 40, &this->dyna.actor, MAIN_CAM); + sBgMoriHineriNextCamIdx = OnePointCutscene_Init(globalCtx, 3261, 40, &this->dyna.actor, MAIN_CAM); } } void func_808A3E54(BgMoriHineri* this, GlobalContext* globalCtx) { s8 objBankIndex; - if (globalCtx->activeCamera == sNextCamIdx) { - if (sNextCamIdx != MAIN_CAM) { + if (globalCtx->activeCamera == sBgMoriHineriNextCamIdx) { + if (sBgMoriHineriNextCamIdx != MAIN_CAM) { objBankIndex = this->dyna.actor.objBankIndex; this->dyna.actor.objBankIndex = this->moriHineriObjIdx; this->moriHineriObjIdx = objBankIndex; this->dyna.actor.params ^= 1; - sNextCamIdx = MAIN_CAM; + sBgMoriHineriNextCamIdx = MAIN_CAM; func_80078884(NA_SE_SY_TRE_BOX_APPEAR); } else { this->dyna.actor.draw = NULL; this->actionFunc = func_808A3D58; - sNextCamIdx = SUBCAM_NONE; + sBgMoriHineriNextCamIdx = SUBCAM_NONE; } } - if ((sNextCamIdx >= SUBCAM_FIRST) && + if ((sBgMoriHineriNextCamIdx >= SUBCAM_FIRST) && ((GET_ACTIVE_CAM(globalCtx)->eye.z - this->dyna.actor.world.pos.z) < 1100.0f)) { func_8002F948(&this->dyna.actor, NA_SE_EV_FLOOR_ROLLING - SFX_FLAG); } @@ -283,5 +283,5 @@ void BgMoriHineri_DrawHallAndRoom(Actor* thisx, GlobalContext* globalCtx) { } void BgMoriHineri_Reset() { - sNextCamIdx = SUBCAM_NONE; + sBgMoriHineriNextCamIdx = SUBCAM_NONE; } \ No newline at end of file diff --git a/soh/src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.c b/soh/src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.c index 3c605926f..962c4d1aa 100644 --- a/soh/src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.c +++ b/soh/src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.c @@ -19,7 +19,7 @@ void BgMoriIdomizu_WaitForMoriTex(BgMoriIdomizu* this, GlobalContext* globalCtx) void BgMoriIdomizu_SetupMain(BgMoriIdomizu* this); void BgMoriIdomizu_Main(BgMoriIdomizu* this, GlobalContext* globalCtx); -static s16 sIsSpawned = false; +static s16 sKankyoIsSpawned = false; const ActorInit Bg_Mori_Idomizu_InitVars = { ACTOR_BG_MORI_IDOMIZU, @@ -50,7 +50,7 @@ void BgMoriIdomizu_Init(Actor* thisx, GlobalContext* globalCtx) { s32 pad; BgMoriIdomizu* this = (BgMoriIdomizu*)thisx; - if (sIsSpawned) { + if (sKankyoIsSpawned) { Actor_Kill(&this->actor); return; } @@ -76,7 +76,7 @@ void BgMoriIdomizu_Init(Actor* thisx, GlobalContext* globalCtx) { return; } BgMoriIdomizu_SetupWaitForMoriTex(this); - sIsSpawned = true; + sKankyoIsSpawned = true; this->isLoaded = true; this->actor.room = -1; // "Forest Temple well water" @@ -88,7 +88,7 @@ void BgMoriIdomizu_Destroy(Actor* thisx, GlobalContext* globalCtx) { BgMoriIdomizu* this = (BgMoriIdomizu*)thisx; if (this->isLoaded) { - sIsSpawned = false; + sKankyoIsSpawned = false; } } diff --git a/soh/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.c b/soh/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.c index efceb7939..c2ed8a29b 100644 --- a/soh/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.c +++ b/soh/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.c @@ -80,11 +80,11 @@ static ColliderTrisInit sTrisInit = { sTrisElementsInit, }; -static u8 sBlocksAtRest = 0; +u8 sBgPoEventBlocksAtRest = 0; static Vec3f sZeroVec = { 0.0f, 0.0f, 0.0f }; -static u8 sPuzzleState; +u8 sBgPoEventPuzzleState; void BgPoEvent_InitPaintings(BgPoEvent* this, GlobalContext* globalCtx) { static s16 paintingPosX[] = { -1302, -866, 1421, 985 }; @@ -142,10 +142,10 @@ void BgPoEvent_InitPaintings(BgPoEvent* this, GlobalContext* globalCtx) { } this->timer = 0; if (this->type == 4) { - sPuzzleState = 0; + sBgPoEventPuzzleState = 0; this->actionFunc = BgPoEvent_AmyWait; } else { - sPuzzleState = (s32)(Rand_ZeroOne() * 3.0f) % 3; + sBgPoEventPuzzleState = (s32)(Rand_ZeroOne() * 3.0f) % 3; this->actionFunc = BgPoEvent_PaintingEmpty; } } @@ -236,7 +236,7 @@ void BgPoEvent_Destroy(Actor* thisx, GlobalContext* globalCtx) { void BgPoEvent_BlockWait(BgPoEvent* this, GlobalContext* globalCtx) { this->dyna.actor.world.pos.y = 833.0f; - if (sPuzzleState == 0x3F) { + if (sBgPoEventPuzzleState == 0x3F) { if (this->type == 1) { OnePointCutscene_Init(globalCtx, 3150, 65, NULL, MAIN_CAM); } @@ -244,14 +244,14 @@ void BgPoEvent_BlockWait(BgPoEvent* this, GlobalContext* globalCtx) { this->actionFunc = BgPoEvent_BlockShake; } else if (this->dyna.actor.xzDistToPlayer > 50.0f) { if (this->type != 1) { - sPuzzleState |= (1 << this->index); + sBgPoEventPuzzleState |= (1 << this->index); } else { - sPuzzleState |= 0x10; + sBgPoEventPuzzleState |= 0x10; } } else if (this->type != 1) { - sPuzzleState &= ~(1 << this->index); + sBgPoEventPuzzleState &= ~(1 << this->index); } else { - sPuzzleState &= ~0x10; + sBgPoEventPuzzleState &= ~0x10; } } @@ -265,7 +265,7 @@ void BgPoEvent_BlockShake(BgPoEvent* this, GlobalContext* globalCtx) { } if (this->timer == 0) { this->dyna.actor.world.pos.x = this->dyna.actor.home.pos.x; - sPuzzleState = 0; + sBgPoEventPuzzleState = 0; this->timer = 60; this->actionFunc = BgPoEvent_BlockFall; } @@ -299,9 +299,9 @@ void BgPoEvent_CheckBlock(BgPoEvent* this) { } } if ((phi_v1 == phi_a1) && ((phi_t0 - phi_a3) == 60)) { - sPuzzleState |= (1 << this->index); + sBgPoEventPuzzleState |= (1 << this->index); } else { - sPuzzleState &= ~(1 << this->index); + sBgPoEventPuzzleState &= ~(1 << this->index); } } @@ -312,7 +312,7 @@ void BgPoEvent_BlockFall(BgPoEvent* this, GlobalContext* globalCtx) { if (Math_StepToF(&this->dyna.actor.world.pos.y, 433.0f, this->dyna.actor.velocity.y)) { this->dyna.actor.flags &= ~ACTOR_FLAG_5; this->dyna.actor.velocity.y = 0.0f; - sBlocksAtRest++; + sBgPoEventBlocksAtRest++; if (this->type != 1) { BgPoEvent_CheckBlock(this); } else { @@ -334,7 +334,7 @@ void BgPoEvent_BlockIdle(BgPoEvent* this, GlobalContext* globalCtx) { Player* player = GET_PLAYER(globalCtx); Actor* amy; - if (sPuzzleState == 0xF) { + if (sBgPoEventPuzzleState == 0xF) { this->actionFunc = BgPoEvent_BlockSolved; if ((this->type == 0) && (this->index == 0)) { amy = @@ -348,23 +348,23 @@ void BgPoEvent_BlockIdle(BgPoEvent* this, GlobalContext* globalCtx) { gSaveContext.timer1State = 0xA; } } else { - if ((gSaveContext.timer1Value == 0) && (sBlocksAtRest == 5)) { + if ((gSaveContext.timer1Value == 0) && (sBgPoEventBlocksAtRest == 5)) { player->stateFlags2 &= ~0x10; - sPuzzleState = 0x10; - sBlocksAtRest = 0; + sBgPoEventPuzzleState = 0x10; + sBgPoEventBlocksAtRest = 0; } - if ((sPuzzleState == 0x40) || ((sPuzzleState == 0x10) && !Player_InCsMode(globalCtx))) { + if ((sBgPoEventPuzzleState == 0x40) || ((sBgPoEventPuzzleState == 0x10) && !Player_InCsMode(globalCtx))) { this->dyna.actor.world.rot.z = this->dyna.actor.shape.rot.z; this->actionFunc = BgPoEvent_BlockReset; - if (sPuzzleState == 0x10) { - sPuzzleState = 0x40; + if (sBgPoEventPuzzleState == 0x10) { + sBgPoEventPuzzleState = 0x40; Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_BLOCK_RISING); func_8002DF54(globalCtx, &player->actor, 8); } } else if (this->dyna.unk_150 != 0.0f) { if (this->direction == 0) { if (func_800435D8(globalCtx, &this->dyna, 0x1E, 0x32, -0x14) != 0) { - sBlocksAtRest--; + sBgPoEventBlocksAtRest--; this->direction = (this->dyna.unk_150 >= 0.0f) ? 1.0f : -1.0f; this->actionFunc = BgPoEvent_BlockPush; } else { @@ -382,7 +382,7 @@ void BgPoEvent_BlockIdle(BgPoEvent* this, GlobalContext* globalCtx) { } } -static f32 blockPushDist = 0.0f; +f32 sBgPoEventblockPushDist = 0.0f; void BgPoEvent_BlockPush(BgPoEvent* this, GlobalContext* globalCtx) { f32 displacement; s32 blockStop; @@ -390,8 +390,8 @@ void BgPoEvent_BlockPush(BgPoEvent* this, GlobalContext* globalCtx) { this->dyna.actor.speedXZ += CVar_GetS32("gFasterBlockPush", 0) != 0 ? 0.5f : 0.1f; this->dyna.actor.speedXZ = CLAMP_MAX(this->dyna.actor.speedXZ, 2.0f); - blockStop = Math_StepToF(&blockPushDist, 20.0f, this->dyna.actor.speedXZ); - displacement = this->direction * blockPushDist; + blockStop = Math_StepToF(&sBgPoEventblockPushDist, 20.0f, this->dyna.actor.speedXZ); + displacement = this->direction * sBgPoEventblockPushDist; this->dyna.actor.world.pos.x = (Math_SinS(this->dyna.unk_158) * displacement) + this->dyna.actor.home.pos.x; this->dyna.actor.world.pos.z = (Math_CosS(this->dyna.unk_158) * displacement) + this->dyna.actor.home.pos.z; if (blockStop) { @@ -402,10 +402,10 @@ void BgPoEvent_BlockPush(BgPoEvent* this, GlobalContext* globalCtx) { this->dyna.unk_150 = 0.0f; this->dyna.actor.home.pos.x = this->dyna.actor.world.pos.x; this->dyna.actor.home.pos.z = this->dyna.actor.world.pos.z; - blockPushDist = 0.0f; + sBgPoEventblockPushDist = 0.0f; this->dyna.actor.speedXZ = 0.0f; this->direction = CVar_GetS32("gFasterBlockPush", 0) != 0 ? 3 : 5; - sBlocksAtRest++; + sBgPoEventBlocksAtRest++; this->actionFunc = BgPoEvent_BlockIdle; if (this->type == 1) { return; @@ -428,7 +428,7 @@ void BgPoEvent_BlockReset(BgPoEvent* this, GlobalContext* globalCtx) { this->index = (this->index + 1) % 4; this->actionFunc = BgPoEvent_BlockFall; - sPuzzleState = 0; + sBgPoEventPuzzleState = 0; if (this->type == 1) { this->timer += 10; this->timer = CLAMP_MAX(this->timer, 120); @@ -443,14 +443,14 @@ void BgPoEvent_BlockSolved(BgPoEvent* this, GlobalContext* globalCtx) { player->stateFlags2 &= ~0x10; } if (Math_StepToF(&this->dyna.actor.world.pos.y, 369.0f, 2.0f)) { - sPuzzleState = 0x20; + sBgPoEventPuzzleState = 0x20; Actor_Kill(&this->dyna.actor); } } void BgPoEvent_AmyWait(BgPoEvent* this, GlobalContext* globalCtx) { if (this->collider.base.acFlags & AC_HIT) { - sPuzzleState |= 0x20; + sBgPoEventPuzzleState |= 0x20; this->timer = 5; Actor_SetColorFilter(&this->dyna.actor, 0x4000, 0xFF, 0, 5); Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EN_PO_LAUGH2); @@ -461,12 +461,12 @@ void BgPoEvent_AmyWait(BgPoEvent* this, GlobalContext* globalCtx) { void BgPoEvent_AmyPuzzle(BgPoEvent* this, GlobalContext* globalCtx) { Vec3f pos; - if (sPuzzleState == 0xF) { + if (sBgPoEventPuzzleState == 0xF) { pos.x = this->dyna.actor.world.pos.x - 5.0f; pos.y = Rand_CenteredFloat(120.0f) + this->dyna.actor.world.pos.y; pos.z = Rand_CenteredFloat(120.0f) + this->dyna.actor.world.pos.z; EffectSsDeadDb_Spawn(globalCtx, &pos, &sZeroVec, &sZeroVec, 170, 0, 200, 255, 100, 170, 0, 255, 0, 1, 9, true); - } else if (sPuzzleState == 0x20) { + } else if (sBgPoEventPuzzleState == 0x20) { Actor_Kill(&this->dyna.actor); } else { DECR(this->timer); @@ -476,14 +476,14 @@ void BgPoEvent_AmyPuzzle(BgPoEvent* this, GlobalContext* globalCtx) { s32 BgPoEvent_NextPainting(BgPoEvent* this) { if ((this->dyna.actor.parent != NULL) && (this->dyna.actor.child != NULL)) { if (Rand_ZeroOne() < 0.5f) { - sPuzzleState = ((BgPoEvent*)this->dyna.actor.parent)->index; + sBgPoEventPuzzleState = ((BgPoEvent*)this->dyna.actor.parent)->index; } else { - sPuzzleState = ((BgPoEvent*)this->dyna.actor.child)->index; + sBgPoEventPuzzleState = ((BgPoEvent*)this->dyna.actor.child)->index; } } else if (this->dyna.actor.parent != NULL) { - sPuzzleState = ((BgPoEvent*)this->dyna.actor.parent)->index; + sBgPoEventPuzzleState = ((BgPoEvent*)this->dyna.actor.parent)->index; } else if (this->dyna.actor.child != NULL) { - sPuzzleState = ((BgPoEvent*)this->dyna.actor.child)->index; + sBgPoEventPuzzleState = ((BgPoEvent*)this->dyna.actor.child)->index; } else { return false; } @@ -491,7 +491,7 @@ s32 BgPoEvent_NextPainting(BgPoEvent* this) { } void BgPoEvent_PaintingEmpty(BgPoEvent* this, GlobalContext* globalCtx) { - if (sPuzzleState == this->index) { + if (sBgPoEventPuzzleState == this->index) { this->timer = 255; this->actionFunc = BgPoEvent_PaintingAppear; } @@ -636,7 +636,7 @@ void BgPoEvent_Draw(Actor* thisx, GlobalContext* globalCtx) { } void BgPoEvent_Reset(void) { - sBlocksAtRest = 0; - sPuzzleState = 0; - blockPushDist = 0.0f; + sBgPoEventBlocksAtRest = 0; + sBgPoEventPuzzleState = 0; + sBgPoEventblockPushDist = 0.0f; } \ No newline at end of file diff --git a/soh/src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c b/soh/src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c index 33e94d172..58d0f62d8 100644 --- a/soh/src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c +++ b/soh/src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c @@ -45,7 +45,7 @@ static InitChainEntry sInitChain[] = { ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP), }; -static u32 D_808A9508 = 0; +u32 D_808A9508 = 0; void BgRelayObjects_Init(Actor* thisx, GlobalContext* globalCtx) { BgRelayObjects* this = (BgRelayObjects*)thisx; s32 pad; diff --git a/soh/src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.c b/soh/src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.c index 2e9297e4c..caa727c69 100644 --- a/soh/src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.c +++ b/soh/src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.c @@ -84,7 +84,7 @@ void func_808B7710(Actor* thisx, GlobalContext* globalCtx) { this->dyna.actor.colChkInfo.mass = MASS_IMMOVABLE; } -static s16 D_808B85D0 = 0; +s16 D_808B85D0 = 0; void func_808B7770(BgSpot18Basket* this, GlobalContext* globalCtx, f32 arg2) { Vec3f acceleration; Vec3f velocity; diff --git a/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c b/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c index e4a5afc65..f7132bcaf 100644 --- a/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c +++ b/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c @@ -105,35 +105,17 @@ static ColliderCylinderInit sLightBallCylinderInit = { static u8 D_808E4C58[] = { 0, 12, 10, 12, 14, 16, 12, 14, 16, 12, 14, 16, 12, 14, 16, 10, 16, 14 }; static Vec3f sZeroVec = { 0.0f, 0.0f, 0.0f }; -static EnGanonMant* sCape; +EnGanonMant* sBossGanonCape; -static s32 sSeed1; -static s32 sSeed2; -static s32 sSeed3; +s32 sBossGanonSeed1; +s32 sBossGanonSeed3; +s32 sBossGanonSeed2; -static BossGanon* sGanondorf; +BossGanon* sBossGanonGanondorf; -static EnZl3* sZelda; +EnZl3* sBossGanonZelda; -typedef struct { - /* 0x00 */ u8 type; - /* 0x01 */ u8 timer; - /* 0x04 */ Vec3f pos; - /* 0x10 */ Vec3f velocity; - /* 0x1C */ Vec3f accel; - /* 0x28 */ Color_RGB8 color; - /* 0x2C */ s16 alpha; - /* 0x2E */ s16 unk_2E; - /* 0x30 */ s16 unk_30; - /* 0x34 */ f32 scale; - /* 0x38 */ f32 unk_38; // scale target mostly, but used for other things - /* 0x3C */ f32 unk_3C; // mostly z rot - /* 0x40 */ f32 unk_40; - /* 0x44 */ f32 unk_44; // mostly x rot - /* 0x48 */ f32 unk_48; // mostly y rot -} GanondorfEffect; // size = 0x4C - -GanondorfEffect sEffectBuf[200]; +GanondorfEffect sBossGanonEffectBuf[200]; void BossGanonEff_SpawnWindowShard(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, f32 scale) { static Color_RGB8 shardColors[] = { { 255, 175, 85 }, { 155, 205, 155 }, { 155, 125, 55 } }; @@ -348,13 +330,13 @@ void BossGanon_Init(Actor* thisx, GlobalContext* globalCtx2) { if (thisx->params < 0x64) { Flags_SetSwitch(globalCtx, 0x14); - globalCtx->specialEffects = sEffectBuf; + globalCtx->specialEffects = sBossGanonEffectBuf; - for (i = 0; i < ARRAY_COUNT(sEffectBuf); i++) { - sEffectBuf[i].type = GDF_EFF_NONE; + for (i = 0; i < ARRAY_COUNT(sBossGanonEffectBuf); i++) { + sBossGanonEffectBuf[i].type = GDF_EFF_NONE; } - sGanondorf = this; + sBossGanonGanondorf = this; thisx->colChkInfo.health = 40; Actor_ProcessInitChain(thisx, sInitChain); ActorShape_Init(&thisx->shape, 0, NULL, 0); @@ -381,7 +363,7 @@ void BossGanon_Init(Actor* thisx, GlobalContext* globalCtx2) { BossGanon_SetupTowerCutscene(this, globalCtx); } - sCape = (EnGanonMant*)Actor_SpawnAsChild(&globalCtx->actorCtx, thisx, globalCtx, ACTOR_EN_GANON_MANT, 0.0f, + sBossGanonCape = (EnGanonMant*)Actor_SpawnAsChild(&globalCtx->actorCtx, thisx, globalCtx, ACTOR_EN_GANON_MANT, 0.0f, 0.0f, 0.0f, 0, 0, 0, 1); Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, thisx, ACTORCAT_BOSS); } else { @@ -538,10 +520,10 @@ void BossGanon_IntroCutscene(BossGanon* this, GlobalContext* globalCtx) { gSegments[6] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[this->animBankIndex].segment); - sCape->backPush = -2.0f; - sCape->backSwayMagnitude = 0.25f; - sCape->sideSwayMagnitude = -1.0f; - sCape->minDist = 0.0f; + sBossGanonCape->backPush = -2.0f; + sBossGanonCape->backSwayMagnitude = 0.25f; + sBossGanonCape->sideSwayMagnitude = -1.0f; + sBossGanonCape->minDist = 0.0f; this->csTimer++; @@ -584,13 +566,13 @@ void BossGanon_IntroCutscene(BossGanon* this, GlobalContext* globalCtx) { this->useOpenHand = true; BossGanon_SetIntroCsCamera(this, 0); this->csState = 1; - sZelda = (EnZl3*)Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_ZL3, 0.0f, + sBossGanonZelda = (EnZl3*)Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_ZL3, 0.0f, 220.0f, -150.0f, 0, 0, 0, 0x2000); } Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_GANON_ORGAN, 0.0f, 0.0f, 0.0f, 0, 0, 0, 1); - sCape->minY = 57.0f; + sBossGanonCape->minY = 57.0f; // fallthrough case 1: this->envLightMode = 3; @@ -736,7 +718,7 @@ void BossGanon_IntroCutscene(BossGanon* this, GlobalContext* globalCtx) { this->csState = 9; this->csTimer = 0; func_8002DF54(globalCtx, &this->actor, 8); - sZelda->unk_3C8 = 0; + sBossGanonZelda->unk_3C8 = 0; this->triforceType = GDF_TRIFORCE_ZELDA; this->fwork[GDF_TRIFORCE_SCALE] = 10.0f; this->fwork[GDF_TRIFORCE_PRIM_A] = 0.0f; @@ -755,7 +737,7 @@ void BossGanon_IntroCutscene(BossGanon* this, GlobalContext* globalCtx) { Math_ApproachF(&this->fwork[GDF_TRIFORCE_ENV_G], 200.0f, 1.0f, 3.0f); if (this->csTimer == 30) { - sZelda->unk_3C8 = 1; + sBossGanonZelda->unk_3C8 = 1; } if (this->csTimer >= 32) { @@ -847,7 +829,7 @@ void BossGanon_IntroCutscene(BossGanon* this, GlobalContext* globalCtx) { this->csTimer = 0; BossGanon_SetIntroCsCamera(this, 11); this->unk_198 = 2; - sZelda->unk_3C8 = 2; + sBossGanonZelda->unk_3C8 = 2; this->timers[2] = 110; this->envLightMode = 3; } @@ -883,7 +865,7 @@ void BossGanon_IntroCutscene(BossGanon* this, GlobalContext* globalCtx) { if (this->csTimer > 10) { if (this->csTimer == 62) { - sCape->attachRightArmTimer = 20.0f; + sBossGanonCape->attachRightArmTimer = 20.0f; } if (this->csTimer == 57) { @@ -1076,7 +1058,7 @@ void BossGanon_IntroCutscene(BossGanon* this, GlobalContext* globalCtx) { Animation_MorphToPlayOnce(&this->skelAnime, &gDorfGetUp3Anim, 0.0f); SkelAnime_Update(&this->skelAnime); this->actor.shape.yOffset = 0.0f; - sCape->attachShouldersTimer = 18.0f; + sBossGanonCape->attachShouldersTimer = 18.0f; Audio_PlayActorSound2(&this->actor, NA_SE_EV_GANON_MANTLE); this->unk_198 = 0; Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_GANONDORF_BOSS); @@ -1101,9 +1083,9 @@ void BossGanon_IntroCutscene(BossGanon* this, GlobalContext* globalCtx) { Math_ApproachF(&this->actor.world.pos.y, 228.0f, 0.05f, 2.0f); Math_ApproachF(&this->actor.world.pos.z, -230.0f, 0.05f, 4.0f); - sCape->backPush = -3.0f; - sCape->backSwayMagnitude = 0.25f; - sCape->sideSwayMagnitude = -3.0f; + sBossGanonCape->backPush = -3.0f; + sBossGanonCape->backSwayMagnitude = 0.25f; + sBossGanonCape->sideSwayMagnitude = -3.0f; sin = Math_SinS(this->csTimer * 1500); this->actor.velocity.y = this->fwork[GDF_FWORK_0] * sin * 0.04f; @@ -1136,10 +1118,10 @@ void BossGanon_IntroCutscene(BossGanon* this, GlobalContext* globalCtx) { BossGanon_SetupWait(this, globalCtx); } - if (sZelda != NULL) { - sZelda->actor.world.pos.x = 0.0f; - sZelda->actor.world.pos.y = 350.0f; - sZelda->actor.world.pos.z = 0.0f; + if (sBossGanonZelda != NULL) { + sBossGanonZelda->actor.world.pos.x = 0.0f; + sBossGanonZelda->actor.world.pos.y = 350.0f; + sBossGanonZelda->actor.world.pos.z = 0.0f; } } @@ -1529,7 +1511,7 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, GlobalContext* globalCtx) this->fwork[1] = Animation_GetLastFrame(&object_ganon_anime2_Anim_00EA00); this->csState = 101; this->skelAnime.playSpeed = 0.0f; - sZelda = (EnZl3*)Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_ZL3, 0.0f, + sBossGanonZelda = (EnZl3*)Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_ZL3, 0.0f, 6000.0f, 0.0f, 0, 0, 0, 0x2000); player->actor.world.pos.x = -472.0f; @@ -1551,12 +1533,12 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, GlobalContext* globalCtx) this->csCamAt.z = -100.0f; - sCape->backPush = -2.0f; - sCape->backSwayMagnitude = 0.25f; - sCape->sideSwayMagnitude = -1.0f; - sCape->minDist = 0.0f; - sCape->minY = 4104.0f; - sCape->tearTimer = 20; + sBossGanonCape->backPush = -2.0f; + sBossGanonCape->backSwayMagnitude = 0.25f; + sBossGanonCape->sideSwayMagnitude = -1.0f; + sBossGanonCape->minDist = 0.0f; + sBossGanonCape->minY = 4104.0f; + sBossGanonCape->tearTimer = 20; this->whiteFillAlpha = 255.0f; globalCtx->envCtx.unk_D8 = 1.0f; @@ -1620,27 +1602,27 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, GlobalContext* globalCtx) if (this->csTimer == 90) { this->csState = 103; this->csTimer = 0; - sZelda->actor.world.pos.x = -472.0f; - sZelda->actor.world.pos.y = 4352.0f; - sZelda->actor.world.pos.z = -200.0f; - sZelda->unk_3C8 = 3; + sBossGanonZelda->actor.world.pos.x = -472.0f; + sBossGanonZelda->actor.world.pos.y = 4352.0f; + sBossGanonZelda->actor.world.pos.z = -200.0f; + sBossGanonZelda->unk_3C8 = 3; } break; case 103: - Audio_PlayActorSound2(&sZelda->actor, NA_SE_EV_DOWN_TO_GROUND - SFX_FLAG); - Math_ApproachF(&sZelda->actor.world.pos.y, 4102.0f, 0.05f, 1.5f); + Audio_PlayActorSound2(&sBossGanonZelda->actor, NA_SE_EV_DOWN_TO_GROUND - SFX_FLAG); + Math_ApproachF(&sBossGanonZelda->actor.world.pos.y, 4102.0f, 0.05f, 1.5f); this->csCamEye.x = -242.0f; this->csCamEye.y = 4122.0f; this->csCamEye.z = -190.0f; - this->csCamAt.x = sZelda->actor.world.pos.x; - this->csCamAt.y = sZelda->actor.world.pos.y + 40.0f + 5.0f; - this->csCamAt.z = sZelda->actor.world.pos.z; + this->csCamAt.x = sBossGanonZelda->actor.world.pos.x; + this->csCamAt.y = sBossGanonZelda->actor.world.pos.y + 40.0f + 5.0f; + this->csCamAt.z = sBossGanonZelda->actor.world.pos.z; if (this->csTimer == 200) { - sZelda->actor.world.pos.y = 4102.0f; + sBossGanonZelda->actor.world.pos.y = 4102.0f; this->csState = 104; this->csTimer = 0; } else { @@ -1652,20 +1634,20 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, GlobalContext* globalCtx) this->csCamEye.y = 4147.0f; this->csCamEye.z = -200.0f; - this->csCamAt.x = sZelda->actor.world.pos.x; - this->csCamAt.y = sZelda->actor.world.pos.y + 40.0f + 5.0f; - this->csCamAt.z = sZelda->actor.world.pos.z; + this->csCamAt.x = sBossGanonZelda->actor.world.pos.x; + this->csCamAt.y = sBossGanonZelda->actor.world.pos.y + 40.0f + 5.0f; + this->csCamAt.z = sBossGanonZelda->actor.world.pos.z; if (this->csTimer >= 10) { Math_ApproachZeroF(&globalCtx->envCtx.unk_D8, 1.0f, 0.05f); } if (this->csTimer == 10) { - sZelda->unk_3C8 = 8; + sBossGanonZelda->unk_3C8 = 8; } if (this->csTimer == 50) { - sZelda->unk_3C8 = 4; + sBossGanonZelda->unk_3C8 = 4; } if (this->csTimer == 100) { @@ -1679,9 +1661,9 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, GlobalContext* globalCtx) this->csCamEye.y = 4154.0f; this->csCamEye.z = -182.0f; - this->csCamAt.x = sZelda->actor.world.pos.x - 5.0f; - this->csCamAt.y = sZelda->actor.world.pos.y + 40.0f + 5.0f; - this->csCamAt.z = sZelda->actor.world.pos.z - 25.0f; + this->csCamAt.x = sBossGanonZelda->actor.world.pos.x - 5.0f; + this->csCamAt.y = sBossGanonZelda->actor.world.pos.y + 40.0f + 5.0f; + this->csCamAt.z = sBossGanonZelda->actor.world.pos.z - 25.0f; if (this->csTimer == 10) { Message_StartTextbox(globalCtx, 0x70D0, NULL); @@ -1698,7 +1680,7 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, GlobalContext* globalCtx) func_80078884(NA_SE_EV_EARTHQUAKE - SFX_FLAG); if (this->csTimer == 20) { - sZelda->unk_3C8 = 5; + sBossGanonZelda->unk_3C8 = 5; func_8002DF54(globalCtx, &this->actor, 0x39); } @@ -1747,15 +1729,15 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, GlobalContext* globalCtx) this->csCamEye.y = 4154.0f; this->csCamEye.z = -182.0f; - this->csCamAt.x = sZelda->actor.world.pos.x - 5.0f; - this->csCamAt.y = sZelda->actor.world.pos.y + 40.0f + 5.0f; - this->csCamAt.z = sZelda->actor.world.pos.z - 25.0f; + this->csCamAt.x = sBossGanonZelda->actor.world.pos.x - 5.0f; + this->csCamAt.y = sBossGanonZelda->actor.world.pos.y + 40.0f + 5.0f; + this->csCamAt.z = sBossGanonZelda->actor.world.pos.z - 25.0f; this->unk_70C = Math_SinS(this->csTimer * 0x6300) * 0.3f; func_80078884(NA_SE_EV_EARTHQUAKE - SFX_FLAG); if (this->csTimer == 70) { - sZelda->unk_3C8 = 6; + sBossGanonZelda->unk_3C8 = 6; } if (this->csTimer == 90) { @@ -1778,12 +1760,12 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, GlobalContext* globalCtx) this->csCamEye.y = 4154.0f; this->csCamEye.z = -242.0f; - this->csCamAt.x = (sZelda->actor.world.pos.x - 5.0f) - 30.0f; - this->csCamAt.y = (sZelda->actor.world.pos.y + 40.0f + 5.0f) - 20.0f; - this->csCamAt.z = (sZelda->actor.world.pos.z - 25.0f) + 80.0f; + this->csCamAt.x = (sBossGanonZelda->actor.world.pos.x - 5.0f) - 30.0f; + this->csCamAt.y = (sBossGanonZelda->actor.world.pos.y + 40.0f + 5.0f) - 20.0f; + this->csCamAt.z = (sBossGanonZelda->actor.world.pos.z - 25.0f) + 80.0f; if ((this->csTimer > 50) && (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_NONE)) { - sZelda->unk_3C8 = 7; + sBossGanonZelda->unk_3C8 = 7; this->csState = 108; this->csTimer = 0; } @@ -1793,9 +1775,9 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, GlobalContext* globalCtx) this->unk_70C = Math_SinS(this->csTimer * 0x6300) * 0.8f; func_80078884(NA_SE_EV_EARTHQUAKE - SFX_FLAG); - this->csCamAt.x = (sZelda->actor.world.pos.x - 5.0f) - 30.0f; - this->csCamAt.y = (sZelda->actor.world.pos.y + 40.0f + 5.0f) - 20.0f; - this->csCamAt.z = (sZelda->actor.world.pos.z - 25.0f) + 80.0f; + this->csCamAt.x = (sBossGanonZelda->actor.world.pos.x - 5.0f) - 30.0f; + this->csCamAt.y = (sBossGanonZelda->actor.world.pos.y + 40.0f + 5.0f) - 20.0f; + this->csCamAt.z = (sBossGanonZelda->actor.world.pos.z - 25.0f) + 80.0f; if (this->csTimer > 50) { mainCam = Gameplay_GetCamera(globalCtx, MAIN_CAM); @@ -1905,7 +1887,7 @@ void BossGanon_PoundFloor(BossGanon* this, GlobalContext* globalCtx) { break; case 1: - sCape->gravity = -1.0f; + sBossGanonCape->gravity = -1.0f; this->envLightMode = 1; Math_ApproachF(&this->actor.velocity.y, -50.0f, 1.0f, 10.0f); this->actor.world.pos.y += this->actor.velocity.y; @@ -1952,7 +1934,7 @@ void