Default magic color, ornament hunt tracker icon, small fix

This commit is contained in:
aMannus 2023-11-29 10:39:26 +01:00
commit 2a886a4a0e
3 changed files with 3 additions and 1 deletions

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@ -1062,6 +1062,8 @@ extern "C" void InitOTR() {
tm *tm_now = localtime(&now);
CVarRegisterInteger("gLetItSnow", 1);
CVarRegisterInteger("gCosmetics.Consumable_Magic.Changed", 1);
CVarRegisterColor("gCosmetics.Consumable_Magic.Value", Color_RGBA8{ 255, 0, 0, 255 });
srand(now);
#ifdef ENABLE_CROWD_CONTROL

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@ -131,7 +131,7 @@ void EnChristmasTree_HandleEndTitle(EnChristmasTree* this, PlayState* play) {
// Hide player so he's not visible in the final screen. Also move him so target arrow on tree dissapears.
player->actor.scale.x = player->actor.scale.y = player->actor.scale.z = 0.00001f;
player->actor.world.pos.y = -200.0f;
player->actor.world.pos.z = 500.0f;
// Hide HUD
Interface_ChangeAlpha(1);