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Move some comments around
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29509341f9
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1 changed files with 3 additions and 3 deletions
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@ -89,7 +89,6 @@ std::vector<ItemTrackerDungeon> itemTrackerDungeonsWithMapsHorizontal = {
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{ SCENE_HAKADANCH, { ITEM_KEY_SMALL, ITEM_DUNGEON_MAP, ITEM_COMPASS } },
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{ SCENE_ICE_DOUKUTO, { ITEM_DUNGEON_MAP, ITEM_COMPASS } },
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{ SCENE_MEN, { ITEM_KEY_SMALL } },
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// { SCENE_GERUDOWAY, { ITEM_KEY_SMALL } }, // We're adding this manually for space
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};
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std::vector<ItemTrackerDungeon> itemTrackerDungeonsHorizontal = {
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@ -101,7 +100,6 @@ std::vector<ItemTrackerDungeon> itemTrackerDungeonsHorizontal = {
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{ SCENE_GANON, { ITEM_KEY_SMALL, ITEM_KEY_BOSS } },
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{ SCENE_HAKADANCH, { ITEM_KEY_SMALL } },
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{ SCENE_MEN, { ITEM_KEY_SMALL } },
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// { SCENE_GERUDOWAY, { ITEM_KEY_SMALL } }, // We're adding this manually for space
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};
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@ -118,7 +116,6 @@ std::vector<ItemTrackerDungeon> itemTrackerDungeonsWithMapsCompact = {
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{ SCENE_ICE_DOUKUTO, { ITEM_DUNGEON_MAP, ITEM_COMPASS } },
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{ SCENE_GANON, { ITEM_KEY_SMALL, ITEM_KEY_BOSS } },
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{ SCENE_MEN, { ITEM_KEY_SMALL } },
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// { SCENE_GERUDOWAY, { ITEM_KEY_SMALL } }, // We're adding this manually for space
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};
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std::vector<ItemTrackerDungeon> itemTrackerDungeonsCompact = {
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@ -684,14 +681,17 @@ void UpdateVectors() {
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if (CVar_GetS32("gItemTrackerDisplayDungeonItemsHorizontal", 1) && CVar_GetS32("gItemTrackerDungeonItemsDisplayType", 2) == 2) {
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if (CVar_GetS32("gItemTrackerDisplayDungeonItemsMaps", 1)) {
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dungeonItems = GetDungeonItemsVector(itemTrackerDungeonsWithMapsHorizontal, 12);
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// Manually adding Thieves Hideout to an open spot so we don't get an additional row for one item
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dungeonItems[23] = ITEM_TRACKER_ITEM(ITEM_KEY_SMALL, SCENE_GERUDOWAY, DrawDungeonItem);
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} else {
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// Manually adding Thieves Hideout to an open spot so we don't get an additional row for one item
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dungeonItems = GetDungeonItemsVector(itemTrackerDungeonsHorizontal, 8);
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dungeonItems[15] = ITEM_TRACKER_ITEM(ITEM_KEY_SMALL, SCENE_GERUDOWAY, DrawDungeonItem);
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}
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} else {
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if (CVar_GetS32("gItemTrackerDisplayDungeonItemsMaps", 1)) {
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dungeonItems = GetDungeonItemsVector(itemTrackerDungeonsWithMapsCompact);
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// Manually adding Thieves Hideout to an open spot so we don't get an additional row for one item
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dungeonItems[35] = ITEM_TRACKER_ITEM(ITEM_KEY_SMALL, SCENE_GERUDOWAY, DrawDungeonItem);
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} else {
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dungeonItems = GetDungeonItemsVector(itemTrackerDungeonsCompact);
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