This commit is contained in:
Pepper0ni 2025-05-18 17:35:48 +01:00
commit 9404a14c33
3 changed files with 7 additions and 7 deletions

View file

@ -20,7 +20,7 @@ void RegionTable_Init_FireTemple() {
//Exits
Entrance(RR_FIRE_TEMPLE_ENTRYWAY, []{return true;}),
Entrance(RR_FIRE_TEMPLE_NEAR_BOSS_ROOM, []{return logic->FireTimer() >= 24;}),
Entrance(RR_FIRE_TEMPLE_LOOP_ENEMIES, []{return Here(RR_FIRE_TEMPLE_FIRST_ROOM, []{return logic->CanUse(RG_MEGATON_HAMMER);}) && (logic->SmallKeys(RR_FIRE_TEMPLE, 8) || !logic->IsKeysanity);}),
Entrance(RR_FIRE_TEMPLE_LOOP_ENEMIES, []{return Here(RR_FIRE_TEMPLE_FIRST_ROOM, []{return logic->CanUse(RG_MEGATON_HAMMER);}) && (logic->SmallKeys(RR_FIRE_TEMPLE, 8) || !logic->IsFireLoopLocked);}),
Entrance(RR_FIRE_TEMPLE_LOOP_EXIT, []{return true;}),
Entrance(RR_FIRE_TEMPLE_BIG_LAVA_ROOM, []{return logic->SmallKeys(RR_FIRE_TEMPLE, 2) && logic->FireTimer() >= 24;}),
});
@ -43,7 +43,7 @@ void RegionTable_Init_FireTemple() {
areaTable[RR_FIRE_TEMPLE_LOOP_ENEMIES] = Region("Fire Temple Loop Enemies", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits
Entrance(RR_FIRE_TEMPLE_FIRST_ROOM, []{return logic->SmallKeys(RR_FIRE_TEMPLE, 8) || !logic->IsKeysanity;}),
Entrance(RR_FIRE_TEMPLE_FIRST_ROOM, []{return logic->SmallKeys(RR_FIRE_TEMPLE, 8) || !logic->IsFireLoopLocked;}),
Entrance(RR_FIRE_TEMPLE_LOOP_TILES, []{return Here(RR_FIRE_TEMPLE_LOOP_ENEMIES, []{return logic->CanKillEnemy(RE_TORCH_SLUG) && logic->CanKillEnemy(RE_FIRE_KEESE);});}),
});

View file

@ -2336,9 +2336,9 @@ void Logic::Reset() {
StartPerformanceTimer(PT_LOGIC_RESET);
memset(inLogic, false, sizeof(inLogic));
// Settings-dependent variables
IsKeysanity = ctx->GetOption(RSK_KEYSANITY).Is(RO_DUNGEON_ITEM_LOC_ANYWHERE) ||
ctx->GetOption(RSK_KEYSANITY).Is(RO_DUNGEON_ITEM_LOC_ANYWHERE) ||
ctx->GetOption(RSK_KEYSANITY).Is(RO_DUNGEON_ITEM_LOC_ANYWHERE);
IsFireLoopLocked = ctx->GetOption(RSK_KEYSANITY).Is(RO_DUNGEON_ITEM_LOC_ANYWHERE) ||
ctx->GetOption(RSK_KEYSANITY).Is(RO_DUNGEON_ITEM_LOC_OVERWORLD) ||
ctx->GetOption(RSK_KEYSANITY).Is(RO_DUNGEON_ITEM_LOC_ANY_DUNGEON);
// AmmoCanDrop = /*AmmoDrops.IsNot(AMMODROPS_NONE)*/ false; TODO: AmmoDrop setting
@ -2400,7 +2400,7 @@ void Logic::Reset() {
// If not keysanity, start with 1 logical key to account for automatically unlocking the basement door in vanilla
// FiT
if (!IsKeysanity && ctx->GetDungeon(Rando::FIRE_TEMPLE)->IsVanilla()) {
if (!IsFireLoopLocked && ctx->GetDungeon(Rando::FIRE_TEMPLE)->IsVanilla()) {
SetSmallKeyCount(SCENE_FIRE_TEMPLE, 1);
}

View file

@ -59,7 +59,7 @@ class Logic {
bool LightTrialClear = false;
// Logical keysanity
bool IsKeysanity = false;
bool IsFireLoopLocked = false;
// Bottle Count
uint8_t Bottles = 0;