BossGanon_PoundFloor(BossGanon* this, GlobalContext* globalCtx) { this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gDorfGetUp3Anim); Animation_MorphToPlayOnce(&this->skelAnime, &gDorfGetUp3Anim, 0.0f); SkelAnime_Update(&this->skelAnime); - sCape->attachShouldersTimer = 18.0f; + sBossGanonCape->attachShouldersTimer = 18.0f; Audio_PlayActorSound2(&this->actor, NA_SE_EV_GANON_MANTLE); this->unk_1C2 = 4; } @@ -2136,7 +2118,7 @@ void BossGanon_ChargeBigMagic(BossGanon* this, GlobalContext* globalCtx) { } if (this->timers[0] == 1) { - sCape->attachLeftArmTimer = 15.0f; + sBossGanonCape->attachLeftArmTimer = 15.0f; Audio_PlayActorSound2(&this->actor, NA_SE_EV_GANON_MANTLE); } @@ -2174,7 +2156,7 @@ void BossGanon_ChargeBigMagic(BossGanon* this, GlobalContext* globalCtx) { } if (Animation_OnFrame(&this->skelAnime, 3.0f)) { - sCape->attachShouldersTimer = 26.0f; + sBossGanonCape->attachShouldersTimer = 26.0f; Audio_PlayActorSound2(&this->actor, NA_SE_EV_GANON_MANTLE); } @@ -2202,7 +2184,7 @@ void BossGanon_SetupWait(BossGanon* this, GlobalContext* globalCtx) { this->fwork[GDF_FWORK_0] = 0.0f; this->timers[0] = (s16)Rand_ZeroFloat(64.0f) + 30; this->unk_1C2 = 0; - sCape->minY = 2.0f; + sBossGanonCape->minY = 2.0f; } void BossGanon_Wait(BossGanon* this, GlobalContext* globalCtx) { @@ -2213,10 +2195,10 @@ void BossGanon_Wait(BossGanon* this, GlobalContext* globalCtx) { this->legSwayEnabled = true; - sCape->backPush = -3.0f; - sCape->backSwayMagnitude = 0.25f; - sCape->sideSwayMagnitude = -3.0f; - sCape->minDist = 20.0f; + sBossGanonCape->backPush = -3.0f; + sBossGanonCape->backSwayMagnitude = 0.25f; + sBossGanonCape->sideSwayMagnitude = -3.0f; + sBossGanonCape->minDist = 20.0f; SkelAnime_Update(&this->skelAnime); @@ -2271,10 +2253,10 @@ void BossGanon_SetupChargeLightBall(BossGanon* this, GlobalContext* globalCtx) { void BossGanon_ChargeLightBall(BossGanon* this, GlobalContext* globalCtx) { SkelAnime_Update(&this->skelAnime); - sCape->backPush = -3.0f; - sCape->backSwayMagnitude = 1.25f; - sCape->sideSwayMagnitude = -2.0f; - sCape->minDist = 10.0f; + sBossGanonCape->backPush = -3.0f; + sBossGanonCape->backSwayMagnitude = 1.25f; + sBossGanonCape->sideSwayMagnitude = -2.0f; + sBossGanonCape->minDist = 10.0f; if (this->timers[0] < 17) { this->envLightMode = 1; @@ -2355,7 +2337,7 @@ void BossGanon_PlayTennis(BossGanon* this, GlobalContext* globalCtx) { rand = Rand_ZeroOne() * 1.99f; this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(volleyAnims[rand]); Animation_MorphToPlayOnce(&this->skelAnime, volleyAnims[rand], 0.0f); - sCape->attachRightArmTimer = capeRightArmDurations[rand]; + sBossGanonCape->attachRightArmTimer = capeRightArmDurations[rand]; Audio_PlayActorSound2(&this->actor, NA_SE_EV_GANON_MANTLE); this->startVolley = false; } @@ -2383,7 +2365,7 @@ void BossGanon_SetupBlock(BossGanon* this, GlobalContext* globalCtx) { } this->unk_1C2 = 0; - sCape->attachLeftArmTimer = this->timers[0] = 10; + sBossGanonCape->attachLeftArmTimer = this->timers[0] = 10; Audio_PlayActorSound2(&this->actor, NA_SE_EV_GANON_MANTLE); this->handLightBallScale = 0.0f; } @@ -2391,10 +2373,10 @@ void BossGanon_SetupBlock(BossGanon* this, GlobalContext* globalCtx) { void BossGanon_Block(BossGanon* this, GlobalContext* globalCtx) { this->collider.base.colType = 9; SkelAnime_Update(&this->skelAnime); - sCape->backPush = -9.0f; - sCape->backSwayMagnitude = 0.25f; - sCape->sideSwayMagnitude = -2.0f; - sCape->minDist = 13.0f; + sBossGanonCape->backPush = -9.0f; + sBossGanonCape->backSwayMagnitude = 0.25f; + sBossGanonCape->sideSwayMagnitude = -2.0f; + sBossGanonCape->minDist = 13.0f; if (this->unk_1C2 == 0) { if (this->timers[0] == 0) { @@ -2402,11 +2384,11 @@ void BossGanon_Block(BossGanon* this, GlobalContext* globalCtx) { Animation_MorphToPlayOnce(&this->skelAnime, &gDorfBlockReleaseAnim, 0.0f); this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gDorfBlockReleaseAnim); SkelAnime_Update(&this->skelAnime); - sCape->attachShouldersTimer = 15.0f; + sBossGanonCape->attachShouldersTimer = 15.0f; Audio_PlayActorSound2(&this->actor, NA_SE_EV_GANON_MANTLE); } } else { - sCape->sideSwayMagnitude = -13.0f; + sBossGanonCape->sideSwayMagnitude = -13.0f; if (Animation_OnFrame(&this->skelAnime, this->fwork[GDF_FWORK_1])) { BossGanon_SetupWait(this, globalCtx); @@ -2429,7 +2411,7 @@ void BossGanon_SetupHitByLightBall(BossGanon* this, GlobalContext* globalCtx) { this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gDorfBigMagicHitAnim); Animation_MorphToPlayOnce(&this->skelAnime, &gDorfBigMagicHitAnim, 0); this->timers[0] = 70; - sCape->attachRightArmTimer = sCape->attachLeftArmTimer = 0; + sBossGanonCape->attachRightArmTimer = sBossGanonCape->attachLeftArmTimer = 0; for (i = 1; i < 15; i++) { this->unk_4E4[i] = D_808E4C58[i]; @@ -2466,7 +2448,7 @@ void BossGanon_HitByLightBall(BossGanon* this, GlobalContext* globalCtx) { Animation_MorphToPlayOnce(&this->skelAnime, &gDorfGetUp3Anim, 0.0f); this->unk_1C2 = 2; SkelAnime_Update(&this->skelAnime); - sCape->attachShouldersTimer = 18.0f; + sBossGanonCape->attachShouldersTimer = 18.0f; Audio_PlayActorSound2(&this->actor, NA_SE_EV_GANON_MANTLE); Audio_PlayActorSound2(&this->actor, NA_SE_EN_GANON_RESTORE); this->timers[2] = 130; @@ -2500,7 +2482,7 @@ void BossGanon_SetupVulnerable(BossGanon* this, GlobalContext* globalCtx) { BossGanon_SetAnimationObject(this, globalCtx, OBJECT_GANON_ANIME1); this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gDorfLightArrowHitAnim); Animation_MorphToPlayOnce(&this->skelAnime, &gDorfLightArrowHitAnim, 0.0f); - sCape->attachRightArmTimer = sCape->attachLeftArmTimer = 0; + sBossGanonCape->attachRightArmTimer = sBossGanonCape->attachLeftArmTimer = 0; this->actionFunc = BossGanon_Vulnerable; this->actor.velocity.x = 0.0f; @@ -2508,10 +2490,10 @@ void BossGanon_SetupVulnerable(BossGanon* this, GlobalContext* globalCtx) { this->actor.velocity.z = 0.0f; this->unk_1C2 = 0; - sCape->backPush = -4.0f; - sCape->backSwayMagnitude = 0.75f; - sCape->sideSwayMagnitude = -3.0f; - sCape->minDist = 20.0f; + sBossGanonCape->backPush = -4.0f; + sBossGanonCape->backSwayMagnitude = 0.75f; + sBossGanonCape->sideSwayMagnitude = -3.0f; + sBossGanonCape->minDist = 20.0f; for (i = 0; i < 10; i++) { Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_BOSS_GANON, this->unk_1FC.x, @@ -2571,7 +2553,7 @@ void BossGanon_Vulnerable(BossGanon* this, GlobalContext* globalCtx) { break; case 2: - sCape->minDist = 0.0f; + sBossGanonCape->minDist = 0.0f; this->actor.velocity.y = this->actor.velocity.y - 0.5f; if (this->actor.world.pos.y < 40.0f) { @@ -2625,7 +2607,7 @@ void BossGanon_Vulnerable(BossGanon* this, GlobalContext* globalCtx) { this->unk_1C2 = 6; this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gDorfGetUp2Anim); Animation_MorphToPlayOnce(&this->skelAnime, &gDorfGetUp2Anim, 0.0f); - sCape->minDist = 20.0f; + sBossGanonCape->minDist = 20.0f; this->unk_19F = 1; } break; @@ -2646,7 +2628,7 @@ void BossGanon_Vulnerable(BossGanon* this, GlobalContext* globalCtx) { Animation_MorphToPlayOnce(&this->skelAnime, &gDorfGetUp3Anim, 0.0f); this->unk_1C2 = 8; SkelAnime_Update(&this->skelAnime); - sCape->attachShouldersTimer = 18.0f; + sBossGanonCape->attachShouldersTimer = 18.0f; Audio_PlayActorSound2(&this->actor, NA_SE_EV_GANON_MANTLE); Audio_PlayActorSound2(&this->actor, NA_SE_EN_GANON_RESTORE); break; @@ -2743,10 +2725,10 @@ void BossGanon_UpdateDamage(BossGanon* this, GlobalContext* globalCtx) { this->actor.colChkInfo.health -= damage; } - for (i = 0; i < ARRAY_COUNT(sCape->strands); i++) { + for (i = 0; i < ARRAY_COUNT(sBossGanonCape->strands); i++) { for (j = 1; j < 12; j++) { - sCape->strands[i].velocities[j].x = Rand_CenteredFloat(15.0f); - sCape->strands[i].velocities[j].z = Rand_CenteredFloat(15.0f); + sBossGanonCape->strands[i].velocities[j].x = Rand_CenteredFloat(15.0f); + sBossGanonCape->strands[i].velocities[j].z = Rand_CenteredFloat(15.0f); } } @@ -2762,16 +2744,16 @@ void BossGanon_UpdateDamage(BossGanon* this, GlobalContext* globalCtx) { Audio_PlayActorSound2(&this->actor, NA_SE_EN_GANON_CUTBODY); BossGanon_SetupDamaged(this, globalCtx); this->unk_1A6 = 15; - sCape->tearTimer = 1; + sBossGanonCape->tearTimer = 1; } } } else if (acHitInfo->toucher.dmgFlags & 0x1F8A4) { Audio_PlayActorSound2(&this->actor, 0); - for (i = 0; i < ARRAY_COUNT(sCape->strands); i++) { + for (i = 0; i < ARRAY_COUNT(sBossGanonCape->strands); i++) { for (j = 1; j < 12; j++) { - sCape->strands[i].velocities[j].x = Rand_CenteredFloat(15.0f); - sCape->strands[i].velocities[j].z = Rand_CenteredFloat(15.0f); + sBossGanonCape->strands[i].velocities[j].x = Rand_CenteredFloat(15.0f); + sBossGanonCape->strands[i].velocities[j].z = Rand_CenteredFloat(15.0f); } } } @@ -2841,7 +2823,7 @@ void BossGanon_Update(Actor* thisx, GlobalContext* globalCtx2) { } this->collider.base.colType = 3; - sCape->gravity = -3.0f; + sBossGanonCape->gravity = -3.0f; this->shockGlow = false; this->actor.flags &= ~ACTOR_FLAG_0; this->unk_1A2++; @@ -3334,20 +3316,20 @@ void BossGanon_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList } void BossGanon_InitRand(s32 seedInit0, s32 seedInit1, s32 seedInit2) { - sSeed1 = seedInit0; - sSeed2 = seedInit1; - sSeed3 = seedInit2; + sBossGanonSeed1 = seedInit0; + sBossGanonSeed2 = seedInit1; + sBossGanonSeed3 = seedInit2; } f32 BossGanon_RandZeroOne(void) { // Wichmann-Hill algorithm f32 randFloat; - sSeed1 = (sSeed1 * 171) % 30269; - sSeed2 = (sSeed2 * 172) % 30307; - sSeed3 = (sSeed3 * 170) % 30323; + sBossGanonSeed1 = (sBossGanonSeed1 * 171) % 30269; + sBossGanonSeed2 = (sBossGanonSeed2 * 172) % 30307; + sBossGanonSeed3 = (sBossGanonSeed3 * 170) % 30323; - randFloat = (sSeed1 / 30269.0f) + (sSeed2 / 30307.0f) + (sSeed3 / 30323.0f); + randFloat = (sBossGanonSeed1 / 30269.0f) + (sBossGanonSeed2 / 30307.0f) + (sBossGanonSeed3 / 30323.0f); while (randFloat >= 1.0f) { randFloat -= 1.0f; @@ -3559,7 +3541,7 @@ void BossGanon_DrawTriforce(BossGanon* this, GlobalContext* globalCtx) { this->triforcePos.y += 3.0f; this->triforcePos.z += -2.0f; } else if (this->triforceType == GDF_TRIFORCE_ZELDA) { - this->triforcePos = sZelda->unk_31C; + this->triforcePos = sBossGanonZelda->unk_31C; this->triforcePos.y += 1.8f; this->triforcePos.z += 4.0f; @@ -3734,9 +3716,9 @@ void BossGanon_GenShadowTexture(u8* tex, BossGanon* this, GlobalContext* globalC for (i = 0; i < 12; i++) { for (j = 0; j < 12; j++) { - sp7C.x = sCape->strands[i].joints[j].x - this->actor.world.pos.x; - sp7C.y = sCape->strands[i].joints[j].y - this->actor.world.pos.y + 76.0f + 100.0f + 30.0f; - sp7C.z = sCape->strands[i].joints[j].z - this->actor.world.pos.z; + sp7C.x = sBossGanonCape->strands[i].joints[j].x - this->actor.world.pos.x; + sp7C.y = sBossGanonCape->strands[i].joints[j].y - this->actor.world.pos.y + 76.0f + 100.0f + 30.0f; + sp7C.z = sBossGanonCape->strands[i].joints[j].z - this->actor.world.pos.z; Matrix_MultVec3f(&sp7C, &sp70); @@ -3746,7 +3728,7 @@ void BossGanon_GenShadowTexture(u8* tex, BossGanon* this, GlobalContext* globalC baseX = (s32)(sp70.x + 32.0f); baseY = (s16)sp70.y * 0x40; - if (!sCape->strands[i].torn[j]) { + if (!sBossGanonCape->strands[i].torn[j]) { for (y = -1, addY = -0x40; y <= 1; y++, addY += 0x40) { for (x = -3; x <= 3; x++) { index = baseX + x + baseY + addY; @@ -3827,13 +3809,13 @@ void BossGanon_Draw(Actor* thisx, GlobalContext* globalCtx) { BossGanon_DrawEffects(globalCtx); - sCape->actor.world.pos = this->actor.world.pos; + sBossGanonCape->actor.world.pos = this->actor.world.pos; - sCape->rightForearmPos = this->unk_214; - sCape->leftForearmPos = this->unk_220; + sBossGanonCape->rightForearmPos = this->unk_214; + sBossGanonCape->leftForearmPos = this->unk_220; - sCape->rightShoulderPos = this->unk_22C; - sCape->leftShoulderPos = this->unk_238; + sBossGanonCape->rightShoulderPos = this->unk_22C; + sBossGanonCape->leftShoulderPos = this->unk_238; BossGanon_DrawShock(this, globalCtx); BossGanon_DrawHandLightBall(this, globalCtx); @@ -4628,7 +4610,7 @@ void BossGanon_UpdateEffects(GlobalContext* globalCtx) { spA0.x = 0.0f; spA0.y = 0.0f; - for (i = 0; i < ARRAY_COUNT(sEffectBuf); i++, eff++) { + for (i = 0; i < ARRAY_COUNT(sBossGanonEffectBuf); i++, eff++) { if (eff->type != GDF_EFF_NONE) { eff->pos.x += eff->velocity.x; eff->pos.y += eff->velocity.y; @@ -4662,9 +4644,9 @@ void BossGanon_UpdateEffects(GlobalContext* globalCtx) { eff->alpha = 255; } } else if (eff->type == GDF_EFF_BLACK_DOT) { - xDiff = sGanondorf->unk_278.x - eff->pos.x; - yDiff = sGanondorf->unk_278.y - eff->pos.y; - zDiff = sGanondorf->unk_278.z - eff->pos.z; + xDiff = sBossGanonGanondorf->unk_278.x - eff->pos.x; + yDiff = sBossGanonGanondorf->unk_278.y - eff->pos.y; + zDiff = sBossGanonGanondorf->unk_278.z - eff->pos.z; yRot = Math_FAtan2F(xDiff, zDiff); @@ -4704,9 +4686,9 @@ void BossGanon_UpdateEffects(GlobalContext* globalCtx) { if (eff->unk_2E == GDF_SHOCK_DORF_YELLOW) { bodyPart = (s16)Rand_ZeroFloat(13.9f) + 1; - eff->pos.x = sGanondorf->unk_2EC[bodyPart].x + Rand_CenteredFloat(20.0f); - eff->pos.y = sGanondorf->unk_2EC[bodyPart].y + Rand_CenteredFloat(20.0f); - eff->pos.z = sGanondorf->unk_2EC[bodyPart].z + Rand_CenteredFloat(20.0f); + eff->pos.x = sBossGanonGanondorf->unk_2EC[bodyPart].x + Rand_CenteredFloat(20.0f); + eff->pos.y = sBossGanonGanondorf->unk_2EC[bodyPart].y + Rand_CenteredFloat(20.0f); + eff->pos.z = sBossGanonGanondorf->unk_2EC[bodyPart].z + Rand_CenteredFloat(20.0f); } else { bodyPart = (s16)Rand_ZeroFloat(17.9f); @@ -4799,7 +4781,7 @@ void BossGanon_UpdateEffects(GlobalContext* globalCtx) { if (((eff->scale * 150.0f) < distToPlayer) && (distToPlayer < (eff->scale * 300.0f))) { eff->timer = 150; - func_8002F6D4(globalCtx, &sGanondorf->actor, 7.0f, sGanondorf->actor.yawTowardsPlayer, 0.0f, + func_8002F6D4(globalCtx, &sBossGanonGanondorf->actor, 7.0f, sBossGanonGanondorf->actor.yawTowardsPlayer, 0.0f, 0x20); } } @@ -4940,7 +4922,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) { 255); gDPSetEnvColor(POLY_XLU_DISP++, sLightningEnvColors[(eff->timer * 3) + 0], sLightningEnvColors[(eff->timer * 3) + 1], sLightningEnvColors[(eff->timer * 3) + 2], 0); - Matrix_Translate(sGanondorf->unk_260.x, sGanondorf->unk_260.y, sGanondorf->unk_260.z, MTXMODE_NEW); + Matrix_Translate(sBossGanonGanondorf->unk_260.x, sBossGanonGanondorf->unk_260.y, sBossGanonGanondorf->unk_260.z, MTXMODE_NEW); Matrix_RotateY(eff->unk_48, MTXMODE_APPLY); Matrix_RotateZ(eff->unk_3C, MTXMODE_APPLY); Matrix_Scale(eff->scale, eff->scale, eff->scale, MTXMODE_APPLY); @@ -5032,16 +5014,11 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) { #include "overlays/ovl_Boss_Ganon/ovl_Boss_Ganon.h" void BossGanon_Reset(void) { - -static EnGanonMant* sCape; - - sSeed1 = 0; - sSeed2 = 0; - sSeed3 = 0; - sGanondorf = NULL; - sZelda = NULL; - sCape = NULL; - - - memset(sEffectBuf, 0, sizeof(sEffectBuf)); -} + sBossGanonSeed1 = 0; + sBossGanonSeed2 = 0; + sBossGanonSeed3 = 0; + sBossGanonGanondorf = NULL; + sBossGanonZelda = NULL; + sBossGanonCape = NULL; + memset(sBossGanonEffectBuf, 0, sizeof(sBossGanonEffectBuf)); +} \ No newline at end of file diff --git a/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.h b/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.h index a3e3e503e..69a983717 100644 --- a/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.h +++ b/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.h @@ -53,6 +53,24 @@ typedef enum { /* 2 */ GDF_TRIFORCE_DORF } GanondorfTriforceType; +typedef struct { + /* 0x00 */ u8 type; + /* 0x01 */ u8 timer; + /* 0x04 */ Vec3f pos; + /* 0x10 */ Vec3f velocity; + /* 0x1C */ Vec3f accel; + /* 0x28 */ Color_RGB8 color; + /* 0x2C */ s16 alpha; + /* 0x2E */ s16 unk_2E; + /* 0x30 */ s16 unk_30; + /* 0x34 */ f32 scale; + /* 0x38 */ f32 unk_38; // scale target mostly, but used for other things + /* 0x3C */ f32 unk_3C; // mostly z rot + /* 0x40 */ f32 unk_40; + /* 0x44 */ f32 unk_44; // mostly x rot + /* 0x48 */ f32 unk_48; // mostly y rot +} GanondorfEffect; // size = 0x4C + typedef struct BossGanon { /* 0x0000 */ Actor actor; /* 0x014C */ s32 animBankIndex; diff --git a/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c b/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c index 21fd1a149..b946054b8 100644 --- a/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c +++ b/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c @@ -49,21 +49,40 @@ const ActorInit Boss_Ganon2_InitVars = { #include "z_boss_ganon2_data.c" +Vec3f D_8090EB20; + +EnZl3* sBossGanon2Zelda; + +Actor* D_8090EB30; + +BossGanon2Effect sBossGanon2Particles[100]; + +s32 sBossGanon2Seed1; +s32 sBossGanon2Seed2; +s32 sBossGanon2Seed3; + +Vec3f D_809105D8[4]; + +Vec3f D_80910608[4]; + +s8 D_80910638; + + void BossGanon2_InitRand(s32 seedInit0, s32 seedInit1, s32 seedInit2) { - sSeed1 = seedInit0; - sSeed2 = seedInit1; - sSeed3 = seedInit2; + sBossGanon2Seed1 = seedInit0; + sBossGanon2Seed2 = seedInit1; + sBossGanon2Seed3 = seedInit2; } f32 BossGanon2_RandZeroOne(void) { // Wichmann-Hill algorithm f32 randFloat; - sSeed1 = (sSeed1 * 171) % 30269; - sSeed2 = (sSeed2 * 172) % 30307; - sSeed3 = (sSeed3 * 170) % 30323; + sBossGanon2Seed1 = (sBossGanon2Seed1 * 171) % 30269; + sBossGanon2Seed2 = (sBossGanon2Seed2 * 172) % 30307; + sBossGanon2Seed3 = (sBossGanon2Seed3 * 170) % 30323; - randFloat = (sSeed1 / 30269.0f) + (sSeed2 / 30307.0f) + (sSeed3 / 30323.0f); + randFloat = (sBossGanon2Seed1 / 30269.0f) + (sBossGanon2Seed2 / 30307.0f) + (sBossGanon2Seed3 / 30323.0f); while (randFloat >= 1.0f) { randFloat -= 1.0f; } @@ -114,7 +133,7 @@ void func_808FD27C(GlobalContext* globalCtx, Vec3f* position, Vec3f* velocity, f BossGanon2Effect* effect = globalCtx->specialEffects; s16 i; - for (i = 0; i < ARRAY_COUNT(sParticles); i++, effect++) { + for (i = 0; i < ARRAY_COUNT(sBossGanon2Particles); i++, effect++) { if (effect->type == 0) { effect->type = 2; effect->position = *position; @@ -136,10 +155,10 @@ void BossGanon2_Init(Actor* thisx, GlobalContext* globalCtx) { s32 pad; s16 i; - globalCtx->specialEffects = sParticles; + globalCtx->specialEffects = sBossGanon2Particles; - for (i = 0; i < ARRAY_COUNT(sParticles); i++) { - sParticles[i].type = 0; + for (i = 0; i < ARRAY_COUNT(sBossGanon2Particles); i++) { + sBossGanon2Particles[i].type = 0; } this->actor.colChkInfo.mass = MASS_IMMOVABLE; @@ -204,13 +223,13 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) { Gameplay_ChangeCameraStatus(globalCtx, MAIN_CAM, CAM_STAT_WAIT); Gameplay_ChangeCameraStatus(globalCtx, this->unk_39E, CAM_STAT_ACTIVE); this->unk_39C = 1; - sZelda = (EnZl3*)Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_ZL3, 970.0f, + sBossGanon2Zelda = (EnZl3*)Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_ZL3, 970.0f, 1086.0f, -200.0f, 0, 0, 0, 1); - sZelda->unk_3C8 = 0; - sZelda->actor.world.pos.x = 970.0f; - sZelda->actor.world.pos.y = 1086.0f; - sZelda->actor.world.pos.z = -214.0f; - sZelda->actor.shape.rot.y = -0x7000; + sBossGanon2Zelda->unk_3C8 = 0; + sBossGanon2Zelda->actor.world.pos.x = 970.0f; + sBossGanon2Zelda->actor.world.pos.y = 1086.0f; + sBossGanon2Zelda->actor.world.pos.z = -214.0f; + sBossGanon2Zelda->actor.shape.rot.y = -0x7000; this->unk_3BC.x = 0.0f; this->unk_3BC.y = 1.0f; this->unk_3BC.z = 0.0f; @@ -258,20 +277,20 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) { player->actor.world.pos.x = 970.0f; player->actor.world.pos.y = 1086.0f; player->actor.world.pos.z = -166.0f; - sZelda->actor.world.pos.x = 974.0f; - sZelda->actor.world.pos.y = 1086.0f; - sZelda->actor.world.pos.z = -186.0f; + sBossGanon2Zelda->actor.world.pos.x = 974.0f; + sBossGanon2Zelda->actor.world.pos.y = 1086.0f; + sBossGanon2Zelda->actor.world.pos.z = -186.0f; player->actor.shape.rot.y = -0x5000; - sZelda->actor.shape.rot.y = -0x5000; + sBossGanon2Zelda->actor.shape.rot.y = -0x5000; if (this->unk_398 == 60) { Message_StartTextbox(globalCtx, 0x70D4, NULL); } if (this->unk_398 == 40) { - sZelda->unk_3C8 = 1; + sBossGanon2Zelda->unk_3C8 = 1; func_8002DF54(globalCtx, &this->actor, 0x4E); } if (this->unk_398 == 85) { - sZelda->unk_3C8 = 2; + sBossGanon2Zelda->unk_3C8 = 2; func_8002DF54(globalCtx, &this->actor, 0x4F); } this->unk_3A4.x = 930.0f; @@ -300,14 +319,14 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) { Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_STOP); } if (this->unk_398 == 20) { - sZelda->unk_3C8 = 3; + sBossGanon2Zelda->unk_3C8 = 3; func_8002DF54(globalCtx, &this->actor, 0x50); } if (this->unk_398 == 55) { this->unk_39C = 4; this->unk_398 = 0; this->unk_410.x = 0.0f; - sZelda->unk_3C8 = 4; + sBossGanon2Zelda->unk_3C8 = 4; func_8002DF54(globalCtx, &this->actor, 0x50); } break; @@ -347,11 +366,11 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) { player->actor.world.pos.x = 490.0f; player->actor.world.pos.y = 1086.0f; player->actor.world.pos.z = -166.0f; - sZelda->actor.world.pos.x = 724.0f; - sZelda->actor.world.pos.y = 1086.0f; - sZelda->actor.world.pos.z = -186.0f; + sBossGanon2Zelda->actor.world.pos.x = 724.0f; + sBossGanon2Zelda->actor.world.pos.y = 1086.0f; + sBossGanon2Zelda->actor.world.pos.z = -186.0f; player->actor.shape.rot.y = -0x4000; - sZelda->actor.shape.rot.y = -0x5000; + sBossGanon2Zelda->actor.shape.rot.y = -0x5000; this->unk_3A4.x = 410.0f; this->unk_3A4.y = 1096.0f; this->unk_3A4.z = -110.0f; @@ -370,7 +389,7 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) { this->unk_339 = 4; } if (this->unk_398 == 30) { - sZelda->unk_3C8 = 5; + sBossGanon2Zelda->unk_3C8 = 5; func_8002DF54(globalCtx, &this->actor, 0x51); } if (this->unk_398 == 50) { @@ -384,11 +403,11 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) { player->actor.world.pos.x = 490.0f; player->actor.world.pos.y = 1086.0f; player->actor.world.pos.z = -166.0f; - sZelda->actor.world.pos.x = 724.0f; - sZelda->actor.world.pos.y = 1086.0f; - sZelda->actor.world.pos.z = -186.0f; + sBossGanon2Zelda->actor.world.pos.x = 724.0f; + sBossGanon2Zelda->actor.world.pos.y = 1086.0f; + sBossGanon2Zelda->actor.world.pos.z = -186.0f; player->actor.shape.rot.y = -0x4000; - sZelda->actor.shape.rot.y = -0x5000; + sBossGanon2Zelda->actor.shape.rot.y = -0x5000; this->unk_3A4.x = 450.0f; this->unk_3A4.y = 1121.0f; this->unk_3A4.z = -158.0f; @@ -457,9 +476,9 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) { player->actor.world.pos.y = 1086.0f; player->actor.world.pos.z = -266.0f; player->actor.shape.rot.y = -0x4000; - sZelda->actor.world.pos.x = 724.0f; - sZelda->actor.world.pos.y = 1086.0f; - sZelda->actor.world.pos.z = -186.0f; + sBossGanon2Zelda->actor.world.pos.x = 724.0f; + sBossGanon2Zelda->actor.world.pos.y = 1086.0f; + sBossGanon2Zelda->actor.world.pos.z = -186.0f; this->unk_3A4.x = this->actor.world.pos.x + -10.0f; this->unk_3A4.y = this->actor.world.pos.y + 80.0f; this->unk_3A4.z = this->actor.world.pos.z + 50.0f; @@ -770,9 +789,9 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) { BossGanon2Effect* effect = globalCtx->specialEffects; effect->unk_2E = 1; - effect->position.x = sZelda->actor.world.pos.x + 50.0f + 10.0f; - effect->position.y = sZelda->actor.world.pos.y + 350.0f; - effect->position.z = sZelda->actor.world.pos.z - 25.0f; + effect->position.x = sBossGanon2Zelda->actor.world.pos.x + 50.0f + 10.0f; + effect->position.y = sBossGanon2Zelda->actor.world.pos.y + 350.0f; + effect->position.z = sBossGanon2Zelda->actor.world.pos.z - 25.0f; effect->velocity.x = 0.0f; effect->velocity.z = 0.0f; effect->velocity.y = -30.0f; @@ -782,15 +801,15 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) { break; } case 26: - this->unk_3A4.x = sZelda->actor.world.pos.x + 100.0f + 30.0f; - this->unk_3A4.y = sZelda->actor.world.pos.y + 10.0f; - this->unk_3A4.z = sZelda->actor.world.pos.z + 5.0f; - this->unk_3B0.x = sZelda->actor.world.pos.x; - this->unk_3B0.y = sZelda->actor.world.pos.y + 30.0f; - this->unk_3B0.z = sZelda->actor.world.pos.z - 20.0f; + this->unk_3A4.x = sBossGanon2Zelda->actor.world.pos.x + 100.0f + 30.0f; + this->unk_3A4.y = sBossGanon2Zelda->actor.world.pos.y + 10.0f; + this->unk_3A4.z = sBossGanon2Zelda->actor.world.pos.z + 5.0f; + this->unk_3B0.x = sBossGanon2Zelda->actor.world.pos.x; + this->unk_3B0.y = sBossGanon2Zelda->actor.world.pos.y + 30.0f; + this->unk_3B0.z = sBossGanon2Zelda->actor.world.pos.z - 20.0f; this->unk_3BC.z = -0.5f; if (this->unk_398 == 13) { - sZelda->unk_3C8 = 6; + sBossGanon2Zelda->unk_3C8 = 6; } if (this->unk_398 == 50) { this->unk_39C = 27; @@ -879,7 +898,7 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) { func_808FFDB0(this, globalCtx); this->unk_1A2[1] = 50; this->actor.flags |= ACTOR_FLAG_0; - sZelda->unk_3C8 = 7; + sBossGanon2Zelda->unk_3C8 = 7; } break; } @@ -1323,12 +1342,12 @@ void func_80900890(BossGanon2* this, GlobalContext* globalCtx) { break; case 2: this->unk_1A2[0] = 300; - this->unk_3A4.x = sZelda->actor.world.pos.x - 100.0f; - this->unk_3A4.y = sZelda->actor.world.pos.y + 30.0f; - this->unk_3A4.z = (sZelda->actor.world.pos.z + 30.0f) - 60.0f; - this->unk_3B0.x = sZelda->actor.world.pos.x; - this->unk_3B0.y = sZelda->actor.world.pos.y + 30.0f; - this->unk_3B0.z = sZelda->actor.world.pos.z - 10.0f; + this->unk_3A4.x = sBossGanon2Zelda->actor.world.pos.x - 100.0f; + this->unk_3A4.y = sBossGanon2Zelda->actor.world.pos.y + 30.0f; + this->unk_3A4.z = (sBossGanon2Zelda->actor.world.pos.z + 30.0f) - 60.0f; + this->unk_3B0.x = sBossGanon2Zelda->actor.world.pos.x; + this->unk_3B0.y = sBossGanon2Zelda->actor.world.pos.y + 30.0f; + this->unk_3B0.z = sBossGanon2Zelda->actor.world.pos.z - 10.0f; Math_ApproachZeroF(&this->unk_324, 1.0f, 5.0f); Math_ApproachF(&globalCtx->envCtx.unk_D8, 1.0f, 1.0f, 1.0f / 51); if (this->unk_1A2[1] == 80) { @@ -1356,8 +1375,8 @@ void func_80900890(BossGanon2* this, GlobalContext* globalCtx) { func_8002DF54(globalCtx, &this->actor, 0x60); this->unk_398 = 0; case 11: - player->actor.world.pos.x = sZelda->actor.world.pos.x + 50.0f + 10.0f; - player->actor.world.pos.z = sZelda->actor.world.pos.z - 25.0f; + player->actor.world.pos.x = sBossGanon2Zelda->actor.world.pos.x + 50.0f + 10.0f; + player->actor.world.pos.z = sBossGanon2Zelda->actor.world.pos.z - 25.0f; player->actor.shape.rot.y = -0x8000; this->unk_3A4.x = (player->actor.world.pos.x + 100.0f) - 