This commit is contained in:
Demur Rumed 2025-08-03 01:13:29 +00:00
commit 2b83c02263

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@ -655,14 +655,14 @@ void ActorAccessibility_InitActors() {
if (wonder->wonderMode == WONDERITEM_INTERACT_SWITCH) { if (wonder->wonderMode == WONDERITEM_INTERACT_SWITCH) {
auto colTypeIndex = wonder->actor.world.rot.z & 0xFF; auto colTypeIndex = wonder->actor.world.rot.z & 0xFF;
switch (colTypeIndex) { switch (colTypeIndex) {
case 1: case 1:
actor->policy.aimAssist.isProvider = AIM_BOW; actor->policy.aimAssist.isProvider = AIM_BOW;
case 4: case 4:
actor->policy.aimAssist.isProvider = AIM_SLING; actor->policy.aimAssist.isProvider = AIM_SLING;
case 5: case 5:
actor->policy.aimAssist.isProvider = AIM_BOOM; actor->policy.aimAssist.isProvider = AIM_BOOM;
case 6: case 6:
actor->policy.aimAssist.isProvider = AIM_HOOK; actor->policy.aimAssist.isProvider = AIM_HOOK;
} }
} else if (wonder->wonderMode == WONDERITEM_BOMB_SOLDIER) { } else if (wonder->wonderMode == WONDERITEM_BOMB_SOLDIER) {
actor->policy.aimAssist.isProvider = AIM_SLING; actor->policy.aimAssist.isProvider = AIM_SLING;