Add project files.
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11 changed files with 718 additions and 0 deletions
5
.vscode/settings.json
vendored
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5
.vscode/settings.json
vendored
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{
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"files.associations": {
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"iostream": "cpp"
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}
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}
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31
Project1.sln
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31
Project1.sln
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@ -0,0 +1,31 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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||||
# Visual Studio Version 16
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||||
VisualStudioVersion = 16.0.33328.57
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Project1", "Project1\Project1.vcxproj", "{E794ABF6-346A-4345-9FA7-C70972942EC2}"
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EndProject
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||||
Global
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||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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||||
EndGlobalSection
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||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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||||
{E794ABF6-346A-4345-9FA7-C70972942EC2}.Debug|x64.ActiveCfg = Debug|x64
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{E794ABF6-346A-4345-9FA7-C70972942EC2}.Debug|x64.Build.0 = Debug|x64
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{E794ABF6-346A-4345-9FA7-C70972942EC2}.Debug|x86.ActiveCfg = Debug|Win32
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{E794ABF6-346A-4345-9FA7-C70972942EC2}.Debug|x86.Build.0 = Debug|Win32
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{E794ABF6-346A-4345-9FA7-C70972942EC2}.Release|x64.ActiveCfg = Release|x64
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{E794ABF6-346A-4345-9FA7-C70972942EC2}.Release|x64.Build.0 = Release|x64
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{E794ABF6-346A-4345-9FA7-C70972942EC2}.Release|x86.ActiveCfg = Release|Win32
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{E794ABF6-346A-4345-9FA7-C70972942EC2}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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||||
GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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||||
EndGlobalSection
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||||
GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {D81BAE95-5B37-482B-B96F-23F0A27AED08}
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EndGlobalSection
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||||
EndGlobal
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BIN
Project1.zip
Normal file
BIN
Project1.zip
Normal file
Binary file not shown.
215
Project1/Clock.h
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215
Project1/Clock.h
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/*
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* Clock app for Project One
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* Clock.h header file
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*
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* Date: 2022/03/16
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* Author: Cody Cook
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*/
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#pragma once // only read this file once
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#include "Main.h" // grab clearScreen function
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#include <iostream> // use of cin, cout
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#include <string> // use of string
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#include <cstring> // use of string functions
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using namespace std;
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unsigned int hour; // the clock's hour
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unsigned int minute; // the clock's minute
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unsigned int second; // the clock's second
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string twoDigitString(unsigned int n)
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{
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/// Convert an unsigned integer to a two character string equivalent.
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// the result of the conversion from int to string
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string value;
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// when n is less than 10, add a leading zero
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if (n < 10 && n >= 0)
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{
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value = "0" + to_string(n);
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}
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else if (n >= 10 && n < 60)
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{
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value = to_string(n);
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}
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else
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{
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value = "00";
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}
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// return the new string
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return value;
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}
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string nCharString(unsigned int n, char c)
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{
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/// return the c character n times.
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return string(n, c);
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}
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string formatTime24(unsigned int h, unsigned int m, unsigned int s)
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{
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/// return the concatenation
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return twoDigitString(h) + ":" + twoDigitString(m) + ":" + twoDigitString(s);
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}
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string formatTime12(unsigned int h, unsigned int m, unsigned int s)
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{
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/// set A M to default and change to P M when it is appropriate
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string ampm = "A M";
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if (h >= 12)
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{
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h -= 12;
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ampm = "P M";
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}
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if (h == 0)
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{
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h = 12;
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}
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/// return the concat of thes values
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return twoDigitString(h) + ":" + twoDigitString(m) + ":" + twoDigitString(s) + " " + ampm;
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}
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void displayClocks(unsigned int h, unsigned int m, unsigned int s)
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{
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/// display the clocks in a table
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// clear the screen
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clearScreen();
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// output the table, 12 hour on left, 24 hour on right.
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cout << nCharString(27, '*') << nCharString(3, ' ') << nCharString(27, '*') << endl;
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cout << "*" << nCharString(6, ' ') << "12-Hour Clock" << nCharString(6, ' ') << "*" << nCharString(3, ' ');
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cout << "*" << nCharString(6, ' ') << "24-Hour Clock" << nCharString(6, ' ') << "*" << endl;
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cout << endl;
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cout << "*" << nCharString(6, ' ') << formatTime12(h, m, s) << nCharString(7, ' ') << "*" << nCharString(3, ' ');
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cout << "*" << nCharString(8, ' ') << formatTime24(h, m, s) << nCharString(9, ' ') << "*" << endl;
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cout << nCharString(27, '*') << nCharString(3, ' ') << nCharString(27, '*') << endl;
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}
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unsigned int getHour()
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{
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/// return the hour value
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return hour;
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}
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void setHour(unsigned int h)
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{
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/// set the hour value
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hour = h;
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return;
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}
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void addOneHour()
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{
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/// add one hour to the clock; if the hour is 23, set it to 0
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if (getHour() >= 0 && getHour() <= 22)
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{
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setHour(getHour() + 1);
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}
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else if (getHour() == 23)
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{
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setHour(0);
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}
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return;
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}
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unsigned int getMinute()
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{
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/// return the minute value
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return minute;
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}
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void setMinute(unsigned int m)
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{
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/// set the minute value
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minute = m;
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return;
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}
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void addOneMinute()
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{
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/// add one minute to the clock; if the minute is 59, add one hour
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if (getMinute() >= 0 && getMinute() <= 58)
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{
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setMinute(getMinute() + 1);
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}
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else if (getMinute() == 59)
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{
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setMinute(0);
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addOneHour();
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}
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return;
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}
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unsigned int getSecond()
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{
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/// return the second value
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return second;
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}
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void setSecond(unsigned int s)
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{
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/// set the second value
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second = s;
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return;
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}
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void addOneSecond()
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{
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/// add one second to the clock; if the second is 59, add one minute
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if (getSecond() >= 0 && getSecond() <= 58)
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{
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setSecond(getSecond() + 1);
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}
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else if (getSecond() == 59)
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{
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setSecond(0);
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addOneMinute();
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}
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return;
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}
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void setTime()
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{
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/// Allow the user to set the time. Required 24-hour time format.
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int userHour, userMinute, userSecond = -1; // use regular integers to handle exception
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bool validTime = false; // flag to determine if the time is valid
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while (!validTime)
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{
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// ask user for the current time; then parse and configure.
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cout << "Please enter the current time in 24-hour format (HH:MM:SS): ";
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// set the hour and ignore the :
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cin >> userHour;
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cin.ignore();
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// set the minutes and ignore the :
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cin >> userMinute;
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cin.ignore();
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// set the seconds
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cin >> userSecond;
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cin.ignore();
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// validate the input
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if ((userHour >= 0 && userHour <= 23) && (userMinute >= 0 && userMinute <= 59) && (userSecond >= 0 && userSecond <= 59))
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{
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validTime = true;
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}
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else
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{
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clearCin();
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userHour, userMinute, userSecond = -1;
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cout << "Invalid time entered. Please try again." << endl;
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}
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}
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setHour(userHour);
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setMinute(userMinute);
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setSecond(userSecond);
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// now that time is set, clear the screen and show the clocks
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clearScreen();
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displayClocks(hour, minute, second);
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}
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31
Project1/Main.h
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31
Project1/Main.h
Normal file
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/*
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* Clock app for Project One
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* Main.h header file
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*
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* Date: 2022/03/16
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* Author: Cody Cook
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*/
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#pragma once
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#include <iostream>
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using namespace std;
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void clearScreen()
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{
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// Clear the screen
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system("CLS");
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}
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void clearCin()
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{
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/* When the cin potentially contains bad data;
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* like alphabeticals when looking for unsigned integers.
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* Doubles as a pause function, surprisingly, if necessary.
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*/
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// clear the cin and also ignore the rest of the line
