From 37f46b685095a997913d802b60b40b6d4371d529 Mon Sep 17 00:00:00 2001 From: MelonSpeedruns Date: Thu, 2 Jun 2022 10:51:08 -0400 Subject: [PATCH] re-added king dodongo crash --- soh/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/soh/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c b/soh/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c index 822d2e563..fa4d06b05 100644 --- a/soh/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c +++ b/soh/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c @@ -225,7 +225,10 @@ void BossDodongo_Init(Actor* thisx, GlobalContext* globalCtx) { Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_BG_BREAKWALL, -890.0f, -1523.76f, -3304.0f, 0, 0, 0, 0x6000); Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_ITEM_B_HEART, -690.0f, -1523.76f, -3304.0f, 0, 0, 0, 0); - + for (i = 0; i < 2048; i++) { + temp_v0 = i; + temp_s1_3[temp_v0] = temp_s2[temp_v0]; + } } this->actor.flags &= ~ACTOR_FLAG_0;