fix and rename IsKeysanity

This commit is contained in:
Pepper0ni 2025-05-18 17:39:25 +01:00
commit 4089221936

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@ -1389,6 +1389,7 @@ bool Logic::SmallKeys(RandomizerRegion dungeon, uint8_t requiredAmountGlitchless
static_cast<uint8_t>(GlitchDifficulty::INTERMEDIATE) || GetDifficultyValueFromString(GlitchHover) >= static_cast<uint8_t>(GlitchDifficulty::INTERMEDIATE) || GetDifficultyValueFromString(GlitchHover) >=
static_cast<uint8_t>(GlitchDifficulty::INTERMEDIATE))) { return FireTempleKeys >= requiredAmountGlitched; static_cast<uint8_t>(GlitchDifficulty::INTERMEDIATE))) { return FireTempleKeys >= requiredAmountGlitched;
}*/ }*/
// If the Fire Temple loop lock is removed, Small key Count is set to 1 before starting
return GetSmallKeyCount(SCENE_FIRE_TEMPLE) >= requiredAmountGlitchless; return GetSmallKeyCount(SCENE_FIRE_TEMPLE) >= requiredAmountGlitchless;
case RR_WATER_TEMPLE: case RR_WATER_TEMPLE: