diff --git a/soh/soh/Enhancements/accessible-actors/AccessibleActorList.cpp b/soh/soh/Enhancements/accessible-actors/AccessibleActorList.cpp index df0ba68ac..033cf5e44 100644 --- a/soh/soh/Enhancements/accessible-actors/AccessibleActorList.cpp +++ b/soh/soh/Enhancements/accessible-actors/AccessibleActorList.cpp @@ -1081,6 +1081,20 @@ void ActorAccessibility_InitActors() { ActorAccessibility_AddVirtualActor(list, VA_CRAWLSPACE, { -901, -820, 0.5 }); ActorAccessibility_AddVirtualActor(list, VA_MARKER, { -181.76, -905, -28.3 }); + list = ActorAccessibility_GetVirtualActorList(SCENE_DODONGOS_CAVERN, 0); + temp = ActorAccessibility_AddVirtualActor(list, VA_MARKER, { -80, 310, -1540 }); + temp->policy.distance = 150; + temp->policy.ydist = 100; + temp = ActorAccessibility_AddVirtualActor(list, VA_MARKER, { 80, 310, -1540 }); + temp->policy.distance = 150; + temp->policy.ydist = 100; + temp = ActorAccessibility_AddVirtualActor(list, VA_MARKER, { -80, 510, -1540 }); + temp->policy.distance = 150; + temp->policy.ydist = 100; + temp = ActorAccessibility_AddVirtualActor(list, VA_MARKER, { 80, 510, -1540 }); + temp->policy.distance = 150; + temp->policy.ydist = 100; + list = ActorAccessibility_GetVirtualActorList(SCENE_DODONGOS_CAVERN, 2); // dodongo bombflower stairs room ActorAccessibility_AddVirtualActor(list, VA_MARKER, { -1958, 20, -1297 });