mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-07-16 10:02:59 -07:00
Merge develop into zelda64
This commit is contained in:
commit
0067a69795
52 changed files with 2214 additions and 919 deletions
|
@ -109,9 +109,7 @@ void AudioMgr_Init(AudioMgr* audioMgr, void* stack, OSPri pri, OSId id, SchedCon
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AudioLoad_SetDmaHandler(DmaMgr_DmaHandler);
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Audio_InitSound();
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osSendMesg(&audioMgr->unk_C8, NULL, OS_MESG_BLOCK);
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bind_hook(AUDIO_INIT);
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init_hook(0);
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call_hook(0);
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ModInternal_ExecuteAudioInitHooks();
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// Removed due to crash
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//IrqMgr_AddClient(audioMgr->irqMgr, &irqClient, &audioMgr->unk_74);
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hasInitialized = true;
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@ -478,7 +478,10 @@ static void RunFrame()
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Graph_StartFrame();
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PadMgr_ThreadEntry(&gPadMgr);
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// TODO: Workaround for rumble being too long. Implement os thread functions.
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for (int i = 0; i < 3; i++) {
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PadMgr_ThreadEntry(&gPadMgr);
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}
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Graph_Update(&runFrameContext.gfxCtx, runFrameContext.gameState);
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ticksB = GetPerfCounter();
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@ -335,38 +335,59 @@ void func_8002BE98(TargetContext* targetCtx, s32 actorCategory, GlobalContext* g
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void func_8002BF60(TargetContext* targetCtx, Actor* actor, s32 actorCategory, GlobalContext* globalCtx) {
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NaviColor* naviColor = &sNaviColorList[actorCategory];
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if (actorCategory == ACTORCAT_PLAYER) {
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naviColor->inner.r = CVar_GetS32("gNavi_Idle_Inner_Red", naviColor->inner.r);
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naviColor->inner.g = CVar_GetS32("gNavi_Idle_Inner_Green", naviColor->inner.g);
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naviColor->inner.b = CVar_GetS32("gNavi_Idle_Inner_Blue", naviColor->inner.b);
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naviColor->outer.r = CVar_GetS32("gNavi_Idle_Outer_Red", naviColor->outer.r);
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naviColor->outer.g = CVar_GetS32("gNavi_Idle_Outer_Green", naviColor->outer.g);
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naviColor->outer.b = CVar_GetS32("gNavi_Idle_Outer_Blue", naviColor->outer.b);
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}
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if (actorCategory == ACTORCAT_NPC) {
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naviColor->inner.r = CVar_GetS32("gNavi_NPC_Inner_Red", naviColor->inner.r);
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naviColor->inner.g = CVar_GetS32("gNavi_NPC_Inner_Green", naviColor->inner.g);
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naviColor->inner.b = CVar_GetS32("gNavi_NPC_Inner_Blue", naviColor->inner.b);
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naviColor->outer.r = CVar_GetS32("gNavi_NPC_Outer_Red", naviColor->outer.r);
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naviColor->outer.g = CVar_GetS32("gNavi_NPC_Outer_Green", naviColor->outer.g);
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naviColor->outer.b = CVar_GetS32("gNavi_NPC_Outer_Blue", naviColor->outer.b);
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}
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if (actorCategory == ACTORCAT_BOSS || actorCategory == ACTORCAT_ENEMY) {
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naviColor->inner.r = CVar_GetS32("gNavi_Enemy_Inner_Red", naviColor->inner.r);
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naviColor->inner.g = CVar_GetS32("gNavi_Enemy_Inner_Green", naviColor->inner.g);
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naviColor->inner.b = CVar_GetS32("gNavi_Enemy_Inner_Blue", naviColor->inner.b);
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naviColor->outer.r = CVar_GetS32("gNavi_Enemy_Outer_Red", naviColor->outer.r);
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naviColor->outer.g = CVar_GetS32("gNavi_Enemy_Outer_Green", naviColor->outer.g);
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naviColor->outer.b = CVar_GetS32("gNavi_Enemy_Outer_Blue", naviColor->outer.b);
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}
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if (actorCategory == ACTORCAT_PROP) {
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naviColor->inner.r = CVar_GetS32("gNavi_Prop_Inner_Red", naviColor->inner.r);
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naviColor->inner.g = CVar_GetS32("gNavi_Prop_Inner_Green", naviColor->inner.g);
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naviColor->inner.b = CVar_GetS32("gNavi_Prop_Inner_Blue", naviColor->inner.b);
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naviColor->outer.r = CVar_GetS32("gNavi_Prop_Outer_Red", naviColor->outer.r);
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naviColor->outer.g = CVar_GetS32("gNavi_Prop_Outer_Green", naviColor->outer.g);
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naviColor->outer.b = CVar_GetS32("gNavi_Prop_Outer_Blue", naviColor->outer.b);
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if (CVar_GetS32("gUseNaviCol",0) != 1 ) {
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if (actorCategory == ACTORCAT_PLAYER) {
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naviColor->inner.r = 255; naviColor->inner.g = 255; naviColor->inner.b = 255;
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naviColor->outer.r = 115; naviColor->outer.g = 230; naviColor->outer.b = 255;
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}
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if (actorCategory == ACTORCAT_NPC) {
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naviColor->inner.r = 100; naviColor->inner.g = 100; naviColor->inner.b = 255;
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naviColor->outer.r = 90; naviColor->outer.g = 90; naviColor->outer.b = 255;
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}
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if (actorCategory == ACTORCAT_BOSS || actorCategory == ACTORCAT_ENEMY) {
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naviColor->inner.r = 255; naviColor->inner.g = 255; naviColor->inner.b = 0;
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naviColor->outer.r = 220; naviColor->outer.g = 220; naviColor->outer.b = 0;
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}
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if (actorCategory == ACTORCAT_PROP) {
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naviColor->inner.r = 0; naviColor->inner.g = 255; naviColor->inner.b = 90;
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naviColor->outer.r = 0; naviColor->outer.g = 220; naviColor->outer.b = 0;
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}
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} else {
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if (actorCategory == ACTORCAT_PLAYER) {
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naviColor->inner.r = CVar_GetS32("gNavi_Idle_Inner_R", naviColor->inner.r);
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naviColor->inner.g = CVar_GetS32("gNavi_Idle_Inner_G", naviColor->inner.g);
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naviColor->inner.b = CVar_GetS32("gNavi_Idle_Inner_B", naviColor->inner.b);
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naviColor->outer.r = CVar_GetS32("gNavi_Idle_Outer_R", naviColor->outer.r);
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naviColor->outer.g = CVar_GetS32("gNavi_Idle_Outer_G", naviColor->outer.g);
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naviColor->outer.b = CVar_GetS32("gNavi_Idle_Outer_B", naviColor->outer.b);
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}
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if (actorCategory == ACTORCAT_NPC) {
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naviColor->inner.r = CVar_GetS32("gNavi_NPC_Inner_R", naviColor->inner.r);
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naviColor->inner.g = CVar_GetS32("gNavi_NPC_Inner_G", naviColor->inner.g);
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naviColor->inner.b = CVar_GetS32("gNavi_NPC_Inner_B", naviColor->inner.b);
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naviColor->outer.r = CVar_GetS32("gNavi_NPC_Outer_R", naviColor->outer.r);
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naviColor->outer.g = CVar_GetS32("gNavi_NPC_Outer_G", naviColor->outer.g);
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naviColor->outer.b = CVar_GetS32("gNavi_NPC_Outer_B", naviColor->outer.b);
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}
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if (actorCategory == ACTORCAT_BOSS || actorCategory == ACTORCAT_ENEMY) {
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naviColor->inner.r = CVar_GetS32("gNavi_Enemy_Inner_R", naviColor->inner.r);
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naviColor->inner.g = CVar_GetS32("gNavi_Enemy_Inner_G", naviColor->inner.g);
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naviColor->inner.b = CVar_GetS32("gNavi_Enemy_Inner_B", naviColor->inner.b);
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naviColor->outer.r = CVar_GetS32("gNavi_Enemy_Outer_R", naviColor->outer.r);
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naviColor->outer.g = CVar_GetS32("gNavi_Enemy_Outer_G", naviColor->outer.g);
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naviColor->outer.b = CVar_GetS32("gNavi_Enemy_Outer_B", naviColor->outer.b);
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}
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if (actorCategory == ACTORCAT_PROP) {
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naviColor->inner.r = CVar_GetS32("gNavi_Prop_Inner_R", naviColor->inner.r);
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naviColor->inner.g = CVar_GetS32("gNavi_Prop_Inner_G", naviColor->inner.g);
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naviColor->inner.b = CVar_GetS32("gNavi_Prop_Inner_B", naviColor->inner.b);
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naviColor->outer.r = CVar_GetS32("gNavi_Prop_Outer_R", naviColor->outer.r);
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naviColor->outer.g = CVar_GetS32("gNavi_Prop_Outer_G", naviColor->outer.g);
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naviColor->outer.b = CVar_GetS32("gNavi_Prop_Outer_B", naviColor->outer.b);
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}
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}
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targetCtx->naviRefPos.x = actor->focus.pos.x;
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targetCtx->naviRefPos.y = actor->focus.pos.y + (actor->targetArrowOffset * actor->scale.y);
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targetCtx->naviRefPos.z = actor->focus.pos.z;
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@ -2269,8 +2290,8 @@ void Actor_DrawFaroresWindPointer(GlobalContext* globalCtx) {
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((void)0, gSaveContext.respawn[RESPAWN_MODE_TOP].pos.y) + yOffset,
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((void)0, gSaveContext.respawn[RESPAWN_MODE_TOP].pos.z), 255, 255, 255, lightRadius);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 5474);
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}
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 5474);
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}
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void func_80030488(GlobalContext* globalCtx) {
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@ -1,6 +1,11 @@
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#include "global.h"
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#include "textures/parameter_static/parameter_static.h"
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s16 Top_LM_Margin = 0;
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s16 Left_LM_Margin = 0;
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s16 Right_LM_Margin = 0;
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s16 Bottom_LM_Margin = 0;