80.0f; this->unk_3A4.y = (player->actor.world.pos.y + 60.0f) - 40.0f; @@ -1482,7 +1501,7 @@ void func_8090120C(BossGanon2* this, GlobalContext* globalCtx) { func_8002DF54(globalCtx, &this->actor, 8); this->unk_39C = 1; this->unk_398 = 0; - sZelda->unk_3C8 = 9; + sBossGanon2Zelda->unk_3C8 = 9; this->unk_31C = 0; this->unk_1A2[2] = 0; this->unk_336 = 0; @@ -1522,9 +1541,9 @@ void func_8090120C(BossGanon2* this, GlobalContext* globalCtx) { player->actor.shape.rot.y = -0x4000; player->actor.world.pos.x = 200.0f; player->actor.world.pos.z = 30.0f; - sZelda->actor.world.pos.x = 340.0f; - sZelda->actor.world.pos.z = -250.0f; - sZelda->actor.world.rot.y = sZelda->actor.shape.rot.y = -0x2000; + sBossGanon2Zelda->actor.world.pos.x = 340.0f; + sBossGanon2Zelda->actor.world.pos.z = -250.0f; + sBossGanon2Zelda->actor.world.rot.y = sBossGanon2Zelda->actor.shape.rot.y = -0x2000; this->unk_3A4.x = 250; this->unk_3A4.y = 1150.0f; this->unk_3A4.z = 0.0f; @@ -1543,9 +1562,9 @@ void func_8090120C(BossGanon2* this, GlobalContext* globalCtx) { this->unk_3A4.x = 250; this->unk_3A4.y = 1150.0f; this->unk_3A4.z = 0.0f; - Math_ApproachF(&this->unk_3B0.x, sZelda->actor.world.pos.x, 0.2f, 20.0f); - Math_ApproachF(&this->unk_3B0.y, sZelda->actor.world.pos.y + 50.0f, 0.2f, 10.0f); - Math_ApproachF(&this->unk_3B0.z, sZelda->actor.world.pos.z, 0.2f, 20.0f); + Math_ApproachF(&this->unk_3B0.x, sBossGanon2Zelda->actor.world.pos.x, 0.2f, 20.0f); + Math_ApproachF(&this->unk_3B0.y, sBossGanon2Zelda->actor.world.pos.y + 50.0f, 0.2f, 10.0f); + Math_ApproachF(&this->unk_3B0.z, sBossGanon2Zelda->actor.world.pos.z, 0.2f, 20.0f); if (this->unk_398 == 50) { this->unk_39C = 3; this->unk_398 = 0; @@ -1557,9 +1576,9 @@ void func_8090120C(BossGanon2* this, GlobalContext* globalCtx) { this->unk_3A4.x = 330.0f; this->unk_3A4.y = 1120.0f; this->unk_3A4.z = -150.0f; - this->unk_3B0.x = sZelda->actor.world.pos.x; - this->unk_3B0.y = sZelda->actor.world.pos.y + 40.0f; - this->unk_3B0.z = sZelda->actor.world.pos.z; + this->unk_3B0.x = sBossGanon2Zelda->actor.world.pos.x; + this->unk_3B0.y = sBossGanon2Zelda->actor.world.pos.y + 40.0f; + this->unk_3B0.z = sBossGanon2Zelda->actor.world.pos.z; if (this->unk_398 == 10) { Message_StartTextbox(globalCtx, 0x70D8, NULL); } @@ -1572,7 +1591,7 @@ void func_8090120C(BossGanon2* this, GlobalContext* globalCtx) { if (this->unk_398 > 10) { Math_ApproachZeroF(&this->unk_37C, 1.0f, 10.0f); if (this->unk_398 == 30) { - sZelda->unk_3C8 = 10; + sBossGanon2Zelda->unk_3C8 = 10; } this->unk_339 = 23; Math_ApproachZeroF(&globalCtx->envCtx.unk_D8, 1.0f, 0.05f); @@ -1743,7 +1762,7 @@ void func_8090120C(BossGanon2* this, GlobalContext* globalCtx) { if (this->unk_398 == 40) { this->unk_39C = 9; this->unk_398 = 0; - sZelda->unk_3C8 = 11; + sBossGanon2Zelda->unk_3C8 = 11; Message_StartTextbox(globalCtx, 0x70D9, NULL); this->unk_336 = 0; globalCtx->envCtx.unk_D8 = 0.0f; @@ -1754,9 +1773,9 @@ void func_8090120C(BossGanon2* this, GlobalContext* globalCtx) { this->unk_3A4.x = 330.0f; this->unk_3A4.y = 1120.0f; this->unk_3A4.z = -150.0f; - this->unk_3B0.x = sZelda->actor.world.pos.x; - this->unk_3B0.y = sZelda->actor.world.pos.y + 40.0f; - this->unk_3B0.z = sZelda->actor.world.pos.z; + this->unk_3B0.x = sBossGanon2Zelda->actor.world.pos.x; + this->unk_3B0.y = sBossGanon2Zelda->actor.world.pos.y + 40.0f; + this->unk_3B0.z = sBossGanon2Zelda->actor.world.pos.z; if (this->unk_398 > 60) { this->unk_39C = 10; this->unk_398 = 0; @@ -1771,26 +1790,26 @@ void func_8090120C(BossGanon2* this, GlobalContext* globalCtx) { if ((this->unk_398 >= 40) && (this->unk_398 <= 110)) { Math_ApproachF(&globalCtx->envCtx.unk_D8, 1.0f, 1.0f, 0.02f); Math_ApproachF(&this->unk_384, 10.0f, 0.1f, 0.2f); - Audio_PlayActorSound2(&sZelda->actor, NA_SE_EV_GOD_LIGHTBALL_2 - SFX_FLAG); + Audio_PlayActorSound2(&sBossGanon2Zelda->actor, NA_SE_EV_GOD_LIGHTBALL_2 - SFX_FLAG); } else { Math_ApproachZeroF(&this->unk_384, 1.0f, 0.2f); } if (this->unk_398 > 130) { - Math_ApproachF(&this->unk_3B0.y, (sZelda->actor.world.pos.y + 40.0f + 10.0f) - 20.0f, 0.1f, + Math_ApproachF(&this->unk_3B0.y, (sBossGanon2Zelda->actor.world.pos.y + 40.0f + 10.0f) - 20.0f, 0.1f, this->unk_410.x); } else { - Math_ApproachF(&this->unk_3B0.y, sZelda->actor.world.pos.y + 40.0f + 10.0f, 0.05f, + Math_ApproachF(&this->unk_3B0.y, sBossGanon2Zelda->actor.world.pos.y + 40.0f + 10.0f, 0.05f, this->unk_410.x * 0.25f); } Math_ApproachF(&this->unk_410.x, 1.0f, 1.0f, 0.01f); if (this->unk_398 == 10) { - sZelda->unk_3C8 = 12; + sBossGanon2Zelda->unk_3C8 = 12; } if (this->unk_398 == 110) { - sZelda->unk_3C8 = 13; + sBossGanon2Zelda->unk_3C8 = 13; } if (this->unk_398 == 140) { - Audio_PlayActorSound2(&sZelda->actor, NA_SE_EV_HUMAN_BOUND); + Audio_PlayActorSound2(&sBossGanon2Zelda->actor, NA_SE_EV_HUMAN_BOUND); } if (this->unk_398 < 160) { break; @@ -1845,7 +1864,7 @@ void func_80902348(BossGanon2* this, GlobalContext* globalCtx) { } func_8002F6D4(globalCtx, &this->actor, 15.0f, this->actor.yawTowardsPlayer + phi_v0_2, 2.0f, 0); - sZelda->unk_3C8 = 8; + sBossGanon2Zelda->unk_3C8 = 8; this->unk_316 = 10; break; } @@ -1864,7 +1883,7 @@ void func_80902348(BossGanon2* this, GlobalContext* globalCtx) { player->isBurning = true; func_8002F6D4(globalCtx, &this->actor, 10.0f, Math_Atan2S(temp_f12, temp_f2), 0.0f, 0x10); - sZelda->unk_3C8 = 8; + sBossGanon2Zelda->unk_3C8 = 8; } } } @@ -2168,7 +2187,7 @@ void BossGanon2_Update(Actor* thisx, GlobalContext* globalCtx) { if (D_80906D78 != 0) { D_80906D78 = 0; - for (i2 = 0; i2 < ARRAY_COUNT(sParticles); i2++) { + for (i2 = 0; i2 < ARRAY_COUNT(sBossGanon2Particles); i2++) { angle = Rand_ZeroFloat(2 * M_PI); sp44 = Rand_ZeroFloat(40.0f) + 10.0f; sp58 = this->actor.world.pos; @@ -2641,7 +2660,7 @@ void func_80904FC8(BossGanon2* this, GlobalContext* globalCtx) { gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 200); gDPSetEnvColor(POLY_XLU_DISP++, 255, 200, 0, 0); gSPDisplayList(POLY_XLU_DISP++, ovl_Boss_Ganon2_DL_00B308); - Matrix_Translate(sZelda->actor.world.pos.x, sZelda->actor.world.pos.y + 80.0f, sZelda->actor.world.pos.z, + Matrix_Translate(sBossGanon2Zelda->actor.world.pos.x, sBossGanon2Zelda->actor.world.pos.y + 80.0f, sBossGanon2Zelda->actor.world.pos.z, MTXMODE_NEW); Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_Scale(this->unk_384, this->unk_384, this->unk_384, MTXMODE_APPLY); @@ -2728,8 +2747,8 @@ void func_80905674(BossGanon2* this, GlobalContext* globalCtx) { this->unk_19C * -8, 32, 32)); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 170, (s16)this->unk_37C); gDPSetEnvColor(POLY_XLU_DISP++, 255, 200, 0, 128); - Matrix_Translate(sZelda->actor.world.pos.x + 100.0f, sZelda->actor.world.pos.y + 35.0f + 7.0f, - sZelda->actor.world.pos.z - 100.0f, MTXMODE_NEW); + Matrix_Translate(sBossGanon2Zelda->actor.world.pos.x + 100.0f, sBossGanon2Zelda->actor.world.pos.y + 35.0f + 7.0f, + sBossGanon2Zelda->actor.world.pos.z - 100.0f, MTXMODE_NEW); Matrix_RotateY(-M_PI / 4.0f, MTXMODE_APPLY); Matrix_Scale(0.040000003f, 0.040000003f, this->unk_380, MTXMODE_APPLY); Matrix_RotateX(M_PI / 2.0f, MTXMODE_APPLY); @@ -2826,7 +2845,7 @@ void func_80905DA8(BossGanon2* this, GlobalContext* globalCtx) { Vec3f sp78; s16 i; - for (i = 0; i < ARRAY_COUNT(sParticles); i++, effect++) { + for (i = 0; i < ARRAY_COUNT(sBossGanon2Particles); i++, effect++) { if (effect->type != 0) { effect->position.x += effect->velocity.x; effect->position.y += effect->velocity.y; @@ -2934,7 +2953,7 @@ void func_809060E8(GlobalContext* globalCtx) { effect = effects; - for (i = 0; i < ARRAY_COUNT(sParticles); i++, effect++) { + for (i = 0; i < ARRAY_COUNT(sBossGanon2Particles); i++, effect++) { if (effect->type == 2) { if (!usingObjectGEff) { BossGanon2_SetObjectSegment(NULL, globalCtx, OBJECT_GEFF, true); @@ -3080,12 +3099,12 @@ void BossGanon2_Reset(void) { D_8090EB20.y = 0; D_8090EB20.z = 0; D_80910638 = 0; - sZelda = NULL; + sBossGanon2Zelda = NULL; D_8090EB30 = NULL; - sSeed1 = 0; - sSeed2 = 0; - sSeed3 = 0; + sBossGanon2Seed1 = 0; + sBossGanon2Seed2 = 0; + sBossGanon2Seed3 = 0; memset(D_809105D8, 0, sizeof(D_809105D8)); memset(D_80910608, 0, sizeof(D_80910608)); - memset(sParticles, 0, sizeof(sParticles)); -} + memset(sBossGanon2Particles, 0, sizeof(sBossGanon2Particles)); +} \ No newline at end of file diff --git a/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.h b/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.h index 3d2625231..6271f5c14 100644 --- a/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.h +++ b/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.h @@ -4,6 +4,20 @@ #include "ultra64.h" #include "global.h" + +typedef struct { + /* 0x00 */ u8 type; + /* 0x01 */ u8 unk_01; + /* 0x04 */ Vec3f position; + /* 0x10 */ Vec3f velocity; + /* 0x1C */ Vec3f accel; + /* 0x28 */ char unk_28[0x6]; + /* 0x2E */ s16 unk_2E; + /* 0x30 */ char unk_30[0x4]; + /* 0x34 */ f32 scale; + /* 0x38 */ Vec3f unk_38; +} BossGanon2Effect; // size = 0x44 + struct BossGanon2; typedef void (*BossGanon2ActionFunc)(struct BossGanon2*, GlobalContext*); diff --git a/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2_data.c b/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2_data.c index 47201ed0d..e19b36bd6 100644 --- a/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2_data.c +++ b/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2_data.c @@ -2,19 +2,6 @@ #include "overlays/actors/ovl_En_Zl3/z_en_zl3.h" #include "objects/object_ganon2/object_ganon2.h" -typedef struct { - /* 0x00 */ u8 type; - /* 0x01 */ u8 unk_01; - /* 0x04 */ Vec3f position; - /* 0x10 */ Vec3f velocity; - /* 0x1C */ Vec3f accel; - /* 0x28 */ char unk_28[0x6]; - /* 0x2E */ s16 unk_2E; - /* 0x30 */ char unk_30[0x4]; - /* 0x34 */ f32 scale; - /* 0x38 */ Vec3f unk_38; -} BossGanon2Effect; // size = 0x44 - static Vec3f D_80906D60 = { 0.0f, 0.0f, 0.0f }; static Vec3f D_80906D6C = { 0.0f, 0.0f, 500.0f }; @@ -326,31 +313,7 @@ static s16 D_809071CC[] = { 1, -1, 1, 1, 3, 4, 1, 6, 7, 2, 9, 10, 2, 12, 13 }; static u8 D_809071EC[] = { 3, 2, 2, 1, 3, 3, 1, 3, 3, 1, 0, 3, 1, 0, 3 }; -// padding -static u32 D_809071FC[2] = { 0 }; - #include "overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2.h" -static Vec3f D_8090EB20; - -static EnZl3* sZelda; - -static Actor* D_8090EB30; - -// unused -static UNK_TYPE D_8090EB34; - -static BossGanon2Effect sParticles[100]; - -static s32 sSeed1; -static s32 sSeed2; -static s32 sSeed3; - -// unused -static UNK_TYPE D_809105DC; - -static Vec3f D_809105D8[4]; - -static Vec3f D_80910608[4]; - -static s8 D_80910638; +// padding +//static u32 D_809071FC[2] = { 0 }; diff --git a/soh/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c b/soh/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c index c6d8a8032..ec4899a28 100644 --- a/soh/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c +++ b/soh/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c @@ -144,25 +144,25 @@ static f32 sFlatWidth[41] = { #include "z_boss_mo_colchk.c" static BossMoEffect sEffects[300]; -static s32 sSeed1; -static s32 sSeed2; -static s32 sSeed3; +static s32 sBossGanonSeed1; +static s32 sBossGanonSeed2; +static s32 sBossGanonSeed3; void BossMo_InitRand(s32 seedInit0, s32 seedInit1, s32 seedInit2) { - sSeed1 = seedInit0; - sSeed2 = seedInit1; - sSeed3 = seedInit2; + sBossGanonSeed1 = seedInit0; + sBossGanonSeed2 = seedInit1; + sBossGanonSeed3 = seedInit2; } f32 BossMo_RandZeroOne(void) { // Wichmann-Hill algorithm f32 randFloat; - sSeed1 = (sSeed1 * 171) % 30269; - sSeed2 = (sSeed2 * 172) % 30307; - sSeed3 = (sSeed3 * 170) % 30323; + sBossGanonSeed1 = (sBossGanonSeed1 * 171) % 30269; + sBossGanonSeed2 = (sBossGanonSeed2 * 172) % 30307; + sBossGanonSeed3 = (sBossGanonSeed3 * 170) % 30323; - randFloat = (sSeed1 / 30269.0f) + (sSeed2 / 30307.0f) + (sSeed3 / 30323.0f); + randFloat = (sBossGanonSeed1 / 30269.0f) + (sBossGanonSeed2 / 30307.0f) + (sBossGanonSeed3 / 30323.0f); while (randFloat >= 1.0f) { randFloat -= 1.0f; } @@ -3588,7 +3588,7 @@ void BossMo_Reset(void) { sMorphaTent1 = NULL; sMorphaTent2 = NULL; memset(sEffects, 0, sizeof(sEffects)); - sSeed1 = 0; - sSeed2 = 0; - sSeed3 = 0; -} + sBossGanonSeed1 = 0; + sBossGanonSeed2 = 0; + sBossGanonSeed3 = 0; +} \ No newline at end of file diff --git a/soh/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c b/soh/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c index 6b31635b9..3c8fa9d91 100644 --- a/soh/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c +++ b/soh/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c @@ -7,34 +7,6 @@ #define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2 | ACTOR_FLAG_4 | ACTOR_FLAG_5) -typedef enum { - /* 0 */ TWEFF_NONE, - /* 1 */ TWEFF_DOT, - /* 2 */ TWEFF_2, - /* 3 */ TWEFF_3, - /* 4 */ TWEFF_RING, - /* 5 */ TWEFF_PLYR_FRZ, - /* 6 */ TWEFF_FLAME, - /* 7 */ TWEFF_MERGEFLAME, - /* 8 */ TWEFF_SHLD_BLST, - /* 9 */ TWEFF_SHLD_DEFL, - /* 10 */ TWEFF_SHLD_HIT -} TwEffType; - -typedef enum { - /* 0 */ EFF_ARGS, - /* 1 */ EFF_UNKS1, - /* 2 */ EFF_WORK_MAX -} EffectWork; - -typedef enum { - /* 0 */ EFF_SCALE, - /* 1 */ EFF_DIST, - /* 2 */ EFF_ROLL, - /* 3 */ EFF_YAW, - /* 4 */ EFF_FWORK_MAX -} EffectFWork; - typedef enum { /* 0x00 */ TW_KOTAKE, /* 0x01 */ TW_KOUME, @@ -47,19 +19,6 @@ typedef enum { /* 0x69 */ TW_DEATHBALL_KOUME } TwinrovaType; -typedef struct { - /* 0x0000 */ u8 type; - /* 0x0001 */ u8 frame; - /* 0x0004 */ Vec3f pos; - /* 0x0010 */ Vec3f curSpeed; - /* 0x001C */ Vec3f accel; - /* 0x0028 */ Color_RGB8 color; - /* 0x002C */ s16 alpha; - /* 0x002E */ s16 work[EFF_WORK_MAX]; - /* 0x0034 */ f32 workf[EFF_FWORK_MAX]; - /* 0x0044 */ Actor* target; -} BossTwEffect; - void BossTw_Init(Actor* thisx, GlobalContext* globalCtx); void BossTw_Destroy(Actor* thisx, GlobalContext* globalCtx); void BossTw_Update(Actor* thisx, GlobalContext* globalCtx); @@ -200,7 +159,7 @@ static Vec3f sTwinrovaPillarPos[] = { { 0.0f, 380.0f, -580.0f }, }; -static u8 sTwInitalized = false; +u8 sTwInitalized = false; static InitChainEntry sInitChain[] = { ICHAIN_U8(targetMode, 5, ICHAIN_CONTINUE), @@ -233,7 +192,7 @@ static u8 D_8094C878; static s16 D_8094C87A; static s16 D_8094C87C; static u8 D_8094C87E; -static BossTwEffect sTwEffects[150]; +BossTwEffect sTwEffects[150]; void BossTw_AddDotEffect(GlobalContext* globalCtx, Vec3f* initalPos, Vec3f* initalSpeed, Vec3f* accel, f32 scale, s16 args, s16 countLimit) { diff --git a/soh/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.h b/soh/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.h index 575997c26..51b664726 100644 --- a/soh/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.h +++ b/soh/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.h @@ -4,9 +4,46 @@ #include "ultra64.h" #include "global.h" -struct BossTw; +typedef enum { + /* 0 */ TWEFF_NONE, + /* 1 */ TWEFF_DOT, + /* 2 */ TWEFF_2, + /* 3 */ TWEFF_3, + /* 4 */ TWEFF_RING, + /* 5 */ TWEFF_PLYR_FRZ, + /* 6 */ TWEFF_FLAME, + /* 7 */ TWEFF_MERGEFLAME, + /* 8 */ TWEFF_SHLD_BLST, + /* 9 */ TWEFF_SHLD_DEFL, + /* 10 */ TWEFF_SHLD_HIT +} TwEffType; -typedef void (*BossTwActionFunc)(struct BossTw* this, GlobalContext* globalCtx); +typedef enum { + /* 0 */ EFF_ARGS, + /* 1 */ EFF_UNKS1, + /* 2 */ EFF_WORK_MAX +} EffectWork; + +typedef enum { + /* 0 */ EFF_SCALE, + /* 1 */ EFF_DIST, + /* 2 */ EFF_ROLL, + /* 3 */ EFF_YAW, + /* 4 */ EFF_FWORK_MAX +} EffectFWork; + +typedef struct { + /* 0x0000 */ u8 type; + /* 0x0001 */ u8 frame; + /* 0x0004 */ Vec3f pos; + /* 0x0010 */ Vec3f curSpeed; + /* 0x001C */ Vec3f accel; + /* 0x0028 */ Color_RGB8 color; + /* 0x002C */ s16 alpha; + /* 0x002E */ s16 work[EFF_WORK_MAX]; + /* 0x0034 */ f32 workf[EFF_FWORK_MAX]; + /* 0x0044 */ Actor* target; +} BossTwEffect; typedef enum { /* 0 */ CS_TIMER_1, @@ -55,6 +92,10 @@ typedef enum { /* 26 */ FWORK_MAX } TwFwork; +struct BossTw; + +typedef void (*BossTwActionFunc)(struct BossTw*, GlobalContext* globalCtx); + typedef struct BossTw { /* 0x0000 */ Actor actor; /* 0x014C */ BossTwActionFunc actionFunc; diff --git a/soh/src/overlays/actors/ovl_Demo_6K/z_demo_6k.c b/soh/src/overlays/actors/ovl_Demo_6K/z_demo_6k.c index 4f75a03cd..acff25c75 100644 --- a/soh/src/overlays/actors/ovl_Demo_6K/z_demo_6k.c +++ b/soh/src/overlays/actors/ovl_Demo_6K/z_demo_6k.c @@ -307,7 +307,7 @@ void func_8096712C(Demo6K* this, GlobalContext* globalCtx) { } } -static Vec3f velocity = { 0.0f, 0.0f, 0.0f }; +Vec3f sDemo6kVelocity = { 0.0f, 0.0f, 0.0f }; void func_80967244(Demo6K* this, GlobalContext* globalCtx) { static Vec3f accel = { 0.0f, 0.0f, 0.0f }; static Color_RGBA8 primColor = { 255, 255, 255, 0 }; @@ -324,9 +324,9 @@ void func_80967244(Demo6K* this, GlobalContext* globalCtx) { rand1 = Rand_ZeroFloat(0xFFFF); rand2 = Rand_ZeroFloat(0xFFFF); - velocity.x = Math_SinS(rand2) * Math_CosS(rand1) * 20.0f; - velocity.z = Math_CosS(rand2) * Math_CosS(rand1) * 20.0f; - velocity.y = Math_SinS(rand1) * 20.0f; + sDemo6kVelocity.x = Math_SinS(rand2) * Math_CosS(rand1) * 20.0f; + sDemo6kVelocity.z = Math_CosS(rand2) * Math_CosS(rand1) * 20.0f; + sDemo6kVelocity.y = Math_SinS(rand1) * 20.0f; accel.y = 0.0f; @@ -342,7 +342,7 @@ void func_80967244(Demo6K* this, GlobalContext* globalCtx) { scale = 18000; } - EffectSsKiraKira_SpawnFocused(globalCtx, &pos, &velocity, &accel, &primColor, &envColor, scale, 20); + EffectSsKiraKira_SpawnFocused(globalCtx, &pos, &sDemo6kVelocity, &accel, &primColor, &envColor, scale, 20); } void func_80967410(Demo6K* this, GlobalContext* globalCtx) { @@ -820,7 +820,7 @@ void func_809691BC(Demo6K* this, GlobalContext* globalCtx, s32 params) { } void Demo6K_Reset(void) { - velocity.x = 0.0f; - velocity.y = 0.0f; - velocity.z = 0.0f; + sDemo6kVelocity.x = 0.0f; + sDemo6kVelocity.y = 0.0f; + sDemo6kVelocity.z = 0.0f; } \ No newline at end of file diff --git a/soh/src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.c b/soh/src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.c index a94fa36af..53044464c 100644 --- a/soh/src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.c +++ b/soh/src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.c @@ -132,7 +132,7 @@ void DemoKekkai_Destroy(Actor* thisx, GlobalContext* globalCtx) { Collider_DestroyCylinder(globalCtx, &this->collider2); } -static Vec3f vel = { 0.0f, 0.0f, 0.0f }; +Vec3f demoKekkaiVel = { 0.0f, 0.0f, 0.0f }; void DemoKekkai_SpawnParticles(DemoKekkai* this, GlobalContext* globalCtx) { static Vec3f accel = { 0.0f, 0.0f, 0.0f }; static Color_RGBA8 lightYellow = { 255, 255, 170, 0 }; @@ -144,15 +144,15 @@ void DemoKekkai_SpawnParticles(DemoKekkai* this, GlobalContext* globalCtx) { s16 roll = Rand_ZeroFloat(65535.0f); s16 yaw = Rand_ZeroFloat(65535.0f); - vel.x = Math_SinS(yaw) * Math_CosS(roll) * Rand_ZeroFloat(8.0f); - vel.z = Math_CosS(yaw) * Math_CosS(roll) * Rand_ZeroFloat(8.0f); - vel.y = Math_SinS(roll) * Rand_ZeroFloat(3.0f); + demoKekkaiVel.x = Math_SinS(yaw) * Math_CosS(roll) * Rand_ZeroFloat(8.0f); + demoKekkaiVel.z = Math_CosS(yaw) * Math_CosS(roll) * Rand_ZeroFloat(8.0f); + demoKekkaiVel.y = Math_SinS(roll) * Rand_ZeroFloat(3.0f); - pos.x = (vel.x * 7.0f) + this->actor.world.pos.x; - pos.y = (vel.y * 20.0f) + this->actor.world.pos.y + 120.0f; - pos.z = (vel.z * 7.0f) + this->actor.world.pos.z; + pos.x = (demoKekkaiVel.x * 7.0f) + this->actor.world.pos.x; + pos.y = (demoKekkaiVel.y * 20.0f) + this->actor.world.pos.y + 120.0f; + pos.z = (demoKekkaiVel.z * 7.0f) + this->actor.world.pos.z; - EffectSsKiraKira_SpawnFocused(globalCtx, &pos, &vel, &accel, &lightYellow, &darkRed, 3000, + EffectSsKiraKira_SpawnFocused(globalCtx, &pos, &demoKekkaiVel, &accel, &lightYellow, &darkRed, 3000, (s32)Rand_ZeroFloat(40.0f) + 45); } } @@ -338,7 +338,7 @@ void DemoKekkai_DrawTowerBarrier(Actor* thisx, GlobalContext* globalCtx) { } void DemoKekkai_Reset(void) { - vel.x = 0.0f; - vel.y = 0.0f; - vel.z = 0.0f; + demoKekkaiVel.x = 0.0f; + demoKekkaiVel.y = 0.0f; + demoKekkaiVel.z = 0.0f; } \ No newline at end of file diff --git a/soh/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c b/soh/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c index 46f3d1857..ee503dd43 100644 --- a/soh/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c +++ b/soh/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c @@ -53,7 +53,7 @@ static InitChainEntry sInitChain[] = { ICHAIN_F32(uncullZoneDownward, 4000, ICHAIN_STOP), }; -static s16 sWarpTimerTarget; +s16 sWarpTimerTarget; void DoorWarp1_SetupAction(DoorWarp1* this, DoorWarp1ActionFunc actionFunc) { this->actionFunc = actionFunc; diff --git a/soh/src/overlays/actors/ovl_En_Bw/z_en_bw.c b/soh/src/overlays/actors/ovl_En_Bw/z_en_bw.c index 14e9ff15c..6eaa2f777 100644 --- a/soh/src/overlays/actors/ovl_En_Bw/z_en_bw.c +++ b/soh/src/overlays/actors/ovl_En_Bw/z_en_bw.c @@ -122,7 +122,7 @@ static DamageTable sDamageTable = { /* Unknown 2 */ DMG_ENTRY(0, 0x0), }; -static s32 sSlugGroup = 0; +s32 sSlugGroup = 0; void EnBw_SetupAction(EnBw* this, EnBwActionFunc actionFunc) { this->actionFunc = actionFunc; diff --git a/soh/src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.c b/soh/src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.c index e68eaabb1..274505978 100644 --- a/soh/src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.c +++ b/soh/src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.c @@ -35,7 +35,7 @@ const ActorInit En_Clear_Tag_InitVars = { (ActorResetFunc)EnClearTag_Reset, }; -static u8 sIsEffectsInitialized = false; +u8 sClearTagIsEffectsInitialized = false; static Vec3f sZeroVector = { 0.0f, 0.0f, 0.0f }; @@ -79,10 +79,10 @@ static ColliderCylinderInit sLaserCylinderInit = { { 15, 30, 10, { 0, 0, 0 } }, }; -static UNK_TYPE4 D_809D5C98 = 0; // unused -static UNK_TYPE4 D_809D5C9C = 0; // unused +//static UNK_TYPE4 D_809D5C98 = 0; // unused +//static UNK_TYPE4 D_809D5C9C = 0; // unused -static EnClearTagEffect sClearTagEffects[CLEAR_TAG_EFFECT_MAX_COUNT]; +EnClearTagEffect sClearTagEffects[CLEAR_TAG_EFFECT_MAX_COUNT]; #include "overlays/ovl_En_Clear_Tag/ovl_En_Clear_Tag.h" @@ -273,8 +273,8 @@ void EnClearTag_Init(Actor* thisx, GlobalContext* globalCtx) { } // Initialize all effects to available if effects have not been initialized. - if (!sIsEffectsInitialized) { - sIsEffectsInitialized = true; + if (!sClearTagIsEffectsInitialized) { + sClearTagIsEffectsInitialized = true; globalCtx->specialEffects = &sClearTagEffects[0]; for (i = 0; i < CLEAR_TAG_EFFECT_MAX_COUNT; i++) { sClearTagEffects[i].type = CLEAR_TAG_EFFECT_AVAILABLE; @@ -1027,5 +1027,5 @@ void EnClearTag_DrawEffects(GlobalContext* globalCtx) { void EnClearTag_Reset(void) { memset(sClearTagEffects, 0, sizeof(sClearTagEffects)); - sIsEffectsInitialized = false; + sClearTagIsEffectsInitialized = false; } \ No newline at end of file diff --git a/soh/src/overlays/actors/ovl_En_Fr/z_en_fr.c b/soh/src/overlays/actors/ovl_En_Fr/z_en_fr.c index 38c86eda3..c84a22fb8 100644 --- a/soh/src/overlays/actors/ovl_En_Fr/z_en_fr.c +++ b/soh/src/overlays/actors/ovl_En_Fr/z_en_fr.c @@ -84,18 +84,7 @@ sEnFrPointers.flags = 12 - Deactivate frogs, frogs will jump back into the water */ -typedef struct { - u8 flags; - EnFr* frogs[5]; -} EnFrPointers; - -typedef struct { - f32 xzDist; - f32 yaw; - f32 yDist; -} LogSpotToFromWater; - -static EnFrPointers sEnFrPointers = { +EnFrPointers sEnFrPointers = { 0x00, { NULL, @@ -106,6 +95,7 @@ static EnFrPointers sEnFrPointers = { }, }; + // Flags for gSaveContext.eventChkInf[13] static u16 sSongIndex[] = { 0x0002, 0x0004, 0x0010, 0x0008, 0x0020, 0x0040, 0x0001, 0x0000, diff --git a/soh/src/overlays/actors/ovl_En_Fr/z_en_fr.h b/soh/src/overlays/actors/ovl_En_Fr/z_en_fr.h index ba2ef5014..154aefc17 100644 --- a/soh/src/overlays/actors/ovl_En_Fr/z_en_fr.h +++ b/soh/src/overlays/actors/ovl_En_Fr/z_en_fr.h @@ -28,6 +28,12 @@ typedef enum { /* 07 */ FROG_NO_SONG } FrogSongType; +typedef struct { + f32 xzDist; + f32 yaw; + f32 yDist; +} LogSpotToFromWater; + typedef struct EnFr { /* 0x0000 */ Actor actor; /* 0x014C */ SkelAnime skelAnime; // Frog Skeleton @@ -69,4 +75,9 @@ typedef struct EnFr { /* 0x03B8 */ Vec3f posButterflyLight; // Used in Lights_PointNoGlowSetInfo() } EnFr; // size = 0x03C4 +typedef struct { + u8 flags; + EnFr* frogs[5]; +} EnFrPointers; + #endif diff --git a/soh/src/overlays/actors/ovl_En_Goma/z_en_goma.c b/soh/src/overlays/actors/ovl_En_Goma/z_en_goma.c index 85049b7f1..a9997c383 100644 --- a/soh/src/overlays/actors/ovl_En_Goma/z_en_goma.c +++ b/soh/src/overlays/actors/ovl_En_Goma/z_en_goma.c @@ -96,7 +96,7 @@ static ColliderCylinderInit D_80A4B7CC = { { 15, 30, 10, { 0, 0, 0 } }, }; -static u8 sSpawnNum = 0; +u8 sSpawnNum = 0; static Vec3f sDeadEffectVel = { 0.0f, 0.0f, 0.0f }; static InitChainEntry sInitChain[] = { diff --git a/soh/src/overlays/actors/ovl_En_Insect/z_en_insect.c b/soh/src/overlays/actors/ovl_En_Insect/z_en_insect.c index 649c1b747..bd529ea55 100644 --- a/soh/src/overlays/actors/ovl_En_Insect/z_en_insect.c +++ b/soh/src/overlays/actors/ovl_En_Insect/z_en_insect.c @@ -32,9 +32,9 @@ void func_80A7D26C(EnInsect* this, GlobalContext* globalCtx); void func_80A7D39C(EnInsect* this); void func_80A7D460(EnInsect* this, GlobalContext* globalCtx); -static f32 D_80A7DEB0 = 0.0f; -static s16 D_80A7DEB4 = 0; -static s16 D_80A7DEB8 = 0; +f32 D_80A7DEB0 = 0.0f; +s16 D_80A7DEB4 = 0; +s16 D_80A7DEB8 = 0; const ActorInit En_Insect_InitVars = { ACTOR_EN_INSECT, diff --git a/soh/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c b/soh/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c index 4ce8fae20..11573dba0 100644 --- a/soh/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c +++ b/soh/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c @@ -29,8 +29,8 @@ void EnIshi_SpawnFragmentsLarge(EnIshi* this, GlobalContext* globalCtx); void EnIshi_SpawnDustSmall(EnIshi* this, GlobalContext* globalCtx); void EnIshi_SpawnDustLarge(EnIshi* this, GlobalContext* globalCtx); -static s16 sRotSpeedX = 0; -static s16 sRotSpeedY = 0; +s16 sRockRotSpeedX = 0; +s16 sRockRotSpeedY = 0; const ActorInit En_Ishi_InitVars = { ACTOR_EN_ISHI, @@ -405,11 +405,11 @@ void EnIshi_SetupFly(EnIshi* this) { this->actor.velocity.x = Math_SinS(this->actor.world.rot.y) * this->actor.speedXZ; this->actor.velocity.z = Math_CosS(this->actor.world.rot.y) * this->actor.speedXZ; if ((this->actor.params & 1) == ROCK_SMALL) { - sRotSpeedX = (Rand_ZeroOne() - 0.5f) * 16000.0f; - sRotSpeedY = (Rand_ZeroOne() - 0.5f) * 2400.0f; + sRockRotSpeedX = (Rand_ZeroOne() - 0.5f) * 16000.0f; + sRockRotSpeedY = (Rand_ZeroOne() - 0.5f) * 2400.0f; } else { - sRotSpeedX = (Rand_ZeroOne() - 0.5f) * 8000.0f; - sRotSpeedY = (Rand_ZeroOne() - 0.5f) * 1600.0f; + sRockRotSpeedX = (Rand_ZeroOne() - 0.5f) * 8000.0f; + sRockRotSpeedY = (Rand_ZeroOne() - 0.5f) * 1600.0f; } this->actor.colChkInfo.mass = 240; this->actionFunc = EnIshi_Fly; @@ -455,8 +455,8 @@ void EnIshi_Fly(EnIshi* this, GlobalContext* globalCtx) { EffectSsGRipple_Spawn(globalCtx, &contactPos, 500, 1300, 8); } this->actor.minVelocityY = -6.0f; - sRotSpeedX >>= 2; - sRotSpeedY >>= 2; + sRockRotSpeedX >>= 2; + sRockRotSpeedY >>= 2; SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_DIVE_INTO_WATER_L); this->actor.bgCheckFlags &= ~0x40; } @@ -464,8 +464,8 @@ void EnIshi_Fly(EnIshi* this, GlobalContext* globalCtx) { EnIshi_Fall(this); func_80A7ED94(&this->actor.velocity, D_80A7FA28[type]); func_8002D7EC(&this->actor); - this->actor.shape.rot.x += sRotSpeedX; - this->actor.shape.rot.y += sRotSpeedY; + this->actor.shape.rot.x += sRockRotSpeedX; + this->actor.shape.rot.y += sRockRotSpeedY; Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 7.5f, 35.0f, 0.0f, 0xC5); Collider_UpdateCylinder(&this->actor, &this->collider); CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); @@ -502,6 +502,6 @@ void EnIshi_Draw(Actor* thisx, GlobalContext* globalCtx) { } void EnIshi_Reset(void) { - sRotSpeedX = 0; - sRotSpeedY = 0; + sRockRotSpeedX = 0; + sRockRotSpeedY = 0; } \ No newline at end of file diff --git a/soh/src/overlays/actors/ovl_En_Niw/z_en_niw.c b/soh/src/overlays/actors/ovl_En_Niw/z_en_niw.c index c6e23b8b9..5cf7abc25 100644 --- a/soh/src/overlays/actors/ovl_En_Niw/z_en_niw.c +++ b/soh/src/overlays/actors/ovl_En_Niw/z_en_niw.c @@ -35,7 +35,7 @@ void EnNiw_FeatherSpawn(EnNiw* this, Vec3f* pos, Vec3f* vel, Vec3f* accel, f32 s void EnNiw_FeatherUpdate(EnNiw* this, GlobalContext* globalCtx); void EnNiw_FeatherDraw(EnNiw* this, GlobalContext* globalCtx); -static s16 D_80AB85E0 = 0; +s16 D_80AB85E0 = 0; const ActorInit En_Niw_InitVars = { ACTOR_EN_NIW, @@ -70,9 +70,9 @@ static s16 sKakarikoFlagList[] = { 0x0200, 0x0400, 0x0800, 0x1000, 0x2000, 0x4000, 0x8000, }; -static u8 sLowerRiverSpawned = false; +u8 sLowerRiverSpawned = false; -static u8 sUpperRiverSpawned = false; +u8 sUpperRiverSpawned = false; static ColliderCylinderInit sCylinderInit1 = { { diff --git a/soh/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c b/soh/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c index 93f48417e..63b386238 100644 --- a/soh/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c +++ b/soh/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c @@ -126,7 +126,7 @@ static DamageTable sDamageTable = { /* Unknown 2 */ DMG_ENTRY(0, 0x0), }; -static s32 sNumSpawned = 0; +s32 sEnPoFieldNumSpawned = 0; static Vec3f sFieldMiddle = { -1000.0f, 0.0f, 6500.0f }; @@ -145,22 +145,22 @@ static EnPoFieldInfo sPoFieldInfo[2] = { static Vec3f D_80AD714C = { 0.0f, 1400.0f, 0.0f }; -static Vec3s sSpawnPositions[10]; -static u8 sSpawnSwitchFlags[10]; +Vec3s sEnPoFieldSpawnPositions[10]; +u8 sEnPoFieldSpawnSwitchFlags[10]; static MtxF sLimb7Mtx; void EnPoField_Init(Actor* thisx, GlobalContext* globalCtx) { EnPoField* this = (EnPoField*)thisx; s32 pad; - if (sNumSpawned != 10) { - sSpawnPositions[sNumSpawned].x = this->actor.world.pos.x; - sSpawnPositions[sNumSpawned].y = this->actor.world.pos.y; - sSpawnPositions[sNumSpawned].z = this->actor.world.pos.z; - sSpawnSwitchFlags[sNumSpawned] = this->actor.params & 0xFF; - sNumSpawned++; + if (sEnPoFieldNumSpawned != 10) { + sEnPoFieldSpawnPositions[sEnPoFieldNumSpawned].x = this->actor.world.pos.x; + sEnPoFieldSpawnPositions[sEnPoFieldNumSpawned].y = this->actor.world.pos.y; + sEnPoFieldSpawnPositions[sEnPoFieldNumSpawned].z = this->actor.world.pos.z; + sEnPoFieldSpawnSwitchFlags[sEnPoFieldNumSpawned] = this->actor.params & 0xFF; + sEnPoFieldNumSpawned++; } - if (sNumSpawned >= 2) { + if (sEnPoFieldNumSpawned >= 2) { this->actor.params = 0xFF; Actor_Kill(&this->actor); return; @@ -407,10 +407,10 @@ void EnPoField_WaitForSpawn(EnPoField* this, GlobalContext* globalCtx) { this->actionTimer--; } if (this->actionTimer == 0) { - for (i = 0; i < sNumSpawned; i++) { - if (fabsf(sSpawnPositions[i].x - player->actor.world.pos.x) < 150.0f && - fabsf(sSpawnPositions[i].z - player->actor.world.pos.z) < 150.0f) { - if (Flags_GetSwitch(globalCtx, sSpawnSwitchFlags[i])) { + for (i = 0; i < sEnPoFieldNumSpawned; i++) { + if (fabsf(sEnPoFieldSpawnPositions[i].x - player->actor.world.pos.x) < 150.0f && + fabsf(sEnPoFieldSpawnPositions[i].z - player->actor.world.pos.z) < 150.0f) { + if (Flags_GetSwitch(globalCtx, sEnPoFieldSpawnSwitchFlags[i])) { if (player->stateFlags1 & 0x800000) { // Player riding Epona return; } else { @@ -711,7 +711,7 @@ void EnPoField_SoulInteract(EnPoField* this, GlobalContext* globalCtx) { } else { this->actor.textId = 0x508F; Item_Give(globalCtx, ITEM_BIG_POE); - Flags_SetSwitch(globalCtx, sSpawnSwitchFlags[this->spawnFlagIndex]); + Flags_SetSwitch(globalCtx, sEnPoFieldSpawnSwitchFlags[this->spawnFlagIndex]); } } else { Audio_PlayActorSound2(&this->actor, NA_SE_EN_PO_LAUGH); @@ -1009,8 +1009,8 @@ void EnPoField_DrawSoul(Actor* thisx, GlobalContext* globalCtx) { } void EnPoField_Reset(void) { - sNumSpawned = 0; + sEnPoFieldNumSpawned = 0; - memset(sSpawnPositions, 0, sizeof(sSpawnPositions)); - memset(sSpawnSwitchFlags, 0, sizeof(sSpawnSwitchFlags)); + memset(sEnPoFieldSpawnPositions, 0, sizeof(sEnPoFieldSpawnPositions)); + memset(sEnPoFieldSpawnSwitchFlags, 0, sizeof(sEnPoFieldSpawnSwitchFlags)); } \ No newline at end of file diff --git a/soh/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c b/soh/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c index 71cd47144..c1d169dfe 100644 --- a/soh/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c +++ b/soh/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c @@ -35,7 +35,7 @@ const ActorInit En_Takara_Man_InitVars = { (ActorResetFunc)EnTakaraMan_Reset, }; -static u8 sTakaraIsInitialized = false; +u8 sTakaraIsInitialized = false; void EnTakaraMan_Reset(Actor* thisx, GlobalContext* globalCtx) { sTakaraIsInitialized = false; diff --git a/soh/src/overlays/actors/ovl_En_Xc/z_en_xc.c b/soh/src/overlays/actors/ovl_En_Xc/z_en_xc.c index c64f9acb7..92497bf3e 100644 --- a/soh/src/overlays/actors/ovl_En_Xc/z_en_xc.c +++ b/soh/src/overlays/actors/ovl_En_Xc/z_en_xc.c @@ -447,7 +447,7 @@ void func_80B3D118(GlobalContext* globalCtx) { static Vec3f D_80B42DA0; -static s32 D_80B41D90 = 0; +s32 D_80B41D90 = 0; void EnXc_SetColossusWindSFX(GlobalContext* globalCtx) { if (gSaveContext.sceneSetupIndex == 4) { static Vec3f sPos = { 0.0f, 0.0f, 0.0f }; @@ -484,17 +484,17 @@ void EnXc_SetColossusWindSFX(GlobalContext* globalCtx) { } } -static s32 sFlameSpawned = false; +s32 sEnXcFlameSpawned = false; void EnXc_SpawnFlame(EnXc* this, GlobalContext* globalCtx) { - if (!sFlameSpawned) { + if (!sEnXcFlameSpawned) { CsCmdActorAction* npcAction = EnXc_GetCsCmd(globalCtx, 0); f32 xPos = npcAction->startPos.x; f32 yPos = npcAction->startPos.y; f32 zPos = npcAction->startPos.z; this->flameActor = Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_LIGHT, xPos, yPos, zPos, 0, 0, 0, 5); - sFlameSpawned = true; + sEnXcFlameSpawned = true; } } @@ -519,7 +519,7 @@ void EnXc_DestroyFlame(EnXc* this) { Actor_Kill(&this->actor); } -static s32 D_80B41DA8 = 1; +s32 D_80B41DA8 = 1; void EnXc_InitFlame(EnXc* this, GlobalContext* globalCtx) { s32 pad; s16 sceneNum = globalCtx->sceneNum; @@ -1402,7 +1402,7 @@ void func_80B3F534(GlobalContext* globalCtx) { } } -static s32 D_80B41DAC = 1; +s32 D_80B41DAC = 1; void func_80B3F59C(EnXc* this, GlobalContext* globalCtx) { CsCmdActorAction* npcAction = EnXc_GetCsCmd(globalCtx, 0); @@ -2430,7 +2430,7 @@ const ActorInit En_Xc_InitVars = { void EnXc_Reset(void) { D_80B41D90 = 0; - sFlameSpawned = false; + sEnXcFlameSpawned = false; D_80B41DA8 = 1; D_80B41DAC = 1; } \ No newline at end of file diff --git a/soh/src/overlays/actors/ovl_En_Zf/z_en_zf.c b/soh/src/overlays/actors/ovl_En_Zf/z_en_zf.c index c5ed809db..a6b0f5809 100644 --- a/soh/src/overlays/actors/ovl_En_Zf/z_en_zf.c +++ b/soh/src/overlays/actors/ovl_En_Zf/z_en_zf.c @@ -97,8 +97,8 @@ static Vec3f sPlatformPositions[] = { }; // These seem to relate to the tagging in/out the minibosses do -static s16 D_80B4A1B0 = 0; -static s16 D_80B4A1B4 = 1; +s16 D_80B4A1B0 = 0; +s16 D_80B4A1B4 = 1; const ActorInit En_Zf_InitVars = { ACTOR_EN_ZF, diff --git a/soh/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c b/soh/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c index 8ad3a2cef..6ea271bf4 100644 --- a/soh/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c +++ b/soh/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c @@ -45,7 +45,7 @@ static void* sEyeTextures[] = { gZelda2EyeOpenTex, gZelda2EyeHalfTex, gZelda2Eye static void* sMouthTextures[] = { gZelda2MouthSeriousTex, gZelda2MouthHappyTex, gZelda2MouthOpenTex }; -static s32 D_80B5A468 = 0; +s32 D_80B5A468 = 0; static Vec3f D_80B5A46C = { 0.0f, 0.0f, 0.0f }; @@ -55,7 +55,7 @@ static f32 D_80B5A484 = 0.0f; static Vec3f D_80B5A488 = { 0.0f, 0.0f, 0.0f }; -static s32 D_80B5A494 = -1; +s32 D_80B5A494 = -1; static Vec3f D_80B5A498 = { 148.0f, 260.0f, -87.0f }; @@ -63,7 +63,7 @@ static Vec3f D_80B5A4A4 = { -12.0f, 260.0f, -147.0f }; static Vec3f D_80B5A4B0 = { 42.0f, 260.0f, 13.0f }; -static u32 D_80B5A4BC = 0; +u32 D_80B5A4BC = 0; void func_80B533B0(Actor* thisx, GlobalContext* globalCtx) { EnZl3* this = (EnZl3*)thisx; diff --git a/soh/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c b/soh/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c index 237f1e926..b01bcf1d9 100644 --- a/soh/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c +++ b/soh/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c @@ -57,8 +57,8 @@ const ActorInit Object_Kankyo_InitVars = { (ActorResetFunc)ObjectKankyo_Reset, }; -static u8 sIsSpawned = false; -static s16 sTrailingFairies = 0; +u8 sKankyoIsSpawned = false; +s16 sTrailingFairies = 0; void ObjectKankyo_SetupAction(ObjectKankyo* this, ObjectKankyoActionFunc action) { this->actionFunc = action; @@ -76,18 +76,18 @@ void ObjectKankyo_Init(Actor* thisx, GlobalContext* globalCtx) { this->actor.room = -1; switch (this->actor.params) { case 0: - if (!sIsSpawned) { + if (!sKankyoIsSpawned) { ObjectKankyo_SetupAction(this, ObjectKankyo_Fairies); - sIsSpawned = true; + sKankyoIsSpawned = true; } else { Actor_Kill(&this->actor); } break; case 3: - if (!sIsSpawned) { + if (!sKankyoIsSpawned) { ObjectKankyo_SetupAction(this, ObjectKankyo_Snow); - sIsSpawned = true; + sKankyoIsSpawned = true; } else { Actor_Kill(&this->actor); } @@ -939,6 +939,6 @@ void ObjectKankyo_DrawBeams(ObjectKankyo* this2, GlobalContext* globalCtx2) { } void ObjectKankyo_Reset(void) { - sIsSpawned = false; + sKankyoIsSpawned = false; sTrailingFairies = 0; } \ No newline at end of file diff --git a/soh/src/overlays/actors/ovl_player_actor/z_player.c b/soh/src/overlays/actors/ovl_player_actor/z_player.c index aa11b6d7e..49ad4e6e4 100644 --- a/soh/src/overlays/actors/ovl_player_actor/z_player.c +++ b/soh/src/overlays/actors/ovl_player_actor/z_player.c @@ -4804,7 +4804,7 @@ s32 func_8083ADD4(GlobalContext* globalCtx, Player* this) { void func_8083AE40(Player* this, s16 objectId) { s32 pad; - u32 size; + size_t size; if (objectId != OBJECT_INVALID) { this->giObjectLoading = true; @@ -4815,7 +4815,7 @@ void func_8083AE40(Player* this, s16 objectId) { LOG_HEX("size", size, "../z_player.c", 9090); ASSERT(size <= 1024 * 8, "size <= 1024 * 8", "../z_player.c", 9091); - DmaMgr_SendRequest2(&this->giObjectDmaRequest, (u32)this->giObjectSegment, gObjectTable[objectId].vromStart, + DmaMgr_SendRequest2(&this->giObjectDmaRequest, (uintptr_t)this->giObjectSegment, gObjectTable[objectId].vromStart, size, 0, &this->giObjectLoadQueue, NULL, "../z_player.c", 9099); } } @@ -10751,7 +10751,7 @@ void Player_UpdateCommon(Player* this, GlobalContext* globalCtx, Input* input) { static Vec3f D_80854838 = { 0.0f, 0.0f, -30.0f }; void Player_Update(Actor* thisx, GlobalContext* globalCtx) { - static Vec3f sDogSpawnPos; + static Vec3f sDogSpawnPos; Player* this = (Player*)thisx; s32 dogParams; s32 pad; From 3bc0564d9abb481749277fab54e5fa449ac57f10 Mon Sep 17 00:00:00 2001 From: Emill Date: Fri, 13 May 2022 02:43:07 +0200 Subject: [PATCH 13/22] Use DX11 by default, if available (#307) --- libultraship/libultraship/ConfigFile.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libultraship/libultraship/ConfigFile.cpp b/libultraship/libultraship/ConfigFile.cpp index 2e9a8cc94..8a0794643 100644 --- a/libultraship/libultraship/ConfigFile.cpp +++ b/libultraship/libultraship/ConfigFile.cpp @@ -72,7 +72,7 @@ namespace Ship { (*this)["WINDOW"]["FULLSCREEN WIDTH"] = std::to_string(1920); (*this)["WINDOW"]["FULLSCREEN HEIGHT"] = std::to_string(1080); (*this)["WINDOW"]["FULLSCREEN"] = std::to_string(false); - (*this)["WINDOW"]["GFX BACKEND"] = "sdl"; + (*this)["WINDOW"]["GFX BACKEND"] = ""; (*this)["KEYBOARD CONTROLLER BINDING 1"][STR(BTN_CRIGHT)] = std::to_string(0x14D); (*this)["KEYBOARD CONTROLLER BINDING 1"][STR(BTN_CLEFT)] = std::to_string(0x14B); From b3d19eee3a50fb563cff3fb93e754c4b52f759bf Mon Sep 17 00:00:00 2001 From: KiritoDev <36680385+KiritoDv@users.noreply.github.com> Date: Thu, 12 May 2022 19:44:50 -0500 Subject: [PATCH 14/22] Fixed id and cleanup on finish of notifications (#304) Co-authored-by: KiritoDv --- libultraship/libultraship/GameOverlay.cpp | 18 ++++++++++++++++-- libultraship/libultraship/GameOverlay.h | 2 ++ 2 files changed, 18 insertions(+), 2 deletions(-) diff --git a/libultraship/libultraship/GameOverlay.cpp b/libultraship/libultraship/GameOverlay.cpp index 02e089366..042ff980c 100644 --- a/libultraship/libultraship/GameOverlay.cpp +++ b/libultraship/libultraship/GameOverlay.cpp @@ -8,6 +8,7 @@ #include "SohImGuiImpl.h" #include "TextureMod.h" #include "Lib/ImGui/imgui_internal.h" +#include "Utils/StringHelper.h" void Ship::GameOverlay::LoadFont(const std::string& name, const std::string& path, float fontSize) { ImGuiIO& io = ImGui::GetIO(); @@ -50,10 +51,21 @@ void Ship::GameOverlay::TextDrawNotification(float duration, bool shadow, const vsnprintf(buf, IM_ARRAYSIZE(buf), fmt, args); buf[IM_ARRAYSIZE(buf) - 1] = 0; va_end(args); - - this->RegisteredOverlays[fmt] = new Overlay({ OverlayType::NOTIFICATION, ImStrdup(buf), duration, duration }); + this->RegisteredOverlays[StringHelper::Sprintf("NotificationID:%d%d", rand(), this->RegisteredOverlays.size())] = new Overlay({ OverlayType::NOTIFICATION, ImStrdup(buf), duration, duration }); + NeedsCleanup = true; } +void Ship::GameOverlay::CleanupNotifications() { + if(!NeedsCleanup) return; + for (auto it = this->RegisteredOverlays.begin(); it != this->RegisteredOverlays.end(); ) { + if (it->second->type == OverlayType::NOTIFICATION && it->second->duration <= 0.0f) { + it = this->RegisteredOverlays.erase(it); + } else { + ++it; + } + } + NeedsCleanup = false; +} float Ship::GameOverlay::GetScreenWidth() { const ImGuiViewport* viewport = ImGui::GetMainViewport(); @@ -137,6 +149,8 @@ void Ship::GameOverlay::Draw() { ImGui::Begin("SoHOverlay", nullptr, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoInputs); + this->CleanupNotifications(); + float textY = 50; float notY = 0; diff --git a/libultraship/libultraship/GameOverlay.h b/libultraship/libultraship/GameOverlay.h index e3161bca3..605cd5898 100644 --- a/libultraship/libultraship/GameOverlay.h +++ b/libultraship/libultraship/GameOverlay.h @@ -33,6 +33,8 @@ namespace Ship { void TextDraw(float x, float y, bool shadow, ImVec4 color, const char* text, ...); void TextDrawNotification(float duration, bool shadow, const char* fmt, ...); private: + bool NeedsCleanup = false; + void CleanupNotifications(); void LoadFont(const std::string& name, const std::string& path, float fontSize); }; From 0a8db6d8a62f6d997065223cd6e2237f71c6aecc Mon Sep 17 00:00:00 2001 From: louist103 <35883445+louist103@users.noreply.github.com> Date: Thu, 12 May 2022 20:45:24 -0400 Subject: [PATCH 15/22] add new files (#308) --- .../GC_NMQ_D/textures/map_48x85_static.xml | 136 ++++++++--------- .../textures/map_48x85_static.xml | 138 +++++++++--------- 2 files changed, 137 insertions(+), 137 deletions(-) diff --git a/soh/assets/xml/GC_NMQ_D/textures/map_48x85_static.xml b/soh/assets/xml/GC_NMQ_D/textures/map_48x85_static.xml index b5b1d1a85..2788498a8 100644 --- a/soh/assets/xml/GC_NMQ_D/textures/map_48x85_static.xml +++ b/soh/assets/xml/GC_NMQ_D/textures/map_48x85_static.xml @@ -1,72 +1,72 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/soh/assets/xml/GC_NMQ_PAL_F/textures/map_48x85_static.xml b/soh/assets/xml/GC_NMQ_PAL_F/textures/map_48x85_static.xml index b5b1d1a85..b2ea46340 100644 --- a/soh/assets/xml/GC_NMQ_PAL_F/textures/map_48x85_static.xml +++ b/soh/assets/xml/GC_NMQ_PAL_F/textures/map_48x85_static.xml @@ -1,72 +1,72 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - + \ No newline at end of file From bcd57f45b2cf5e553bd5d8dbc0848e26304d9a0b Mon Sep 17 00:00:00 2001 From: Ada <60364512+GreatArgorath@users.noreply.github.com> Date: Fri, 13 May 2022 01:46:05 +0100 Subject: [PATCH 16/22] Corrects tooltip on otrgui (#305) Previously said Master Quest rom would work, this removes that and replaces it with GameCube PAL support --- OTRGui/src/game/game.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OTRGui/src/game/game.cpp b/OTRGui/src/game/game.cpp index e995b339c..022a7788e 100644 --- a/OTRGui/src/game/game.cpp +++ b/OTRGui/src/game/game.cpp @@ -188,7 +188,7 @@ void OTRGame::draw() { sohFolder = path; } - if (UIUtils::GuiIconButton("Cartridge", "Open\nOoT Rom", 32, 50, currentStep != NULLSTR, "Select an Ocarina of Time\nMaster Quest or Vanilla Debug Rom\n\nYou can dump it or lend one from Nintendo")) { + if (UIUtils::GuiIconButton("Cartridge", "Open\nOoT Rom", 32, 50, currentStep != NULLSTR, "Select an Ocarina of Time\nGameCube PAL or Vanilla Debug Rom\n\nYou can dump it or lend one from Nintendo")) { const std::string path = NativeFS->LaunchFileExplorer(LaunchType::FILE); if (path != NULLSTR) { const std::string patched_n64 = std::string(patched_rom); From 45e5e5ca720100e22a1e32dba5c84c3f11cbadcd Mon Sep 17 00:00:00 2001 From: Emill Date: Sat, 14 May 2022 00:43:55 +0200 Subject: [PATCH 17/22] Experimental interpolation (#309) * Experimental 60 fps * Fix compile error * Fix compile error * Fix compile error --- .../libultraship/Lib/Fast3D/gfx_pc.cpp | 54 +- libultraship/libultraship/Lib/Fast3D/gfx_pc.h | 14 +- libultraship/libultraship/SohImGuiImpl.cpp | 1 + libultraship/libultraship/Window.cpp | 8 +- libultraship/libultraship/Window.h | 2 +- soh/include/macros.h | 8 + soh/include/z64effect.h | 1 + soh/soh.vcxproj | 2 + soh/soh.vcxproj.filters | 4 + soh/soh/Enhancements/debugger/colViewer.cpp | 1 + soh/soh/OTRGlobals.cpp | 13 +- soh/soh/frame_interpolation.cpp | 732 ++++++++++++++++++ soh/soh/frame_interpolation.h | 61 ++ soh/src/code/sys_matrix.c | 22 +- soh/src/code/z_actor.c | 8 + soh/src/code/z_camera.c | 5 + soh/src/code/z_eff_blure.c | 4 + soh/src/code/z_eff_shield_particle.c | 4 + soh/src/code/z_eff_spark.c | 4 + soh/src/code/z_effect_soft_sprite.c | 5 + soh/src/code/z_lights.c | 4 + soh/src/code/z_play.c | 4 + soh/src/code/z_skin_matrix.c | 3 + soh/src/code/z_view.c | 109 ++- soh/src/code/z_vr_box_draw.c | 5 +- soh/src/libultra/gu/guLookAt.c | 3 +- soh/src/libultra/gu/guPerspectiveF.c | 4 +- soh/src/libultra/gu/ortho.c | 7 +- .../ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c | 10 +- .../z_bg_hidan_rsekizou.c | 3 +- .../overlays/actors/ovl_Boss_Fd/z_boss_fd.c | 16 + .../overlays/actors/ovl_Boss_Fd/z_boss_fd.h | 1 + .../overlays/actors/ovl_Boss_Fd2/z_boss_fd2.c | 5 + .../actors/ovl_Boss_Ganon/z_boss_ganon.c | 29 + .../actors/ovl_Boss_Ganon/z_boss_ganon.h | 1 + .../overlays/actors/ovl_Boss_Mo/z_boss_mo.c | 17 + .../overlays/actors/ovl_Boss_Va/z_boss_va.c | 20 + soh/src/overlays/actors/ovl_En_Zo/z_en_zo.c | 11 + soh/src/overlays/actors/ovl_En_Zo/z_en_zo.h | 1 + .../overlays/actors/ovl_Fishing/z_fishing.c | 33 + .../ovl_Object_Kankyo/z_object_kankyo.c | 11 + .../ovl_Object_Kankyo/z_object_kankyo.h | 1 + .../ovl_kaleido_scope/z_kaleido_scope_PAL.c | 4 + 43 files changed, 1206 insertions(+), 49 deletions(-) create mode 100644 soh/soh/frame_interpolation.cpp create mode 100644 soh/soh/frame_interpolation.h diff --git a/libultraship/libultraship/Lib/Fast3D/gfx_pc.cpp b/libultraship/libultraship/Lib/Fast3D/gfx_pc.cpp index da39c0a4d..6f7e8c271 100644 --- a/libultraship/libultraship/Lib/Fast3D/gfx_pc.cpp +++ b/libultraship/libultraship/Lib/Fast3D/gfx_pc.cpp @@ -190,8 +190,12 @@ static int game_framebuffer_msaa_resolved; uint32_t gfx_msaa_level = 1; +static bool has_drawn_imgui_menu; + static bool dropped_frame; +static const std::unordered_map *current_mtx_replacements; + static float buf_vbo[MAX_BUFFERED * (32 * 3)]; // 3 vertices in a triangle and 32 floats per vtx static size_t buf_vbo_len; static size_t buf_vbo_num_tris; @@ -916,20 +920,31 @@ static void gfx_matrix_mul(float res[4][4], const float a[4][4], const float b[4 static void gfx_sp_matrix(uint8_t parameters, const int32_t *addr) { float matrix[4][4]; -#ifndef GBI_FLOATS - // Original GBI where fixed point matrices are used - for (int i = 0; i < 4; i++) { - for (int j = 0; j < 4; j += 2) { - int32_t int_part = addr[i * 2 + j / 2]; - uint32_t frac_part = addr[8 + i * 2 + j / 2]; - matrix[i][j] = (int32_t)((int_part & 0xffff0000) | (frac_part >> 16)) / 65536.0f; - matrix[i][j + 1] = (int32_t)((int_part << 16) | (frac_part & 0xffff)) / 65536.0f; + + if (auto it = current_mtx_replacements->find((Mtx *)addr); it != current_mtx_replacements->end()) { + for (int i = 0; i < 4; i++) { + for (int j = 0; j < 4; j++) { + float v = it->second.mf[i][j]; + int as_int = (int)(v * 65536.0f); + matrix[i][j] = as_int * (1.0f / 65536.0f); + } + } + } else { +#ifndef GBI_FLOATS + // Original GBI where fixed point matrices are used + for (int i = 0; i < 4; i++) { + for (int j = 0; j < 4; j += 2) { + int32_t int_part = addr[i * 2 + j / 2]; + uint32_t frac_part = addr[8 + i * 2 + j / 2]; + matrix[i][j] = (int32_t)((int_part & 0xffff0000) | (frac_part >> 16)) / 65536.0f; + matrix[i][j + 1] = (int32_t)((int_part << 16) | (frac_part & 0xffff)) / 65536.0f; + } } - } #else - // For a modified GBI where fixed point values are replaced with floats - memcpy(matrix, addr, sizeof(matrix)); + // For a modified GBI where fixed point values are replaced with floats + memcpy(matrix, addr, sizeof(matrix)); #endif + } if (parameters & G_MTX_PROJECTION) { if (parameters & G_MTX_LOAD) { @@ -2708,6 +2723,7 @@ void gfx_start_frame(void) { gfx_wapi->handle_events(); gfx_wapi->get_dimensions(&gfx_current_window_dimensions.width, &gfx_current_window_dimensions.height); SohImGui::DrawMainMenuAndCalculateGameSize(); + has_drawn_imgui_menu = true; if (gfx_current_dimensions.height == 0) { // Avoid division by zero gfx_current_dimensions.height = 1; @@ -2746,7 +2762,7 @@ void gfx_start_frame(void) { fbActive = 0; } -void gfx_run(Gfx *commands) { +void gfx_run(Gfx *commands, const std::unordered_map& mtx_replacements) { gfx_sp_reset(); //puts("New frame"); @@ -2755,12 +2771,21 @@ void gfx_run(Gfx *commands) { if (!gfx_wapi->start_frame()) { dropped_frame = true; - SohImGui::DrawFramebufferAndGameInput(); - SohImGui::CancelFrame(); + if (has_drawn_imgui_menu) { + SohImGui::DrawFramebufferAndGameInput(); + SohImGui::CancelFrame(); + has_drawn_imgui_menu = false; + } return; } dropped_frame = false; + if (!has_drawn_imgui_menu) { + SohImGui::DrawMainMenuAndCalculateGameSize(); + } + + current_mtx_replacements = &mtx_replacements; + double t0 = gfx_wapi->get_time(); gfx_rapi->update_framebuffer_parameters(0, gfx_current_window_dimensions.width, gfx_current_window_dimensions.height, 1, false, true, true, !game_renders_to_framebuffer); gfx_rapi->start_frame(); @@ -2792,6 +2817,7 @@ void gfx_run(Gfx *commands) { //printf("Process %f %f\n", t1, t1 - t0); gfx_rapi->end_frame(); gfx_wapi->swap_buffers_begin(); + has_drawn_imgui_menu = false; } void gfx_end_frame(void) { diff --git a/libultraship/libultraship/Lib/Fast3D/gfx_pc.h b/libultraship/libultraship/Lib/Fast3D/gfx_pc.h index d9cd9be8d..62f80ab3c 100644 --- a/libultraship/libultraship/Lib/Fast3D/gfx_pc.h +++ b/libultraship/libultraship/Lib/Fast3D/gfx_pc.h @@ -6,6 +6,8 @@ #include #include +#include "U64/PR/ultra64/types.h" + struct GfxRenderingAPI; struct GfxWindowManagerAPI; @@ -52,26 +54,24 @@ struct TextureCacheValue { #endif }; -#ifdef __cplusplus extern "C" { -#endif + extern struct GfxDimensions gfx_current_window_dimensions; // The dimensions of the window extern struct GfxDimensions gfx_current_dimensions; // The dimensions of the draw area the game draws to, before scaling (if applicable) extern struct XYWidthHeight gfx_current_game_window_viewport; // The area of the window the game is drawn to, (0, 0) is top-left corner extern uint32_t gfx_msaa_level; +} + void gfx_init(struct GfxWindowManagerAPI* wapi, struct GfxRenderingAPI* rapi, const char* game_name, bool start_in_fullscreen); struct GfxRenderingAPI* gfx_get_current_rendering_api(void); void gfx_start_frame(void); -void gfx_run(Gfx* commands); +void gfx_run(Gfx* commands, const std::unordered_map& mtx_replacements); void gfx_end_frame(void); void gfx_set_framedivisor(int); void gfx_texture_cache_clear(); -int gfx_create_framebuffer(uint32_t width, uint32_t height); +extern "C" int gfx_create_framebuffer(uint32_t width, uint32_t height); void gfx_get_pixel_depth_prepare(float x, float y); uint16_t gfx_get_pixel_depth(float x, float y); -#ifdef __cplusplus -} -#endif #endif diff --git a/libultraship/libultraship/SohImGuiImpl.cpp b/libultraship/libultraship/SohImGuiImpl.cpp index 72d9cee1a..785a29dee 100644 --- a/libultraship/libultraship/SohImGuiImpl.cpp +++ b/libultraship/libultraship/SohImGuiImpl.cpp @@ -681,6 +681,7 @@ namespace SohImGui { EXPERIMENTAL(); + EnhancementCheckbox("60 fps interpolation", "g60FPS"); EnhancementCheckbox("Disable LOD", "gDisableLOD"); ImGui::EndMenu(); diff --git a/libultraship/libultraship/Window.cpp b/libultraship/libultraship/Window.cpp index 35a95f0de..588e3af50 100644 --- a/libultraship/libultraship/Window.cpp +++ b/libultraship/libultraship/Window.cpp @@ -282,8 +282,12 @@ namespace Ship { gfx_start_frame(); } - void Window::RunCommands(Gfx* Commands) { - gfx_run(Commands); + void Window::RunCommands(Gfx* Commands, const std::vector>& mtx_replacements) { + for (const auto& m : mtx_replacements) { + gfx_run(Commands, m); + gfx_end_frame(); + } + gfx_run(Commands, {}); gfx_end_frame(); } diff --git a/libultraship/libultraship/Window.h b/libultraship/libultraship/Window.h index b075e496f..04886c53e 100644 --- a/libultraship/libultraship/Window.h +++ b/libultraship/libultraship/Window.h @@ -19,7 +19,7 @@ namespace Ship { void MainLoop(void (*MainFunction)(void)); void Init(); void StartFrame(); - void RunCommands(Gfx* Commands); + void RunCommands(Gfx* Commands, const std::vector>& mtx_replacements); void SetFrameDivisor(int divisor); void GetPixelDepthPrepare(float x, float y); uint16_t GetPixelDepth(float x, float y); diff --git a/soh/include/macros.h b/soh/include/macros.h index a621a65f8..7392274d9 100644 --- a/soh/include/macros.h +++ b/soh/include/macros.h @@ -138,6 +138,8 @@ extern GraphicsContext* __gfxCtx; #ifndef NDEBUG #define OPEN_DISPS(gfxCtx, file, line) \ { \ + void FrameInterpolation_RecordOpenChild(const void* a, int b); \ + FrameInterpolation_RecordOpenChild(file, line); \ GraphicsContext* __gfxCtx; \ Gfx* dispRefs[4]; \ __gfxCtx = gfxCtx; \ @@ -146,6 +148,8 @@ extern GraphicsContext* __gfxCtx; #else #define OPEN_DISPS(gfxCtx, file, line) \ { \ + void FrameInterpolation_RecordOpenChild(const void* a, int b); \ + FrameInterpolation_RecordOpenChild(file, line); \ GraphicsContext* __gfxCtx; \ __gfxCtx = gfxCtx; \ (void)__gfxCtx; @@ -153,11 +157,15 @@ extern GraphicsContext* __gfxCtx; #ifndef NDEBUG #define CLOSE_DISPS(gfxCtx, file, line) \ + {void FrameInterpolation_RecordCloseChild(void); \ + FrameInterpolation_RecordCloseChild();} \ Graph_CloseDisps(dispRefs, gfxCtx, file, line); \ } \ (void)0 #else #define CLOSE_DISPS(gfxCtx, file, line) \ + {void FrameInterpolation_RecordCloseChild(void); \ + FrameInterpolation_RecordCloseChild();} \ (void)0; \ } \ (void)0 diff --git a/soh/include/z64effect.h b/soh/include/z64effect.h index c85c9d617..1b35d46b6 100644 --- a/soh/include/z64effect.h +++ b/soh/include/z64effect.h @@ -225,6 +225,7 @@ typedef struct EffectSs { /* 0x5C */ s16 life; // -1 means this entry is free /* 0x5E */ u8 priority; // Lower value means higher priority /* 0x5F */ u8 type; + u32 epoch; } EffectSs; // size = 0x60 typedef struct { diff --git a/soh/soh.vcxproj b/soh/soh.vcxproj index a395a22ce..0a2006122 100644 --- a/soh/soh.vcxproj +++ b/soh/soh.vcxproj @@ -173,6 +173,7 @@ + @@ -878,6 +879,7 @@ + diff --git a/soh/soh.vcxproj.filters b/soh/soh.vcxproj.filters index b9d68b704..04f6030a8 100644 --- a/soh/soh.vcxproj.filters +++ b/soh/soh.vcxproj.filters @@ -2186,6 +2186,8 @@ Source Files\soh\Enhancements\debugger + + Source Files\soh Source Files @@ -3748,6 +3750,8 @@ Header Files\soh\Enhancements\debugger + + Header Files\soh Source Files\soh\Enhancements diff --git a/soh/soh/Enhancements/debugger/colViewer.cpp b/soh/soh/Enhancements/debugger/colViewer.cpp index ed0fe0b56..f5c283aac 100644 --- a/soh/soh/Enhancements/debugger/colViewer.cpp +++ b/soh/soh/Enhancements/debugger/colViewer.cpp @@ -1,6 +1,7 @@ #include "colViewer.h" #include "../libultraship/SohImGuiImpl.h" #include "ImGuiHelpers.h" +#include "../../frame_interpolation.h" #include #include diff --git a/soh/soh/OTRGlobals.cpp b/soh/soh/OTRGlobals.cpp index 7456ebf7e..e8e1b31c1 100644 --- a/soh/soh/OTRGlobals.cpp +++ b/soh/soh/OTRGlobals.cpp @@ -29,6 +29,7 @@ #include "AudioPlayer.h" #include "Enhancements/debugconsole.h" #include "Enhancements/debugger/debugger.h" +#include "soh/frame_interpolation.h" #include "Utils/BitConverter.h" #include "variables.h" #include "macros.h" @@ -174,7 +175,7 @@ extern "C" void Graph_StartFrame() { // C->C++ Bridge extern "C" void Graph_ProcessGfxCommands(Gfx* commands) { - OTRGlobals::Instance->context->GetWindow()->SetFrameDivisor(R_UPDATE_RATE); + OTRGlobals::Instance->context->GetWindow()->SetFrameDivisor(CVar_GetS32("g60FPS", 0) == 0 ? R_UPDATE_RATE : 1); if (!audio.initialized) { audio.initialized = true; @@ -224,7 +225,15 @@ extern "C" void Graph_ProcessGfxCommands(Gfx* commands) { } audio.cv_to_thread.notify_one(); - OTRGlobals::Instance->context->GetWindow()->RunCommands(commands); + std::vector> mtx_replacements; + if (CVar_GetS32("g60FPS", 0) != 0) { + int to = R_UPDATE_RATE; + for (int i = 1; i < to; i++) { + mtx_replacements.push_back(FrameInterpolation_Interpolate(i / (float)to)); + } + } + + OTRGlobals::Instance->context->GetWindow()->RunCommands(commands, mtx_replacements); { std::unique_lock Lock(audio.mutex); diff --git a/soh/soh/frame_interpolation.cpp b/soh/soh/frame_interpolation.cpp new file mode 100644 index 000000000..bd85d41ce --- /dev/null +++ b/soh/soh/frame_interpolation.cpp @@ -0,0 +1,732 @@ +#include "Cvar.h" + +#include +#include +#include +#include + +#include "frame_interpolation.h" + +/* +Frame interpolation. + +The idea of this code is to interpolate all matrices. + +The code contains two approaches. The first is to interpolate +all inputs in transformations, such as angles, scale and distances, +and then perform the same transformations with the interpolated values. +After evaluation for some reason some animations such rolling look strange. + +The second approach is to simply interpolate the final matrices. This will +more or less simply interpolate the world coordinates for movements. +This will however make rotations ~180 degrees get the "paper effect". +The mitigation is to identify this case for actors and interpolate the +matrix but in model coordinates instead, by "removing" the rotation- +translation before interpolating, create a rotation matrix with the +interpolated angle which is then applied to the matrix. + +Currently the code contains both methods but only the second one is currently +used. + +Both approaches build a tree of instructions, containing matrices +at leaves. Every node is built from OPEN_DISPS/CLOSE_DISPS and manually +inserted FrameInterpolation_OpenChild/FrameInterpolation_Close child calls. +These nodes contain information that should suffice to identify the matrix, +so we can find it in an adjacent frame. + +We can interpolate an arbitrary amount of frames between two original frames, +given a specific interpolation factor (0=old frame, 0.5=average of frames, +1.0=new frame). +*/ + +extern "C" { + +void Matrix_Init(struct GameState* gameState); +void Matrix_Push(void); +void Matrix_Pop(void); +void Matrix_Get(MtxF* dest); +void Matrix_Put(MtxF* src); +void Matrix_Mult(MtxF* mf, u8 mode); +void Matrix_Translate(f32 x, f32 y, f32 z, u8 mode); +void Matrix_Scale(f32 x, f32 y, f32 z, u8 mode); +void Matrix_RotateX(f32 x, u8 mode); +void Matrix_RotateY(f32 y, u8 mode); +void Matrix_RotateZ(f32 z, u8 mode); +void Matrix_RotateZYX(s16 x, s16 y, s16 z, u8 mode); +void Matrix_TranslateRotateZYX(Vec3f* translation, Vec3s* rotation); +void Matrix_SetTranslateRotateYXZ(f32 translateX, f32 translateY, f32 translateZ, Vec3s* rot); +Mtx* Matrix_MtxFToMtx(MtxF* src, Mtx* dest); +Mtx* Matrix_ToMtx(Mtx* dest, char* file, s32 line); +Mtx* Matrix_NewMtx(struct GraphicsContext* gfxCtx, char* file, s32 line); +Mtx* Matrix_MtxFToNewMtx(MtxF* src, struct GraphicsContext* gfxCtx); +void Matrix_MultVec3f(Vec3f* src, Vec3f* dest); +void Matrix_MtxFCopy(MtxF* dest, MtxF* src); +void Matrix_MtxToMtxF(Mtx* src, MtxF* dest); +void Matrix_MultVec3fExt(Vec3f* src, Vec3f* dest, MtxF* mf); +void Matrix_Transpose(MtxF* mf); +void Matrix_ReplaceRotation(MtxF* mf); +void Matrix_MtxFToYXZRotS(MtxF* mf, Vec3s* rotDest, s32 flag); +void Matrix_MtxFToZYXRotS(MtxF* mf, Vec3s* rotDest, s32 flag); +void Matrix_RotateAxis(f32 angle, Vec3f* axis, u8 mode); +MtxF* Matrix_CheckFloats(MtxF* mf, char* file, s32 line); +void Matrix_SetTranslateScaleMtx2(Mtx* mtx, f32 scaleX, f32 scaleY, f32 scaleZ, f32 translateX, f32 translateY, + f32 translateZ); + +MtxF* Matrix_GetCurrent(void); + +void SkinMatrix_MtxFMtxFMult(MtxF* mfA, MtxF* mfB, MtxF* dest); + +} + +static bool invert_matrix(const float m[16], float invOut[16]); + +using namespace std; + +namespace { + + enum class Op { + OpenChild, + CloseChild, + + MatrixPush, + MatrixPop, + MatrixPut, + MatrixMult, + MatrixTranslate, + MatrixScale, + MatrixRotate1Coord, + MatrixRotateZYX, + MatrixTranslateRotateZYX, + MatrixSetTranslateRotateYXZ, + MatrixMtxFToMtx, + MatrixToMtx, + MatrixReplaceRotation, + MatrixRotateAxis, + SkinMatrixMtxFToMtx + }; + + typedef pair label; + + union Data { + Data() { + } + + struct { + MtxF src; + } matrix_put; + + struct { + MtxF mf; + u8 mode; + } matrix_mult; + + struct { + f32 x, y, z; + u8 mode; + } matrix_translate, matrix_scale; + + struct { + u32 coord; + f32 value; + u8 mode; + } matrix_rotate_1_coord; + + struct { + s16 x, y, z; + u8 mode; + } matrix_rotate_zyx; + + struct { + Vec3f translation; + Vec3s rotation; + } matrix_translate_rotate_zyx; + + struct { + f32 translateX, translateY, translateZ; + Vec3s rot; + //MtxF mtx; + bool has_mtx; + } matrix_set_translate_rotate_yxz; + + struct { + MtxF src; + Mtx* dest; + } matrix_mtxf_to_mtx; + + struct { + Mtx* dest; + MtxF src; + bool has_adjusted; + } matrix_to_mtx; + + struct { + MtxF mf; + } matrix_replace_rotation; + + struct { + f32 angle; + Vec3f axis; + u8 mode; + } matrix_rotate_axis; + + struct { + label key; + size_t idx; + } open_child; + }; + + struct Path { + map> children; + map> ops; + vector> items; + }; + + struct Recording { + Path root_path; + }; + + bool is_recording; + vector current_path; + uint32_t camera_epoch; + uint32_t previous_camera_epoch; + Recording current_recording; + Recording previous_recording; + + bool next_is_actor_pos_rot_matrix; + bool has_inv_actor_mtx; + MtxF inv_actor_mtx; + size_t inv_actor_mtx_path_index; + + Data& append(Op op) { + auto& m = current_path.back()->ops[op]; + current_path.back()->items.emplace_back(op, m.size()); + return m.emplace_back(); + } + + struct InterpolateCtx { + float step; + float w; + unordered_map mtx_replacements; + MtxF tmp_mtxf, tmp_mtxf2; + Vec3f tmp_vec3f; + Vec3s tmp_vec3s; + MtxF actor_mtx; + + MtxF* new_replacement(Mtx* addr) { + return &mtx_replacements[addr]; + } + + void interpolate_mtxf(MtxF* res, MtxF* o, MtxF* n) { + for (size_t i = 0; i < 4; i++) { + for (size_t j = 0; j < 4; j++) { + res->mf[i][j] = w * o->mf[i][j] + step * n->mf[i][j]; + } + } + } + + float lerp(f32 o, f32 n) { + return w * o + step * n; + } + + void lerp_vec3f(Vec3f* res, Vec3f* o, Vec3f* n) { + res->x = lerp(o->x, n->x); + res->y = lerp(o->y, n->y); + res->z = lerp(o->z, n->z); + } + + float interpolate_angle(f32 o, f32 n) { + if (o == n) + return n; + o = fmodf(o, 2 * M_PI); + if (o < 0.0f) { + o += 2 * M_PI; + } + n = fmodf(n, 2 * M_PI); + if (n < 0.0f) { + n += 2 * M_PI; + } + if (fabsf(o - n) > M_PI) { + if (o < n) { + o += 2 * M_PI; + } else { + n += 2 * M_PI; + } + } + if (fabsf(o - n) > M_PI / 2) { + //return n; + } + return lerp(o, n); + } + + s16 interpolate_angle(s16 os, s16 ns) { + if (os == ns) + return ns; + int o = (u16)os; + int n = (u16)ns; + u16 res; + int diff = o - n; + if (-0x8000 <= diff && diff <= 0x8000) { + if (diff < -0x4000 || diff > 0x4000) { + return ns; + } + res = (u16)(w * o + step * n); + } else { + if (o < n) { + o += 0x10000; + } else { + n += 0x10000; + } + diff = o - n; + if (diff < -0x4000 || diff > 0x4000) { + return ns; + } + res = (u16)(w * o + step * n); + } + if (os / 327 == ns / 327 && (s16)res / 327 != os / 327) { + int bp = 0; + } + return res; + } + + void interpolate_angles(Vec3s* res, Vec3s* o, Vec3s* n) { + res->x = interpolate_angle(o->x, n->x); + res->y = interpolate_angle(o->y, n->y); + res->z = interpolate_angle(o->z, n->z); + } + + void interpolate_branch(Path* old_path, Path *new_path) { + for (auto& item : new_path->items) { + Data& new_op = new_path->ops[item.first][item.second]; + + if (item.first == Op::OpenChild) { + if (auto it = old_path->children.find(new_op.open_child.key); + it != old_path->children.end() && new_op.open_child.idx < it->second.size()) { + interpolate_branch(&it->second[new_op.open_child.idx], + &new_path->children.find(new_op.open_child.key)->second[new_op.open_child.idx]); + } else { + interpolate_branch( + &new_path->children.find(new_op.open_child.key)->second[new_op.open_child.idx], + &new_path->children.find(new_op.open_child.key)->second[new_op.open_child.idx]); + } + continue; + } + + if (auto it = old_path->ops.find(item.first); it != old_path->ops.end()) { + if (item.second < it->second.size()) { + Data& old_op = it->second[item.second]; + switch (item.first) { + case Op::OpenChild: + break; + case Op::CloseChild: + break; + + case Op::MatrixPush: + Matrix_Push(); + break; + + case Op::MatrixPop: + Matrix_Pop(); + break; + + case Op::MatrixPut: + interpolate_mtxf(&tmp_mtxf, &old_op.matrix_put.src, &new_op.matrix_put.src); + Matrix_Put(&tmp_mtxf); + break; + + case Op::MatrixMult: + interpolate_mtxf(&tmp_mtxf, &old_op.matrix_mult.mf, &new_op.matrix_mult.mf); + Matrix_Mult(&tmp_mtxf, new_op.matrix_mult.mode); + break; + + case Op::MatrixTranslate: + Matrix_Translate(lerp(old_op.matrix_translate.x, new_op.matrix_translate.x), + lerp(old_op.matrix_translate.y, new_op.matrix_translate.y), + lerp(old_op.matrix_translate.z, new_op.matrix_translate.z), + new_op.matrix_translate.mode); + break; + + case Op::MatrixScale: + Matrix_Scale(lerp(old_op.matrix_scale.x, new_op.matrix_scale.x), + lerp(old_op.matrix_scale.y, new_op.matrix_scale.y), + lerp(old_op.matrix_scale.z, new_op.matrix_scale.z), + new_op.matrix_scale.mode); + break; + + case Op::MatrixRotate1Coord: { + float v = interpolate_angle(old_op.matrix_rotate_1_coord.value, new_op.matrix_rotate_1_coord.value); + u8 mode = new_op.matrix_rotate_1_coord.mode; + switch (new_op.matrix_rotate_1_coord.coord) { + case 0: + Matrix_RotateX(v, mode); + break; + + case 1: + Matrix_RotateY(v, mode); + break; + + case 2: + Matrix_RotateZ(v, mode); + break; + } + break; + } + + case Op::MatrixRotateZYX: + Matrix_RotateZYX(interpolate_angle(old_op.matrix_rotate_zyx.x, new_op.matrix_rotate_zyx.x), + interpolate_angle(old_op.matrix_rotate_zyx.y, new_op.matrix_rotate_zyx.y), + interpolate_angle(old_op.matrix_rotate_zyx.z, new_op.matrix_rotate_zyx.z), + new_op.matrix_rotate_zyx.mode); + break; + + case Op::MatrixTranslateRotateZYX: + lerp_vec3f(&tmp_vec3f, &old_op.matrix_translate_rotate_zyx.translation, &new_op.matrix_translate_rotate_zyx.translation); + interpolate_angles(&tmp_vec3s, &old_op.matrix_translate_rotate_zyx.rotation, &new_op.matrix_translate_rotate_zyx.rotation); + Matrix_TranslateRotateZYX(&tmp_vec3f, &tmp_vec3s); + break; + + case Op::MatrixSetTranslateRotateYXZ: + interpolate_angles(&tmp_vec3s, &old_op.matrix_set_translate_rotate_yxz.rot, + &new_op.matrix_set_translate_rotate_yxz.rot); + Matrix_SetTranslateRotateYXZ(lerp(old_op.matrix_set_translate_rotate_yxz.translateX, + new_op.matrix_set_translate_rotate_yxz.translateX), + lerp(old_op.matrix_set_translate_rotate_yxz.translateY, + new_op.matrix_set_translate_rotate_yxz.translateY), + lerp(old_op.matrix_set_translate_rotate_yxz.translateZ, + new_op.matrix_set_translate_rotate_yxz.translateZ), + &tmp_vec3s); + if (new_op.matrix_set_translate_rotate_yxz.has_mtx && old_op.matrix_set_translate_rotate_yxz.has_mtx) { + actor_mtx = *Matrix_GetCurrent(); + } + break; + + case Op::MatrixMtxFToMtx: + interpolate_mtxf(new_replacement(new_op.matrix_mtxf_to_mtx.dest), + &old_op.matrix_mtxf_to_mtx.src, &new_op.matrix_mtxf_to_mtx.src); + break; + + case Op::MatrixToMtx: { + //*new_replacement(new_op.matrix_to_mtx.dest) = *Matrix_GetCurrent(); + if (old_op.matrix_to_mtx.has_adjusted && new_op.matrix_to_mtx.has_adjusted) { + interpolate_mtxf(&tmp_mtxf, &old_op.matrix_to_mtx.src, &new_op.matrix_to_mtx.src); + SkinMatrix_MtxFMtxFMult(&actor_mtx, &tmp_mtxf, new_replacement(new_op.matrix_to_mtx.dest)); + } else { + interpolate_mtxf(new_replacement(new_op.matrix_to_mtx.dest), + &old_op.matrix_to_mtx.src, &new_op.matrix_to_mtx.src); + } + break; + } + + case Op::MatrixReplaceRotation: + interpolate_mtxf(&tmp_mtxf, &old_op.matrix_replace_rotation.mf, &new_op.matrix_replace_rotation.mf); + Matrix_ReplaceRotation(&tmp_mtxf); + break; + + case Op::MatrixRotateAxis: + lerp_vec3f(&tmp_vec3f, &old_op.matrix_rotate_axis.axis, &new_op.matrix_rotate_axis.axis); + Matrix_RotateAxis(interpolate_angle(old_op.matrix_rotate_axis.angle, new_op.matrix_rotate_axis.angle), + &tmp_vec3f, new_op.matrix_rotate_axis.mode); + break; + + case Op::SkinMatrixMtxFToMtx: + break; + } + } + } + } + } + }; + +} // anonymous namespace + +unordered_map FrameInterpolation_Interpolate(float step) { + InterpolateCtx ctx; + ctx.step = step; + ctx.w = 1.0f - step; + ctx.interpolate_branch(&previous_recording.root_path, ¤t_recording.root_path); + return ctx.mtx_replacements; +} + +void FrameInterpolation_StartRecord(void) { + previous_recording = move(current_recording); + current_recording = {}; + current_path.clear(); + current_path.push_back(¤t_recording.root_path); + if (CVar_GetS32("g60FPS", 0) != 0) { + is_recording = true; + } +} + +void FrameInterpolation_StopRecord(void) { + previous_camera_epoch = camera_epoch; + is_recording = false; +} + +void FrameInterpolation_RecordOpenChild(const void* a, int b) { + if (!is_recording) + return; + label key = { a, b }; + auto& m = current_path.back()->children[key]; + append(Op::OpenChild).open_child = { key, m.size() }; + current_path.push_back(&m.emplace_back()); +} + +void FrameInterpolation_RecordCloseChild(void) { + if (!is_recording) + return; + //append(Op::CloseChild); + if (has_inv_actor_mtx && current_path.size() == inv_actor_mtx_path_index) { + has_inv_actor_mtx = false; + } + current_path.pop_back(); +} + +void FrameInterpolation_DontInterpolateCamera(void) { + camera_epoch = previous_camera_epoch + 1; +} + +int FrameInterpolation_GetCameraEpoch(void) { + return (int)camera_epoch; +} + +void FrameInterpolation_RecordActorPosRotMatrix(void) { + if (!is_recording) + return; + next_is_actor_pos_rot_matrix = true; +} + +void FrameInterpolation_RecordMatrixPush(void) { + if (!is_recording) + return; + append(Op::MatrixPush); +} + +void FrameInterpolation_RecordMatrixPop(void) { + if (!is_recording) + return; + append(Op::MatrixPop); +} + +void FrameInterpolation_RecordMatrixPut(MtxF* src) { + if (!is_recording) + return; + append(Op::MatrixPut).matrix_put = { *src }; +} + +void FrameInterpolation_RecordMatrixMult(MtxF* mf, u8 mode) { + if (!is_recording) + return; + append(Op::MatrixMult).matrix_mult = { *mf, mode }; +} + +void FrameInterpolation_RecordMatrixTranslate(f32 x, f32 y, f32 z, u8 mode) { + if (!is_recording) + return; + append(Op::MatrixTranslate).matrix_translate = { x, y, z, mode }; +} + +void FrameInterpolation_RecordMatrixScale(f32 x, f32 y, f32 z, u8 mode) { + if (!is_recording) + return; + append(Op::MatrixScale).matrix_scale = { x, y, z, mode }; +} + +void FrameInterpolation_RecordMatrixRotate1Coord(u32 coord, f32 value, u8 mode) { + if (!is_recording) + return; + append(Op::MatrixRotate1Coord).matrix_rotate_1_coord = { coord, value, mode }; +} + +void FrameInterpolation_RecordMatrixRotateZYX(s16 x, s16 y, s16 z, u8 mode) { + if (!is_recording) + return; + append(Op::MatrixRotateZYX).matrix_rotate_zyx = { x, y, z, mode }; +} + +void FrameInterpolation_RecordMatrixTranslateRotateZYX(Vec3f* translation, Vec3s* rotation) { + if (!is_recording) + return; + append(Op::MatrixTranslateRotateZYX).matrix_translate_rotate_zyx = { *translation, *rotation }; +} + +void FrameInterpolation_RecordMatrixSetTranslateRotateYXZ(f32 translateX, f32 translateY, f32 translateZ, Vec3s* rot) { + if (!is_recording) + return; + auto& d = append(Op::MatrixSetTranslateRotateYXZ).matrix_set_translate_rotate_yxz = { translateX, translateY, translateZ, + *rot }; + if (next_is_actor_pos_rot_matrix) { + d.has_mtx = true; + //d.mtx = *Matrix_GetCurrent(); + invert_matrix((const float *)Matrix_GetCurrent()->mf, (float *)inv_actor_mtx.mf); + next_is_actor_pos_rot_matrix = false; + has_inv_actor_mtx = true; + inv_actor_mtx_path_index = current_path.size(); + } +} + +void FrameInterpolation_RecordMatrixMtxFToMtx(MtxF* src, Mtx* dest) { + if (!is_recording) + return; + append(Op::MatrixMtxFToMtx).matrix_mtxf_to_mtx = { *src, dest }; +} + +void FrameInterpolation_RecordMatrixToMtx(Mtx* dest, char* file, s32 line) { + if (!is_recording) + return; + auto& d = append(Op::MatrixToMtx).matrix_to_mtx = { dest }; + if (has_inv_actor_mtx) { + d.has_adjusted = true; + SkinMatrix_MtxFMtxFMult(&inv_actor_mtx, Matrix_GetCurrent(), &d.src); + } else { + d.src = *Matrix_GetCurrent(); + } +} + +void FrameInterpolation_RecordMatrixReplaceRotation(MtxF* mf) { + if (!is_recording) + return; + append(Op::MatrixReplaceRotation).matrix_replace_rotation = { *mf }; +} + +void FrameInterpolation_RecordMatrixRotateAxis(f32 angle, Vec3f* axis, u8 mode) { + if (!is_recording) + return; + append(Op::MatrixRotateAxis).matrix_rotate_axis = { angle, *axis, mode }; +} + +void FrameInterpolation_RecordSkinMatrixMtxFToMtx(MtxF* src, Mtx* dest) { + if (!is_recording) + return; + FrameInterpolation_RecordMatrixMtxFToMtx(src, dest); +} + +// https://stackoverflow.com/questions/1148309/inverting-a-4x4-matrix +static bool invert_matrix(const float m[16], float invOut[16]) { + float inv[16], det; + int i; + + inv[0] = m[5] * m[10] * m[15] - + m[5] * m[11] * m[14] - + m[9] * m[6] * m[15] + + m[9] * m[7] * m[14] + + m[13] * m[6] * m[11] - + m[13] * m[7] * m[10]; + + inv[4] = -m[4] * m[10] * m[15] + + m[4] * m[11] * m[14] + + m[8] * m[6] * m[15] - + m[8] * m[7] * m[14] - + m[12] * m[6] * m[11] + + m[12] * m[7] * m[10]; + + inv[8] = m[4] * m[9] * m[15] - + m[4] * m[11] * m[13] - + m[8] * m[5] * m[15] + + m[8] * m[7] * m[13] + + m[12] * m[5] * m[11] - + m[12] * m[7] * m[9]; + + inv[12] = -m[4] * m[9] * m[14] + + m[4] * m[10] * m[13] + + m[8] * m[5] * m[14] - + m[8] * m[6] * m[13] - + m[12] * m[5] * m[10] + + m[12] * m[6] * m[9]; + + inv[1] = -m[1] * m[10] * m[15] + + m[1] * m[11] * m[14] + + m[9] * m[2] * m[15] - + m[9] * m[3] * m[14] - + m[13] * m[2] * m[11] + + m[13] * m[3] * m[10]; + + inv[5] = m[0] * m[10] * m[15] - + m[0] * m[11] * m[14] - + m[8] * m[2] * m[15] + + m[8] * m[3] * m[14] + + m[12] * m[2] * m[11] - + m[12] * m[3] * m[10]; + + inv[9] = -m[0] * m[9] * m[15] + + m[0] * m[11] * m[13] + + m[8] * m[1] * m[15] - + m[8] * m[3] * m[13] - + m[12] * m[1] * m[11] + + m[12] * m[3] * m[9]; + + inv[13] = m[0] * m[9] * m[14] - + m[0] * m[10] * m[13] - + m[8] * m[1] * m[14] + + m[8] * m[2] * m[13] + + m[12] * m[1] * m[10] - + m[12] * m[2] * m[9]; + + inv[2] = m[1] * m[6] * m[15] - + m[1] * m[7] * m[14] - + m[5] * m[2] * m[15] + + m[5] * m[3] * m[14] + + m[13] * m[2] * m[7] - + m[13] * m[3] * m[6]; + + inv[6] = -m[0] * m[6] * m[15] + + m[0] * m[7] * m[14] + + m[4] * m[2] * m[15] - + m[4] * m[3] * m[14] - + m[12] * m[2] * m[7] + + m[12] * m[3] * m[6]; + + inv[10] = m[0] * m[5] * m[15] - + m[0] * m[7] * m[13] - + m[4] * m[1] * m[15] + + m[4] * m[3] * m[13] + + m[12] * m[1] * m[7] - + m[12] * m[3] * m[5]; + + inv[14] = -m[0] * m[5] * m[14] + + m[0] * m[6] * m[13] + + m[4] * m[1] * m[14] - + m[4] * m[2] * m[13] - + m[12] * m[1] * m[6] + + m[12] * m[2] * m[5]; + + inv[3] = -m[1] * m[6] * m[11] + + m[1] * m[7] * m[10] + + m[5] * m[2] * m[11] - + m[5] * m[3] * m[10] - + m[9] * m[2] * m[7] + + m[9] * m[3] * m[6]; + + inv[7] = m[0] * m[6] * m[11] - + m[0] * m[7] * m[10] - + m[4] * m[2] * m[11] + + m[4] * m[3] * m[10] + + m[8] * m[2] * m[7] - + m[8] * m[3] * m[6]; + + inv[11] = -m[0] * m[5] * m[11] + + m[0] * m[7] * m[9] + + m[4] * m[1] * m[11] - + m[4] * m[3] * m[9] - + m[8] * m[1] * m[7] + + m[8] * m[3] * m[5]; + + inv[15] = m[0] * m[5] * m[10] - + m[0] * m[6] * m[9] - + m[4] * m[1] * m[10] + + m[4] * m[2] * m[9] + + m[8] * m[1] * m[6] - + m[8] * m[2] * m[5]; + + det = m[0] * inv[0] + m[1] * inv[4] + m[2] * inv[8] + m[3] * inv[12]; + + if (det == 0) { + return false; + } + + det = 1.0 / det; + + for (i = 0; i < 16; i++) { + invOut[i] = inv[i] * det; + } + + return true; +} diff --git a/soh/soh/frame_interpolation.h b/soh/soh/frame_interpolation.h new file mode 100644 index 000000000..64c7197cd --- /dev/null +++ b/soh/soh/frame_interpolation.h @@ -0,0 +1,61 @@ +#pragma once + +#include "include/z64math.h" + +#ifdef __cplusplus + +#include + +std::unordered_map FrameInterpolation_Interpolate(float step); + +extern "C" { + +#endif + +void FrameInterpolation_StartRecord(void); + +void FrameInterpolation_StopRecord(void); + +void FrameInterpolation_RecordOpenChild(const void* a, int b); + +void FrameInterpolation_RecordCloseChild(void); + +void FrameInterpolation_DontInterpolateCamera(void); + +int FrameInterpolation_GetCameraEpoch(void); + +void FrameInterpolation_RecordActorPosRotMatrix(void); + +void FrameInterpolation_RecordMatrixPush(void); + +void FrameInterpolation_RecordMatrixPop(void); + +void FrameInterpolation_RecordMatrixPut(MtxF* src); + +void FrameInterpolation_RecordMatrixMult(MtxF* mf, u8 mode); + +void FrameInterpolation_RecordMatrixTranslate(f32 x, f32 y, f32 z, u8 mode); + +void FrameInterpolation_RecordMatrixScale(f32 x, f32 y, f32 z, u8 mode); + +void FrameInterpolation_RecordMatrixRotate1Coord(u32 coord, f32 value, u8 mode); + +void FrameInterpolation_RecordMatrixRotateZYX(s16 x, s16 y, s16 z, u8 mode); + +void FrameInterpolation_RecordMatrixTranslateRotateZYX(Vec3f* translation, Vec3s* rotation); + +void FrameInterpolation_RecordMatrixSetTranslateRotateYXZ(f32 