Update TestBasedGame.py

This commit is contained in:
Cody Cook 2022-10-09 00:45:32 +00:00
parent 7e7a887156
commit 7a2e37ebde

View file

@ -179,26 +179,14 @@ def print_strings(string):
print("[!!!] You hear a loud noise coming from the children's bedroom... better investigate!")
def get_new_state(input_from_user, current_room=system["game"]["current_room"]):
if input_from_user in rooms[current_room]["paths"]:
if rooms[rooms[current_room]["paths"][input_from_user]]["locked"]:
print_strings(rooms[system["game"]["current_room"]]["paths"][input_from_user] + "_locked")
def get_new_state(direction, current_room=system["game"]["current_room"]):
if direction in rooms[current_room]["paths"]:
if rooms[rooms[current_room]["paths"][direction]]["locked"]:
print_strings(rooms[system["game"]["current_room"]]["paths"][direction] + "_locked")
else:
system["game"]["current_room"] = rooms[current_room]["paths"][input_from_user]
elif input_from_user == "search":
if get_item(system["game"]["current_room"]):
print("[Search] You found a", rooms[current_room]["item_name"], rooms[current_room]["item_location"] + "!")
system["game"]["items"].append(rooms[system["game"]["current_room"]]["item_name"])
else:
print("[Search] You found nothing.")
elif input_from_user == "items":
list_items()
elif input_from_user == "help":
show_instructions()
elif input_from_user == "quit" or input_from_user == "exit":
system["game"]["completed"] = True
system["game"]["current_room"] = rooms[current_room]["paths"][direction]
else:
print("[Error] Invalid action; please try again.")
print("[Move] You can't go that way.")
def show_status():
@ -219,7 +207,24 @@ def main():
while system["game"]["completed"] is False:
show_status()
print("What would you like to do?")
get_new_state(input('> ').lower(), system["game"]["current_room"])
user_action = (input('> ').lower())
if user_action == "search":
if get_item(system["game"]["current_room"]):
print("[Search] You found a", rooms[system["game"]["current_room"]]["item_name"],
rooms[system["game"]["current_room"]]["item_location"] + "!")
system["game"]["items"].append(rooms[system["game"]["current_room"]]["item_name"])
else:
print("[Search] You found nothing.")
elif user_action == "items":
list_items()
elif user_action == "help":
show_instructions()
elif user_action == "quit" or user_action == "exit":
system["game"]["completed"] = True
elif user_action in ['west', 'north', 'south', 'east']:
get_new_state(user_action, system["game"]["current_room"])
else:
print("[Error] Invalid action; please try again.")
if "Greenhouse key" in system["game"]["items"] and rooms["greenhouse"]["locked"]:
rooms["greenhouse"]["locked"] = False
if len(system["game"]["items"]) == 7 and rooms["children_bedroom"]["locked"]: