Title screen fix was breaking SFX extraction.

This commit is contained in:
Caturria 2023-08-31 13:52:18 -04:00
commit 0b11968291

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@ -90,7 +90,7 @@ void ActorAccessibility_OnActorInit(void* actor) {
void ActorAccessibility_OnGameFrameUpdate() {
if (gPlayState == NULL)
return;
if (!GameInteractor::IsSaveLoaded())
if (!GameInteractor::IsSaveLoaded() && !aa->extractSfx)
return;//Title screen, skip.
ActorAccessibility_RunAccessibilityForAllActors(gPlayState);