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static s16 sHeartsPrimColors[3][3] = {
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{ HEARTS_PRIM_R, HEARTS_PRIM_G, HEARTS_PRIM_B },
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{ HEARTS_BURN_PRIM_R, HEARTS_BURN_PRIM_G, HEARTS_BURN_PRIM_B }, // unused
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@ -106,6 +111,9 @@ static s16 sHeartsDDEnvFactors[3][3] = {
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};
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// Current colors for the double defense hearts
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s16 HeartInner[3] = {HEARTS_PRIM_R,HEARTS_PRIM_G,HEARTS_PRIM_B};
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s16 HeartDDOutline[3] = {HEARTS_DD_PRIM_R,HEARTS_DD_PRIM_G,HEARTS_DD_PRIM_B};
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s16 HeartDDInner[3] = {HEARTS_DD_ENV_R,HEARTS_DD_ENV_G,HEARTS_DD_ENV_B};
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s16 sBeatingHeartsDDPrim[3];
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s16 sBeatingHeartsDDEnv[3];
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s16 sHeartsDDPrim[2][3];
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@ -113,35 +121,54 @@ s16 sHeartsDDEnv[2][3];
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void HealthMeter_Init(GlobalContext* globalCtx) {
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InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
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if (CVar_GetS32("gHudColors", 1) == 2) {
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HeartInner[0] = CVar_GetS32("gCCHeartsPrimR", 90);
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HeartInner[1] = CVar_GetS32("gCCHeartsPrimG", 90);
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HeartInner[2] = CVar_GetS32("gCCHeartsPrimB", 90);
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HeartDDOutline[0] = CVar_GetS32("gDDCCHeartsPrimR", 90);
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HeartDDOutline[1] = CVar_GetS32("gDDCCHeartsPrimG", 90);
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HeartDDOutline[2] = CVar_GetS32("gDDCCHeartsPrimB", 90);
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} else {
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HeartInner[0] = HEARTS_PRIM_R;
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HeartInner[1] = HEARTS_PRIM_G;
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HeartInner[2] = HEARTS_PRIM_B;
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HeartDDOutline[0] = HEARTS_DD_PRIM_R;
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HeartDDOutline[1] = HEARTS_DD_PRIM_G;
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HeartDDOutline[2] = HEARTS_DD_PRIM_B;
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}
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interfaceCtx->unk_228 = 0x140;
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interfaceCtx->unk_226 = gSaveContext.health;
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interfaceCtx->unk_22A = interfaceCtx->unk_1FE = 0;
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interfaceCtx->unk_22C = interfaceCtx->unk_200 = 0;
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interfaceCtx->heartsPrimR[0] = HEARTS_PRIM_R;
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interfaceCtx->heartsPrimG[0] = HEARTS_PRIM_G;
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interfaceCtx->heartsPrimB[0] = HEARTS_PRIM_B;
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interfaceCtx->heartsPrimR[0] = HeartInner[0];
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interfaceCtx->heartsPrimG[0] = HeartInner[1];
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interfaceCtx->heartsPrimB[0] = HeartInner[2];
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interfaceCtx->heartsEnvR[0] = HEARTS_ENV_R;
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interfaceCtx->heartsEnvG[0] = HEARTS_ENV_G;
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interfaceCtx->heartsEnvB[0] = HEARTS_ENV_B;
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interfaceCtx->heartsPrimR[1] = HEARTS_PRIM_R;
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interfaceCtx->heartsPrimG[1] = HEARTS_PRIM_G;
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interfaceCtx->heartsPrimB[1] = HEARTS_PRIM_B;
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interfaceCtx->heartsPrimR[1] = HeartInner[0];
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interfaceCtx->heartsPrimG[1] = HeartInner[1];
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interfaceCtx->heartsPrimB[1] = HeartInner[2];
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interfaceCtx->heartsEnvR[1] = HEARTS_ENV_R;
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interfaceCtx->heartsEnvG[1] = HEARTS_ENV_G;
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interfaceCtx->heartsEnvB[1] = HEARTS_ENV_B;
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sHeartsDDPrim[0][0] = sHeartsDDPrim[1][0] = HEARTS_DD_PRIM_R;
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sHeartsDDPrim[0][1] = sHeartsDDPrim[1][1] = HEARTS_DD_PRIM_G;
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sHeartsDDPrim[0][2] = sHeartsDDPrim[1][2] = HEARTS_DD_PRIM_B;
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sHeartsDDPrim[0][0] = sHeartsDDPrim[1][0] = HeartDDOutline[0];
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sHeartsDDPrim[0][1] = sHeartsDDPrim[1][1] = HeartDDOutline[1];
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sHeartsDDPrim[0][2] = sHeartsDDPrim[1][2] = HeartDDOutline[2];
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sHeartsDDEnv[0][0] = sHeartsDDEnv[1][0] = HEARTS_DD_ENV_R;
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sHeartsDDEnv[0][1] = sHeartsDDEnv[1][1] = HEARTS_DD_ENV_G;
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sHeartsDDEnv[0][2] = sHeartsDDEnv[1][2] = HEARTS_DD_ENV_B;
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sHeartsDDPrim[2][0] = HeartInner[0];
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sHeartsDDPrim[2][1] = HeartInner[1];
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sHeartsDDPrim[2][2] = HeartInner[2];
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sHeartsDDEnv[0][0] = sHeartsDDEnv[1][0] = HeartDDInner[0];
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sHeartsDDEnv[0][1] = sHeartsDDEnv[1][1] = HeartDDInner[1];
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sHeartsDDEnv[0][2] = sHeartsDDEnv[1][2] = HeartDDInner[2];
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}
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void HealthMeter_Update(GlobalContext* globalCtx) {
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@ -154,7 +181,33 @@ void HealthMeter_Update(GlobalContext* globalCtx) {
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s16 gFactor;
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s16 bFactor;
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if (interfaceCtx) {}
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if (CVar_GetS32("gHUDMargins", 0) != 0) {
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Top_LM_Margin = CVar_GetS32("gHUDMargin_T", 0);
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Left_LM_Margin = CVar_GetS32("gHUDMargin_L", 0);
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Right_LM_Margin = CVar_GetS32("gHUDMargin_R", 0);
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Bottom_LM_Margin = CVar_GetS32("gHUDMargin_B", 0);
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} else {
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Top_LM_Margin = 0;
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Left_LM_Margin = 0;
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Right_LM_Margin = 0;
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Bottom_LM_Margin = 0;
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}
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if (CVar_GetS32("gHudColors", 1) == 2) {
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HeartInner[0] = CVar_GetS32("gCCHeartsPrimR", sHeartsPrimColors[0][0]);
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HeartInner[1] = CVar_GetS32("gCCHeartsPrimG", sHeartsPrimColors[0][1]);
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HeartInner[2] = CVar_GetS32("gCCHeartsPrimB", sHeartsPrimColors[0][2]);
|
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HeartDDOutline[0] = CVar_GetS32("gDDCCHeartsPrimR", sHeartsDDPrim[0][0]);
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HeartDDOutline[1] = CVar_GetS32("gDDCCHeartsPrimG", sHeartsDDPrim[0][1]);
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HeartDDOutline[2] = CVar_GetS32("gDDCCHeartsPrimB", sHeartsDDPrim[0][2]);
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} else {
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HeartInner[0] = HEARTS_PRIM_R;
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HeartInner[1] = HEARTS_PRIM_G;
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HeartInner[2] = HEARTS_PRIM_B;
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HeartDDOutline[0] = HEARTS_DD_PRIM_R;
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HeartDDOutline[1] = HEARTS_DD_PRIM_G;
|
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HeartDDOutline[2] = HEARTS_DD_PRIM_B;
|
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}
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||||
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if (interfaceCtx->unk_200 != 0) {
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interfaceCtx->unk_1FE--;
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|
@ -172,17 +225,23 @@ void HealthMeter_Update(GlobalContext* globalCtx) {
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ddFactor = factor;
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interfaceCtx->heartsPrimR[0] = HEARTS_PRIM_R;
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interfaceCtx->heartsPrimG[0] = HEARTS_PRIM_G;
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interfaceCtx->heartsPrimB[0] = HEARTS_PRIM_B;
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interfaceCtx->heartsPrimR[0] = HeartInner[0];
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interfaceCtx->heartsPrimG[0] = HeartInner[1];
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interfaceCtx->heartsPrimB[0] = HeartInner[2];
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interfaceCtx->heartsEnvR[0] = HEARTS_ENV_R;
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interfaceCtx->heartsEnvG[0] = HEARTS_ENV_G;
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interfaceCtx->heartsEnvB[0] = HEARTS_ENV_B;
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interfaceCtx->heartsPrimR[1] = sHeartsPrimColors[type][0];
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interfaceCtx->heartsPrimG[1] = sHeartsPrimColors[type][1];
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interfaceCtx->heartsPrimB[1] = sHeartsPrimColors[type][2];
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if (CVar_GetS32("gHudColors", 1) == 2) {
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interfaceCtx->heartsPrimR[1] = HeartInner[0];
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interfaceCtx->heartsPrimG[1] = HeartInner[1];
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interfaceCtx->heartsPrimB[1] = HeartInner[2];
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} else {
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interfaceCtx->heartsPrimR[1] = sHeartsPrimColors[type][0];
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interfaceCtx->heartsPrimG[1] = sHeartsPrimColors[type][1];
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interfaceCtx->heartsPrimB[1] = sHeartsPrimColors[type][2];
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}
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interfaceCtx->heartsEnvR[1] = sHeartsEnvColors[type][0];
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interfaceCtx->heartsEnvG[1] = sHeartsEnvColors[type][1];
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|
@ -192,52 +251,90 @@ void HealthMeter_Update(GlobalContext* globalCtx) {
|
|||
gFactor = sHeartsPrimFactors[0][1] * factor;
|
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bFactor = sHeartsPrimFactors[0][2] * factor;
|
||||
|
||||
interfaceCtx->beatingHeartPrim[0] = (u8)(rFactor + HEARTS_PRIM_R) & 0xFF;
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interfaceCtx->beatingHeartPrim[1] = (u8)(gFactor + HEARTS_PRIM_G) & 0xFF;
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interfaceCtx->beatingHeartPrim[2] = (u8)(bFactor + HEARTS_PRIM_B) & 0xFF;
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interfaceCtx->beatingHeartPrim[0] = (u8)(rFactor + HeartInner[0]) & 0xFF;
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interfaceCtx->beatingHeartPrim[1] = (u8)(gFactor + HeartInner[1]) & 0xFF;
|
||||
interfaceCtx->beatingHeartPrim[2] = (u8)(bFactor + HeartInner[2]) & 0xFF;
|
||||
|
||||
rFactor = sHeartsEnvFactors[0][0] * factor;
|
||||
gFactor = sHeartsEnvFactors[0][1] * factor;
|
||||
bFactor = sHeartsEnvFactors[0][2] * factor;
|
||||
|
||||
if (1) {}
|
||||
ddType = type;
|
||||
|
||||
interfaceCtx->beatingHeartEnv[0] = (u8)(rFactor + HEARTS_ENV_R) & 0xFF;
|
||||
interfaceCtx->beatingHeartEnv[1] = (u8)(gFactor + HEARTS_ENV_G) & 0xFF;
|
||||
interfaceCtx->beatingHeartEnv[2] = (u8)(bFactor + HEARTS_ENV_B) & 0xFF;
|
||||
|
||||
sHeartsDDPrim[0][0] = HEARTS_DD_PRIM_R;
|
||||
sHeartsDDPrim[0][1] = HEARTS_DD_PRIM_G;
|
||||
sHeartsDDPrim[0][2] = HEARTS_DD_PRIM_B;
|
||||
ddType = type;
|
||||
|
||||
sHeartsDDEnv[0][0] = HEARTS_DD_ENV_R;
|
||||
sHeartsDDEnv[0][1] = HEARTS_DD_ENV_G;
|
||||
sHeartsDDEnv[0][2] = HEARTS_DD_ENV_B;
|
||||
sHeartsDDPrim[0][0] = HeartDDOutline[0];
|
||||
sHeartsDDPrim[0][1] = HeartDDOutline[1];
|
||||
sHeartsDDPrim[0][2] = HeartDDOutline[2];
|
||||
|
||||
sHeartsDDPrim[1][0] = sHeartsDDPrimColors[ddType][0];
|
||||
sHeartsDDPrim[1][1] = sHeartsDDPrimColors[ddType][1];
|
||||
sHeartsDDPrim[1][2] = sHeartsDDPrimColors[ddType][2];
|
||||
sHeartsDDEnv[0][0] = HeartDDInner[0];
|
||||
sHeartsDDEnv[0][1] = HeartDDInner[1];
|
||||
sHeartsDDEnv[0][2] = HeartDDInner[2];
|
||||
|
||||
sHeartsDDEnv[1][0] = sHeartsDDEnvColors[ddType][0];
|
||||
sHeartsDDEnv[1][1] = sHeartsDDEnvColors[ddType][1];
|
||||
sHeartsDDEnv[1][2] = sHeartsDDEnvColors[ddType][2];
|
||||
if (CVar_GetS32("gHudColors", 1) == 2) {
|
||||
sHeartsDDPrim[2][0] = HeartInner[0];
|
||||
sHeartsDDPrim[2][1] = HeartInner[1];
|
||||
sHeartsDDPrim[2][2] = HeartInner[2];
|
||||
|
||||
rFactor = sHeartsDDPrimFactors[ddType][0] * ddFactor;
|
||||
gFactor = sHeartsDDPrimFactors[ddType][1] * ddFactor;
|
||||
bFactor = sHeartsDDPrimFactors[ddType][2] * ddFactor;
|
||||
sHeartsDDPrim[1][0] = HeartDDOutline[0];
|
||||
sHeartsDDPrim[1][1] = HeartDDOutline[1];
|
||||
sHeartsDDPrim[1][2] = HeartDDOutline[2];
|
||||
|
||||
sBeatingHeartsDDPrim[0] = (u8)(rFactor + HEARTS_DD_PRIM_R) & 0xFF;
|
||||
sBeatingHeartsDDPrim[1] = (u8)(gFactor + HEARTS_DD_PRIM_G) & 0xFF;
|
||||
sBeatingHeartsDDPrim[2] = (u8)(bFactor + HEARTS_DD_PRIM_B) & 0xFF;
|
||||
sHeartsDDEnv[1][0] = HeartDDInner[0];
|
||||
sHeartsDDEnv[1][1] = HeartDDInner[1];
|
||||
sHeartsDDEnv[1][2] = HeartDDInner[2];
|
||||
|
||||
rFactor = sHeartsDDEnvFactors[ddType][0] * ddFactor;
|
||||
gFactor = sHeartsDDEnvFactors[ddType][1] * ddFactor;
|
||||
bFactor = sHeartsDDEnvFactors[ddType][2] * ddFactor;
|
||||
HeartDDInner[0] = HeartInner[0];
|
||||
HeartDDInner[1] = HeartInner[1];
|
||||
HeartDDInner[2] = HeartInner[2];
|
||||
|
||||
rFactor = sHeartsDDPrimFactors[ddType][0] * ddFactor;
|
||||
gFactor = sHeartsDDPrimFactors[ddType][1] * ddFactor;
|
||||
bFactor = sHeartsDDPrimFactors[ddType][2] * ddFactor;
|
||||
|
||||
sBeatingHeartsDDPrim[0] = (u8)(rFactor + HeartDDOutline[0]) & 0xFF;
|
||||
sBeatingHeartsDDPrim[1] = (u8)(gFactor + HeartDDOutline[1]) & 0xFF;
|
||||
sBeatingHeartsDDPrim[2] = (u8)(bFactor + HeartDDOutline[2]) & 0xFF;
|
||||
|
||||
rFactor = sHeartsDDEnvFactors[ddType][0] * ddFactor;
|
||||
gFactor = sHeartsDDEnvFactors[ddType][1] * ddFactor;
|
||||
bFactor = sHeartsDDEnvFactors[ddType][2] * ddFactor;
|
||||
|
||||
sBeatingHeartsDDEnv[0] = (u8)(rFactor + HeartDDInner[0]) & 0xFF;
|
||||
sBeatingHeartsDDEnv[1] = (u8)(gFactor + HeartDDInner[1]) & 0xFF;
|
||||
sBeatingHeartsDDEnv[2] = (u8)(bFactor + HeartDDInner[2]) & 0xFF;
|
||||
} else {
|
||||
sHeartsDDPrim[2][0] = HEARTS_PRIM_R;
|
||||
sHeartsDDPrim[2][1] = HEARTS_PRIM_G;
|
||||
sHeartsDDPrim[2][2] = HEARTS_PRIM_B;
|
||||
|
||||
sHeartsDDPrim[1][0] = HEARTS_DD_PRIM_R;
|
||||
sHeartsDDPrim[1][1] = HEARTS_DD_PRIM_G;
|
||||
sHeartsDDPrim[1][2] = HEARTS_DD_PRIM_B;
|
||||
|
||||
sHeartsDDEnv[1][0] = HEARTS_PRIM_R;
|
||||
sHeartsDDEnv[1][1] = HEARTS_PRIM_G;
|
||||
sHeartsDDEnv[1][2] = HEARTS_PRIM_B;
|
||||
|
||||
rFactor = sHeartsDDPrimFactors[ddType][0] * ddFactor;
|
||||
gFactor = sHeartsDDPrimFactors[ddType][1] * ddFactor;
|
||||
bFactor = sHeartsDDPrimFactors[ddType][2] * ddFactor;
|
||||
|
||||
sBeatingHeartsDDPrim[0] = (u8)(rFactor + HEARTS_DD_PRIM_R) & 0xFF;
|
||||
sBeatingHeartsDDPrim[1] = (u8)(gFactor + HEARTS_DD_PRIM_G) & 0xFF;
|
||||
sBeatingHeartsDDPrim[2] = (u8)(bFactor + HEARTS_DD_PRIM_B) & 0xFF;
|
||||
|
||||
rFactor = sHeartsDDEnvFactors[ddType][0] * ddFactor;
|
||||
gFactor = sHeartsDDEnvFactors[ddType][1] * ddFactor;
|
||||
bFactor = sHeartsDDEnvFactors[ddType][2] * ddFactor;
|
||||
|
||||
sBeatingHeartsDDEnv[0] = (u8)(rFactor + HEARTS_PRIM_R) & 0xFF;
|
||||
sBeatingHeartsDDEnv[1] = (u8)(gFactor + HEARTS_PRIM_G) & 0xFF;
|
||||
sBeatingHeartsDDEnv[2] = (u8)(bFactor + HEARTS_PRIM_B) & 0xFF;
|
||||
}
|
||||
|
||||
sBeatingHeartsDDEnv[0] = (u8)(rFactor + HEARTS_DD_ENV_R) & 0xFF;
|
||||
sBeatingHeartsDDEnv[1] = (u8)(gFactor + HEARTS_DD_ENV_G) & 0xFF;
|
||||
sBeatingHeartsDDEnv[2] = (u8)(bFactor + HEARTS_DD_ENV_B) & 0xFF;
|
||||
}
|
||||
|
||||
s32 func_80078E18(GlobalContext* globalCtx) {
|
||||
|
@ -322,8 +419,8 @@ void HealthMeter_Draw(GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
curColorSet = -1;
|
||||
offsetY = 0.0f;
|
||||
offsetX = OTRGetDimensionFromLeftEdge(0.0f);
|
||||
offsetY = 0.0f+(Top_LM_Margin*-1);
|
||||
offsetX = OTRGetDimensionFromLeftEdge(0.0f)+(Left_LM_Margin*-1);
|
||||
|
||||
for (i = 0; i < totalHeartCount; i++) {
|
||||
if ((ddHeartCountMinusOne < 0) || (i > ddHeartCountMinusOne)) {
|
||||
|
@ -483,7 +580,7 @@ void HealthMeter_Draw(GlobalContext* globalCtx) {
|
|||
offsetX += 10.0f;
|
||||
if (i == 9) {
|
||||
offsetY += 10.0f;
|
||||
offsetX = OTRGetDimensionFromLeftEdge(0.0f);
|
||||
offsetX = OTRGetDimensionFromLeftEdge(0.0f)+(Left_LM_Margin*-1);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -498,8 +595,8 @@ void HealthMeter_HandleCriticalAlarm(GlobalContext* globalCtx) {
|
|||
if (interfaceCtx->unk_22A <= 0) {
|
||||
interfaceCtx->unk_22A = 0;
|
||||
interfaceCtx->unk_22C = 0;
|
||||
if (!Player_InCsMode(globalCtx) && (globalCtx->pauseCtx.state == 0) &&
|
||||
(globalCtx->pauseCtx.debugState == 0) && HealthMeter_IsCritical() && !Gameplay_InCsMode(globalCtx)) {
|
||||
if (CVar_GetS32("gLowHpAlarm", 0) == 0 && !Player_InCsMode(globalCtx) && (globalCtx->pauseCtx.state == 0) &&
|
||||
(globalCtx->pauseCtx.debugState == 0) && HealthMeter_IsCritical() && !Gameplay_InCsMode(globalCtx)) {
|
||||
func_80078884(NA_SE_SY_HITPOINT_ALARM);
|
||||
}
|
||||
}
|
||||
|
@ -530,4 +627,4 @@ u32 HealthMeter_IsCritical(void) {
|
|||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -12,6 +12,11 @@ s16 sPlayerInitialPosZ = 0;
|
|||
s16 sPlayerInitialDirection = 0;
|
||||
s16 sEntranceIconMapIndex = 0;
|
||||
|
||||
s16 Top_MM_Margin = 0;
|
||||
s16 Left_MM_Margin = 0;
|
||||
s16 Right_MM_Margin = 0;
|
||||
s16 Bottom_MM_Margin = 0;
|
||||
|
||||
void Map_SavePlayerInitialInfo(GlobalContext* globalCtx) {
|
||||
Player* player = GET_PLAYER(globalCtx);
|
||||
|
||||
|
@ -604,11 +609,11 @@ void Minimap_DrawCompassIcons(GlobalContext* globalCtx) {
|
|||
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);
|
||||
gDPSetCombineMode(OVERLAY_DISP++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
|
||||
tempX = player->actor.world.pos.x;
|
||||
tempZ = player->actor.world.pos.z;
|
||||
tempX = player->actor.world.pos.x+Right_MM_Margin;
|
||||
tempZ = player->actor.world.pos.z+Bottom_MM_Margin;
|
||||
tempX /= R_COMPASS_SCALE_X;
|
||||
tempZ /= R_COMPASS_SCALE_Y;
|
||||
Matrix_Translate(OTRGetDimensionFromRightEdge((R_COMPASS_OFFSET_X + tempX) / 10.0f), (R_COMPASS_OFFSET_Y - tempZ) / 10.0f, 0.0f, MTXMODE_NEW);
|
||||
Matrix_Translate(OTRGetDimensionFromRightEdge((R_COMPASS_OFFSET_X+(Right_MM_Margin*10) + tempX) / 10.0f), (R_COMPASS_OFFSET_Y+((Bottom_MM_Margin*10)*-1) - tempZ) / 10.0f, 0.0f, MTXMODE_NEW);
|
||||
Matrix_Scale(0.4f, 0.4f, 0.4f, MTXMODE_APPLY);
|
||||
Matrix_RotateX(-1.6f, MTXMODE_APPLY);
|
||||
tempX = (0x7FFF - player->actor.shape.rot.y) / 0x400;
|
||||
|
@ -619,11 +624,11 @@ void Minimap_DrawCompassIcons(GlobalContext* globalCtx) {
|
|||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 255, 0, 255);
|
||||
gSPDisplayList(OVERLAY_DISP++, gCompassArrowDL);
|
||||
|
||||
tempX = sPlayerInitialPosX;
|
||||
tempZ = sPlayerInitialPosZ;
|
||||
tempX = sPlayerInitialPosX+Right_MM_Margin;
|
||||
tempZ = sPlayerInitialPosZ+Bottom_MM_Margin;
|
||||
tempX /= R_COMPASS_SCALE_X;
|
||||
tempZ /= R_COMPASS_SCALE_Y;
|
||||
Matrix_Translate(OTRGetDimensionFromRightEdge((R_COMPASS_OFFSET_X + tempX) / 10.0f), (R_COMPASS_OFFSET_Y - tempZ) / 10.0f, 0.0f, MTXMODE_NEW);
|
||||
Matrix_Translate(OTRGetDimensionFromRightEdge((R_COMPASS_OFFSET_X+(Right_MM_Margin*10) + tempX) / 10.0f), (R_COMPASS_OFFSET_Y+((Bottom_MM_Margin*10)*-1) - tempZ) / 10.0f, 0.0f, MTXMODE_NEW);
|
||||
Matrix_Scale(VREG(9) / 100.0f, VREG(9) / 100.0f, VREG(9) / 100.0f, MTXMODE_APPLY);
|
||||
Matrix_RotateX(VREG(52) / 10.0f, MTXMODE_APPLY);
|
||||
Matrix_RotateY(sPlayerInitialDirection / 10.0f, MTXMODE_APPLY);
|
||||
|
@ -662,17 +667,22 @@ void Minimap_Draw(GlobalContext* globalCtx) {
|
|||
TEXEL0, 0, PRIMITIVE, 0);
|
||||
|
||||
if (CHECK_DUNGEON_ITEM(DUNGEON_MAP, mapIndex)) {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 255, 255, interfaceCtx->minimapAlpha);
|
||||
if (CVar_GetS32("gHudColors", 1) == 2) { //Dungeon minimap
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCMinimapPrimR", R_MINIMAP_COLOR(0)), CVar_GetS32("gCCMinimapPrimG", R_MINIMAP_COLOR(1)), CVar_GetS32("gCCMinimapPrimB", R_MINIMAP_COLOR(2)), interfaceCtx->minimapAlpha);
|
||||
} else {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 255, 255, interfaceCtx->minimapAlpha);
|
||||
}
|
||||
|
||||
gSPInvalidateTexCache(OVERLAY_DISP++, interfaceCtx->mapSegment);
|
||||
gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->mapSegment, G_IM_FMT_I, 96, 85, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||||
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
|
||||
const s16 dgnMiniMapX = OTRGetRectDimensionFromRightEdge(R_DGN_MINIMAP_X);
|
||||
const s16 dgnMiniMapX = OTRGetRectDimensionFromRightEdge(R_DGN_MINIMAP_X + Right_MM_Margin);
|
||||
const s16 dgnMiniMapY = R_DGN_MINIMAP_Y + Bottom_MM_Margin;
|
||||
|
||||
gSPWideTextureRectangle(OVERLAY_DISP++, dgnMiniMapX << 2, R_DGN_MINIMAP_Y << 2,
|
||||
(dgnMiniMapX + 96) << 2, (R_DGN_MINIMAP_Y + 85) << 2, G_TX_RENDERTILE,
|
||||
gSPWideTextureRectangle(OVERLAY_DISP++, dgnMiniMapX << 2, dgnMiniMapY << 2,
|
||||
(dgnMiniMapX + 96) << 2, (dgnMiniMapY + 85) << 2, G_TX_RENDERTILE,
|
||||
0, 0, 1 << 10, 1 << 10);
|
||||
}
|
||||
|
||||
|
@ -719,27 +729,35 @@ void Minimap_Draw(GlobalContext* globalCtx) {
|
|||
func_80094520(globalCtx->state.gfxCtx);
|
||||
|
||||
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MINIMAP_COLOR(0), R_MINIMAP_COLOR(1), R_MINIMAP_COLOR(2),
|
||||
interfaceCtx->minimapAlpha);
|
||||
if (CVar_GetS32("gHudColors", 1) == 2) {//Overworld minimap
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCMinimapPrimR", R_MINIMAP_COLOR(0)), CVar_GetS32("gCCMinimapPrimG", R_MINIMAP_COLOR(1)), CVar_GetS32("gCCMinimapPrimB", R_MINIMAP_COLOR(2)), interfaceCtx->minimapAlpha);
|
||||
} else {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MINIMAP_COLOR(0), R_MINIMAP_COLOR(1), R_MINIMAP_COLOR(2), interfaceCtx->minimapAlpha);
|
||||
}
|
||||
|
||||
gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->mapSegment, G_IM_FMT_IA,
|
||||
gMapData->owMinimapWidth[mapIndex], gMapData->owMinimapHeight[mapIndex], 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||||
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
|
||||
const s16 oWMiniMapX = OTRGetRectDimensionFromRightEdge(R_OW_MINIMAP_X);
|
||||
const s16 oWMiniMapX = OTRGetRectDimensionFromRightEdge(R_OW_MINIMAP_X + Right_MM_Margin);
|
||||
const s16 oWMiniMapY = R_OW_MINIMAP_Y + Bottom_MM_Margin;
|
||||
|
||||
gSPWideTextureRectangle(OVERLAY_DISP++, oWMiniMapX << 2, R_OW_MINIMAP_Y << 2,
|
||||
gSPWideTextureRectangle(OVERLAY_DISP++, oWMiniMapX << 2, oWMiniMapY << 2,
|
||||
(oWMiniMapX + gMapData->owMinimapWidth[mapIndex]) << 2,
|
||||
(R_OW_MINIMAP_Y + gMapData->owMinimapHeight[mapIndex]) << 2, G_TX_RENDERTILE, 0,
|
||||
(oWMiniMapY + gMapData->owMinimapHeight[mapIndex]) << 2, G_TX_RENDERTILE, 0,
|
||||
0, 1 << 10, 1 << 10);
|
||||
|
||||
if (CVar_GetS32("gHudColors", 1) != 2) {//This need to be added else it will color dungeon entrance icon too. (it re-init prim color to default color)
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MINIMAP_COLOR(0), R_MINIMAP_COLOR(1), R_MINIMAP_COLOR(2), interfaceCtx->minimapAlpha);
|
||||
}
|
||||
|
||||
if (((globalCtx->sceneNum != SCENE_SPOT01) && (globalCtx->sceneNum != SCENE_SPOT04) &&
|
||||
(globalCtx->sceneNum != SCENE_SPOT08)) ||
|
||||
(LINK_AGE_IN_YEARS != YEARS_ADULT)) {
|
||||
s16 IconSize = 8;
|
||||
s16 PosX = gMapData->owEntranceIconPosX[sEntranceIconMapIndex];
|
||||
s16 PosY = gMapData->owEntranceIconPosY[sEntranceIconMapIndex];
|
||||
s16 PosX = gMapData->owEntranceIconPosX[sEntranceIconMapIndex]+Right_MM_Margin;
|
||||
s16 PosY = gMapData->owEntranceIconPosY[sEntranceIconMapIndex]+Bottom_MM_Margin;
|
||||
//gFixDungeonMinimapIcon fix both Y position of visible icon and hide these non needed.
|
||||
if (CVar_GetS32("gFixDungeonMinimapIcon", 1) != 0){
|
||||
//No idea why and how Original value work but this does actually fix them all.
