diff --git a/BUILDING.md b/BUILDING.md index 3e4d7b21a..0a444ca4a 100644 --- a/BUILDING.md +++ b/BUILDING.md @@ -2,7 +2,7 @@ ## Windows - 1. Install [Python](https://www.python.org/downloads/) >= 3.6. + 1. Requires [Python](https://www.python.org/downloads/) >= 3.6. 2. Install [Visual Studio 2022 Community Edition](https://visualstudio.microsoft.com/vs/community/) 3. In the Visual Studio Installer, install `MSVC v142 - VS 2019 C++`. 4. Clone the Ship of Harkinian repository. @@ -41,9 +41,9 @@ cp /usr/local/lib/libGLEW.a external cd soh # Extract the assets/Compile the exporter/Run the exporter -make setup -j$(nproc) OPTFLAGS=-O0 DEBUG=0 +make setup -j$(nproc) OPTFLAGS=-O2 DEBUG=0 # Compile the code -make -j $(nproc) OPTFLAGS=-O0 DEBUG=0 +make -j $(nproc) OPTFLAGS=-O2 DEBUG=0 ``` # Compatible Roms @@ -57,10 +57,10 @@ OOT_PAL_GC_DBG1 checksum 0x871E1C92 (debug non-master quest) The OTRExporter exports an `oot.otr` archive file which Ship of Harkinian requires to play. Use the `extract_assets.py` script file to run the exporter using any of the following methods: +1) Double click on the script after placing one or more roms in the directory. +2) Drag & Drop a rom onto the script. +3) In a terminal run `python3 extract_assets.py` after placing one or more roms in the directory. +4) In a terminal run `python3 extract_assets.py ` -1. Double click on the script after placing one or more roms in the directory. -2. Drag & Drop a rom onto the script. -3. In a terminal run `python3 extract_assets.py` after placing one or more roms in the directory. -4. In a terminal run `python3 extract_assets.py ` +If the script finds multiple roms the user is prompted which to use. Selection is done using the number keys and then pressing the carriage return key. -If the script finds multiple roms the user is prompted which to use. Selection is done using the number keys and then pressing the carriage return key. \ No newline at end of file diff --git a/README.md b/README.md index 8a4538e2a..d31123105 100644 --- a/README.md +++ b/README.md @@ -12,13 +12,15 @@ The Ship does not include assets and as such requires a prior copy of the game t 4) Launch `soh.exe` ### Supported Games -Ocarina of Time Debug (not Master Quest) +#### Ocarina of Time Debug (not Master Quest) +> Currently the recommended option ``` Build team: `zelda@srd022j` Build date: `03-02-21 00:49:18` (year-month-day) sha1: cee6bc3c2a634b41728f2af8da54d9bf8cc14099 ``` -Ocarina of Time PAL GameCube +#### Ocarina of Time PAL GameCube +> May lead to crashes and instability ``` sha1: 0227d7c0074f2d0ac935631990da8ec5914597b4 ``` @@ -64,6 +66,9 @@ Refer to the [building instructions](BUILDING.md) to compile SoH. - Affirm that you have an `/assets` folder filled with XMLs in the same directory as OTRGui.exe - Affirm that `zapd.exe` exists in the `/assets/extractor` folder +## Nightly Builds +Nightly builds of Ship of Harkinian are available [here](https://builds.shipofharkinian.com/job/SoH_Multibranch/job/develop) + ## The Harbour Masters Are... @@ -108,4 +113,4 @@ Refer to the [building instructions](BUILDING.md) to compile SoH. Amphibibro | Link AceHeart | Zelda -###### Lemons \ No newline at end of file +###### Lemons diff --git a/libultraship/libultraship/Archive.cpp b/libultraship/libultraship/Archive.cpp index 1e8f8d597..e4646c305 100644 --- a/libultraship/libultraship/Archive.cpp +++ b/libultraship/libultraship/Archive.cpp @@ -204,7 +204,7 @@ namespace Ship { return true; } - std::vector Archive::ListFiles(const std::string& searchMask) { + std::vector Archive::ListFiles(const std::string& searchMask) const { auto fileList = std::vector(); SFILE_FIND_DATA findContext; HANDLE hFind; @@ -248,7 +248,7 @@ namespace Ship { return fileList; } - bool Archive::HasFile(const std::string& filename) { + bool Archive::HasFile(const std::string& filename) const { bool result = false; auto start = std::chrono::steady_clock::now(); @@ -267,8 +267,9 @@ namespace Ship { return result; } - std::string Archive::HashToString(uint64_t hash) { - return hashes[hash]; + const std::string* Archive::HashToString(uint64_t hash) const { + auto it = hashes.find(hash); + return it != hashes.end() ? &it->second : nullptr; } bool Archive::Load(bool enableWriting, bool genCRCMap) { diff --git a/libultraship/libultraship/Archive.h b/libultraship/libultraship/Archive.h index f8fe3e0fd..b21ad9c73 100644 --- a/libultraship/libultraship/Archive.h +++ b/libultraship/libultraship/Archive.h @@ -34,9 +34,9 @@ namespace Ship bool AddFile(const std::string& path, uintptr_t fileData, DWORD dwFileSize); bool RemoveFile(const std::string& path); bool RenameFile(const std::string& oldPath, const std::string& newPath); - std::vector ListFiles(const std::string& searchMask); - bool HasFile(const std::string& searchMask); - std::string HashToString(uint64_t hash); + std::vector ListFiles(const std::string& searchMask) const; + bool HasFile(const std::string& searchMask) const; + const std::string* HashToString(uint64_t hash) const; protected: bool Load(bool enableWriting, bool genCRCMap); bool Unload(); diff --git a/libultraship/libultraship/GameSettings.cpp b/libultraship/libultraship/GameSettings.cpp index 0cd9aa2f4..51c7034c8 100644 --- a/libultraship/libultraship/GameSettings.cpp +++ b/libultraship/libultraship/GameSettings.cpp @@ -54,14 +54,12 @@ namespace Game { } void InitSettings() { - ModInternal::registerHookListener({ AUDIO_INIT, [](HookEvent ev) { - UpdateAudio(); - }}); - ModInternal::registerHookListener({ GFX_INIT, [](HookEvent ev) { + ModInternal::RegisterHook(UpdateAudio); + ModInternal::RegisterHook([] { gfx_get_current_rendering_api()->set_texture_filter((FilteringMode) CVar_GetS32("gTextureFilter", THREE_POINT)); SohImGui::console->opened = CVar_GetS32("gConsoleEnabled", 0); UpdateAudio(); - }}); + }); } void SetSeqPlayerVolume(SeqPlayers playerId, float volume) { diff --git a/libultraship/libultraship/Lib/Fast3D/gfx_direct3d11.cpp b/libultraship/libultraship/Lib/Fast3D/gfx_direct3d11.cpp index 4664a0faa..f1661f426 100644 --- a/libultraship/libultraship/Lib/Fast3D/gfx_direct3d11.cpp +++ b/libultraship/libultraship/Lib/Fast3D/gfx_direct3d11.cpp @@ -96,7 +96,6 @@ static struct { uint32_t msaa_num_quality_levels[D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT]; ComPtr device; - ComPtr swap_chain; ComPtr context; ComPtr rasterizer_state; ComPtr depth_stencil_state; @@ -252,7 +251,24 @@ static void gfx_d3d11_init(void) { }); // Create the swap chain - d3d.swap_chain = gfx_dxgi_create_swap_chain(d3d.device.Get()); + gfx_dxgi_create_swap_chain(d3d.device.Get(), []() { + d3d.framebuffers[0].render_target_view.Reset(); + d3d.textures[d3d.framebuffers[0].texture_id].texture.Reset(); + d3d.context->ClearState(); + d3d.context->Flush(); + + d3d.last_shader_program = nullptr; + d3d.last_vertex_buffer_stride = 0; + d3d.last_blend_state.Reset(); + d3d.last_resource_views[0].Reset(); + d3d.last_resource_views[1].Reset(); + d3d.last_sampler_states[0].Reset(); + d3d.last_sampler_states[1].Reset(); + d3d.last_depth_test = -1; + d3d.last_depth_mask = -1; + d3d.last_zmode_decal = -1; + d3d.last_primitive_topology = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED; + }); // Create D3D Debug device if in debug mode @@ -266,7 +282,7 @@ static void gfx_d3d11_init(void) { // Check the size of the window DXGI_SWAP_CHAIN_DESC1 swap_chain_desc; - ThrowIfFailed(d3d.swap_chain->GetDesc1(&swap_chain_desc)); + ThrowIfFailed(gfx_dxgi_get_swap_chain()->GetDesc1(&swap_chain_desc)); d3d.textures[fb.texture_id].width = swap_chain_desc.Width; d3d.textures[fb.texture_id].height = swap_chain_desc.Height; fb.msaa_level = 1; @@ -303,8 +319,6 @@ static void gfx_d3d11_init(void) { ThrowIfFailed(d3d.device->CreateBuffer(&constant_buffer_desc, nullptr, d3d.per_frame_cb.GetAddressOf()), gfx_dxgi_get_h_wnd(), "Failed to create per-frame constant buffer."); - d3d.context->PSSetConstantBuffers(0, 1, d3d.per_frame_cb.GetAddressOf()); - // Create per-draw constant buffer constant_buffer_desc.Usage = D3D11_USAGE_DYNAMIC; @@ -316,8 +330,6 @@ static void gfx_d3d11_init(void) { ThrowIfFailed(d3d.device->CreateBuffer(&constant_buffer_desc, nullptr, d3d.per_draw_cb.GetAddressOf()), gfx_dxgi_get_h_wnd(), "Failed to create per-draw constant buffer."); - d3d.context->PSSetConstantBuffers(1, 1, d3d.per_draw_cb.GetAddressOf()); - // Create compute shader that can be used to retrieve depth buffer values const char* shader_source = R"( @@ -737,6 +749,8 @@ static void gfx_d3d11_on_resize(void) { static void gfx_d3d11_start_frame(void) { // Set per-frame constant buffer + ID3D11Buffer* buffers[2] = { d3d.per_frame_cb.Get(), d3d.per_draw_cb.Get() }; + d3d.context->PSSetConstantBuffers(0, 2, buffers); d3d.per_frame_cb_data.noise_frame++; if (d3d.per_frame_cb_data.noise_frame > 150) { @@ -803,15 +817,16 @@ static void gfx_d3d11_update_framebuffer_parameters(int fb_id, uint32_t width, u if (msaa_level <= 1) { ThrowIfFailed(d3d.device->CreateShaderResourceView(tex.texture.Get(), nullptr, tex.resource_view.ReleaseAndGetAddressOf())); } - } else if (diff) { + } else if (diff || (render_target && tex.texture.Get() == nullptr)) { DXGI_SWAP_CHAIN_DESC1 desc1; - ThrowIfFailed(d3d.swap_chain->GetDesc1(&desc1)); + IDXGISwapChain1* swap_chain = gfx_dxgi_get_swap_chain(); + ThrowIfFailed(swap_chain->GetDesc1(&desc1)); if (desc1.Width != width || desc1.Height != height) { fb.render_target_view.Reset(); tex.texture.Reset(); - ThrowIfFailed(d3d.swap_chain->ResizeBuffers(0, 0, 0, DXGI_FORMAT_UNKNOWN, desc1.Flags)); + ThrowIfFailed(swap_chain->ResizeBuffers(0, 0, 0, DXGI_FORMAT_UNKNOWN, desc1.Flags)); } - ThrowIfFailed(d3d.swap_chain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID *)tex.texture.ReleaseAndGetAddressOf())); + ThrowIfFailed(swap_chain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID *)tex.texture.ReleaseAndGetAddressOf())); } if (render_target) { ThrowIfFailed(d3d.device->CreateRenderTargetView(tex.texture.Get(), nullptr, fb.render_target_view.ReleaseAndGetAddressOf())); diff --git a/libultraship/libultraship/Lib/Fast3D/gfx_dxgi.cpp b/libultraship/libultraship/Lib/Fast3D/gfx_dxgi.cpp index 49abe0b28..d257d7b08 100644 --- a/libultraship/libultraship/Lib/Fast3D/gfx_dxgi.cpp +++ b/libultraship/libultraship/Lib/Fast3D/gfx_dxgi.cpp @@ -34,15 +34,8 @@ #define WINCLASS_NAME L"N64GAME" #define GFX_API_NAME "DirectX" -#ifdef VERSION_EU -#define FRAME_INTERVAL_US_NUMERATOR_ 60000 -#define FRAME_INTERVAL_US_DENOMINATOR 3 -#else -#define FRAME_INTERVAL_US_NUMERATOR_ 50000 -#define FRAME_INTERVAL_US_DENOMINATOR 3 -#endif - -#define FRAME_INTERVAL_US_NUMERATOR (FRAME_INTERVAL_US_NUMERATOR_ * dxgi.frame_divisor) +#define FRAME_INTERVAL_NS_NUMERATOR 1000000000 +#define FRAME_INTERVAL_NS_DENOMINATOR (dxgi.target_fps) using namespace Microsoft::WRL; // For ComPtr @@ -66,14 +59,19 @@ static struct { ComPtr factory; ComPtr swap_chain; HANDLE waitable_object; + ComPtr swap_chain_device; // D3D11 Device or D3D12 Command Queue + std::function before_destroy_swap_chain_fn; uint64_t qpc_init, qpc_freq; - uint64_t frame_timestamp; // in units of 1/FRAME_INTERVAL_US_DENOMINATOR microseconds + uint64_t frame_timestamp; // in units of 1/FRAME_INTERVAL_NS_DENOMINATOR nanoseconds std::map frame_stats; std::set> pending_frame_stats; bool dropped_frame; bool zero_latency; + float detected_hz; UINT length_in_vsync_frames; - uint32_t frame_divisor; + uint32_t target_fps; + uint32_t maximum_frame_latency; + uint32_t applied_maximum_frame_latency; HANDLE timer; bool use_timer; LARGE_INTEGER previous_present_time; @@ -143,6 +141,22 @@ static void run_as_dpi_aware(Fun f) { } } +static void apply_maximum_frame_latency(bool first) { + ComPtr swap_chain2; + if (dxgi.swap_chain->QueryInterface(__uuidof(IDXGISwapChain2), &swap_chain2) == S_OK) { + ThrowIfFailed(swap_chain2->SetMaximumFrameLatency(dxgi.maximum_frame_latency)); + if (first) { + dxgi.waitable_object = swap_chain2->GetFrameLatencyWaitableObject(); + WaitForSingleObject(dxgi.waitable_object, INFINITE); + } + } else { + ComPtr device1; + ThrowIfFailed(dxgi.swap_chain->GetDevice(__uuidof(IDXGIDevice1), &device1)); + ThrowIfFailed(device1->SetMaximumFrameLatency(dxgi.maximum_frame_latency)); + } + dxgi.applied_maximum_frame_latency = dxgi.maximum_frame_latency; +} + static void toggle_borderless_window_full_screen(bool enable, bool call_callback) { // Windows 7 + flip mode + waitable object can't go to exclusive fullscreen, // so do borderless instead. If DWM is enabled, this means we get one monitor @@ -271,7 +285,8 @@ void gfx_dxgi_init(const char *game_name, bool start_in_fullscreen) { dxgi.qpc_init = qpc_init.QuadPart; dxgi.qpc_freq = qpc_freq.QuadPart; - dxgi.frame_divisor = 1; + dxgi.target_fps = 60; + dxgi.maximum_frame_latency = 1; dxgi.timer = CreateWaitableTimer(nullptr, false, nullptr); // Prepare window title @@ -367,8 +382,8 @@ static void gfx_dxgi_handle_events(void) { }*/ } -static uint64_t qpc_to_us(uint64_t qpc) { - return qpc / dxgi.qpc_freq * 1000000 + qpc % dxgi.qpc_freq * 1000000 / dxgi.qpc_freq; +static uint64_t qpc_to_ns(uint64_t qpc) { + return qpc / dxgi.qpc_freq * 1000000000 + qpc % dxgi.qpc_freq * 1000000000 / dxgi.qpc_freq; } static uint64_t qpc_to_100ns(uint64_t qpc) { @@ -406,7 +421,7 @@ static bool gfx_dxgi_start_frame(void) { dxgi.use_timer = false; - dxgi.frame_timestamp += FRAME_INTERVAL_US_NUMERATOR; + dxgi.frame_timestamp += FRAME_INTERVAL_NS_NUMERATOR; if (dxgi.frame_stats.size() >= 2) { DXGI_FRAME_STATISTICS *first = &dxgi.frame_stats.begin()->second; @@ -421,14 +436,16 @@ static bool gfx_dxgi_start_frame(void) { } double estimated_vsync_interval = (double)sync_qpc_diff / (double)sync_vsync_diff; - uint64_t estimated_vsync_interval_us = qpc_to_us(estimated_vsync_interval); - //printf("Estimated vsync_interval: %d\n", (int)estimated_vsync_interval_us); - if (estimated_vsync_interval_us < 2 || estimated_vsync_interval_us > 1000000) { + uint64_t estimated_vsync_interval_ns = qpc_to_ns(estimated_vsync_interval); + //printf("Estimated vsync_interval: %d\n", (int)estimated_vsync_interval_ns); + if (estimated_vsync_interval_ns < 2000 || estimated_vsync_interval_ns > 1000000000) { // Unreasonable, maybe a monitor change - estimated_vsync_interval_us = 16666; - estimated_vsync_interval = estimated_vsync_interval_us * dxgi.qpc_freq / 1000000; + estimated_vsync_interval_ns = 16666666; + estimated_vsync_interval = estimated_vsync_interval_ns * dxgi.qpc_freq / 1000000000; } + dxgi.detected_hz = (float)((double)1000000000 / (double)estimated_vsync_interval_ns); + UINT queued_vsyncs = 0; bool is_first = true; for (const std::pair& p : dxgi.pending_frame_stats) { @@ -440,21 +457,21 @@ static bool gfx_dxgi_start_frame(void) { } uint64_t last_frame_present_end_qpc = (last->SyncQPCTime.QuadPart - dxgi.qpc_init) + estimated_vsync_interval * queued_vsyncs; - uint64_t last_end_us = qpc_to_us(last_frame_present_end_qpc); + uint64_t last_end_ns = qpc_to_ns(last_frame_present_end_qpc); - double vsyncs_to_wait = (double)(int64_t)(dxgi.frame_timestamp / FRAME_INTERVAL_US_DENOMINATOR - last_end_us) / estimated_vsync_interval_us; - //printf("ts: %llu, last_end_us: %llu, Init v: %f\n", dxgi.frame_timestamp / 3, last_end_us, vsyncs_to_wait); + double vsyncs_to_wait = (double)(int64_t)(dxgi.frame_timestamp / FRAME_INTERVAL_NS_DENOMINATOR - last_end_ns) / estimated_vsync_interval_ns; + //printf("ts: %llu, last_end_ns: %llu, Init v: %f\n", dxgi.frame_timestamp / 3, last_end_ns, vsyncs_to_wait); if (vsyncs_to_wait <= 0) { // Too late - if ((int64_t)(dxgi.frame_timestamp / FRAME_INTERVAL_US_DENOMINATOR - last_end_us) < -66666) { + if ((int64_t)(dxgi.frame_timestamp / FRAME_INTERVAL_NS_DENOMINATOR - last_end_ns) < -66666666) { // The application must have been paused or similar - vsyncs_to_wait = round(((double)FRAME_INTERVAL_US_NUMERATOR / FRAME_INTERVAL_US_DENOMINATOR) / estimated_vsync_interval_us); + vsyncs_to_wait = round(((double)FRAME_INTERVAL_NS_NUMERATOR / FRAME_INTERVAL_NS_DENOMINATOR) / estimated_vsync_interval_ns); if (vsyncs_to_wait < 1) { vsyncs_to_wait = 1; } - dxgi.frame_timestamp = FRAME_INTERVAL_US_DENOMINATOR * (last_end_us + vsyncs_to_wait * estimated_vsync_interval_us); + dxgi.frame_timestamp = FRAME_INTERVAL_NS_DENOMINATOR * (last_end_ns + vsyncs_to_wait * estimated_vsync_interval_ns); } else { // Drop frame //printf("Dropping frame\n"); @@ -464,9 +481,9 @@ static bool gfx_dxgi_start_frame(void) { } double orig_wait = vsyncs_to_wait; if (floor(vsyncs_to_wait) != vsyncs_to_wait) { - uint64_t left = last_end_us + floor(vsyncs_to_wait) * estimated_vsync_interval_us; - uint64_t right = last_end_us + ceil(vsyncs_to_wait) * estimated_vsync_interval_us; - uint64_t adjusted_desired_time = dxgi.frame_timestamp / FRAME_INTERVAL_US_DENOMINATOR + (last_end_us + (FRAME_INTERVAL_US_NUMERATOR / FRAME_INTERVAL_US_DENOMINATOR) > dxgi.frame_timestamp / FRAME_INTERVAL_US_DENOMINATOR ? 2000 : -2000); + uint64_t left = last_end_ns + floor(vsyncs_to_wait) * estimated_vsync_interval_ns; + uint64_t right = last_end_ns + ceil(vsyncs_to_wait) * estimated_vsync_interval_ns; + uint64_t adjusted_desired_time = dxgi.frame_timestamp / FRAME_INTERVAL_NS_DENOMINATOR + (last_end_ns + (FRAME_INTERVAL_NS_NUMERATOR / FRAME_INTERVAL_NS_DENOMINATOR) > dxgi.frame_timestamp / FRAME_INTERVAL_NS_DENOMINATOR ? 2000000 : -2000000); int64_t diff_left = adjusted_desired_time - left; int64_t diff_right = right - adjusted_desired_time; if (diff_left < 0) { @@ -506,7 +523,7 @@ static void gfx_dxgi_swap_buffers_begin(void) { LARGE_INTEGER t; if (dxgi.use_timer) { QueryPerformanceCounter(&t); - int64_t next = qpc_to_100ns(dxgi.previous_present_time.QuadPart) + 10 * FRAME_INTERVAL_US_NUMERATOR / FRAME_INTERVAL_US_DENOMINATOR; + int64_t next = qpc_to_100ns(dxgi.previous_present_time.QuadPart) + FRAME_INTERVAL_NS_NUMERATOR / (FRAME_INTERVAL_NS_DENOMINATOR * 100); int64_t left = next - qpc_to_100ns(t.QuadPart); if (left > 0) { LARGE_INTEGER li; @@ -531,6 +548,32 @@ static void gfx_dxgi_swap_buffers_end(void) { QueryPerformanceCounter(&t0); QueryPerformanceCounter(&t1); + if (dxgi.applied_maximum_frame_latency > dxgi.maximum_frame_latency) { + // There seems to be a bug that if latency is decreased, there is no effect of that operation, so recreate swap chain + if (dxgi.waitable_object != nullptr) { + if (!dxgi.dropped_frame) { + // Wait the last time on this swap chain + WaitForSingleObject(dxgi.waitable_object, INFINITE); + } + CloseHandle(dxgi.waitable_object); + dxgi.waitable_object = nullptr; + } + + dxgi.before_destroy_swap_chain_fn(); + + dxgi.swap_chain.Reset(); + + gfx_dxgi_create_swap_chain(dxgi.swap_chain_device.Get(), move(dxgi.before_destroy_swap_chain_fn)); + + dxgi.frame_timestamp = 0; + dxgi.frame_stats.clear(); + dxgi.pending_frame_stats.clear(); + + return; // Make sure we don't wait a second time on the waitable object, since that would hang the program + } else if (dxgi.applied_maximum_frame_latency != dxgi.maximum_frame_latency) { + apply_maximum_frame_latency(false); + } + if (!dxgi.dropped_frame) { if (dxgi.waitable_object != nullptr) { WaitForSingleObject(dxgi.waitable_object, INFINITE); @@ -554,8 +597,20 @@ static double gfx_dxgi_get_time(void) { return (double)(t.QuadPart - dxgi.qpc_init) / dxgi.qpc_freq; } -static void gfx_dxgi_set_frame_divisor(int divisor) { - dxgi.frame_divisor = divisor; +static void gfx_dxgi_set_target_fps(int fps) { + uint32_t old_fps = dxgi.target_fps; + uint64_t t0 = dxgi.frame_timestamp / old_fps; + uint32_t t1 = dxgi.frame_timestamp % old_fps; + dxgi.target_fps = fps; + dxgi.frame_timestamp = t0 * dxgi.target_fps + t1 * dxgi.target_fps / old_fps; +} + +static void gfx_dxgi_set_maximum_frame_latency(int latency) { + dxgi.maximum_frame_latency = latency; +} + +static float gfx_dxgi_get_detected_hz() { + return dxgi.detected_hz; } void gfx_dxgi_create_factory_and_device(bool debug, int d3d_version, bool (*create_device_fn)(IDXGIAdapter1 *adapter, bool test_only)) { @@ -592,12 +647,12 @@ void gfx_dxgi_create_factory_and_device(bool debug, int d3d_version, bool (*crea SetWindowTextW(dxgi.h_wnd, w_title); } -ComPtr gfx_dxgi_create_swap_chain(IUnknown *device) { +void gfx_dxgi_create_swap_chain(IUnknown *device, std::function&& before_destroy_fn) { bool win8 = IsWindows8OrGreater(); // DXGI_SCALING_NONE is only supported on Win8 and beyond bool dxgi_13 = dxgi.CreateDXGIFactory2 != nullptr; // DXGI 1.3 introduced waitable object DXGI_SWAP_CHAIN_DESC1 swap_chain_desc = {}; - swap_chain_desc.BufferCount = 2; + swap_chain_desc.BufferCount = 3; swap_chain_desc.Width = 0; swap_chain_desc.Height = 0; swap_chain_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; @@ -617,28 +672,24 @@ ComPtr gfx_dxgi_create_swap_chain(IUnknown *device) { }); ThrowIfFailed(dxgi.factory->MakeWindowAssociation(dxgi.h_wnd, DXGI_MWA_NO_ALT_ENTER)); - ComPtr swap_chain2; - if (dxgi.swap_chain->QueryInterface(__uuidof(IDXGISwapChain2), &swap_chain2) == S_OK) { - ThrowIfFailed(swap_chain2->SetMaximumFrameLatency(1)); - dxgi.waitable_object = swap_chain2->GetFrameLatencyWaitableObject(); - WaitForSingleObject(dxgi.waitable_object, INFINITE); - } else { - ComPtr device1; - ThrowIfFailed(device->QueryInterface(IID_PPV_ARGS(&device1))); - ThrowIfFailed(device1->SetMaximumFrameLatency(1)); - } + apply_maximum_frame_latency(true); ThrowIfFailed(dxgi.swap_chain->GetDesc1(&swap_chain_desc)); dxgi.current_width = swap_chain_desc.Width; dxgi.current_height = swap_chain_desc.Height; - return dxgi.swap_chain; + dxgi.swap_chain_device = device; + dxgi.before_destroy_swap_chain_fn = std::move(before_destroy_fn); } HWND gfx_dxgi_get_h_wnd(void) { return dxgi.h_wnd; } +IDXGISwapChain1* gfx_dxgi_get_swap_chain() { + return dxgi.swap_chain.Get(); +} + void ThrowIfFailed(HRESULT res) { if (FAILED(res)) { fprintf(stderr, "Error: 0x%08X\n", res); @@ -668,7 +719,9 @@ extern "C" struct GfxWindowManagerAPI gfx_dxgi_api = { gfx_dxgi_swap_buffers_begin, gfx_dxgi_swap_buffers_end, gfx_dxgi_get_time, - gfx_dxgi_set_frame_divisor, + gfx_dxgi_set_target_fps, + gfx_dxgi_set_maximum_frame_latency, + gfx_dxgi_get_detected_hz, }; #endif diff --git a/libultraship/libultraship/Lib/Fast3D/gfx_dxgi.h b/libultraship/libultraship/Lib/Fast3D/gfx_dxgi.h index d590daa66..134ebed64 100644 --- a/libultraship/libultraship/Lib/Fast3D/gfx_dxgi.h +++ b/libultraship/libultraship/Lib/Fast3D/gfx_dxgi.h @@ -4,9 +4,15 @@ #include "gfx_rendering_api.h" #ifdef DECLARE_GFX_DXGI_FUNCTIONS + +#include + +#include + void gfx_dxgi_create_factory_and_device(bool debug, int d3d_version, bool (*create_device_fn)(IDXGIAdapter1 *adapter, bool test_only)); -Microsoft::WRL::ComPtr gfx_dxgi_create_swap_chain(IUnknown *device); +void gfx_dxgi_create_swap_chain(IUnknown *device, std::function&& before_destroy_fn); HWND gfx_dxgi_get_h_wnd(void); +IDXGISwapChain1* gfx_dxgi_get_swap_chain(); void ThrowIfFailed(HRESULT res); void ThrowIfFailed(HRESULT res, HWND h_wnd, const char *message); #endif diff --git a/libultraship/libultraship/Lib/Fast3D/gfx_pc.cpp b/libultraship/libultraship/Lib/Fast3D/gfx_pc.cpp index cc1c0f5c9..cf5403867 100644 --- a/libultraship/libultraship/Lib/Fast3D/gfx_pc.cpp +++ b/libultraship/libultraship/Lib/Fast3D/gfx_pc.cpp @@ -36,7 +36,7 @@ // OTRTODO: fix header files for these extern "C" { - char* ResourceMgr_GetNameByCRC(uint64_t crc, char* alloc); + const char* ResourceMgr_GetNameByCRC(uint64_t crc); int32_t* ResourceMgr_LoadMtxByCRC(uint64_t crc); Vtx* ResourceMgr_LoadVtxByCRC(uint64_t crc); Gfx* ResourceMgr_LoadGfxByCRC(uint64_t crc); @@ -88,7 +88,7 @@ struct LoadedVertex { static struct { TextureCacheMap map; - list lru; + list lru; vector free_texture_ids; } gfx_texture_cache; @@ -134,14 +134,14 @@ static struct RDP { const uint8_t *addr; uint8_t siz; uint32_t width; - char* otr_path; + const char* otr_path; } texture_to_load; struct { const uint8_t *addr; uint32_t size_bytes; uint32_t full_image_line_size_bytes; uint32_t line_size_bytes; - char* otr_path; + const char* otr_path; } loaded_texture[2]; struct { uint8_t fmt; @@ -527,18 +527,18 @@ static bool gfx_texture_cache_lookup(int i, int tile) { key = { orig_addr, { }, fmt, siz, palette_index }; } - auto it = gfx_texture_cache.map.find(key); + TextureCacheMap::iterator it = gfx_texture_cache.map.find(key); if (it != gfx_texture_cache.map.end()) { gfx_rapi->select_texture(i, it->second.texture_id); *n = &*it; - gfx_texture_cache.lru.splice(gfx_texture_cache.lru.end(), gfx_texture_cache.lru, *(list::iterator*)&it->second.lru_location); // move to back + gfx_texture_cache.lru.splice(gfx_texture_cache.lru.end(), gfx_texture_cache.lru, it->second.lru_location); // move to back return true; } if (gfx_texture_cache.map.size() >= TEXTURE_CACHE_MAX_SIZE) { // Remove the texture that was least recently used - it = gfx_texture_cache.lru.front(); + it = gfx_texture_cache.lru.front().it; gfx_texture_cache.free_texture_ids.push_back(it->second.texture_id); gfx_texture_cache.map.erase(it); gfx_texture_cache.lru.pop_front(); @@ -555,7 +555,7 @@ static bool gfx_texture_cache_lookup(int i, int tile) { it = gfx_texture_cache.map.insert(make_pair(key, TextureCacheValue())).first; TextureCacheNode* node = &*it; node->second.texture_id = texture_id; - *(list::iterator*)&node->second.lru_location = gfx_texture_cache.lru.insert(gfx_texture_cache.lru.end(), it); + node->second.lru_location = gfx_texture_cache.lru.insert(gfx_texture_cache.lru.end(), { it }); gfx_rapi->select_texture(i, texture_id); gfx_rapi->set_sampler_parameters(i, false, 0, 0); @@ -571,7 +571,7 @@ static void gfx_texture_cache_delete(const uint8_t* orig_addr) bool again = false; for (auto it = gfx_texture_cache.map.begin(bucket); it != gfx_texture_cache.map.end(bucket); ++it) { if (it->first.texture_addr == orig_addr) { - gfx_texture_cache.lru.erase(*(list::iterator*)&it->second.lru_location); + gfx_texture_cache.lru.erase(it->second.lru_location); gfx_texture_cache.free_texture_ids.push_back(it->second.texture_id); gfx_texture_cache.map.erase(it->first); again = true; @@ -1636,11 +1636,11 @@ static void gfx_dp_set_scissor(uint32_t mode, uint32_t ulx, uint32_t uly, uint32 rdp.viewport_or_scissor_changed = true; } -static void gfx_dp_set_texture_image(uint32_t format, uint32_t size, uint32_t width, const void* addr, char* otr_path) { +static void gfx_dp_set_texture_image(uint32_t format, uint32_t size, uint32_t width, const void* addr, const char* otr_path) { rdp.texture_to_load.addr = (const uint8_t*)addr; rdp.texture_to_load.siz = size; rdp.texture_to_load.width = width; - if ( otr_path != nullptr && !strncmp(otr_path, "__OTR__", 7)) otr_path = otr_path + 7; + if (otr_path != nullptr && !strncmp(otr_path, "__OTR__", 7)) otr_path = otr_path + 7; rdp.texture_to_load.otr_path = otr_path; } @@ -2114,7 +2114,7 @@ static void gfx_run_dl(Gfx* cmd) { //puts("dl"); int dummy = 0; char dlName[128]; - char fileName[128]; + const char* fileName; Gfx* dListStart = cmd; uint64_t ourHash = -1; @@ -2437,7 +2437,7 @@ static void gfx_run_dl(Gfx* cmd) { uintptr_t addr = cmd->words.w1; cmd++; uint64_t hash = ((uint64_t)cmd->words.w0 << 32) + (uint64_t)cmd->words.w1; - ResourceMgr_GetNameByCRC(hash, fileName); + fileName = ResourceMgr_GetNameByCRC(hash); #if _DEBUG && 0 char* tex = ResourceMgr_LoadTexByCRC(hash); ResourceMgr_GetNameByCRC(hash, fileName); @@ -2710,9 +2710,7 @@ void gfx_init(struct GfxWindowManagerAPI *wapi, struct GfxRenderingAPI *rapi, co //gfx_lookup_or_create_shader_program(precomp_shaders[i]); } - ModInternal::bindHook(GFX_INIT); - ModInternal::initBindHook(0); - ModInternal::callBindHook(0); + ModInternal::ExecuteHooks(); } struct