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re-added king dodongo crash
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1 changed files with 4 additions and 1 deletions
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@ -225,7 +225,10 @@ void BossDodongo_Init(Actor* thisx, GlobalContext* globalCtx) {
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Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_BG_BREAKWALL, -890.0f, -1523.76f, -3304.0f, 0, 0, 0, 0x6000);
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Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_BG_BREAKWALL, -890.0f, -1523.76f, -3304.0f, 0, 0, 0, 0x6000);
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Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_ITEM_B_HEART, -690.0f, -1523.76f, -3304.0f, 0, 0, 0, 0);
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Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_ITEM_B_HEART, -690.0f, -1523.76f, -3304.0f, 0, 0, 0, 0);
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for (i = 0; i < 2048; i++) {
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temp_v0 = i;
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temp_s1_3[temp_v0] = temp_s2[temp_v0];
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}
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}
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}
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this->actor.flags &= ~ACTOR_FLAG_0;
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this->actor.flags &= ~ACTOR_FLAG_0;
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