|
||||
|
@ -766,14 +784,20 @@ void Minimap_Draw(GlobalContext* globalCtx) {
|
|||
}
|
||||
}
|
||||
|
||||
const s16 entranceX = OTRGetRectDimensionFromRightEdge(270 + Right_MM_Margin);
|
||||
const s16 entranceY = 154 + Bottom_MM_Margin;
|
||||
if ((globalCtx->sceneNum == SCENE_SPOT08) && (gSaveContext.infTable[26] & gBitFlags[9])) {
|
||||
gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8,
|
||||
8, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||||
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
gSPWideTextureRectangle(OVERLAY_DISP++, entranceX << 2, entranceY << 2, (entranceX + 32) << 2, (entranceY + 8) << 2,
|
||||
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
||||
} else if ((globalCtx->sceneNum == SCENE_SPOT08) && CVar_GetS32("gAlwaysShowDungeonMinimapIcon", 0) != 0){
|
||||
gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8,
|
||||
8, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||||
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
|
||||
const s16 entranceX = OTRGetRectDimensionFromRightEdge(270);
|
||||
|
||||
gSPWideTextureRectangle(OVERLAY_DISP++, entranceX << 2, 154 << 2, (entranceX + 32) << 2, (154 + 8) << 2,
|
||||
gSPWideTextureRectangle(OVERLAY_DISP++, entranceX << 2, entranceY << 2, (entranceX + 32) << 2, (entranceY + 8) << 2,
|
||||
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
||||
}
|
||||
|
||||
|
@ -809,6 +833,18 @@ void Map_Update(GlobalContext* globalCtx) {
|
|||
s16 floor;
|
||||
s16 i;
|
||||
|
||||
if (CVar_GetS32("gHUDMargins", 0) != 0) {
|
||||
Top_MM_Margin = CVar_GetS32("gHUDMargin_T", 0);
|
||||
Left_MM_Margin = CVar_GetS32("gHUDMargin_L", 0);
|
||||
Right_MM_Margin = CVar_GetS32("gHUDMargin_R", 0);
|
||||
Bottom_MM_Margin = CVar_GetS32("gHUDMargin_B", 0);
|
||||
} else {
|
||||
Top_MM_Margin = 0;
|
||||
Left_MM_Margin = 0;
|
||||
Right_MM_Margin = 0;
|
||||
Bottom_MM_Margin = 0;
|
||||
}
|
||||
|
||||
if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.debugState == 0)) {
|
||||
switch (globalCtx->sceneNum) {
|
||||
case SCENE_YDAN:
|
||||
|
|
|
@ -108,6 +108,22 @@ void MapMark_DrawForDungeon(GlobalContext* globalCtx) {
|
|||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->minimapAlpha);
|
||||
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, interfaceCtx->minimapAlpha);
|
||||
|
||||
s16 Top_MC_Margin = 0;
|
||||
s16 Left_MC_Margin = 0;
|
||||
s16 Right_MC_Margin = 0;
|
||||
s16 Bottom_MC_Margin = 0;
|
||||
if (CVar_GetS32("gHUDMargins", 0) != 0) {
|
||||
Top_MC_Margin = CVar_GetS32("gHUDMargin_T", 0);
|
||||
Left_MC_Margin = CVar_GetS32("gHUDMargin_L", 0);
|
||||
Right_MC_Margin = CVar_GetS32("gHUDMargin_R", 0);
|
||||
Bottom_MC_Margin = CVar_GetS32("gHUDMargin_B", 0);
|
||||
} else {
|
||||
Top_MC_Margin = 0;
|
||||
Left_MC_Margin = 0;
|
||||
Right_MC_Margin = 0;
|
||||
Bottom_MC_Margin = 0;
|
||||
}
|
||||
|
||||
markPoint = &mapMarkIconData->points[0];
|
||||
for (i = 0; i < mapMarkIconData->count; i++) {
|
||||
if ((mapMarkIconData->markType != MAP_MARK_CHEST) || !Flags_GetTreasure(globalCtx, markPoint->chestFlag)) {
|
||||
|
@ -118,8 +134,8 @@ void MapMark_DrawForDungeon(GlobalContext* globalCtx) {
|
|||
markInfo->textureWidth, markInfo->textureHeight, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
|
||||
rectLeft = (GREG(94) + OTRGetRectDimensionFromRightEdge(markPoint->x) + 204) << 2;
|
||||
rectTop = (GREG(95) + markPoint->y + 140) << 2;
|
||||
rectLeft = (GREG(94) + OTRGetRectDimensionFromRightEdge(markPoint->x+Right_MC_Margin) + 204) << 2;
|
||||
rectTop = (GREG(95) + markPoint->y + Bottom_MC_Margin + 140) << 2;
|
||||
gSPTextureRectangle(OVERLAY_DISP++, rectLeft, rectTop, markInfo->rectWidth + rectLeft,
|
||||
rectTop + markInfo->rectHeight, G_TX_RENDERTILE, 0, 0, markInfo->dsdx,
|
||||
markInfo->dtdy);
|
||||
|
|
|
@ -272,6 +272,13 @@ void Message_FindMessage(GlobalContext* globalCtx, u16 textId) {
|
|||
const char** languageSegmentTable;
|
||||
Font* font;
|
||||
const char* seg;
|
||||
u16 bufferId = textId;
|
||||
// Use the better owl message if better owl is enabled
|
||||
if (CVar_GetS32("gBetterOwl", 0) != 0 && (bufferId == 0x2066 || bufferId == 0x607B ||
|
||||
bufferId == 0x10C2 || bufferId == 0x10C6 || bufferId == 0x206A))
|
||||
{
|
||||
bufferId = 0x71B3;
|
||||
}
|
||||
|
||||
if (gSaveContext.language == LANGUAGE_GER)
|
||||
messageTableEntry = sGerMessageEntryTablePtr;
|
||||
|
@ -287,7 +294,7 @@ void Message_FindMessage(GlobalContext* globalCtx, u16 textId) {
|
|||
while (messageTableEntry->textId != 0xFFFF) {
|
||||
font = &globalCtx->msgCtx.font;
|
||||
|
||||
if (messageTableEntry->textId == textId) {
|
||||
if (messageTableEntry->textId == bufferId) {
|
||||
foundSeg = messageTableEntry->segment;
|
||||
font->charTexBuf[0] = messageTableEntry->typePos;
|
||||
|
||||
|
@ -298,14 +305,14 @@ void Message_FindMessage(GlobalContext* globalCtx, u16 textId) {
|
|||
// "Message found!!!"
|
||||
osSyncPrintf(" メッセージが,見つかった!!! = %x "
|
||||
"(data=%x) (data0=%x) (data1=%x) (data2=%x) (data3=%x)\n",
|
||||
textId, font->msgOffset, font->msgLength, foundSeg, seg, nextSeg);
|
||||
bufferId, font->msgOffset, font->msgLength, foundSeg, seg, nextSeg);
|
||||
return;
|
||||
}
|
||||
messageTableEntry++;
|
||||
}
|
||||
|
||||
// "Message not found!!!"
|
||||
osSyncPrintf(" メッセージが,見つからなかった!!! = %x\n", textId);
|
||||
osSyncPrintf(" メッセージが,見つからなかった!!! = %x\n", bufferId);
|
||||
font = &globalCtx->msgCtx.font;
|
||||
messageTableEntry = sNesMessageEntryTablePtr;
|
||||
|
||||
|
@ -446,6 +453,46 @@ void Message_DrawTextboxIcon(GlobalContext* globalCtx, Gfx** p, s16 x, s16 y) {
|
|||
static s16 sIconEnvR = 0;
|
||||
static s16 sIconEnvG = 0;
|
||||
static s16 sIconEnvB = 0;
|
||||
if (CVar_GetS32("gHudColors", 1) == 0) {
|
||||
sIconPrimColors[0][0] = 4;
|
||||
sIconPrimColors[0][1] = 84;
|
||||
sIconPrimColors[0][2] = 204;
|
||||
sIconPrimColors[1][0] = 45;
|
||||
sIconPrimColors[1][1] = 125;
|
||||
sIconPrimColors[1][2] = 255;
|
||||
sIconEnvColors[0][0] = 0;
|
||||
sIconEnvColors[0][1] = 0;
|
||||
sIconEnvColors[0][2] = 0;
|
||||
sIconEnvColors[1][0] = 0;
|
||||
sIconEnvColors[1][1] = 70;
|
||||
sIconEnvColors[1][2] = 255;
|
||||
} else if (CVar_GetS32("gHudColors", 1) == 1) {
|
||||
sIconPrimColors[0][0] = 4;
|
||||
sIconPrimColors[0][1] = 200;
|
||||
sIconPrimColors[0][2] = 80;
|
||||
sIconPrimColors[1][0] = 50;
|
||||
sIconPrimColors[1][1] = 255;
|
||||
sIconPrimColors[1][2] = 130;
|
||||
sIconEnvColors[0][0] = 0;
|
||||
sIconEnvColors[0][1] = 0;
|
||||
sIconEnvColors[0][2] = 0;
|
||||
sIconEnvColors[1][0] = 0;
|
||||
sIconEnvColors[1][1] = 255;
|
||||
sIconEnvColors[1][2] = 130;
|
||||
} else if (CVar_GetS32("gHudColors", 1) == 2) {
|
||||
sIconPrimColors[0][0] = (CVar_GetS32("gCCABtnPrimR", 50)/255)*95;
|
||||
sIconPrimColors[0][1] = (CVar_GetS32("gCCABtnPrimG", 255)/255)*95;
|
||||
sIconPrimColors[0][2] = (CVar_GetS32("gCCABtnPrimB", 130)/255)*95;
|
||||
sIconPrimColors[1][0] = CVar_GetS32("gCCABtnPrimR", 50);
|
||||
sIconPrimColors[1][1] = CVar_GetS32("gCCABtnPrimG", 255);
|
||||
sIconPrimColors[1][2] = CVar_GetS32("gCCABtnPrimB", 130);
|
||||
sIconEnvColors[0][0] = 0;
|
||||
sIconEnvColors[0][1] = 0;
|
||||
sIconEnvColors[0][2] = 0;
|
||||
sIconEnvColors[1][0] = 10;
|
||||
sIconEnvColors[1][1] = 10;
|
||||
sIconEnvColors[1][2] = 10;
|
||||
}
|
||||
MessageContext* msgCtx = &globalCtx->msgCtx;
|
||||
Font* font = &msgCtx->font;
|
||||
Gfx* gfx = *p;
|
||||
|
@ -1843,6 +1890,7 @@ void Message_DrawTextBox(GlobalContext* globalCtx, Gfx** p) {
|
|||
MessageContext* msgCtx = &globalCtx->msgCtx;
|
||||
Gfx* gfx = *p;
|
||||
|
||||
gSPInvalidateTexCache(gfx++, msgCtx->textboxSegment);
|
||||
gDPPipeSync(gfx++);
|
||||
gDPSetPrimColor(gfx++, 0, 0, msgCtx->textboxColorRed, msgCtx->textboxColorGreen, msgCtx->textboxColorBlue,
|
||||
msgCtx->textboxColorAlphaCurrent);
|
||||
|
@ -2828,12 +2876,22 @@ void Message_DrawMain(GlobalContext* globalCtx, Gfx** p) {
|
|||
|
||||
gDPPipeSync(gfx++);
|
||||
if (sOcarinaNoteBuf[i] == OCARINA_NOTE_A) {
|
||||
gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteAPrimR, sOcarinaNoteAPrimG, sOcarinaNoteAPrimB,
|
||||
sOcarinaNotesAlphaValues[i]);
|
||||
if (CVar_GetS32("gHudColors", 1) == 0) { //A buttons :)
|
||||
gDPSetPrimColor(gfx++, 0, 0, 80, 150, 255, sOcarinaNotesAlphaValues[i]);
|
||||
} else if (CVar_GetS32("gHudColors", 1) == 1) {
|
||||
gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteAPrimR, sOcarinaNoteAPrimG, sOcarinaNoteAPrimB, sOcarinaNotesAlphaValues[i]);
|
||||
} else if (CVar_GetS32("gHudColors", 1) == 2) {
|
||||
gDPSetPrimColor(gfx++, 0, 0, CVar_GetS32("gCCABtnPrimR", 0), CVar_GetS32("gCCABtnPrimG", 0), CVar_GetS32("gCCABtnPrimB", 0), sOcarinaNotesAlphaValues[i]);
|
||||
}
|
||||
gDPSetEnvColor(gfx++, sOcarinaNoteAEnvR, sOcarinaNoteAEnvG, sOcarinaNoteAEnvB, 0);
|
||||
} else {
|
||||
gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteCPrimR, sOcarinaNoteCPrimG, sOcarinaNoteCPrimB,
|
||||
sOcarinaNotesAlphaValues[i]);
|
||||
if (CVar_GetS32("gHudColors", 1) == 0) { //C buttons :)
|
||||
gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteCPrimR, sOcarinaNoteCPrimG, sOcarinaNoteCPrimB, sOcarinaNotesAlphaValues[i]);
|
||||
} else if (CVar_GetS32("gHudColors", 1) == 1) {
|
||||
gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteCPrimR, sOcarinaNoteCPrimG, sOcarinaNoteCPrimB, sOcarinaNotesAlphaValues[i]);
|
||||
} else if (CVar_GetS32("gHudColors", 1) == 2) {
|
||||
gDPSetPrimColor(gfx++, 0, 0, CVar_GetS32("gCCCBtnPrimR", 0), CVar_GetS32("gCCCBtnPrimG", 0), CVar_GetS32("gCCCBtnPrimB", 0), sOcarinaNotesAlphaValues[i]);
|
||||
}
|
||||
gDPSetEnvColor(gfx++, sOcarinaNoteCEnvR, sOcarinaNoteCEnvG, sOcarinaNoteCEnvB, 0);
|
||||
}
|
||||
|
||||
|
|
|
@ -15,6 +15,11 @@
|
|||
#define DO_ACTION_TEX_HEIGHT 16
|
||||
#define DO_ACTION_TEX_SIZE ((DO_ACTION_TEX_WIDTH * DO_ACTION_TEX_HEIGHT) / 2) // (sizeof(gCheckDoActionENGTex))
|
||||
|
||||
s16 Top_HUD_Margin = 0;
|
||||
s16 Left_HUD_Margin = 0;
|
||||
s16 Right_HUD_Margin = 0;
|
||||
s16 Bottom_HUD_Margin = 0;
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ u8 scene;
|
||||
/* 0x01 */ u8 flags1;
|
||||
|
@ -753,7 +758,15 @@ void func_80083108(GlobalContext* globalCtx) {
|
|||
gSaveContext.buttonStatus[0] = BTN_DISABLED;
|
||||
|
||||
for (i = 1; i < 4; i++) {
|
||||
if (func_8008F2F8(globalCtx) == 2) {
|
||||
if ((gSaveContext.equips.buttonItems[i] >= ITEM_SHIELD_DEKU) &&
|
||||
(gSaveContext.equips.buttonItems[i] <= ITEM_BOOTS_HOVER)) {
|
||||
// Equipment on c-buttons is always enabled
|
||||
if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
|
||||
sp28 = 1;
|
||||
}
|
||||
|
||||
gSaveContext.buttonStatus[i] = BTN_ENABLED;
|
||||
} else if (func_8008F2F8(globalCtx) == 2) {
|
||||
if ((gSaveContext.equips.buttonItems[i] != ITEM_HOOKSHOT) &&
|
||||
(gSaveContext.equips.buttonItems[i] != ITEM_LONGSHOT)) {
|
||||
if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
|
||||
|
@ -1795,7 +1808,7 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
|
|||
}
|
||||
}
|
||||
} else if ((item >= ITEM_WEIRD_EGG) && (item <= ITEM_CLAIM_CHECK)) {
|
||||
if (item == ITEM_SAW) {
|
||||
if ((item == ITEM_SAW) && CVar_GetS32("gDekuNutUpgradeFix", 0) == 0) {
|
||||
gSaveContext.itemGetInf[1] |= 0x8000;
|
||||
}
|
||||
|
||||
|
@ -2151,13 +2164,15 @@ void Interface_SetNaviCall(GlobalContext* globalCtx, u16 naviCallState) {
|
|||
|
||||
if (((naviCallState == 0x1D) || (naviCallState == 0x1E)) && !interfaceCtx->naviCalling &&
|
||||
(globalCtx->csCtx.state == CS_STATE_IDLE)) {
|
||||
// clang-format off
|
||||
if (naviCallState == 0x1E) { Audio_PlaySoundGeneral(NA_SE_VO_NAVY_CALL, &D_801333D4, 4,
|
||||
&D_801333E0, &D_801333E0, &D_801333E8); }
|
||||
// clang-format on
|
||||
if (!CVar_GetS32("gDisableNaviCallAudio", 0)) {
|
||||
// clang-format off
|
||||
if (naviCallState == 0x1E) { Audio_PlaySoundGeneral(NA_SE_VO_NAVY_CALL, &D_801333D4, 4,
|
||||
&D_801333E0, &D_801333E0, &D_801333E8); }
|
||||
// clang-format on
|
||||
|
||||
if (naviCallState == 0x1D) {
|
||||
func_800F4524(&D_801333D4, NA_SE_VO_NA_HELLO_2, 32);
|
||||
if (naviCallState == 0x1D) {
|
||||
func_800F4524(&D_801333D4, NA_SE_VO_NA_HELLO_2, 32);
|
||||
}
|
||||
}
|
||||
|
||||
interfaceCtx->naviCalling = 1;
|
||||
|
@ -2433,6 +2448,25 @@ void Interface_UpdateMagicBar(GlobalContext* globalCtx) {
|
|||
{ 255, 255, 150 },
|
||||
{ 255, 255, 50 },
|
||||
};
|
||||
|
||||
if (CVar_GetS32("gHudColors", 1) == 2) { //This will make custom color based on users selected colors.
