added breadcrumb for water jump in deku tree

This commit is contained in:
Ryan 2023-08-30 16:44:22 -04:00
commit 2a96081d71

View file

@ -544,10 +544,11 @@ void accessible_audio_compass(AccessibleActor* actor) {
policy.n = 60; policy.n = 60;
policy.distance = 2000; policy.distance = 2000;
ActorAccessibility_AddSupportedActor(VA_AREA_CHANGE, policy); ActorAccessibility_AddSupportedActor(VA_AREA_CHANGE, policy);
//ActorAccessibility_InitPolicy(&policy, "marker", NULL, ActorAccessibility_InitPolicy(&policy, "marker", NULL,
// NA_SE_EV_DIAMOND_SWITCH); NA_SE_EV_DIAMOND_SWITCH);
//policy.pitch = 1.7; policy.distance = 1000;
//ActorAccessibility_AddSupportedActor(VA_MARKER, policy); policy.pitch = 1.7;
ActorAccessibility_AddSupportedActor(VA_MARKER, policy);
ActorAccessibility_InitPolicy(&policy, "Spike", NULL, NA_SE_IT_SWORD_PICKOUT); ActorAccessibility_InitPolicy(&policy, "Spike", NULL, NA_SE_IT_SWORD_PICKOUT);
policy.distance = 200; policy.distance = 200;
policy.pitch = 0.5; policy.pitch = 0.5;
@ -634,15 +635,16 @@ void accessible_audio_compass(AccessibleActor* actor) {
list = ActorAccessibility_GetVirtualActorList(0, 10); // deku tree compass room list = ActorAccessibility_GetVirtualActorList(0, 10); // deku tree compass room
//ActorAccessibility_AddVirtualActor(list, VA_CLIMB, { { -762, 733.0, 151.0 } }); //ActorAccessibility_AddVirtualActor(list, VA_CLIMB, { { -762, 733.0, 151.0 } });
ActorAccessibility_AddVirtualActor(list, VA_MARKER, { { -935, 780.0, -113 } }); /*ActorAccessibility_AddVirtualActor(list, VA_MARKER, { { -935, 780.0, -113 } });
ActorAccessibility_AddVirtualActor(list, VA_MARKER, { { -1031.0, 800.0, 109.7 } }); ActorAccessibility_AddVirtualActor(list, VA_MARKER, { { -1031.0, 800.0, 109.7 } });
ActorAccessibility_AddVirtualActor(list, VA_MARKER, { { -1184, 820.0, -103.4 } }); ActorAccessibility_AddVirtualActor(list, VA_MARKER, { { -1184, 820.0, -103.4 } });*/
list = ActorAccessibility_GetVirtualActorList(0, 7); // deku tree bombable wall room list = ActorAccessibility_GetVirtualActorList(0, 7); // deku tree bombable wall room
ActorAccessibility_AddVirtualActor(list, VA_CRAWLSPACE, { { -1209, -820.0, 3.5 } }); ActorAccessibility_AddVirtualActor(list, VA_CRAWLSPACE, { { -1209, -820.0, 3.5 } });
list = ActorAccessibility_GetVirtualActorList(0, 3); // deku tree basement 1 lobby list = ActorAccessibility_GetVirtualActorList(0, 3); // deku tree basement 1 lobby
ActorAccessibility_AddVirtualActor(list, VA_CRAWLSPACE, { { -901, -820.0, 0.5 } }); ActorAccessibility_AddVirtualActor(list, VA_CRAWLSPACE, { { -901, -820.0, 0.5 } });
ActorAccessibility_AddVirtualActor(list, VA_MARKER, { { -181.761, -905.0, -28.3 } });
//ActorAccessibility_AddVirtualActor(list, VA_CLIMB, { { 108, -919.5, 5.0 } }); //ActorAccessibility_AddVirtualActor(list, VA_CLIMB, { { 108, -919.5, 5.0 } });
list = ActorAccessibility_GetVirtualActorList(0, 9); // deku tree b2 lobby list = ActorAccessibility_GetVirtualActorList(0, 9); // deku tree b2 lobby