Move some comments around

This commit is contained in:
Garrett Cox 2022-08-24 15:52:19 -05:00
commit 27ced1feca

View file

@ -89,7 +89,6 @@ std::vector<ItemTrackerDungeon> itemTrackerDungeonsWithMapsHorizontal = {
{ SCENE_HAKADANCH, { ITEM_KEY_SMALL, ITEM_DUNGEON_MAP, ITEM_COMPASS } },
{ SCENE_ICE_DOUKUTO, { ITEM_DUNGEON_MAP, ITEM_COMPASS } },
{ SCENE_MEN, { ITEM_KEY_SMALL } },
// { SCENE_GERUDOWAY, { ITEM_KEY_SMALL } }, // We're adding this manually for space
};
std::vector<ItemTrackerDungeon> itemTrackerDungeonsHorizontal = {
@ -101,7 +100,6 @@ std::vector<ItemTrackerDungeon> itemTrackerDungeonsHorizontal = {
{ SCENE_GANON, { ITEM_KEY_SMALL, ITEM_KEY_BOSS } },
{ SCENE_HAKADANCH, { ITEM_KEY_SMALL } },
{ SCENE_MEN, { ITEM_KEY_SMALL } },
// { SCENE_GERUDOWAY, { ITEM_KEY_SMALL } }, // We're adding this manually for space
};
@ -118,7 +116,6 @@ std::vector<ItemTrackerDungeon> itemTrackerDungeonsWithMapsCompact = {
{ SCENE_ICE_DOUKUTO, { ITEM_DUNGEON_MAP, ITEM_COMPASS } },
{ SCENE_GANON, { ITEM_KEY_SMALL, ITEM_KEY_BOSS } },
{ SCENE_MEN, { ITEM_KEY_SMALL } },
// { SCENE_GERUDOWAY, { ITEM_KEY_SMALL } }, // We're adding this manually for space
};
std::vector<ItemTrackerDungeon> itemTrackerDungeonsCompact = {
@ -684,14 +681,17 @@ void UpdateVectors() {
if (CVar_GetS32("gItemTrackerDisplayDungeonItemsHorizontal", 1) && CVar_GetS32("gItemTrackerDungeonItemsDisplayType", 2) == 2) {
if (CVar_GetS32("gItemTrackerDisplayDungeonItemsMaps", 1)) {
dungeonItems = GetDungeonItemsVector(itemTrackerDungeonsWithMapsHorizontal, 12);
// Manually adding Thieves Hideout to an open spot so we don't get an additional row for one item
dungeonItems[23] = ITEM_TRACKER_ITEM(ITEM_KEY_SMALL, SCENE_GERUDOWAY, DrawDungeonItem);
} else {
// Manually adding Thieves Hideout to an open spot so we don't get an additional row for one item
dungeonItems = GetDungeonItemsVector(itemTrackerDungeonsHorizontal, 8);
dungeonItems[15] = ITEM_TRACKER_ITEM(ITEM_KEY_SMALL, SCENE_GERUDOWAY, DrawDungeonItem);
}
} else {
if (CVar_GetS32("gItemTrackerDisplayDungeonItemsMaps", 1)) {
dungeonItems = GetDungeonItemsVector(itemTrackerDungeonsWithMapsCompact);
// Manually adding Thieves Hideout to an open spot so we don't get an additional row for one item
dungeonItems[35] = ITEM_TRACKER_ITEM(ITEM_KEY_SMALL, SCENE_GERUDOWAY, DrawDungeonItem);
} else {
dungeonItems = GetDungeonItemsVector(itemTrackerDungeonsCompact);