GfxRenderingAPI *gfx_get_current_rendering_api(void) { @@ -2791,6 +2789,9 @@ void gfx_run(Gfx *commands, const std::unordered_map& mtx_replaceme gfx_rapi->start_frame(); gfx_rapi->start_draw_to_framebuffer(game_renders_to_framebuffer ? game_framebuffer : 0, (float)gfx_current_dimensions.height / SCREEN_HEIGHT); gfx_rapi->clear_framebuffer(); + rdp.viewport_or_scissor_changed = true; + rendering_state.viewport = {}; + rendering_state.scissor = {}; gfx_run_dl(commands); gfx_flush(); SohUtils::saveEnvironmentVar("framebuffer", string()); @@ -2827,8 +2828,16 @@ void gfx_end_frame(void) { } } -void gfx_set_framedivisor(int divisor) { - gfx_wapi->set_frame_divisor(divisor); +void gfx_set_target_fps(int fps) { + gfx_wapi->set_target_fps(fps); +} + +void gfx_set_maximum_frame_latency(int latency) { + gfx_wapi->set_maximum_frame_latency(latency); +} + +float gfx_get_detected_hz(void) { + return gfx_wapi->get_detected_hz(); } int gfx_create_framebuffer(uint32_t width, uint32_t height) { diff --git a/libultraship/libultraship/Lib/Fast3D/gfx_pc.h b/libultraship/libultraship/Lib/Fast3D/gfx_pc.h index 62f80ab3c..65a6b57ba 100644 --- a/libultraship/libultraship/Lib/Fast3D/gfx_pc.h +++ b/libultraship/libultraship/Lib/Fast3D/gfx_pc.h @@ -46,12 +46,11 @@ struct TextureCacheValue { uint8_t cms, cmt; bool linear_filter; - // Old versions of libstdc++ fail to compile this -#ifdef _MSC_VER - std::list::iterator lru_location; -#else - std::list::iterator lru_location; -#endif + std::list::iterator lru_location; +}; + +struct TextureCacheMapIter { + TextureCacheMap::iterator it; }; extern "C" { @@ -68,7 +67,9 @@ struct GfxRenderingAPI* gfx_get_current_rendering_api(void); void gfx_start_frame(void); void gfx_run(Gfx* commands, const std::unordered_map& mtx_replacements); void gfx_end_frame(void); -void gfx_set_framedivisor(int); +void gfx_set_target_fps(int); +void gfx_set_maximum_frame_latency(int latency); +float gfx_get_detected_hz(void); void gfx_texture_cache_clear(); extern "C" int gfx_create_framebuffer(uint32_t width, uint32_t height); void gfx_get_pixel_depth_prepare(float x, float y); diff --git a/libultraship/libultraship/Lib/Fast3D/gfx_sdl2.cpp b/libultraship/libultraship/Lib/Fast3D/gfx_sdl2.cpp index e80097c81..061e3a8ee 100644 --- a/libultraship/libultraship/Lib/Fast3D/gfx_sdl2.cpp +++ b/libultraship/libultraship/Lib/Fast3D/gfx_sdl2.cpp @@ -123,11 +123,10 @@ static uint64_t previous_time; static HANDLE timer; #endif -static int frameDivisor = 1; +static int target_fps = 60; -#define FRAME_INTERVAL_US_NUMERATOR_ 50000 -#define FRAME_INTERVAL_US_DENOMINATOR 3 -#define FRAME_INTERVAL_US_NUMERATOR (FRAME_INTERVAL_US_NUMERATOR_ * frameDivisor) +#define FRAME_INTERVAL_US_NUMERATOR 1000000 +#define FRAME_INTERVAL_US_DENOMINATOR (target_fps) static void gfx_sdl_init(const char *game_name, bool start_in_fullscreen) { SDL_Init(SDL_INIT_VIDEO); @@ -250,6 +249,7 @@ static void gfx_sdl_handle_events(void) { } break; case SDL_QUIT: + SDL_Quit(); // bandaid fix for linux window closing issue exit(0); } } @@ -266,15 +266,16 @@ static uint64_t qpc_to_100ns(uint64_t qpc) { static inline void sync_framerate_with_timer(void) { uint64_t t; - t = SDL_GetPerformanceCounter(); + t = qpc_to_100ns(SDL_GetPerformanceCounter()); - const int64_t next = qpc_to_100ns(previous_time) + 10 * FRAME_INTERVAL_US_NUMERATOR / FRAME_INTERVAL_US_DENOMINATOR; - const int64_t left = next - qpc_to_100ns(t); + const int64_t next = previous_time + 10 * FRAME_INTERVAL_US_NUMERATOR / FRAME_INTERVAL_US_DENOMINATOR; + const int64_t left = next - t; if (left > 0) { #ifdef __linux__ const timespec spec = { 0, left * 100 }; nanosleep(&spec, nullptr); #else + // The accuracy of this timer seems to usually be within +- 1.0 ms LARGE_INTEGER li; li.QuadPart = -left; SetWaitableTimer(timer, &li, 0, nullptr, nullptr, false); @@ -282,7 +283,13 @@ static inline void sync_framerate_with_timer(void) { #endif } - t = SDL_GetPerformanceCounter(); + t = qpc_to_100ns(SDL_GetPerformanceCounter()); + if (left > 0 && t - next < 10000) { + // In case it takes some time for the application to wake up after sleep, + // or inaccurate timer, + // don't let that slow down the framerate. + t = next; + } previous_time = t; } @@ -299,9 +306,16 @@ static double gfx_sdl_get_time(void) { return 0.0; } -static void gfx_sdl_set_framedivisor(int divisor) -{ - frameDivisor = divisor; +static void gfx_sdl_set_target_fps(int fps) { + target_fps = fps; +} + +static void gfx_sdl_set_maximum_frame_latency(int latency) { + // Not supported by SDL :( +} + +static float gfx_sdl_get_detected_hz(void) { + return 0; } struct GfxWindowManagerAPI gfx_sdl = { @@ -317,7 +331,9 @@ struct GfxWindowManagerAPI gfx_sdl = { gfx_sdl_swap_buffers_begin, gfx_sdl_swap_buffers_end, gfx_sdl_get_time, - gfx_sdl_set_framedivisor + gfx_sdl_set_target_fps, + gfx_sdl_set_maximum_frame_latency, + gfx_sdl_get_detected_hz }; #endif diff --git a/libultraship/libultraship/Lib/Fast3D/gfx_window_manager_api.h b/libultraship/libultraship/Lib/Fast3D/gfx_window_manager_api.h index 5d7442390..bd45ccdf4 100644 --- a/libultraship/libultraship/Lib/Fast3D/gfx_window_manager_api.h +++ b/libultraship/libultraship/Lib/Fast3D/gfx_window_manager_api.h @@ -17,7 +17,9 @@ struct GfxWindowManagerAPI { void (*swap_buffers_begin)(void); void (*swap_buffers_end)(void); double (*get_time)(void); // For debug - void (*set_frame_divisor)(int); + void (*set_target_fps)(int fps); + void (*set_maximum_frame_latency)(int latency); + float (*get_detected_hz)(void); }; #endif diff --git a/libultraship/libultraship/Resource.cpp b/libultraship/libultraship/Resource.cpp index b1a99208d..3de83ed3f 100644 --- a/libultraship/libultraship/Resource.cpp +++ b/libultraship/libultraship/Resource.cpp @@ -40,8 +40,11 @@ namespace Ship for (size_t i = 0; i < patches.size(); i++) { - std::string hashStr = resMgr->HashToString(patches[i].crc); - auto resShared = resMgr->GetCachedFile(hashStr); + const std::string* hashStr = resMgr->HashToString(patches[i].crc); + if (hashStr == nullptr) + continue; + + auto resShared = resMgr->GetCachedFile(hashStr->c_str()); if (resShared != nullptr) { auto res = (Ship::DisplayList*)resShared.get(); diff --git a/libultraship/libultraship/ResourceMgr.cpp b/libultraship/libultraship/ResourceMgr.cpp index de0296d12..0033ef442 100644 --- a/libultraship/libultraship/ResourceMgr.cpp +++ b/libultraship/libultraship/ResourceMgr.cpp @@ -215,7 +215,7 @@ namespace Ship { return ToLoad; } - std::shared_ptr ResourceMgr::GetCachedFile(std::string FilePath) { + std::shared_ptr ResourceMgr::GetCachedFile(const char* FilePath) const { auto resCacheFind = ResourceCache.find(FilePath); if (resCacheFind != ResourceCache.end() && @@ -227,8 +227,13 @@ namespace Ship { return nullptr; } - std::shared_ptr ResourceMgr::LoadResource(std::string FilePath) { - auto Promise = LoadResourceAsync(FilePath); + std::shared_ptr ResourceMgr::LoadResource(const char* FilePath) { + auto Res = LoadResourceAsync(FilePath); + + if (std::holds_alternative>(Res)) + return std::get>(Res); + + auto& Promise = std::get>(Res); if (!Promise->bHasResourceLoaded) { @@ -241,21 +246,18 @@ namespace Ship { return Promise->resource; } - std::shared_ptr ResourceMgr::LoadResourceAsync(std::string FilePath) { - StringHelper::ReplaceOriginal(FilePath, "\\", "/"); - - if (StringHelper::StartsWith(FilePath, "__OTR__")) - FilePath = StringHelper::Split(FilePath, "__OTR__")[1]; - - std::shared_ptr Promise = std::make_shared(); + std::variant, std::shared_ptr> ResourceMgr::LoadResourceAsync(const char* FilePath) { + if (FilePath[0] == '_' && FilePath[1] == '_' && FilePath[2] == 'O' && FilePath[3] == 'T' && FilePath[4] == 'R' && FilePath[5] == '_' && FilePath[6] == '_') + FilePath += 7; const std::lock_guard ResLock(ResourceLoadMutex); auto resCacheFind = ResourceCache.find(FilePath); if (resCacheFind == ResourceCache.end() || resCacheFind->second->isDirty/* || !FileData->bIsLoaded*/) { if (resCacheFind == ResourceCache.end()) { - SPDLOG_TRACE("Cache miss on Resource load: {}", FilePath.c_str()); + SPDLOG_TRACE("Cache miss on Resource load: {}", FilePath); } + std::shared_ptr Promise = std::make_shared(); std::shared_ptr FileData = LoadFile(FilePath); Promise->file = FileData; @@ -269,12 +271,13 @@ namespace Ship { ResourceLoadQueue.push(Promise); ResourceLoadNotifier.notify_all(); } - } else { - Promise->bHasResourceLoaded = true; - Promise->resource = resCacheFind->second; - } - return Promise; + return Promise; + } + else + { + return resCacheFind->second; + } } std::shared_ptr>> ResourceMgr::CacheDirectoryAsync(std::string SearchMask) { @@ -282,10 +285,15 @@ namespace Ship { auto fileList = OTR->ListFiles(SearchMask); for (DWORD i = 0; i < fileList.size(); i++) { - auto file = LoadResourceAsync(fileList.operator[](i).cFileName); - if (file != nullptr) { - loadedList->push_back(file); + auto resource = LoadResourceAsync(fileList.operator[](i).cFileName); + if (std::holds_alternative>(resource)) + { + auto promise = std::make_shared(); + promise->bHasResourceLoaded = true; + promise->resource = std::get>(resource); + resource = promise; } + loadedList->push_back(std::get>(resource)); } return loadedList; @@ -335,7 +343,7 @@ namespace Ship { ResourceCache.clear(); } - std::string ResourceMgr::HashToString(uint64_t Hash) { + const std::string* ResourceMgr::HashToString(uint64_t Hash) const { return OTR->HashToString(Hash); } } \ No newline at end of file diff --git a/libultraship/libultraship/ResourceMgr.h b/libultraship/libultraship/ResourceMgr.h index 28e77e537..e76d5b521 100644 --- a/libultraship/libultraship/ResourceMgr.h +++ b/libultraship/libultraship/ResourceMgr.h @@ -4,6 +4,7 @@ #include #include #include +#include #include "Resource.h" #include "GlobalCtx2.h" @@ -25,7 +26,7 @@ namespace Ship std::shared_ptr GetArchive() { return OTR; } std::shared_ptr GetContext() { return Context.lock(); } - std::string HashToString(uint64_t Hash); + const std::string* HashToString(uint64_t Hash) const; void InvalidateResourceCache(); @@ -33,9 +34,10 @@ namespace Ship void SetGameVersion(uint32_t newGameVersion); std::shared_ptr LoadFileAsync(std::string FilePath); std::shared_ptr LoadFile(std::string FilePath); - std::shared_ptr GetCachedFile(std::string FilePath); - std::shared_ptr LoadResource(std::string FilePath); - std::shared_ptr LoadResourceAsync(std::string FilePath); + std::shared_ptr GetCachedFile(const char* FilePath) const; + std::shared_ptr LoadResource(const char* FilePath); + std::shared_ptr LoadResource(const std::string& FilePath) { return LoadResource(FilePath.c_str()); } + std::variant, std::shared_ptr> LoadResourceAsync(const char* FilePath); std::shared_ptr>> CacheDirectory(std::string SearchMask); std::shared_ptr>> CacheDirectoryAsync(std::string SearchMask); std::shared_ptr>> DirtyDirectory(std::string SearchMask); @@ -50,7 +52,7 @@ namespace Ship std::weak_ptr Context; volatile bool bIsRunning; std::map> FileCache; - std::map> ResourceCache; + std::map, std::less<>> ResourceCache; std::queue> FileLoadQueue; std::queue> ResourceLoadQueue; std::shared_ptr OTR; diff --git a/libultraship/libultraship/SohHooks.cpp b/libultraship/libultraship/SohHooks.cpp index 7ede525d7..c11745e84 100644 --- a/libultraship/libultraship/SohHooks.cpp +++ b/libultraship/libultraship/SohHooks.cpp @@ -5,121 +5,6 @@ #include #include -std::map> listeners; -std::string hookName; -std::map initArgs; -std::map hookArgs; - -/* -############################# - Module: Hook C++ Handle -############################# -*/ - -namespace ModInternal { - - void registerHookListener(HookListener listener) { - listeners[listener.hookName].push_back(listener.callback); - } - - bool handleHook(std::shared_ptr call) { - std::string hookName = std::string(call->name); - for (size_t l = 0; l < listeners[hookName].size(); l++) { - (listeners[hookName][l])(call); - } - return call->cancelled; - } - - void bindHook(std::string name) { - hookName = name; - } - - void initBindHook(int length, ...) { - if (length > 0) { - va_list args; - va_start(args, length); - for (int i = 0; i < length; i++) { - HookParameter currentParam = va_arg(args, struct HookParameter); - initArgs[currentParam.name] = currentParam.parameter; - } - va_end(args); - } - } - - bool callBindHook(int length, ...) { - if (length > 0) { - va_list args; - va_start(args, length); - for (int i = 0; i < length; i++) { - HookParameter currentParam = va_arg(args, struct HookParameter); - hookArgs[currentParam.name] = currentParam.parameter; - } - va_end(args); - } - - HookCall call = { - .name = hookName, - .baseArgs = initArgs, - .hookedArgs = hookArgs - }; - const bool cancelled = handleHook(std::make_shared(call)); - - hookName = ""; - initArgs.clear(); - hookArgs.clear(); - - return cancelled; - } +void ModInternal_ExecuteAudioInitHooks() { + ModInternal::ExecuteHooks(); } - -/* -############################# - Module: Hook C Handle -############################# -*/ - -extern "C" { - - void bind_hook(char* name) { - hookName = std::string(name); - } - - void init_hook(int length, ...) { - if (length > 0) { - va_list args; - va_start(args, length); - for (int i = 0; i < length; i++) { - HookParameter currentParam = va_arg(args, struct HookParameter); - initArgs[currentParam.name] = currentParam.parameter; - } - va_end(args); - } - } - - bool call_hook(int length, ...) { - if (length > 0) { - va_list args; - va_start(args, length); - for (int i = 0; i < length; i++) { - HookParameter currentParam = va_arg(args, struct HookParameter); - hookArgs[currentParam.name] = currentParam.parameter; - } - va_end(args); - } - - HookCall call = { - .name = hookName, - .baseArgs = initArgs, - .hookedArgs = hookArgs - }; - - const bool cancelled = ModInternal::handleHook(std::make_shared(call)); - - hookName = ""; - initArgs.clear(); - hookArgs.clear(); - - return cancelled; - } - -} \ No newline at end of file diff --git a/libultraship/libultraship/SohHooks.h b/libultraship/libultraship/SohHooks.h index 9a41eeb0e..b5dec8159 100644 --- a/libultraship/libultraship/SohHooks.h +++ b/libultraship/libultraship/SohHooks.h @@ -1,80 +1,50 @@ #pragma once -struct HookParameter { - const char* name; - void* parameter; -}; - -#define LOOKUP_TEXTURE "F3D::LookupCacheTexture" -#define GRAYOUT_TEXTURE "Kaleido::GrayOutTexture" -#define INVALIDATE_TEXTURE "GBI::gSPInvalidateTexCache" -#define CONTROLLER_READ "N64::ControllerRead" - -#define AUDIO_INIT "AudioMgr::Init" - -#define LOAD_TEXTURE "ResourceMgr::LoadTexByName" - -#define UPDATE_VOLUME "AudioVolume::Bind" - -#define IMGUI_API_INIT "ImGuiApiInit" -#define IMGUI_API_DRAW "ImGuiApiDraw" - -#define WINDOW_API_INIT "WApiInit" -#define WINDOW_API_HANDLE_EVENTS "WApiHandleEvents" -#define WINDOW_API_START_FRAME "WApiStartFrame" - -// Graphics API Hooks -#define GFX_PRE_START_FRAME "GFXApiPreStartFrame" -#define GFX_POST_START_FRAME "GFXApiPostStartFrame" - -#define GFX_PRE_END_FRAME "GFXApiPreEndFrame" -#define GFX_POST_END_FRAME "GFXApiPostEndFrame" - -#define GFX_ON_REZISE "GFXApiOnResize" -#define GFX_INIT "GFXApiInit" -#define GFX_SHUTDOWN "GFXApiShutdown" - -// End - #ifdef __cplusplus -#define HOOK_PARAMETER(name, ptr) HookParameter({ name, static_cast(ptr) }) -#define BIND_HOOK(name, func) ModInternal::registerHookListener({ name, [this](HookEvent call) { func(call); }}) -#define BIND_PTR(name, type) static_cast(call->baseArgs[name]) -#define BIND_VAR(name, type) *BIND_PTR(name, type) - - #include -#include -#include -#include -struct HookCall { - std::string name; - std::map baseArgs; - std::map hookedArgs; - bool cancelled = false; -}; +#include "UltraController.h" -typedef std::shared_ptr HookEvent; -typedef std::function HookFunc; -struct HookListener { - std::string hookName; - HookFunc callback; - int priority = 0; -}; +#define DEFINE_HOOK(name, type) struct name { typedef std::function fn; } namespace ModInternal { - void registerHookListener(HookListener listener); - void bindHook(std::string name); - void initBindHook(int length, ...); - bool callBindHook(int length, ...); + + template + struct RegisteredHooks { + inline static std::vector functions; + }; + + template + void RegisterHook(typename H::fn h) { + RegisteredHooks::functions.push_back(h); + } + + template + void ExecuteHooks(Args&&... args) { + for (auto& fn : RegisteredHooks::functions) { + fn(std::forward(args)...); + } + } + + DEFINE_HOOK(ControllerRead, void(OSContPad* cont_pad)); + + DEFINE_HOOK(AudioInit, void()); + + DEFINE_HOOK(LoadTexture, void(const char* path, uint8_t** texture)); + + DEFINE_HOOK(GfxInit, void()); + } -#else +#endif -void bind_hook(char* name); -void init_hook(int length, ...); -bool call_hook(int length, ...); +#ifdef __cplusplus +extern "C" { +#endif -#endif \ No newline at end of file +void ModInternal_ExecuteAudioInitHooks(); + +#ifdef __cplusplus +} +#endif diff --git a/libultraship/libultraship/SohImGuiImpl.cpp b/libultraship/libultraship/SohImGuiImpl.cpp index 8e4becaab..b15dd8864 100644 --- a/libultraship/libultraship/SohImGuiImpl.cpp +++ b/libultraship/libultraship/SohImGuiImpl.cpp @@ -46,9 +46,9 @@ bool oldCursorState = true; #define EXPERIMENTAL() \ ImGui::PushStyleColor(ImGuiCol_Text, IM_COL32(255, 50, 50, 255)); \ - ImGui::Text("Experimental"); \ - ImGui::PopStyleColor(); \ - ImGui::Separator(); + ImGui::Text("Experimental"); \ + ImGui::PopStyleColor(); \ + ImGui::Separator(); #define TOGGLE_BTN ImGuiKey_F1 #define HOOK(b) if(b) needs_save = true; OSContPad* pads; @@ -65,21 +65,39 @@ namespace SohImGui { bool needs_save = false; std::vector CustomTexts; int SelectedLanguage = CVar_GetS32("gLanguages", 0); //Default Language to 0=English 1=German 2=French - float kokiri_col[3] = { 0.118f, 0.41f, 0.106f }; - float goron_col[3] = { 0.392f, 0.078f, 0.0f }; - float zora_col[3] = { 0.0f, 0.235f, 0.392f }; + int SelectedHUD = CVar_GetS32("gHudColors", 1); //Default colors to Gamecube. + ImVec4 hearts_colors; + ImVec4 hearts_dd_colors; + ImVec4 a_btn_colors; + ImVec4 b_btn_colors; + ImVec4 c_btn_colors; + ImVec4 start_btn_colors; + ImVec4 magic_border_colors; + ImVec4 magic_remaining_colors; + ImVec4 magic_use_colors; + ImVec4 minimap_colors; + ImVec4 rupee_colors; + ImVec4 smolekey_colors; + ImVec4 kokiri_col; + ImVec4 goron_col; + ImVec4 zora_col; + ImVec4 navi_idle_i_col; + ImVec4 navi_idle_o_col; + ImVec4 navi_npc_i_col; + ImVec4 navi_npc_o_col; + ImVec4 navi_enemy_i_col; + ImVec4 navi_enemy_o_col; + ImVec4 navi_prop_i_col; + ImVec4 navi_prop_o_col; - float navi_idle_i_col[3] = { 0.0f, 0.0f, 0.0f }; - float navi_idle_o_col[3] = { 0.0f, 0.0f, 0.0f }; - - float navi_npc_i_col[3] = { 0.0f, 0.0f, 0.0f }; - float navi_npc_o_col[3] = { 0.0f, 0.0f, 0.0f }; - - float navi_enemy_i_col[3] = { 0.0f, 0.0f, 0.0f }; - float navi_enemy_o_col[3] = { 0.0f, 0.0f, 0.0f }; - - float navi_prop_i_col[3] = { 0.0f, 0.0f, 0.0f }; - float navi_prop_o_col[3] = { 0.0f, 0.0f, 0.0f }; + const char* RainbowColorCvarList[] = { + //This is the list of possible CVars that has rainbow effect. + "gTunic_Kokiri_","gTunic_Goron_","gTunic_Zora_", + "gCCHeartsPrim","gDDCCHeartsPrim", + "gCCABtnPrim","gCCBBtnPrim","gCCCBtnPrim","gCCStartBtnPrim", + "gCCMagicBorderPrim","gCCMagicPrim","gCCMagicUsePrim", + "gCCMinimapPrim","gCCRupeePrim","gCCKeysPrim" + }; const char* filters[3] = { "Three-Point", @@ -90,6 +108,15 @@ namespace SohImGui { std::map> windowCategories; std::map customWindows; + int ClampFloatToInt(float value, int min, int max){ + return fmin(fmax(value,min),max); + } + + void Tooltip(const char* text) { + if (ImGui::IsItemHovered()) + ImGui::SetTooltip("%s", text); + } + void ImGuiWMInit() { switch (impl.backend) { case Backend::SDL: @@ -104,50 +131,6 @@ namespace SohImGui { break; } - // OTRTODO: This gameplay specific stuff should not be in libultraship. This needs to be moved to soh and use sTunicColors - kokiri_col[0] = 30 / 255.0f; - kokiri_col[1] = 105 / 255.0f; - kokiri_col[2] = 27 / 255.0f; - - goron_col[0] = 100 / 255.0f; - goron_col[1] = 20 / 255.0f; - goron_col[2] = 0; - - zora_col[0] = 0; - zora_col[1] = 60 / 255.0f; - zora_col[2] = 100 / 255.0f; - - navi_idle_i_col[0] = 0; - navi_idle_i_col[1] = 0; - navi_idle_i_col[2] = 0; - - navi_idle_o_col[0] = 0; - navi_idle_o_col[1] = 0; - navi_idle_o_col[2] = 0; - - navi_npc_i_col[0] = 0; - navi_npc_i_col[1] = 0; - navi_npc_i_col[2] = 0; - - navi_npc_o_col[0] = 0; - navi_npc_o_col[1] = 0; - navi_npc_o_col[2] = 0; - - navi_enemy_i_col[0] = 0; - navi_enemy_i_col[1] = 0; - navi_enemy_i_col[2] = 0; - - navi_enemy_o_col[0] = 0; - navi_enemy_o_col[1] = 0; - navi_enemy_o_col[2] = 0; - - navi_prop_i_col[0] = 0; - navi_prop_i_col[1] = 0; - navi_prop_i_col[2] = 0; - - navi_prop_o_col[0] = 0; - navi_prop_o_col[1] = 0; - navi_prop_o_col[2] = 0; } void ImGuiBackendInit() { @@ -275,6 +258,68 @@ namespace SohImGui { stbi_image_free(img_data); } + void LoadRainbowColor() { + return; + for (uint16_t s=0; s <= sizeof(RainbowColorCvarList); s++) { + std::string cvarName = RainbowColorCvarList[s]; + std::string Cvar_Red = cvarName; + Cvar_Red += "R"; + std::string Cvar_Green = cvarName; + Cvar_Green += "G"; + std::string Cvar_Blue = cvarName; + Cvar_Blue += "B"; + std::string Cvar_RBM = cvarName; + Cvar_RBM += "RBM"; + std::string RBM_HUE = cvarName; + RBM_HUE+="Hue"; + f32 Canon = 10.f*s; + ImVec4 NewColor; + const f32 deltaTime = 1.0f / ImGui::GetIO().Framerate; + f32 hue = CVar_GetFloat(RBM_HUE.c_str(), 0.0f); + f32 newHue = hue + CVar_GetS32("gColorRainbowSpeed", 1) * 36.0f * deltaTime; + if (newHue >= 360) + newHue = 0; + CVar_SetFloat(RBM_HUE.c_str(), newHue); + f32 current_hue = CVar_GetFloat(RBM_HUE.c_str(), 0); + u8 i = current_hue / 60 + 1; + u8 a = (-current_hue / 60.0f + i) * 255; + u8 b = (current_hue / 60.0f + (1 - i)) * 255; + + switch (i) { + case 1: NewColor.x = 255; NewColor.y = b; NewColor.z = 0; break; + case 2: NewColor.x = a; NewColor.y = 255; NewColor.z = 0; break; + case 3: NewColor.x = 0; NewColor.y = 255; NewColor.z = b; break; + case 4: NewColor.x = 0; NewColor.y = a; NewColor.z = 255; break; + case 5: NewColor.x = b; NewColor.y = 0; NewColor.z = 255; break; + case 6: NewColor.x = 255; NewColor.y = 0; NewColor.z = a; break; + } + + if(CVar_GetS32(Cvar_RBM.c_str(), 0) != 0) { + CVar_SetS32(Cvar_Red.c_str(), ClampFloatToInt(NewColor.x,0,255)); + CVar_SetS32(Cvar_Green.c_str(), ClampFloatToInt(NewColor.y,0,255)); + CVar_SetS32(Cvar_Blue.c_str(), ClampFloatToInt(NewColor.z,0,255)); + } + } + } + + void LoadPickersColors(ImVec4& ColorArray, const char* cvarname, const ImVec4& default_colors, bool has_alpha) { + std::string Cvar_Red = cvarname; + Cvar_Red += "R"; + std::string Cvar_Green = cvarname; + Cvar_Green += "G"; + std::string Cvar_Blue = cvarname; + Cvar_Blue += "B"; + std::string Cvar_Alpha = cvarname; + Cvar_Alpha += "A"; + + ColorArray.x = (float)CVar_GetS32(Cvar_Red.c_str(), default_colors.x)/255; + ColorArray.y = (float)CVar_GetS32(Cvar_Green.c_str(), default_colors.y)/255; + ColorArray.z = (float)CVar_GetS32(Cvar_Blue.c_str(), default_colors.z)/255; + if (has_alpha) { + ColorArray.w = (float)CVar_GetS32(Cvar_Alpha.c_str(), default_colors.w)/255; + } + } + void LoadResource(const std::string& name, const std::string& path, const ImVec4& tint) { GfxRenderingAPI* api = gfx_get_current_rendering_api(); const auto res = static_cast(GlobalCtx2::GetInstance()->GetResourceManager()->LoadResource(path).get()); @@ -304,10 +349,10 @@ namespace SohImGui { } for (size_t pixel = 0; pixel < texBuffer.size() / 4; pixel++) { - texBuffer[pixel * 4 + 0] *= tint.x; - texBuffer[pixel * 4 + 1] *= tint.y; - texBuffer[pixel * 4 + 2] *= tint.z; - texBuffer[pixel * 4 + 3] *= tint.w; + texBuffer[pixel * 4 + 0] *= (uint8_t)tint.x; + texBuffer[pixel * 4 + 1] *= (uint8_t)tint.y; + texBuffer[pixel * 4 + 2] *= (uint8_t)tint.z; + texBuffer[pixel * 4 + 3] *= (uint8_t)tint.w; } const auto asset = new GameAsset{ api->new_texture() }; @@ -327,6 +372,9 @@ namespace SohImGui { io = &ImGui::GetIO(); io->ConfigFlags |= ImGuiConfigFlags_DockingEnable; io->Fonts->AddFontDefault(); + if (CVar_GetS32("gOpenMenuBar", 0) != 1) { + SohImGui::overlay->TextDrawNotification(30.0f, true, "Press F1 to access enhancements menu"); + } if (UseViewports()) { io->ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; @@ -336,8 +384,7 @@ namespace SohImGui { ImGuiWMInit(); ImGuiBackendInit(); - ModInternal::registerHookListener({ GFX_INIT, [](const HookEvent ev) { - + ModInternal::RegisterHook([] { if (GlobalCtx2::GetInstance()->GetWindow()->IsFullscreen()) ShowCursor(CVar_GetS32("gOpenMenuBar", 0), Dialogues::dLoadSettings); @@ -352,7 +399,7 @@ namespace SohImGui { LoadTexture("C-Right", "assets/ship_of_harkinian/buttons/CRight.png"); LoadTexture("C-Up", "assets/ship_of_harkinian/buttons/CUp.png"); LoadTexture("C-Down", "assets/ship_of_harkinian/buttons/CDown.png"); - } }); + }); for (const auto& [i, controllers] : Ship::Window::Controllers) { @@ -361,9 +408,9 @@ namespace SohImGui { needs_save = true; } - ModInternal::registerHookListener({ CONTROLLER_READ, [](const HookEvent ev) { - pads = static_cast(ev->baseArgs["cont_pad"]); - }}); + ModInternal::RegisterHook([](OSContPad* cont_pad) { + pads = cont_pad; + }); Game::InitSettings(); } @@ -390,7 +437,7 @@ namespace SohImGui { } } - void EnhancementRadioButton(std::string text, std::string cvarName, int id) { + void EnhancementRadioButton(const char* text, const char* cvarName, int id) { /*Usage : EnhancementRadioButton("My Visible Name","gMyCVarName", MyID); First arg is the visible name of the Radio button @@ -401,116 +448,215 @@ namespace SohImGui { EnhancementRadioButton("German", "gLanguages", 1); EnhancementRadioButton("French", "gLanguages", 2); */ - int val = CVar_GetS32(cvarName.c_str(), 0); - if (ImGui::RadioButton(text.c_str(), id==val)) { - CVar_SetS32(cvarName.c_str(), (int)id); + std::string make_invisible = "##"; + make_invisible += text; + make_invisible += cvarName; + + int val = CVar_GetS32(cvarName, 0); + if (ImGui::RadioButton(make_invisible.c_str(), id == val)) { + CVar_SetS32(cvarName, id); + needs_save = true; + } + ImGui::SameLine(); + ImGui::Text("%s", text); + } + + void EnhancementCheckbox(const char* text, const char* cvarName) + { + bool val = (bool)CVar_GetS32(cvarName, 0); + if (ImGui::Checkbox(text, &val)) { + CVar_SetS32(cvarName, val); needs_save = true; } } - void EnhancementCheckbox(std::string text, std::string cvarName) + void EnhancementButton(const char* text, const char* cvarName) { - bool val = (bool)CVar_GetS32(cvarName.c_str(), 0); - if (ImGui::Checkbox(text.c_str(), &val)) { - CVar_SetS32(cvarName.c_str(), val); + bool val = (bool)CVar_GetS32(cvarName, 0); + if (ImGui::Button(text)) { + CVar_SetS32(cvarName, !val); + CVar_SetS32(cvarName, !val); needs_save = true; } } - void EnhancementButton(std::string text, std::string cvarName) + void EnhancementSliderInt(const char* text, const char* id, const char* cvarName, int min, int max, const char* format) { - bool val = (bool)CVar_GetS32(cvarName.c_str(), 0); - if (ImGui::Button(text.c_str())) { - CVar_SetS32(cvarName.c_str(), !val); - needs_save = true; - } - } + int val = CVar_GetS32(cvarName, 0); - void EnhancementSliderInt(std::string text, std::string id, std::string cvarName, int min, int max, std::string format) - { - int val = CVar_GetS32(cvarName.c_str(), 0); + ImGui::Text(text, val); - ImGui::Text(text.c_str(), val); - - if (ImGui::SliderInt(id.c_str(), &val, min, max, format.c_str())) + if (ImGui::SliderInt(id, &val, min, max, format)) { - CVar_SetS32(cvarName.c_str(), val); + CVar_SetS32(cvarName, val); needs_save = true; } if (val < min) { val = min; - CVar_SetS32(cvarName.c_str(), val); + CVar_SetS32(cvarName, val); needs_save = true; } if (val > max) { val = max; - CVar_SetS32(cvarName.c_str(), val); + CVar_SetS32(cvarName, val); needs_save = true; } } - void EnhancementSliderFloat(std::string text, std::string id, std::string cvarName, float min, float max, std::string format, float defaultValue, bool isPercentage) + void EnhancementSliderFloat(const char* text, const char* id, const char* cvarName, float min, float max, const char* format, float defaultValue, bool isPercentage) { - float val = CVar_GetFloat(cvarName.c_str(), defaultValue); + float val = CVar_GetFloat(cvarName, defaultValue); if (!isPercentage) - ImGui::Text(text.c_str(), val); + ImGui::Text(text, val); else - ImGui::Text(text.c_str(), static_cast(100 * val)); + ImGui::Text(text, static_cast(100 * val)); - if (ImGui::SliderFloat(id.c_str(), &val, min, max, format.c_str())) + if (ImGui::SliderFloat(id, &val, min, max, format)) { - CVar_SetFloat(cvarName.c_str(), val); + CVar_SetFloat(cvarName, val); needs_save = true; } if (val < min) { val = min; - CVar_SetFloat(cvarName.c_str(), val); + CVar_SetFloat(cvarName, val); needs_save = true; } if (val > max) { val = max; - CVar_SetFloat(cvarName.c_str(), val); + CVar_SetFloat(cvarName, val); needs_save = true; } } - void EnhancementColor3(std::string text, std::string cvarName, float defaultColors[3]) - { - int r = CVar_GetS32((cvarName + "_Red").c_str(), (defaultColors[0] * 255.0f)); - int g = CVar_GetS32((cvarName + "_Green").c_str(), (defaultColors[1] * 255.0f)); - int b = CVar_GetS32((cvarName + "_Blue").c_str(), (defaultColors[2] * 255.0f)); + void RandomizeColor(const char* cvarName, ImVec4* colors) { + std::string Cvar_Red = cvarName; + Cvar_Red += "R"; + std::string Cvar_Green = cvarName; + Cvar_Green += "G"; + std::string Cvar_Blue = cvarName; + Cvar_Blue += "B"; + std::string Cvar_RBM = cvarName; + Cvar_RBM += "RBM"; + std::string MakeInvisible = "##"; + MakeInvisible += cvarName; + MakeInvisible += "Random"; + std::string FullName = "Random"; + FullName+=MakeInvisible; + if (ImGui::Button(FullName.c_str())) { + s16 RND_R = rand() % (255 - 0); + s16 RND_G = rand() % (255 - 0); + s16 RND_B = rand() % (255 - 0); + colors->x = (float)RND_R/255; + colors->y = (float)RND_G/255; + colors->z = (float)RND_B/255; + CVar_SetS32(Cvar_Red.c_str(), ClampFloatToInt(colors->x*255,0,255)); + CVar_SetS32(Cvar_Green.c_str(), ClampFloatToInt(colors->y*255,0,255)); + CVar_SetS32(Cvar_Blue.c_str(), ClampFloatToInt(colors->z*255,0,255)); + CVar_SetS32(Cvar_RBM.c_str(), 0); //On click disable rainbow mode. + needs_save = true; + } + Tooltip("Clicking this button will make a random color for the colors at it's right.\nPrevious color will be overwrite and will not be recoverable"); + } - float colors[3]; - colors[0] = r / 255.0f; - colors[1] = g / 255.0f; - colors[2] = b / 255.0f; + void RainbowColor(const char* cvarName, ImVec4* colors) { + std::string Cvar_RBM = cvarName; + Cvar_RBM += "RBM"; + std::string MakeInvisible = "Rainbow"; + MakeInvisible += "##"; + MakeInvisible += cvarName; + MakeInvisible += "Rainbow"; - { - if (ImGui::ColorEdit3(text.c_str(), colors)) - { - CVar_SetS32((cvarName + "_Red").c_str(), (int)(colors[0] * 255)); - CVar_SetS32((cvarName + "_Green").c_str(), (int)(colors[1] * 255)); - CVar_SetS32((cvarName + "_Blue").c_str(), (int)(colors[2] * 255)); + EnhancementCheckbox(MakeInvisible.c_str(), Cvar_RBM.c_str()); + Tooltip("Clicking this button will make color cycling\nPrevious color will be overwrite and will not be recoverable"); + } + + void ResetColor(const char* cvarName, ImVec4* colors, ImVec4 defaultcolors, bool has_alpha) { + std::string Cvar_Red = cvarName; + Cvar_Red += "R"; + std::string Cvar_Green = cvarName; + Cvar_Green += "G"; + std::string Cvar_Blue = cvarName; + Cvar_Blue += "B"; + std::string Cvar_Alpha = cvarName; + Cvar_Alpha += "A"; + std::string Cvar_RBM = cvarName; + Cvar_RBM += "RBM"; + std::string MakeInvisible = "Reset"; + MakeInvisible += "##"; + MakeInvisible += cvarName; + MakeInvisible += "Reset"; + if (ImGui::Button(MakeInvisible.c_str())) { + colors->x = defaultcolors.x/255; + colors->y = defaultcolors.y/255; + colors->z = defaultcolors.z/255; + if (has_alpha) { colors->w = defaultcolors.w/255;}; + CVar_SetS32(Cvar_Red.c_str(), ClampFloatToInt(colors->x*255,0,255)); + CVar_SetS32(Cvar_Green.c_str(), ClampFloatToInt(colors->y*255,0,255)); + CVar_SetS32(Cvar_Blue.c_str(), ClampFloatToInt(colors->z*255,0,255)); + if (has_alpha) { CVar_SetS32(Cvar_Alpha.c_str(), ClampFloatToInt(colors->w*255,0,255)); }; + CVar_SetS32(Cvar_RBM.c_str(), 0); //On click disable rainbow mode. + needs_save = true; + } + Tooltip("Clicking this button will to the game original color (GameCube version)\nPrevious color will be overwrite and will not be recoverable"); + } + + void EnhancementColor(const char* text, const char* cvarName, ImVec4 ColorRGBA, ImVec4 default_colors, bool allow_rainbow, bool has_alpha, bool TitleSameLine) { + std::string Cvar_Red = cvarName; + Cvar_Red += "R"; + std::string Cvar_Green = cvarName; + Cvar_Green += "G"; + std::string Cvar_Blue = cvarName; + Cvar_Blue += "B"; + std::string Cvar_Alpha = cvarName; + Cvar_Alpha += "A"; + std::string Cvar_RBM = cvarName; + Cvar_RBM += "RBM"; + + LoadPickersColors(ColorRGBA, cvarName, default_colors, has_alpha); + ImGuiColorEditFlags flags = ImGuiColorEditFlags_None; + + if (!TitleSameLine){ + ImGui::Text("%s", text); + flags = ImGuiColorEditFlags_NoLabel; + } + if (!has_alpha) { + if (ImGui::ColorEdit3(text, (float *)&ColorRGBA, flags)) { + CVar_SetS32(Cvar_Red.c_str(), ClampFloatToInt(ColorRGBA.x*255,0,255)); + CVar_SetS32(Cvar_Green.c_str(), ClampFloatToInt(ColorRGBA.y*255,0,255)); + CVar_SetS32(Cvar_Blue.c_str(), ClampFloatToInt(ColorRGBA.z*255,0,255)); needs_save = true; } + } else { + if (ImGui::ColorEdit4(text, (float *)&ColorRGBA, flags)) { + CVar_SetS32(Cvar_Red.c_str(), ClampFloatToInt(ColorRGBA.x*255,0,255)); + CVar_SetS32(Cvar_Green.c_str(), ClampFloatToInt(ColorRGBA.y*255,0,255)); + CVar_SetS32(Cvar_Blue.c_str(), ClampFloatToInt(ColorRGBA.z*255,0,255)); + CVar_SetS32(Cvar_Alpha.c_str(), ClampFloatToInt(ColorRGBA.w*255,0,255)); + needs_save = true; + } + + } + ImGui::SameLine(); + ResetColor(cvarName, &ColorRGBA, default_colors, has_alpha); + ImGui::SameLine(); + RandomizeColor(cvarName, &ColorRGBA); + if (allow_rainbow) { + //Not all draw support rainbow, like Navi. + ImGui::SameLine(); + RainbowColor(cvarName, &ColorRGBA); } } - void Tooltip(std::string text){ - if (ImGui::IsItemHovered()) - ImGui::SetTooltip("%s", text.c_str()); - } - - void DrawMainMenuAndCalculateGameSize() { + void DrawMainMenuAndCalculateGameSize(void) { console->Update(); ImGuiBackendNewFrame(); ImGuiWMNewFrame(); @@ -589,7 +735,7 @@ namespace SohImGui { auto menuLabel = "Controller " + std::to_string(i + 1); if (ImGui::BeginMenu(menuLabel.c_str())) { - EnhancementSliderFloat("Gyro Sensitivity: %d %%", "##GYROSCOPE", StringHelper::Sprintf("gCont%i_GyroSensitivity", i), 0.0f, 1.0f, "", 1.0f, true); + EnhancementSliderFloat("Gyro Sensitivity: %d %%", "##GYROSCOPE", StringHelper::Sprintf("gCont%i_GyroSensitivity", i).c_str(), 0.0f, 1.0f, "", 1.0f, true); if (ImGui::Button("Recalibrate Gyro")) { @@ -600,7 +746,7 @@ namespace SohImGui { ImGui::Separator(); - EnhancementSliderFloat("Rumble Strength: %d %%", "##RUMBLE", StringHelper::Sprintf("gCont%i_RumbleStrength", i), 0.0f, 1.0f, "", 1.0f, true); + EnhancementSliderFloat("Rumble Strength: %d %%", "##RUMBLE", StringHelper::Sprintf("gCont%i_RumbleStrength", i).c_str(), 0.0f, 1.0f, "", 1.0f, true); ImGui::EndMenu(); } @@ -626,12 +772,40 @@ namespace SohImGui { if (ImGui::BeginMenu("Graphics")) { EnhancementSliderInt("Internal Resolution: %dx", "##IMul", "gInternalResolution", 1, 8, ""); - Tooltip("Increases the render resolution of the game, up to 8x your output resolution,\nas a more intensive but effective form of anti-aliasing"); + Tooltip("Increases the render resolution of the game, up to 8x your output resolution,\nas a more intensive but effective form of anti-aliasing"); gfx_current_dimensions.internal_mul = CVar_GetS32("gInternalResolution", 1); EnhancementSliderInt("MSAA: %d", "##IMSAA", "gMSAAValue", 1, 8, ""); - Tooltip("Activates anti-aliasing when above 1, up to 8x for 8 samples for every pixel"); + Tooltip("Activates anti-aliasing when above 1, up to 8x for 8 samples for every pixel"); gfx_msaa_level = CVar_GetS32("gMSAAValue", 1); + if (impl.backend == Backend::DX11) + { + const char* cvar = "gExtraLatencyThreshold"; + int val = CVar_GetS32(cvar, 80); + val = MAX(MIN(val, 250), 0); + int fps = val; + + if (fps == 0) + { + ImGui::Text("Jitter fix: Off"); + } + else + { + ImGui::Text("Jitter fix: >= %d FPS", fps); + } + + if (ImGui::SliderInt("##ExtraLatencyThreshold", &val, 0, 250, "", ImGuiSliderFlags_AlwaysClamp)) + { + CVar_SetS32(cvar, val); + needs_save = true; + } + + Tooltip("When Interpolation FPS setting is at least this threshold,\n" + "add one frame of input lag (e.g. 16.6 ms for 60 FPS) in order to avoid jitter.\n" + "This setting allows the CPU to work on one frame while GPU works on the previous frame.\n" + "This setting should be used when your computer is too slow to do CPU + GPU work in time."); + } + EXPERIMENTAL(); ImGui::Text("Texture Filter (Needs reload)"); GfxRenderingAPI* gapi = gfx_get_current_rendering_api(); @@ -641,7 +815,7 @@ namespace SohImGui { INFO("New Filter: %s", filters[fId]); gapi->set_texture_filter((FilteringMode)fId); - CVar_SetS32("gTextureFilter", (int) fId); + CVar_SetS32("gTextureFilter", (int)fId); needs_save = true; } @@ -661,75 +835,161 @@ namespace SohImGui { if (ImGui::BeginMenu("Enhancements")) { - ImGui::Text("Gameplay"); - ImGui::Separator(); + if (ImGui::BeginMenu("Gameplay")) + { + EnhancementSliderInt("Text Speed: %dx", "##TEXTSPEED", "gTextSpeed", 1, 5, ""); + EnhancementSliderInt("King Zora Speed: %dx", "##WEEPSPEED", "gMweepSpeed", 1, 5, ""); - EnhancementSliderInt("Text Speed: %dx", "##TEXTSPEED", "gTextSpeed", 1, 5, ""); - EnhancementSliderInt("King Zora Speed: %dx", "##WEEPSPEED", "gMweepSpeed", 1, 5, ""); + EnhancementCheckbox("Skip Text", "gSkipText"); + Tooltip("Holding down B skips text"); + EnhancementCheckbox("Mute Low HP Alarm", "gLowHpAlarm"); + Tooltip("Disable the low HP beeping sound"); + EnhancementCheckbox("Minimal UI", "gMinimalUI"); + Tooltip("Hides most of the UI when not needed"); + EnhancementCheckbox("Visual Stone of Agony", "gVisualAgony"); + Tooltip("Displays an icon and plays a sound when Stone of Agony should be activated, for those without rumble"); + EnhancementCheckbox("Faster Block Push", "gFasterBlockPush"); + EnhancementCheckbox("Assignable Tunics and Boots", "gAssignableTunicsAndBoots"); + Tooltip("Allows equiping the tunic and boots to c-buttons"); + EnhancementCheckbox("MM Bunny Hood", "gMMBunnyHood"); + Tooltip("Wearing the Bunny Hood grants a speed increase like in Majora's Mask"); + EnhancementCheckbox("Better Owl", "gBetterOwl"); + Tooltip("The default response to Kaepora Gaebora is always that you understood what he said"); + EnhancementCheckbox("Disable Navi Call Audio", "gDisableNaviCallAudio"); + Tooltip("Disables the voice audio when Navi calls you"); + ImGui::EndMenu(); + } - EnhancementCheckbox("Skip Text", "gSkipText"); - Tooltip("Holding down B skips text"); - EnhancementCheckbox("Minimal UI", "gMinimalUI"); - Tooltip("Hides most of the UI when not needed"); - EnhancementCheckbox("MM Bunny Hood", "gMMBunnyHood"); - Tooltip("Wearing the Bunny Hood grants a speed increase like in Majora's Mask"); - EnhancementCheckbox("Visual Stone of Agony", "gVisualAgony"); - Tooltip("Displays an icon and plays a sound when Stone of Agony should be activated, for those without rumble"); + if (ImGui::BeginMenu("Graphics")) + { + if (ImGui::BeginMenu("Animated Link in Pause Menu")) { + ImGui::Text("Rotation"); + EnhancementRadioButton("Disabled", "gPauseLiveRotation", 0); + EnhancementRadioButton("Rotate Link with D-pad", "gPauseLiveRotation", 1); + Tooltip("Allow you to rotate Link on the Equipment menu with the DPAD\nUse DPAD-Up or DPAD-Down to reset Link's rotation"); + EnhancementRadioButton("Rotate Link with C-buttons", "gPauseLiveRotation", 2); + Tooltip("Allow you to rotate Link on the Equipment menu with the C-buttons\nUse C-Up or C-Down to reset Link's rotation"); - ImGui::Text("Graphics"); - ImGui::Separator(); + if (CVar_GetS32("gPauseLiveRotation", 0) != 0) { + EnhancementSliderInt("Rotation Speed: %d", "##MinRotationSpeed", "gPauseLiveLinkRotationSpeed", 1, 20, ""); + } + ImGui::Separator(); + ImGui::Text("Static loop"); + EnhancementRadioButton("Disabled", "gPauseLiveLink", 0); + EnhancementRadioButton("Idle (standing)", "gPauseLiveLink", 1); + EnhancementRadioButton("Idle (look around)", "gPauseLiveLink", 2); + EnhancementRadioButton("Idle (belt)", "gPauseLiveLink", 3); + EnhancementRadioButton("Idle (shield)", "gPauseLiveLink", 4); + EnhancementRadioButton("Idle (test sword)", "gPauseLiveLink", 5); + EnhancementRadioButton("Idle (yawn)", "gPauseLiveLink", 6); + EnhancementRadioButton("Battle Stance", "gPauseLiveLink", 7); + EnhancementRadioButton("Walking (no shield)", "gPauseLiveLink", 8); + EnhancementRadioButton("Walking (holding shield)", "gPauseLiveLink", 9); + EnhancementRadioButton("Running (no shield)", "gPauseLiveLink", 10); + EnhancementRadioButton("Running (holding shield)", "gPauseLiveLink", 11); + EnhancementRadioButton("Hand on hip", "gPauseLiveLink", 12); + EnhancementRadioButton("Spin attack charge", "gPauseLiveLink", 13); + EnhancementRadioButton("Look at hand", "gPauseLiveLink", 14); + ImGui::Separator(); + ImGui::Text("Randomize"); + EnhancementRadioButton("Random", "gPauseLiveLink", 15); + Tooltip("Randomize the animation played each time you open the menu"); + EnhancementRadioButton("Random cycle", "gPauseLiveLink", 16); + Tooltip("andomize the animation played on hte menu after a certain time"); + if (CVar_GetS32("gPauseLiveLink", 0) >= 16) { + EnhancementSliderInt("Frame to wait: %d", "##MinFrameCount", "gMinFrameCount", 1, 1000, ""); + } + + ImGui::EndMenu(); + } + EnhancementCheckbox("N64 Mode", "gN64Mode"); + Tooltip("Sets aspect ratio to 4:3 and lowers resolution to 240p, the N64's native resolution"); + EnhancementCheckbox("Enable 3D Dropped items", "gNewDrops"); + EnhancementCheckbox("Dynamic Wallet Icon", "gDynamicWalletIcon"); + Tooltip("Changes the rupee in the wallet icon to match the wallet size you currently have"); + EnhancementCheckbox("Always show dungeon entrances", "gAlwaysShowDungeonMinimapIcon"); + Tooltip("Always shows dungeon entrance icons on the minimap"); - EnhancementCheckbox("N64 Mode", "gN64Mode"); - Tooltip("Sets aspect ratio to 4:3 and lowers resolution to 240p, the N64's native resolution"); + ImGui::EndMenu(); + } - EnhancementCheckbox("Animated Link in Pause Menu", "gPauseLiveLink"); - EnhancementCheckbox("Enable 3D Dropped items", "gNewDrops"); - EnhancementCheckbox("Faster Block Push", "gFasterBlockPush"); - EnhancementCheckbox("Dynamic Wallet Icon", "gDynamicWalletIcon"); - Tooltip("Changes the rupee in the wallet icon to match the wallet size you currently have"); - EnhancementCheckbox("Always show dungeon entrances", "gAlwaysShowDungeonMinimapIcon"); - Tooltip("Always shows dungeon entrance icons on the minimap"); + if (ImGui::BeginMenu("Fixes")) + { + EnhancementCheckbox("Fix L&R Pause menu", "gUniformLR"); + Tooltip("Makes the L and R buttons in the pause menu the same color"); + EnhancementCheckbox("Fix Dungeon entrances", "gFixDungeonMinimapIcon"); + Tooltip("Show dungeon entrances icon only when it should be"); + EnhancementCheckbox("Fix Two Handed idle animations", "gTwoHandedIdle"); + Tooltip("Makes two handed idle animation play, a seemingly finished animation that was disabled on accident in the original game"); + EnhancementCheckbox("Fix Deku Nut upgrade", "gDekuNutUpgradeFix"); + Tooltip("Prevents the Forest Stage Deku Nut upgrade from becoming unobtainable after receiving the Poacher's Saw"); - ImGui::Text("Fixes"); - ImGui::Separator(); - EnhancementCheckbox("Fix L&R Pause menu", "gUniformLR"); - Tooltip("Makes the L and R buttons in the pause menu the same color"); - EnhancementCheckbox("Fix Dungeon entrances", "gFixDungeonMinimapIcon"); - Tooltip("Show dungeon entrances icon only when it should be"); - EnhancementCheckbox("Fix Two Handed idle animations", "gTwoHandedIdle"); - Tooltip("Makes two handed idle animation play, a seemingly finished animation that was disabled on accident in the original game"); + ImGui::EndMenu(); + } EXPERIMENTAL(); - EnhancementCheckbox("60 fps interpolation", "g60FPS"); + const char* fps_cvar = "gInterpolationFPS"; + { + int val = CVar_GetS32(fps_cvar, 20); + val = MAX(MIN(val, 250), 20); + int fps = val; + + if (fps == 20) + { + ImGui::Text("Frame interpolation: Off"); + } + else + { + ImGui::Text("Frame interpolation: %d FPS", fps); + } + + if (ImGui::SliderInt("##FPSInterpolation", &val, 20, 250, "", ImGuiSliderFlags_AlwaysClamp)) + { + CVar_SetS32(fps_cvar, val); + needs_save = true; + } + + Tooltip("Interpolate extra frames to get smoother graphics.\n" + "Set to match your monitor's refresh rate, or a divisor of it.\n" + "A higher target FPS than your monitor's refresh rate will just waste resources,\n" + "and might give a worse result.\n" + "For consistent input lag, set this value and your monitor's refresh rate to a multiple of 20.\n" + "Ctrl+Click for keyboard input."); + } + if (impl.backend == Backend::DX11) + { + if (ImGui::Button("Match Refresh Rate")) + { + int hz = roundf(gfx_get_detected_hz()); + if (hz >= 20 && hz <= 250) + { + CVar_SetS32(fps_cvar, hz); + needs_save = true; + } + } + } EnhancementCheckbox("Disable LOD", "gDisableLOD"); Tooltip("Turns off the level of detail setting, making models always use their higher poly variants"); ImGui::EndMenu(); } - if (ImGui::BeginMenu("Cosmetics")) - { - ImGui::Text("Tunics"); - ImGui::Separator(); - - EnhancementColor3("Kokiri Tunic", "gTunic_Kokiri", kokiri_col); - EnhancementColor3("Goron Tunic", "gTunic_Goron", goron_col); - EnhancementColor3("Zora Tunic", "gTunic_Zora", zora_col); - - ImGui::Text("Navi"); - ImGui::Separator(); - - EnhancementColor3("Navi Idle Inner", "gNavi_Idle_Inner", navi_idle_i_col); - EnhancementColor3("Navi Idle Outer", "gNavi_Idle_Outer", navi_idle_o_col); - EnhancementColor3("Navi NPC Inner", "gNavi_NPC_Inner", navi_npc_i_col); - EnhancementColor3("Navi NPC Outer", "gNavi_NPC_Outer", navi_npc_o_col); - EnhancementColor3("Navi Enemy Inner", "gNavi_Enemy_Inner", navi_enemy_i_col); - EnhancementColor3("Navi Enemy Outer", "gNavi_Enemy_Outer", navi_enemy_o_col); - EnhancementColor3("Navi Prop Inner", "gNavi_Prop_Inner", navi_prop_i_col); - EnhancementColor3("Navi Prop Outer", "gNavi_Prop_Outer", navi_prop_o_col); - - ImGui::EndMenu(); + if (ImGui::BeginMenu("Cosmetics")) { + EnhancementCheckbox("Cosmetics editor", "gCosmticsEditor"); + Tooltip("Edit Navi and Link's Tunics color."); + EnhancementCheckbox("HUD Margins editor", "gUseMargins"); + EnhancementRadioButton("N64 interface", "gHudColors", 0); + Tooltip("Change interface color to N64 style."); + EnhancementRadioButton("Gamecube interface", "gHudColors", 1); + Tooltip("Change interface color to Gamecube style."); + EnhancementRadioButton("Custom interface", "gHudColors", 2); + Tooltip("Change interface color to your own made style."); + if (CVar_GetS32("gHudColors", 1) == 2) { + EnhancementCheckbox("Interface editor", "gColorsEditor"); + Tooltip("Edit the colors used for your own interface"); + } + ImGui::EndMenu(); } if (ImGui::BeginMenu("Cheats")) @@ -745,19 +1005,19 @@ namespace SohImGui { } EnhancementCheckbox("No Clip", "gNoClip"); - Tooltip("Allows you to walk through walls"); + Tooltip("Allows you to walk through walls"); EnhancementCheckbox("Climb Everything", "gClimbEverything"); - Tooltip("Makes every surface in the game climbable"); + Tooltip("Makes every surface in the game climbable"); EnhancementCheckbox("Moon Jump on L", "gMoonJumpOnL"); - Tooltip("Holding L makes you float into the air"); + Tooltip("Holding L makes you float into the air"); EnhancementCheckbox("Super Tunic", "gSuperTunic"); - Tooltip("Makes every tunic have the effects of every other tunic"); + Tooltip("Makes every tunic have the effects of every other tunic"); EnhancementCheckbox("Easy ISG", "gEzISG"); - Tooltip("Automatically activates the Infinite Sword glitch, making you constantly swing your sword"); + Tooltip("Automatically activates the Infinite Sword glitch, making you constantly swing your sword"); EnhancementCheckbox("Unrestricted Items", "gNoRestrictItems"); - Tooltip("Allows you to use all items at any age"); + Tooltip("Allows you to use any item at any location"); EnhancementCheckbox("Freeze Time", "gFreezeTime"); - Tooltip("Freezes the time of day"); + Tooltip("Freezes the time of day"); ImGui::EndMenu(); } @@ -765,25 +1025,150 @@ namespace SohImGui { if (ImGui::BeginMenu("Developer Tools")) { EnhancementCheckbox("OoT Debug Mode", "gDebugEnabled"); - Tooltip("Enables Debug Mode, allowing you to select maps with L + R + Z, noclip with L + D-pad Right,\nand open the debug menu with L on the pause screen"); - ImGui::Separator(); + Tooltip("Enables Debug Mode, allowing you to select maps with L + R + Z, noclip with L + D-pad Right,\nand open the debug menu with L on the pause screen"); + EnhancementCheckbox("Fast File Select", "gSkipLogoTitle"); + Tooltip("Directly load the game to selected slot bellow\nUse slot number 4 to load directly in Zelda Map Select\n(Do not require debug menu but you will be unable to save there)\n(you can also load Zelda map select with Debug mod + slot 0).\nWith Slot : 0 you can go directly in File Select menu\nAttention, Loading an empty save will result in crash"); + if (CVar_GetS32("gSkipLogoTitle",0)) { + EnhancementSliderInt("Loading %d", "##SaveFileID", "gSaveFileID", 0, 4, ""); + } + ImGui::Separator(); EnhancementCheckbox("Stats", "gStatsEnabled"); - Tooltip("Shows the stats window, with your FPS and frametimes, and the OS you're playing on"); + Tooltip("Shows the stats window, with your FPS and frametimes, and the OS you're playing on"); EnhancementCheckbox("Console", "gConsoleEnabled"); - Tooltip("Enables the console window, allowing you to input commands, type help for some examples"); + Tooltip("Enables the console window, allowing you to input commands, type help for some examples"); console->opened = CVar_GetS32("gConsoleEnabled", 0); ImGui::EndMenu(); } + bool Margins_isOpen = CVar_GetS32("gUseMargins", 0); + bool Cosmetics_isOpen = CVar_GetS32("gCosmticsEditor", 0); + bool Interface_isOpen = CVar_GetS32("gColorsEditor", 0); + + if (Margins_isOpen) { + if (!Margins_isOpen) { + return; + } + ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, 0)); + ImGui::Begin("Margins Editor", nullptr, ImGuiWindowFlags_NoFocusOnAppearing); + if (ImGui::BeginTabBar("Margins Editor", ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)) { + if (ImGui::BeginTabItem("Interface margins")) { + EnhancementCheckbox("Use margins", "gHUDMargins"); + Tooltip("Enable/Disable custom margins. \nIf disabled you will have original margins"); + EnhancementSliderInt("Top : %dx", "##UIMARGINT", "gHUDMargin_T", -20, 20, ""); + EnhancementSliderInt("Left: %dx", "##UIMARGINL", "gHUDMargin_L", -25, 25, ""); + EnhancementSliderInt("Right: %dx", "##UIMARGINR", "gHUDMargin_R", -25, 25, ""); + EnhancementSliderInt("Bottom: %dx", "##UIMARGINB", "gHUDMargin_B", -20, 20, ""); + ImGui::EndTabItem(); + } + ImGui::EndTabBar(); + } + ImGui::PopStyleColor(); + ImGui::End(); + } + if (Cosmetics_isOpen) { + if (!Cosmetics_isOpen) { + return; + } + ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, 0)); + ImGui::Begin("Cosmetics Editor", nullptr, ImGuiWindowFlags_NoFocusOnAppearing); + if (ImGui::BeginTabBar("Cosmetics Editor", ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)) { + if (ImGui::BeginTabItem("Navi")) { + EnhancementCheckbox("Custom colors for Navi", "gUseNaviCol"); + Tooltip("Enable/Disable custom Navi's colors. \nIf disabled you will have original colors for Navi.