WebUI: Convert 'Pieces Bar' class to a custom element

Mootools is no longer used to create PiecesBar class (+ I cleaned it up a bit and turned into custom element but everything should work as before).

PR #22670.
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skomerko 2025-05-12 18:43:35 +02:00 committed by GitHub
commit de767871f1
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GPG key ID: B5690EEEBB952194
2 changed files with 173 additions and 204 deletions

View file

@ -755,19 +755,6 @@ td.generalLabel {
}
}
.piecesbarWrapper {
position: relative;
width: 100%;
}
.piecesbarCanvas {
height: 100%;
image-rendering: pixelated;
inset: 0;
position: absolute;
width: 100%;
}
#watched_folders_tab {
border-collapse: collapse;
}

View file

@ -36,92 +36,81 @@ window.qBittorrent.PiecesBar ??= (() => {
};
};
const STATUS_DOWNLOADING = 1;
const STATUS_DOWNLOADED = 2;
class PiecesBar extends HTMLElement {
static #STATUS_DOWNLOADING = 1;
static #STATUS_DOWNLOADED = 2;
// absolute max width of 4096
// this is to support all browsers for size of canvas elements
// see https://github.com/jhildenbiddle/canvas-size#test-results
const MAX_CANVAS_WIDTH = 4096;
static #MAX_CANVAS_WIDTH = 4096;
static #piecesBarUniqueId = 0;
let piecesBarUniqueId = 0;
const PiecesBar = new Class({
initialize: (pieces, parameters) => {
const vals = {
id: `piecesbar_${piecesBarUniqueId++}`,
width: 0,
height: 0,
#canvasEl;
#ctx;
#pieces;
#styles;
#id = ++PiecesBar.#piecesBarUniqueId;
#resizeObserver;
constructor(pieces, styles = {}) {
super();
this.setPieces(pieces);
this.#styles = {
height: 12,
downloadingColor: "hsl(110deg 94% 27%)", // @TODO palette vars not supported for this value, apply average
haveColor: "hsl(210deg 55% 55%)", // @TODO palette vars not supported for this value, apply average
borderSize: 1,
borderColor: "var(--color-border-default)"
borderColor: "var(--color-border-default)",
...styles
};
if (parameters && (typeOf(parameters) === "object"))
Object.append(vals, parameters);
vals.height = Math.max(vals.height, 12);
this.#canvasEl = document.createElement("canvas");
this.#canvasEl.style.height = "100%";
this.#canvasEl.style.imageRendering = "pixelated";
this.#canvasEl.style.width = "100%";
this.#ctx = this.#canvasEl.getContext("2d");
const obj = document.createElement("div");
obj.id = vals.id;
obj.className = "piecesbarWrapper";
obj.style.border = `${vals.borderSize}px solid ${vals.borderColor}`;
obj.style.height = `${vals.height}px`;
obj.vals = vals;
obj.vals.pieces = [pieces, []].pick();
this.attachShadow({ mode: "open" });
this.shadowRoot.host.id = `piecesbar_${this.#id}`;
this.shadowRoot.host.style.display = "block";
this.shadowRoot.host.style.height = `${this.#styles.height}px`;
this.shadowRoot.host.style.border = `${this.#styles.borderSize}px solid ${this.#styles.borderColor}`;
this.shadowRoot.append(this.#canvasEl);
const canvas = document.createElement("canvas");
canvas.id = `${vals.id}_canvas`;
canvas.className = "piecesbarCanvas";
canvas.width = `${vals.width - (2 * vals.borderSize)}`;
canvas.height = "1"; // will stretch vertically to take up the height of the parent
obj.vals.canvas = canvas;
obj.appendChild(obj.vals.canvas);
obj.setPieces = setPieces;
obj.refresh = refresh;
obj.clear = setPieces.bind(obj, []);
obj._drawStatus = drawStatus;
if (vals.width > 0)
obj.setPieces(vals.pieces);
else
setTimeout(() => { checkForParent(obj.id); });
return obj;
}
});
function setPieces(pieces) {
if (!Array.isArray(pieces))
pieces = [];
this.vals.pieces = pieces;
this.refresh(true);
this.#resizeObserver = new ResizeObserver(window.qBittorrent.Misc.createDebounceHandler(100, () => {
this.#refresh();
}));
}
function refresh(force) {
if (!this.parentNode)
connectedCallback() {
this.#resizeObserver.observe(this);
this.#refresh();
}
clear() {
this.setPieces([]);
}
setPieces(pieces) {
this.#pieces = !Array.isArray(pieces) ? [] : pieces;
this.#refresh();
}
#refresh() {
if (!this.isConnected)
return;
const pieces = this.vals.pieces;
// if the number of pieces is small, use that for the width,
// and have it stretch horizontally.
// this also limits the ratio below to >= 1
const width = Math.min(this.offsetWidth, pieces.length, MAX_CANVAS_WIDTH);
if ((this.vals.width === width) && !force)
return;
this.vals.width = width;
const width = Math.min(this.offsetWidth, this.#pieces.length, PiecesBar.#MAX_CANVAS_WIDTH);
// change canvas size to fit exactly in the space
this.vals.canvas.width = width - (2 * this.vals.borderSize);
this.#canvasEl.width = width - (2 * this.#styles.borderSize);
const canvas = this.vals.canvas;
const ctx = canvas.getContext("2d");
ctx.clearRect(0, 0, canvas.width, canvas.height);
this.#ctx.clearRect(0, 0, this.#canvasEl.width, this.#canvasEl.height);
const imageWidth = canvas.width;
const imageWidth = this.#canvasEl.width;
if (imageWidth.length === 0)
return;
@ -129,7 +118,7 @@ window.qBittorrent.PiecesBar ??= (() => {
let minStatus = Infinity;
let maxStatus = 0;
for (const status of pieces) {
for (const status of this.#pieces) {
if (status > maxStatus)
maxStatus = status;
if (status < minStatus)
@ -141,9 +130,9 @@ window.qBittorrent.PiecesBar ??= (() => {
return;
// if all pieces are downloaded, fill entire image at once
if (minStatus === STATUS_DOWNLOADED) {
ctx.fillStyle = this.vals.haveColor;
ctx.fillRect(0, 0, canvas.width, canvas.height);
if (minStatus === PiecesBar.#STATUS_DOWNLOADED) {
this.#ctx.fillStyle = this.#styles.haveColor;
this.#ctx.fillRect(0, 0, this.#canvasEl.width, this.#canvasEl.height);
return;
}
@ -168,7 +157,7 @@ window.qBittorrent.PiecesBar ??= (() => {
* +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
*/
const ratio = pieces.length / imageWidth;
const ratio = this.#pieces.length / imageWidth;
let lastValue = null;
let rectangleStart = 0;
@ -181,8 +170,8 @@ window.qBittorrent.PiecesBar ??= (() => {
const piecesToInt = Math.ceil(piecesTo);
const statusValues = {
[STATUS_DOWNLOADING]: 0,
[STATUS_DOWNLOADED]: 0
[PiecesBar.#STATUS_DOWNLOADING]: 0,
[PiecesBar.#STATUS_DOWNLOADED]: 0
};
// aggregate the status of each piece that contributes to this pixel
@ -192,35 +181,35 @@ window.qBittorrent.PiecesBar ??= (() => {
const pieceEnd = Math.min(piece + 1, piecesTo);
const amount = pieceEnd - pieceStart;
const status = pieces[piece];
const status = this.#pieces[piece];
if (status in statusValues)
statusValues[status] += amount;
}
// normalize to interval [0, 1]
statusValues[STATUS_DOWNLOADING] /= ratio;
statusValues[STATUS_DOWNLOADED] /= ratio;
statusValues[PiecesBar.#STATUS_DOWNLOADING] /= ratio;
statusValues[PiecesBar.#STATUS_DOWNLOADED] /= ratio;
