diff --git a/soh/assets/custom/textures/parameter_static/gTriforcePiece.rgba32.png b/soh/assets/custom/textures/parameter_static/gTriforcePiece.rgba32.png index cc67b6a13..eace659af 100644 Binary files a/soh/assets/custom/textures/parameter_static/gTriforcePiece.rgba32.png and b/soh/assets/custom/textures/parameter_static/gTriforcePiece.rgba32.png differ diff --git a/soh/soh/OTRGlobals.cpp b/soh/soh/OTRGlobals.cpp index e10bda18a..78da02263 100644 --- a/soh/soh/OTRGlobals.cpp +++ b/soh/soh/OTRGlobals.cpp @@ -1062,6 +1062,8 @@ extern "C" void InitOTR() { tm *tm_now = localtime(&now); CVarRegisterInteger("gLetItSnow", 1); + CVarRegisterInteger("gCosmetics.Consumable_Magic.Changed", 1); + CVarRegisterColor("gCosmetics.Consumable_Magic.Value", Color_RGBA8{ 255, 0, 0, 255 }); srand(now); #ifdef ENABLE_CROWD_CONTROL diff --git a/soh/src/overlays/actors/ovl_En_ChristmasTree/z_en_christmastree.c b/soh/src/overlays/actors/ovl_En_ChristmasTree/z_en_christmastree.c index 66514fd4b..32a2cf81f 100644 --- a/soh/src/overlays/actors/ovl_En_ChristmasTree/z_en_christmastree.c +++ b/soh/src/overlays/actors/ovl_En_ChristmasTree/z_en_christmastree.c @@ -131,7 +131,7 @@ void EnChristmasTree_HandleEndTitle(EnChristmasTree* this, PlayState* play) { // Hide player so he's not visible in the final screen. Also move him so target arrow on tree dissapears. player->actor.scale.x = player->actor.scale.y = player->actor.scale.z = 0.00001f; - player->actor.world.pos.y = -200.0f; + player->actor.world.pos.z = 500.0f; // Hide HUD Interface_ChangeAlpha(1);