mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-08-26 08:05:21 -07:00
added breadcrumb for water jump in deku tree
This commit is contained in:
parent
d75bcde79f
commit
2a96081d71
1 changed files with 8 additions and 6 deletions
|
@ -544,10 +544,11 @@ void accessible_audio_compass(AccessibleActor* actor) {
|
||||||
policy.n = 60;
|
policy.n = 60;
|
||||||
policy.distance = 2000;
|
policy.distance = 2000;
|
||||||
ActorAccessibility_AddSupportedActor(VA_AREA_CHANGE, policy);
|
ActorAccessibility_AddSupportedActor(VA_AREA_CHANGE, policy);
|
||||||
//ActorAccessibility_InitPolicy(&policy, "marker", NULL,
|
ActorAccessibility_InitPolicy(&policy, "marker", NULL,
|
||||||
// NA_SE_EV_DIAMOND_SWITCH);
|
NA_SE_EV_DIAMOND_SWITCH);
|
||||||
//policy.pitch = 1.7;
|
policy.distance = 1000;
|
||||||
//ActorAccessibility_AddSupportedActor(VA_MARKER, policy);
|
policy.pitch = 1.7;
|
||||||
|
ActorAccessibility_AddSupportedActor(VA_MARKER, policy);
|
||||||
ActorAccessibility_InitPolicy(&policy, "Spike", NULL, NA_SE_IT_SWORD_PICKOUT);
|
ActorAccessibility_InitPolicy(&policy, "Spike", NULL, NA_SE_IT_SWORD_PICKOUT);
|
||||||
policy.distance = 200;
|
policy.distance = 200;
|
||||||
policy.pitch = 0.5;
|
policy.pitch = 0.5;
|
||||||
|
@ -634,15 +635,16 @@ void accessible_audio_compass(AccessibleActor* actor) {
|
||||||
|
|
||||||
list = ActorAccessibility_GetVirtualActorList(0, 10); // deku tree compass room
|
list = ActorAccessibility_GetVirtualActorList(0, 10); // deku tree compass room
|
||||||
//ActorAccessibility_AddVirtualActor(list, VA_CLIMB, { { -762, 733.0, 151.0 } });
|
//ActorAccessibility_AddVirtualActor(list, VA_CLIMB, { { -762, 733.0, 151.0 } });
|
||||||
ActorAccessibility_AddVirtualActor(list, VA_MARKER, { { -935, 780.0, -113 } });
|
/*ActorAccessibility_AddVirtualActor(list, VA_MARKER, { { -935, 780.0, -113 } });
|
||||||
ActorAccessibility_AddVirtualActor(list, VA_MARKER, { { -1031.0, 800.0, 109.7 } });
|
ActorAccessibility_AddVirtualActor(list, VA_MARKER, { { -1031.0, 800.0, 109.7 } });
|
||||||
ActorAccessibility_AddVirtualActor(list, VA_MARKER, { { -1184, 820.0, -103.4 } });
|
ActorAccessibility_AddVirtualActor(list, VA_MARKER, { { -1184, 820.0, -103.4 } });*/
|
||||||
|
|
||||||
list = ActorAccessibility_GetVirtualActorList(0, 7); // deku tree bombable wall room
|
list = ActorAccessibility_GetVirtualActorList(0, 7); // deku tree bombable wall room
|
||||||
ActorAccessibility_AddVirtualActor(list, VA_CRAWLSPACE, { { -1209, -820.0, 3.5 } });
|
ActorAccessibility_AddVirtualActor(list, VA_CRAWLSPACE, { { -1209, -820.0, 3.5 } });
|
||||||
|
|
||||||
list = ActorAccessibility_GetVirtualActorList(0, 3); // deku tree basement 1 lobby
|
list = ActorAccessibility_GetVirtualActorList(0, 3); // deku tree basement 1 lobby
|
||||||
ActorAccessibility_AddVirtualActor(list, VA_CRAWLSPACE, { { -901, -820.0, 0.5 } });
|
ActorAccessibility_AddVirtualActor(list, VA_CRAWLSPACE, { { -901, -820.0, 0.5 } });
|
||||||
|
ActorAccessibility_AddVirtualActor(list, VA_MARKER, { { -181.761, -905.0, -28.3 } });
|
||||||
//ActorAccessibility_AddVirtualActor(list, VA_CLIMB, { { 108, -919.5, 5.0 } });
|
//ActorAccessibility_AddVirtualActor(list, VA_CLIMB, { { 108, -919.5, 5.0 } });
|
||||||
|
|
||||||
list = ActorAccessibility_GetVirtualActorList(0, 9); // deku tree b2 lobby
|
list = ActorAccessibility_GetVirtualActorList(0, 9); // deku tree b2 lobby
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue