diff --git a/soh/soh/Enhancements/accessible-actors/AccessibleActorList.cpp b/soh/soh/Enhancements/accessible-actors/AccessibleActorList.cpp index 1dd6d32a0..a90199eab 100644 --- a/soh/soh/Enhancements/accessible-actors/AccessibleActorList.cpp +++ b/soh/soh/Enhancements/accessible-actors/AccessibleActorList.cpp @@ -544,10 +544,11 @@ void accessible_audio_compass(AccessibleActor* actor) { policy.n = 60; policy.distance = 2000; ActorAccessibility_AddSupportedActor(VA_AREA_CHANGE, policy); - //ActorAccessibility_InitPolicy(&policy, "marker", NULL, - // NA_SE_EV_DIAMOND_SWITCH); - //policy.pitch = 1.7; - //ActorAccessibility_AddSupportedActor(VA_MARKER, policy); + ActorAccessibility_InitPolicy(&policy, "marker", NULL, + NA_SE_EV_DIAMOND_SWITCH); + policy.distance = 1000; + policy.pitch = 1.7; + ActorAccessibility_AddSupportedActor(VA_MARKER, policy); ActorAccessibility_InitPolicy(&policy, "Spike", NULL, NA_SE_IT_SWORD_PICKOUT); policy.distance = 200; policy.pitch = 0.5; @@ -634,15 +635,16 @@ void accessible_audio_compass(AccessibleActor* actor) { list = ActorAccessibility_GetVirtualActorList(0, 10); // deku tree compass room //ActorAccessibility_AddVirtualActor(list, VA_CLIMB, { { -762, 733.0, 151.0 } }); - ActorAccessibility_AddVirtualActor(list, VA_MARKER, { { -935, 780.0, -113 } }); + /*ActorAccessibility_AddVirtualActor(list, VA_MARKER, { { -935, 780.0, -113 } }); ActorAccessibility_AddVirtualActor(list, VA_MARKER, { { -1031.0, 800.0, 109.7 } }); - ActorAccessibility_AddVirtualActor(list, VA_MARKER, { { -1184, 820.0, -103.4 } }); + ActorAccessibility_AddVirtualActor(list, VA_MARKER, { { -1184, 820.0, -103.4 } });*/ list = ActorAccessibility_GetVirtualActorList(0, 7); // deku tree bombable wall room ActorAccessibility_AddVirtualActor(list, VA_CRAWLSPACE, { { -1209, -820.0, 3.5 } }); list = ActorAccessibility_GetVirtualActorList(0, 3); // deku tree basement 1 lobby ActorAccessibility_AddVirtualActor(list, VA_CRAWLSPACE, { { -901, -820.0, 0.5 } }); + ActorAccessibility_AddVirtualActor(list, VA_MARKER, { { -181.761, -905.0, -28.3 } }); //ActorAccessibility_AddVirtualActor(list, VA_CLIMB, { { 108, -919.5, 5.0 } }); list = ActorAccessibility_GetVirtualActorList(0, 9); // deku tree b2 lobby