translateX, f32 translateY, f32 translateZ, Vec3s* rot); + +void FrameInterpolation_RecordMatrixMtxFToMtx(MtxF* src, Mtx* dest); + +void FrameInterpolation_RecordMatrixToMtx(Mtx* dest, char* file, s32 line); + +void FrameInterpolation_RecordMatrixReplaceRotation(MtxF* mf); + +void FrameInterpolation_RecordMatrixRotateAxis(f32 angle, Vec3f* axis, u8 mode); + +void FrameInterpolation_RecordSkinMatrixMtxFToMtx(MtxF* src, Mtx* dest); + +#ifdef __cplusplus +} +#endif diff --git a/soh/src/code/sys_matrix.c b/soh/src/code/sys_matrix.c index 9d7c73967..bc90bf669 100644 --- a/soh/src/code/sys_matrix.c +++ b/soh/src/code/sys_matrix.c @@ -1,5 +1,7 @@ #include "global.h" +#include "soh/frame_interpolation.h" + // clang-format off Mtx gMtxClear = { 65536, 0, 1, 0, @@ -25,11 +27,13 @@ void Matrix_Init(GameState* gameState) { } void Matrix_Push(void) { + FrameInterpolation_RecordMatrixPush(); Matrix_MtxFCopy(sCurrentMatrix + 1, sCurrentMatrix); sCurrentMatrix++; } void Matrix_Pop(void) { + FrameInterpolation_RecordMatrixPop(); sCurrentMatrix--; ASSERT(sCurrentMatrix >= sMatrixStack, "Matrix_now >= Matrix_stack", "../sys_matrix.c", 176); } @@ -39,6 +43,7 @@ void Matrix_Get(MtxF* dest) { } void Matrix_Put(MtxF* src) { + FrameInterpolation_RecordMatrixPut(src); Matrix_MtxFCopy(sCurrentMatrix, src); } @@ -47,6 +52,7 @@ MtxF* Matrix_GetCurrent(void) { } void Matrix_Mult(MtxF* mf, u8 mode) { + FrameInterpolation_RecordMatrixMult(mf, mode); MtxF* cmf = Matrix_GetCurrent(); if (mode == MTXMODE_APPLY) { @@ -57,6 +63,7 @@ void Matrix_Mult(MtxF* mf, u8 mode) { } void Matrix_Translate(f32 x, f32 y, f32 z, u8 mode) { + FrameInterpolation_RecordMatrixTranslate(x, y, z, mode); MtxF* cmf = sCurrentMatrix; f32 tx; f32 ty; @@ -80,6 +87,7 @@ void Matrix_Translate(f32 x, f32 y, f32 z, u8 mode) { } void Matrix_Scale(f32 x, f32 y, f32 z, u8 mode) { + FrameInterpolation_RecordMatrixScale(x, y, z, mode); MtxF* cmf = sCurrentMatrix; if (mode == MTXMODE_APPLY) { @@ -101,6 +109,7 @@ void Matrix_Scale(f32 x, f32 y, f32 z, u8 mode) { } void Matrix_RotateX(f32 x, u8 mode) { + FrameInterpolation_RecordMatrixRotate1Coord(0, x, mode); MtxF* cmf; f32 sin; f32 cos; @@ -165,6 +174,7 @@ void Matrix_RotateX(f32 x, u8 mode) { } void Matrix_RotateY(f32 y, u8 mode) { + FrameInterpolation_RecordMatrixRotate1Coord(1, y, mode); MtxF* cmf; f32 sin; f32 cos; @@ -229,6 +239,7 @@ void Matrix_RotateY(f32 y, u8 mode) { } void Matrix_RotateZ(f32 z, u8 mode) { + FrameInterpolation_RecordMatrixRotate1Coord(2, z, mode); MtxF* cmf; f32 sin; f32 cos; @@ -299,6 +310,7 @@ void Matrix_RotateZ(f32 z, u8 mode) { * Original Name: Matrix_RotateXYZ, changed to reflect rotation order. */ void Matrix_RotateZYX(s16 x, s16 y, s16 z, u8 mode) { + FrameInterpolation_RecordMatrixRotateZYX(x, y, z, mode); MtxF* cmf = sCurrentMatrix; f32 temp1; f32 temp2; @@ -389,6 +401,7 @@ void Matrix_RotateZYX(s16 x, s16 y, s16 z, u8 mode) { * transformed according to whatever the matrix was previously. */ void Matrix_TranslateRotateZYX(Vec3f* translation, Vec3s* rotation) { + FrameInterpolation_RecordMatrixTranslateRotateZYX(translation, rotation); MtxF* cmf = sCurrentMatrix; f32 sin = Math_SinS(rotation->z); f32 cos = Math_CosS(rotation->z); @@ -530,15 +543,20 @@ void Matrix_SetTranslateRotateYXZ(f32 translateX, f32 translateY, f32 translateZ } else { cmf->yx = 0.0f; } + FrameInterpolation_RecordMatrixSetTranslateRotateYXZ(translateX, translateY, translateZ, rot); } Mtx* Matrix_MtxFToMtx(MtxF* src, Mtx* dest) { + FrameInterpolation_RecordMatrixMtxFToMtx(src, dest); guMtxF2L(src, dest); return dest; } Mtx* Matrix_ToMtx(Mtx* dest, char* file, s32 line) { - return Matrix_MtxFToMtx(Matrix_CheckFloats(sCurrentMatrix, file, line), dest); + FrameInterpolation_RecordMatrixToMtx(dest, file, line); + guMtxF2L(Matrix_CheckFloats(sCurrentMatrix, file, line), dest); + return dest; + //return Matrix_MtxFToMtx(Matrix_CheckFloats(sCurrentMatrix, file, line), dest); } Mtx* Matrix_NewMtx(GraphicsContext* gfxCtx, char* file, s32 line) { @@ -627,6 +645,7 @@ void Matrix_Transpose(MtxF* mf) { * seen as replacing the R rotation with `mf`, hence the function name. */ void Matrix_ReplaceRotation(MtxF* mf) { + FrameInterpolation_RecordMatrixReplaceRotation(mf); MtxF* cmf = sCurrentMatrix; f32 acc; f32 temp; @@ -779,6 +798,7 @@ void Matrix_MtxFToZYXRotS(MtxF* mf, Vec3s* rotDest, s32 flag) { * NB: `axis` is assumed to be a unit vector. */ void Matrix_RotateAxis(f32 angle, Vec3f* axis, u8 mode) { + FrameInterpolation_RecordMatrixRotateAxis(angle, axis, mode); MtxF* cmf; f32 sin; f32 cos; diff --git a/soh/src/code/z_actor.c b/soh/src/code/z_actor.c index a9f50f687..caa16a7ec 100644 --- a/soh/src/code/z_actor.c +++ b/soh/src/code/z_actor.c @@ -6,6 +6,7 @@ #include "objects/gameplay_keep/gameplay_keep.h" #include "objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h" #include "objects/object_bdoor/object_bdoor.h" +#include "soh/frame_interpolation.h" #if defined(_MSC_VER) || defined(__GNUC__) #include @@ -410,6 +411,7 @@ void func_8002C124(TargetContext* targetCtx, GlobalContext* globalCtx) { f32 var2; s32 i; + FrameInterpolation_RecordOpenChild(actor, 0); player = GET_PLAYER(globalCtx); spCE = 0xFF; @@ -486,10 +488,12 @@ void func_8002C124(TargetContext* targetCtx, GlobalContext* globalCtx) { } } } + FrameInterpolation_RecordCloseChild(); } actor = targetCtx->unk_94; if ((actor != NULL) && !(actor->flags & ACTOR_FLAG_27)) { + FrameInterpolation_RecordOpenChild(actor, 1); NaviColor* naviColor = &sNaviColorList[actor->category]; POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x7); @@ -503,6 +507,7 @@ void func_8002C124(TargetContext* targetCtx, GlobalContext* globalCtx) { gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 2153), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, gZTargetArrowDL); + FrameInterpolation_RecordCloseChild(); } CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 2158); @@ -2490,6 +2495,7 @@ void Actor_Draw(GlobalContext* globalCtx, Actor* actor) { Fault_AddClient(&faultClient, Actor_FaultPrint, actor, "Actor_draw"); + FrameInterpolation_RecordOpenChild(actor, 0); OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 6035); lights = LightContext_NewLights(&globalCtx->lightCtx, globalCtx->state.gfxCtx); @@ -2497,6 +2503,7 @@ void Actor_Draw(GlobalContext* globalCtx, Actor* actor) { Lights_BindAll(lights, globalCtx->lightCtx.listHead, (actor->flags & ACTOR_FLAG_22) ? NULL : &actor->world.pos); Lights_Draw(lights, globalCtx->state.gfxCtx); + FrameInterpolation_RecordActorPosRotMatrix(); if (actor->flags & ACTOR_FLAG_12) { Matrix_SetTranslateRotateYXZ( actor->world.pos.x + globalCtx->mainCamera.skyboxOffset.x, @@ -2546,6 +2553,7 @@ void Actor_Draw(GlobalContext* globalCtx, Actor* actor) { } CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 6119); + FrameInterpolation_RecordCloseChild(); Fault_RemoveClient(&faultClient); } diff --git a/soh/src/code/z_camera.c b/soh/src/code/z_camera.c index 41c16b5cc..00f3f70f0 100644 --- a/soh/src/code/z_camera.c +++ b/soh/src/code/z_camera.c @@ -6,6 +6,8 @@ #include "overlays/actors/ovl_En_Horse/z_en_horse.h" +#include "soh/frame_interpolation.h" + s16 Camera_ChangeSettingFlags(Camera* camera, s16 setting, s16 flags); s32 Camera_ChangeModeFlags(Camera* camera, s16 mode, u8 flags); s32 Camera_QRegInit(void); @@ -6675,6 +6677,7 @@ s32 Camera_Special9(Camera* camera) { case 1: spec9->doorParams.timer1--; if (spec9->doorParams.timer1 <= 0) { + FrameInterpolation_DontInterpolateCamera(); camera->animState++; if (params->interfaceFlags & 1) { camPosData = Camera_GetCamBGData(camera); @@ -7968,6 +7971,8 @@ s32 Camera_SetCSParams(Camera* camera, CutsceneCameraPoint* atPoints, CutsceneCa camera->speedRatio = 0.0f; } + FrameInterpolation_DontInterpolateCamera(); + return 1; } diff --git a/soh/src/code/z_eff_blure.c b/soh/src/code/z_eff_blure.c index e08f8f337..f3a1e6122 100644 --- a/soh/src/code/z_eff_blure.c +++ b/soh/src/code/z_eff_blure.c @@ -1,6 +1,8 @@ #include "global.h" #include "objects/gameplay_keep/gameplay_keep.h" +#include "soh/frame_interpolation.h" + void EffectBlure_AddVertex(EffectBlure* this, Vec3f* p1, Vec3f* p2) { EffectBlureElement* elem; s32 numElements; @@ -946,6 +948,7 @@ void EffectBlure_Draw(void* thisx, GraphicsContext* gfxCtx) { s32 j; s32 phi_t2; + FrameInterpolation_RecordOpenChild(this, 0); OPEN_DISPS(gfxCtx, "../z_eff_blure.c", 1596); gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); @@ -1059,4 +1062,5 @@ void EffectBlure_Draw(void* thisx, GraphicsContext* gfxCtx) { } CLOSE_DISPS(gfxCtx, "../z_eff_blure.c", 1823); + FrameInterpolation_RecordCloseChild(); } diff --git a/soh/src/code/z_eff_shield_particle.c b/soh/src/code/z_eff_shield_particle.c index fad499286..73134a654 100644 --- a/soh/src/code/z_eff_shield_particle.c +++ b/soh/src/code/z_eff_shield_particle.c @@ -2,6 +2,8 @@ #include "vt.h" #include "objects/gameplay_keep/gameplay_keep.h" +#include "soh/frame_interpolation.h" + static Vtx sVertices[5] = { VTX(-32, -32, 0, 0, 1024, 0xFF, 0xFF, 0xFF, 0xFF), VTX(32, 32, 0, 1024, 0, 0xFF, 0xFF, 0xFF, 0xFF), @@ -154,6 +156,7 @@ void EffectShieldParticle_Draw(void* thisx, GraphicsContext* gfxCtx) { Color_RGBA8 primColor; Color_RGBA8 envColor; + FrameInterpolation_RecordOpenChild(this, 0); OPEN_DISPS(gfxCtx, "../z_eff_shield_particle.c", 272); if (this != NULL) { @@ -213,4 +216,5 @@ void EffectShieldParticle_Draw(void* thisx, GraphicsContext* gfxCtx) { } CLOSE_DISPS(gfxCtx, "../z_eff_shield_particle.c", 359); + FrameInterpolation_RecordCloseChild(); } diff --git a/soh/src/code/z_eff_spark.c b/soh/src/code/z_eff_spark.c index cfe8f628f..b76968371 100644 --- a/soh/src/code/z_eff_spark.c +++ b/soh/src/code/z_eff_spark.c @@ -1,6 +1,8 @@ #include "global.h" #include "objects/gameplay_keep/gameplay_keep.h" +#include "soh/frame_interpolation.h" + // original name: "spark" void EffectSpark_Init(void* thisx, void* initParamsx) { EffectSpark* this = (EffectSpark*)thisx; @@ -152,6 +154,7 @@ void EffectSpark_Draw(void* thisx, GraphicsContext* gfxCtx) { u8 sp1C4; f32 ratio; + FrameInterpolation_RecordOpenChild(this, 0); OPEN_DISPS(gfxCtx, "../z_eff_spark.c", 293); if (this != NULL) { @@ -274,4 +277,5 @@ void EffectSpark_Draw(void* thisx, GraphicsContext* gfxCtx) { end: CLOSE_DISPS(gfxCtx, "../z_eff_spark.c", 498); + FrameInterpolation_RecordCloseChild(); } diff --git a/soh/src/code/z_effect_soft_sprite.c b/soh/src/code/z_effect_soft_sprite.c index aa0b922fe..2548966cc 100644 --- a/soh/src/code/z_effect_soft_sprite.c +++ b/soh/src/code/z_effect_soft_sprite.c @@ -1,6 +1,8 @@ #include "global.h" #include "vt.h" +#include "soh/frame_interpolation.h" + EffectSsInfo sEffectSsInfo = { 0 }; // "EffectSS2Info" void EffectSs_InitInfo(GlobalContext* globalCtx, s32 tableSize) { @@ -233,6 +235,7 @@ void EffectSs_Spawn(GlobalContext* globalCtx, s32 type, s32 priority, void* init sEffectSsInfo.table[index].type = type; sEffectSsInfo.table[index].priority = priority; + sEffectSsInfo.table[index].epoch++; if (initInfo->init(globalCtx, index, &sEffectSsInfo.table[index], initParams) == 0) { osSyncPrintf(VT_FGCOL(GREEN)); @@ -284,7 +287,9 @@ void EffectSs_Draw(GlobalContext* globalCtx, s32 index) { EffectSs* effectSs = &sEffectSsInfo.table[index]; if (effectSs->draw != NULL) { + FrameInterpolation_RecordOpenChild(effectSs, effectSs->epoch); effectSs->draw(globalCtx, index, effectSs); + FrameInterpolation_RecordCloseChild(); } } diff --git a/soh/src/code/z_lights.c b/soh/src/code/z_lights.c index c9b60ceca..bee677276 100644 --- a/soh/src/code/z_lights.c +++ b/soh/src/code/z_lights.c @@ -4,6 +4,8 @@ #include "objects/gameplay_keep/gameplay_keep.h" +#include "soh/frame_interpolation.h" + #define LIGHTS_BUFFER_SIZE 32 //#define LIGHTS_BUFFER_SIZE 1024 // Kill me @@ -434,12 +436,14 @@ void Lights_DrawGlow(GlobalContext* globalCtx) { if ((info->type == LIGHT_POINT_GLOW) && (params->drawGlow)) { scale = SQ(params->radius) * 0.0000026f; + FrameInterpolation_RecordOpenChild(node, 0); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, params->color[0], params->color[1], params->color[2], 50); Matrix_Translate(params->x, params->y, params->z, MTXMODE_NEW); Matrix_Scale(scale, scale, scale, MTXMODE_APPLY); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_lights.c", 918), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gGlowCircleDL); + FrameInterpolation_RecordCloseChild(); } node = node->next; diff --git a/soh/src/code/z_play.c b/soh/src/code/z_play.c index 2934e5e1b..632ed41f6 100644 --- a/soh/src/code/z_play.c +++ b/soh/src/code/z_play.c @@ -5,6 +5,8 @@ #include "soh/Enhancements/gameconsole.h" +#include "soh/frame_interpolation.h" + void* D_8012D1F0 = NULL; //UNK_TYPE D_8012D1F4 = 0; // unused Input* D_8012D1F8 = NULL; @@ -1379,7 +1381,9 @@ void Gameplay_Main(GameState* thisx) { LOG_NUM("1", 1, "../z_play.c", 4583); } + FrameInterpolation_StartRecord(); Gameplay_Draw(globalCtx); + FrameInterpolation_StopRecord(); if (1 && HREG(63)) { LOG_NUM("1", 1, "../z_play.c", 4587); diff --git a/soh/src/code/z_skin_matrix.c b/soh/src/code/z_skin_matrix.c index f7df8091f..d822d6c13 100644 --- a/soh/src/code/z_skin_matrix.c +++ b/soh/src/code/z_skin_matrix.c @@ -1,6 +1,8 @@ #include "global.h" #include "vt.h" +#include "soh/frame_interpolation.h" + // clang-format off MtxF sMtxFClear = { 1.0f, 0.0f, 0.0f, 0.0f, @@ -523,6 +525,7 @@ void SkinMatrix_Vec3sToVec3f(Vec3s* src, Vec3f* dest) { } void SkinMatrix_MtxFToMtx(MtxF* src, Mtx* dest) { + FrameInterpolation_RecordSkinMatrixMtxFToMtx(src, dest); guMtxF2L(src, dest); } diff --git a/soh/src/code/z_view.c b/soh/src/code/z_view.c index 97f1ad26e..e03daee83 100644 --- a/soh/src/code/z_view.c +++ b/soh/src/code/z_view.c @@ -2,6 +2,9 @@ #include "vt.h" #include +#include + +#include "soh/frame_interpolation.h" vu32 D_8012ABF0 = true; @@ -277,6 +280,10 @@ void func_800AAA50(View* view, s32 arg1) { } } +static float sqr(float a) { + return a * a; +} + s32 func_800AAA9C(View* view) { f32 aspect; s32 width; @@ -307,6 +314,85 @@ s32 func_800AAA9C(View* view) { height = view->viewport.bottomY - view->viewport.topY; aspect = (f32)width / (f32)height; + viewing = Graph_Alloc(gfxCtx, sizeof(Mtx)); + LogUtils_CheckNullPointer("viewing", viewing, "../z_view.c", 667); + view->viewingPtr = viewing; + + if (view->eye.x == view->lookAt.x && view->eye.y == view->lookAt.y && view->eye.z == view->lookAt.z) { + view->eye.x += 1.0f; + view->eye.y += 1.0f; + view->eye.z += 1.0f; + } + + func_800ABE74(view->eye.x, view->eye.y, view->eye.z); + MtxF viewingF; + guLookAtF(viewingF.mf, view->eye.x, view->eye.y, view->eye.z, view->lookAt.x, view->lookAt.y, view->lookAt.z, view->up.x, + view->up.y, view->up.z); + + // Some heuristics to identify instant camera movements and skip interpolation in that case + + static View old_view; + + float dirx = view->eye.x - view->lookAt.x; + float diry = view->eye.y - view->lookAt.y; + float dirz = view->eye.z - view->lookAt.z; + float dir_dist = sqrtf(sqr(dirx) + sqr(diry) + sqr(dirz)); + dirx /= dir_dist; + diry /= dir_dist; + dirz /= dir_dist; + + float odirx = old_view.eye.x - old_view.lookAt.x; + float odiry = old_view.eye.y - old_view.lookAt.y; + float odirz = old_view.eye.z - old_view.lookAt.z; + float odir_dist = sqrtf(sqr(odirx) + sqr(odiry) + sqr(odirz)); + odirx /= odir_dist; + odiry /= odir_dist; + odirz /= odir_dist; + + float eye_dist = sqrtf(sqr(view->eye.x - old_view.eye.x) + sqr(view->eye.y - old_view.eye.y) + sqr(view->eye.z - old_view.eye.z)); + float look_dist = sqrtf(sqr(view->lookAt.x - old_view.lookAt.x) + sqr(view->lookAt.y - old_view.lookAt.y) + sqr(view->lookAt.z - old_view.lookAt.z)); + float up_dist = sqrtf(sqr(view->up.x - old_view.up.x) + sqr(view->up.y - old_view.up.y) + sqr(view->up.z - old_view.up.z)); + float d_dist = sqrtf(sqr(dirx - odirx) + sqr(diry - odiry) + sqr(dirz - odirz)); + + bool dont_interpolate = false; + + if (up_dist < 0.01 && d_dist < 0.01) { + if (eye_dist + look_dist > 300) { + dont_interpolate = true; + } + } else { + if (eye_dist >= 400) { + dont_interpolate = true; + } + if (look_dist >= 100) { + dont_interpolate = true; + } + if (up_dist >= 1.50f) { + dont_interpolate = true; + } + if (d_dist >= 1.414f && look_dist >= 15) { + dont_interpolate = true; + } + if (d_dist >= 1.414f && up_dist >= 0.31f && look_dist >= 1 && eye_dist >= 300) { + dont_interpolate = true; + } + if (d_dist >= 0.5f && up_dist >= 0.31f && look_dist >= 3 && eye_dist >= 170) { + dont_interpolate = true; + } + if (look_dist >= 52 && eye_dist >= 52) { + dont_interpolate = true; + } + if (look_dist >= 30 && eye_dist >= 90) { + dont_interpolate = true; + } + } + + if (dont_interpolate) { + FrameInterpolation_DontInterpolateCamera(); + } + + FrameInterpolation_RecordOpenChild(NULL, FrameInterpolation_GetCameraEpoch()); + if (HREG(80) == 11) { if (HREG(94) != 11) { HREG(94) = 11; @@ -347,22 +433,17 @@ s32 func_800AAA9C(View* view) { gSPPerspNormalize(POLY_KAL_DISP++, view->normal); gSPMatrix(POLY_KAL_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION); - viewing = Graph_Alloc(gfxCtx, sizeof(Mtx)); - LogUtils_CheckNullPointer("viewing", viewing, "../z_view.c", 667); - view->viewingPtr = viewing; - - if (view->eye.x == view->lookAt.x && view->eye.y == view->lookAt.y && view->eye.z == view->lookAt.z) { - view->eye.x += 1.0f; - view->eye.y += 1.0f; - view->eye.z += 1.0f; - } - - func_800ABE74(view->eye.x, view->eye.y, view->eye.z); - guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->lookAt.x, view->lookAt.y, view->lookAt.z, view->up.x, - view->up.y, view->up.z); + Matrix_MtxFToMtx(viewingF.mf, viewing); view->viewing = *viewing; + + /*if (eye_dist > 1 || look_dist > 1 || abs(up_dist) > 0.1 || abs(d_dist) > 0.1) + printf("%d %f %f %f, %f %f %f, %f %f %f, %f %f %f %f %d\n", (int)view->fovy, view->eye.x, view->eye.y, view->eye.z, view->lookAt.x, view->lookAt.y, view->lookAt.z, + view->up.x, view->up.y, view->up.z, eye_dist, look_dist, up_dist, d_dist, dont_interpolate);*/ + + old_view = *view; + if (QREG(88) & 2) { s32 i; MtxF mf; @@ -374,10 +455,10 @@ s32 func_800AAA9C(View* view) { } osSyncPrintf("\n"); } - gSPMatrix(POLY_OPA_DISP++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION); gSPMatrix(POLY_XLU_DISP++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION); gSPMatrix(POLY_KAL_DISP++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION); + FrameInterpolation_RecordCloseChild(); CLOSE_DISPS(gfxCtx, "../z_view.c", 711); diff --git a/soh/src/code/z_vr_box_draw.c b/soh/src/code/z_vr_box_draw.c index 292789333..13eb93bd0 100644 --- a/soh/src/code/z_vr_box_draw.c +++ b/soh/src/code/z_vr_box_draw.c @@ -1,5 +1,7 @@ #include "global.h" +#include "soh/frame_interpolation.h" + Mtx* sSkyboxDrawMatrix; Mtx* SkyboxDraw_UpdateMatrix(SkyboxContext* skyboxCtx, f32 x, f32 y, f32 z) { @@ -13,6 +15,7 @@ Mtx* SkyboxDraw_UpdateMatrix(SkyboxContext* skyboxCtx, f32 x, f32 y, f32 z) { void SkyboxDraw_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyboxId, s16 blend, f32 x, f32 y, f32 z) { OPEN_DISPS(gfxCtx, "../z_vr_box_draw.c", 52); + FrameInterpolation_RecordOpenChild(NULL, FrameInterpolation_GetCameraEpoch()); func_800945A0(gfxCtx); @@ -85,7 +88,7 @@ void SkyboxDraw_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyb gDPPipeSync(POLY_OPA_DISP++); //gsSPShaderTest2(POLY_OPA_DISP++); - + FrameInterpolation_RecordCloseChild(); CLOSE_DISPS(gfxCtx, "../z_vr_box_draw.c", 125); } diff --git a/soh/src/libultra/gu/guLookAt.c b/soh/src/libultra/gu/guLookAt.c index 58946f4dc..f94204bc4 100644 --- a/soh/src/libultra/gu/guLookAt.c +++ b/soh/src/libultra/gu/guLookAt.c @@ -62,5 +62,6 @@ void guLookAt(Mtx* m, f32 xEye, f32 yEye, f32 zEye, f32 xAt, f32 yAt, f32 zAt, f guLookAtF(mf, xEye, yEye, zEye, xAt, yAt, zAt, xUp, yUp, zUp); - guMtxF2L((MtxF*)mf, m); + //guMtxF2L((MtxF*)mf, m); + Matrix_MtxFToMtx((MtxF*)mf, m); } diff --git a/soh/src/libultra/gu/guPerspectiveF.c b/soh/src/libultra/gu/guPerspectiveF.c index 731cec3e9..dd020f589 100644 --- a/soh/src/libultra/gu/guPerspectiveF.c +++ b/soh/src/libultra/gu/guPerspectiveF.c @@ -37,6 +37,6 @@ void guPerspective(Mtx* m, u16* perspNorm, f32 fovy, f32 aspect, f32 near, f32 f f32 mf[4][4]; guPerspectiveF(mf, perspNorm, fovy, aspect, near, far, scale); - guMtxF2L((MtxF*)mf, m); - + //guMtxF2L((MtxF*)mf, m); + Matrix_MtxFToMtx((MtxF*)mf, m); } diff --git a/soh/src/libultra/gu/ortho.c b/soh/src/libultra/gu/ortho.c index 517ba1dcc..77d43ce21 100644 --- a/soh/src/libultra/gu/ortho.c +++ b/soh/src/libultra/gu/ortho.c @@ -1,5 +1,7 @@ #include "global.h" +#include "soh/frame_interpolation.h" + void guOrthoF(f32 mf[4][4], f32 left, f32 right, f32 bottom, f32 top, f32 near, f32 far, f32 scale) { s32 i, j; @@ -25,5 +27,8 @@ void guOrtho(Mtx* mtx, f32 left, f32 right, f32 bottom, f32 top, f32 near, f32 f guOrthoF(mf, left, right, bottom, top, near, far, scale); - guMtxF2L((MtxF*)mf, mtx); + //guMtxF2L((MtxF*)mf, mtx); + FrameInterpolation_RecordOpenChild("ortho", 0); + Matrix_MtxFToMtx((MtxF*)mf, mtx); + FrameInterpolation_RecordCloseChild(); } diff --git a/soh/src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c b/soh/src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c index d1e940619..9616204cd 100644 --- a/soh/src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c +++ b/soh/src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c @@ -8,6 +8,8 @@ #include "overlays/actors/ovl_Boss_Ganon/z_boss_ganon.h" #include "vt.h" +#include "soh/frame_interpolation.h" + #define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5) typedef enum { @@ -283,6 +285,7 @@ void BgGanonOtyuka_Draw(Actor* thisx, GlobalContext* globalCtx) { platform = (BgGanonOtyuka*)actor; if (platform->dyna.actor.projectedPos.z > spBC) { + FrameInterpolation_RecordOpenChild(platform, 0); if (camera->eye.y > platform->dyna.actor.world.pos.y) { phi_s2 = sPlatformTopDL; } else { @@ -309,7 +312,7 @@ void BgGanonOtyuka_Draw(Actor* thisx, GlobalContext* globalCtx) { } for (i = 0; i < ARRAY_COUNT(sSides); i++) { - if (platform->visibleSides & sSides[i]) { + if ((platform->visibleSides & sSides[i]) || 1) { // || 1 for frame interpolation Matrix_Push(); Matrix_Translate(sSideCenters[i].x, 0.0f, sSideCenters[i].z, MTXMODE_APPLY); Matrix_RotateY(sSideAngles[i], MTXMODE_APPLY); @@ -320,6 +323,7 @@ void BgGanonOtyuka_Draw(Actor* thisx, GlobalContext* globalCtx) { Matrix_Pop(); } } + FrameInterpolation_RecordCloseChild(); } } @@ -333,6 +337,7 @@ void BgGanonOtyuka_Draw(Actor* thisx, GlobalContext* globalCtx) { platform = (BgGanonOtyuka*)actor; if ((platform->dyna.actor.projectedPos.z > -30.0f) && (platform->flashState != FLASH_NONE)) { + FrameInterpolation_RecordOpenChild(platform, 0); gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, platform->flashTimer * 4, 0, 32, 64, 1, platform->flashTimer * 4, 0, 32, 64)); @@ -344,7 +349,7 @@ void BgGanonOtyuka_Draw(Actor* thisx, GlobalContext* globalCtx) { Matrix_Translate(platform->dyna.actor.world.pos.x, 0.0f, platform->dyna.actor.world.pos.z, MTXMODE_NEW); for (i = 0; i < ARRAY_COUNT(sSides); i++) { - if (platform->unwalledSides & sSides[i]) { + if ((platform->unwalledSides & sSides[i]) || 1) { // || 1 for frame interpolation Matrix_Push(); Matrix_Translate(sSideCenters[i].x, 0.0f, sSideCenters[i].z, MTXMODE_APPLY); Matrix_RotateY(sSideAngles[i], MTXMODE_APPLY); @@ -356,6 +361,7 @@ void BgGanonOtyuka_Draw(Actor* thisx, GlobalContext* globalCtx) { Matrix_Pop(); } } + FrameInterpolation_RecordCloseChild(); } } diff --git a/soh/src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c b/soh/src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c index 73044e8b1..c2599e185 100644 --- a/soh/src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c +++ b/soh/src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c @@ -240,7 +240,8 @@ void BgHidanRsekizou_Draw(Actor* thisx, GlobalContext* globalCtx) { POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x14); - if ((s16)((Camera_GetCamDirYaw(GET_ACTIVE_CAM(globalCtx)) - this->dyna.actor.shape.rot.y) - 0x2E6C) >= 0) { + // Strange original code. Add || 1 for frame interpolation to get correct. + if ((s16)((Camera_GetCamDirYaw(GET_ACTIVE_CAM(globalCtx)) - this->dyna.actor.shape.rot.y) - 0x2E6C) >= 0 || 1) { for (i = 3; i >= 0; i--) { POLY_XLU_DISP = BgHidanRsekizou_DrawFireball(globalCtx, this, i, &mf, 0, POLY_XLU_DISP); } diff --git a/soh/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.c b/soh/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.c index 649774346..5b468c7d3 100644 --- a/soh/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.c +++ b/soh/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.c @@ -12,6 +12,8 @@ #include "overlays/actors/ovl_Door_Warp1/z_door_warp1.h" #include "objects/gameplay_keep/gameplay_keep.h" +#include "soh/frame_interpolation.h" + #define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2 | ACTOR_FLAG_4 | ACTOR_FLAG_5) typedef enum { @@ -78,6 +80,7 @@ void BossFd_SpawnEmber(BossFdEffect* effect, Vec3f* position, Vec3f* velocity, V effect->scale = scale / 1000.0f; effect->alpha = 255; effect->timer1 = (s16)Rand_ZeroFloat(10.0f); + effect->epoch++; break; } } @@ -95,6 +98,7 @@ void BossFd_SpawnDebris(BossFdEffect* effect, Vec3f* position, Vec3f* velocity, effect->scale = scale / 1000.0f; effect->vFdFxRotX = Rand_ZeroFloat(100.0f); effect->vFdFxRotY = Rand_ZeroFloat(100.0f); + effect->epoch++; break; } } @@ -111,6 +115,7 @@ void BossFd_SpawnDust(BossFdEffect* effect, Vec3f* position, Vec3f* velocity, Ve effect->accel = *acceleration; effect->timer2 = 0; effect->scale = scale / 400.0f; + effect->epoch++; break; } } @@ -136,6 +141,7 @@ void BossFd_SpawnFireBreath(BossFdEffect* effect, Vec3f* position, Vec3f* veloci effect->timer2 = 0; effect->scale = scale / 400.0f; effect->kbAngle = kbAngle; + effect->epoch++; break; } } @@ -1522,6 +1528,7 @@ void BossFd_DrawEffects(BossFdEffect* effect, GlobalContext* globalCtx) { for (i = 0; i < 180; i++, effect++) { if (effect->type == BFD_FX_EMBER) { + FrameInterpolation_RecordOpenChild(effect, effect->epoch); if (!flag) { func_80093D84(globalCtx->state.gfxCtx); gSPDisplayList(POLY_XLU_DISP++, gVolvagiaEmberMaterialDL); @@ -1536,6 +1543,7 @@ void BossFd_DrawEffects(BossFdEffect* effect, GlobalContext* globalCtx) { gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_fd.c", 4046), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gVolvagiaEmberModelDL); + FrameInterpolation_RecordCloseChild(); } } @@ -1543,6 +1551,7 @@ void BossFd_DrawEffects(BossFdEffect* effect, GlobalContext* globalCtx) { flag = false; for (i = 0; i < 180; i++, effect++) { if (effect->type == BFD_FX_DEBRIS) { + FrameInterpolation_RecordOpenChild(effect, effect->epoch); if (!flag) { func_80093D18(globalCtx->state.gfxCtx); gSPDisplayList(POLY_OPA_DISP++, gVolvagiaDebrisMaterialDL); @@ -1557,6 +1566,7 @@ void BossFd_DrawEffects(BossFdEffect* effect, GlobalContext* globalCtx) { gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_fd.c", 4068), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gVolvagiaDebrisModelDL); + FrameInterpolation_RecordCloseChild(); } } @@ -1564,6 +1574,7 @@ void BossFd_DrawEffects(BossFdEffect* effect, GlobalContext* globalCtx) { flag = false; for (i = 0; i < 180; i++, effect++) { if (effect->type == BFD_FX_DUST) { + FrameInterpolation_RecordOpenChild(effect, effect->epoch); if (!flag) { POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0); gSPDisplayList(POLY_XLU_DISP++, gVolvagiaDustMaterialDL); @@ -1580,6 +1591,7 @@ void BossFd_DrawEffects(BossFdEffect* effect, GlobalContext* globalCtx) { G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(dustTex[effect->timer2])); gSPDisplayList(POLY_XLU_DISP++, gVolvagiaDustModelDL); + FrameInterpolation_RecordCloseChild(); } } @@ -1587,6 +1599,7 @@ void BossFd_DrawEffects(BossFdEffect* effect, GlobalContext* globalCtx) { flag = false; for (i = 0; i < 180; i++, effect++) { if (effect->type == BFD_FX_FIRE_BREATH) { + FrameInterpolation_RecordOpenChild(effect, effect->epoch); if (!flag) { POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0); gSPDisplayList(POLY_XLU_DISP++, gVolvagiaDustMaterialDL); @@ -1603,6 +1616,7 @@ void BossFd_DrawEffects(BossFdEffect* effect, GlobalContext* globalCtx) { G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(dustTex[effect->timer2])); gSPDisplayList(POLY_XLU_DISP++, gVolvagiaDustModelDL); + FrameInterpolation_RecordCloseChild(); } } @@ -1610,6 +1624,7 @@ void BossFd_DrawEffects(BossFdEffect* effect, GlobalContext* globalCtx) { flag = false; for (i = 0; i < 180; i++, effect++) { if (effect->type == BFD_FX_SKULL_PIECE) { + FrameInterpolation_RecordOpenChild(effect, effect->epoch); if (!flag) { func_80093D84(globalCtx->state.gfxCtx); gSPDisplayList(POLY_XLU_DISP++, gVolvagiaSkullPieceMaterialDL); @@ -1624,6 +1639,7 @@ void BossFd_DrawEffects(BossFdEffect* effect, GlobalContext* globalCtx) { gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_fd.c", 4192), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gVolvagiaSkullPieceModelDL); + FrameInterpolation_RecordCloseChild(); } } diff --git a/soh/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.h b/soh/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.h index ea24fd346..d9580fc28 100644 --- a/soh/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.h +++ b/soh/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.h @@ -49,6 +49,7 @@ typedef struct { /* 0x30 */ f32 scale; /* 0x34 */ f32 bFdFxFloat1; /* 0x38 */ f32 bFdFxFloat2; + u32 epoch; } BossFdEffect; // size = 0x3C #define BOSSFD_EFFECT_COUNT 180 diff --git a/soh/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.c b/soh/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.c index 20db1fb55..779584e32 100644 --- a/soh/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.c +++ b/soh/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.c @@ -87,6 +87,7 @@ void BossFd2_SpawnDebris(GlobalContext* globalCtx, BossFdEffect* effect, Vec3f* effect->scale = scale / 1000.0f; effect->vFdFxRotX = Rand_ZeroFloat(100.0f); effect->vFdFxRotY = Rand_ZeroFloat(100.0f); + effect->epoch++; break; } } @@ -112,6 +113,7 @@ void BossFd2_SpawnFireBreath(GlobalContext* globalCtx, BossFdEffect* effect, Vec effect->timer2 = 0; effect->scale = scale / 400.0f; effect->kbAngle = kbAngle; + effect->epoch++; break; } } @@ -130,6 +132,7 @@ void BossFd2_SpawnEmber(GlobalContext* globalCtx, BossFdEffect* effect, Vec3f* p effect->scale = scale / 1000.0f; effect->alpha = 255; effect->timer1 = (s16)Rand_ZeroFloat(10.0f); + effect->epoch++; break; } } @@ -148,6 +151,7 @@ void BossFd2_SpawnSkullPiece(GlobalContext* globalCtx, BossFdEffect* effect, Vec effect->scale = scale / 1000.0f; effect->vFdFxRotX = Rand_ZeroFloat(100.0f); effect->vFdFxRotY = Rand_ZeroFloat(100.0f); + effect->epoch++; break; } } @@ -164,6 +168,7 @@ void BossFd2_SpawnDust(BossFdEffect* effect, Vec3f* position, Vec3f* velocity, V effect->accel = *acceleration; effect->timer2 = 0; effect->scale = scale / 400.0f; + effect->epoch++; break; } } diff --git a/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c b/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c index f7132bcaf..21199d420 100644 --- a/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c +++ b/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c @@ -9,6 +9,8 @@ #include "assets/objects/object_ganon_anime2/object_ganon_anime2.h" #include "assets/scenes/dungeons/ganon_boss/ganon_boss_scene.h" +#include "soh/frame_interpolation.h" + #include #define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2 | ACTOR_FLAG_4 | ACTOR_FLAG_5) @@ -138,6 +140,7 @@ void BossGanonEff_SpawnWindowShard(GlobalContext* globalCtx, Vec3f* pos, Vec3f* eff->color.g = color->g; eff->color.b = color->b; eff->timer = (s16)Rand_ZeroFloat(20.0f); + eff->epoch++; break; } } @@ -158,6 +161,7 @@ void BossGanonEff_SpawnSparkle(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velo eff->unk_2E = (s16)Rand_ZeroFloat(100.0f) + 0xC8; eff->unk_30 = arg6; eff->timer = (s16)Rand_ZeroFloat(10.0f); + eff->epoch++; break; } } @@ -182,6 +186,7 @@ void BossGanonEff_SpawnLightRay(GlobalContext* globalCtx, Vec3f* pos, Vec3f* vel eff->timer = (s16)Rand_ZeroFloat(10.0f); eff->unk_48 = Math_Atan2F(eff->velocity.z, eff->velocity.x); eff->unk_44 = -Math_Atan2F(sqrtf(SQXZ(eff->velocity)), eff->velocity.y); + eff->epoch++; break; } } @@ -201,6 +206,7 @@ void BossGanonEff_SpawnShock(GlobalContext* globalCtx, f32 scale, s16 shockType) eff->scale = scale / 1000.0f; eff->unk_2E = shockType; eff->timer = 0; + eff->epoch++; break; } } @@ -220,6 +226,7 @@ void BossGanonEff_SpawnLightning(GlobalContext* globalCtx, f32 scale, f32 arg2, eff->unk_48 = arg2; eff->unk_3C = arg3; eff->timer = 0; + eff->epoch++; break; } } @@ -240,6 +247,7 @@ void BossGanonEff_SpawnDustDark(GlobalContext* globalCtx, Vec3f* pos, f32 scale, eff->unk_38 = arg3; eff->unk_30 = (s16)Rand_ZeroFloat(100.0f); eff->unk_2E = eff->timer = eff->alpha = 0; + eff->epoch++; break; } } @@ -257,6 +265,7 @@ void BossGanonEff_SpawnDustLight(GlobalContext* globalCtx, Vec3f* pos, f32 scale effArr[bufIndex].unk_38 = arg3; effArr[bufIndex].unk_30 = Rand_ZeroFloat(100.0f); effArr[bufIndex].unk_2E = effArr[bufIndex].timer = effArr[bufIndex].alpha = 0; + effArr[bufIndex].epoch++; } void BossGanonEff_SpawnShockwave(GlobalContext* globalCtx, Vec3f* pos, f32 scale, f32 arg3) { @@ -275,6 +284,7 @@ void BossGanonEff_SpawnShockwave(GlobalContext* globalCtx, Vec3f* pos, f32 scale eff->unk_38 = arg3; eff->unk_30 = (s16)Rand_ZeroFloat(100.0f); eff->unk_2E = eff->timer = 0; + eff->epoch++; break; } } @@ -295,6 +305,7 @@ void BossGanonEff_SpawnBlackDot(GlobalContext* globalCtx, Vec3f* pos, f32 scale) eff->timer = 0; eff->alpha = 0; eff->unk_2E = 0; + eff->epoch++; break; } } @@ -4820,6 +4831,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) { for (i = 0; i < 200; i++, eff++) { if (eff->type == GDF_EFF_WINDOW_SHARD) { + FrameInterpolation_RecordOpenChild(eff, eff->epoch); gDPPipeSync(POLY_OPA_DISP++); if (flag == 0) { gSPDisplayList(POLY_OPA_DISP++, gDorfWindowShardMaterialDL); @@ -4837,6 +4849,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) { gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_ganon.c", 10898), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gDorfWindowShardModelDL); + FrameInterpolation_RecordCloseChild(); } } @@ -4845,6 +4858,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) { for (i = 0; i < 150; i++, eff++) { if (eff->type == GDF_EFF_SPARKLE) { + FrameInterpolation_RecordOpenChild(eff, eff->epoch); gDPPipeSync(POLY_XLU_DISP++); if (flag == 0) { gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 0, 0); @@ -4859,6 +4873,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) { gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_ganon.c", 10932), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gDorfSquareDL); + FrameInterpolation_RecordCloseChild(); } } @@ -4867,6 +4882,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) { for (i = 0; i < 150; i++, eff++) { if (eff->type == GDF_EFF_LIGHT_RAY) { + FrameInterpolation_RecordOpenChild(eff, eff->epoch); gDPPipeSync(POLY_XLU_DISP++); if (flag == 0) { gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 0, 0); @@ -4883,6 +4899,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) { gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_ganon.c", 10971), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gDorfSquareDL); + FrameInterpolation_RecordCloseChild(); } } @@ -4891,6 +4908,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) { for (i = 0; i < 150; i++, eff++) { if (eff->type == GDF_EFF_SHOCK) { + FrameInterpolation_RecordOpenChild(eff, eff->epoch); if (flag == 0) { gDPPipeSync(POLY_XLU_DISP++); if (eff->unk_2E == GDF_SHOCK_PLAYER_PURPLE) { @@ -4909,6 +4927,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) { gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_ganon.c", 11023), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gDorfShockDL); + FrameInterpolation_RecordCloseChild(); } } @@ -4916,6 +4935,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) { for (i = 0; i < 150; i++, eff++) { if (eff->type == GDF_EFF_LIGHTNING) { + FrameInterpolation_RecordOpenChild(eff, eff->epoch); gDPPipeSync(POLY_XLU_DISP++); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, sLightningPrimColors[(eff->timer * 3) + 0], sLightningPrimColors[(eff->timer * 3) + 1], sLightningPrimColors[(eff->timer * 3) + 2], @@ -4931,6 +4951,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) { G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sLightningTextures[eff->timer])); gSPDisplayList(POLY_XLU_DISP++, gDorfLightningDL); + FrameInterpolation_RecordCloseChild(); } } @@ -4938,6 +4959,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) { for (i = 0; i < 150; i++, eff++) { if (eff->type == GDF_EFF_IMPACT_DUST_DARK) { + FrameInterpolation_RecordOpenChild(eff, eff->epoch); gDPPipeSync(POLY_XLU_DISP++); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 0, 0, 0, eff->alpha); gDPSetEnvColor(POLY_XLU_DISP++, 100, 70, 0, 128); @@ -4949,6 +4971,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) { gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_ganon.c", 11121), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gDorfImpactDarkDL); + FrameInterpolation_RecordCloseChild(); } } @@ -4956,6 +4979,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) { for (i = 0; i < 150; i++, eff++) { if (eff->type == GDF_EFF_IMPACT_DUST_LIGHT) { + FrameInterpolation_RecordOpenChild(eff, eff->epoch); gDPPipeSync(POLY_XLU_DISP++); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, eff->alpha); gDPSetEnvColor(POLY_XLU_DISP++, 200, 100, 0, 128); @@ -4967,6 +4991,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) { gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_ganon.c", 11165), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gDorfImpactLightDL); + FrameInterpolation_RecordCloseChild(); } } @@ -4974,6 +4999,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) { for (i = 0; i < 150; i++, eff++) { if (eff->type == GDF_EFF_SHOCKWAVE) { + FrameInterpolation_RecordOpenChild(eff, eff->epoch); gDPPipeSync(POLY_XLU_DISP++); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 170, eff->alpha); gDPSetEnvColor(POLY_XLU_DISP++, 150, 255, 0, 128); @@ -4986,6 +5012,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) { gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_ganon.c", 11209), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gDorfShockwaveDL); + FrameInterpolation_RecordCloseChild(); } } @@ -4993,6 +5020,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) { for (i = 0; i < 150; i++, eff++) { if (eff->type == GDF_EFF_BLACK_DOT) { + FrameInterpolation_RecordOpenChild(eff, eff->epoch); gDPPipeSync(POLY_XLU_DISP++); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 150, 170, 0, eff->alpha); gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 255, 128); @@ -5005,6 +5033,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) { gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_ganon.c", 11250), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gDorfDotDL); + FrameInterpolation_RecordCloseChild(); } } diff --git a/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.h b/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.h index 69a983717..7a797ad74 100644 --- a/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.h +++ b/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.h @@ -69,6 +69,7 @@ typedef struct { /* 0x40 */ f32 unk_40; /* 0x44 */ f32 unk_44; // mostly x rot /* 0x48 */ f32 unk_48; // mostly y rot + u32 epoch; } GanondorfEffect; // size = 0x4C typedef struct BossGanon { diff --git a/soh/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c b/soh/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c index ec4899a28..ae436ca2d 100644 --- a/soh/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c +++ b/soh/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c @@ -10,6 +10,8 @@ #include "objects/gameplay_keep/gameplay_keep.h" #include "vt.h" +#include "soh/frame_interpolation.h" + #include #define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2 | ACTOR_FLAG_4 | ACTOR_FLAG_5) @@ -34,6 +36,7 @@ typedef struct { /* 0x30 */ f32 scale; /* 0x30 */ f32 fwork[2]; /* 0x3C */ Vec3f* targetPos; + u32 epoch; } BossMoEffect; // size = 0x40 #define MO_FX_MAX_SIZE 0 @@ -211,6 +214,7 @@ void BossMo_SpawnRipple(BossMoEffect* effect, Vec3f* pos, f32 scale, f32 maxScal effect->rippleMode = 1; effect->fwork[MO_FX_SPREAD_RATE] = (effect->fwork[MO_FX_MAX_SIZE] - effect->scale) * 0.1f; } + effect->epoch++; break; } } @@ -232,6 +236,7 @@ void BossMo_SpawnDroplet(s16 type, BossMoEffect* effect, Vec3f* pos, Vec3f* vel, effect->scale = scale; effect->fwork[MO_FX_SPREAD_RATE] = 1.0f; effect->stopTimer = 0; + effect->epoch++; break; } } @@ -250,6 +255,7 @@ void BossMo_SpawnStillDroplet(BossMoEffect* effect, Vec3f* pos, f32 scale) { effect->accel = zeroVec; effect->scale = scale; effect->fwork[MO_FX_SPREAD_RATE] = 1.0f; + effect->epoch++; break; } } @@ -274,6 +280,7 @@ void BossMo_SpawnBubble(BossMoEffect* effect, Vec3f* pos, Vec3f* vel, Vec3f* acc effect->alpha = 0; } effect->timer = 0; + effect->epoch++; break; } } @@ -2909,6 +2916,7 @@ void BossMo_DrawEffects(BossMoEffect* effect, GlobalContext* globalCtx) { for (i = 0; i < ARRAY_COUNT(sEffects); i++, effect++) { if (effect->type == MO_FX_BIG_RIPPLE) { + FrameInterpolation_RecordOpenChild(effect, effect->epoch); if (flag == 0) { func_80094BC4(gfxCtx); @@ -2925,6 +2933,7 @@ void BossMo_DrawEffects(BossMoEffect* effect, GlobalContext* globalCtx) { G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gEffWaterRippleDL); + FrameInterpolation_RecordCloseChild(); } } @@ -2932,6 +2941,7 @@ void BossMo_DrawEffects(BossMoEffect* effect, GlobalContext* globalCtx) { flag = 0; for (i = 0; i < ARRAY_COUNT(sEffects); i++, effect++) { if (effect->type == MO_FX_SMALL_RIPPLE) { + FrameInterpolation_RecordOpenChild(effect, effect->epoch); if (flag == 0) { func_80093D84(globalCtx->state.gfxCtx); @@ -2948,6 +2958,7 @@ void BossMo_DrawEffects(BossMoEffect* effect, GlobalContext* globalCtx) { G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gEffShockwaveDL); + FrameInterpolation_RecordCloseChild(); } } @@ -2956,6 +2967,7 @@ void BossMo_DrawEffects(BossMoEffect* effect, GlobalContext* globalCtx) { for (i = 0; i < ARRAY_COUNT(sEffects); i++, effect++) { if (((effect->type == MO_FX_DROPLET) || (effect->type == MO_FX_SPLASH)) || (effect->type == MO_FX_SPLASH_TRAIL)) { + FrameInterpolation_RecordOpenChild(effect, effect->epoch); if (flag == 0) { POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0); @@ -2977,6 +2989,7 @@ void BossMo_DrawEffects(BossMoEffect* effect, GlobalContext* globalCtx) { G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gMorphaDropletModelDL); + FrameInterpolation_RecordCloseChild(); } } @@ -2984,6 +2997,7 @@ void BossMo_DrawEffects(BossMoEffect* effect, GlobalContext* globalCtx) { flag = 0; for (i = 0; i < ARRAY_COUNT(sEffects); i++, effect++) { if (effect->type == MO_FX_WET_SPOT) { + FrameInterpolation_RecordOpenChild(effect, effect->epoch); if (flag == 0) { func_80094044(gfxCtx); @@ -3003,6 +3017,7 @@ void BossMo_DrawEffects(BossMoEffect* effect, GlobalContext* globalCtx) { G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gMorphaWetSpotModelDL); + FrameInterpolation_RecordCloseChild(); } } @@ -3010,6 +3025,7 @@ void BossMo_DrawEffects(BossMoEffect* effect, GlobalContext* globalCtx) { flag = 0; for (i = 0; i < ARRAY_COUNT(sEffects); i++, effect++) { if (effect->type == MO_FX_BUBBLE) { + FrameInterpolation_RecordOpenChild(effect, effect->epoch); if (flag == 0) { func_80093D18(globalCtx->state.gfxCtx); @@ -3027,6 +3043,7 @@ void BossMo_DrawEffects(BossMoEffect* effect, GlobalContext* globalCtx) { G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gMorphaBubbleDL); + FrameInterpolation_RecordCloseChild(); } } diff --git a/soh/src/overlays/actors/ovl_Boss_Va/z_boss_va.c b/soh/src/overlays/actors/ovl_Boss_Va/z_boss_va.c index c5b60a327..3d6865e24 100644 --- a/soh/src/overlays/actors/ovl_Boss_Va/z_boss_va.c +++ b/soh/src/overlays/actors/ovl_Boss_Va/z_boss_va.c @@ -12,6 +12,8 @@ #include "overlays/actors/ovl_En_Boom/z_en_boom.h" #include "objects/gameplay_keep/gameplay_keep.h" +#include "soh/frame_interpolation.h" + #define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2 | ACTOR_FLAG_4 | ACTOR_FLAG_5) #define GET_BODY(this) ((BossVa*)(this)->actor.parent) @@ -40,6 +42,7 @@ typedef struct BossVaEffect { /* 0x44 */ f32 scaleMod; /* 0x48 */ Vec3f offset; /* 0x54 */ struct BossVa* parent; + u32 epoch; } BossVaEffect; // size = 0x58 typedef enum { @@ -3519,6 +3522,7 @@ void BossVa_DrawEffects(BossVaEffect* effect, GlobalContext* globalCtx) { for (i = 0; i < ARRAY_COUNT(sVaEffects); i++, effect++) { if (effect->type == VA_LARGE_SPARK) { + FrameInterpolation_RecordOpenChild(effect, effect->epoch); if (!flag) { func_80093D84(globalCtx->state.gfxCtx); gDPSetEnvColor(POLY_XLU_DISP++, 130, 130, 30, 0); @@ -3534,12 +3538,14 @@ void BossVa_DrawEffects(BossVaEffect* effect, GlobalContext* globalCtx) { gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_va.c", 4976), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gBarinadeDL_015710); + FrameInterpolation_RecordCloseChild(); } } effect = effectHead; for (i = 0, flag = 0; i < ARRAY_COUNT(sVaEffects); i++, effect++) { if (effect->type == VA_SPARK_BALL) { + FrameInterpolation_RecordOpenChild(effect, effect->epoch); if (!flag) { func_80093D84(globalCtx->state.gfxCtx); gSPDisplayList(POLY_XLU_DISP++, gBarinadeDL_011738); @@ -3560,12 +3566,14 @@ void BossVa_DrawEffects(BossVaEffect* effect, GlobalContext* globalCtx) { gDPSetEnvColor(POLY_XLU_DISP++, effect->envColor[0], effect->envColor[1], effect->envColor[2], effect->envColor[3]); gSPDisplayList(POLY_XLU_DISP++, gBarinadeDL_011768); + FrameInterpolation_RecordCloseChild(); } } effect = effectHead; for (i = 0, flag = 0; i < ARRAY_COUNT(sVaEffects); i++, effect++) { if (effect->type == VA_BLOOD) { + FrameInterpolation_RecordOpenChild(effect, effect->epoch); if (!flag) { func_80093D84(globalCtx->state.gfxCtx); gSPDisplayList(POLY_XLU_DISP++, gBarinadeDL_009430); @@ -3590,6 +3598,7 @@ void BossVa_DrawEffects(BossVaEffect* effect, GlobalContext* globalCtx) { gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_va.c", 5052), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gBarinadeDL_009468); + FrameInterpolation_RecordCloseChild(); } } @@ -3598,6 +3607,7 @@ void BossVa_DrawEffects(BossVaEffect* effect, GlobalContext* globalCtx) { if (effect->type == VA_TUMOR) { BossVa* parent = effect->parent; + FrameInterpolation_RecordOpenChild(effect, effect->epoch); if (!flag) { func_80093D18(globalCtx->state.gfxCtx); gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, effect->envColor[3]); @@ -3614,12 +3624,14 @@ void BossVa_DrawEffects(BossVaEffect* effect, GlobalContext* globalCtx) { G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gBarinadeDL_012948); } + FrameInterpolation_RecordCloseChild(); } } effect = effectHead; for (i = 0, flag = 0; i < ARRAY_COUNT(sVaEffects); i++, effect++) { if (effect->type == VA_GORE) { + FrameInterpolation_RecordOpenChild(effect, effect->epoch); if (!flag) { func_80093D18(globalCtx->state.gfxCtx); gSPDisplayList(POLY_OPA_DISP++, gBarinadeDL_012BA0); @@ -3645,12 +3657,14 @@ void BossVa_DrawEffects(BossVaEffect* effect, GlobalContext* globalCtx) { gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_va.c", 5124), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gBarinadeDL_012C50); + FrameInterpolation_RecordCloseChild(); } } effect = effectHead; for (i = 0, flag = 0; i < ARRAY_COUNT(sVaEffects); i++, effect++) { if (effect->type == VA_ZAP_CHARGE) { + FrameInterpolation_RecordOpenChild(effect, effect->epoch); if (!flag) { func_80093D84(globalCtx->state.gfxCtx); gSPDisplayList(POLY_XLU_DISP++, gBarinadeDL_0135B0); @@ -3668,12 +3682,14 @@ void BossVa_DrawEffects(BossVaEffect* effect, GlobalContext* globalCtx) { gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_va.c", 5152), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gBarinadeDL_013638); + FrameInterpolation_RecordCloseChild(); } } effect = effectHead; for (i = 0, flag = 0; i < ARRAY_COUNT(sVaEffects); i++, effect++) { if (effect->type == VA_BLAST_SPARK) { + FrameInterpolation_RecordOpenChild(effect, effect->epoch); if (!flag) { func_80093C14(globalCtx->state.gfxCtx); gDPSetEnvColor(POLY_XLU_DISP++, 130, 130, 30, 0); @@ -3690,12 +3706,14 @@ void BossVa_DrawEffects(BossVaEffect* effect, GlobalContext* globalCtx) { gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_va.c", 5180), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gBarinadeDL_015710); + FrameInterpolation_RecordCloseChild(); } } effect = effectHead; for (i = 0, flag = 0; i < ARRAY_COUNT(sVaEffects); i++, effect++) { if (effect->type == VA_SMALL_SPARK) { + FrameInterpolation_RecordOpenChild(effect, effect->epoch); if (!flag) { func_80093D84(globalCtx->state.gfxCtx); gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 100, 0); @@ -3712,6 +3730,7 @@ void BossVa_DrawEffects(BossVaEffect* effect, GlobalContext* globalCtx) { gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_va.c", 5208), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gBarinadeDL_008F70); + FrameInterpolation_RecordCloseChild(); } } @@ -3734,6 +3753,7 @@ void BossVa_SpawnSpark(GlobalContext* globalCtx, BossVaEffect* effect, BossVa* t effect->timer = (s16)(Rand_ZeroOne() * 10.0f) + 111; effect->velocity = effect->accel = sZeroVec; effect->mode = mode; + effect->epoch++; switch (mode) { case SPARK_UNUSED: diff --git a/soh/src/overlays/actors/ovl_En_Zo/z_en_zo.c b/soh/src/overlays/actors/ovl_En_Zo/z_en_zo.c index b55777484..ac50f226a 100644 --- a/soh/src/overlays/actors/ovl_En_Zo/z_en_zo.c +++ b/soh/src/overlays/actors/ovl_En_Zo/z_en_zo.c @@ -7,6 +7,8 @@ #include "z_en_zo.h" #include "objects/object_zo/object_zo.h" +#include "soh/frame_interpolation.h" + #define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3) typedef enum { @@ -41,6 +43,7 @@ void EnZo_Ripple(EnZo* this, Vec3f* pos, f32 scale, f32 targetScale, u8 alpha) { effect->scale = scale; effect->targetScale = targetScale; effect->color.a = alpha; + effect->epoch++; break; } effect++; @@ -65,6 +68,7 @@ void EnZo_Bubble(EnZo* this, Vec3f* pos) { effect->vec = *pos; effect->vel = vel; effect->scale = ((Rand_ZeroOne() - 0.5f) * 0.02f) + 0.12f; + effect->epoch++; break; } } @@ -87,6 +91,7 @@ void EnZo_Splash(EnZo* this, Vec3f* pos, Vec3f* vel, f32 scale) { effect->vel = *vel; effect->color.a = (Rand_ZeroOne() * 100.0f) + 100.0f; effect->scale = scale; + effect->epoch++; break; } effect++; @@ -180,6 +185,7 @@ void EnZo_DrawRipples(EnZo* this, GlobalContext* globalCtx) { func_80093D84(globalCtx->state.gfxCtx); for (i = 0; i < ARRAY_COUNT(this->effects); i++) { if (effect->type == ENZO_EFFECT_RIPPLE) { + FrameInterpolation_RecordOpenChild(effect, effect->epoch); if (!setup) { if (1) {} gDPPipeSync(POLY_XLU_DISP++); @@ -194,6 +200,7 @@ void EnZo_DrawRipples(EnZo* this, GlobalContext* globalCtx) { gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_zo_eff.c", 242), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gZoraRipplesModelDL); + FrameInterpolation_RecordCloseChild(); } effect++; } @@ -210,6 +217,7 @@ void EnZo_DrawBubbles(EnZo* this, GlobalContext* globalCtx) { func_80093D84(globalCtx->state.gfxCtx); for (i = 0; i < ARRAY_COUNT(this->effects); i++) { if (effect->type == ENZO_EFFECT_BUBBLE) { + FrameInterpolation_RecordOpenChild(effect, effect->epoch); if (!setup) { if (1) {} gSPDisplayList(POLY_XLU_DISP++, gZoraBubblesMaterialDL); @@ -227,6 +235,7 @@ void EnZo_DrawBubbles(EnZo* this, GlobalContext* globalCtx) { gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_zo_eff.c", 281), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gZoraBubblesModelDL); + FrameInterpolation_RecordCloseChild(); } effect++; } @@ -244,6 +253,7 @@ void EnZo_DrawSplashes(EnZo* this, GlobalContext* globalCtx) { func_80093D84(globalCtx->state.gfxCtx); for (i = 0; i < ARRAY_COUNT(this->effects); i++) { if (effect->type == ENZO_EFFECT_SPLASH) { + FrameInterpolation_RecordOpenChild(effect, effect->epoch); if (!setup) { if (1) {} gSPDisplayList(POLY_XLU_DISP++, gZoraSplashesMaterialDL); @@ -260,6 +270,7 @@ void EnZo_DrawSplashes(EnZo* this, GlobalContext* globalCtx) { G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gZoraSplashesModelDL); + FrameInterpolation_RecordCloseChild(); } effect++; } diff --git a/soh/src/overlays/actors/ovl_En_Zo/z_en_zo.h b/soh/src/overlays/actors/ovl_En_Zo/z_en_zo.h index ba6eebb30..8911ce399 100644 --- a/soh/src/overlays/actors/ovl_En_Zo/z_en_zo.h +++ b/soh/src/overlays/actors/ovl_En_Zo/z_en_zo.h @@ -15,6 +15,7 @@ typedef struct { /* 0x14 */ Vec3f pos; /* 0x20 */ Vec3f vel; /* 0x2C */ Vec3f vec; // Usage specific + u32 epoch; } EnZoEffect; // size = 0x38 typedef void (*EnZoActionFunc)(struct EnZo*, GlobalContext*); diff --git a/soh/src/overlays/actors/ovl_Fishing/z_fishing.c b/soh/src/overlays/actors/ovl_Fishing/z_fishing.c index a103c4826..0798145db 100644 --- a/soh/src/overlays/actors/ovl_Fishing/z_fishing.c +++ b/soh/src/overlays/actors/ovl_Fishing/z_fishing.c @@ -10,6 +10,8 @@ #include "objects/object_fish/object_fish.h" #include "vt.h" +#include "soh/frame_interpolation.h" + #define FLAGS ACTOR_FLAG_4 #define WATER_SURFACE_Y(globalCtx) globalCtx->colCtx.colHeader->waterBoxes->ySurface @@ -56,6 +58,7 @@ typedef struct { /* 0x34 */ f32 unk_34; /* 0x38 */ f32 unk_38; /* 0x3C */ f32 unk_3C; + u32 epoch; } FishingEffect; // size = 0x40 #define POND_PROP_COUNT 140 @@ -490,6 +493,8 @@ void Fishing_SpawnRipple(Vec3f* projectedPos, FishingEffect* effect, Vec3f* pos, effect->unk_2C = 1; effect->unk_38 = (effect->unk_34 - effect->unk_30) * 0.1f; } + + effect->epoch++; break; } @@ -514,6 +519,7 @@ void Fishing_SpawnDustSplash(Vec3f* projectedPos, FishingEffect* effect, Vec3f* effect->accel = accel; effect->alpha = 100 + (s16)Rand_ZeroFloat(100.0f); effect->unk_30 = scale; + effect->epoch++; break; } @@ -539,6 +545,7 @@ void Fishing_SpawnWaterDust(Vec3f* projectedPos, FishingEffect* effect, Vec3f* p effect->timer = (s16)Rand_ZeroFloat(100.0f); effect->unk_30 = scale; effect->unk_34 = 2.0f * scale; + effect->epoch++; break; } @@ -563,6 +570,7 @@ void Fishing_SpawnBubble(Vec3f* projectedPos, FishingEffect* effect, Vec3f* pos, effect->timer = (s16)Rand_ZeroFloat(100.0f); effect->unk_30 = scale; effect->unk_2C = arg4; + effect->epoch++; break; } @@ -591,6 +599,7 @@ void Fishing_SpawnRainDrop(FishingEffect* effect, Vec3f* pos, Vec3f* rot) { Matrix_RotateY(rot->y, MTXMODE_NEW); Matrix_RotateX(rot->x, MTXMODE_APPLY); Matrix_MultVec3f(&velSrc, &effect->vel); + effect->epoch++; break; } @@ -1182,6 +1191,7 @@ void Fishing_DrawEffects(FishingEffect* effect, GlobalContext* globalCtx) { for (i = 0; i < 100; i++) { if (effect->type == FS_EFF_RIPPLE) { + FrameInterpolation_RecordOpenChild(effect, effect->epoch); if (flag == 0) { gSPDisplayList(POLY_XLU_DISP++, gFishingRippleMaterialDL); gDPSetEnvColor(POLY_XLU_DISP++, 155, 155, 155, 0); @@ -1197,6 +1207,7 @@ void Fishing_DrawEffects(FishingEffect* effect, GlobalContext* globalCtx) { G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gFishingRippleModelDL); + FrameInterpolation_RecordCloseChild(); } effect++; } @@ -1205,6 +1216,7 @@ void Fishing_DrawEffects(FishingEffect* effect, GlobalContext* globalCtx) { flag = 0; for (i = 0; i < 100; i++) { if (effect->type == FS_EFF_DUST_SPLASH) { + FrameInterpolation_RecordOpenChild(effect, effect->epoch); if (flag == 0) { gSPDisplayList(POLY_XLU_DISP++, gFishingDustSplashMaterialDL); gDPSetEnvColor(POLY_XLU_DISP++, 200, 200, 200, 0); @@ -1221,6 +1233,7 @@ void Fishing_DrawEffects(FishingEffect* effect, GlobalContext* globalCtx) { G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gFishingDustSplashModelDL); + FrameInterpolation_RecordCloseChild(); } effect++; } @@ -1229,6 +1242,7 @@ void Fishing_DrawEffects(FishingEffect* effect, GlobalContext* globalCtx) { flag = 0; for (i = 0; i < 100; i++) { if (effect->type == FS_EFF_WATER_DUST) { + FrameInterpolation_RecordOpenChild(effect, effect->epoch); if (flag == 0) { gSPDisplayList(POLY_OPA_DISP++, gFishingWaterDustMaterialDL); gDPSetEnvColor(POLY_OPA_DISP++, 40, 90, 80, 128); @@ -1249,6 +1263,7 @@ void Fishing_DrawEffects(FishingEffect* effect, GlobalContext* globalCtx) { G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gFishingWaterDustModelDL); + FrameInterpolation_RecordCloseChild(); } effect++; } @@ -1257,6 +1272,7 @@ void Fishing_DrawEffects(FishingEffect* effect, GlobalContext* globalCtx) { flag = 0; for (i = 0; i < 100; i++) { if (effect->type == FS_EFF_BUBBLE) { + FrameInterpolation_RecordOpenChild(effect, effect->epoch); if (flag == 0) { gSPDisplayList(POLY_XLU_DISP++, gFishingBubbleMaterialDL); gDPSetEnvColor(POLY_XLU_DISP++, 150, 150, 150, 0); @@ -1272,6 +1288,7 @@ void Fishing_DrawEffects(FishingEffect* effect, GlobalContext* globalCtx) { G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gFishingBubbleModelDL); + FrameInterpolation_RecordCloseChild(); } effect++; } @@ -1280,6 +1297,7 @@ void Fishing_DrawEffects(FishingEffect* effect, GlobalContext* globalCtx) { flag = 0; for (i = 30; i < EFFECT_COUNT; i++) { if (effect->type == FS_EFF_RAIN_DROP) { + FrameInterpolation_RecordOpenChild(effect, effect->epoch); if (flag == 0) { POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x14); gDPSetCombineMode(POLY_XLU_DISP++, G_CC_PRIMITIVE, G_CC_PRIMITIVE); @@ -1297,6 +1315,7 @@ void Fishing_DrawEffects(FishingEffect* effect, GlobalContext* globalCtx) { G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gFishingRainDropModelDL); + FrameInterpolation_RecordCloseChild(); } effect++; } @@ -1307,6 +1326,7 @@ void Fishing_DrawEffects(FishingEffect* effect, GlobalContext* globalCtx) { flag = 0; for (i = 30; i < EFFECT_COUNT; i++) { if (effect->type == FS_EFF_RAIN_RIPPLE) { + FrameInterpolation_RecordOpenChild(effect, effect->epoch); if (flag == 0) { gSPDisplayList(POLY_XLU_DISP++, gFishingRippleMaterialDL); gDPSetEnvColor(POLY_XLU_DISP++, 155, 155, 155, 0); @@ -1321,6 +1341,7 @@ void Fishing_DrawEffects(FishingEffect* effect, GlobalContext* globalCtx) { G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gFishingRippleModelDL); + FrameInterpolation_RecordCloseChild(); } effect++; } @@ -1329,6 +1350,7 @@ void Fishing_DrawEffects(FishingEffect* effect, GlobalContext* globalCtx) { flag = 0; for (i = 30; i < EFFECT_COUNT; i++) { if (effect->type == FS_EFF_RAIN_SPLASH) { + FrameInterpolation_RecordOpenChild(effect, effect->epoch); if (flag == 0) { gSPDisplayList(POLY_XLU_DISP++, gFishingRainSplashMaterialDL); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, KREG(19) + 80); @@ -1350,12 +1372,14 @@ void Fishing_DrawEffects(FishingEffect* effect, GlobalContext* globalCtx) { G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gFishingRainSplashModelDL); + FrameInterpolation_RecordCloseChild(); } effect++; } effect = firstEffect; if (effect->type == FS_EFF_OWNER_HAT) { + FrameInterpolation_RecordOpenChild(effect, effect->epoch); Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW); Matrix_RotateY((sEffOwnerHatRot.y * M_PI) / 32768, MTXMODE_APPLY); Matrix_RotateX((sEffOwnerHatRot.x * M_PI) / 32768, MTXMODE_APPLY); @@ -1367,6 +1391,7 @@ void Fishing_DrawEffects(FishingEffect* effect, GlobalContext* globalCtx) { G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gFishingOwnerHatDL); + FrameInterpolation_RecordCloseChild(); } Matrix_Pop(); @@ -4398,6 +4423,7 @@ void Fishing_DrawPondProps(GlobalContext* globalCtx) { } if (prop->shouldDraw) { + FrameInterpolation_RecordOpenChild(prop, 0); Matrix_Translate(prop->pos.x, prop->pos.y, prop->pos.z, MTXMODE_NEW); Matrix_Scale(prop->scale, prop->scale, prop->scale, MTXMODE_APPLY); Matrix_RotateY(prop->rotY, MTXMODE_APPLY); @@ -4407,6 +4433,7 @@ void Fishing_DrawPondProps(GlobalContext* globalCtx) { gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fishing.c", 7726), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gFishingReedModelDL); + FrameInterpolation_RecordCloseChild(); } } @@ -4423,12 +4450,14 @@ void Fishing_DrawPondProps(GlobalContext* globalCtx) { } if (prop->shouldDraw) { + FrameInterpolation_RecordOpenChild(prop, 0); Matrix_Translate(prop->pos.x, prop->pos.y, prop->pos.z, MTXMODE_NEW); Matrix_Scale(prop->scale, prop->scale, prop->scale, MTXMODE_APPLY); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fishing.c", 7748), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gFishingWoodPostModelDL); + FrameInterpolation_RecordCloseChild(); } } @@ -4445,6 +4474,7 @@ void Fishing_DrawPondProps(GlobalContext* globalCtx) { } if (prop->shouldDraw) { + FrameInterpolation_RecordOpenChild(prop, 0); Matrix_Translate(prop->pos.x, prop->pos.y, prop->pos.z, MTXMODE_NEW); Matrix_Scale(prop->scale, 1.0f, prop->scale, MTXMODE_APPLY); Matrix_RotateY(prop->lilyPadAngle * (M_PI / 32768), MTXMODE_APPLY); @@ -4454,6 +4484,7 @@ void Fishing_DrawPondProps(GlobalContext* globalCtx) { gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fishing.c", 7774), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gFishingLilyPadModelDL); + FrameInterpolation_RecordCloseChild(); } } @@ -4470,6 +4501,7 @@ void Fishing_DrawPondProps(GlobalContext* globalCtx) { } if (prop->shouldDraw) { + FrameInterpolation_RecordOpenChild(prop, 0); Matrix_Translate(prop->pos.x, prop->pos.y, prop->pos.z, MTXMODE_NEW); Matrix_Scale(prop->scale, prop->scale, prop->scale, MTXMODE_APPLY); Matrix_RotateY(prop->rotY, MTXMODE_APPLY); @@ -4477,6 +4509,7 @@ void Fishing_DrawPondProps(GlobalContext* globalCtx) { gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fishing.c", 7798), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gFishingRockModelDL); + FrameInterpolation_RecordCloseChild(); } } diff --git a/soh/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c b/soh/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c index b01bcf1d9..d4282b91b 100644 --- a/soh/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c +++ b/soh/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c @@ -9,6 +9,8 @@ #include "objects/gameplay_keep/gameplay_keep.h" #include "objects/object_spot02_objects/object_spot02_objects.h" +#include "soh/frame_interpolation.h" + #define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5 | ACTOR_FLAG_25) void ObjectKankyo_Init(Actor* thisx, GlobalContext* globalCtx); @@ -260,6 +262,7 @@ void ObjectKankyo_Fairies(ObjectKankyo* this, GlobalContext* globalCtx) { this->effects[i].dirPhase.z = Rand_ZeroOne() * 360.0f; this->effects[i].state++; this->effects[i].timer = 0; + this->effects[i].epoch++; break; case 1: // blinking fairies / inactive fairy trails @@ -417,26 +420,32 @@ void ObjectKankyo_Fairies(ObjectKankyo* this, GlobalContext* globalCtx) { if (this->effects[i].base.x + this->effects[i].pos.x - baseX > maxDist) { this->effects[i].base.x = baseX - maxDist; this->effects[i].pos.x = 0.0f; + this->effects[i].epoch++; } if (this->effects[i].base.x + this->effects[i].pos.x - baseX < -maxDist) { this->effects[i].base.x = baseX + maxDist; this->effects[i].pos.x = 0.0f; + this->effects[i].epoch++; } if (this->effects[i].base.y + this->effects[i].pos.y - baseY > 50.0f) { this->effects[i].base.y = baseY - 50.0f; this->effects[i].pos.y = 0.0f; + this->effects[i].epoch++; } if (this->effects[i].base.y + this->effects[i].pos.y - baseY < -50.0f) { this->effects[i].base.y = baseY + 50.0f; this->effects[i].pos.y = 0.0f; + this->effects[i].epoch++; } if (this->effects[i].base.z + this->effects[i].pos.z - baseZ > maxDist) { this->effects[i].base.z = baseZ - maxDist; this->effects[i].pos.z = 0.0f; + this->effects[i].epoch++; } if (this->effects[i].base.z + this->effects[i].pos.z - baseZ < -maxDist) { this->effects[i].base.z = baseZ + maxDist; this->effects[i].pos.z = 0.0f; + this->effects[i].epoch++; } } } @@ -496,6 +505,7 @@ void ObjectKankyo_DrawFairies(ObjectKankyo* this2, GlobalContext* globalCtx2) { gSPDisplayList(POLY_XLU_DISP++, gKokiriDustMoteTextureLoadDL); for (i = 0; i < globalCtx->envCtx.unk_EE[3]; i++) { + FrameInterpolation_RecordOpenChild(&this->effects[i], this->effects[i].epoch); Matrix_Translate(this->effects[i].base.x + this->effects[i].pos.x, this->effects[i].base.y + this->effects[i].pos.y, this->effects[i].base.z + this->effects[i].pos.z, MTXMODE_NEW); @@ -561,6 +571,7 @@ void ObjectKankyo_DrawFairies(ObjectKankyo* this2, GlobalContext* globalCtx2) { Matrix_RotateZ(DEG_TO_RAD(globalCtx->state.frames * 20.0f), MTXMODE_APPLY); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_object_kankyo.c", 913), G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, gKokiriDustMoteDL); + FrameInterpolation_RecordCloseChild(); } CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_object_kankyo.c", 922); } diff --git a/soh/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.h b/soh/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.h index 9b9a69975..fc45e156e 100644 --- a/soh/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.h +++ b/soh/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.h @@ -24,6 +24,7 @@ typedef struct ObjectKankyoEffect { /* 0x4A */ u16 flightRadius; /* 0x4C */ f32 amplitude; /* 0x50 */ u16 timer; + u32 epoch; } ObjectKankyoEffect; // size = 0x54 typedef struct ObjectKankyo { diff --git a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c index df6520ebf..4dbb1b20f 100644 --- a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c +++ b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c @@ -14,6 +14,8 @@ #include "vt.h" #include "SohHooks.h" +#include "soh/frame_interpolation.h" + static void* sEquipmentFRATexs[] = { gPauseEquipment00FRATex, gPauseEquipment01Tex, gPauseEquipment02Tex, gPauseEquipment03Tex, gPauseEquipment04Tex, gPauseEquipment10FRATex, gPauseEquipment11Tex, gPauseEquipment12Tex, gPauseEquipment13Tex, gPauseEquipment14Tex, @@ -1047,6 +1049,7 @@ void KaleidoScope_DrawPages(GlobalContext* globalCtx, GraphicsContext* gfxCtx) { s16 stepG; s16 stepB; + FrameInterpolation_RecordOpenChild(NULL, pauseCtx->state + pauseCtx->pageIndex * 100); OPEN_DISPS(gfxCtx, "../z_kaleido_scope_PAL.c", 1100); if ((pauseCtx->state < 8) || (pauseCtx->state > 0x11)) { @@ -1418,6 +1421,7 @@ void KaleidoScope_DrawPages(GlobalContext* globalCtx, GraphicsContext* gfxCtx) { } CLOSE_DISPS(gfxCtx, "../z_kaleido_scope_PAL.c", 1577); + FrameInterpolation_RecordCloseChild(); } void KaleidoScope_DrawInfoPanel(GlobalContext* globalCtx) { From 90f849dfcf58c32b001aa2c4691363bbad2d4dca Mon Sep 17 00:00:00 2001 From: sholdee <102821812+sholdee@users.noreply.github.com> Date: Fri, 13 May 2022 17:44:04 -0500 Subject: [PATCH 18/22] Add args to build release config on Linux (#312) --- BUILDING.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/BUILDING.md b/BUILDING.md index d37d7c0d6..546bb2905 100644 --- a/BUILDING.md +++ b/BUILDING.md @@ -41,9 +41,9 @@ cp /usr/local/lib/libGLEW.a external cd soh # Extract the assets/Compile the exporter/Run the exporter -make setup -j$(nproc) +make setup -j$(nproc) OPTFLAGS=-O0 DEBUG=0 # Compile the code -make -j $(nproc) +make -j $(nproc) OPTFLAGS=-O0 DEBUG=0 ``` # Compatible Roms From 2b0af54f88d34aa088c89afecac2be9ade576da7 Mon Sep 17 00:00:00 2001 From: MelonSpeedruns Date: Fri, 13 May 2022 18:44:58 -0400 Subject: [PATCH 19/22] Readme stuff (#313) * Fixed Gyroscopy Settings & Drift * readme stuff --- BUILDING.md | 17 ++++++++-- README.md | 78 ++++++++++++++++++++++++-------------------- soh/src/boot/build.c | 2 +- 3 files changed, 58 insertions(+), 39 deletions(-) diff --git a/BUILDING.md b/BUILDING.md index 546bb2905..3e4d7b21a 100644 --- a/BUILDING.md +++ b/BUILDING.md @@ -2,9 +2,9 @@ ## Windows - 1. Install [Python](https://www.python.org/ftp/python/3.10.2/python-3.10.2-amd64.exe) + 1. Install [Python](https://www.python.org/downloads/) >= 3.6. 2. Install [Visual Studio 2022 Community Edition](https://visualstudio.microsoft.com/vs/community/) - 2b. In the Visual Studio Installer, install `MSVC v142 - VS 2019 C++`. + 3. In the Visual Studio Installer, install `MSVC v142 - VS 2019 C++`. 4. Clone the Ship of Harkinian repository. 5. Place one or more [compatible](#compatible-roms) roms in the `OTRExporter` directory with namings of your choice. 6. Run `OTRExporter/OTRExporter.sln`. @@ -51,3 +51,16 @@ make -j $(nproc) OPTFLAGS=-O0 DEBUG=0 OOT_PAL_GC checksum 0x09465AC3 OOT_PAL_GC_DBG1 checksum 0x871E1C92 (debug non-master quest) ``` + +# OTRExporter Usage + +The OTRExporter exports an `oot.otr` archive file which Ship of Harkinian requires to play. + +Use the `extract_assets.py` script file to run the exporter using any of the following methods: + +1. Double click on the script after placing one or more roms in the directory. +2. Drag & Drop a rom onto the script. +3. In a terminal run `python3 extract_assets.py` after placing one or more roms in the directory. +4. In a terminal run `python3 extract_assets.py ` + +If the script finds multiple roms the user is prompted which to use. Selection is done using the number keys and then pressing the carriage return key. \ No newline at end of file diff --git a/README.md b/README.md index 3ce3fb21b..8a4538e2a 100644 --- a/README.md +++ b/README.md @@ -6,7 +6,7 @@ The Ship does not include assets and as such requires a prior copy of the game t ## Quick Start -1) Download The Ship of Harkinian from Discord. +1) Download The Ship of Harkinian from [Discord](https://discord.com/invite/BtBmd55HVH). 2) Requires a supported copy of the game (See supported games below). 3) Use the OTRGui to generate an `oot.otr` archive file. 4) Launch `soh.exe` @@ -18,9 +18,9 @@ Build team: `zelda@srd022j` Build date: `03-02-21 00:49:18` (year-month-day) sha1: cee6bc3c2a634b41728f2af8da54d9bf8cc14099 ``` -Ocarina of Time Pal Gamecube +Ocarina of Time PAL GameCube ``` -sha1: d0c95b2cb3c6682a171db267932af7af8cf5fa82 +sha1: 0227d7c0074f2d0ac935631990da8ec5914597b4 ``` Congratulations, you are now sailing with the Ship of Harkinian! Have fun! @@ -67,39 +67,45 @@ Refer to the [building instructions](BUILDING.md) to compile SoH. ## The Harbour Masters Are... - Kenix | Lead Developer/Public Relations - Resource Management Programmer, Audio System Programmer, and General Programmer - Jack Walker | Lead Developer - OTR Format Programmer, Resource Load Programmer, and General Programmer - Louist103 | Developer - Save System Programmer and General Programmer - Emil | Developer - Fast3D Programmer - m4xw | Developer - Shipwright, Throwing Baguettes, and General Programmer - MelonSpeedruns | Developer - General Programmer - Rozlette | Developer - General Programmer - JoshDuMan | Developer - General Programmer - KiritoDev/Lywx | Developer - General Programmer - Theo3 | Developer - General Programmer - Random06457 | Developer - Linux Build + Kenix | Lead Developer/Public Relations - Resource Management Programmer, Audio System Programmer, and General Programmer + Jack Walker | Lead Developer - OTR Format Programmer, Resource Load Programmer, and General Programmer + Louist103 | Developer - Save System Programmer and General Programmer + Emil | Developer - Fast3D Programmer + m4xw | Developer - Shipwright, Throwing Baguettes, and General Programmer + MelonSpeedruns | Developer - General Programmer + Rozlette | Developer - General Programmer + JoshDuMan | Developer - General Programmer + KiritoDev/Lywx | Developer - General Programmer + Theo3 | Developer - General Programmer + Random06457 | Developer - Linux Build ## Special Thanks - Decomp & ZAPD | Made this project even possible in the first place! - MNGoldenEagle | Patiently explained audio data formats, encouragement, and founding ZSO which was the first source of the game's code and resource format documentation. - Rrrrry123 | Speedbunner, encouragement, and community moderation - Fierce deity | Encouragement and community moderation - mzxrules | For his contributions to decomp - zel. | For his contributions to decomp - Aloxado | Developer - General Programmer - MegaMech | Developer - General Programmer - Revo | Tester - GCC support and General Testing - zfg | Tester - General Testing - Horseless Headman | Tester - General Testing - Steven Pritchett | Tester - General Testing - Trenton May | Tester - General Testing - Zeldaboy14 | Tester - General Testing, encouragement, and community moderation - Koby Howell | Tester - General Testing - Logg | Tester - General Testing - Taylor Daley | Graphic Design - Can't Sleep | Graphic Design - MicTheMicrophone | Voice actor for the King - Amphibibro | Voice actor for Link - -Lemons + Decomp & ZAPD | Made this project even possible in the first place! + MNGoldenEagle | Patiently explained audio data formats, encouragement, and founding ZSO which was the first source of the game's code and resource format documentation. + Rrrrry123 | Speedbunner, encouragement, and community moderation + Fierce deity | Encouragement and community moderation + mzxrules | For his contributions to decomp + zel. | For his contributions to decomp + Aloxado | Developer - General Programmer + MegaMech | Developer - General Programmer + Revo | Tester - GCC support and General Testing + zfg | Tester - General Testing + Horseless Headman | Tester - General Testing + Steven Pritchett | Tester - General Testing + Trenton May | Tester - General Testing + Zeldaboy14 | Tester - General Testing, encouragement, and community moderation + Koby Howell | Tester - General Testing + Logg | Tester - General Testing + Taylor Daley | Graphic Design + Can't Sleep | Graphic Design + +## Video Credits + Kenix | Producer / Writer + rainbow_fash | Executive Producer + TheLegendOfXela | Editor + MicTheMicrophone | Gwonam / The King + Amphibibro | Link + AceHeart | Zelda + +###### Lemons \ No newline at end of file diff --git a/soh/src/boot/build.c b/soh/src/boot/build.c index f60380467..94d142020 100644 --- a/soh/src/boot/build.c +++ b/soh/src/boot/build.c @@ -1,4 +1,4 @@ -const char gBuildVersion[] = "DECKARD ALFA (1.0.0)"; +const char gBuildVersion[] = "ROY ALFA (2.0.0)"; const char gBuildTeam[] = "github.com/harbourmasters"; const char gBuildDate[] = __DATE__ " " __TIME__; const char gBuildMakeOption[] = ""; From 24fd3f1cdd345129742e1535c239ee95aeac2703 Mon Sep 17 00:00:00 2001 From: PurpleHato Date: Wed, 11 May 2022 23:46:19 +0200 Subject: [PATCH 20/22] Fixed idle animations for Two Handed Items Nintendo messed up and used a 0 instead of a 1 which basically pulled the wrong animation to load. --- soh/src/overlays/actors/ovl_player_actor/z_player.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/soh/src/overlays/actors/ovl_player_actor/z_player.c b/soh/src/overlays/actors/ovl_player_actor/z_player.c index 49ad4e6e4..c37895322 100644 --- a/soh/src/overlays/actors/ovl_player_actor/z_player.c +++ b/soh/src/overlays/actors/ovl_player_actor/z_player.c @@ -6981,7 +6981,7 @@ void func_808409CC(GlobalContext* globalCtx, Player* this) { if (sp34 < 4) { if (((sp34 != 0) && (sp34 != 3)) || ((this->rightHandType == PLAYER_MODELTYPE_RH_SHIELD) && ((sp34 == 3) || Player_GetSwordHeld(this)))) { - if ((sp34 == 0) && Player_HoldsTwoHandedWeapon(this)) { + if ((sp34 == 1) && Player_HoldsTwoHandedWeapon(this)) { sp34 = 4; } sp38 = sp34 + 9; From 2e84a351b1f2ae728d37a0e93dd5a6fd38153f17 Mon Sep 17 00:00:00 2001 From: PurpleHato Date: Thu, 12 May 2022 00:18:39 +0200 Subject: [PATCH 21/22] Used Cvars to make it part of the enhancements menu --- libultraship/libultraship/SohImGuiImpl.cpp | 1 + soh/soh/Enhancements/bootcommands.c | 1 + soh/src/overlays/actors/ovl_player_actor/z_player.c | 2 +- 3 files changed, 3 insertions(+), 1 deletion(-) diff --git a/libultraship/libultraship/SohImGuiImpl.cpp b/libultraship/libultraship/SohImGuiImpl.cpp index 785a29dee..042b30a7f 100644 --- a/libultraship/libultraship/SohImGuiImpl.cpp +++ b/libultraship/libultraship/SohImGuiImpl.cpp @@ -678,6 +678,7 @@ namespace SohImGui { ImGui::Separator(); EnhancementCheckbox("Fix L&R Pause menu", "gUniformLR"); EnhancementCheckbox("Fix Dungeon entrances", "gFixDungeonMinimapIcon"); + EnhancementCheckbox("Fix Two Handed idle animations", "gTwoHandedIdle"); EXPERIMENTAL(); diff --git a/soh/soh/Enhancements/bootcommands.c b/soh/soh/Enhancements/bootcommands.c index 03742dae9..4995b5248 100644 --- a/soh/soh/Enhancements/bootcommands.c +++ b/soh/soh/Enhancements/bootcommands.c @@ -27,6 +27,7 @@ void BootCommands_Init() CVar_RegisterS32("gMinimalUI", 0); CVar_RegisterS32("gRumbleEnabled", 0); CVar_RegisterS32("gUniformLR", 1); + CVar_RegisterS32("gTwoHandedIdle", 1); CVar_RegisterS32("gNewDrops", 0); CVar_RegisterS32("gVisualAgony", 0); CVar_RegisterS32("gLanguages", 0); //0 = English / 1 = German / 2 = French diff --git a/soh/src/overlays/actors/ovl_player_actor/z_player.c b/soh/src/overlays/actors/ovl_player_actor/z_player.c index c37895322..24ad28c4a 100644 --- a/soh/src/overlays/actors/ovl_player_actor/z_player.c +++ b/soh/src/overlays/actors/ovl_player_actor/z_player.c @@ -6981,7 +6981,7 @@ void func_808409CC(GlobalContext* globalCtx, Player* this) { if (sp34 < 4) { if (((sp34 != 0) && (sp34 != 3)) || ((this->rightHandType == PLAYER_MODELTYPE_RH_SHIELD) && ((sp34 == 3) || Player_GetSwordHeld(this)))) { - if ((sp34 == 1) && Player_HoldsTwoHandedWeapon(this)) { + if ((sp34 == 1) && Player_HoldsTwoHandedWeapon(this) && CVar_GetS32("gTwoHandedIdle", 1) == 1) { sp34 = 4; } sp38 = sp34 + 9; From 2478ed86eb65330f3c326f3be7e96be69ea3c6f9 Mon Sep 17 00:00:00 2001 From: PurpleHato Date: Thu, 12 May 2022 15:39:57 +0200 Subject: [PATCH 22/22] Tweak: Don't make the fix enabled by default --- soh/soh/Enhancements/bootcommands.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/soh/soh/Enhancements/bootcommands.c b/soh/soh/Enhancements/bootcommands.c index 4995b5248..71bd00cac 100644 --- a/soh/soh/Enhancements/bootcommands.c +++ b/soh/soh/Enhancements/bootcommands.c @@ -27,7 +27,7 @@ void BootCommands_Init() CVar_RegisterS32("gMinimalUI", 0); CVar_RegisterS32("gRumbleEnabled", 0); CVar_RegisterS32("gUniformLR", 1); - CVar_RegisterS32("gTwoHandedIdle", 1); + CVar_RegisterS32("gTwoHandedIdle", 0); CVar_RegisterS32("gNewDrops", 0); CVar_RegisterS32("gVisualAgony", 0); CVar_RegisterS32("gLanguages", 0); //0 = English / 1 = German / 2 = French