This commit is contained in:
Demur Rumed 2025-08-03 01:13:29 +00:00
commit 2b83c02263

View file

@ -655,14 +655,14 @@ void ActorAccessibility_InitActors() {
if (wonder->wonderMode == WONDERITEM_INTERACT_SWITCH) {
auto colTypeIndex = wonder->actor.world.rot.z & 0xFF;
switch (colTypeIndex) {
case 1:
actor->policy.aimAssist.isProvider = AIM_BOW;
case 4:
actor->policy.aimAssist.isProvider = AIM_SLING;
case 5:
actor->policy.aimAssist.isProvider = AIM_BOOM;
case 6:
actor->policy.aimAssist.isProvider = AIM_HOOK;
case 1:
actor->policy.aimAssist.isProvider = AIM_BOW;
case 4:
actor->policy.aimAssist.isProvider = AIM_SLING;
case 5:
actor->policy.aimAssist.isProvider = AIM_BOOM;
case 6:
actor->policy.aimAssist.isProvider = AIM_HOOK;
}
} else if (wonder->wonderMode == WONDERITEM_BOMB_SOLDIER) {
actor->policy.aimAssist.isProvider = AIM_SLING;