Dodongo's Cavern eye beacons

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Demur Rumed 2025-06-01 18:04:21 +00:00
commit 16a3ab6fa6

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@ -1081,6 +1081,20 @@ void ActorAccessibility_InitActors() {
ActorAccessibility_AddVirtualActor(list, VA_CRAWLSPACE, { -901, -820, 0.5 });
ActorAccessibility_AddVirtualActor(list, VA_MARKER, { -181.76, -905, -28.3 });
list = ActorAccessibility_GetVirtualActorList(SCENE_DODONGOS_CAVERN, 0);
temp = ActorAccessibility_AddVirtualActor(list, VA_MARKER, { -80, 310, -1540 });
temp->policy.distance = 150;
temp->policy.ydist = 100;
temp = ActorAccessibility_AddVirtualActor(list, VA_MARKER, { 80, 310, -1540 });
temp->policy.distance = 150;
temp->policy.ydist = 100;
temp = ActorAccessibility_AddVirtualActor(list, VA_MARKER, { -80, 510, -1540 });
temp->policy.distance = 150;
temp->policy.ydist = 100;
temp = ActorAccessibility_AddVirtualActor(list, VA_MARKER, { 80, 510, -1540 });
temp->policy.distance = 150;
temp->policy.ydist = 100;
list = ActorAccessibility_GetVirtualActorList(SCENE_DODONGOS_CAVERN, 2); // dodongo bombflower stairs room
ActorAccessibility_AddVirtualActor(list, VA_MARKER, { -1958, 20, -1297 });