|
||||
sMagicBorderColors[0][0] = CVar_GetS32("gCCMagicBorderPrimR", 255);
|
||||
sMagicBorderColors[0][1] = CVar_GetS32("gCCMagicBorderPrimG", 255);
|
||||
sMagicBorderColors[0][2] = CVar_GetS32("gCCMagicBorderPrimB", 255);
|
||||
|
||||
sMagicBorderColors[1][0] = CVar_GetS32("gCCMagicBorderPrimR", 255)/2;
|
||||
sMagicBorderColors[1][1] = CVar_GetS32("gCCMagicBorderPrimG", 255)/2;
|
||||
sMagicBorderColors[1][2] = CVar_GetS32("gCCMagicBorderPrimB", 255)/2;
|
||||
|
||||
sMagicBorderColors[2][0] = CVar_GetS32("gCCMagicBorderPrimR", 255)/3;
|
||||
sMagicBorderColors[2][1] = CVar_GetS32("gCCMagicBorderPrimG", 255)/3;
|
||||
sMagicBorderColors[2][2] = CVar_GetS32("gCCMagicBorderPrimB", 255)/3;
|
||||
|
||||
sMagicBorderColors[3][0] = CVar_GetS32("gCCMagicBorderPrimR", 255)/2;
|
||||
sMagicBorderColors[3][1] = CVar_GetS32("gCCMagicBorderPrimG", 255)/2;
|
||||
sMagicBorderColors[3][2] = CVar_GetS32("gCCMagicBorderPrimB", 255)/2;
|
||||
}
|
||||
|
||||
static s16 sMagicBorderIndexes[] = { 0, 1, 1, 0 };
|
||||
static s16 sMagicBorderRatio = 2;
|
||||
static s16 sMagicBorderStep = 1;
|
||||
|
@ -2623,27 +2657,31 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) {
|
|||
|
||||
if (gSaveContext.magicLevel != 0) {
|
||||
if (gSaveContext.healthCapacity > 0xA0) {
|
||||
magicBarY = R_MAGIC_BAR_LARGE_Y;
|
||||
magicBarY = R_MAGIC_BAR_LARGE_Y + (Top_HUD_Margin*-1);
|
||||
} else {
|
||||
magicBarY = R_MAGIC_BAR_SMALL_Y;
|
||||
magicBarY = R_MAGIC_BAR_SMALL_Y + (Top_HUD_Margin*-1);
|
||||
}
|
||||
|
||||
func_80094520(globalCtx->state.gfxCtx);
|
||||
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMagicBorderR, sMagicBorderG, sMagicBorderB, interfaceCtx->magicAlpha);
|
||||
gDPSetEnvColor(OVERLAY_DISP++, 100, 50, 50, 255);
|
||||
if (CVar_GetS32("gHudColors", 1) == 2) {//Original game add color there so to prevent miss match we make it all white :)
|
||||
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);
|
||||
} else {
|
||||
gDPSetEnvColor(OVERLAY_DISP++, 100, 50, 50, 255);
|
||||
}
|
||||
|
||||
OVERLAY_DISP =
|
||||
Gfx_TextureIA8(OVERLAY_DISP, gMagicBarEndTex, 8, 16, OTRGetRectDimensionFromLeftEdge(R_MAGIC_BAR_X),
|
||||
Gfx_TextureIA8(OVERLAY_DISP, gMagicBarEndTex, 8, 16, OTRGetRectDimensionFromLeftEdge(R_MAGIC_BAR_X + (Left_HUD_Margin*-1)),
|
||||
magicBarY, 8, 16, 1 << 10, 1 << 10);
|
||||
|
||||
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gMagicBarMidTex, 24, 16, OTRGetRectDimensionFromLeftEdge(R_MAGIC_BAR_X) + 8, magicBarY,
|
||||
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gMagicBarMidTex, 24, 16, OTRGetRectDimensionFromLeftEdge(R_MAGIC_BAR_X + (Left_HUD_Margin*-1)) + 8, magicBarY,
|
||||
gSaveContext.unk_13F4, 16, 1 << 10, 1 << 10);
|
||||
|
||||
gDPLoadTextureBlock(OVERLAY_DISP++, gMagicBarEndTex, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 16, 0,
|
||||
G_TX_MIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 3, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
|
||||
const s16 rMagicBarX = OTRGetRectDimensionFromLeftEdge(R_MAGIC_BAR_X);
|
||||
const s16 rMagicBarX = OTRGetRectDimensionFromLeftEdge(R_MAGIC_BAR_X + (Left_HUD_Margin*-1));
|
||||
|
||||
gSPWideTextureRectangle(OVERLAY_DISP++, ((rMagicBarX + gSaveContext.unk_13F4) + 8) << 2, magicBarY << 2,
|
||||
((rMagicBarX + gSaveContext.unk_13F4) + 16) << 2, (magicBarY + 16) << 2, G_TX_RENDERTILE,
|
||||
|
@ -2654,11 +2692,15 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) {
|
|||
ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE);
|
||||
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);
|
||||
|
||||
const s16 rMagicFillX = OTRGetRectDimensionFromLeftEdge(R_MAGIC_FILL_X);
|
||||
const s16 rMagicFillX = OTRGetRectDimensionFromLeftEdge(R_MAGIC_FILL_X + (Left_HUD_Margin*-1));
|
||||
|
||||
if (gSaveContext.unk_13F0 == 4) {
|
||||
// Yellow part of the bar indicating the amount of magic to be subtracted
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 250, 250, 0, interfaceCtx->magicAlpha);
|
||||
if (CVar_GetS32("gHudColors", 1) == 2) {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCMagicUsePrimR", 250), CVar_GetS32("gCCMagicUsePrimG", 250), CVar_GetS32("gCCMagicUsePrimB", 0), interfaceCtx->magicAlpha);
|
||||
} else {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 250, 250, 0, interfaceCtx->magicAlpha);
|
||||
}
|
||||
|
||||
gDPLoadMultiBlock_4b(OVERLAY_DISP++, gMagicBarFillTex, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
|
||||
|
@ -2670,16 +2712,22 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) {
|
|||
|
||||
// Fill the rest of the bar with the normal magic color
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), R_MAGIC_FILL_COLOR(2),
|
||||
interfaceCtx->magicAlpha);
|
||||
if (CVar_GetS32("gHudColors", 1) == 2) {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCMagicPrimR", 0), CVar_GetS32("gCCMagicPrimG", 200), CVar_GetS32("gCCMagicPrimB", 0), interfaceCtx->magicAlpha);
|
||||
} else {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), R_MAGIC_FILL_COLOR(2), interfaceCtx->magicAlpha);
|
||||
}
|
||||
|
||||
gSPWideTextureRectangle(OVERLAY_DISP++, rMagicFillX << 2, (magicBarY + 3) << 2,
|
||||
(rMagicFillX + gSaveContext.unk_13F8) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE,
|
||||
0, 0, 1 << 10, 1 << 10);
|
||||
} else {
|
||||
// Fill the whole bar with the normal magic color
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), R_MAGIC_FILL_COLOR(2),
|
||||
interfaceCtx->magicAlpha);
|
||||
if (CVar_GetS32("gHudColors", 1) == 2) {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCMagicPrimR", 0), CVar_GetS32("gCCMagicPrimG", 200), CVar_GetS32("gCCMagicPrimB", 0), interfaceCtx->magicAlpha);
|
||||
} else {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), R_MAGIC_FILL_COLOR(2), interfaceCtx->magicAlpha);
|
||||
}
|
||||
|
||||
gDPLoadMultiBlock_4b(OVERLAY_DISP++, gMagicBarFillTex, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
|
||||
|
@ -2753,58 +2801,109 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
|
|||
s16 width;
|
||||
s16 height;
|
||||
|
||||
s16 C_Left_BTN_Pos[] = { C_LEFT_BUTTON_X+Right_HUD_Margin, C_LEFT_BUTTON_Y+(Top_HUD_Margin*-1) }; //(X,Y)
|
||||
s16 C_Right_BTN_Pos[] = { C_RIGHT_BUTTON_X+Right_HUD_Margin, C_RIGHT_BUTTON_Y+(Top_HUD_Margin*-1) };
|
||||
s16 C_Up_BTN_Pos[] = { C_UP_BUTTON_X+Right_HUD_Margin, C_UP_BUTTON_Y+(Top_HUD_Margin*-1) };
|
||||
s16 C_Down_BTN_Pos[] = { C_DOWN_BUTTON_X+Right_HUD_Margin, C_DOWN_BUTTON_Y+(Top_HUD_Margin*-1) };
|
||||
|
||||
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 2900);
|
||||
|
||||
// B Button Color & Texture
|
||||
// Also loads the Item Button Texture reused by other buttons afterwards
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_B_BTN_COLOR(0), R_B_BTN_COLOR(1), R_B_BTN_COLOR(2), interfaceCtx->bAlpha);
|
||||
if (CVar_GetS32("gHudColors", 1) == 0) {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 150, 0, interfaceCtx->bAlpha);
|
||||
} else if (CVar_GetS32("gHudColors", 1) == 1) {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_B_BTN_COLOR(0), R_B_BTN_COLOR(1), R_B_BTN_COLOR(2), interfaceCtx->bAlpha);
|
||||
} else if (CVar_GetS32("gHudColors", 1) == 2) {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCBBtnPrimR", R_B_BTN_COLOR(0)), CVar_GetS32("gCCBBtnPrimG", R_B_BTN_COLOR(1)), CVar_GetS32("gCCBBtnPrimB", R_B_BTN_COLOR(2)), interfaceCtx->bAlpha);
|
||||
}
|
||||
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);
|
||||
|
||||
OVERLAY_DISP =
|
||||
Gfx_TextureIA8(OVERLAY_DISP, gButtonBackgroundTex, 32, 32, OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(0)), R_ITEM_BTN_Y(0),
|
||||
Gfx_TextureIA8(OVERLAY_DISP, gButtonBackgroundTex, 32, 32, OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(0)+Right_HUD_Margin), R_ITEM_BTN_Y(0)+(Top_HUD_Margin*-1),
|
||||
R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_DD(0) << 1, R_ITEM_BTN_DD(0) << 1);
|
||||
|
||||
// C-Left Button Color & Texture
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
|
||||
interfaceCtx->cLeftAlpha);
|
||||
gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(1)) << 2, R_ITEM_BTN_Y(1) << 2,
|
||||
(OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(1)) + R_ITEM_BTN_WIDTH(1)) << 2,
|
||||
(R_ITEM_BTN_Y(1) + R_ITEM_BTN_WIDTH(1)) << 2,
|
||||
if (CVar_GetS32("gHudColors", 1) == 0) {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), interfaceCtx->cLeftAlpha);
|
||||
} else if (CVar_GetS32("gHudColors", 1) == 1) {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), interfaceCtx->cLeftAlpha);
|
||||
} else if (CVar_GetS32("gHudColors", 1) == 2) {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCCBtnPrimR", R_C_BTN_COLOR(0)), CVar_GetS32("gCCCBtnPrimG", R_C_BTN_COLOR(1)), CVar_GetS32("gCCCBtnPrimB", R_C_BTN_COLOR(2)), interfaceCtx->cLeftAlpha);
|
||||
}
|
||||
gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(C_Left_BTN_Pos[0]) << 2, C_Left_BTN_Pos[1] << 2,
|
||||
(OTRGetRectDimensionFromRightEdge(C_Left_BTN_Pos[0]) + R_ITEM_BTN_WIDTH(1)) << 2,
|
||||
(C_Left_BTN_Pos[1] + R_ITEM_BTN_WIDTH(1)) << 2,
|
||||
G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(1) << 1, R_ITEM_BTN_DD(1) << 1);
|
||||
|
||||
// C-Down Button Color & Texture
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
|
||||
interfaceCtx->cDownAlpha);
|
||||
gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(2)) << 2, R_ITEM_BTN_Y(2) << 2,
|
||||
(OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(2)) + R_ITEM_BTN_WIDTH(2)) << 2,
|
||||
(R_ITEM_BTN_Y(2) + R_ITEM_BTN_WIDTH(2)) << 2,
|
||||
if (CVar_GetS32("gHudColors", 1) == 0) {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), interfaceCtx->cDownAlpha);
|
||||
} else if (CVar_GetS32("gHudColors", 1) == 1) {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), interfaceCtx->cDownAlpha);
|
||||
} else if (CVar_GetS32("gHudColors", 1) == 2) {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCCBtnPrimR", R_C_BTN_COLOR(0)), CVar_GetS32("gCCCBtnPrimG", R_C_BTN_COLOR(1)), CVar_GetS32("gCCCBtnPrimB", R_C_BTN_COLOR(2)), interfaceCtx->cDownAlpha);
|
||||
}
|
||||
gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(C_Down_BTN_Pos[0]) << 2, C_Down_BTN_Pos[1] << 2,
|
||||
(OTRGetRectDimensionFromRightEdge(C_Down_BTN_Pos[0]) + R_ITEM_BTN_WIDTH(2)) << 2,
|
||||
(C_Down_BTN_Pos[1] + R_ITEM_BTN_WIDTH(2)) << 2,
|
||||
G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(2) << 1, R_ITEM_BTN_DD(2) << 1);
|
||||
|
||||
// C-Right Button Color & Texture
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
|
||||
interfaceCtx->cRightAlpha);
|
||||
gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(3)) << 2, R_ITEM_BTN_Y(3) << 2,
|
||||
(OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(3)) + R_ITEM_BTN_WIDTH(3)) << 2,
|
||||
(R_ITEM_BTN_Y(3) + R_ITEM_BTN_WIDTH(3)) << 2,
|
||||
if (CVar_GetS32("gHudColors", 1) == 0) {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), interfaceCtx->cRightAlpha);
|
||||
} else if (CVar_GetS32("gHudColors", 1) == 1) {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), interfaceCtx->cRightAlpha);
|
||||
} else if (CVar_GetS32("gHudColors", 1) == 2) {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCCBtnPrimR", R_C_BTN_COLOR(0)), CVar_GetS32("gCCCBtnPrimG", R_C_BTN_COLOR(1)), CVar_GetS32("gCCCBtnPrimB", R_C_BTN_COLOR(2)), interfaceCtx->cRightAlpha);
|
||||
}
|
||||
gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(C_Right_BTN_Pos[0]) << 2, C_Right_BTN_Pos[1] << 2,
|
||||
(OTRGetRectDimensionFromRightEdge(C_Right_BTN_Pos[0]) + R_ITEM_BTN_WIDTH(3)) << 2,
|
||||
(C_Right_BTN_Pos[1] + R_ITEM_BTN_WIDTH(3)) << 2,
|
||||
G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(3) << 1, R_ITEM_BTN_DD(3) << 1);
|
||||
|
||||
if ((pauseCtx->state < 8) || (pauseCtx->state >= 18)) {
|
||||
if ((globalCtx->pauseCtx.state != 0) || (globalCtx->pauseCtx.debugState != 0)) {
|
||||
// Start Button Texture, Color & Label
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 120, 120, interfaceCtx->startAlpha);
|
||||
gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(startButtonLeftPos[gSaveContext.language]) << 2, 68,
|
||||
(OTRGetRectDimensionFromRightEdge(startButtonLeftPos[gSaveContext.language]) + 22) << 2, 156,
|
||||
if (CVar_GetS32("gHudColors", 1) == 0) {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 0, 0, interfaceCtx->startAlpha);
|
||||
} else if (CVar_GetS32("gHudColors", 1) == 1) {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 120, 120, interfaceCtx->startAlpha);
|
||||
} else if (CVar_GetS32("gHudColors", 1) == 2) {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCStartBtnPrimR", 120), CVar_GetS32("gCCStartBtnPrimG", 120), CVar_GetS32("gCCStartBtnPrimB", 120), interfaceCtx->startAlpha);
|
||||
}
|
||||
gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(startButtonLeftPos[gSaveContext.language]+Right_HUD_Margin) << 2, 68+((Top_HUD_Margin*-1)*4),
|
||||
(OTRGetRectDimensionFromRightEdge(startButtonLeftPos[gSaveContext.language]+Right_HUD_Margin) + 22) << 2, 156+((Top_HUD_Margin*-1)*4),
|
||||
G_TX_RENDERTILE, 0, 0, 1462, 1462);
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->startAlpha);
|
||||
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
||||
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
|
||||
|
||||
//There is probably a more elegant way to do it.
|
||||
char* doAction = actionsTbl[3];
|
||||
char newName[512];
|
||||
if (gSaveContext.language != LANGUAGE_ENG) {
|
||||
size_t length = strlen(doAction);
|
||||
strcpy(newName, doAction);
|
||||
if (gSaveContext.language == LANGUAGE_FRA) {
|
||||
newName[length - 6] = 'F';
|
||||
newName[length - 5] = 'R';
|
||||
newName[length - 4] = 'A';
|
||||
} else if (gSaveContext.language == LANGUAGE_GER) {
|
||||
newName[length - 6] = 'G';
|
||||
newName[length - 5] = 'E';
|
||||
newName[length - 4] = 'R';
|
||||
}
|
||||
doAction = newName;
|
||||
}
|
||||
memcpy(interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE * 2, ResourceMgr_LoadTexByName(doAction), DO_ACTION_TEX_SIZE);
|
||||
|
||||
gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE * 2, G_IM_FMT_IA,
|
||||
DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
|
@ -2812,11 +2911,11 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
|
|||
dxdy = (1 << 10) / (R_START_LABEL_DD(gSaveContext.language) / 100.0f);
|
||||
width = DO_ACTION_TEX_WIDTH / (R_START_LABEL_DD(gSaveContext.language) / 100.0f);
|
||||
height = DO_ACTION_TEX_HEIGHT / (R_START_LABEL_DD(gSaveContext.language) / 100.0f);
|
||||
const s16 rStartLabelX = OTRGetRectDimensionFromRightEdge(R_START_LABEL_X(gSaveContext.language));
|
||||
const s16 rStartLabelX = OTRGetRectDimensionFromRightEdge(R_START_LABEL_X(gSaveContext.language)+Right_HUD_Margin);
|
||||
gSPWideTextureRectangle(
|
||||
OVERLAY_DISP++, rStartLabelX << 2,
|
||||
R_START_LABEL_Y(gSaveContext.language) << 2, (rStartLabelX + width) << 2,
|
||||
(R_START_LABEL_Y(gSaveContext.language) + height) << 2, G_TX_RENDERTILE, 0, 0, dxdy, dxdy);
|
||||
R_START_LABEL_Y(gSaveContext.language)+(Top_HUD_Margin*-1) << 2, (rStartLabelX + width) << 2,
|
||||
(R_START_LABEL_Y(gSaveContext.language)+(Top_HUD_Margin*-1) + height) << 2, G_TX_RENDERTILE, 0, 0, dxdy, dxdy);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2835,12 +2934,18 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
|
|||
temp = interfaceCtx->healthAlpha;
|
||||
}
|
||||
|
||||
const s16 rCUpBtnX = OTRGetRectDimensionFromRightEdge(R_C_UP_BTN_X);
|
||||
const s16 rCUPIconX = OTRGetRectDimensionFromRightEdge(R_C_UP_ICON_X);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), temp);
|
||||
const s16 rCUpBtnX = OTRGetRectDimensionFromRightEdge(R_C_UP_BTN_X+Right_HUD_Margin);
|
||||
const s16 rCUPIconX = OTRGetRectDimensionFromRightEdge(R_C_UP_ICON_X+Right_HUD_Margin);
|
||||
if (CVar_GetS32("gHudColors", 1) == 0) {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), temp);
|
||||
} else if (CVar_GetS32("gHudColors", 1) == 1) {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), temp);
|
||||
} else if (CVar_GetS32("gHudColors", 1) == 2) {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCCBtnPrimR", R_C_BTN_COLOR(0)), CVar_GetS32("gCCCBtnPrimG", R_C_BTN_COLOR(1)), CVar_GetS32("gCCCBtnPrimB", R_C_BTN_COLOR(2)), temp);
|
||||
}
|
||||
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||
gSPWideTextureRectangle(OVERLAY_DISP++, rCUpBtnX << 2, R_C_UP_BTN_Y << 2, (rCUpBtnX + 16) << 2,
|
||||
(R_C_UP_BTN_Y + 16) << 2, G_TX_RENDERTILE, 0, 0, 2 << 10, 2 << 10);
|
||||
gSPWideTextureRectangle(OVERLAY_DISP++, rCUpBtnX << 2, R_C_UP_BTN_Y+(Top_HUD_Margin*-1) << 2, (rCUpBtnX + 16) << 2,
|
||||
(R_C_UP_BTN_Y+(Top_HUD_Margin*-1) + 16) << 2, G_TX_RENDERTILE, 0, 0, 2 << 10, 2 << 10);
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, temp);
|
||||
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
|
||||
|
@ -2851,8 +2956,8 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
|
|||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
|
||||
G_TX_NOLOD, G_TX_NOLOD);
|
||||
|
||||
gSPWideTextureRectangle(OVERLAY_DISP++, rCUPIconX << 2, R_C_UP_ICON_Y << 2, (rCUPIconX + 32) << 2,
|
||||
(R_C_UP_ICON_Y + 8) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
||||
gSPWideTextureRectangle(OVERLAY_DISP++, rCUPIconX << 2, R_C_UP_ICON_Y+(Top_HUD_Margin*-1) << 2, (rCUPIconX + 32) << 2,
|
||||
(R_C_UP_ICON_Y+(Top_HUD_Margin*-1) + 8) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
||||
}
|
||||
|
||||
sCUpTimer--;
|
||||
|
@ -2878,8 +2983,13 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
|
|||
interfaceCtx->cRightAlpha);
|
||||
}
|
||||
|
||||
if (CVar_GetS32("gHudColors", 1) == 2) {
|
||||
//This later will feature color per C button right now that it.
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCCBtnPrimR", R_C_BTN_COLOR(0)), CVar_GetS32("gCCCBtnPrimG", R_C_BTN_COLOR(1)), CVar_GetS32("gCCCBtnPrimB", R_C_BTN_COLOR(2)), interfaceCtx->cRightAlpha);
|
||||
}
|
||||
|
||||
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, ((u8*)gButtonBackgroundTex), 32, 32,
|
||||
OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(temp)), R_ITEM_BTN_Y(temp), R_ITEM_BTN_WIDTH(temp),
|
||||
OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(temp)+Right_HUD_Margin), R_ITEM_BTN_Y(temp)+(Top_HUD_Margin*-1), R_ITEM_BTN_WIDTH(temp),
|
||||
R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_DD(temp) << 1, R_ITEM_BTN_DD(temp) << 1);
|
||||
|
||||
const char* cButtonIcons[] = { gButtonBackgroundTex, gEquippedItemOutlineTex, gEmptyCLeftArrowTex,
|
||||
|
@ -2887,7 +2997,7 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
|
|||
};
|
||||
|
||||
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, cButtonIcons[(temp + 1)], 32, 32,
|
||||
OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(temp)), R_ITEM_BTN_Y(temp), R_ITEM_BTN_WIDTH(temp),
|
||||
OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(temp)+Right_HUD_Margin), R_ITEM_BTN_Y(temp)+(Top_HUD_Margin*-1), R_ITEM_BTN_WIDTH(temp),
|
||||
R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_DD(temp) << 1, R_ITEM_BTN_DD(temp) << 1);
|
||||
}
|
||||
}
|
||||
|
@ -2901,9 +3011,9 @@ void Interface_DrawItemIconTexture(GlobalContext* globalCtx, void* texture, s16
|
|||
gDPLoadTextureBlock(OVERLAY_DISP++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
|
||||
gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(R_ITEM_ICON_X(button)) << 2, R_ITEM_ICON_Y(button) << 2,
|
||||
(OTRGetRectDimensionFromRightEdge(R_ITEM_ICON_X(button)) + R_ITEM_ICON_WIDTH(button)) << 2,
|
||||
(R_ITEM_ICON_Y(button) + R_ITEM_ICON_WIDTH(button)) << 2, G_TX_RENDERTILE, 0, 0,
|
||||
gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(R_ITEM_ICON_X(button)+Right_HUD_Margin) << 2, R_ITEM_ICON_Y(button)+(Top_HUD_Margin*-1) << 2,
|
||||
(OTRGetRectDimensionFromRightEdge(R_ITEM_ICON_X(button)+Right_HUD_Margin) + R_ITEM_ICON_WIDTH(button)) << 2,
|
||||
(R_ITEM_ICON_Y(button)+(Top_HUD_Margin*-1) + R_ITEM_ICON_WIDTH(button)) << 2, G_TX_RENDERTILE, 0, 0,
|
||||
R_ITEM_ICON_DD(button) << 1, R_ITEM_ICON_DD(button) << 1);
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3094);
|
||||
|
@ -2964,11 +3074,11 @@ void Interface_DrawAmmoCount(GlobalContext* globalCtx, s16 button, s16 alpha) {
|
|||
|
||||
if (i != 0) {
|
||||
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, (u8*)_gAmmoDigit0Tex[i], 8, 8,
|
||||
OTRGetRectDimensionFromRightEdge(R_ITEM_AMMO_X(button)), R_ITEM_AMMO_Y(button), 8, 8, 1 << 10, 1 << 10);
|
||||
OTRGetRectDimensionFromRightEdge(R_ITEM_AMMO_X(button)+Right_HUD_Margin), R_ITEM_AMMO_Y(button)+(Top_HUD_Margin*-1), 8, 8, 1 << 10, 1 << 10);
|
||||
}
|
||||
|
||||
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, (u8*)_gAmmoDigit0Tex[ammo], 8, 8,
|
||||
OTRGetRectDimensionFromRightEdge(R_ITEM_AMMO_X(button)) + 6, R_ITEM_AMMO_Y(button), 8, 8, 1 << 10, 1 << 10);
|
||||
OTRGetRectDimensionFromRightEdge(R_ITEM_AMMO_X(button)+Right_HUD_Margin) + 6, R_ITEM_AMMO_Y(button)+(Top_HUD_Margin*-1), 8, 8, 1 << 10, 1 << 10);
|
||||
}
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3158);
|
||||
|
@ -3187,10 +3297,16 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
rColor = &rupeeWalletColors[0];
|
||||
}
|
||||
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, rColor[0], rColor[1], rColor[2], interfaceCtx->magicAlpha);
|
||||
gDPSetEnvColor(OVERLAY_DISP++, 0, 80, 0, 255);
|
||||
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gRupeeCounterIconTex, 16, 16, OTRGetRectDimensionFromLeftEdge(26),
|
||||
206, 16, 16, 1 << 10, 1 << 10);
|
||||
if (CVar_GetS32("gHudColors", 1) == 2) {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCRupeePrimR", rColor[0]), CVar_GetS32("gCCRupeePrimG", rColor[1]), CVar_GetS32("gCCRupeePrimB", rColor[2]), interfaceCtx->magicAlpha);
|
||||
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255); //We reset this here so it match user color :)
|
||||
} else {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, rColor[0], rColor[1], rColor[2], interfaceCtx->magicAlpha);
|
||||
gDPSetEnvColor(OVERLAY_DISP++, 0, 80, 0, 255);
|
||||
}
|
||||
|
||||
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gRupeeCounterIconTex, 16, 16, OTRGetRectDimensionFromLeftEdge(26+(Left_HUD_Margin*-1)),
|
||||
206+(Bottom_HUD_Margin), 16, 16, 1 << 10, 1 << 10);
|
||||
|
||||
switch (globalCtx->sceneNum) {
|
||||
case SCENE_BMORI1:
|
||||
|
@ -3210,9 +3326,15 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
if (gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex] >= 0) {
|
||||
// Small Key Icon
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 230, 255, interfaceCtx->magicAlpha);
|
||||
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 20, 255);
|
||||
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gSmallKeyCounterIconTex, 16, 16, OTRGetRectDimensionFromLeftEdge(26), 190, 16, 16,
|
||||
|
||||
if (CVar_GetS32("gHudColors", 1) == 2) {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCKeysPrimR", 200), CVar_GetS32("gCCKeysPrimG", 230), CVar_GetS32("gCCKeysPrimB", 255), interfaceCtx->magicAlpha);
|
||||
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255); //We reset this here so it match user color :)
|
||||
} else {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 230, 255, interfaceCtx->magicAlpha);
|
||||
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 20, 255);
|
||||
}
|
||||
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gSmallKeyCounterIconTex, 16, 16, OTRGetRectDimensionFromLeftEdge(26+(Left_HUD_Margin*-1)), 190+(Bottom_HUD_Margin), 16, 16,
|
||||
1 << 10, 1 << 10);
|
||||
|
||||
// Small Key Counter
|
||||
|
@ -3229,17 +3351,17 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
interfaceCtx->counterDigits[3] -= 10;
|
||||
}
|
||||
|
||||
svar3 = OTRGetRectDimensionFromLeftEdge(42);
|
||||
svar3 = OTRGetRectDimensionFromLeftEdge(42+(Left_HUD_Margin*-1));
|
||||
|
||||
if (interfaceCtx->counterDigits[2] != 0) {
|
||||
OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, ((u8*)((u8*)digitTextures[interfaceCtx->counterDigits[2]])), 8,
|
||||
16, svar3, 190, 8, 16, 1 << 10, 1 << 10);
|
||||
16, svar3, 190+(Bottom_HUD_Margin), 8, 16, 1 << 10, 1 << 10);
|
||||
svar3 += 8;
|
||||
}
|
||||
|
||||
OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP,
|
||||
((u8*)digitTextures[interfaceCtx->counterDigits[3]]), 8, 16,
|
||||
svar3, 190, 8, 16, 1 << 10, 1 << 10);
|
||||
svar3, 190+(Bottom_HUD_Margin), 8, 16, 1 << 10, 1 << 10);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
|
@ -3283,7 +3405,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
for (svar1 = 0, svar3 = 42; svar1 < svar5; svar1++, svar2++, svar3 += 8) {
|
||||
OVERLAY_DISP =
|
||||
Gfx_TextureI8(OVERLAY_DISP, ((u8*)digitTextures[interfaceCtx->counterDigits[svar2]]), 8, 16,
|
||||
OTRGetRectDimensionFromLeftEdge(svar3), 206, 8, 16, 1 << 10, 1 << 10);
|
||||
OTRGetRectDimensionFromLeftEdge(svar3+(Left_HUD_Margin*-1)), 206+(Bottom_HUD_Margin), 8, 16, 1 << 10, 1 << 10);
|
||||
}
|
||||
}
|
||||
else {
|
||||
|
@ -3345,8 +3467,8 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
|
||||
R_B_LABEL_DD = (1 << 10) / (WREG(37 + gSaveContext.language) / 100.0f);
|
||||
const s16 rBLabelX = OTRGetRectDimensionFromRightEdge(R_B_LABEL_X(gSaveContext.language));
|
||||
gSPWideTextureRectangle(OVERLAY_DISP++, rBLabelX << 2, R_B_LABEL_Y(gSaveContext.language) << 2,
|
||||
const s16 rBLabelX = OTRGetRectDimensionFromRightEdge(R_B_LABEL_X(gSaveContext.language)+Right_HUD_Margin);
|
||||
gSPWideTextureRectangle(OVERLAY_DISP++, rBLabelX << 2, R_B_LABEL_Y(gSaveContext.language)+(Top_HUD_Margin*-1) << 2,
|
||||
(rBLabelX + DO_ACTION_TEX_WIDTH) << 2,
|
||||
(R_B_LABEL_Y(gSaveContext.language) + DO_ACTION_TEX_HEIGHT) << 2, G_TX_RENDERTILE, 0, 0,
|
||||
R_B_LABEL_DD, R_B_LABEL_DD);
|
||||
|
@ -3393,24 +3515,29 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
|
||||
// A Button
|
||||
func_80094A14(globalCtx->state.gfxCtx);
|
||||
const f32 rABtnX = OTRGetDimensionFromRightEdge(R_A_BTN_X);
|
||||
const f32 rABtnX = OTRGetDimensionFromRightEdge(R_A_BTN_X+Right_HUD_Margin);
|
||||
//func_8008A8B8(globalCtx, R_A_BTN_Y, R_A_BTN_Y + 45, rABtnX, rABtnX + 45);
|
||||
gSPClearGeometryMode(OVERLAY_DISP++, G_CULL_BOTH);
|
||||
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_A_BTN_COLOR(0), R_A_BTN_COLOR(1), R_A_BTN_COLOR(2),
|
||||
interfaceCtx->aAlpha);
|
||||
if (CVar_GetS32("gHudColors", 1) == 0) {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 90, 90, 255, interfaceCtx->aAlpha);
|
||||
} else if (CVar_GetS32("gHudColors", 1) == 1) {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_A_BTN_COLOR(0), R_A_BTN_COLOR(1), R_A_BTN_COLOR(2), interfaceCtx->aAlpha);
|
||||
} else if (CVar_GetS32("gHudColors", 1) == 2) {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCABtnPrimR", R_A_BTN_COLOR(0)), CVar_GetS32("gCCABtnPrimG", R_A_BTN_COLOR(1)), CVar_GetS32("gCCABtnPrimB", R_A_BTN_COLOR(2)), interfaceCtx->aAlpha);
|
||||
}
|
||||
if (fullUi) {
|
||||
Interface_DrawActionButton(globalCtx, rABtnX, R_A_BTN_Y);
|
||||
Interface_DrawActionButton(globalCtx, rABtnX, R_A_BTN_Y+(Top_HUD_Margin*-1));
|
||||
}
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
const f32 rAIconX = OTRGetDimensionFromRightEdge(R_A_ICON_X);
|
||||
const f32 rAIconX = OTRGetDimensionFromRightEdge(R_A_ICON_X+Right_HUD_Margin);
|
||||
//func_8008A8B8(globalCtx, R_A_ICON_Y, R_A_ICON_Y + 45, rAIconX, rAIconX + 45);
|
||||
gSPSetGeometryMode(OVERLAY_DISP++, G_CULL_BACK);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
||||
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->aAlpha);
|
||||
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
|
||||
Matrix_Translate(-138.0f + rAIconX, 98.0f - R_A_ICON_Y, WREG(46 + gSaveContext.language) / 10.0f, MTXMODE_NEW);
|
||||
Matrix_Translate(-138.0f + rAIconX, 98.0f - (R_A_ICON_Y+(Top_HUD_Margin*-1)), WREG(46 + gSaveContext.language) / 10.0f, MTXMODE_NEW);
|
||||
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
|
||||
Matrix_RotateX(interfaceCtx->unk_1F4 / 10000.0f, MTXMODE_APPLY);
|
||||
gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_parameter.c", 3701),
|
||||
|
@ -3979,6 +4106,18 @@ void Interface_Update(GlobalContext* globalCtx) {
|
|||
u16 action;
|
||||
Input* debugInput = &globalCtx->state.input[2];
|
||||
|
||||
if (CVar_GetS32("gHUDMargins", 0) != 0) {
|
||||
Top_HUD_Margin = CVar_GetS32("gHUDMargin_T", 0);
|
||||
Left_HUD_Margin = CVar_GetS32("gHUDMargin_L", 0);
|
||||
Right_HUD_Margin = CVar_GetS32("gHUDMargin_R", 0);
|
||||
Bottom_HUD_Margin = CVar_GetS32("gHUDMargin_B", 0);
|
||||
} else {
|
||||
Top_HUD_Margin = 0;
|
||||
Left_HUD_Margin = 0;
|
||||
Right_HUD_Margin = 0;
|
||||
Bottom_HUD_Margin = 0;
|
||||
}
|
||||
|
||||
if (CHECK_BTN_ALL(debugInput->press.button, BTN_DLEFT)) {
|
||||
gSaveContext.language = LANGUAGE_ENG;
|
||||
osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
|
||||
|
|
|
@ -29,7 +29,8 @@ s16 sBootData[PLAYER_BOOTS_MAX][17] = {
|
|||
// Used to map action params to model groups
|
||||
u8 sActionModelGroups[] = {
|
||||
3, 15, 10, 2, 2, 5, 10, 11, 6, 6, 6, 6, 6, 6, 6, 6, 9, 9, 7, 7, 8, 3, 3, 6, 3, 3, 3, 3, 12, 13, 14, 14, 14, 14,
|
||||
14, 14, 14, 14, 14, 14, 14, 14, 14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
|
||||
14, 14, 14, 14, 14, 14, 14, 14, 14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
|
||||
3, 3, 3, 3, 3, 3, 3, 3
|
||||
};
|
||||
|
||||
TextTriggerEntry sTextTriggers[] = {
|
||||
|
@ -743,25 +744,38 @@ void func_8008F470(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable,
|
|||
#else
|
||||
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sMouthTextures[eyeIndex]));
|
||||
#endif
|
||||
|
||||
Color_RGB8 sTemp;
|
||||
Color_RGB8 sOriginalTunicColors[] = {
|
||||
{ 30, 105, 27 },
|
||||
{ 100, 20, 0 },
|
||||
{ 0, 60, 100 },
|
||||
};
|
||||
color = &sTemp;
|
||||
if (tunic == PLAYER_TUNIC_KOKIRI) {
|
||||
color->r = CVar_GetS32("gTunic_Kokiri_Red", sTunicColors[PLAYER_TUNIC_KOKIRI].r);
|
||||
color->g = CVar_GetS32("gTunic_Kokiri_Green", sTunicColors[PLAYER_TUNIC_KOKIRI].g);
|
||||
color->b = CVar_GetS32("gTunic_Kokiri_Blue", sTunicColors[PLAYER_TUNIC_KOKIRI].b);
|
||||
} else if (tunic == PLAYER_TUNIC_GORON) {
|
||||
color->r = CVar_GetS32("gTunic_Goron_Red", sTunicColors[PLAYER_TUNIC_GORON].r);
|
||||
color->g = CVar_GetS32("gTunic_Goron_Green", sTunicColors[PLAYER_TUNIC_GORON].g);
|
||||
color->b = CVar_GetS32("gTunic_Goron_Blue", sTunicColors[PLAYER_TUNIC_GORON].b);
|
||||
} else if (tunic == PLAYER_TUNIC_ZORA) {
|
||||
color->r = CVar_GetS32("gTunic_Zora_Red", sTunicColors[PLAYER_TUNIC_ZORA].r);
|
||||
color->g = CVar_GetS32("gTunic_Zora_Green", sTunicColors[PLAYER_TUNIC_ZORA].g);
|
||||
color->b = CVar_GetS32("gTunic_Zora_Blue", sTunicColors[PLAYER_TUNIC_ZORA].b);
|
||||
} else {
|
||||
color->r = CVar_GetS32("gTunic_Kokiri_Red", sTunicColors[PLAYER_TUNIC_KOKIRI].r);
|
||||
color->g = CVar_GetS32("gTunic_Kokiri_Green", sTunicColors[PLAYER_TUNIC_KOKIRI].g);
|
||||
color->b = CVar_GetS32("gTunic_Kokiri_Blue", sTunicColors[PLAYER_TUNIC_KOKIRI].b);
|
||||
if (tunic == PLAYER_TUNIC_KOKIRI && CVar_GetS32("gUseTunicsCol",0)) {
|
||||
color->r = CVar_GetS32("gTunic_Kokiri_R", sTunicColors[PLAYER_TUNIC_KOKIRI].r);
|
||||
color->g = CVar_GetS32("gTunic_Kokiri_G", sTunicColors[PLAYER_TUNIC_KOKIRI].g);
|
||||
color->b = CVar_GetS32("gTunic_Kokiri_B", sTunicColors[PLAYER_TUNIC_KOKIRI].b);
|
||||
} else if (tunic == PLAYER_TUNIC_GORON && CVar_GetS32("gUseTunicsCol",0)) {
|
||||
color->r = CVar_GetS32("gTunic_Goron_R", sTunicColors[PLAYER_TUNIC_GORON].r);
|
||||
color->g = CVar_GetS32("gTunic_Goron_G", sTunicColors[PLAYER_TUNIC_GORON].g);
|
||||
color->b = CVar_GetS32("gTunic_Goron_B", sTunicColors[PLAYER_TUNIC_GORON].b);
|
||||
} else if (tunic == PLAYER_TUNIC_ZORA && CVar_GetS32("gUseTunicsCol",0)) {
|
||||
color->r = CVar_GetS32("gTunic_Zora_R", sTunicColors[PLAYER_TUNIC_ZORA].r);
|
||||
color->g = CVar_GetS32("gTunic_Zora_G", sTunicColors[PLAYER_TUNIC_ZORA].g);
|
||||
color->b = CVar_GetS32("gTunic_Zora_B", sTunicColors[PLAYER_TUNIC_ZORA].b);
|
||||
} else if (!CVar_GetS32("gUseTunicsCol",0)){
|
||||
if (tunic >= 3) {
|
||||
color->r = sOriginalTunicColors[0].r;
|
||||
color->g = sOriginalTunicColors[0].g;
|
||||
color->b = sOriginalTunicColors[0].b;
|
||||
} else {
|
||||
color->r = sOriginalTunicColors[tunic].r;
|
||||
color->g = sOriginalTunicColors[tunic].g;
|
||||
color->b = sOriginalTunicColors[tunic].b;
|
||||
}
|
||||
}
|
||||
|
||||
gDPSetEnvColor(POLY_OPA_DISP++, color->r, color->g, color->b, 0);
|
||||
|
||||
sDListsLodOffset = lod * 2;
|
||||
|
@ -1648,26 +1662,118 @@ void func_80091A24(GlobalContext* globalCtx, void* seg04, void* seg06, SkelAnime
|
|||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 3288);
|
||||
}
|
||||
|
||||
uintptr_t SelectedAnim = 0; // Current Animaiton on the menu
|
||||
s16 EquipedStance; // Link's current mode (Two handed, One handed...)