\nColors are refreshed when Navi goes back in your pockets."); + EnhancementColor("Navi Idle Inner", "gNavi_Idle_Inner_", navi_idle_i_col, ImVec4(255,255,255,255), false); + Tooltip("Inner color for Navi (idle flying around)"); + EnhancementColor("Navi Idle Outer", "gNavi_Idle_Outer_", navi_idle_o_col, ImVec4(115,230,255,255), false); + Tooltip("Outer color for Navi (idle flying around)"); + ImGui::Separator(); + EnhancementColor("Navi NPC Inner", "gNavi_NPC_Inner_", navi_npc_i_col, ImVec4(100,100,255,255), false); + Tooltip("Inner color for Navi (when Navi fly around NPCs)"); + EnhancementColor("Navi NPC Outer", "gNavi_NPC_Outer_", navi_npc_o_col, ImVec4(90,90,255,255), false); + Tooltip("Outer color for Navi (when Navi fly around NPCs)"); + ImGui::Separator(); + EnhancementColor("Navi Enemy Inner", "gNavi_Enemy_Inner_", navi_enemy_i_col, ImVec4(255,255,0,255), false); + Tooltip("Inner color for Navi (when Navi fly around Enemies or Bosses)"); + EnhancementColor("Navi Enemy Outer", "gNavi_Enemy_Outer_", navi_enemy_o_col, ImVec4(220,220,0,255), false); + Tooltip("Outer color for Navi (when Navi fly around Enemies or Bosses)"); + ImGui::Separator(); + EnhancementColor("Navi Prop Inner", "gNavi_Prop_Inner_", navi_prop_i_col, ImVec4(0,255,0,255), false); + Tooltip("Inner color for Navi (when Navi fly around props (signs etc))"); + EnhancementColor("Navi Prop Outer", "gNavi_Prop_Outer_", navi_prop_o_col, ImVec4(0,220,0,255), false); + Tooltip("Outer color for Navi (when Navi fly around props (signs etc))"); + ImGui::EndTabItem(); + } + if (ImGui::BeginTabItem("Tunics")) { + EnhancementCheckbox("Custom colors on tunics", "gUseTunicsCol"); + Tooltip("Enable/Disable custom Link's tunics colors. \nIf disabled you will have original colors for Link's tunics."); + EnhancementColor("Kokiri Tunic", "gTunic_Kokiri_", kokiri_col, ImVec4(30,105,27,255)); + ImGui::Separator(); + EnhancementColor("Goron Tunic", "gTunic_Goron_", goron_col, ImVec4(100,20,0,255)); + ImGui::Separator(); + EnhancementColor("Zora Tunic", "gTunic_Zora_", zora_col, ImVec4(0,60,100,255)); + ImGui::EndTabItem(); + } + ImGui::EndTabBar(); + } + ImGui::PopStyleColor(); + ImGui::End(); + } + if (Interface_isOpen) { + if (!Interface_isOpen) { + return; + } + ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, 0)); + ImGui::Begin("Interface Editor", nullptr, ImGuiWindowFlags_NoFocusOnAppearing); + if (ImGui::BeginTabBar("Interface Editor", ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)) { + if (ImGui::BeginTabItem("Hearts")) { + EnhancementColor("Hearts inner", "gCCHeartsPrim", hearts_colors, ImVec4(255,70,50,255)); + Tooltip("Hearts inner color (red in original)\nAffect both Normal Hearts and the ones in Double Defense"); + EnhancementColor("Hearts double def", "gDDCCHeartsPrim", hearts_dd_colors, ImVec4(255,255,255,255)); + Tooltip("Hearts outline color (white in original)\nAffect Double Defense outline only."); + ImGui::EndTabItem(); + } + if (ImGui::BeginTabItem("Buttons")) { + EnhancementColor("A Buttons", "gCCABtnPrim", a_btn_colors, ImVec4(90,90,255,255)); + Tooltip("A Buttons colors (Green in original Gamecube)\nAffect A buttons colors on interface, in shops, messages boxes, ocarina notes and inventory cursors."); + EnhancementColor("B Buttons", "gCCBBtnPrim", b_btn_colors, ImVec4(0,150,0,255)); + Tooltip("B Button colors (Red in original Gamecube)\nAffect B button colors on interface"); + EnhancementColor("C Buttons", "gCCCBtnPrim", c_btn_colors, ImVec4(255,160,0,255)); + Tooltip("C Buttons colors (Yellowish / Oranges in originals)\nAffect C buttons colors on interface, in inventory and ocarina notes"); + EnhancementColor("Start Buttons", "gCCStartBtnPrim", start_btn_colors, ImVec4(120,120,120,255)); + Tooltip("Start Button colors (gray in Gamecube)\nAffect Start button colors in inventory"); + ImGui::EndTabItem(); + } + if (ImGui::BeginTabItem("Magic Bar")) { + EnhancementColor("Magic bar borders", "gCCMagicBorderPrim", magic_border_colors, ImVec4(255,255,255,255)); + Tooltip("Affect the border of the magic bar when being used\nWhite flash in original game."); + EnhancementColor("Magic bar main color", "gCCMagicPrim", magic_remaining_colors, ImVec4(0,200,0,255)); + Tooltip("Affect the magic bar color\nGreen in original game."); + EnhancementColor("Magic bar being used", "gCCMagicUsePrim", magic_use_colors, ImVec4(250,250,0,255)); + Tooltip("Affect the magic bar when being used\nYellow in original game."); + ImGui::EndTabItem(); + } + if (ImGui::BeginTabItem("Misc")) { + EnhancementColor("Minimap color", "gCCMinimapPrim", minimap_colors, ImVec4(0,255,255,255)); + Tooltip("Affect the Dungeon and Overworld minimaps."); + EnhancementColor("Rupee icon color", "gCCRupeePrim", rupee_colors, ImVec4(120,120,120,255)); + Tooltip("Affect the Rupee icon on interface\nGreen by default."); + EnhancementColor("Small Keys icon color", "gCCKeysPrim", smolekey_colors, ImVec4(200,230,255,255)); + Tooltip("Affect the Small keys icon on interface\nGray by default."); + ImGui::EndTabItem(); + } + ImGui::EndTabBar(); + } + ImGui::PopStyleColor(); + ImGui::End(); + } + for (const auto& category : windowCategories) { if (ImGui::BeginMenu(category.first.c_str())) { for (const std::string& name : category.second) { std::string varName(name); - varName.erase(std::ranges::remove_if(varName, isspace).begin(), varName.end()); + varName.erase(std::ranges::remove_if(varName, isspace).begin(), varName.end()); std::string toggleName = "g" + varName + "Enabled"; - EnhancementCheckbox(name, toggleName); + EnhancementCheckbox(name.c_str(), toggleName.c_str()); customWindows[name].enabled = CVar_GetS32(toggleName.c_str(), 0); } ImGui::EndMenu(); @@ -834,19 +1219,19 @@ namespace SohImGui { main_pos.y -= top_left_pos.y; ImVec2 size = ImGui::GetContentRegionAvail(); ImVec2 pos = ImVec2(0, 0); - gfx_current_dimensions.width = size.x * gfx_current_dimensions.internal_mul; - gfx_current_dimensions.height = size.y * gfx_current_dimensions.internal_mul; - gfx_current_game_window_viewport.x = main_pos.x; - gfx_current_game_window_viewport.y = main_pos.y; - gfx_current_game_window_viewport.width = size.x; - gfx_current_game_window_viewport.height = size.y; + gfx_current_dimensions.width = (uint32_t)(size.x * gfx_current_dimensions.internal_mul); + gfx_current_dimensions.height = (uint32_t)(size.y * gfx_current_dimensions.internal_mul); + gfx_current_game_window_viewport.x = (int16_t)main_pos.x; + gfx_current_game_window_viewport.y = (int16_t)main_pos.y; + gfx_current_game_window_viewport.width = (int16_t)size.x; + gfx_current_game_window_viewport.height = (int16_t)size.y; if (CVar_GetS32("gN64Mode", 0)) { gfx_current_dimensions.width = 320; gfx_current_dimensions.height = 240; const int sw = size.y * 320 / 240; - gfx_current_game_window_viewport.x += (size.x - sw) / 2; + gfx_current_game_window_viewport.x += ((int)size.x - sw) / 2; gfx_current_game_window_viewport.width = sw; pos = ImVec2(size.x / 2 - sw / 2, 0); size = ImVec2(sw, size.y); @@ -855,12 +1240,12 @@ namespace SohImGui { overlay->Draw(); } - void DrawFramebufferAndGameInput() { - ImVec2 main_pos = ImGui::GetWindowPos(); + void DrawFramebufferAndGameInput(void) { + const ImVec2 main_pos = ImGui::GetWindowPos(); ImVec2 size = ImGui::GetContentRegionAvail(); ImVec2 pos = ImVec2(0, 0); if (CVar_GetS32("gN64Mode", 0)) { - const int sw = size.y * 320 / 240; + const float sw = size.y * 320.0f / 240.0f; pos = ImVec2(size.x / 2 - sw / 2, 0); size = ImVec2(sw, size.y); } @@ -932,6 +1317,8 @@ namespace SohImGui { ImGui::UpdatePlatformWindows(); ImGui::RenderPlatformWindowsDefault(); } + //Placed here so it does the rainbow effects even if menu is not on. + LoadRainbowColor(); } void CancelFrame() { diff --git a/libultraship/libultraship/SohImGuiImpl.h b/libultraship/libultraship/SohImGuiImpl.h index dd0ec9fd3..421c71778 100644 --- a/libultraship/libultraship/SohImGuiImpl.h +++ b/libultraship/libultraship/SohImGuiImpl.h @@ -63,11 +63,14 @@ namespace SohImGui { extern bool needs_save; void Init(WindowImpl window_impl); void Update(EventImpl event); - - void EnhancementRadioButton(std::string text, std::string cvarName, int value); - void EnhancementCheckbox(std::string text, std::string cvarName); - void EnhancementSliderInt(std::string text, std::string id, std::string cvarName, int min, int max, std::string format); - void EnhancementSliderFloat(std::string text, std::string id, std::string cvarName, float min, float max, std::string format, float defaultValue); + void Tooltip(const char* text); + + void EnhancementRadioButton(const char* text, const char* cvarName, int id); + void EnhancementCheckbox(const char* text, const char* cvarName); + void EnhancementButton(const char* text, const char* cvarName); + void EnhancementSliderInt(const char* text, const char* id, const char* cvarName, int min, int max, const char* format); + void EnhancementSliderFloat(const char* text, const char* id, const char* cvarName, float min, float max, const char* format, float defaultValue, bool isPercentage); + void EnhancementColor(const char* text, const char* cvarName, ImVec4 ColorRGBA, ImVec4 default_colors, bool allow_rainbow = true, bool has_alpha=false, bool TitleSameLine=false); void DrawMainMenuAndCalculateGameSize(void); @@ -78,6 +81,10 @@ namespace SohImGui { void BindCmd(const std::string& cmd, CommandEntry entry); void AddWindow(const std::string& category, const std::string& name, WindowDrawFunc drawFunc); void LoadResource(const std::string& name, const std::string& path, const ImVec4& tint = ImVec4(1, 1, 1, 1)); + void LoadPickersColors(ImVec4& ColorArray, const char* cvarname, const ImVec4& default_colors, bool has_alpha=false); + void RandomizeColor(const char* cvarName, ImVec4* colors); + void RainbowColor(const char* cvarName, ImVec4* colors); + void ResetColor(const char* cvarName, ImVec4* colors, ImVec4 defaultcolors, bool has_alpha); ImTextureID GetTextureByID(int id); ImTextureID GetTextureByName(const std::string& name); } diff --git a/libultraship/libultraship/TextureMod.cpp b/libultraship/libultraship/TextureMod.cpp index b44987a62..87f17ed2c 100644 --- a/libultraship/libultraship/TextureMod.cpp +++ b/libultraship/libultraship/TextureMod.cpp @@ -1,5 +1,7 @@ #include "TextureMod.h" +#if 0 + #include #include #include @@ -121,4 +123,6 @@ namespace Ship { TexturePool.clear(); LoadedOTRS.clear(); } -} \ No newline at end of file +} + +#endif diff --git a/libultraship/libultraship/TextureMod.h b/libultraship/libultraship/TextureMod.h index 8dac99387..5f41873ca 100644 --- a/libultraship/libultraship/TextureMod.h +++ b/libultraship/libultraship/TextureMod.h @@ -3,6 +3,8 @@ #include #include "Lib/Fast3D/gfx_pc.h" +#if 0 + namespace Ship { enum TextureMod { GRAYSCALE, @@ -48,4 +50,6 @@ namespace Ship { data[x + 2] = gray; } } -} \ No newline at end of file +} + +#endif diff --git a/libultraship/libultraship/Window.cpp b/libultraship/libultraship/Window.cpp index 588e3af50..8319332ad 100644 --- a/libultraship/libultraship/Window.cpp +++ b/libultraship/libultraship/Window.cpp @@ -112,24 +112,19 @@ extern "C" { } } - ModInternal::bindHook(CONTROLLER_READ); - ModInternal::initBindHook(1, - HookParameter({ .name = "cont_pad", .parameter = (void*)pad }) - ); - ModInternal::callBindHook(0); + ModInternal::ExecuteHooks(pad); } - char* ResourceMgr_GetNameByCRC(uint64_t crc, char* alloc) { - std::string hashStr = Ship::GlobalCtx2::GetInstance()->GetResourceManager()->HashToString(crc); - strcpy(alloc, hashStr.c_str()); - return (char*)hashStr.c_str(); + const char* ResourceMgr_GetNameByCRC(uint64_t crc) { + const std::string* hashStr = Ship::GlobalCtx2::GetInstance()->GetResourceManager()->HashToString(crc); + return hashStr != nullptr ? hashStr->c_str() : nullptr; } Vtx* ResourceMgr_LoadVtxByCRC(uint64_t crc) { - std::string hashStr = Ship::GlobalCtx2::GetInstance()->GetResourceManager()->HashToString(crc); + const std::string* hashStr = Ship::GlobalCtx2::GetInstance()->GetResourceManager()->HashToString(crc); - if (hashStr != "") { - auto res = std::static_pointer_cast(Ship::GlobalCtx2::GetInstance()->GetResourceManager()->LoadResource(hashStr)); + if (hashStr != nullptr) { + auto res = std::static_pointer_cast(Ship::GlobalCtx2::GetInstance()->GetResourceManager()->LoadResource(hashStr->c_str())); //if (res != nullptr) return (Vtx*)res->vertices.data(); @@ -142,10 +137,10 @@ extern "C" { } int32_t* ResourceMgr_LoadMtxByCRC(uint64_t crc) { - std::string hashStr = Ship::GlobalCtx2::GetInstance()->GetResourceManager()->HashToString(crc); + const std::string* hashStr = Ship::GlobalCtx2::GetInstance()->GetResourceManager()->HashToString(crc); - if (hashStr != "") { - auto res = std::static_pointer_cast(Ship::GlobalCtx2::GetInstance()->GetResourceManager()->LoadResource(hashStr)); + if (hashStr != nullptr) { + auto res = std::static_pointer_cast(Ship::GlobalCtx2::GetInstance()->GetResourceManager()->LoadResource(hashStr->c_str())); return (int32_t*)res->mtx.data(); } else { return nullptr; @@ -153,10 +148,10 @@ extern "C" { } Gfx* ResourceMgr_LoadGfxByCRC(uint64_t crc) { - std::string hashStr = Ship::GlobalCtx2::GetInstance()->GetResourceManager()->HashToString(crc); + const std::string* hashStr = Ship::GlobalCtx2::GetInstance()->GetResourceManager()->HashToString(crc); - if (hashStr != "") { - auto res = std::static_pointer_cast(Ship::GlobalCtx2::GetInstance()->GetResourceManager()->LoadResource(hashStr)); + if (hashStr != nullptr) { + auto res = std::static_pointer_cast(Ship::GlobalCtx2::GetInstance()->GetResourceManager()->LoadResource(hashStr->c_str())); return (Gfx*)&res->instructions[0]; } else { return nullptr; @@ -164,17 +159,12 @@ extern "C" { } char* ResourceMgr_LoadTexByCRC(uint64_t crc) { - const std::string hashStr = Ship::GlobalCtx2::GetInstance()->GetResourceManager()->HashToString(crc); + const std::string* hashStr = Ship::GlobalCtx2::GetInstance()->GetResourceManager()->HashToString(crc); - if (!hashStr.empty()) { - const auto res = static_cast(Ship::GlobalCtx2::GetInstance()->GetResourceManager()->LoadResource(hashStr).get()); + if (hashStr != nullptr) { + const auto res = static_cast(Ship::GlobalCtx2::GetInstance()->GetResourceManager()->LoadResource(hashStr->c_str()).get()); - ModInternal::bindHook(LOAD_TEXTURE); - ModInternal::initBindHook(2, - HookParameter({.name = "path", .parameter = (void*)hashStr.c_str() }), - HookParameter({.name = "texture", .parameter = static_cast(&res->imageData) }) - ); - ModInternal::callBindHook(0); + ModInternal::ExecuteHooks(hashStr->c_str(), &res->imageData); return reinterpret_cast(res->imageData); } else { @@ -184,11 +174,11 @@ extern "C" { void ResourceMgr_RegisterResourcePatch(uint64_t hash, uint32_t instrIndex, uintptr_t origData) { - std::string hashStr = Ship::GlobalCtx2::GetInstance()->GetResourceManager()->HashToString(hash); + const std::string* hashStr = Ship::GlobalCtx2::GetInstance()->GetResourceManager()->HashToString(hash); - if (hashStr != "") + if (hashStr != nullptr) { - auto res = (Ship::Texture*)Ship::GlobalCtx2::GetInstance()->GetResourceManager()->LoadResource(hashStr).get(); + auto res = (Ship::Texture*)Ship::GlobalCtx2::GetInstance()->GetResourceManager()->LoadResource(hashStr->c_str()).get(); Ship::Patch patch; patch.crc = hash; @@ -201,12 +191,7 @@ extern "C" { char* ResourceMgr_LoadTexByName(char* texPath) { const auto res = static_cast(Ship::GlobalCtx2::GetInstance()->GetResourceManager()->LoadResource(texPath).get()); - ModInternal::bindHook(LOAD_TEXTURE); - ModInternal::initBindHook(2, - HookParameter({ .name = "path", .parameter = (void*)texPath }), - HookParameter({ .name = "texture", .parameter = static_cast(&res->imageData) }) - ); - ModInternal::callBindHook(0); + ModInternal::ExecuteHooks(texPath, &res->imageData); return (char*)res->imageData; } @@ -287,13 +272,14 @@ namespace Ship { gfx_run(Commands, m); gfx_end_frame(); } - gfx_run(Commands, {}); - gfx_end_frame(); } - void Window::SetFrameDivisor(int divisor) { - gfx_set_framedivisor(divisor); - //gfx_set_framedivisor(0); + void Window::SetTargetFps(int fps) { + gfx_set_target_fps(fps); + } + + void Window::SetMaximumFrameLatency(int latency) { + gfx_set_maximum_frame_latency(latency); } void Window::GetPixelDepthPrepare(float x, float y) { diff --git a/libultraship/libultraship/Window.h b/libultraship/libultraship/Window.h index 04886c53e..a3087bf0c 100644 --- a/libultraship/libultraship/Window.h +++ b/libultraship/libultraship/Window.h @@ -20,7 +20,8 @@ namespace Ship { void Init(); void StartFrame(); void RunCommands(Gfx* Commands, const std::vector>& mtx_replacements); - void SetFrameDivisor(int divisor); + void SetTargetFps(int fps); + void SetMaximumFrameLatency(int latency); void GetPixelDepthPrepare(float x, float y); uint16_t GetPixelDepth(float x, float y); void ToggleFullscreen(); diff --git a/soh/Makefile b/soh/Makefile index be46f55e7..74a112ecb 100644 --- a/soh/Makefile +++ b/soh/Makefile @@ -18,8 +18,8 @@ WARN := \ -funsigned-char \ -m32 -mhard-float -fno-stack-protector -fno-common -fno-zero-initialized-in-bss -fno-strict-aliasing -fno-inline-functions -fno-inline-small-functions -fno-toplevel-reorder -ffreestanding -fwrapv \ -CXXFLAGS := $(WARN) -std=c++20 -D_GNU_SOURCE -fpermissive -no-pie -nostdlib -march=i386 -CFLAGS := $(WARN) -std=c99 -D_GNU_SOURCE -no-pie -nostdlib -march=i386 +CXXFLAGS := $(WARN) -std=c++20 -D_GNU_SOURCE -fpermissive -no-pie -nostdlib -march=i386 -msse2 -mfpmath=sse +CFLAGS := $(WARN) -std=c99 -D_GNU_SOURCE -no-pie -nostdlib -march=i386 -msse2 -mfpmath=sse LDFLAGS := -m32 CPPFLAGS := -MMD diff --git a/soh/assets/xml/GC_NMQ_PAL_F/objects/object_triforce_spot.xml b/soh/assets/xml/GC_NMQ_PAL_F/objects/object_triforce_spot.xml index a9d52dd96..87d449458 100644 --- a/soh/assets/xml/GC_NMQ_PAL_F/objects/object_triforce_spot.xml +++ b/soh/assets/xml/GC_NMQ_PAL_F/objects/object_triforce_spot.xml @@ -1,6 +1,6 @@ - + diff --git a/soh/include/z64item.h b/soh/include/z64item.h index 05b2a24b2..6cb5ec2a4 100644 --- a/soh/include/z64item.h +++ b/soh/include/z64item.h @@ -78,6 +78,12 @@ typedef enum { /* 0x15 */ SLOT_BOTTLE_4, /* 0x16 */ SLOT_TRADE_ADULT, /* 0x17 */ SLOT_TRADE_CHILD, + /* 0x18 */ SLOT_TUNIC_KOKIRI, + /* 0x19 */ SLOT_TUNIC_GORON, + /* 0x1A */ SLOT_TUNIC_ZORA, + /* 0x1B */ SLOT_BOOTS_KOKIRI, + /* 0x1C */ SLOT_BOOTS_IRON, + /* 0x1D */ SLOT_BOOTS_HOVER, /* 0xFF */ SLOT_NONE = 0xFF } InventorySlot; diff --git a/soh/include/z64player.h b/soh/include/z64player.h index 6771ef5c6..9bce60ffe 100644 --- a/soh/include/z64player.h +++ b/soh/include/z64player.h @@ -128,7 +128,16 @@ typedef enum { /* 0x40 */ PLAYER_AP_MASK_GERUDO, /* 0x41 */ PLAYER_AP_MASK_TRUTH, /* 0x42 */ PLAYER_AP_LENS, - /* 0x43 */ PLAYER_AP_MAX + /* 0x43 */ PLAYER_AP_SHIELD_DEKU, + /* 0x44 */ PLAYER_AP_SHIELD_HYLIAN, + /* 0x45 */ PLAYER_AP_SHIELD_MIRROR, + /* 0x46 */ PLAYER_AP_TUNIC_KOKIRI, + /* 0x47 */ PLAYER_AP_TUNIC_GORON, + /* 0x48 */ PLAYER_AP_TUNIC_ZORA, + /* 0x49 */ PLAYER_AP_BOOTS_KOKIRI, + /* 0x4A */ PLAYER_AP_BOOTS_IRON, + /* 0x4B */ PLAYER_AP_BOOTS_HOVER, + /* 0x4C */ PLAYER_AP_MAX } PlayerActionParam; typedef enum { diff --git a/soh/soh/Enhancements/bootcommands.c b/soh/soh/Enhancements/bootcommands.c index 71bd00cac..fa6db7487 100644 --- a/soh/soh/Enhancements/bootcommands.c +++ b/soh/soh/Enhancements/bootcommands.c @@ -28,9 +28,13 @@ void BootCommands_Init() CVar_RegisterS32("gRumbleEnabled", 0); CVar_RegisterS32("gUniformLR", 1); CVar_RegisterS32("gTwoHandedIdle", 0); + CVar_RegisterS32("gDekuNutUpgradeFix", 1); CVar_RegisterS32("gNewDrops", 0); CVar_RegisterS32("gVisualAgony", 0); CVar_RegisterS32("gLanguages", 0); //0 = English / 1 = German / 2 = French + CVar_RegisterS32("gHudColors", 1); //0 = N64 / 1 = NGC / 2 = Custom + CVar_RegisterS32("gUseNaviCol", 0); + CVar_RegisterS32("gUseTunicsCol", 0); } //void BootCommands_ParseBootArgs(char* str) diff --git a/soh/soh/OTRGlobals.cpp b/soh/soh/OTRGlobals.cpp index ebc4b3621..0284972b0 100644 --- a/soh/soh/OTRGlobals.cpp +++ b/soh/soh/OTRGlobals.cpp @@ -175,8 +175,6 @@ extern "C" void Graph_StartFrame() { // C->C++ Bridge extern "C" void Graph_ProcessGfxCommands(Gfx* commands) { - OTRGlobals::Instance->context->GetWindow()->SetFrameDivisor(CVar_GetS32("g60FPS", 0) == 0 ? R_UPDATE_RATE : 1); - if (!audio.initialized && 0) { audio.initialized = true; std::thread([]() { @@ -226,15 +224,45 @@ extern "C" void Graph_ProcessGfxCommands(Gfx* commands) { audio.cv_to_thread.notify_one(); std::vector> mtx_replacements; - if (CVar_GetS32("g60FPS", 0) != 0) { - int to = R_UPDATE_RATE; - for (int i = 1; i < to; i++) { - mtx_replacements.push_back(FrameInterpolation_Interpolate(i / (float)to)); + int target_fps = CVar_GetS32("gInterpolationFPS", 20); + static int last_fps; + static int last_update_rate; + static int time; + int fps = target_fps; + int original_fps = 60 / R_UPDATE_RATE; + + if (target_fps == 20 || original_fps > target_fps) { + fps = original_fps; + } + + if (last_fps != fps || last_update_rate != R_UPDATE_RATE) { + time = 0; + } + + // time_base = fps * original_fps (one second) + int next_original_frame = fps; + + while (time + original_fps <= next_original_frame) { + time += original_fps; + if (time != next_original_frame) { + mtx_replacements.push_back(FrameInterpolation_Interpolate((float)time / next_original_frame)); + } else { + mtx_replacements.emplace_back(); } } + time -= fps; + + OTRGlobals::Instance->context->GetWindow()->SetTargetFps(fps); + + int threshold = CVar_GetS32("gExtraLatencyThreshold", 80); + OTRGlobals::Instance->context->GetWindow()->SetMaximumFrameLatency(threshold > 0 && target_fps >= threshold ? 2 : 1); + OTRGlobals::Instance->context->GetWindow()->RunCommands(commands, mtx_replacements); + last_fps = fps; + last_update_rate = R_UPDATE_RATE; + if (0) { std::unique_lock Lock(audio.mutex); while (audio.processing) { diff --git a/soh/soh/frame_interpolation.cpp b/soh/soh/frame_interpolation.cpp index bd85d41ce..44c255db1 100644 --- a/soh/soh/frame_interpolation.cpp +++ b/soh/soh/frame_interpolation.cpp @@ -451,7 +451,7 @@ void FrameInterpolation_StartRecord(void) { current_recording = {}; current_path.clear(); current_path.push_back(¤t_recording.root_path); - if (CVar_GetS32("g60FPS", 0) != 0) { + if (CVar_GetS32("gInterpolationFPS", 20) != 20) { is_recording = true; } } diff --git a/soh/soh/z_message_OTR.cpp b/soh/soh/z_message_OTR.cpp index ac1f013c2..8c1d26a75 100644 --- a/soh/soh/z_message_OTR.cpp +++ b/soh/soh/z_message_OTR.cpp @@ -19,9 +19,50 @@ MessageTableEntry* OTRMessage_LoadTable(const char* filePath, bool isNES) { if (file == nullptr) return nullptr; - MessageTableEntry* table = (MessageTableEntry*)malloc(sizeof(MessageTableEntry) * file->messages.size()); + // Allocate room for an additional message + MessageTableEntry* table = (MessageTableEntry*)malloc(sizeof(MessageTableEntry) * (file->messages.size() + 1)); for (int i = 0; i < file->messages.size(); i++) { + // Look for Owl Text + if (file->messages[i].id == 0x2066) { + // Create a new message based on the Owl Text + char* kaeporaPatch = (char*)malloc(sizeof(char) * file->messages[i].msg.size()); + file->messages[i].msg.copy(kaeporaPatch, file->messages[i].msg.size(), 0); + + // Swap the order of yes and no in this new message + if (filePath == "text/nes_message_data_static/nes_message_data_static") { + kaeporaPatch[26] = 'Y'; + kaeporaPatch[27] = 'e'; + kaeporaPatch[28] = 's'; + kaeporaPatch[29] = 1; + kaeporaPatch[30] = 'N'; + kaeporaPatch[31] = 'o'; + } else if (filePath == "text/ger_message_data_static/ger_message_data_static") { + kaeporaPatch[30] = 'J'; + kaeporaPatch[31] = 'a'; + kaeporaPatch[32] = '!'; + kaeporaPatch[33] = 1; + kaeporaPatch[34] = 'N'; + kaeporaPatch[35] = 'e'; + kaeporaPatch[36] = 'i'; + kaeporaPatch[37] = 'n'; + } else { + kaeporaPatch[26] = 'O'; + kaeporaPatch[27] = 'u'; + kaeporaPatch[28] = 'i'; + kaeporaPatch[29] = 1; + kaeporaPatch[30] = 'N'; + kaeporaPatch[31] = 'o'; + kaeporaPatch[32] = 'n'; + } + + // load data into message + table[file->messages.size()].textId = 0x71B3; + table[file->messages.size()].typePos = (file->messages[i].textboxType << 4) | file->messages[i].textboxYPos; + table[file->messages.size()].segment = kaeporaPatch; + table[file->messages.size()].msgSize = file->messages[i].msg.size(); + } + table[i].textId = file->messages[i].id; table[i].typePos = (file->messages[i].textboxType << 4) | file->messages[i].textboxYPos; table[i].segment = file->messages[i].msg.c_str(); diff --git a/soh/src/code/audioMgr.c b/soh/src/code/audioMgr.c index 231fb5087..800291913 100644 --- a/soh/src/code/audioMgr.c +++ b/soh/src/code/audioMgr.c @@ -109,9 +109,7 @@ void AudioMgr_Init(AudioMgr* audioMgr, void* stack, OSPri pri, OSId id, SchedCon AudioLoad_SetDmaHandler(DmaMgr_DmaHandler); Audio_InitSound(); osSendMesg(&audioMgr->unk_C8, NULL, OS_MESG_BLOCK); - bind_hook(AUDIO_INIT); - init_hook(0); - call_hook(0); + ModInternal_ExecuteAudioInitHooks(); // Removed due to crash //IrqMgr_AddClient(audioMgr->irqMgr, &irqClient, &audioMgr->unk_74); hasInitialized = true; diff --git a/soh/src/code/graph.c b/soh/src/code/graph.c index 4b1887c18..651d405d5 100644 --- a/soh/src/code/graph.c +++ b/soh/src/code/graph.c @@ -478,7 +478,10 @@ static void RunFrame() Graph_StartFrame(); - PadMgr_ThreadEntry(&gPadMgr); + // TODO: Workaround for rumble being too long. Implement os thread functions. + for (int i = 0; i < 3; i++) { + PadMgr_ThreadEntry(&gPadMgr); + } Graph_Update(&runFrameContext.gfxCtx, runFrameContext.gameState); ticksB = GetPerfCounter(); diff --git a/soh/src/code/z_actor.c b/soh/src/code/z_actor.c index caa16a7ec..bdb2fe78c 100644 --- a/soh/src/code/z_actor.c +++ b/soh/src/code/z_actor.c @@ -335,38 +335,59 @@ void func_8002BE98(TargetContext* targetCtx, s32 actorCategory, GlobalContext* g void func_8002BF60(TargetContext* targetCtx, Actor* actor, s32 actorCategory, GlobalContext* globalCtx) { NaviColor* naviColor = &sNaviColorList[actorCategory]; - if (actorCategory == ACTORCAT_PLAYER) { - naviColor->inner.r = CVar_GetS32("gNavi_Idle_Inner_Red", naviColor->inner.r); - naviColor->inner.g = CVar_GetS32("gNavi_Idle_Inner_Green", naviColor->inner.g); - naviColor->inner.b = CVar_GetS32("gNavi_Idle_Inner_Blue", naviColor->inner.b); - naviColor->outer.r = CVar_GetS32("gNavi_Idle_Outer_Red", naviColor->outer.r); - naviColor->outer.g = CVar_GetS32("gNavi_Idle_Outer_Green", naviColor->outer.g); - naviColor->outer.b = CVar_GetS32("gNavi_Idle_Outer_Blue", naviColor->outer.b); - } - if (actorCategory == ACTORCAT_NPC) { - naviColor->inner.r = CVar_GetS32("gNavi_NPC_Inner_Red", naviColor->inner.r); - naviColor->inner.g = CVar_GetS32("gNavi_NPC_Inner_Green", naviColor->inner.g); - naviColor->inner.b = CVar_GetS32("gNavi_NPC_Inner_Blue", naviColor->inner.b); - naviColor->outer.r = CVar_GetS32("gNavi_NPC_Outer_Red", naviColor->outer.r); - naviColor->outer.g = CVar_GetS32("gNavi_NPC_Outer_Green", naviColor->outer.g); - naviColor->outer.b = CVar_GetS32("gNavi_NPC_Outer_Blue", naviColor->outer.b); - } - if (actorCategory == ACTORCAT_BOSS || actorCategory == ACTORCAT_ENEMY) { - naviColor->inner.r = CVar_GetS32("gNavi_Enemy_Inner_Red", naviColor->inner.r); - naviColor->inner.g = CVar_GetS32("gNavi_Enemy_Inner_Green", naviColor->inner.g); - naviColor->inner.b = CVar_GetS32("gNavi_Enemy_Inner_Blue", naviColor->inner.b); - naviColor->outer.r = CVar_GetS32("gNavi_Enemy_Outer_Red", naviColor->outer.r); - naviColor->outer.g = CVar_GetS32("gNavi_Enemy_Outer_Green", naviColor->outer.g); - naviColor->outer.b = CVar_GetS32("gNavi_Enemy_Outer_Blue", naviColor->outer.b); - } - if (actorCategory == ACTORCAT_PROP) { - naviColor->inner.r = CVar_GetS32("gNavi_Prop_Inner_Red", naviColor->inner.r); - naviColor->inner.g = CVar_GetS32("gNavi_Prop_Inner_Green", naviColor->inner.g); - naviColor->inner.b = CVar_GetS32("gNavi_Prop_Inner_Blue", naviColor->inner.b); - naviColor->outer.r = CVar_GetS32("gNavi_Prop_Outer_Red", naviColor->outer.r); - naviColor->outer.g = CVar_GetS32("gNavi_Prop_Outer_Green", naviColor->outer.g); - naviColor->outer.b = CVar_GetS32("gNavi_Prop_Outer_Blue", naviColor->outer.b); + + if (CVar_GetS32("gUseNaviCol",0) != 1 ) { + if (actorCategory == ACTORCAT_PLAYER) { + naviColor->inner.r = 255; naviColor->inner.g = 255; naviColor->inner.b = 255; + naviColor->outer.r = 115; naviColor->outer.g = 230; naviColor->outer.b = 255; + } + if (actorCategory == ACTORCAT_NPC) { + naviColor->inner.r = 100; naviColor->inner.g = 100; naviColor->inner.b = 255; + naviColor->outer.r = 90; naviColor->outer.g = 90; naviColor->outer.b = 255; + } + if (actorCategory == ACTORCAT_BOSS || actorCategory == ACTORCAT_ENEMY) { + naviColor->inner.r = 255; naviColor->inner.g = 255; naviColor->inner.b = 0; + naviColor->outer.r = 220; naviColor->outer.g = 220; naviColor->outer.b = 0; + } + if (actorCategory == ACTORCAT_PROP) { + naviColor->inner.r = 0; naviColor->inner.g = 255; naviColor->inner.b = 90; + naviColor->outer.r = 0; naviColor->outer.g = 220; naviColor->outer.b = 0; + } + } else { + if (actorCategory == ACTORCAT_PLAYER) { + naviColor->inner.r = CVar_GetS32("gNavi_Idle_Inner_R", naviColor->inner.r); + naviColor->inner.g = CVar_GetS32("gNavi_Idle_Inner_G", naviColor->inner.g); + naviColor->inner.b = CVar_GetS32("gNavi_Idle_Inner_B", naviColor->inner.b); + naviColor->outer.r = CVar_GetS32("gNavi_Idle_Outer_R", naviColor->outer.r); + naviColor->outer.g = CVar_GetS32("gNavi_Idle_Outer_G", naviColor->outer.g); + naviColor->outer.b = CVar_GetS32("gNavi_Idle_Outer_B", naviColor->outer.b); + } + if (actorCategory == ACTORCAT_NPC) { + naviColor->inner.r = CVar_GetS32("gNavi_NPC_Inner_R", naviColor->inner.r); + naviColor->inner.g = CVar_GetS32("gNavi_NPC_Inner_G", naviColor->inner.g); + naviColor->inner.b = CVar_GetS32("gNavi_NPC_Inner_B", naviColor->inner.b); + naviColor->outer.r = CVar_GetS32("gNavi_NPC_Outer_R", naviColor->outer.r); + naviColor->outer.g = CVar_GetS32("gNavi_NPC_Outer_G", naviColor->outer.g); + naviColor->outer.b = CVar_GetS32("gNavi_NPC_Outer_B", naviColor->outer.b); + } + if (actorCategory == ACTORCAT_BOSS || actorCategory == ACTORCAT_ENEMY) { + naviColor->inner.r = CVar_GetS32("gNavi_Enemy_Inner_R", naviColor->inner.r); + naviColor->inner.g = CVar_GetS32("gNavi_Enemy_Inner_G", naviColor->inner.g); + naviColor->inner.b = CVar_GetS32("gNavi_Enemy_Inner_B", naviColor->inner.b); + naviColor->outer.r = CVar_GetS32("gNavi_Enemy_Outer_R", naviColor->outer.r); + naviColor->outer.g = CVar_GetS32("gNavi_Enemy_Outer_G", naviColor->outer.g); + naviColor->outer.b = CVar_GetS32("gNavi_Enemy_Outer_B", naviColor->outer.b); + } + if (actorCategory == ACTORCAT_PROP) { + naviColor->inner.r = CVar_GetS32("gNavi_Prop_Inner_R", naviColor->inner.r); + naviColor->inner.g = CVar_GetS32("gNavi_Prop_Inner_G", naviColor->inner.g); + naviColor->inner.b = CVar_GetS32("gNavi_Prop_Inner_B", naviColor->inner.b); + naviColor->outer.r = CVar_GetS32("gNavi_Prop_Outer_R", naviColor->outer.r); + naviColor->outer.g = CVar_GetS32("gNavi_Prop_Outer_G", naviColor->outer.g); + naviColor->outer.b = CVar_GetS32("gNavi_Prop_Outer_B", naviColor->outer.b); + } } + targetCtx->naviRefPos.x = actor->focus.pos.x; targetCtx->naviRefPos.y = actor->focus.pos.y + (actor->targetArrowOffset * actor->scale.y); targetCtx->naviRefPos.z = actor->focus.pos.z; @@ -2269,8 +2290,8 @@ void Actor_DrawFaroresWindPointer(GlobalContext* globalCtx) { ((void)0, gSaveContext.respawn[RESPAWN_MODE_TOP].pos.y) + yOffset, ((void)0, gSaveContext.respawn[RESPAWN_MODE_TOP].pos.z), 255, 255, 255, lightRadius); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 5474); } + CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 5474); } void func_80030488(GlobalContext* globalCtx) { diff --git a/soh/src/code/z_lifemeter.c b/soh/src/code/z_lifemeter.c index 344022505..e45850a73 100644 --- a/soh/src/code/z_lifemeter.c +++ b/soh/src/code/z_lifemeter.c @@ -1,6 +1,11 @@ #include "global.h" #include "textures/parameter_static/parameter_static.h" +s16 Top_LM_Margin = 0; +s16 Left_LM_Margin = 0; +s16 Right_LM_Margin = 0; +s16 Bottom_LM_Margin = 0; + static s16 sHeartsPrimColors[3][3] = { { HEARTS_PRIM_R, HEARTS_PRIM_G, HEARTS_PRIM_B }, { HEARTS_BURN_PRIM_R, HEARTS_BURN_PRIM_G, HEARTS_BURN_PRIM_B }, // unused @@ -106,6 +111,9 @@ static s16 sHeartsDDEnvFactors[3][3] = { }; // Current colors for the double defense hearts +s16 HeartInner[3] = {HEARTS_PRIM_R,HEARTS_PRIM_G,HEARTS_PRIM_B}; +s16 HeartDDOutline[3] = {HEARTS_DD_PRIM_R,HEARTS_DD_PRIM_G,HEARTS_DD_PRIM_B}; +s16 HeartDDInner[3] = {HEARTS_DD_ENV_R,HEARTS_DD_ENV_G,HEARTS_DD_ENV_B}; s16 sBeatingHeartsDDPrim[3]; s16 sBeatingHeartsDDEnv[3]; s16 sHeartsDDPrim[2][3]; @@ -113,35 +121,54 @@ s16 sHeartsDDEnv[2][3]; void HealthMeter_Init(GlobalContext* globalCtx) { InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; - + if (CVar_GetS32("gHudColors", 1) == 2) { + HeartInner[0] = CVar_GetS32("gCCHeartsPrimR", 90); + HeartInner[1] = CVar_GetS32("gCCHeartsPrimG", 90); + HeartInner[2] = CVar_GetS32("gCCHeartsPrimB", 90); + HeartDDOutline[0] = CVar_GetS32("gDDCCHeartsPrimR", 90); + HeartDDOutline[1] = CVar_GetS32("gDDCCHeartsPrimG", 90); + HeartDDOutline[2] = CVar_GetS32("gDDCCHeartsPrimB", 90); + } else { + HeartInner[0] = HEARTS_PRIM_R; + HeartInner[1] = HEARTS_PRIM_G; + HeartInner[2] = HEARTS_PRIM_B; + HeartDDOutline[0] = HEARTS_DD_PRIM_R; + HeartDDOutline[1] = HEARTS_DD_PRIM_G; + HeartDDOutline[2] = HEARTS_DD_PRIM_B; + } + interfaceCtx->unk_228 = 0x140; interfaceCtx->unk_226 = gSaveContext.health; interfaceCtx->unk_22A = interfaceCtx->unk_1FE = 0; interfaceCtx->unk_22C = interfaceCtx->unk_200 = 0; - interfaceCtx->heartsPrimR[0] = HEARTS_PRIM_R; - interfaceCtx->heartsPrimG[0] = HEARTS_PRIM_G; - interfaceCtx->heartsPrimB[0] = HEARTS_PRIM_B; + interfaceCtx->heartsPrimR[0] = HeartInner[0]; + interfaceCtx->heartsPrimG[0] = HeartInner[1]; + interfaceCtx->heartsPrimB[0] = HeartInner[2]; interfaceCtx->heartsEnvR[0] = HEARTS_ENV_R; interfaceCtx->heartsEnvG[0] = HEARTS_ENV_G; interfaceCtx->heartsEnvB[0] = HEARTS_ENV_B; - interfaceCtx->heartsPrimR[1] = HEARTS_PRIM_R; - interfaceCtx->heartsPrimG[1] = HEARTS_PRIM_G; - interfaceCtx->heartsPrimB[1] = HEARTS_PRIM_B; + interfaceCtx->heartsPrimR[1] = HeartInner[0]; + interfaceCtx->heartsPrimG[1] = HeartInner[1]; + interfaceCtx->heartsPrimB[1] = HeartInner[2]; interfaceCtx->heartsEnvR[1] = HEARTS_ENV_R; interfaceCtx->heartsEnvG[1] = HEARTS_ENV_G; interfaceCtx->heartsEnvB[1] = HEARTS_ENV_B; - sHeartsDDPrim[0][0] = sHeartsDDPrim[1][0] = HEARTS_DD_PRIM_R; - sHeartsDDPrim[0][1] = sHeartsDDPrim[1][1] = HEARTS_DD_PRIM_G; - sHeartsDDPrim[0][2] = sHeartsDDPrim[1][2] = HEARTS_DD_PRIM_B; + sHeartsDDPrim[0][0] = sHeartsDDPrim[1][0] = HeartDDOutline[0]; + sHeartsDDPrim[0][1] = sHeartsDDPrim[1][1] = HeartDDOutline[1]; + sHeartsDDPrim[0][2] = sHeartsDDPrim[1][2] = HeartDDOutline[2]; - sHeartsDDEnv[0][0] = sHeartsDDEnv[1][0] = HEARTS_DD_ENV_R; - sHeartsDDEnv[0][1] = sHeartsDDEnv[1][1] = HEARTS_DD_ENV_G; - sHeartsDDEnv[0][2] = sHeartsDDEnv[1][2] = HEARTS_DD_ENV_B; + sHeartsDDPrim[2][0] = HeartInner[0]; + sHeartsDDPrim[2][1] = HeartInner[1]; + sHeartsDDPrim[2][2] = HeartInner[2]; + + sHeartsDDEnv[0][0] = sHeartsDDEnv[1][0] = HeartDDInner[0]; + sHeartsDDEnv[0][1] = sHeartsDDEnv[1][1] = HeartDDInner[1]; + sHeartsDDEnv[0][2] = sHeartsDDEnv[1][2] = HeartDDInner[2]; } void HealthMeter_Update(GlobalContext* globalCtx) { @@ -154,7 +181,33 @@ void HealthMeter_Update(GlobalContext* globalCtx) { s16 gFactor; s16 bFactor; - if (interfaceCtx) {} + if (CVar_GetS32("gHUDMargins", 0) != 0) { + Top_LM_Margin = CVar_GetS32("gHUDMargin_T", 0); + Left_LM_Margin = CVar_GetS32("gHUDMargin_L", 0); + Right_LM_Margin = CVar_GetS32("gHUDMargin_R", 0); + Bottom_LM_Margin = CVar_GetS32("gHUDMargin_B", 0); + } else { + Top_LM_Margin = 0; + Left_LM_Margin = 0; + Right_LM_Margin = 0; + Bottom_LM_Margin = 0; + } + + if (CVar_GetS32("gHudColors", 1) == 2) { + HeartInner[0] = CVar_GetS32("gCCHeartsPrimR", sHeartsPrimColors[0][0]); + HeartInner[1] = CVar_GetS32("gCCHeartsPrimG", sHeartsPrimColors[0][1]); + HeartInner[2] = CVar_GetS32("gCCHeartsPrimB", sHeartsPrimColors[0][2]); + HeartDDOutline[0] = CVar_GetS32("gDDCCHeartsPrimR", sHeartsDDPrim[0][0]); + HeartDDOutline[1] = CVar_GetS32("gDDCCHeartsPrimG", sHeartsDDPrim[0][1]); + HeartDDOutline[2] = CVar_GetS32("gDDCCHeartsPrimB", sHeartsDDPrim[0][2]); + } else { + HeartInner[0] = HEARTS_PRIM_R; + HeartInner[1] = HEARTS_PRIM_G; + HeartInner[2] = HEARTS_PRIM_B; + HeartDDOutline[0] = HEARTS_DD_PRIM_R; + HeartDDOutline[1] = HEARTS_DD_PRIM_G; + HeartDDOutline[2] = HEARTS_DD_PRIM_B; + } if (interfaceCtx->unk_200 != 0) { interfaceCtx->unk_1FE--; @@ -172,17 +225,23 @@ void HealthMeter_Update(GlobalContext* globalCtx) { ddFactor = factor; - interfaceCtx->heartsPrimR[0] = HEARTS_PRIM_R; - interfaceCtx->heartsPrimG[0] = HEARTS_PRIM_G; - interfaceCtx->heartsPrimB[0] = HEARTS_PRIM_B; + interfaceCtx->heartsPrimR[0] = HeartInner[0]; + interfaceCtx->heartsPrimG[0] = HeartInner[1]; + interfaceCtx->heartsPrimB[0] = HeartInner[2]; interfaceCtx->heartsEnvR[0] = HEARTS_ENV_R; interfaceCtx->heartsEnvG[0] = HEARTS_ENV_G; interfaceCtx->heartsEnvB[0] = HEARTS_ENV_B; - interfaceCtx->heartsPrimR[1] = sHeartsPrimColors[type][0]; - interfaceCtx->heartsPrimG[1] = sHeartsPrimColors[type][1]; - interfaceCtx->heartsPrimB[1] = sHeartsPrimColors[type][2]; + if (CVar_GetS32("gHudColors", 1) == 2) { + interfaceCtx->heartsPrimR[1] = HeartInner[0]; + interfaceCtx->heartsPrimG[1] = HeartInner[1]; + interfaceCtx->heartsPrimB[1] = HeartInner[2]; + } else { + interfaceCtx->heartsPrimR[1] = sHeartsPrimColors[type][0]; + interfaceCtx->heartsPrimG[1] = sHeartsPrimColors[type][1]; + interfaceCtx->heartsPrimB[1] = sHeartsPrimColors[type][2]; + } interfaceCtx->heartsEnvR[1] = sHeartsEnvColors[type][0]; interfaceCtx->heartsEnvG[1] = sHeartsEnvColors[type][1]; @@ -192,52 +251,90 @@ void HealthMeter_Update(GlobalContext* globalCtx) { gFactor = sHeartsPrimFactors[0][1] * factor; bFactor = sHeartsPrimFactors[0][2] * factor; - interfaceCtx->beatingHeartPrim[0] = (u8)(rFactor + HEARTS_PRIM_R) & 0xFF; - interfaceCtx->beatingHeartPrim[1] = (u8)(gFactor + HEARTS_PRIM_G) & 0xFF; - interfaceCtx->beatingHeartPrim[2] = (u8)(bFactor + HEARTS_PRIM_B) & 0xFF; + interfaceCtx->beatingHeartPrim[0] = (u8)(rFactor + HeartInner[0]) & 0xFF; + interfaceCtx->beatingHeartPrim[1] = (u8)(gFactor + HeartInner[1]) & 0xFF; + interfaceCtx->beatingHeartPrim[2] = (u8)(bFactor + HeartInner[2]) & 0xFF; rFactor = sHeartsEnvFactors[0][0] * factor; gFactor = sHeartsEnvFactors[0][1] * factor; bFactor = sHeartsEnvFactors[0][2] * factor; - if (1) {} - ddType = type; - interfaceCtx->beatingHeartEnv[0] = (u8)(rFactor + HEARTS_ENV_R) & 0xFF; interfaceCtx->beatingHeartEnv[1] = (u8)(gFactor + HEARTS_ENV_G) & 0xFF; interfaceCtx->beatingHeartEnv[2] = (u8)(bFactor + HEARTS_ENV_B) & 0xFF; - sHeartsDDPrim[0][0] = HEARTS_DD_PRIM_R; - sHeartsDDPrim[0][1] = HEARTS_DD_PRIM_G; - sHeartsDDPrim[0][2] = HEARTS_DD_PRIM_B; + ddType = type; - sHeartsDDEnv[0][0] = HEARTS_DD_ENV_R; - sHeartsDDEnv[0][1] = HEARTS_DD_ENV_G; - sHeartsDDEnv[0][2] = HEARTS_DD_ENV_B; + sHeartsDDPrim[0][0] = HeartDDOutline[0]; + sHeartsDDPrim[0][1] = HeartDDOutline[1]; + sHeartsDDPrim[0][2] = HeartDDOutline[2]; - sHeartsDDPrim[1][0] = sHeartsDDPrimColors[ddType][0]; - sHeartsDDPrim[1][1] = sHeartsDDPrimColors[ddType][1]; - sHeartsDDPrim[1][2] = sHeartsDDPrimColors[ddType][2]; + sHeartsDDEnv[0][0] = HeartDDInner[0]; + sHeartsDDEnv[0][1] = HeartDDInner[1]; + sHeartsDDEnv[0][2] = HeartDDInner[2]; - sHeartsDDEnv[1][0] = sHeartsDDEnvColors[ddType][0]; - sHeartsDDEnv[1][1] = sHeartsDDEnvColors[ddType][1]; - sHeartsDDEnv[1][2] = sHeartsDDEnvColors[ddType][2]; + if (CVar_GetS32("gHudColors", 1) == 2) { + sHeartsDDPrim[2][0] = HeartInner[0]; + sHeartsDDPrim[2][1] = HeartInner[1]; + sHeartsDDPrim[2][2] = HeartInner[2]; - rFactor = sHeartsDDPrimFactors[ddType][0] * ddFactor; - gFactor = sHeartsDDPrimFactors[ddType][1] * ddFactor; - bFactor = sHeartsDDPrimFactors[ddType][2] * ddFactor; + sHeartsDDPrim[1][0] = HeartDDOutline[0]; + sHeartsDDPrim[1][1] = HeartDDOutline[1]; + sHeartsDDPrim[1][2] = HeartDDOutline[2]; - sBeatingHeartsDDPrim[0] = (u8)(rFactor + HEARTS_DD_PRIM_R) & 0xFF; - sBeatingHeartsDDPrim[1] = (u8)(gFactor + HEARTS_DD_PRIM_G) & 0xFF; - sBeatingHeartsDDPrim[2] = (u8)(bFactor + HEARTS_DD_PRIM_B) & 0xFF; + sHeartsDDEnv[1][0] = HeartDDInner[0]; + sHeartsDDEnv[1][1] = HeartDDInner[1]; + sHeartsDDEnv[1][2] = HeartDDInner[2]; - rFactor = sHeartsDDEnvFactors[ddType][0] * ddFactor; - gFactor = sHeartsDDEnvFactors[ddType][1] * ddFactor; - bFactor = sHeartsDDEnvFactors[ddType][2] * ddFactor; + HeartDDInner[0] = HeartInner[0]; + HeartDDInner[1] = HeartInner[1]; + HeartDDInner[2] = HeartInner[2]; + + rFactor = sHeartsDDPrimFactors[ddType][0] * ddFactor; + gFactor = sHeartsDDPrimFactors[ddType][1] * ddFactor; + bFactor = sHeartsDDPrimFactors[ddType][2] * ddFactor; + + sBeatingHeartsDDPrim[0] = (u8)(rFactor + HeartDDOutline[0]) & 0xFF; + sBeatingHeartsDDPrim[1] = (u8)(gFactor + HeartDDOutline[1]) & 0xFF; + sBeatingHeartsDDPrim[2] = (u8)(bFactor + HeartDDOutline[2]) & 0xFF; + + rFactor = sHeartsDDEnvFactors[ddType][0] * ddFactor; + gFactor = sHeartsDDEnvFactors[ddType][1] * ddFactor; + bFactor = sHeartsDDEnvFactors[ddType][2] * ddFactor; + + sBeatingHeartsDDEnv[0] = (u8)(rFactor + HeartDDInner[0]) & 0xFF; + sBeatingHeartsDDEnv[1] = (u8)(gFactor + HeartDDInner[1]) & 0xFF; + sBeatingHeartsDDEnv[2] = (u8)(bFactor + HeartDDInner[2]) & 0xFF; + } else { + sHeartsDDPrim[2][0] = HEARTS_PRIM_R; + sHeartsDDPrim[2][1] = HEARTS_PRIM_G; + sHeartsDDPrim[2][2] = HEARTS_PRIM_B; + + sHeartsDDPrim[1][0] = HEARTS_DD_PRIM_R; + sHeartsDDPrim[1][1] = HEARTS_DD_PRIM_G; + sHeartsDDPrim[1][2] = HEARTS_DD_PRIM_B; + + sHeartsDDEnv[1][0] = HEARTS_PRIM_R; + sHeartsDDEnv[1][1] = HEARTS_PRIM_G; + sHeartsDDEnv[1][2] = HEARTS_PRIM_B; + + rFactor = sHeartsDDPrimFactors[ddType][0] * ddFactor; + gFactor = sHeartsDDPrimFactors[ddType][1] * ddFactor; + bFactor = sHeartsDDPrimFactors[ddType][2] * ddFactor; + + sBeatingHeartsDDPrim[0] = (u8)(rFactor + HEARTS_DD_PRIM_R) & 0xFF; + sBeatingHeartsDDPrim[1] = (u8)(gFactor + HEARTS_DD_PRIM_G) & 0xFF; + sBeatingHeartsDDPrim[2] = (u8)(bFactor + HEARTS_DD_PRIM_B) & 0xFF; + + rFactor = sHeartsDDEnvFactors[ddType][0] * ddFactor; + gFactor = sHeartsDDEnvFactors[ddType][1] * ddFactor; + bFactor = sHeartsDDEnvFactors[ddType][2] * ddFactor; + + sBeatingHeartsDDEnv[0] = (u8)(rFactor + HEARTS_PRIM_R) & 0xFF; + sBeatingHeartsDDEnv[1] = (u8)(gFactor + HEARTS_PRIM_G) & 0xFF; + sBeatingHeartsDDEnv[2] = (u8)(bFactor + HEARTS_PRIM_B) & 0xFF; + } - sBeatingHeartsDDEnv[0] = (u8)(rFactor + HEARTS_DD_ENV_R) & 0xFF; - sBeatingHeartsDDEnv[1] = (u8)(gFactor + HEARTS_DD_ENV_G) & 0xFF; - sBeatingHeartsDDEnv[2] = (u8)(bFactor + HEARTS_DD_ENV_B) & 0xFF; } s32 func_80078E18(GlobalContext* globalCtx) { @@ -322,8 +419,8 @@ void HealthMeter_Draw(GlobalContext* globalCtx) { } curColorSet = -1; - offsetY = 0.0f; - offsetX = OTRGetDimensionFromLeftEdge(0.0f); + offsetY = 0.0f+(Top_LM_Margin*-1); + offsetX = OTRGetDimensionFromLeftEdge(0.0f)+(Left_LM_Margin*-1); for (i = 0; i < totalHeartCount; i++) { if ((ddHeartCountMinusOne < 0) || (i > ddHeartCountMinusOne)) { @@ -483,7 +580,7 @@ void HealthMeter_Draw(GlobalContext* globalCtx) { offsetX += 10.0f; if (i == 9) { offsetY += 10.0f; - offsetX = OTRGetDimensionFromLeftEdge(0.0f); + offsetX = OTRGetDimensionFromLeftEdge(0.0f)+(Left_LM_Margin*-1); } } @@ -498,8 +595,8 @@ void HealthMeter_HandleCriticalAlarm(GlobalContext* globalCtx) { if (interfaceCtx->unk_22A <= 0) { interfaceCtx->unk_22A = 0; interfaceCtx->unk_22C = 0; - if (!Player_InCsMode(globalCtx) && (globalCtx->pauseCtx.state == 0) && - (globalCtx->pauseCtx.debugState == 0) && HealthMeter_IsCritical() && !Gameplay_InCsMode(globalCtx)) { + if (CVar_GetS32("gLowHpAlarm", 0) == 0 && !Player_InCsMode(globalCtx) && (globalCtx->pauseCtx.state == 0) && + (globalCtx->pauseCtx.debugState == 0) && HealthMeter_IsCritical() && !Gameplay_InCsMode(globalCtx)) { func_80078884(NA_SE_SY_HITPOINT_ALARM); } } @@ -530,4 +627,4 @@ u32 HealthMeter_IsCritical(void) { } else { return false; } -} +} \ No newline at end of file diff --git a/soh/src/code/z_map_exp.c b/soh/src/code/z_map_exp.c index e97a1a1a5..5402cee44 100644 --- a/soh/src/code/z_map_exp.c +++ b/soh/src/code/z_map_exp.c @@ -12,6 +12,11 @@ s16 sPlayerInitialPosZ = 0; s16 sPlayerInitialDirection = 0; s16 sEntranceIconMapIndex = 0; +s16 Top_MM_Margin = 0; +s16 Left_MM_Margin = 0; +s16 Right_MM_Margin = 0; +s16 Bottom_MM_Margin = 0; + void Map_SavePlayerInitialInfo(GlobalContext* globalCtx) { Player* player = GET_PLAYER(globalCtx); @@ -604,11 +609,11 @@ void Minimap_DrawCompassIcons(GlobalContext* globalCtx) { PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255); gDPSetCombineMode(OVERLAY_DISP++, G_CC_PRIMITIVE, G_CC_PRIMITIVE); - tempX = player->actor.world.pos.x; - tempZ = player->actor.world.pos.z; + tempX = player->actor.world.pos.x+Right_MM_Margin; + tempZ = player->actor.world.pos.z+Bottom_MM_Margin; tempX /= R_COMPASS_SCALE_X; tempZ /= R_COMPASS_SCALE_Y; - Matrix_Translate(OTRGetDimensionFromRightEdge((R_COMPASS_OFFSET_X + tempX) / 10.0f), (R_COMPASS_OFFSET_Y - tempZ) / 10.0f, 0.0f, MTXMODE_NEW); + Matrix_Translate(OTRGetDimensionFromRightEdge((R_COMPASS_OFFSET_X+(Right_MM_Margin*10) + tempX) / 10.0f), (R_COMPASS_OFFSET_Y+((Bottom_MM_Margin*10)*-1) - tempZ) / 10.0f, 0.0f, MTXMODE_NEW); Matrix_Scale(0.4f, 0.4f, 0.4f, MTXMODE_APPLY); Matrix_RotateX(-1.6f, MTXMODE_APPLY); tempX = (0x7FFF - player->actor.shape.rot.y) / 0x400; @@ -619,11 +624,11 @@ void Minimap_DrawCompassIcons(GlobalContext* globalCtx) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 255, 0, 255); gSPDisplayList(OVERLAY_DISP++, gCompassArrowDL); - tempX = sPlayerInitialPosX; - tempZ = sPlayerInitialPosZ; + tempX = sPlayerInitialPosX+Right_MM_Margin; + tempZ = sPlayerInitialPosZ+Bottom_MM_Margin; tempX /= R_COMPASS_SCALE_X; tempZ /= R_COMPASS_SCALE_Y; - Matrix_Translate(OTRGetDimensionFromRightEdge((R_COMPASS_OFFSET_X + tempX) / 10.0f), (R_COMPASS_OFFSET_Y - tempZ) / 10.0f, 0.0f, MTXMODE_NEW); + Matrix_Translate(OTRGetDimensionFromRightEdge((R_COMPASS_OFFSET_X+(Right_MM_Margin*10) + tempX) / 10.0f), (R_COMPASS_OFFSET_Y+((Bottom_MM_Margin*10)*-1) - tempZ) / 10.0f, 0.0f, MTXMODE_NEW); Matrix_Scale(VREG(9) / 100.0f, VREG(9) / 100.0f, VREG(9) / 100.0f, MTXMODE_APPLY); Matrix_RotateX(VREG(52) / 10.0f, MTXMODE_APPLY); Matrix_RotateY(sPlayerInitialDirection / 10.0f, MTXMODE_APPLY); @@ -662,17 +667,22 @@ void Minimap_Draw(GlobalContext* globalCtx) { TEXEL0, 0, PRIMITIVE, 0); if (CHECK_DUNGEON_ITEM(DUNGEON_MAP, mapIndex)) { - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 255, 255, interfaceCtx->minimapAlpha); + if (CVar_GetS32("gHudColors", 1) == 2) { //Dungeon minimap + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCMinimapPrimR", R_MINIMAP_COLOR(0)), CVar_GetS32("gCCMinimapPrimG", R_MINIMAP_COLOR(1)), CVar_GetS32("gCCMinimapPrimB", R_MINIMAP_COLOR(2)), interfaceCtx->minimapAlpha); + } else { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 255, 255, interfaceCtx->minimapAlpha); + } gSPInvalidateTexCache(OVERLAY_DISP++, interfaceCtx->mapSegment); gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->mapSegment, G_IM_FMT_I, 96, 85, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - const s16 dgnMiniMapX = OTRGetRectDimensionFromRightEdge(R_DGN_MINIMAP_X); + const s16 dgnMiniMapX = OTRGetRectDimensionFromRightEdge(R_DGN_MINIMAP_X + Right_MM_Margin); + const s16 dgnMiniMapY = R_DGN_MINIMAP_Y + Bottom_MM_Margin; - gSPWideTextureRectangle(OVERLAY_DISP++, dgnMiniMapX << 2, R_DGN_MINIMAP_Y << 2, - (dgnMiniMapX + 96) << 2, (R_DGN_MINIMAP_Y + 85) << 2, G_TX_RENDERTILE, + gSPWideTextureRectangle(OVERLAY_DISP++, dgnMiniMapX << 2, dgnMiniMapY << 2, + (dgnMiniMapX + 96) << 2, (dgnMiniMapY + 85) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); } @@ -719,27 +729,35 @@ void Minimap_Draw(GlobalContext* globalCtx) { func_80094520(globalCtx->state.gfxCtx); gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MINIMAP_COLOR(0), R_MINIMAP_COLOR(1), R_MINIMAP_COLOR(2), - interfaceCtx->minimapAlpha); + if (CVar_GetS32("gHudColors", 1) == 2) {//Overworld minimap + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCMinimapPrimR", R_MINIMAP_COLOR(0)), CVar_GetS32("gCCMinimapPrimG", R_MINIMAP_COLOR(1)), CVar_GetS32("gCCMinimapPrimB", R_MINIMAP_COLOR(2)), interfaceCtx->minimapAlpha); + } else { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MINIMAP_COLOR(0), R_MINIMAP_COLOR(1), R_MINIMAP_COLOR(2), interfaceCtx->minimapAlpha); + } gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->mapSegment, G_IM_FMT_IA, gMapData->owMinimapWidth[mapIndex], gMapData->owMinimapHeight[mapIndex], 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - const s16 oWMiniMapX = OTRGetRectDimensionFromRightEdge(R_OW_MINIMAP_X); + const s16 oWMiniMapX = OTRGetRectDimensionFromRightEdge(R_OW_MINIMAP_X + Right_MM_Margin); + const s16 oWMiniMapY = R_OW_MINIMAP_Y + Bottom_MM_Margin; - gSPWideTextureRectangle(OVERLAY_DISP++, oWMiniMapX << 2, R_OW_MINIMAP_Y << 2, + gSPWideTextureRectangle(OVERLAY_DISP++, oWMiniMapX << 2, oWMiniMapY << 2, (oWMiniMapX + gMapData->owMinimapWidth[mapIndex]) << 2, - (R_OW_MINIMAP_Y + gMapData->owMinimapHeight[mapIndex]) << 2, G_TX_RENDERTILE, 0, + (oWMiniMapY + gMapData->owMinimapHeight[mapIndex]) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); + if (CVar_GetS32("gHudColors", 1) != 2) {//This need to be added else it will color dungeon entrance icon too. (it re-init prim color to default color) + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MINIMAP_COLOR(0), R_MINIMAP_COLOR(1), R_MINIMAP_COLOR(2), interfaceCtx->minimapAlpha); + } + if (((globalCtx->sceneNum != SCENE_SPOT01) && (globalCtx->sceneNum != SCENE_SPOT04) && (globalCtx->sceneNum != SCENE_SPOT08)) || (LINK_AGE_IN_YEARS != YEARS_ADULT)) { s16 IconSize = 8; - s16 PosX = gMapData->owEntranceIconPosX[sEntranceIconMapIndex]; - s16 PosY = gMapData->owEntranceIconPosY[sEntranceIconMapIndex]; + s16 PosX = gMapData->owEntranceIconPosX[sEntranceIconMapIndex]+Right_MM_Margin; + s16 PosY = gMapData->owEntranceIconPosY[sEntranceIconMapIndex]+Bottom_MM_Margin; //gFixDungeonMinimapIcon fix both Y position of visible icon and hide these non needed. if (CVar_GetS32("gFixDungeonMinimapIcon", 1) != 0){ //No idea why and how Original value work but this does actually fix them all. @@ -766,14 +784,20 @@ void Minimap_Draw(GlobalContext* globalCtx) { } } + const s16 entranceX = OTRGetRectDimensionFromRightEdge(270 + Right_MM_Margin); + const s16 entranceY = 154 + Bottom_MM_Margin; if ((globalCtx->sceneNum == SCENE_SPOT08) && (gSaveContext.infTable[26] & gBitFlags[9])) { + gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, + 8, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, + G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + gSPWideTextureRectangle(OVERLAY_DISP++, entranceX << 2, entranceY << 2, (entranceX + 32) << 2, (entranceY + 8) << 2, + G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); + } else if ((globalCtx->sceneNum == SCENE_SPOT08) && CVar_GetS32("gAlwaysShowDungeonMinimapIcon", 0) != 0){ gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 8, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - const s16 entranceX = OTRGetRectDimensionFromRightEdge(270); - - gSPWideTextureRectangle(OVERLAY_DISP++, entranceX << 2, 154 << 2, (entranceX + 32) << 2, (154 + 8) << 2, + gSPWideTextureRectangle(OVERLAY_DISP++, entranceX << 2, entranceY << 2, (entranceX + 32) << 2, (entranceY + 8) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); } @@ -809,6 +833,18 @@ void Map_Update(GlobalContext* globalCtx) { s16 floor; s16 i; + if (CVar_GetS32("gHUDMargins", 0) != 0) { + Top_MM_Margin = CVar_GetS32("gHUDMargin_T", 0); + Left_MM_Margin = CVar_GetS32("gHUDMargin_L", 0); + Right_MM_Margin = CVar_GetS32("gHUDMargin_R", 0); + Bottom_MM_Margin = CVar_GetS32("gHUDMargin_B", 0); + } else { + Top_MM_Margin = 0; + Left_MM_Margin = 0; + Right_MM_Margin = 0; + Bottom_MM_Margin = 0; + } + if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.debugState == 0)) { switch (globalCtx->sceneNum) { case SCENE_YDAN: diff --git a/soh/src/code/z_map_mark.c b/soh/src/code/z_map_mark.c index 8d43a33a0..894daeb2d 100644 --- a/soh/src/code/z_map_mark.c +++ b/soh/src/code/z_map_mark.c @@ -108,6 +108,22 @@ void MapMark_DrawForDungeon(GlobalContext* globalCtx) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->minimapAlpha); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, interfaceCtx->minimapAlpha); + s16 Top_MC_Margin = 0; + s16 Left_MC_Margin = 0; + s16 Right_MC_Margin = 0; + s16 Bottom_MC_Margin = 0; + if (CVar_GetS32("gHUDMargins", 0) != 0) { + Top_MC_Margin = CVar_GetS32("gHUDMargin_T", 0); + Left_MC_Margin = CVar_GetS32("gHUDMargin_L", 0); + Right_MC_Margin = CVar_GetS32("gHUDMargin_R", 0); + Bottom_MC_Margin = CVar_GetS32("gHUDMargin_B", 0); + } else { + Top_MC_Margin = 0; + Left_MC_Margin = 0; + Right_MC_Margin = 0; + Bottom_MC_Margin = 0; + } + markPoint = &mapMarkIconData->points[0]; for (i = 0; i < mapMarkIconData->count; i++) { if ((mapMarkIconData->markType != MAP_MARK_CHEST) || !Flags_GetTreasure(globalCtx, markPoint->chestFlag)) { @@ -118,8 +134,8 @@ void MapMark_DrawForDungeon(GlobalContext* globalCtx) { markInfo->textureWidth, markInfo->textureHeight, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - rectLeft = (GREG(94) + OTRGetRectDimensionFromRightEdge(markPoint->x) + 204) << 2; - rectTop = (GREG(95) + markPoint->y + 140) << 2; + rectLeft = (GREG(94) + OTRGetRectDimensionFromRightEdge(markPoint->x+Right_MC_Margin) + 204) << 2; + rectTop = (GREG(95) + markPoint->y + Bottom_MC_Margin + 140) << 2; gSPTextureRectangle(OVERLAY_DISP++, rectLeft, rectTop, markInfo->rectWidth + rectLeft, rectTop + markInfo->rectHeight, G_TX_RENDERTILE, 0, 0, markInfo->dsdx, markInfo->dtdy); diff --git a/soh/src/code/z_message_PAL.c b/soh/src/code/z_message_PAL.c index a2a3566f6..b17a2af56 100644 --- a/soh/src/code/z_message_PAL.c +++ b/soh/src/code/z_message_PAL.c @@ -272,6 +272,13 @@ void Message_FindMessage(GlobalContext* globalCtx, u16 textId) { const char** languageSegmentTable; Font* font; const char* seg; + u16 bufferId = textId; + // Use the better owl message if better owl is enabled + if (CVar_GetS32("gBetterOwl", 0) != 0 && (bufferId == 0x2066 || bufferId == 0x607B || + bufferId == 0x10C2 || bufferId == 0x10C6 || bufferId == 0x206A)) + { + bufferId = 0x71B3; + } if (gSaveContext.language == LANGUAGE_GER) messageTableEntry = sGerMessageEntryTablePtr; @@ -287,7 +294,7 @@ void Message_FindMessage(GlobalContext* globalCtx, u16 textId) { while (messageTableEntry->textId != 0xFFFF) { font = &globalCtx->msgCtx.font; - if (messageTableEntry->textId == textId) { + if (messageTableEntry->textId == bufferId) { foundSeg = messageTableEntry->segment; font->charTexBuf[0] = messageTableEntry->typePos; @@ -298,14 +305,14 @@ void Message_FindMessage(GlobalContext* globalCtx, u16 textId) { // "Message found!!!" osSyncPrintf(" メッセージが,見つかった!!! = %x " "(data=%x) (data0=%x) (data1=%x) (data2=%x) (data3=%x)\n", - textId, font->msgOffset, font->msgLength, foundSeg, seg, nextSeg); + bufferId, font->msgOffset, font->msgLength, foundSeg, seg, nextSeg); return; } messageTableEntry++; } // "Message not found!!!" - osSyncPrintf(" メッセージが,見つからなかった!!! = %x\n", textId); + osSyncPrintf(" メッセージが,見つからなかった!!! = %x\n", bufferId); font = &globalCtx->msgCtx.font; messageTableEntry = sNesMessageEntryTablePtr; @@ -446,6 +453,46 @@ void Message_DrawTextboxIcon(GlobalContext* globalCtx, Gfx** p, s16 x, s16 y) { static s16 sIconEnvR = 0; static s16 sIconEnvG = 0; static s16 sIconEnvB = 0; + if (CVar_GetS32("gHudColors", 1) == 0) { + sIconPrimColors[0][0] = 4; + sIconPrimColors[0][1] = 84; + sIconPrimColors[0][2] = 204; + sIconPrimColors[1][0] = 45; + sIconPrimColors[1][1] = 125; + sIconPrimColors[1][2] = 255; + sIconEnvColors[0][0] = 0; + sIconEnvColors[0][1] = 0; + sIconEnvColors[0][2] = 0; + sIconEnvColors[1][0] = 0; + sIconEnvColors[1][1] = 70; + sIconEnvColors[1][2] = 255; + } else if (CVar_GetS32("gHudColors", 1) == 1) { + sIconPrimColors[0][0] = 4; + sIconPrimColors[0][1] = 200; + sIconPrimColors[0][2] = 80; + sIconPrimColors[1][0] = 50; + sIconPrimColors[1][1] = 255; + sIconPrimColors[1][2] = 130; + sIconEnvColors[0][0] = 0; + sIconEnvColors[0][1] = 0; + sIconEnvColors[0][2] = 0; + sIconEnvColors[1][0] = 0; + sIconEnvColors[1][1] = 255; + sIconEnvColors[1][2] = 130; + } else if (CVar_GetS32("gHudColors", 1) == 2) { + sIconPrimColors[0][0] = (CVar_GetS32("gCCABtnPrimR", 50)/255)*95; + sIconPrimColors[0][1] = (CVar_GetS32("gCCABtnPrimG", 255)/255)*95; + sIconPrimColors[0][2] = (CVar_GetS32("gCCABtnPrimB", 130)/255)*95; + sIconPrimColors[1][0] = CVar_GetS32("gCCABtnPrimR", 50); + sIconPrimColors[1][1] = CVar_GetS32("gCCABtnPrimG", 255); + sIconPrimColors[1][2] = CVar_GetS32("gCCABtnPrimB", 130); + sIconEnvColors[0][0] = 0; + sIconEnvColors[0][1] = 0; + sIconEnvColors[0][2] = 0; + sIconEnvColors[1][0] = 10; + sIconEnvColors[1][1] = 10; + sIconEnvColors[1][2] = 10; + } MessageContext* msgCtx = &globalCtx->msgCtx; Font* font = &msgCtx->font; Gfx* gfx = *p; @@ -1843,6 +1890,7 @@ void Message_DrawTextBox(GlobalContext* globalCtx, Gfx** p) { MessageContext* msgCtx = &globalCtx->msgCtx; Gfx* gfx = *p; + gSPInvalidateTexCache(gfx++, msgCtx->textboxSegment); gDPPipeSync(gfx++); gDPSetPrimColor(gfx++, 0, 0, msgCtx->textboxColorRed, msgCtx->textboxColorGreen, msgCtx->textboxColorBlue, msgCtx->textboxColorAlphaCurrent); @@ -2828,12 +2876,22 @@ void Message_DrawMain(GlobalContext* globalCtx, Gfx** p) { gDPPipeSync(gfx++); if (sOcarinaNoteBuf[i] == OCARINA_NOTE_A) { - gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteAPrimR, sOcarinaNoteAPrimG, sOcarinaNoteAPrimB, - sOcarinaNotesAlphaValues[i]); + if (CVar_GetS32("gHudColors", 1) == 0) { //A buttons :) + gDPSetPrimColor(gfx++, 0, 0, 80, 150, 255, sOcarinaNotesAlphaValues[i]); + } else if (CVar_GetS32("gHudColors", 1) == 1) { + gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteAPrimR, sOcarinaNoteAPrimG, sOcarinaNoteAPrimB, sOcarinaNotesAlphaValues[i]); + } else if (CVar_GetS32("gHudColors", 1) == 2) { + gDPSetPrimColor(gfx++, 0, 0, CVar_GetS32("gCCABtnPrimR", 0), CVar_GetS32("gCCABtnPrimG", 0), CVar_GetS32("gCCABtnPrimB", 0), sOcarinaNotesAlphaValues[i]); + } gDPSetEnvColor(gfx++, sOcarinaNoteAEnvR, sOcarinaNoteAEnvG, sOcarinaNoteAEnvB, 0); } else { - gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteCPrimR, sOcarinaNoteCPrimG, sOcarinaNoteCPrimB, - sOcarinaNotesAlphaValues[i]); + if (CVar_GetS32("gHudColors", 1) == 0) { //C buttons :) + gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteCPrimR, sOcarinaNoteCPrimG, sOcarinaNoteCPrimB, sOcarinaNotesAlphaValues[i]); + } else if (CVar_GetS32("gHudColors", 1) == 1) { + gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteCPrimR, sOcarinaNoteCPrimG, sOcarinaNoteCPrimB, sOcarinaNotesAlphaValues[i]); + } else if (CVar_GetS32("gHudColors", 1) == 2) { + gDPSetPrimColor(gfx++, 0, 0, CVar_GetS32("gCCCBtnPrimR", 0), CVar_GetS32("gCCCBtnPrimG", 0), CVar_GetS32("gCCCBtnPrimB", 0), sOcarinaNotesAlphaValues[i]); + } gDPSetEnvColor(gfx++, sOcarinaNoteCEnvR, sOcarinaNoteCEnvG, sOcarinaNoteCEnvB, 0); } diff --git a/soh/src/code/z_parameter.c b/soh/src/code/z_parameter.c index edc4348b9..a9e9e4f9e 100644 --- a/soh/src/code/z_parameter.c +++ b/soh/src/code/z_parameter.c @@ -15,6 +15,11 @@ #define DO_ACTION_TEX_HEIGHT 16 #define DO_ACTION_TEX_SIZE ((DO_ACTION_TEX_WIDTH * DO_ACTION_TEX_HEIGHT) / 2) // (sizeof(gCheckDoActionENGTex)) +s16 Top_HUD_Margin = 0; +s16 Left_HUD_Margin = 0; +s16 Right_HUD_Margin = 0; +s16 Bottom_HUD_Margin = 0; + typedef struct { /* 0x00 */ u8 scene; /* 0x01 */ u8 flags1; @@ -753,7 +758,15 @@ void func_80083108(GlobalContext* globalCtx) { gSaveContext.buttonStatus[0] = BTN_DISABLED; for (i = 1; i < 4; i++) { - if (func_8008F2F8(globalCtx) == 2) { + if ((gSaveContext.equips.buttonItems[i] >= ITEM_SHIELD_DEKU) && + (gSaveContext.equips.buttonItems[i] <= ITEM_BOOTS_HOVER)) { + // Equipment on c-buttons is always enabled + if (gSaveContext.buttonStatus[i] == BTN_DISABLED) { + sp28 = 1; + } + + gSaveContext.buttonStatus[i] = BTN_ENABLED; + } else if (func_8008F2F8(globalCtx) == 2) { if ((gSaveContext.equips.buttonItems[i] != ITEM_HOOKSHOT) && (gSaveContext.equips.buttonItems[i] != ITEM_LONGSHOT)) { if (gSaveContext.buttonStatus[i] == BTN_ENABLED) { @@ -1795,7 +1808,7 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) { } } } else if ((item >= ITEM_WEIRD_EGG) && (item <= ITEM_CLAIM_CHECK)) { - if (item == ITEM_SAW) { + if ((item == ITEM_SAW) && CVar_GetS32("gDekuNutUpgradeFix", 0) == 0) { gSaveContext.itemGetInf[1] |= 0x8000; } @@ -2151,13 +2164,15 @@ void Interface_SetNaviCall(GlobalContext* globalCtx, u16 naviCallState) { if (((naviCallState == 0x1D) || (naviCallState == 0x1E)) && !interfaceCtx->naviCalling && (globalCtx->csCtx.state == CS_STATE_IDLE)) { - // clang-format off - if (naviCallState == 0x1E) { Audio_PlaySoundGeneral(NA_SE_VO_NAVY_CALL, &D_801333D4, 4, - &D_801333E0, &D_801333E0, &D_801333E8); } - // clang-format on + if (!CVar_GetS32("gDisableNaviCallAudio", 0)) { + // clang-format off + if (naviCallState == 0x1E) { Audio_PlaySoundGeneral(NA_SE_VO_NAVY_CALL, &D_801333D4, 4, + &D_801333E0, &D_801333E0, &D_801333E8); } + // clang-format on - if (naviCallState == 0x1D) { - func_800F4524(&D_801333D4, NA_SE_VO_NA_HELLO_2, 32); + if (naviCallState == 0x1D) { + func_800F4524(&D_801333D4, NA_SE_VO_NA_HELLO_2, 32); + } } interfaceCtx->naviCalling = 1; @@ -2433,6 +2448,25 @@ void Interface_UpdateMagicBar(GlobalContext* globalCtx) { { 255, 255, 150 }, { 255, 255, 50 }, }; + + if (CVar_GetS32("gHudColors", 1) == 2) { //This will make custom color based on users selected colors. + sMagicBorderColors[0][0] = CVar_GetS32("gCCMagicBorderPrimR", 255); + sMagicBorderColors[0][1] = CVar_GetS32("gCCMagicBorderPrimG", 255); + sMagicBorderColors[0][2] = CVar_GetS32("gCCMagicBorderPrimB", 255); + + sMagicBorderColors[1][0] = CVar_GetS32("gCCMagicBorderPrimR", 255)/2; + sMagicBorderColors[1][1] = CVar_GetS32("gCCMagicBorderPrimG", 255)/2; + sMagicBorderColors[1][2] = CVar_GetS32("gCCMagicBorderPrimB", 255)/2; + + sMagicBorderColors[2][0] = CVar_GetS32("gCCMagicBorderPrimR", 255)/3; + sMagicBorderColors[2][1] = CVar_GetS32("gCCMagicBorderPrimG", 255)/3; + sMagicBorderColors[2][2] = CVar_GetS32("gCCMagicBorderPrimB", 255)/3; + + sMagicBorderColors[3][0] = CVar_GetS32("gCCMagicBorderPrimR", 255)/2; + sMagicBorderColors[3][1] = CVar_GetS32("gCCMagicBorderPrimG", 255)/2; + sMagicBorderColors[3][2] = CVar_GetS32("gCCMagicBorderPrimB", 255)/2; + } + static s16 sMagicBorderIndexes[] = { 0, 1, 1, 0 }; static s16 sMagicBorderRatio = 2; static s16 sMagicBorderStep = 1; @@ -2623,27 +2657,31 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) { if (gSaveContext.magicLevel != 0) { if (gSaveContext.healthCapacity > 0xA0) { - magicBarY = R_MAGIC_BAR_LARGE_Y; + magicBarY = R_MAGIC_BAR_LARGE_Y + (Top_HUD_Margin*-1); } else { - magicBarY = R_MAGIC_BAR_SMALL_Y; + magicBarY = R_MAGIC_BAR_SMALL_Y + (Top_HUD_Margin*-1); } func_80094520(globalCtx->state.gfxCtx); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMagicBorderR, sMagicBorderG, sMagicBorderB, interfaceCtx->magicAlpha); - gDPSetEnvColor(OVERLAY_DISP++, 100, 50, 50, 255); + if (CVar_GetS32("gHudColors", 1) == 2) {//Original game add color there so to prevent miss match we make it all white :) + gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255); + } else { + gDPSetEnvColor(OVERLAY_DISP++, 100, 50, 50, 255); + } OVERLAY_DISP = - Gfx_TextureIA8(OVERLAY_DISP, gMagicBarEndTex, 8, 16, OTRGetRectDimensionFromLeftEdge(R_MAGIC_BAR_X), + Gfx_TextureIA8(OVERLAY_DISP, gMagicBarEndTex, 8, 16, OTRGetRectDimensionFromLeftEdge(R_MAGIC_BAR_X + (Left_HUD_Margin*-1)), magicBarY, 8, 16, 1 << 10, 1 << 10); - OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gMagicBarMidTex, 24, 16, OTRGetRectDimensionFromLeftEdge(R_MAGIC_BAR_X) + 8, magicBarY, + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gMagicBarMidTex, 24, 16, OTRGetRectDimensionFromLeftEdge(R_MAGIC_BAR_X + (Left_HUD_Margin*-1)) + 8, magicBarY, gSaveContext.unk_13F4, 16, 1 << 10, 1 << 10); gDPLoadTextureBlock(OVERLAY_DISP++, gMagicBarEndTex, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 16, 0, G_TX_MIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 3, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - const s16 rMagicBarX = OTRGetRectDimensionFromLeftEdge(R_MAGIC_BAR_X); + const s16 rMagicBarX = OTRGetRectDimensionFromLeftEdge(R_MAGIC_BAR_X + (Left_HUD_Margin*-1)); gSPWideTextureRectangle(OVERLAY_DISP++, ((rMagicBarX + gSaveContext.unk_13F4) + 8) << 2, magicBarY << 2, ((rMagicBarX + gSaveContext.unk_13F4) + 16) << 2, (magicBarY + 16) << 2, G_TX_RENDERTILE, @@ -2654,11 +2692,15 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) { ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255); - const s16 rMagicFillX = OTRGetRectDimensionFromLeftEdge(R_MAGIC_FILL_X); + const s16 rMagicFillX = OTRGetRectDimensionFromLeftEdge(R_MAGIC_FILL_X + (Left_HUD_Margin*-1)); if (gSaveContext.unk_13F0 == 4) { // Yellow part of the bar indicating the amount of magic to be subtracted - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 250, 250, 0, interfaceCtx->magicAlpha); + if (CVar_GetS32("gHudColors", 1) == 2) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCMagicUsePrimR", 250), CVar_GetS32("gCCMagicUsePrimG", 250), CVar_GetS32("gCCMagicUsePrimB", 0), interfaceCtx->magicAlpha); + } else { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 250, 250, 0, interfaceCtx->magicAlpha); + } gDPLoadMultiBlock_4b(OVERLAY_DISP++, gMagicBarFillTex, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, @@ -2670,16 +2712,22 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) { // Fill the rest of the bar with the normal magic color gDPPipeSync(OVERLAY_DISP++); - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), R_MAGIC_FILL_COLOR(2), - interfaceCtx->magicAlpha); + if (CVar_GetS32("gHudColors", 1) == 2) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCMagicPrimR", 0), CVar_GetS32("gCCMagicPrimG", 200), CVar_GetS32("gCCMagicPrimB", 0), interfaceCtx->magicAlpha); + } else { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), R_MAGIC_FILL_COLOR(2), interfaceCtx->magicAlpha); + } gSPWideTextureRectangle(OVERLAY_DISP++, rMagicFillX << 2, (magicBarY + 3) << 2, (rMagicFillX + gSaveContext.unk_13F8) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); } else { // Fill the whole bar with the normal magic color - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), R_MAGIC_FILL_COLOR(2), - interfaceCtx->magicAlpha); + if (CVar_GetS32("gHudColors", 1) == 2) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCMagicPrimR", 0), CVar_GetS32("gCCMagicPrimG", 200), CVar_GetS32("gCCMagicPrimB", 0), interfaceCtx->magicAlpha); + } else { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), R_MAGIC_FILL_COLOR(2), interfaceCtx->magicAlpha); + } gDPLoadMultiBlock_4b(OVERLAY_DISP++, gMagicBarFillTex, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, @@ -2753,58 +2801,109 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) { s16 width; s16 height; + s16 C_Left_BTN_Pos[] = { C_LEFT_BUTTON_X+Right_HUD_Margin, C_LEFT_BUTTON_Y+(Top_HUD_Margin*-1) }; //(X,Y) + s16 C_Right_BTN_Pos[] = { C_RIGHT_BUTTON_X+Right_HUD_Margin, C_RIGHT_BUTTON_Y+(Top_HUD_Margin*-1) }; + s16 C_Up_BTN_Pos[] = { C_UP_BUTTON_X+Right_HUD_Margin, C_UP_BUTTON_Y+(Top_HUD_Margin*-1) }; + s16 C_Down_BTN_Pos[] = { C_DOWN_BUTTON_X+Right_HUD_Margin, C_DOWN_BUTTON_Y+(Top_HUD_Margin*-1) }; + OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 2900); // B Button Color & Texture // Also loads the Item Button Texture reused by other buttons afterwards gDPPipeSync(OVERLAY_DISP++); gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_B_BTN_COLOR(0), R_B_BTN_COLOR(1), R_B_BTN_COLOR(2), interfaceCtx->bAlpha); + if (CVar_GetS32("gHudColors", 1) == 0) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 150, 0, interfaceCtx->bAlpha); + } else if (CVar_GetS32("gHudColors", 1) == 1) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_B_BTN_COLOR(0), R_B_BTN_COLOR(1), R_B_BTN_COLOR(2), interfaceCtx->bAlpha); + } else if (CVar_GetS32("gHudColors", 1) == 2) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCBBtnPrimR", R_B_BTN_COLOR(0)), CVar_GetS32("gCCBBtnPrimG", R_B_BTN_COLOR(1)), CVar_GetS32("gCCBBtnPrimB", R_B_BTN_COLOR(2)), interfaceCtx->bAlpha); + } gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255); OVERLAY_DISP = - Gfx_TextureIA8(OVERLAY_DISP, gButtonBackgroundTex, 32, 32, OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(0)), R_ITEM_BTN_Y(0), + Gfx_TextureIA8(OVERLAY_DISP, gButtonBackgroundTex, 32, 32, OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(0)+Right_HUD_Margin), R_ITEM_BTN_Y(0)+(Top_HUD_Margin*-1), R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_DD(0) << 1, R_ITEM_BTN_DD(0) << 1); // C-Left Button Color & Texture gDPPipeSync(OVERLAY_DISP++); - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), - interfaceCtx->cLeftAlpha); - gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(1)) << 2, R_ITEM_BTN_Y(1) << 2, - (OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(1)) + R_ITEM_BTN_WIDTH(1)) << 2, - (R_ITEM_BTN_Y(1) + R_ITEM_BTN_WIDTH(1)) << 2, + if (CVar_GetS32("gHudColors", 1) == 0) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), interfaceCtx->cLeftAlpha); + } else if (CVar_GetS32("gHudColors", 1) == 1) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), interfaceCtx->cLeftAlpha); + } else if (CVar_GetS32("gHudColors", 1) == 2) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCCBtnPrimR", R_C_BTN_COLOR(0)), CVar_GetS32("gCCCBtnPrimG", R_C_BTN_COLOR(1)), CVar_GetS32("gCCCBtnPrimB", R_C_BTN_COLOR(2)), interfaceCtx->cLeftAlpha); + } + gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(C_Left_BTN_Pos[0]) << 2, C_Left_BTN_Pos[1] << 2, + (OTRGetRectDimensionFromRightEdge(C_Left_BTN_Pos[0]) + R_ITEM_BTN_WIDTH(1)) << 2, + (C_Left_BTN_Pos[1] + R_ITEM_BTN_WIDTH(1)) << 2, G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(1) << 1, R_ITEM_BTN_DD(1) << 1); // C-Down Button Color & Texture - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), - interfaceCtx->cDownAlpha); - gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(2)) << 2, R_ITEM_BTN_Y(2) << 2, - (OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(2)) + R_ITEM_BTN_WIDTH(2)) << 2, - (R_ITEM_BTN_Y(2) + R_ITEM_BTN_WIDTH(2)) << 2, + if (CVar_GetS32("gHudColors", 1) == 0) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), interfaceCtx->cDownAlpha); + } else if (CVar_GetS32("gHudColors", 1) == 1) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), interfaceCtx->cDownAlpha); + } else if (CVar_GetS32("gHudColors", 1) == 2) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCCBtnPrimR", R_C_BTN_COLOR(0)), CVar_GetS32("gCCCBtnPrimG", R_C_BTN_COLOR(1)), CVar_GetS32("gCCCBtnPrimB", R_C_BTN_COLOR(2)), interfaceCtx->cDownAlpha); + } + gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(C_Down_BTN_Pos[0]) << 2, C_Down_BTN_Pos[1] << 2, + (OTRGetRectDimensionFromRightEdge(C_Down_BTN_Pos[0]) + R_ITEM_BTN_WIDTH(2)) << 2, + (C_Down_BTN_Pos[1] + R_ITEM_BTN_WIDTH(2)) << 2, G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(2) << 1, R_ITEM_BTN_DD(2) << 1); // C-Right Button Color & Texture - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), - interfaceCtx->cRightAlpha); - gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(3)) << 2, R_ITEM_BTN_Y(3) << 2, - (OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(3)) + R_ITEM_BTN_WIDTH(3)) << 2, - (R_ITEM_BTN_Y(3) + R_ITEM_BTN_WIDTH(3)) << 2, + if (CVar_GetS32("gHudColors", 1) == 0) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), interfaceCtx->cRightAlpha); + } else if (CVar_GetS32("gHudColors", 1) == 1) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), interfaceCtx->cRightAlpha); + } else if (CVar_GetS32("gHudColors", 1) == 2) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCCBtnPrimR", R_C_BTN_COLOR(0)), CVar_GetS32("gCCCBtnPrimG", R_C_BTN_COLOR(1)), CVar_GetS32("gCCCBtnPrimB", R_C_BTN_COLOR(2)), interfaceCtx->cRightAlpha); + } + gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(C_Right_BTN_Pos[0]) << 2, C_Right_BTN_Pos[1] << 2, + (OTRGetRectDimensionFromRightEdge(C_Right_BTN_Pos[0]) + R_ITEM_BTN_WIDTH(3)) << 2, + (C_Right_BTN_Pos[1] + R_ITEM_BTN_WIDTH(3)) << 2, G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(3) << 1, R_ITEM_BTN_DD(3) << 1); if ((pauseCtx->state < 8) || (pauseCtx->state >= 18)) { if ((globalCtx->pauseCtx.state != 0) || (globalCtx->pauseCtx.debugState != 0)) { // Start Button Texture, Color & Label gDPPipeSync(OVERLAY_DISP++); - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 120, 120, interfaceCtx->startAlpha); - gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(startButtonLeftPos[gSaveContext.language]) << 2, 68, - (OTRGetRectDimensionFromRightEdge(startButtonLeftPos[gSaveContext.language]) + 22) << 2, 156, + if (CVar_GetS32("gHudColors", 1) == 0) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 0, 0, interfaceCtx->startAlpha); + } else if (CVar_GetS32("gHudColors", 1) == 1) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 120, 120, interfaceCtx->startAlpha); + } else if (CVar_GetS32("gHudColors", 1) == 2) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCStartBtnPrimR", 120), CVar_GetS32("gCCStartBtnPrimG", 120), CVar_GetS32("gCCStartBtnPrimB", 120), interfaceCtx->startAlpha); + } + gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(startButtonLeftPos[gSaveContext.language]+Right_HUD_Margin) << 2, 68+((Top_HUD_Margin*-1)*4), + (OTRGetRectDimensionFromRightEdge(startButtonLeftPos[gSaveContext.language]+Right_HUD_Margin) + 22) << 2, 156+((Top_HUD_Margin*-1)*4), G_TX_RENDERTILE, 0, 0, 1462, 1462); gDPPipeSync(OVERLAY_DISP++); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->startAlpha); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0); gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); - + + //There is probably a more elegant way to do it. + char* doAction = actionsTbl[3]; + char newName[512]; + if (gSaveContext.language != LANGUAGE_ENG) { + size_t length = strlen(doAction); + strcpy(newName, doAction); + if (gSaveContext.language == LANGUAGE_FRA) { + newName[length - 6] = 'F'; + newName[length - 5] = 'R'; + newName[length - 4] = 'A'; + } else if (gSaveContext.language == LANGUAGE_GER) { + newName[length - 6] = 'G'; + newName[length - 5] = 'E'; + newName[length - 4] = 'R'; + } + doAction = newName; + } + memcpy(interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE * 2, ResourceMgr_LoadTexByName(doAction), DO_ACTION_TEX_SIZE); + gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE * 2, G_IM_FMT_IA, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); @@ -2812,11 +2911,11 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) { dxdy = (1 << 10) / (R_START_LABEL_DD(gSaveContext.language) / 100.0f); width = DO_ACTION_TEX_WIDTH / (R_START_LABEL_DD(gSaveContext.language) / 100.0f); height = DO_ACTION_TEX_HEIGHT / (R_START_LABEL_DD(gSaveContext.language) / 100.0f); - const s16 rStartLabelX = OTRGetRectDimensionFromRightEdge(R_START_LABEL_X(gSaveContext.language)); + const s16 rStartLabelX = OTRGetRectDimensionFromRightEdge(R_START_LABEL_X(gSaveContext.language)+Right_HUD_Margin); gSPWideTextureRectangle( OVERLAY_DISP++, rStartLabelX << 2, - R_START_LABEL_Y(gSaveContext.language) << 2, (rStartLabelX + width) << 2, - (R_START_LABEL_Y(gSaveContext.language) + height) << 2, G_TX_RENDERTILE, 0, 0, dxdy, dxdy); + R_START_LABEL_Y(gSaveContext.language)+(Top_HUD_Margin*-1) << 2, (rStartLabelX + width) << 2, + (R_START_LABEL_Y(gSaveContext.language)+(Top_HUD_Margin*-1) + height) << 2, G_TX_RENDERTILE, 0, 0, dxdy, dxdy); } } @@ -2835,12 +2934,18 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) { temp = interfaceCtx->healthAlpha; } - const s16 rCUpBtnX = OTRGetRectDimensionFromRightEdge(R_C_UP_BTN_X); - const s16 rCUPIconX = OTRGetRectDimensionFromRightEdge(R_C_UP_ICON_X); - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), temp); + const s16 rCUpBtnX = OTRGetRectDimensionFromRightEdge(R_C_UP_BTN_X+Right_HUD_Margin); + const s16 rCUPIconX = OTRGetRectDimensionFromRightEdge(R_C_UP_ICON_X+Right_HUD_Margin); + if (CVar_GetS32("gHudColors", 1) == 0) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), temp); + } else if (CVar_GetS32("gHudColors", 1) == 1) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), temp); + } else if (CVar_GetS32("gHudColors", 1) == 2) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCCBtnPrimR", R_C_BTN_COLOR(0)), CVar_GetS32("gCCCBtnPrimG", R_C_BTN_COLOR(1)), CVar_GetS32("gCCCBtnPrimB", R_C_BTN_COLOR(2)), temp); + } gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); - gSPWideTextureRectangle(OVERLAY_DISP++, rCUpBtnX << 2, R_C_UP_BTN_Y << 2, (rCUpBtnX + 16) << 2, - (R_C_UP_BTN_Y + 16) << 2, G_TX_RENDERTILE, 0, 0, 2 << 10, 2 << 10); + gSPWideTextureRectangle(OVERLAY_DISP++, rCUpBtnX << 2, R_C_UP_BTN_Y+(Top_HUD_Margin*-1) << 2, (rCUpBtnX + 16) << 2, + (R_C_UP_BTN_Y+(Top_HUD_Margin*-1) + 16) << 2, G_TX_RENDERTILE, 0, 0, 2 << 10, 2 << 10); gDPPipeSync(OVERLAY_DISP++); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, temp); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0); @@ -2851,8 +2956,8 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) { G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - gSPWideTextureRectangle(OVERLAY_DISP++, rCUPIconX << 2, R_C_UP_ICON_Y << 2, (rCUPIconX + 32) << 2, - (R_C_UP_ICON_Y + 8) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); + gSPWideTextureRectangle(OVERLAY_DISP++, rCUPIconX << 2, R_C_UP_ICON_Y+(Top_HUD_Margin*-1) << 2, (rCUPIconX + 32) << 2, + (R_C_UP_ICON_Y+(Top_HUD_Margin*-1) + 8) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); } sCUpTimer--; @@ -2878,8 +2983,13 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) { interfaceCtx->cRightAlpha); } + if (CVar_GetS32("gHudColors", 1) == 2) { + //This later will feature color per C button right now that it. + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCCBtnPrimR", R_C_BTN_COLOR(0)), CVar_GetS32("gCCCBtnPrimG", R_C_BTN_COLOR(1)), CVar_GetS32("gCCCBtnPrimB", R_C_BTN_COLOR(2)), interfaceCtx->cRightAlpha); + } + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, ((u8*)gButtonBackgroundTex), 32, 32, - OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(temp)), R_ITEM_BTN_Y(temp), R_ITEM_BTN_WIDTH(temp), + OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(temp)+Right_HUD_Margin), R_ITEM_BTN_Y(temp)+(Top_HUD_Margin*-1), R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_DD(temp) << 1, R_ITEM_BTN_DD(temp) << 1); const char* cButtonIcons[] = { gButtonBackgroundTex, gEquippedItemOutlineTex, gEmptyCLeftArrowTex, @@ -2887,7 +2997,7 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) { }; OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, cButtonIcons[(temp + 1)], 32, 32, - OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(temp)), R_ITEM_BTN_Y(temp), R_ITEM_BTN_WIDTH(temp), + OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(temp)+Right_HUD_Margin), R_ITEM_BTN_Y(temp)+(Top_HUD_Margin*-1), R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_DD(temp) << 1, R_ITEM_BTN_DD(temp) << 1); } } @@ -2901,9 +3011,9 @@ void Interface_DrawItemIconTexture(GlobalContext* globalCtx, void* texture, s16 gDPLoadTextureBlock(OVERLAY_DISP++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(R_ITEM_ICON_X(button)) << 2, R_ITEM_ICON_Y(button) << 2, - (OTRGetRectDimensionFromRightEdge(R_ITEM_ICON_X(button)) + R_ITEM_ICON_WIDTH(button)) << 2, - (R_ITEM_ICON_Y(button) + R_ITEM_ICON_WIDTH(button)) << 2, G_TX_RENDERTILE, 0, 0, + gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(R_ITEM_ICON_X(button)+Right_HUD_Margin) << 2, R_ITEM_ICON_Y(button)+(Top_HUD_Margin*-1) << 2, + (OTRGetRectDimensionFromRightEdge(R_ITEM_ICON_X(button)+Right_HUD_Margin) + R_ITEM_ICON_WIDTH(button)) << 2, + (R_ITEM_ICON_Y(button)+(Top_HUD_Margin*-1) + R_ITEM_ICON_WIDTH(button)) << 2, G_TX_RENDERTILE, 0, 0, R_ITEM_ICON_DD(button) << 1, R_ITEM_ICON_DD(button) << 1); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3094); @@ -2964,11 +3074,11 @@ void Interface_DrawAmmoCount(GlobalContext* globalCtx, s16 button, s16 alpha) { if (i != 0) { OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, (u8*)_gAmmoDigit0Tex[i], 8, 8, - OTRGetRectDimensionFromRightEdge(R_ITEM_AMMO_X(button)), R_ITEM_AMMO_Y(button), 8, 8, 1 << 10, 1 << 10); + OTRGetRectDimensionFromRightEdge(R_ITEM_AMMO_X(button)+Right_HUD_Margin), R_ITEM_AMMO_Y(button)+(Top_HUD_Margin*-1), 8, 8, 1 << 10, 1 << 10); } OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, (u8*)_gAmmoDigit0Tex[ammo], 8, 8, - OTRGetRectDimensionFromRightEdge(R_ITEM_AMMO_X(button)) + 6, R_ITEM_AMMO_Y(button), 8, 8, 1 << 10, 1 << 10); + OTRGetRectDimensionFromRightEdge(R_ITEM_AMMO_X(button)+Right_HUD_Margin) + 6, R_ITEM_AMMO_Y(button)+(Top_HUD_Margin*-1), 8, 8, 1 << 10, 1 << 10); } CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3158); @@ -3187,10 +3297,16 @@ void Interface_Draw(GlobalContext* globalCtx) { rColor = &rupeeWalletColors[0]; } - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, rColor[0], rColor[1], rColor[2], interfaceCtx->magicAlpha); - gDPSetEnvColor(OVERLAY_DISP++, 0, 80, 0, 255); - OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gRupeeCounterIconTex, 16, 16, OTRGetRectDimensionFromLeftEdge(26), - 206, 16, 16, 1 << 10, 1 << 10); + if (CVar_GetS32("gHudColors", 1) == 2) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCRupeePrimR", rColor[0]), CVar_GetS32("gCCRupeePrimG", rColor[1]), CVar_GetS32("gCCRupeePrimB", rColor[2]), interfaceCtx->magicAlpha); + gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255); //We reset this here so it match user color :) + } else { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, rColor[0], rColor[1], rColor[2], interfaceCtx->magicAlpha); + gDPSetEnvColor(OVERLAY_DISP++, 0, 80, 0, 255); + } + + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gRupeeCounterIconTex, 16, 16, OTRGetRectDimensionFromLeftEdge(26+(Left_HUD_Margin*-1)), + 206+(Bottom_HUD_Margin), 16, 16, 1 << 10, 1 << 10); switch (globalCtx->sceneNum) { case SCENE_BMORI1: @@ -3210,9 +3326,15 @@ void Interface_Draw(GlobalContext* globalCtx) { if (gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex] >= 0) { // Small Key Icon gDPPipeSync(OVERLAY_DISP++); - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 230, 255, interfaceCtx->magicAlpha); - gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 20, 255); - OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gSmallKeyCounterIconTex, 16, 16, OTRGetRectDimensionFromLeftEdge(26), 190, 16, 16, + + if (CVar_GetS32("gHudColors", 1) == 2) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCKeysPrimR", 200), CVar_GetS32("gCCKeysPrimG", 230), CVar_GetS32("gCCKeysPrimB", 255), interfaceCtx->magicAlpha); + gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255); //We reset this here so it match user color :) + } else { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 230, 255, interfaceCtx->magicAlpha); + gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 20, 255); + } + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gSmallKeyCounterIconTex, 16, 16, OTRGetRectDimensionFromLeftEdge(26+(Left_HUD_Margin*-1)), 190+(Bottom_HUD_Margin), 16, 16, 1 << 10, 1 << 10); // Small Key Counter @@ -3229,17 +3351,17 @@ void Interface_Draw(GlobalContext* globalCtx) { interfaceCtx->counterDigits[3] -= 10; } - svar3 = OTRGetRectDimensionFromLeftEdge(42); + svar3 = OTRGetRectDimensionFromLeftEdge(42+(Left_HUD_Margin*-1)); if (interfaceCtx->counterDigits[2] != 0) { OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, ((u8*)((u8*)digitTextures[interfaceCtx->counterDigits[2]])), 8, - 16, svar3, 190, 8, 16, 1 << 10, 1 << 10); + 16, svar3, 190+(Bottom_HUD_Margin), 8, 16, 1 << 10, 1 << 10); svar3 += 8; } OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, ((u8*)digitTextures[interfaceCtx->counterDigits[3]]), 8, 16, - svar3, 190, 8, 16, 1 << 10, 1 << 10); + svar3, 190+(Bottom_HUD_Margin), 8, 16, 1 << 10, 1 << 10); } break; default: @@ -3283,7 +3405,7 @@ void Interface_Draw(GlobalContext* globalCtx) { for (svar1 = 0, svar3 = 42; svar1 < svar5; svar1++, svar2++, svar3 += 8) { OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, ((u8*)digitTextures[interfaceCtx->counterDigits[svar2]]), 8, 16, - OTRGetRectDimensionFromLeftEdge(svar3), 206, 8, 16, 1 << 10, 1 << 10); + OTRGetRectDimensionFromLeftEdge(svar3+(Left_HUD_Margin*-1)), 206+(Bottom_HUD_Margin), 8, 16, 1 << 10, 1 << 10); } } else { @@ -3345,8 +3467,8 @@ void Interface_Draw(GlobalContext* globalCtx) { G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); R_B_LABEL_DD = (1 << 10) / (WREG(37 + gSaveContext.language) / 100.0f); - const s16 rBLabelX = OTRGetRectDimensionFromRightEdge(R_B_LABEL_X(gSaveContext.language)); - gSPWideTextureRectangle(OVERLAY_DISP++, rBLabelX << 2, R_B_LABEL_Y(gSaveContext.language) << 2, + const s16 rBLabelX = OTRGetRectDimensionFromRightEdge(R_B_LABEL_X(gSaveContext.language)+Right_HUD_Margin); + gSPWideTextureRectangle(OVERLAY_DISP++, rBLabelX << 2, R_B_LABEL_Y(gSaveContext.language)+(Top_HUD_Margin*-1) << 2, (rBLabelX + DO_ACTION_TEX_WIDTH) << 2, (R_B_LABEL_Y(gSaveContext.language) + DO_ACTION_TEX_HEIGHT) << 2, G_TX_RENDERTILE, 0, 0, R_B_LABEL_DD, R_B_LABEL_DD); @@ -3393,24 +3515,29 @@ void Interface_Draw(GlobalContext* globalCtx) { // A Button func_80094A14(globalCtx->state.gfxCtx); - const f32 rABtnX = OTRGetDimensionFromRightEdge(R_A_BTN_X); + const f32 rABtnX = OTRGetDimensionFromRightEdge(R_A_BTN_X+Right_HUD_Margin); //func_8008A8B8(globalCtx, R_A_BTN_Y, R_A_BTN_Y + 45, rABtnX, rABtnX + 45); gSPClearGeometryMode(OVERLAY_DISP++, G_CULL_BOTH); gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_A_BTN_COLOR(0), R_A_BTN_COLOR(1), R_A_BTN_COLOR(2), - interfaceCtx->aAlpha); + if (CVar_GetS32("gHudColors", 1) == 0) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 90, 90, 255, interfaceCtx->aAlpha); + } else if (CVar_GetS32("gHudColors", 1) == 1) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_A_BTN_COLOR(0), R_A_BTN_COLOR(1), R_A_BTN_COLOR(2), interfaceCtx->aAlpha); + } else if (CVar_GetS32("gHudColors", 1) == 2) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCABtnPrimR", R_A_BTN_COLOR(0)), CVar_GetS32("gCCABtnPrimG", R_A_BTN_COLOR(1)), CVar_GetS32("gCCABtnPrimB", R_A_BTN_COLOR(2)), interfaceCtx->aAlpha); + } if (fullUi) { - Interface_DrawActionButton(globalCtx, rABtnX, R_A_BTN_Y); + Interface_DrawActionButton(globalCtx, rABtnX, R_A_BTN_Y+(Top_HUD_Margin*-1)); } gDPPipeSync(OVERLAY_DISP++); - const f32 rAIconX = OTRGetDimensionFromRightEdge(R_A_ICON_X); + const f32 rAIconX = OTRGetDimensionFromRightEdge(R_A_ICON_X+Right_HUD_Margin); //func_8008A8B8(globalCtx, R_A_ICON_Y, R_A_ICON_Y + 45, rAIconX, rAIconX + 45); gSPSetGeometryMode(OVERLAY_DISP++, G_CULL_BACK); gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->aAlpha); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0); - Matrix_Translate(-138.0f + rAIconX, 98.0f - R_A_ICON_Y, WREG(46 + gSaveContext.language) / 10.0f, MTXMODE_NEW); + Matrix_Translate(-138.0f + rAIconX, 98.0f - (R_A_ICON_Y+(Top_HUD_Margin*-1)), WREG(46 + gSaveContext.language) / 10.0f, MTXMODE_NEW); Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY); Matrix_RotateX(interfaceCtx->unk_1F4 / 10000.0f, MTXMODE_APPLY); gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_parameter.c", 3701), @@ -3979,6 +4106,18 @@ void Interface_Update(GlobalContext* globalCtx) { u16 action; Input* debugInput = &globalCtx->state.input[2]; + if (CVar_GetS32("gHUDMargins", 0) != 0) { + Top_HUD_Margin = CVar_GetS32("gHUDMargin_T", 0); + Left_HUD_Margin = CVar_GetS32("gHUDMargin_L", 0); + Right_HUD_Margin = CVar_GetS32("gHUDMargin_R", 0); + Bottom_HUD_Margin = CVar_GetS32("gHUDMargin_B", 0); + } else { + Top_HUD_Margin = 0; + Left_HUD_Margin = 0; + Right_HUD_Margin = 0; + Bottom_HUD_Margin = 0; + } + if (CHECK_BTN_ALL(debugInput->press.button, BTN_DLEFT)) { gSaveContext.language = LANGUAGE_ENG; osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language); diff --git a/soh/src/code/z_player_lib.c b/soh/src/code/z_player_lib.c index f396fca6a..a729bebe9 100644 --- a/soh/src/code/z_player_lib.c +++ b/soh/src/code/z_player_lib.c @@ -29,7 +29,8 @@ s16 sBootData[PLAYER_BOOTS_MAX][17] = { // Used to map action params to model groups u8 sActionModelGroups[] = { 3, 15, 10, 2, 2, 5, 10, 11, 6, 6, 6, 6, 6, 6, 6, 6, 9, 9, 7, 7, 8, 3, 3, 6, 3, 3, 3, 3, 12, 13, 14, 14, 14, 14, - 14, 14, 14, 14, 14, 14, 14, 14, 14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, + 14, 14, 14, 14, 14, 14, 14, 14, 14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, + 3, 3, 3, 3, 3, 3, 3, 3 }; TextTriggerEntry sTextTriggers[] = { @@ -743,25 +744,38 @@ void func_8008F470(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable, #else gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sMouthTextures[eyeIndex])); #endif + Color_RGB8 sTemp; + Color_RGB8 sOriginalTunicColors[] = { + { 30, 105, 27 }, + { 100, 20, 0 }, + { 0, 60, 100 }, + }; color = &sTemp; - if (tunic == PLAYER_TUNIC_KOKIRI) { - color->r = CVar_GetS32("gTunic_Kokiri_Red", sTunicColors[PLAYER_TUNIC_KOKIRI].r); - color->g = CVar_GetS32("gTunic_Kokiri_Green", sTunicColors[PLAYER_TUNIC_KOKIRI].g); - color->b = CVar_GetS32("gTunic_Kokiri_Blue", sTunicColors[PLAYER_TUNIC_KOKIRI].b); - } else if (tunic == PLAYER_TUNIC_GORON) { - color->r = CVar_GetS32("gTunic_Goron_Red", sTunicColors[PLAYER_TUNIC_GORON].r); - color->g = CVar_GetS32("gTunic_Goron_Green", sTunicColors[PLAYER_TUNIC_GORON].g); - color->b = CVar_GetS32("gTunic_Goron_Blue", sTunicColors[PLAYER_TUNIC_GORON].b); - } else if (tunic == PLAYER_TUNIC_ZORA) { - color->r = CVar_GetS32("gTunic_Zora_Red", sTunicColors[PLAYER_TUNIC_ZORA].r); - color->g = CVar_GetS32("gTunic_Zora_Green", sTunicColors[PLAYER_TUNIC_ZORA].g); - color->b = CVar_GetS32("gTunic_Zora_Blue", sTunicColors[PLAYER_TUNIC_ZORA].b); - } else { - color->r = CVar_GetS32("gTunic_Kokiri_Red", sTunicColors[PLAYER_TUNIC_KOKIRI].r); - color->g = CVar_GetS32("gTunic_Kokiri_Green", sTunicColors[PLAYER_TUNIC_KOKIRI].g); - color->b = CVar_GetS32("gTunic_Kokiri_Blue", sTunicColors[PLAYER_TUNIC_KOKIRI].b); + if (tunic == PLAYER_TUNIC_KOKIRI && CVar_GetS32("gUseTunicsCol",0)) { + color->r = CVar_GetS32("gTunic_Kokiri_R", sTunicColors[PLAYER_TUNIC_KOKIRI].r); + color->g = CVar_GetS32("gTunic_Kokiri_G", sTunicColors[PLAYER_TUNIC_KOKIRI].g); + color->b = CVar_GetS32("gTunic_Kokiri_B", sTunicColors[PLAYER_TUNIC_KOKIRI].b); + } else if (tunic == PLAYER_TUNIC_GORON && CVar_GetS32("gUseTunicsCol",0)) { + color->r = CVar_GetS32("gTunic_Goron_R", sTunicColors[PLAYER_TUNIC_GORON].r); + color->g = CVar_GetS32("gTunic_Goron_G", sTunicColors[PLAYER_TUNIC_GORON].g); + color->b = CVar_GetS32("gTunic_Goron_B", sTunicColors[PLAYER_TUNIC_GORON].b); + } else if (tunic == PLAYER_TUNIC_ZORA && CVar_GetS32("gUseTunicsCol",0)) { + color->r = CVar_GetS32("gTunic_Zora_R", sTunicColors[PLAYER_TUNIC_ZORA].r); + color->g = CVar_GetS32("gTunic_Zora_G", sTunicColors[PLAYER_TUNIC_ZORA].g); + color->b = CVar_GetS32("gTunic_Zora_B", sTunicColors[PLAYER_TUNIC_ZORA].b); + } else if (!CVar_GetS32("gUseTunicsCol",0)){ + if (tunic >= 3) { + color->r = sOriginalTunicColors[0].r; + color->g = sOriginalTunicColors[0].g; + color->b = sOriginalTunicColors[0].b; + } else { + color->r = sOriginalTunicColors[tunic].r; + color->g = sOriginalTunicColors[tunic].g; + color->b = sOriginalTunicColors[tunic].b; + } } + gDPSetEnvColor(POLY_OPA_DISP++, color->r, color->g, color->b, 0); sDListsLodOffset = lod * 2; @@ -1648,26 +1662,118 @@ void func_80091A24(GlobalContext* globalCtx, void* seg04, void* seg06, SkelAnime CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 3288); } +uintptr_t SelectedAnim = 0; // Current Animaiton on the menu +s16 EquipedStance; // Link's current mode (Two handed, One handed...) +s16 FrameCountSinceLastAnim = 0; // Time since last animation +s16 MinFrameCount; // Frame to wait before checking if we need to change the animation + void func_8009214C(GlobalContext* globalCtx, u8* segment, SkelAnime* skelAnime, Vec3f* pos, Vec3s* rot, f32 scale, s32 sword, s32 tunic, s32 shield, s32 boots) { + Input* p1Input = &globalCtx->state.input[0]; Vec3f eye = { 0.0f, 0.0f, -400.0f }; Vec3f at = { 0.0f, 0.0f, 0.0f }; Vec3s* destTable; Vec3s* srcTable; s32 i; + bool canswitchrnd = false; + s16 SelectedMode = CVar_GetS32("gPauseLiveLink", 1); + MinFrameCount = CVar_GetS32("gMinFrameCount", 200); gSegments[4] = VIRTUAL_TO_PHYSICAL(segment + 0x3800); gSegments[6] = VIRTUAL_TO_PHYSICAL(segment + 0x8800); - if (CVar_GetS32("gPauseLiveLink", 0) || CVar_GetS32("gPauseTriforce", 0)) { - uintptr_t anim = gPlayerAnim_003238; // idle + uintptr_t* PauseMenuAnimSet[15][4] = { + { 0, 0, 0, 0 }, // 0 = none + // IDLE // Two Handed // No shield // Kid Hylian Shield + { gPlayerAnim_003238, gPlayerAnim_002BE0, gPlayerAnim_003240, gPlayerAnim_003240 }, // Idle + { gPlayerAnim_003200, gPlayerAnim_003200, gPlayerAnim_003200, gPlayerAnim_003200 }, // Idle look around + { gPlayerAnim_0033E0, gPlayerAnim_0033E0, gPlayerAnim_0033E0, gPlayerAnim_0033E0 }, // Idle Belt + { gPlayerAnim_003418, gPlayerAnim_003418, gPlayerAnim_003418, gPlayerAnim_003418 }, // Idle shield adjust + { gPlayerAnim_003420, gPlayerAnim_003428, gPlayerAnim_003420, gPlayerAnim_003420 }, // Idle test sword + { gPlayerAnim_0033F0, gPlayerAnim_0033F0, gPlayerAnim_0033F0, gPlayerAnim_0033F0 }, // Idle yawn + { gPlayerAnim_0025D0, gPlayerAnim_002BD0, gPlayerAnim_0025D0, gPlayerAnim_0025D0 }, // Battle Stance + { gPlayerAnim_003290, gPlayerAnim_002BF8, gPlayerAnim_003290, gPlayerAnim_003290 }, // Walking (No shield) + { gPlayerAnim_003268, gPlayerAnim_002BF8, gPlayerAnim_003268, gPlayerAnim_003268 }, // Walking (Holding shield) + { gPlayerAnim_003138, gPlayerAnim_002B40, gPlayerAnim_003138, gPlayerAnim_003138 }, // Running (No shield) + { gPlayerAnim_003140, gPlayerAnim_002B40, gPlayerAnim_003140, gPlayerAnim_003140 }, // Running (Holding shield) + { gPlayerAnim_0031A8, gPlayerAnim_0031A8, gPlayerAnim_0031A8, gPlayerAnim_0031A8 }, // Hand on hip + { gPlayerAnim_002AF0, gPlayerAnim_002928, gPlayerAnim_002AF0, gPlayerAnim_002AF0 }, // Spin Charge + { gPlayerAnim_002820, gPlayerAnim_002820, gPlayerAnim_002820, gPlayerAnim_002820 }, // Look at hand + }; + s16 AnimArraySize = ARRAY_COUNT(PauseMenuAnimSet); - if (CUR_EQUIP_VALUE(EQUIP_SWORD) >= 3) - anim = gPlayerAnim_002BE0; // Two Handed Anim - else if (CUR_EQUIP_VALUE(EQUIP_SHIELD) == 0) - anim = gPlayerAnim_003240; - else if (CUR_EQUIP_VALUE(EQUIP_SHIELD) == 2 && LINK_AGE_IN_YEARS == YEARS_CHILD) - anim = gPlayerAnim_003240; + if (CVar_GetS32("gPauseLiveLink", !0) || CVar_GetS32("gPauseTriforce", 0)) { + uintptr_t anim = 0; // Initialise anim + + if (CUR_EQUIP_VALUE(EQUIP_SWORD) >= 3) { + EquipedStance = 1; + } else if (CUR_EQUIP_VALUE(EQUIP_SHIELD) == 0) { + EquipedStance = 2; + } else if (CUR_EQUIP_VALUE(EQUIP_SHIELD) == 2 && LINK_AGE_IN_YEARS == YEARS_CHILD) { + EquipedStance = 3; + } else { + // Link is idle so revert to 0 + EquipedStance = 0; + } + + if (SelectedMode == 16) { + // Apply Random function + s16 SwitchAtFrame = 0; + s16 CurAnimDuration = 0; + if (FrameCountSinceLastAnim == 0) { + // When opening Kaleido this will be passed one time + SelectedAnim = rand() % (AnimArraySize - 0); + if (SelectedAnim == 0) { + // prevent loading 0 that would result to a crash. + SelectedAnim = 1; + } + } else if (FrameCountSinceLastAnim >= 1) { + SwitchAtFrame = Animation_GetLastFrame(PauseMenuAnimSet[SelectedAnim][EquipedStance]); + CurAnimDuration = Animation_GetLastFrame(PauseMenuAnimSet[SelectedAnim][EquipedStance]); + if (SwitchAtFrame < MinFrameCount) { + // Animation frame count is lower than minimal wait time then we wait for another round. + // This will be looped to always add current animation time if that still lower than minimum time + while (SwitchAtFrame < MinFrameCount) { + SwitchAtFrame = SwitchAtFrame + CurAnimDuration; + } + } else if (CurAnimDuration >= MinFrameCount) { + // Since we have more (or same) animation time than min duration we set the wait time to animation + // time. + SwitchAtFrame = CurAnimDuration; + } + if (FrameCountSinceLastAnim >= SwitchAtFrame) { + SelectedAnim = rand() % (AnimArraySize - 0); + if (SelectedAnim == 0) { + // prevent loading 0 that would result to a crash. + SelectedAnim = 1; + } + FrameCountSinceLastAnim = 1; + } + anim = PauseMenuAnimSet[SelectedAnim][EquipedStance]; + } + FrameCountSinceLastAnim++; + } else if (SelectedMode == 15) { + // When opening Kaleido this will be passed one time + if (FrameCountSinceLastAnim < 1) { + SelectedAnim = rand() % (AnimArraySize - 0); + FrameCountSinceLastAnim++; + if (SelectedAnim == 0) { + // prevent loading 0 that would result to a crash. + SelectedAnim = 1; + } + FrameCountSinceLastAnim = 1; + } + if (CHECK_BTN_ALL(p1Input->press.button, BTN_B) || CHECK_BTN_ALL(p1Input->press.button, BTN_START)) { + FrameCountSinceLastAnim = 0; + } + anim = PauseMenuAnimSet[SelectedAnim][EquipedStance]; + } else if (SelectedMode < 16) { + // Not random so we place our CVar as SelectedAnim + SelectedAnim = SelectedMode; + anim = PauseMenuAnimSet[SelectedAnim][EquipedStance]; + } + + anim = PauseMenuAnimSet[SelectedAnim][EquipedStance]; //anim = gPlayerAnim_003428; // Use for biggoron sword? diff --git a/soh/src/code/z_sram.c b/soh/src/code/z_sram.c index a774636f7..16835d7ad 100644 --- a/soh/src/code/z_sram.c +++ b/soh/src/code/z_sram.c @@ -836,7 +836,7 @@ void Sram_InitSram(GameState* gameState, SramContext* sramCtx) { for (i = 0; i < ARRAY_COUNTU(sZeldaMagic) - 3; i++) { if (sZeldaMagic[i + SRAM_HEADER_MAGIC] != sramCtx->readBuff[i + SRAM_HEADER_MAGIC]) { osSyncPrintf("SRAM破壊!!!!!!\n"); // "SRAM destruction! ! ! ! ! !" - gSaveContext.language = sramCtx->readBuff[SRAM_HEADER_LANGUAGE]; + gSaveContext.language = CVar_GetS32("gLanguages", 0); memcpy(sramCtx->readBuff, sZeldaMagic, sizeof(sZeldaMagic)); sramCtx->readBuff[SRAM_HEADER_LANGUAGE] = gSaveContext.language; Sram_WriteSramHeader(sramCtx); @@ -845,7 +845,7 @@ void Sram_InitSram(GameState* gameState, SramContext* sramCtx) { gSaveContext.audioSetting = sramCtx->readBuff[SRAM_HEADER_SOUND] & 3; gSaveContext.zTargetSetting = sramCtx->readBuff[SRAM_HEADER_ZTARGET] & 1; - gSaveContext.language = sramCtx->readBuff[SRAM_HEADER_LANGUAGE]; + gSaveContext.language = CVar_GetS32("gLanguages", 0); if (gSaveContext.language >= LANGUAGE_MAX) { gSaveContext.language = LANGUAGE_ENG; diff --git a/soh/src/overlays/actors/ovl_En_Floormas/z_en_floormas.c b/soh/src/overlays/actors/ovl_En_Floormas/z_en_floormas.c index 9e9e8f988..bc059daad 100644 --- a/soh/src/overlays/actors/ovl_En_Floormas/z_en_floormas.c +++ b/soh/src/overlays/actors/ovl_En_Floormas/z_en_floormas.c @@ -427,7 +427,8 @@ void EnFloormas_SetupFreeze(EnFloormas* this) { } void EnFloormas_Die(EnFloormas* this, GlobalContext* globalCtx) { - if (this->actor.scale.x > 0.004f) { + //Originally was doing > 0.004f, better fix thanks Gary :D + if (this->actor.scale.x > (f32)0.004f) { // split this->actor.shape.rot.y = this->actor.yawTowardsPlayer + 0x8000; EnFloormas_SetupSplit((EnFloormas*)this->actor.child); diff --git a/soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c b/soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c index 4d5fefec6..62704b516 100644 --- a/soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c +++ b/soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c @@ -1887,9 +1887,19 @@ void EnOssan_UpdateCursorAnim(EnOssan* this) { this->cursorAnimState = 0; } } - this->cursorColorR = ColChanMix(0, 0.0f, t); - this->cursorColorG = ColChanMix(255, 80.0f, t); - this->cursorColorB = ColChanMix(80, 0.0f, t); + if (CVar_GetS32("gHudColors", 1) == 0) { + this->cursorColorR = ColChanMix(0, 0.0f, t); + this->cursorColorG = ColChanMix(80, 80.0f, t); + this->cursorColorB = ColChanMix(255, 0.0f, t); + } else if (CVar_GetS32("gHudColors", 1) == 1) { + this->cursorColorR = ColChanMix(0, 0.0f, t); + this->cursorColorG = ColChanMix(255, 80.0f, t); + this->cursorColorB = ColChanMix(80, 0.0f, t); + } else if (CVar_GetS32("gHudColors", 1) == 2) { + this->cursorColorR = ColChanMix(CVar_GetS32("gCCABtnPrimR", 90), ((CVar_GetS32("gCCABtnPrimR", 90)/255)*100), t); + this->cursorColorG = ColChanMix(CVar_GetS32("gCCABtnPrimG", 90), ((CVar_GetS32("gCCABtnPrimG", 90)/255)*100), t); + this->cursorColorB = ColChanMix(CVar_GetS32("gCCABtnPrimB", 90), ((CVar_GetS32("gCCABtnPrimB", 90)/255)*100), t); + } this->cursorColorA = ColChanMix(255, 0.0f, t); this->cursorAnimTween = t; } diff --git a/soh/src/overlays/actors/ovl_En_Owl/z_en_owl.c b/soh/src/overlays/actors/ovl_En_Owl/z_en_owl.c index 054f00b4d..aef838499 100644 --- a/soh/src/overlays/actors/ovl_En_Owl/z_en_owl.c +++ b/soh/src/overlays/actors/ovl_En_Owl/z_en_owl.c @@ -366,7 +366,9 @@ void func_80ACA7E0(EnOwl* this, GlobalContext* globalCtx) { void EnOwl_ConfirmKokiriMessage(EnOwl* this, GlobalContext* globalCtx) { if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CHOICE && Message_ShouldAdvance(globalCtx)) { - switch (globalCtx->msgCtx.choiceIndex) { + // swap the order of the responses if better owl is enabled + uint8_t index = CVar_GetS32("gBetterOwl", 0) == 0 ? globalCtx->msgCtx.choiceIndex : (1 - globalCtx->msgCtx.choiceIndex); + switch (index) { case OWL_REPEAT: Message_ContinueTextbox(globalCtx, 0x2065); break; @@ -393,7 +395,9 @@ void EnOwl_WaitOutsideKokiri(EnOwl* this, GlobalContext* globalCtx) { void func_80ACA998(EnOwl* this, GlobalContext* globalCtx) { if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CHOICE && Message_ShouldAdvance(globalCtx)) { - switch (globalCtx->msgCtx.choiceIndex) { + // swap the order of the responses if better owl is enabled + uint8_t index = CVar_GetS32("gBetterOwl", 0) == 0 ? globalCtx->msgCtx.choiceIndex : (1 - globalCtx->msgCtx.choiceIndex); + switch (index) { case OWL_REPEAT: Message_ContinueTextbox(globalCtx, 0x2069); this->actionFunc = func_80ACAA54; @@ -437,7 +441,9 @@ void EnOwl_WaitHyruleCastle(EnOwl* this, GlobalContext* globalCtx) { void func_80ACAB88(EnOwl* this, GlobalContext* globalCtx) { if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CHOICE && Message_ShouldAdvance(globalCtx)) { - switch (globalCtx->msgCtx.choiceIndex) { + // swap the order of the responses if better owl is enabled + uint8_t index = CVar_GetS32("gBetterOwl", 0) == 0 ? globalCtx->msgCtx.choiceIndex : (1 - globalCtx->msgCtx.choiceIndex); + switch (index) { case OWL_REPEAT: // obtained zelda's letter if (gSaveContext.eventChkInf[4] & 1) { @@ -478,7 +484,9 @@ void EnOwl_WaitKakariko(EnOwl* this, GlobalContext* globalCtx) { void func_80ACAD34(EnOwl* this, GlobalContext* globalCtx) { if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CHOICE && Message_ShouldAdvance(globalCtx)) { - switch (globalCtx->msgCtx.choiceIndex) { + // swap the order of the responses if better owl is enabled + uint8_t index = CVar_GetS32("gBetterOwl", 0) == 0 ? globalCtx->msgCtx.choiceIndex : (1 - globalCtx->msgCtx.choiceIndex); + switch (index) { case OWL_REPEAT: Message_ContinueTextbox(globalCtx, 0x206F); this->actionFunc = func_80ACADF0; @@ -514,7 +522,9 @@ void EnOwl_WaitGerudo(EnOwl* this, GlobalContext* globalCtx) { void func_80ACAEB8(EnOwl* this, GlobalContext* globalCtx) { if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CHOICE && Message_ShouldAdvance(globalCtx)) { - switch (globalCtx->msgCtx.choiceIndex) { + // swap the order of the responses if better owl is enabled + uint8_t index = CVar_GetS32("gBetterOwl", 0) == 0 ? globalCtx->msgCtx.choiceIndex : (1 - globalCtx->msgCtx.choiceIndex); + switch (index) { case OWL_REPEAT: Message_ContinueTextbox(globalCtx, 0x2071); this->actionFunc = func_80ACAF74; @@ -634,7 +644,9 @@ void EnOwl_WaitDeathMountainShortcut(EnOwl* this, GlobalContext* globalCtx) { void func_80ACB344(EnOwl* this, GlobalContext* globalCtx) { if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CHOICE && Message_ShouldAdvance(globalCtx)) { - switch (globalCtx->msgCtx.choiceIndex) { + // swap the order of the responses if better owl is enabled + uint8_t index = CVar_GetS32("gBetterOwl", 0) == 0 ? globalCtx->msgCtx.choiceIndex : (1 - globalCtx->msgCtx.choiceIndex); + switch (index) { case OWL_REPEAT: Message_ContinueTextbox(globalCtx, 0x607A); break; @@ -657,7 +669,9 @@ void func_80ACB3E0(EnOwl* this, GlobalContext* globalCtx) { void func_80ACB440(EnOwl* this, GlobalContext* globalCtx) { if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CHOICE && Message_ShouldAdvance(globalCtx)) { - switch (globalCtx->msgCtx.choiceIndex) { + // swap the order of the responses if better owl is enabled + uint8_t index = CVar_GetS32("gBetterOwl", 0) == 0 ? globalCtx->msgCtx.choiceIndex : (1 - globalCtx->msgCtx.choiceIndex); + switch (index) { case OWL_REPEAT: Message_ContinueTextbox(globalCtx, 0x10C1); this->actionFunc = func_80ACB4FC; @@ -692,7 +706,9 @@ void EnOwl_WaitLWPreSaria(EnOwl* this, GlobalContext* globalCtx) { void func_80ACB5C4(EnOwl* this, GlobalContext* globalCtx) { if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CHOICE && Message_ShouldAdvance(globalCtx)) { - switch (globalCtx->msgCtx.choiceIndex) { + // swap the order of the responses if better owl is enabled + uint8_t index = CVar_GetS32("gBetterOwl", 0) == 0 ? globalCtx->msgCtx.choiceIndex : (1 - globalCtx->msgCtx.choiceIndex); + switch (index) { case OWL_REPEAT: Message_ContinueTextbox(globalCtx, 0x10C5); this->actionFunc = func_80ACB680; diff --git a/soh/src/overlays/actors/ovl_player_actor/z_player.c b/soh/src/overlays/actors/ovl_player_actor/z_player.c index 8f18cb219..cd7951ae8 100644 --- a/soh/src/overlays/actors/ovl_player_actor/z_player.c +++ b/soh/src/overlays/actors/ovl_player_actor/z_player.c @@ -898,6 +898,15 @@ static s8 sItemActionParams[] = { PLAYER_AP_SWORD_KOKIRI, PLAYER_AP_SWORD_MASTER, PLAYER_AP_SWORD_BGS, + PLAYER_AP_SHIELD_DEKU, + PLAYER_AP_SHIELD_HYLIAN, + PLAYER_AP_SHIELD_MIRROR, + PLAYER_AP_TUNIC_KOKIRI, + PLAYER_AP_TUNIC_GORON, + PLAYER_AP_TUNIC_ZORA, + PLAYER_AP_BOOTS_KOKIRI, + PLAYER_AP_BOOTS_IRON, + PLAYER_AP_BOOTS_HOVER, }; static s32(*D_80853EDC[])(Player* this, GlobalContext* globalCtx) = { @@ -910,7 +919,8 @@ static s32(*D_80853EDC[])(Player* this, GlobalContext* globalCtx) = { func_8083485C, func_8083485C, func_8083485C, func_8083485C, func_8083485C, func_8083485C, func_8083485C, func_8083485C, func_8083485C, func_8083485C, func_8083485C, func_8083485C, func_8083485C, func_8083485C, func_8083485C, func_8083485C, func_8083485C, func_8083485C, func_8083485C, func_8083485C, func_8083485C, - func_8083485C, func_8083485C, func_8083485C, func_8083485C, + func_8083485C, func_8083485C, func_8083485C, func_8083485C, func_8083485C, func_8083485C, func_8083485C, + func_8083485C, func_8083485C, func_8083485C, func_8083485C, func_8083485C, func_8083485C, }; static void (*D_80853FE8[])(GlobalContext* globalCtx, Player* this) = { @@ -923,7 +933,8 @@ static void (*D_80853FE8[])(GlobalContext* globalCtx, Player* this) = { func_80833770, func_80833770, func_80833770, func_80833770, func_80833770, func_80833770, func_80833770, func_80833770, func_80833770, func_80833770, func_80833770, func_80833770, func_80833770, func_80833770, func_80833770, func_80833770, func_80833770, func_80833770, func_80833770, func_80833770, func_80833770, - func_80833770, func_80833770, func_80833770, func_80833770, + func_80833770, func_80833770, func_80833770, func_80833770, func_80833770, func_80833770, func_80833770, + func_80833770, func_80833770, func_80833770, func_80833770, func_80833770, func_80833770, }; typedef enum { @@ -2752,7 +2763,8 @@ void func_80835F44(GlobalContext* globalCtx, Player* this, s32 item) { if ((actionParam == PLAYER_AP_NONE) || !(this->stateFlags1 & PLAYER_STATE1_27) || ((this->actor.bgCheckFlags & 1) && - ((actionParam == PLAYER_AP_HOOKSHOT) || (actionParam == PLAYER_AP_LONGSHOT)))) { + ((actionParam == PLAYER_AP_HOOKSHOT) || (actionParam == PLAYER_AP_LONGSHOT))) || + ((actionParam >= PLAYER_AP_SHIELD_DEKU) && (actionParam <= PLAYER_AP_BOOTS_HOVER))) { if ((globalCtx->bombchuBowlingStatus == 0) && (((actionParam == PLAYER_AP_STICK) && (AMMO(ITEM_STICK) == 0)) || @@ -2764,6 +2776,33 @@ void func_80835F44(GlobalContext* globalCtx, Player* this, s32 item) { return; } + if (actionParam >= PLAYER_AP_BOOTS_KOKIRI) { + u16 bootsValue = actionParam - PLAYER_AP_BOOTS_KOKIRI + 1; + if (CUR_EQUIP_VALUE(EQUIP_BOOTS) == bootsValue) { + Inventory_ChangeEquipment(EQUIP_BOOTS, 1); + } else { + Inventory_ChangeEquipment(EQUIP_BOOTS, bootsValue); + } + Player_SetEquipmentData(globalCtx, this); + return; + } + + if (actionParam >= PLAYER_AP_TUNIC_KOKIRI) { + u16 tunicValue = actionParam - PLAYER_AP_TUNIC_KOKIRI + 1; + if (CUR_EQUIP_VALUE(EQUIP_TUNIC) == tunicValue) { + Inventory_ChangeEquipment(EQUIP_TUNIC, 1); + } else { + Inventory_ChangeEquipment(EQUIP_TUNIC, tunicValue); + } + Player_SetEquipmentData(globalCtx, this); + return; + } + + if (actionParam >= PLAYER_AP_SHIELD_DEKU) { + // Changing shields through action commands is unimplemented + return; + } + if (actionParam == PLAYER_AP_LENS) { if (func_80087708(globalCtx, 0, 3)) { if (globalCtx->actorCtx.unk_03 != 0) { @@ -10285,6 +10324,14 @@ void func_80848EF8(Player* this, GlobalContext* globalCtx) { int rectHeight = 24; //Texture Heigh int DefaultIconA= 50; //Default icon alphe (55 on 255) + if (CVar_GetS32("gHUDMargins", 0) != 0) { + rectLeft = OTRGetRectDimensionFromLeftEdge(26+(CVar_GetS32("gHUDMargin_L", 0)*-1)); + rectTop = 60+(CVar_GetS32("gHUDMargin_T", 0)*-1); + } else { + rectTop = 60; + rectLeft = OTRGetRectDimensionFromLeftEdge(26); + } + OPEN_DISPS(globalCtx->state.gfxCtx, "../z_player.c", 2824); gDPPipeSync(OVERLAY_DISP++); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, DefaultIconA); diff --git a/soh/src/overlays/gamestates/ovl_file_choose/z_file_choose.c b/soh/src/overlays/gamestates/ovl_file_choose/z_file_choose.c index 570eedd1f..03a93e949 100644 --- a/soh/src/overlays/gamestates/ovl_file_choose/z_file_choose.c +++ b/soh/src/overlays/gamestates/ovl_file_choose/z_file_choose.c @@ -5,6 +5,8 @@ #include "textures/title_static/title_static.h" #include "textures/parameter_static/parameter_static.h" +#include "soh/frame_interpolation.h" + static s16 sUnused = 106; static s16 sScreenFillAlpha = 255; @@ -1136,6 +1138,8 @@ void FileChoose_ConfigModeDraw(GameState* thisx) { FileChoose_SetWindowVtx(&this->state); FileChoose_SetWindowContentVtx(&this->state); + FrameInterpolation_RecordOpenChild(this, this->configMode); + if ((this->configMode != CM_NAME_ENTRY) && (this->configMode != CM_START_NAME_ENTRY)) { gDPPipeSync(POLY_OPA_DISP++); gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); @@ -1227,6 +1231,8 @@ void FileChoose_ConfigModeDraw(GameState* thisx) { gDPPipeSync(POLY_OPA_DISP++); FileChoose_SetView(this, 0.0f, 0.0f, 64.0f); + FrameInterpolation_RecordCloseChild(); + CLOSE_DISPS(this->state.gfxCtx, "../z_file_choose.c", 2352); } @@ -1669,7 +1675,9 @@ void FileChoose_Main(GameState* thisx) { FileChoose_PulsateCursor(&this->state); gFileSelectUpdateFuncs[this->menuMode](&this->state); + FrameInterpolation_StartRecord(); gFileSelectDrawFuncs[this->menuMode](&this->state); + FrameInterpolation_StopRecord(); // do not draw controls text in the options menu if ((this->configMode <= CM_NAME_ENTRY_TO_MAIN) || (this->configMode >= CM_UNUSED_DELAY)) { diff --git a/soh/src/overlays/gamestates/ovl_title/z_title.c b/soh/src/overlays/gamestates/ovl_title/z_title.c index 18996f15e..c2657f345 100644 --- a/soh/src/overlays/gamestates/ovl_title/z_title.c +++ b/soh/src/overlays/gamestates/ovl_title/z_title.c @@ -222,6 +222,72 @@ void Title_Draw(TitleContext* this) { void Title_Main(GameState* thisx) { TitleContext* this = (TitleContext*)thisx; + if (CVar_GetS32("gSkipLogoTitle",0)!