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cin.clear();
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cin.ignore(numeric_limits<streamsize>::max(), '\n');
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}
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100
Project1/Menu.h
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100
Project1/Menu.h
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/*
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* Clock app for Project One
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* Menu.h header file
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*
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* Date: 2022/03/16
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* Author: Cody Cook
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*/
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#pragma once // only read this file once
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#include "Main.h" // get clearScreen function
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#include "Clock.h" // use of clock functions
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#include <iostream> // use of cin, cout
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#include <string> // use of string
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#include <cstring> // use of string functions
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string menuCommand = "Don't Exit";
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;
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const char *menuItems[] = {"Add One Hour", "Add One Minute", "Add One Second", "Exit Program"};
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void printMenu(const char *strings[], unsigned int numStrings, unsigned char width)
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{
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// print width of *, followed by a new line; top of table
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cout << nCharString(width, '*') << endl;
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// for each of the strings
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for (unsigned int i = 0; i < numStrings; i++)
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{
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// set this string to s
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string s = strings[i];
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// create a menu option
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cout << "* " << i + 1 << " - " << s << nCharString(width - s.length() - 7, ' ') << "*" << endl;
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// after every line, except the last line, add a * one each side of a line of spaces
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if (i < numStrings - 1)
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{
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cout << endl;
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}
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}
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// print width of *, followed by a new line; bottom of table
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cout << nCharString(width, '*') << endl;
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}
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unsigned int getMenuChoice(unsigned int maxChoice)
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{
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// variable for user's selection in menu
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unsigned int choice;
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// prompt user for option
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cin >> choice;
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// if the user puts a bad value, make them enter it again
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while (choice < 1 || choice > maxChoice)
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{
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cout << "Invalid choice, please try again: ";
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clearCin();
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cin >> choice;
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}
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// return the valid choice option
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return choice;
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}
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void mainMenu()
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{
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// variable for user's selection in menu
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unsigned int menuChoice = getMenuChoice(4);
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// options 1-3 control the clock
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// option 4 exits the program
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switch (menuChoice)
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{
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case 1:
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// add one hour to the clock, then show the clock
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addOneHour();
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displayClocks(hour, minute, second);
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break;
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case 2:
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// add one minute to the clock, then show the clock
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addOneMinute();
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displayClocks(hour, minute, second);
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break;
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case 3:
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// add one second to the clock, then show the clock
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addOneSecond();
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displayClocks(hour, minute, second);
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break;
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case 4:
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||||
// exit the program
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||||
menuCommand = "exit";
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||||
break;
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||||
default:
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||||
// if the user puts a bad value, make them enter it again
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||||
cout << "Invalid choice, please try again." << endl;
|
||||
break;
|
||||
}
|
||||
}
|
100
Project1/Project1.rc
Normal file
100
Project1/Project1.rc
Normal file
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|||
// Microsoft Visual C++ generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#include "winres.h"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (United States) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
#pragma code_page(1252)
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE
|
||||
BEGIN
|
||||
"#include ""winres.h""\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Version
|
||||
//
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION 1,0,0,1
|
||||
PRODUCTVERSION 1,0,0,1
|
||||
FILEFLAGSMASK 0x3fL
|
||||
#ifdef _DEBUG
|
||||
FILEFLAGS 0x1L
|
||||
#else
|
||||
FILEFLAGS 0x0L
|
||||
#endif
|
||||
FILEOS 0x40004L
|
||||
FILETYPE 0x1L
|
||||
FILESUBTYPE 0x0L
|
||||
BEGIN
|
||||
BLOCK "StringFileInfo"
|
||||
BEGIN
|
||||
BLOCK "040904b0"
|
||||
BEGIN
|
||||
VALUE "CompanyName", "Cody Cook @ SNHU"
|
||||
VALUE "FileDescription", "My Project1 Assignment: Clock simulation"
|
||||
VALUE "FileVersion", "1.0.0.1"
|
||||
VALUE "InternalName", "Project1.exe"
|
||||
VALUE "LegalCopyright", "Copyright (C) 2023 Cody Cook"
|
||||
VALUE "OriginalFilename", "Project1.exe"
|
||||
VALUE "ProductName", "Project 1: Clock Simulation"
|
||||
VALUE "ProductVersion", "1.0.0.1"
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
BEGIN
|
||||
VALUE "Translation", 0x409, 1200
|
||||
END
|
||||
END
|
||||
|
||||
#endif // English (United States) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
158
Project1/Project1.vcxproj
Normal file
158
Project1/Project1.vcxproj
Normal file
|
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|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>16.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{e794abf6-346a-4345-9fa7-c70972942ec2}</ProjectGuid>
|
||||
<RootNamespace>Project1</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Clock.h" />
|
||||
<ClInclude Include="Main.h" />
|
||||
<ClInclude Include="Menu.h" />
|
||||
<ClInclude Include="resource.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="Project1.rc">
|
||||
<DeploymentContent>true</DeploymentContent>
|
||||
</ResourceCompile>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
41
Project1/Project1.vcxproj.filters
Normal file
41
Project1/Project1.vcxproj.filters
Normal file
|
@ -0,0 +1,41 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Clock.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Menu.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Main.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="resource.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="Project1.rc">
|
||||
<Filter>Resource Files</Filter>
|
||||
</ResourceCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
23
Project1/main.cpp
Normal file
23
Project1/main.cpp
Normal file
|
@ -0,0 +1,23 @@
|
|||
/*
|
||||
* Clock app for Project One
|
||||
* main.cpp
|
||||
*
|
||||
* Date: 2022/03/16
|
||||
* Author: Cody Cook
|
||||
*/
|
||||
|
||||
#include "Clock.h"
|
||||
#include "Menu.h"
|
||||
|
||||
void main()
|
||||
{
|
||||
// call for initial setting of time
|
||||
setTime();
|
||||
|
||||
// while the user hasn't exited, show the menu and give menu options
|
||||
while (menuCommand != "exit")
|
||||
{
|
||||
printMenu(menuItems, 4, 26);
|
||||
mainMenu();
|
||||
}
|
||||
}
|
14
Project1/resource.h
Normal file
14
Project1/resource.h
Normal file
|
@ -0,0 +1,14 @@
|
|||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Visual C++ generated include file.
|
||||
// Used by Project1.rc
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 101
|
||||
#define _APS_NEXT_COMMAND_VALUE 40001
|
||||
#define _APS_NEXT_CONTROL_VALUE 1001
|
||||
#define _APS_NEXT_SYMED_VALUE 101
|
||||
#endif
|
||||
#endif
|
Loading…
Add table
Add a link
Reference in a new issue