// floats accumulate small errors, so smooth it out by rounding to hundredths place
// this effectively limits each status to a value 1 in 100
statusValues[STATUS_DOWNLOADING] = Math.round(statusValues[STATUS_DOWNLOADING] * 100) / 100;
statusValues[STATUS_DOWNLOADED] = Math.round(statusValues[STATUS_DOWNLOADED] * 100) / 100;
statusValues[PiecesBar.#STATUS_DOWNLOADING] = Math.round(statusValues[PiecesBar.#STATUS_DOWNLOADING] * 100) / 100;
statusValues[PiecesBar.#STATUS_DOWNLOADED] = Math.round(statusValues[PiecesBar.#STATUS_DOWNLOADED] * 100) / 100;
// float precision sometimes _still_ gives > 1
statusValues[STATUS_DOWNLOADING] = Math.min(statusValues[STATUS_DOWNLOADING], 1);
statusValues[STATUS_DOWNLOADED] = Math.min(statusValues[STATUS_DOWNLOADED], 1);
statusValues[PiecesBar.#STATUS_DOWNLOADING] = Math.min(statusValues[PiecesBar.#STATUS_DOWNLOADING], 1);
statusValues[PiecesBar.#STATUS_DOWNLOADED] = Math.min(statusValues[PiecesBar.#STATUS_DOWNLOADED], 1);
if (!lastValue)
lastValue = statusValues;
// group contiguous colors together and draw as a single rectangle
if ((lastValue[STATUS_DOWNLOADING] === statusValues[STATUS_DOWNLOADING])
&& (lastValue[STATUS_DOWNLOADED] === statusValues[STATUS_DOWNLOADED]))
if ((lastValue[PiecesBar.#STATUS_DOWNLOADING] === statusValues[PiecesBar.#STATUS_DOWNLOADING])
&& (lastValue[PiecesBar.#STATUS_DOWNLOADED] === statusValues[PiecesBar.#STATUS_DOWNLOADED]))
continue;
const rectangleWidth = x - rectangleStart;
this._drawStatus(ctx, rectangleStart, rectangleWidth, lastValue);
this.#drawStatus(rectangleStart, rectangleWidth, lastValue);
lastValue = statusValues;
rectangleStart = x;
@ -229,36 +218,29 @@ window.qBittorrent.PiecesBar ??= (() => {
// fill a rect at the end of the canvas
if (rectangleStart < imageWidth) {
const rectangleWidth = imageWidth - rectangleStart;
this._drawStatus(ctx, rectangleStart, rectangleWidth, lastValue);
this.#drawStatus(rectangleStart, rectangleWidth, lastValue);
}
}
function drawStatus(ctx, start, width, statusValues) {
#drawStatus(start, width, statusValues) {
// mix the colors by using transparency and a composite mode
ctx.globalCompositeOperation = "lighten";
this.#ctx.globalCompositeOperation = "lighten";
if (statusValues[STATUS_DOWNLOADING]) {
ctx.globalAlpha = statusValues[STATUS_DOWNLOADING];
ctx.fillStyle = this.vals.downloadingColor;
ctx.fillRect(start, 0, width, ctx.canvas.height);
if (statusValues[PiecesBar.#STATUS_DOWNLOADING]) {
this.#ctx.globalAlpha = statusValues[PiecesBar.#STATUS_DOWNLOADING];
this.#ctx.fillStyle = this.#styles.downloadingColor;
this.#ctx.fillRect(start, 0, width, this.#canvasEl.height);
}
if (statusValues[STATUS_DOWNLOADED]) {
ctx.globalAlpha = statusValues[STATUS_DOWNLOADED];
ctx.fillStyle = this.vals.haveColor;
ctx.fillRect(start, 0, width, ctx.canvas.height);
if (statusValues[PiecesBar.#STATUS_DOWNLOADED]) {
this.#ctx.globalAlpha = statusValues[PiecesBar.#STATUS_DOWNLOADED];
this.#ctx.fillStyle = this.#styles.haveColor;
this.#ctx.fillRect(start, 0, width, this.#canvasEl.height);
}
}
}
const checkForParent = (id) => {
const obj = document.getElementById(id);
if (!obj)
return;
if (!obj.parentNode)
return setTimeout(() => { checkForParent(id); }, 100);
obj.refresh();
};
customElements.define("pieces-bar", PiecesBar);
return exports();
})();