This commit is contained in:
rozlette 2022-05-22 23:32:53 -05:00
commit 46629d334c
2 changed files with 3 additions and 5 deletions

View file

@ -1322,18 +1322,13 @@ void SkinMatrix_SetTranslateRotateZYX(MtxF* dest, s16 rotX, s16 rotY, s16 rotZ,
f32 translateZ); f32 translateZ);
Mtx* SkinMatrix_MtxFToNewMtx(GraphicsContext* gfxCtx, MtxF* src); Mtx* SkinMatrix_MtxFToNewMtx(GraphicsContext* gfxCtx, MtxF* src);
void SkinMatrix_SetRotateAxis(MtxF* mf, s16 angle, f32 axisX, f32 axisY, f32 axisZ); void SkinMatrix_SetRotateAxis(MtxF* mf, s16 angle, f32 axisX, f32 axisY, f32 axisZ);
void Sram_InitNewSave(void);
void Sram_InitDebugSave(void);
void Sram_OpenSave(); void Sram_OpenSave();
void Sram_WriteSave(); void Sram_WriteSave();
void Sram_VerifyAndLoadAllSaves(FileChooseContext* fileChoose);
void Sram_InitSave(FileChooseContext* fileChoose); void Sram_InitSave(FileChooseContext* fileChoose);
void Sram_EraseSave(FileChooseContext* fileChoose); void Sram_EraseSave(FileChooseContext* fileChoose);
void Sram_CopySave(FileChooseContext* fileChoose); void Sram_CopySave(FileChooseContext* fileChoose);
void Sram_WriteSramHeader(); void Sram_WriteSramHeader();
void Sram_InitSram(GameState* gameState); void Sram_InitSram(GameState* gameState);
void Sram_Alloc(GameState* gameState);
void Sram_Init(GlobalContext* globalCtx);
void SsSram_ReadWrite(uintptr_t addr, void* dramAddr, size_t size, s32 direction); void SsSram_ReadWrite(uintptr_t addr, void* dramAddr, size_t size, s32 direction);
void func_800A9F30(PadMgr*, s32); void func_800A9F30(PadMgr*, s32);
void func_800A9F6C(f32, u8, u8, u8); void func_800A9F6C(f32, u8, u8, u8);

View file

@ -3,6 +3,9 @@
#include <string.h> #include <string.h>
void Sram_InitNewSave(void);
void Sram_InitDebugSave(void);
/** /**
* Initialize new save. * Initialize new save.
* This save has an empty inventory with 3 hearts and single magic. * This save has an empty inventory with 3 hearts and single magic.