Add patches to child boss room entryways

This commit is contained in:
Pepper0ni 2025-05-15 15:36:13 +01:00
commit 267fa25989
5 changed files with 28 additions and 10 deletions

View file

@ -1132,7 +1132,7 @@ int EntranceShuffler::ShuffleAllEntrances() {
NO_RETURN_ENTRANCE },
{ { EntranceType::ChildBoss, RR_DEKU_TREE_BOSS_ENTRYWAY, RR_DEKU_TREE_BOSS_ROOM, ENTR_DEKU_TREE_BOSS_ENTRANCE },
{ EntranceType::ChildBoss, RR_DEKU_TREE_BOSS_ROOM, RR_DEKU_TREE_BOSS_ENTRYWAY, ENTR_DEKU_TREE_BOSS_DOOR } },
{ EntranceType::ChildBoss, RR_DEKU_TREE_BOSS_ROOM, RR_DEKU_TREE_BOSS_EXIT, ENTR_DEKU_TREE_BOSS_DOOR } },
{ { EntranceType::ChildBoss, RR_DODONGOS_CAVERN_BOSS_ENTRYWAY, RR_DODONGOS_CAVERN_BOSS_ROOM, ENTR_DODONGOS_CAVERN_BOSS_ENTRANCE },
{ EntranceType::ChildBoss, RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DODONGOS_CAVERN_BOSS_ENTRYWAY, ENTR_DODONGOS_CAVERN_BOSS_DOOR } },
{ { EntranceType::ChildBoss, RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY, RR_JABU_JABUS_BELLY_BOSS_ROOM, ENTR_JABU_JABU_BOSS_ENTRANCE },
@ -1488,7 +1488,7 @@ int EntranceShuffler::ShuffleAllEntrances() {
if (true /* ctx->GetOption(RSK_SHUFFLE_BLUEWARP_ENTRANCES).Is(RO_BLUEWARP_ENTRANCE_SHUFFLE_DUNGEON) */) {
// If a boss room is inside a boss door, make the blue warp go outside the dungeon's entrance
std::map<std::string, Entrance*> bossExits = {
{ EntranceNameByRegions(RR_DEKU_TREE_BOSS_ROOM, RR_DEKU_TREE_BOSS_ENTRYWAY),
{ EntranceNameByRegions(RR_DEKU_TREE_BOSS_ROOM, RR_DEKU_TREE_BOSS_EXIT),
GetEntrance(EntranceNameByRegions(RR_DEKU_TREE_ENTRYWAY, RR_KF_OUTSIDE_DEKU_TREE)) },
{ EntranceNameByRegions(RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DODONGOS_CAVERN_BOSS_ENTRYWAY),
GetEntrance(EntranceNameByRegions(RR_DODONGOS_CAVERN_ENTRYWAY, RR_DEATH_MOUNTAIN_TRAIL)) },
@ -1530,11 +1530,11 @@ int EntranceShuffler::ShuffleAllEntrances() {
// Pair <BlueWarp exit, BossRoom reverse exit>
std::vector<EntrancePair> bossRoomExitPairs = {
{ GetEntrance(EntranceNameByRegions(RR_DEKU_TREE_BOSS_ROOM, RR_KF_OUTSIDE_DEKU_TREE)),
GetEntrance(EntranceNameByRegions(RR_DEKU_TREE_BOSS_ROOM, RR_DEKU_TREE_BOSS_ENTRYWAY)) },
GetEntrance(EntranceNameByRegions(RR_DEKU_TREE_BOSS_ROOM, RR_DEKU_TREE_BOSS_EXIT)) },
{ GetEntrance(EntranceNameByRegions(RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DEATH_MOUNTAIN_TRAIL)),
GetEntrance(EntranceNameByRegions(RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DODONGOS_CAVERN_BOSS_ENTRYWAY)) },
GetEntrance(EntranceNameByRegions(RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DODONGOS_CAVERN_BOSS_EXIT)) },
{ GetEntrance(EntranceNameByRegions(RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_ZORAS_FOUNTAIN)),
GetEntrance(EntranceNameByRegions(RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY)) },
GetEntrance(EntranceNameByRegions(RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_JABU_JABUS_BELLY_BOSS_EXIT)) },
{ GetEntrance(EntranceNameByRegions(RR_FOREST_TEMPLE_BOSS_ROOM, RR_SACRED_FOREST_MEADOW)),
GetEntrance(EntranceNameByRegions(RR_FOREST_TEMPLE_BOSS_ROOM, RR_FOREST_TEMPLE_BOSS_ENTRYWAY)) },
{ GetEntrance(EntranceNameByRegions(RR_FIRE_TEMPLE_BOSS_ROOM, RR_DMC_CENTRAL_LOCAL)),

View file

@ -436,11 +436,16 @@ void RegionTable_Init_DekuTree() {
#pragma endregion
// Boss Room
// RANDOTODO make it so entrance randomiser can properly handle more than 1 access to that entrance
areaTable[RR_DEKU_TREE_BOSS_ENTRYWAY] = Region("Deku Tree Boss Entryway", "Deku Tree", {RA_DEKU_TREE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
// Exits
Entrance(RR_DEKU_TREE_BOSS_ROOM, []{return true;}),
});
areaTable[RR_DEKU_TREE_BOSS_EXIT] = Region("Deku Tree Boss Exit", "Deku Tree", {RA_DEKU_TREE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
// Exits
Entrance(RR_DEKU_TREE_OUTSIDE_BOSS_ROOM, []{return ctx->GetDungeon(DEKU_TREE)->IsVanilla();}),
Entrance(RR_DEKU_TREE_MQ_OUTSIDE_BOSS_ROOM, []{return ctx->GetDungeon(DEKU_TREE)->IsMQ();}),
Entrance(RR_DEKU_TREE_BOSS_ROOM, []{return true;}),
});
areaTable[RR_DEKU_TREE_BOSS_ROOM] = Region("Deku Tree Boss Room", "Deku Tree", {}, NO_DAY_NIGHT_CYCLE, {
@ -460,7 +465,7 @@ void RegionTable_Init_DekuTree() {
LOCATION(RC_DEKU_TREE_QUEEN_GOHMA_GRASS_8, logic->CanCutShrubs()),
}, {
// Exits
Entrance(RR_DEKU_TREE_BOSS_ENTRYWAY, []{return true;}),
Entrance(RR_DEKU_TREE_BOSS_EXIT, []{return true;}),
Entrance(RR_KF_OUTSIDE_DEKU_TREE, []{return logic->DekuTreeClear;}, false),
});

View file

@ -558,11 +558,16 @@ void RegionTable_Init_DodongosCavern() {
#pragma endregion
// Boss Room
// RANDOTODO make it so entrance randomiser can properly handle more than 1 access to that entrance
areaTable[RR_DODONGOS_CAVERN_BOSS_ENTRYWAY] = Region("Dodongos Cavern Boss Entryway", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {}, {
// Exits
Entrance(RR_DODONGOS_CAVERN_BOSS_ROOM, []{return true;}),
});
areaTable[RR_DODONGOS_CAVERN_BOSS_EXIT] = Region("Dodongos Cavern Boss Exit", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {}, {
// Exits
Entrance(RR_DODONGOS_CAVERN_BOSS_AREA, []{return ctx->GetDungeon(DODONGOS_CAVERN)->IsVanilla();}),
Entrance(RR_DODONGOS_CAVERN_MQ_BEHIND_MOUTH, []{return ctx->GetDungeon(DODONGOS_CAVERN)->IsMQ();}),
Entrance(RR_DODONGOS_CAVERN_BOSS_ROOM, []{return true;}),
});
areaTable[RR_DODONGOS_CAVERN_BOSS_ROOM] = Region("Dodongos Cavern Boss Room", "Dodongos Cavern", {}, NO_DAY_NIGHT_CYCLE, {

View file

@ -351,10 +351,14 @@ void RegionTable_Init_JabuJabusBelly() {
// Boss Room
areaTable[RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY] = Region("Jabu Jabus Belly Boss Entryway", "Jabu Jabus Belly", {RA_JABU_JABUS_BELLY}, NO_DAY_NIGHT_CYCLE, {}, {}, {
// Exits
Entrance(RR_JABU_JABUS_BELLY_BOSS_ROOM, []{return true;}),
});
areaTable[RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY] = Region("Jabu Jabus Belly Boss Exit", "Jabu Jabus Belly", {RA_JABU_JABUS_BELLY}, NO_DAY_NIGHT_CYCLE, {}, {}, {
// Exits
Entrance(RR_JABU_JABUS_BELLY_NEAR_BOSS_ROOM, []{return ctx->GetDungeon(JABU_JABUS_BELLY)->IsVanilla();}),
Entrance(RR_JABU_JABUS_BELLY_MQ_EAST_ROOM, []{return ctx->GetDungeon(JABU_JABUS_BELLY)->IsMQ();}),
Entrance(RR_JABU_JABUS_BELLY_BOSS_ROOM, []{return true;}),
});
areaTable[RR_JABU_JABUS_BELLY_BOSS_ROOM] = Region("Jabu Jabus Belly Boss Room", "Jabu Jabus Belly", {}, NO_DAY_NIGHT_CYCLE, {

View file

@ -566,6 +566,7 @@ typedef enum {
RR_DEKU_TREE_MQ_OUTSIDE_BOSS_ROOM,
RR_DEKU_TREE_BOSS_ENTRYWAY,
RR_DEKU_TREE_BOSS_EXIT,
RR_DEKU_TREE_BOSS_ROOM,
RR_DODONGOS_CAVERN_BEGINNING,
@ -613,7 +614,9 @@ typedef enum {
RR_DODONGOS_CAVERN_MQ_BEHIND_MOUTH,
RR_DODONGOS_CAVERN_MQ_BACK_BEHIND_FIRE,
RR_DODONGOS_CAVERN_MQ_BACK_SWITCH_GRAVE,
RR_DODONGOS_CAVERN_BOSS_ENTRYWAY,
RR_DODONGOS_CAVERN_BOSS_EXIT,
RR_DODONGOS_CAVERN_BOSS_ROOM,
RR_JABU_JABUS_BELLY_BEGINNING,
@ -642,6 +645,7 @@ typedef enum {
RR_JABU_JABUS_BELLY_MQ_EAST_ROOM,
RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY,
RR_JABU_JABUS_BELLY_BOSS_EXIT,
RR_JABU_JABUS_BELLY_BOSS_ROOM,
RR_FOREST_TEMPLE_FIRST_ROOM,