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Default magic color, ornament hunt tracker icon, small fix
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3 changed files with 3 additions and 1 deletions
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Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 984 B |
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@ -1062,6 +1062,8 @@ extern "C" void InitOTR() {
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tm *tm_now = localtime(&now);
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tm *tm_now = localtime(&now);
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CVarRegisterInteger("gLetItSnow", 1);
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CVarRegisterInteger("gLetItSnow", 1);
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CVarRegisterInteger("gCosmetics.Consumable_Magic.Changed", 1);
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CVarRegisterColor("gCosmetics.Consumable_Magic.Value", Color_RGBA8{ 255, 0, 0, 255 });
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srand(now);
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srand(now);
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#ifdef ENABLE_CROWD_CONTROL
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#ifdef ENABLE_CROWD_CONTROL
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@ -131,7 +131,7 @@ void EnChristmasTree_HandleEndTitle(EnChristmasTree* this, PlayState* play) {
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// Hide player so he's not visible in the final screen. Also move him so target arrow on tree dissapears.
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// Hide player so he's not visible in the final screen. Also move him so target arrow on tree dissapears.
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player->actor.scale.x = player->actor.scale.y = player->actor.scale.z = 0.00001f;
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player->actor.scale.x = player->actor.scale.y = player->actor.scale.z = 0.00001f;
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player->actor.world.pos.y = -200.0f;
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player->actor.world.pos.z = 500.0f;
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// Hide HUD
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// Hide HUD
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Interface_ChangeAlpha(1);
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Interface_ChangeAlpha(1);
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