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changed categorie name and updated
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1 changed files with 0 additions and 92 deletions
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@ -48,47 +48,6 @@ struct SoHConfigType {
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bool dpad_shop = false;
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} controller;
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struct {
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int tunic_kokiri_red = 30;
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int tunic_kokiri_green = 105;
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int tunic_kokiri_blue = 27;
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int tunic_goron_red = 100;
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int tunic_goron_green = 20;
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int tunic_goron_blue = 0;
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int tunic_zora_red = 0;
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int tunic_zora_green = 60;
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int tunic_zora_blue = 100;
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int navi_idle_inner_red = 255;
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int navi_idle_inner_green = 255;
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int navi_idle_inner_blue = 255;
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int navi_idle_outer_red = 0;
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int navi_idle_outer_green = 0;
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int navi_idle_outer_blue = 255;
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int navi_enemy_inner_red = 255;
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int navi_enemy_inner_green = 255;
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int navi_enemy_inner_blue = 0;
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int navi_enemy_outer_red = 200;
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int navi_enemy_outer_green = 155;
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int navi_enemy_outer_blue = 0;
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int navi_npc_inner_red = 150;
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int navi_npc_inner_green = 150;
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int navi_npc_inner_blue = 255;
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int navi_npc_outer_red = 150;
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int navi_npc_outer_green = 150;
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int navi_npc_outer_blue = 255;
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int navi_prop_inner_red = 0;
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int navi_prop_inner_green = 250;
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int navi_prop_inner_blue = 0;
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int navi_prop_outer_red = 0;
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int navi_prop_outer_green = 250;
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int navi_prop_outer_blue = 0;
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} cosmetic;
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// Cheats
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struct {
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bool debug_mode = false;
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@ -111,56 +70,6 @@ struct SoHConfigType {
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bool show = false;
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} graphics;
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// HUD Colors
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struct {
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bool n64_colors = true;
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bool gc_colors = false;
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bool custom_colors = false;
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//hearts colors
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int ccheartsprimr = 255;
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int ccheartsprimg = 70;
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int ccheartsprimb = 50;
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//hearts double defense colors
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int ddccheartsprimr = 255;
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int ddccheartsprimg = 255;
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int ddccheartsprimb = 255;
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//A Button Main colors
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int ccabtnprimr = 90;
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int ccabtnprimg = 90;
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int ccabtnprimb = 255;
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//B Button Main colors
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int ccbbtnprimr = 0;
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int ccbbtnprimg = 150;
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int ccbbtnprimb = 0;
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//C Button Main colors
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int cccbtnprimr = 255;
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int cccbtnprimg = 160;
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int cccbtnprimb = 0;
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//Start Button Main colors
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int ccstartbtnprimr = 200;
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int ccstartbtnprimg = 0;
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int ccstartbtnprimb = 0;
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//Magic Border colors
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int ccmagicborderprimr = 255;
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int ccmagicborderprimg = 255;
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int ccmagicborderprimb = 255;
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//Magic Main colors
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int ccmagicprimr = 10;
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int ccmagicprimg = 255;
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int ccmagicprimb = 10;
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//Magic Being used colors
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int ccmagicuseprimr = 250;
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int ccmagicuseprimg = 250;
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int ccmagicuseprimb = 0;
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//Minimap
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int ccminimapprimr = 10;
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int ccminimapprimg = 10;
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int ccminimapprimb = 180;
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//Rupee icon
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int ccrupeeprimr = 10;
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int ccrupeeprimg = 220;
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int ccrupeeprimb = 10;
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} hudcolors;
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};
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enum SeqPlayers {
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@ -177,7 +86,6 @@ enum SeqPlayers {
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#define ENHANCEMENTS_SECTION "ENHANCEMENT SETTINGS"
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#define COSMETICS_SECTION "COSMETIC SETTINGS"
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#define CHEATS_SECTION "CHEATS SETTINGS"
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#define HUDCOLOR_SECTION "HUD COLORS SETTINGS"
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namespace Game {
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extern SoHConfigType Settings;
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