=0) { + gSaveContext.language = CVar_GetS32("gLanguages", 0); + Sram_InitSram(&this->state, &this->sramCtx); + s16 selectedfile = CVar_GetS32("gSaveFileID", 0); + if (selectedfile == 4) { + selectedfile = 0xFF; + } else if(selectedfile == 0){ + gSaveContext.fileNum = selectedfile; + gSaveContext.gameMode = 0; + this->state.running = false; + SET_NEXT_GAMESTATE(&this->state, FileChoose_Init, SelectContext); + return; + } else { + selectedfile--; + if (selectedfile < 0) { + selectedfile = 0xFF; + } + } + if (selectedfile == 0xFF) { + gSaveContext.fileNum = selectedfile; + Sram_OpenSave(&this->sramCtx); + gSaveContext.gameMode = 0; + this->state.running = false; + SET_NEXT_GAMESTATE(&this->state, Select_Init, SelectContext); + } else { + gSaveContext.fileNum = selectedfile; + Sram_OpenSave(&this->sramCtx); + gSaveContext.gameMode = 0; + this->state.running = false; + //return; + SET_NEXT_GAMESTATE(&this->state, Gameplay_Init, GlobalContext); + } + gSaveContext.respawn[0].entranceIndex = -1; + gSaveContext.respawnFlag = 0; + gSaveContext.seqId = (u8)NA_BGM_DISABLED; + gSaveContext.natureAmbienceId = 0xFF; + gSaveContext.showTitleCard = true; + gSaveContext.dogParams = 0; + gSaveContext.timer1State = 0; + gSaveContext.timer2State = 0; + gSaveContext.eventInf[0] = 0; + gSaveContext.eventInf[1] = 0; + gSaveContext.eventInf[2] = 0; + gSaveContext.eventInf[3] = 0; + gSaveContext.unk_13EE = 0x32; + gSaveContext.nayrusLoveTimer = 0; + gSaveContext.healthAccumulator = 0; + gSaveContext.unk_13F0 = 0; + gSaveContext.unk_13F2 = 0; + gSaveContext.forcedSeqId = NA_BGM_GENERAL_SFX; + gSaveContext.skyboxTime = 0; + gSaveContext.nextTransition = 0xFF; + gSaveContext.nextCutsceneIndex = 0xFFEF; + gSaveContext.cutsceneTrigger = 0; + gSaveContext.chamberCutsceneNum = 0; + gSaveContext.nextDayTime = 0xFFFF; + gSaveContext.unk_13C3 = 0; + gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] = gSaveContext.buttonStatus[3] = gSaveContext.buttonStatus[4] = BTN_ENABLED; + gSaveContext.unk_13E7 = gSaveContext.unk_13E8 = gSaveContext.unk_13EA = gSaveContext.unk_13EC = gSaveContext.unk_13F4 = 0; + gSaveContext.unk_13F6 = gSaveContext.magic; + gSaveContext.magic = 0; + gSaveContext.magicLevel = gSaveContext.magic; + gSaveContext.naviTimer = 0; + return; + } + OPEN_DISPS(this->state.gfxCtx, "../z_title.c", 494); gSPSegment(POLY_OPA_DISP++, 0, NULL); diff --git a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_collect.c b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_collect.c index 80ffe8d4a..97c62c97d 100644 --- a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_collect.c +++ b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_collect.c @@ -494,9 +494,21 @@ void KaleidoScope_DrawQuestStatus(GlobalContext* globalCtx, GraphicsContext* gfx gDPPipeSync(POLY_KAL_DISP++); if (D_8082A124[sp218] == 0) { - gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 80, 255, 150, D_8082A150[sp218]); + if (CVar_GetS32("gHudColors", 1) == 0) { // A Button notes + gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 80, 150, 255, D_8082A150[sp218]); + } else if (CVar_GetS32("gHudColors", 1) == 1) { + gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 80, 255, 150, D_8082A150[sp218]); + } else if (CVar_GetS32("gHudColors", 1) == 2) { + gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, CVar_GetS32("gCCABtnPrimR", 80), CVar_GetS32("gCCABtnPrimG", 255), CVar_GetS32("gCCABtnPrimB", 150), D_8082A150[sp218]); + } } else { - gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 50, D_8082A150[sp218]); + if (CVar_GetS32("gHudColors", 1) == 0) { // C Buttons notes + gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 50, D_8082A150[sp218]); + } else if (CVar_GetS32("gHudColors", 1) == 1) { + gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 50, D_8082A150[sp218]); + } else if (CVar_GetS32("gHudColors", 1) == 2) { + gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, CVar_GetS32("gCCCBtnPrimR", 255), CVar_GetS32("gCCCBtnPrimG", 255), CVar_GetS32("gCCCBtnPrimB", 50), D_8082A150[sp218]); + } } gDPSetEnvColor(POLY_KAL_DISP++, 10, 10, 10, 0); @@ -524,9 +536,21 @@ void KaleidoScope_DrawQuestStatus(GlobalContext* globalCtx, GraphicsContext* gfx if (pauseCtx->unk_1E4 == 8) { if (gOcarinaSongNotes[sp224].notesIdx[phi_s3] == 0) { - gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 80, 255, 150, 200); + if (CVar_GetS32("gHudColors", 1) == 0) { + gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 80, 150, 255, 200); + } else if (CVar_GetS32("gHudColors", 1) == 1) { + gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 80, 255, 150, 200); + } else if (CVar_GetS32("gHudColors", 1) == 2) { + gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, CVar_GetS32("gCCABtnPrimR", 80), CVar_GetS32("gCCABtnPrimG", 255), CVar_GetS32("gCCABtnPrimB", 150), 200); + } } else { - gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 50, 200); + if (CVar_GetS32("gHudColors", 1) == 0) { + gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 50, 200); + } else if (CVar_GetS32("gHudColors", 1) == 1) { + gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 50, 200); + } else if (CVar_GetS32("gHudColors", 1) == 2) { + gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, CVar_GetS32("gCCCBtnPrimR", 255), CVar_GetS32("gCCCBtnPrimG", 255), CVar_GetS32("gCCCBtnPrimB", 50), 200); + } } } else { gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 150, 150, 150, 150); @@ -579,9 +603,21 @@ void KaleidoScope_DrawQuestStatus(GlobalContext* globalCtx, GraphicsContext* gfx gDPPipeSync(POLY_KAL_DISP++); if (D_8082A124[phi_s3] == 0) { - gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 80, 255, 150, D_8082A150[phi_s3]); + if (CVar_GetS32("gHudColors", 1) == 0) { + gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 80, 150, 255, D_8082A150[phi_s3]); + } else if (CVar_GetS32("gHudColors", 1) == 1) { + gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 80, 255, 150, D_8082A150[phi_s3]); + } else if (CVar_GetS32("gHudColors", 1) == 2) { + gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, CVar_GetS32("gCCABtnPrimR", 80), CVar_GetS32("gCCABtnPrimG", 255), CVar_GetS32("gCCABtnPrimB", 150), D_8082A150[phi_s3]); + } } else { - gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 50, D_8082A150[phi_s3]); + if (CVar_GetS32("gHudColors", 1) == 0) { + gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 50, D_8082A150[phi_s3]); + } else if (CVar_GetS32("gHudColors", 1) == 1) { + gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 50, D_8082A150[phi_s3]); + } else if (CVar_GetS32("gHudColors", 1) == 2) { + gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, CVar_GetS32("gCCCBtnPrimR", 255), CVar_GetS32("gCCCBtnPrimG", 160), CVar_GetS32("gCCCBtnPrimB", 0), D_8082A150[phi_s3]); + } } gDPSetEnvColor(POLY_KAL_DISP++, 10, 10, 10, 0); diff --git a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c index 28c6ac2c8..2ed9b1d81 100644 --- a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c +++ b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c @@ -89,11 +89,17 @@ void KaleidoScope_DrawEquipmentImage(GlobalContext* globalCtx, void* source, u32 CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_kaleido_equipment.c", 122); } +Vec3s link_kaleido_rot = { 0, 32300, 0 }; // Default rotation link face us. + void KaleidoScope_DrawPlayerWork(GlobalContext* globalCtx) { PauseContext* pauseCtx = &globalCtx->pauseCtx; Vec3f pos; - Vec3s rot; + //Vec3s rot; // Removed for not having it use din the function f32 scale; + Input* input = &globalCtx->state.input[0]; + s16 RotationSpeed = 150 * CVar_GetS32("gPauseLiveLinkRotationSpeed", 0); + bool AllowCRotation = (CVar_GetS32("gPauseLiveLinkRotation", 0) == 2) ? true : false; + bool AllowDPadRotation = (CVar_GetS32("gPauseLiveLinkRotation", 0) == 1) ? true : false; if (LINK_AGE_IN_YEARS == YEARS_CHILD) { pos.x = 2.0f; @@ -112,11 +118,29 @@ void KaleidoScope_DrawPlayerWork(GlobalContext* globalCtx) { scale = 0.047f; } - rot.y = 32300; - rot.x = rot.z = 0; + link_kaleido_rot.x = link_kaleido_rot.z = 0; + + if (AllowDPadRotation && CHECK_BTN_ALL(input->cur.button, BTN_DLEFT) || + AllowCRotation && CHECK_BTN_ALL(input->cur.button, BTN_CLEFT)) { + link_kaleido_rot.y = link_kaleido_rot.y - RotationSpeed; + } else if (AllowDPadRotation && CHECK_BTN_ALL(input->cur.button, BTN_DRIGHT) || + AllowCRotation && CHECK_BTN_ALL(input->cur.button, BTN_CRIGHT)) { + link_kaleido_rot.y = link_kaleido_rot.y + RotationSpeed; + } + + if (AllowDPadRotation && CHECK_BTN_ALL(input->press.button, BTN_DUP) || + AllowDPadRotation && CHECK_BTN_ALL(input->press.button, BTN_DDOWN)) { + link_kaleido_rot.y = 32300; + } else if (AllowCRotation && CHECK_BTN_ALL(input->press.button, BTN_CUP) || + AllowCRotation && CHECK_BTN_ALL(input->press.button, BTN_CDOWN)) { + link_kaleido_rot.y = 32300; + } + + link_kaleido_rot.x = 0; + extern int fbTest; gsSPSetFB(globalCtx->state.gfxCtx->polyOpa.p++, fbTest); - func_8009214C(globalCtx, pauseCtx->playerSegment, &pauseCtx->playerSkelAnime, &pos, &rot, scale, + func_8009214C(globalCtx, pauseCtx->playerSegment, &pauseCtx->playerSkelAnime, &pos, &link_kaleido_rot, scale, CUR_EQUIP_VALUE(EQUIP_SWORD), CUR_EQUIP_VALUE(EQUIP_TUNIC) - 1, CUR_EQUIP_VALUE(EQUIP_SHIELD), CUR_EQUIP_VALUE(EQUIP_BOOTS) - 1); gsSPResetFB(globalCtx->state.gfxCtx->polyOpa.p++); @@ -471,39 +495,76 @@ void KaleidoScope_DrawEquipment(GlobalContext* globalCtx) { KaleidoScope_SetCursorVtx(pauseCtx, cursorSlot * 4, pauseCtx->equipVtx); if ((pauseCtx->cursorSpecialPos == 0) && (cursorItem != PAUSE_ITEM_NONE) && (pauseCtx->state == 6) && - (pauseCtx->unk_1E4 == 0) && CHECK_BTN_ALL(input->press.button, BTN_A) && + (pauseCtx->unk_1E4 == 0) && + CHECK_BTN_ANY(input->press.button, BTN_A | BTN_CLEFT | BTN_CDOWN | BTN_CRIGHT) && (pauseCtx->cursorX[PAUSE_EQUIP] != 0)) { if ((gEquipAgeReqs[pauseCtx->cursorY[PAUSE_EQUIP]][pauseCtx->cursorX[PAUSE_EQUIP]] == 9) || (gEquipAgeReqs[pauseCtx->cursorY[PAUSE_EQUIP]][pauseCtx->cursorX[PAUSE_EQUIP]] == ((void)0, gSaveContext.linkAge))) { - Inventory_ChangeEquipment(pauseCtx->cursorY[PAUSE_EQUIP], pauseCtx->cursorX[PAUSE_EQUIP]); + if (CHECK_BTN_ALL(input->press.button, BTN_A)) { + Inventory_ChangeEquipment(pauseCtx->cursorY[PAUSE_EQUIP], pauseCtx->cursorX[PAUSE_EQUIP]); - if (pauseCtx->cursorY[PAUSE_EQUIP] == 0) { - gSaveContext.infTable[29] = 0; - gSaveContext.equips.buttonItems[0] = cursorItem; + if (pauseCtx->cursorY[PAUSE_EQUIP] == 0) { + gSaveContext.infTable[29] = 0; + gSaveContext.equips.buttonItems[0] = cursorItem; - if ((pauseCtx->cursorX[PAUSE_EQUIP] == 3) && (gSaveContext.bgsFlag != 0)) { - gSaveContext.equips.buttonItems[0] = ITEM_SWORD_BGS; - gSaveContext.swordHealth = 8; - } else { - if (gSaveContext.equips.buttonItems[0] == ITEM_HEART_PIECE_2) { + if ((pauseCtx->cursorX[PAUSE_EQUIP] == 3) && (gSaveContext.bgsFlag != 0)) { gSaveContext.equips.buttonItems[0] = ITEM_SWORD_BGS; + gSaveContext.swordHealth = 8; + } else { + if (gSaveContext.equips.buttonItems[0] == ITEM_HEART_PIECE_2) { + gSaveContext.equips.buttonItems[0] = ITEM_SWORD_BGS; + } + if ((gSaveContext.equips.buttonItems[0] == ITEM_SWORD_BGS) && (gSaveContext.bgsFlag == 0) && + (gBitFlags[3] & gSaveContext.inventory.equipment)) { + gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KNIFE; + } } - if ((gSaveContext.equips.buttonItems[0] == ITEM_SWORD_BGS) && (gSaveContext.bgsFlag == 0) && - (gBitFlags[3] & gSaveContext.inventory.equipment)) { - gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KNIFE; - } + + Interface_LoadItemIcon1(globalCtx, 0); } - Interface_LoadItemIcon1(globalCtx, 0); + Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); + pauseCtx->unk_1E4 = 7; + sEquipTimer = 10; + } else if (CVar_GetS32("gAssignableTunicsAndBoots", 0) != 0) { + // Only allow assigning tunic and boots to c-buttons + if (pauseCtx->cursorY[PAUSE_EQUIP] > 1) { + u16 slot = 0; + switch (cursorItem) { + case ITEM_TUNIC_KOKIRI: + slot = SLOT_TUNIC_KOKIRI; + break; + case ITEM_TUNIC_GORON: + slot = SLOT_TUNIC_GORON; + break; + case ITEM_TUNIC_ZORA: + slot = SLOT_TUNIC_ZORA; + break; + case ITEM_BOOTS_KOKIRI: + slot = SLOT_BOOTS_KOKIRI; + break; + case ITEM_BOOTS_IRON: + slot = SLOT_BOOTS_IRON; + break; + case ITEM_BOOTS_HOVER: + slot = SLOT_BOOTS_HOVER; + break; + default: + break; + } + KaleidoScope_SetupItemEquip(globalCtx, cursorItem, slot, + pauseCtx->equipVtx[cursorSlot * 4].v.ob[0] * 10, + pauseCtx->equipVtx[cursorSlot * 4].v.ob[1] * 10); + } } - - Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); - pauseCtx->unk_1E4 = 7; - sEquipTimer = 10; } else { - Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); + if (CHECK_BTN_ALL(input->press.button, BTN_A)) { + Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); + } else if ((CVar_GetS32("gAssignableTunicsAndBoots", 0) != 0) && (pauseCtx->cursorY[PAUSE_EQUIP] > 1)) { + Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); + } } } diff --git a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c index 52c04908f..705d1461e 100644 --- a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c +++ b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c @@ -351,43 +351,9 @@ void KaleidoScope_DrawItemSelect(GlobalContext* globalCtx) { if (((gSlotAgeReqs[cursorSlot] == 9) || (gSlotAgeReqs[cursorSlot] == ((void)0, gSaveContext.linkAge))) && (cursorItem != ITEM_SOLD_OUT)) { - if (CHECK_BTN_ALL(input->press.button, BTN_CLEFT)) { - pauseCtx->equipTargetCBtn = 0; - } else if (CHECK_BTN_ALL(input->press.button, BTN_CDOWN)) { - pauseCtx->equipTargetCBtn = 1; - } else if (CHECK_BTN_ALL(input->press.button, BTN_CRIGHT)) { - pauseCtx->equipTargetCBtn = 2; - } - - pauseCtx->equipTargetItem = cursorItem; - pauseCtx->equipTargetSlot = cursorSlot; - pauseCtx->unk_1E4 = 3; - pauseCtx->equipAnimX = pauseCtx->itemVtx[index].v.ob[0] * 10; - pauseCtx->equipAnimY = pauseCtx->itemVtx[index].v.ob[1] * 10; - pauseCtx->equipAnimAlpha = 255; - sEquipAnimTimer = 0; - sEquipState = 3; - sEquipMoveTimer = 10; - if ((pauseCtx->equipTargetItem == ITEM_ARROW_FIRE) || - (pauseCtx->equipTargetItem == ITEM_ARROW_ICE) || - (pauseCtx->equipTargetItem == ITEM_ARROW_LIGHT)) { - index = 0; - if (pauseCtx->equipTargetItem == ITEM_ARROW_ICE) { - index = 1; - } - if (pauseCtx->equipTargetItem == ITEM_ARROW_LIGHT) { - index = 2; - } - Audio_PlaySoundGeneral(NA_SE_SY_SET_FIRE_ARROW + index, &D_801333D4, 4, &D_801333E0, - &D_801333E0, &D_801333E8); - pauseCtx->equipTargetItem = 0xBF + index; - sEquipState = 0; - pauseCtx->equipAnimAlpha = 0; - sEquipMoveTimer = 6; - } else { - Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &D_801333D4, 4, &D_801333E0, &D_801333E0, - &D_801333E8); - } + KaleidoScope_SetupItemEquip(globalCtx, cursorItem, cursorSlot, + pauseCtx->itemVtx[index].v.ob[0] * 10, + pauseCtx->itemVtx[index].v.ob[1] * 10); } else { Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); @@ -419,7 +385,9 @@ void KaleidoScope_DrawItemSelect(GlobalContext* globalCtx) { gDPSetEnvColor(POLY_KAL_DISP++, 0, 0, 0, 0); for (i = 0, j = 24 * 4; i < 3; i++, j += 4) { - if (gSaveContext.equips.buttonItems[i + 1] != ITEM_NONE) { + if ((gSaveContext.equips.buttonItems[i + 1] != ITEM_NONE) && + !((gSaveContext.equips.buttonItems[i + 1] >= ITEM_SHIELD_DEKU) && + (gSaveContext.equips.buttonItems[i + 1] <= ITEM_BOOTS_HOVER))) { gSPVertex(POLY_KAL_DISP++, &pauseCtx->itemVtx[j], 4, 0); POLY_KAL_DISP = KaleidoScope_QuadTextureIA8(POLY_KAL_DISP, gEquippedItemOutlineTex, 32, 32, 0); } @@ -496,6 +464,46 @@ void KaleidoScope_DrawItemSelect(GlobalContext* globalCtx) { CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_kaleido_item.c", 516); } +void KaleidoScope_SetupItemEquip(GlobalContext* globalCtx, u16 item, u16 slot, s16 animX, s16 animY) { + Input* input = &globalCtx->state.input[0]; + PauseContext* pauseCtx = &globalCtx->pauseCtx; + + if (CHECK_BTN_ALL(input->press.button, BTN_CLEFT)) { + pauseCtx->equipTargetCBtn = 0; + } else if (CHECK_BTN_ALL(input->press.button, BTN_CDOWN)) { + pauseCtx->equipTargetCBtn = 1; + } else if (CHECK_BTN_ALL(input->press.button, BTN_CRIGHT)) { + pauseCtx->equipTargetCBtn = 2; + } + + pauseCtx->equipTargetItem = item; + pauseCtx->equipTargetSlot = slot; + pauseCtx->unk_1E4 = 3; + pauseCtx->equipAnimX = animX; + pauseCtx->equipAnimY = animY; + pauseCtx->equipAnimAlpha = 255; + sEquipAnimTimer = 0; + sEquipState = 3; + sEquipMoveTimer = 10; + if ((pauseCtx->equipTargetItem == ITEM_ARROW_FIRE) || (pauseCtx->equipTargetItem == ITEM_ARROW_ICE) || + (pauseCtx->equipTargetItem == ITEM_ARROW_LIGHT)) { + u16 index = 0; + if (pauseCtx->equipTargetItem == ITEM_ARROW_ICE) { + index = 1; + } + if (pauseCtx->equipTargetItem == ITEM_ARROW_LIGHT) { + index = 2; + } + Audio_PlaySoundGeneral(NA_SE_SY_SET_FIRE_ARROW + index, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); + pauseCtx->equipTargetItem = 0xBF + index; + sEquipState = 0; + pauseCtx->equipAnimAlpha = 0; + sEquipMoveTimer = 6; + } else { + Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); + } +} + static s16 sCButtonPosX[] = { 66, 90, 114 }; static s16 sCButtonPosY[] = { 110, 92, 110 }; diff --git a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.h b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.h index 928ceadd7..fa1d88fec 100644 --- a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.h +++ b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.h @@ -18,6 +18,7 @@ void KaleidoScope_DrawPlayerWork(GlobalContext* globalCtx); void KaleidoScope_DrawEquipment(GlobalContext* globalCtx); void KaleidoScope_SetCursorVtx(PauseContext* pauseCtx, u16 index, Vtx* vtx); void KaleidoScope_DrawItemSelect(GlobalContext* globalCtx); +void KaleidoScope_SetupItemEquip(GlobalContext* globalCtx, u16 item, u16 slot, s16 animX, s16 animY); void KaleidoScope_UpdateItemEquip(GlobalContext* globalCtx); void KaleidoScope_DrawDungeonMap(GlobalContext* globalCtx, GraphicsContext* gfxCtx); void KaleidoScope_DrawWorldMap(GlobalContext* globalCtx, GraphicsContext* gfxCtx); diff --git a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c index 7d4435788..0c0f360a7 100644 --- a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c +++ b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c @@ -916,6 +916,13 @@ void KaleidoScope_SwitchPage(PauseContext* pauseCtx, u8 pt) { gSaveContext.buttonStatus[3] = D_8082AB6C[pauseCtx->pageIndex + pt][3]; gSaveContext.buttonStatus[4] = D_8082AB6C[pauseCtx->pageIndex + pt][4]; + if ((CVar_GetS32("gAssignableTunicsAndBoots", 0) != 0) && (D_8082ABEC[pauseCtx->mode] == PAUSE_EQUIP)) { + gSaveContext.buttonStatus[1] = BTN_ENABLED; + gSaveContext.buttonStatus[2] = BTN_ENABLED; + gSaveContext.buttonStatus[3] = BTN_ENABLED; + gSaveContext.buttonStatus[4] = BTN_ENABLED; + } + osSyncPrintf("kscope->kscp_pos+pt = %d\n", pauseCtx->pageIndex + pt); gSaveContext.unk_13EA = 0; @@ -968,6 +975,29 @@ void KaleidoScope_DrawCursor(GlobalContext* globalCtx, u16 pageIndex) { temp = pauseCtx->unk_1E4; + if (CVar_GetS32("gHudColors", 1) == 0) { + sCursorColors[1][0] = 255; + sCursorColors[1][1] = 255; + sCursorColors[1][2] = 0; + sCursorColors[2][0] = 0; + sCursorColors[2][1] = 50; + sCursorColors[2][2] = 255; + } else if (CVar_GetS32("gHudColors", 1) == 1) { + sCursorColors[1][0] = 255; + sCursorColors[1][1] = 255; + sCursorColors[1][2] = 0; + sCursorColors[2][0] = 0; + sCursorColors[2][1] = 255; + sCursorColors[2][2] = 50; + } else if (CVar_GetS32("gHudColors", 1) == 2) { + sCursorColors[1][0] = CVar_GetS32("gCCCBtnPrimR", 255); + sCursorColors[1][1] = CVar_GetS32("gCCCBtnPrimG", 255); + sCursorColors[1][2] = CVar_GetS32("gCCCBtnPrimB", 0); + sCursorColors[2][0] = CVar_GetS32("gCCABtnPrimR", 0); + sCursorColors[2][1] = CVar_GetS32("gCCABtnPrimG", 255); + sCursorColors[2][2] = CVar_GetS32("gCCABtnPrimB", 50); + } + if ((((pauseCtx->unk_1E4 == 0) || (temp == 8)) && (pauseCtx->state == 6)) || ((pauseCtx->pageIndex == PAUSE_QUEST) && ((temp < 3) || (temp == 5) || (temp == 8)))) { @@ -1038,6 +1068,46 @@ void KaleidoScope_DrawPages(GlobalContext* globalCtx, GraphicsContext* gfxCtx) { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 255, 255, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 255, 255, 0 }, { 0, 255, 50 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 255, 50 }, }; + if (CVar_GetS32("gHudColors", 1) == 0) { + D_8082ACF4[4][0] = 255; + D_8082ACF4[4][1] = 255; + D_8082ACF4[4][2] = 0; + D_8082ACF4[7][0] = 255; + D_8082ACF4[7][1] = 255; + D_8082ACF4[7][2] = 0; + D_8082ACF4[8][0] = 0; + D_8082ACF4[8][1] = 50; + D_8082ACF4[8][2] = 255; + D_8082ACF4[11][0] = 0; + D_8082ACF4[11][1] = 50; + D_8082ACF4[11][2] = 255; + } else if (CVar_GetS32("gHudColors", 1) == 1) { + D_8082ACF4[4][0] = 255; + D_8082ACF4[4][1] = 255; + D_8082ACF4[4][2] = 0; + D_8082ACF4[7][0] = 255; + D_8082ACF4[7][1] = 255; + D_8082ACF4[7][2] = 0; + D_8082ACF4[8][0] = 0; + D_8082ACF4[8][1] = 255; + D_8082ACF4[8][2] = 50; + D_8082ACF4[11][0] = 0; + D_8082ACF4[11][1] = 255; + D_8082ACF4[11][2] = 50; + } else if (CVar_GetS32("gHudColors", 1) == 2) { + D_8082ACF4[4][0] = CVar_GetS32("gCCCBtnPrimR", 255); + D_8082ACF4[4][1] = CVar_GetS32("gCCCBtnPrimG", 255); + D_8082ACF4[4][2] = CVar_GetS32("gCCCBtnPrimB", 0); + D_8082ACF4[7][0] = CVar_GetS32("gCCCBtnPrimR", 255); + D_8082ACF4[7][1] = CVar_GetS32("gCCCBtnPrimG", 255); + D_8082ACF4[7][2] = CVar_GetS32("gCCCBtnPrimB", 0); + D_8082ACF4[8][0] = CVar_GetS32("gCCABtnPrimR", 0); + D_8082ACF4[8][1] = CVar_GetS32("gCCABtnPrimG", 255); + D_8082ACF4[8][2] = CVar_GetS32("gCCABtnPrimB", 50); + D_8082ACF4[11][0] = CVar_GetS32("gCCABtnPrimR", 0); + D_8082ACF4[11][1] = CVar_GetS32("gCCABtnPrimG", 255); + D_8082ACF4[11][2] = CVar_GetS32("gCCABtnPrimB", 50); + } static s16 D_8082AD3C = 20; static s16 D_8082AD40 = 0; static s16 D_8082AD44 = 0; @@ -1366,7 +1436,13 @@ void KaleidoScope_DrawPages(GlobalContext* globalCtx, GraphicsContext* gfxCtx) { gDPSetCombineLERP(POLY_KAL_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0); - gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 100, 255, 100, VREG(61)); + if (CVar_GetS32("gHudColors", 1) == 0) {//Save prompt cursor colour + gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 100, 100, 255, VREG(61)); + } else if (CVar_GetS32("gHudColors", 1) == 1) { + gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 100, 255, 100, VREG(61)); + } else if (CVar_GetS32("gHudColors", 1) == 2) { + gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, CVar_GetS32("gCCABtnPrimR", 100), CVar_GetS32("gCCABtnPrimG", 255), CVar_GetS32("gCCABtnPrimB", 100), VREG(61)); //Save prompt cursor colour + } if (pauseCtx->promptChoice == 0) { gSPDisplayList(POLY_KAL_DISP++, gPromptCursorLeftDL); @@ -1425,6 +1501,10 @@ void KaleidoScope_DrawPages(GlobalContext* globalCtx, GraphicsContext* gfxCtx) { } void KaleidoScope_DrawInfoPanel(GlobalContext* globalCtx) { + static s16 gABtnTexColour[][4] = { //A button colors + { 0, 255, 100, 255 },//Gamecube + { 0, 100, 255, 255 },//Original N64 + }; static void* D_8082AD54[3] = { gPauseToEquipENGTex, gPauseToEquipGERTex, @@ -1750,8 +1830,16 @@ void KaleidoScope_DrawInfoPanel(GlobalContext* globalCtx) { pauseCtx->infoPanelVtx[21].v.tc[0] = pauseCtx->infoPanelVtx[23].v.tc[0] = D_8082ADE0[gSaveContext.language] << 5; - - gSPDisplayList(POLY_KAL_DISP++, gAButtonIconDL); + if (CVar_GetS32("gHudColors", 1) == 0) {//A icon to decide in save prompt + gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, gABtnTexColour[1][0], gABtnTexColour[1][1], gABtnTexColour[1][2], gABtnTexColour[1][3]); + } else if (CVar_GetS32("gHudColors", 1) == 1) { + gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, gABtnTexColour[0][0], gABtnTexColour[0][1], gABtnTexColour[0][2], gABtnTexColour[0][3]); + } else if (CVar_GetS32("gHudColors", 1) == 2) { + gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, CVar_GetS32("gCCABtnPrimR", gABtnTexColour[0][0]), CVar_GetS32("gCCABtnPrimG", gABtnTexColour[0][1]), CVar_GetS32("gCCABtnPrimB", gABtnTexColour[0][2]), gABtnTexColour[0][3]); + } + //gSPDisplayList(POLY_KAL_DISP++, gAButtonIconDL);//This is changed to load the texture only so we can prim color it. + gDPLoadTextureBlock(POLY_KAL_DISP++, gABtnSymbolTex, G_IM_FMT_IA, G_IM_SIZ_8b, 24, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD); + gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0); gDPPipeSync(POLY_KAL_DISP++); gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, 255); @@ -1797,7 +1885,16 @@ void KaleidoScope_DrawInfoPanel(GlobalContext* globalCtx) { pauseCtx->infoPanelVtx[21].v.tc[0] = pauseCtx->infoPanelVtx[23].v.tc[0] = D_8082ADD8[gSaveContext.language] << 5; - gSPDisplayList(POLY_KAL_DISP++, gCButtonIconsDL); + if (CVar_GetS32("gHudColors", 1) == 0) {//To equip text C button icon + gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), 255); + } else if (CVar_GetS32("gHudColors", 1) == 1) { + gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), 255); + } else if (CVar_GetS32("gHudColors", 1) == 2) { + gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, CVar_GetS32("gCCCBtnPrimR", R_C_BTN_COLOR(0)), CVar_GetS32("gCCCBtnPrimG", R_C_BTN_COLOR(1)), CVar_GetS32("gCCCBtnPrimB", R_C_BTN_COLOR(2)), 255); + } + //gSPDisplayList(POLY_KAL_DISP++, gCButtonIconsDL); //Same reason for every A button, to be able to recolor them. + gDPLoadTextureBlock(POLY_KAL_DISP++, gCBtnSymbolsTex, G_IM_FMT_IA, G_IM_SIZ_8b, 48, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD); + gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0); gDPPipeSync(POLY_KAL_DISP++); gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, 255); @@ -1831,7 +1928,16 @@ void KaleidoScope_DrawInfoPanel(GlobalContext* globalCtx) { pauseCtx->infoPanelVtx[21].v.tc[0] = pauseCtx->infoPanelVtx[23].v.tc[0] = D_8082ADE8[gSaveContext.language] << 5; - gSPDisplayList(POLY_KAL_DISP++, gAButtonIconDL); + if (CVar_GetS32("gHudColors", 1) == 0) {//To play melody A button + gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, gABtnTexColour[1][0], gABtnTexColour[1][1], gABtnTexColour[1][2], gABtnTexColour[1][3]); + } else if (CVar_GetS32("gHudColors", 1) == 1) { + gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, gABtnTexColour[0][0], gABtnTexColour[0][1], gABtnTexColour[0][2], gABtnTexColour[0][3]); + } else if (CVar_GetS32("gHudColors", 1) == 2) { + gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, CVar_GetS32("gCCABtnPrimR", gABtnTexColour[0][0]), CVar_GetS32("gCCABtnPrimG", gABtnTexColour[0][1]), CVar_GetS32("gCCABtnPrimB", gABtnTexColour[0][2]), gABtnTexColour[0][3]); + } + //gSPDisplayList(POLY_KAL_DISP++, gAButtonIconDL); + gDPLoadTextureBlock(POLY_KAL_DISP++, gABtnSymbolTex, G_IM_FMT_IA, G_IM_SIZ_8b, 24, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD); + gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0); gDPPipeSync(POLY_KAL_DISP++); gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, 255); @@ -1857,7 +1963,16 @@ void KaleidoScope_DrawInfoPanel(GlobalContext* globalCtx) { pauseCtx->infoPanelVtx[21].v.tc[0] = pauseCtx->infoPanelVtx[23].v.tc[0] = D_8082ADD8[gSaveContext.language] << 5; - gSPDisplayList(POLY_KAL_DISP++, gAButtonIconDL); + //gSPDisplayList(POLY_KAL_DISP++, gAButtonIconDL); + if (CVar_GetS32("gHudColors", 1) == 0) {//To equip A button + gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, gABtnTexColour[1][0], gABtnTexColour[1][1], gABtnTexColour[1][2], gABtnTexColour[1][3]); + } else if (CVar_GetS32("gHudColors", 1) == 1) { + gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, gABtnTexColour[0][0], gABtnTexColour[0][1], gABtnTexColour[0][2], gABtnTexColour[0][3]); + } else if (CVar_GetS32("gHudColors", 1) == 2) { + gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, CVar_GetS32("gCCABtnPrimR", gABtnTexColour[0][0]), CVar_GetS32("gCCABtnPrimG", gABtnTexColour[0][1]), CVar_GetS32("gCCABtnPrimB", gABtnTexColour[0][2]), gABtnTexColour[0][3]); + } + gDPLoadTextureBlock(POLY_KAL_DISP++, gABtnSymbolTex, G_IM_FMT_IA, G_IM_SIZ_8b, 24, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD); + gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0); gDPPipeSync(POLY_KAL_DISP++); gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, 255); @@ -2860,14 +2975,6 @@ void KaleidoScope_GrayOutTextureRGBA32(u32* texture, u16 pixelCount) { u16 gray; u16 i; - bind_hook( GRAYOUT_TEXTURE); - init_hook(2, - (struct HookParameter){ .name = "texture", .parameter = &texture }, - (struct HookParameter){ .name = "pixelCount", .parameter = &pixelCount } - ); - if (!call_hook(0)) - return; - texture = ResourceMgr_LoadTexByName(texture); for (i = 0; i < pixelCount; i++) { @@ -2902,7 +3009,16 @@ void func_808265BC(GlobalContext* globalCtx) { gSaveContext.buttonStatus[2] = D_8082AB6C[pauseCtx->pageIndex][2]; gSaveContext.buttonStatus[3] = D_8082AB6C[pauseCtx->pageIndex][3]; gSaveContext.buttonStatus[4] = D_8082AB6C[pauseCtx->pageIndex][4]; + pauseCtx->pageIndex = D_8082ABEC[pauseCtx->mode]; + + if ((CVar_GetS32("gAssignableTunicsAndBoots", 0) != 0) && (pauseCtx->pageIndex == PAUSE_EQUIP)) { + gSaveContext.buttonStatus[1] = BTN_ENABLED; + gSaveContext.buttonStatus[2] = BTN_ENABLED; + gSaveContext.buttonStatus[3] = BTN_ENABLED; + gSaveContext.buttonStatus[4] = BTN_ENABLED; + } + pauseCtx->unk_1E4 = 0; pauseCtx->state++; pauseCtx->alpha = 255;