changed categorie name and updated

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Baoulettes 2022-04-27 03:59:57 +02:00 committed by GitHub
commit 2676c2d316
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@ -48,47 +48,6 @@ struct SoHConfigType {
bool dpad_shop = false;
} controller;
struct {
int tunic_kokiri_red = 30;
int tunic_kokiri_green = 105;
int tunic_kokiri_blue = 27;
int tunic_goron_red = 100;
int tunic_goron_green = 20;
int tunic_goron_blue = 0;
int tunic_zora_red = 0;
int tunic_zora_green = 60;
int tunic_zora_blue = 100;
int navi_idle_inner_red = 255;
int navi_idle_inner_green = 255;
int navi_idle_inner_blue = 255;
int navi_idle_outer_red = 0;
int navi_idle_outer_green = 0;
int navi_idle_outer_blue = 255;
int navi_enemy_inner_red = 255;
int navi_enemy_inner_green = 255;
int navi_enemy_inner_blue = 0;
int navi_enemy_outer_red = 200;
int navi_enemy_outer_green = 155;
int navi_enemy_outer_blue = 0;
int navi_npc_inner_red = 150;
int navi_npc_inner_green = 150;
int navi_npc_inner_blue = 255;
int navi_npc_outer_red = 150;
int navi_npc_outer_green = 150;
int navi_npc_outer_blue = 255;
int navi_prop_inner_red = 0;
int navi_prop_inner_green = 250;
int navi_prop_inner_blue = 0;
int navi_prop_outer_red = 0;
int navi_prop_outer_green = 250;
int navi_prop_outer_blue = 0;
} cosmetic;
// Cheats
struct {
bool debug_mode = false;
@ -111,56 +70,6 @@ struct SoHConfigType {
bool show = false;
} graphics;
// HUD Colors
struct {
bool n64_colors = true;
bool gc_colors = false;
bool custom_colors = false;
//hearts colors
int ccheartsprimr = 255;
int ccheartsprimg = 70;
int ccheartsprimb = 50;
//hearts double defense colors
int ddccheartsprimr = 255;
int ddccheartsprimg = 255;
int ddccheartsprimb = 255;
//A Button Main colors
int ccabtnprimr = 90;
int ccabtnprimg = 90;
int ccabtnprimb = 255;
//B Button Main colors
int ccbbtnprimr = 0;
int ccbbtnprimg = 150;
int ccbbtnprimb = 0;
//C Button Main colors
int cccbtnprimr = 255;
int cccbtnprimg = 160;
int cccbtnprimb = 0;
//Start Button Main colors
int ccstartbtnprimr = 200;
int ccstartbtnprimg = 0;
int ccstartbtnprimb = 0;
//Magic Border colors
int ccmagicborderprimr = 255;
int ccmagicborderprimg = 255;
int ccmagicborderprimb = 255;
//Magic Main colors
int ccmagicprimr = 10;
int ccmagicprimg = 255;
int ccmagicprimb = 10;
//Magic Being used colors
int ccmagicuseprimr = 250;
int ccmagicuseprimg = 250;
int ccmagicuseprimb = 0;
//Minimap
int ccminimapprimr = 10;
int ccminimapprimg = 10;
int ccminimapprimb = 180;
//Rupee icon
int ccrupeeprimr = 10;
int ccrupeeprimg = 220;
int ccrupeeprimb = 10;
} hudcolors;
};
enum SeqPlayers {
@ -177,7 +86,6 @@ enum SeqPlayers {
#define ENHANCEMENTS_SECTION "ENHANCEMENT SETTINGS"
#define COSMETICS_SECTION "COSMETIC SETTINGS"
#define CHEATS_SECTION "CHEATS SETTINGS"
#define HUDCOLOR_SECTION "HUD COLORS SETTINGS"
namespace Game {
extern SoHConfigType Settings;