|
||||
s16 FrameCountSinceLastAnim = 0; // Time since last animation
|
||||
s16 MinFrameCount; // Frame to wait before checking if we need to change the animation
|
||||
|
||||
void func_8009214C(GlobalContext* globalCtx, u8* segment, SkelAnime* skelAnime, Vec3f* pos, Vec3s* rot, f32 scale,
|
||||
s32 sword, s32 tunic, s32 shield, s32 boots) {
|
||||
Input* p1Input = &globalCtx->state.input[0];
|
||||
Vec3f eye = { 0.0f, 0.0f, -400.0f };
|
||||
Vec3f at = { 0.0f, 0.0f, 0.0f };
|
||||
Vec3s* destTable;
|
||||
Vec3s* srcTable;
|
||||
s32 i;
|
||||
bool canswitchrnd = false;
|
||||
s16 SelectedMode = CVar_GetS32("gPauseLiveLink", 1);
|
||||
MinFrameCount = CVar_GetS32("gMinFrameCount", 200);
|
||||
|
||||
gSegments[4] = VIRTUAL_TO_PHYSICAL(segment + 0x3800);
|
||||
gSegments[6] = VIRTUAL_TO_PHYSICAL(segment + 0x8800);
|
||||
|
||||
if (CVar_GetS32("gPauseLiveLink", 0) || CVar_GetS32("gPauseTriforce", 0)) {
|
||||
uintptr_t anim = gPlayerAnim_003238; // idle
|
||||
uintptr_t* PauseMenuAnimSet[15][4] = {
|
||||
{ 0, 0, 0, 0 }, // 0 = none
|
||||
// IDLE // Two Handed // No shield // Kid Hylian Shield
|
||||
{ gPlayerAnim_003238, gPlayerAnim_002BE0, gPlayerAnim_003240, gPlayerAnim_003240 }, // Idle
|
||||
{ gPlayerAnim_003200, gPlayerAnim_003200, gPlayerAnim_003200, gPlayerAnim_003200 }, // Idle look around
|
||||
{ gPlayerAnim_0033E0, gPlayerAnim_0033E0, gPlayerAnim_0033E0, gPlayerAnim_0033E0 }, // Idle Belt
|
||||
{ gPlayerAnim_003418, gPlayerAnim_003418, gPlayerAnim_003418, gPlayerAnim_003418 }, // Idle shield adjust
|
||||
{ gPlayerAnim_003420, gPlayerAnim_003428, gPlayerAnim_003420, gPlayerAnim_003420 }, // Idle test sword
|
||||
{ gPlayerAnim_0033F0, gPlayerAnim_0033F0, gPlayerAnim_0033F0, gPlayerAnim_0033F0 }, // Idle yawn
|
||||
{ gPlayerAnim_0025D0, gPlayerAnim_002BD0, gPlayerAnim_0025D0, gPlayerAnim_0025D0 }, // Battle Stance
|
||||
{ gPlayerAnim_003290, gPlayerAnim_002BF8, gPlayerAnim_003290, gPlayerAnim_003290 }, // Walking (No shield)
|
||||
{ gPlayerAnim_003268, gPlayerAnim_002BF8, gPlayerAnim_003268, gPlayerAnim_003268 }, // Walking (Holding shield)
|
||||
{ gPlayerAnim_003138, gPlayerAnim_002B40, gPlayerAnim_003138, gPlayerAnim_003138 }, // Running (No shield)
|
||||
{ gPlayerAnim_003140, gPlayerAnim_002B40, gPlayerAnim_003140, gPlayerAnim_003140 }, // Running (Holding shield)
|
||||
{ gPlayerAnim_0031A8, gPlayerAnim_0031A8, gPlayerAnim_0031A8, gPlayerAnim_0031A8 }, // Hand on hip
|
||||
{ gPlayerAnim_002AF0, gPlayerAnim_002928, gPlayerAnim_002AF0, gPlayerAnim_002AF0 }, // Spin Charge
|
||||
{ gPlayerAnim_002820, gPlayerAnim_002820, gPlayerAnim_002820, gPlayerAnim_002820 }, // Look at hand
|
||||
};
|
||||
s16 AnimArraySize = ARRAY_COUNT(PauseMenuAnimSet);
|
||||
|
||||
if (CUR_EQUIP_VALUE(EQUIP_SWORD) >= 3)
|
||||
anim = gPlayerAnim_002BE0; // Two Handed Anim
|
||||
else if (CUR_EQUIP_VALUE(EQUIP_SHIELD) == 0)
|
||||
anim = gPlayerAnim_003240;
|
||||
else if (CUR_EQUIP_VALUE(EQUIP_SHIELD) == 2 && LINK_AGE_IN_YEARS == YEARS_CHILD)
|
||||
anim = gPlayerAnim_003240;
|
||||
if (CVar_GetS32("gPauseLiveLink", !0) || CVar_GetS32("gPauseTriforce", 0)) {
|
||||
uintptr_t anim = 0; // Initialise anim
|
||||
|
||||
if (CUR_EQUIP_VALUE(EQUIP_SWORD) >= 3) {
|
||||
EquipedStance = 1;
|
||||
} else if (CUR_EQUIP_VALUE(EQUIP_SHIELD) == 0) {
|
||||
EquipedStance = 2;
|
||||
} else if (CUR_EQUIP_VALUE(EQUIP_SHIELD) == 2 && LINK_AGE_IN_YEARS == YEARS_CHILD) {
|
||||
EquipedStance = 3;
|
||||
} else {
|
||||
// Link is idle so revert to 0
|
||||
EquipedStance = 0;
|
||||
}
|
||||
|
||||
if (SelectedMode == 16) {
|
||||
// Apply Random function
|
||||
s16 SwitchAtFrame = 0;
|
||||
s16 CurAnimDuration = 0;
|
||||
if (FrameCountSinceLastAnim == 0) {
|
||||
// When opening Kaleido this will be passed one time
|
||||
SelectedAnim = rand() % (AnimArraySize - 0);
|
||||
if (SelectedAnim == 0) {
|
||||
// prevent loading 0 that would result to a crash.
|
||||
SelectedAnim = 1;
|
||||
}
|
||||
} else if (FrameCountSinceLastAnim >= 1) {
|
||||
SwitchAtFrame = Animation_GetLastFrame(PauseMenuAnimSet[SelectedAnim][EquipedStance]);
|
||||
CurAnimDuration = Animation_GetLastFrame(PauseMenuAnimSet[SelectedAnim][EquipedStance]);
|
||||
if (SwitchAtFrame < MinFrameCount) {
|
||||
// Animation frame count is lower than minimal wait time then we wait for another round.
|
||||
// This will be looped to always add current animation time if that still lower than minimum time
|
||||
while (SwitchAtFrame < MinFrameCount) {
|
||||
SwitchAtFrame = SwitchAtFrame + CurAnimDuration;
|
||||
}
|
||||
} else if (CurAnimDuration >= MinFrameCount) {
|
||||
// Since we have more (or same) animation time than min duration we set the wait time to animation
|
||||
// time.
|
||||
SwitchAtFrame = CurAnimDuration;
|
||||
}
|
||||
if (FrameCountSinceLastAnim >= SwitchAtFrame) {
|
||||
SelectedAnim = rand() % (AnimArraySize - 0);
|
||||
if (SelectedAnim == 0) {
|
||||
// prevent loading 0 that would result to a crash.
|
||||
SelectedAnim = 1;
|
||||
}
|
||||
FrameCountSinceLastAnim = 1;
|
||||
}
|
||||
anim = PauseMenuAnimSet[SelectedAnim][EquipedStance];
|
||||
}
|
||||
FrameCountSinceLastAnim++;
|
||||
} else if (SelectedMode == 15) {
|
||||
// When opening Kaleido this will be passed one time
|
||||
if (FrameCountSinceLastAnim < 1) {
|
||||
SelectedAnim = rand() % (AnimArraySize - 0);
|
||||
FrameCountSinceLastAnim++;
|
||||
if (SelectedAnim == 0) {
|
||||
// prevent loading 0 that would result to a crash.
|
||||
SelectedAnim = 1;
|
||||
}
|
||||
FrameCountSinceLastAnim = 1;
|
||||
}
|
||||
if (CHECK_BTN_ALL(p1Input->press.button, BTN_B) || CHECK_BTN_ALL(p1Input->press.button, BTN_START)) {
|
||||
FrameCountSinceLastAnim = 0;
|
||||
}
|
||||
anim = PauseMenuAnimSet[SelectedAnim][EquipedStance];
|
||||
} else if (SelectedMode < 16) {
|
||||
// Not random so we place our CVar as SelectedAnim
|
||||
SelectedAnim = SelectedMode;
|
||||
anim = PauseMenuAnimSet[SelectedAnim][EquipedStance];
|
||||
}
|
||||
|
||||
anim = PauseMenuAnimSet[SelectedAnim][EquipedStance];
|
||||
|
||||
//anim = gPlayerAnim_003428; // Use for biggoron sword?
|
||||
|
||||
|
|
|
@ -836,7 +836,7 @@ void Sram_InitSram(GameState* gameState, SramContext* sramCtx) {
|
|||
for (i = 0; i < ARRAY_COUNTU(sZeldaMagic) - 3; i++) {
|
||||
if (sZeldaMagic[i + SRAM_HEADER_MAGIC] != sramCtx->readBuff[i + SRAM_HEADER_MAGIC]) {
|
||||
osSyncPrintf("SRAM破壊!!!!!!\n"); // "SRAM destruction! ! ! ! ! !"
|
||||
gSaveContext.language = sramCtx->readBuff[SRAM_HEADER_LANGUAGE];
|
||||
gSaveContext.language = CVar_GetS32("gLanguages", 0);
|
||||
memcpy(sramCtx->readBuff, sZeldaMagic, sizeof(sZeldaMagic));
|
||||
sramCtx->readBuff[SRAM_HEADER_LANGUAGE] = gSaveContext.language;
|
||||
Sram_WriteSramHeader(sramCtx);
|
||||
|
@ -845,7 +845,7 @@ void Sram_InitSram(GameState* gameState, SramContext* sramCtx) {
|
|||
|
||||
gSaveContext.audioSetting = sramCtx->readBuff[SRAM_HEADER_SOUND] & 3;
|
||||
gSaveContext.zTargetSetting = sramCtx->readBuff[SRAM_HEADER_ZTARGET] & 1;
|
||||
gSaveContext.language = sramCtx->readBuff[SRAM_HEADER_LANGUAGE];
|
||||
gSaveContext.language = CVar_GetS32("gLanguages", 0);
|
||||
|
||||
if (gSaveContext.language >= LANGUAGE_MAX) {
|
||||
gSaveContext.language = LANGUAGE_ENG;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue